Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 13:47:10

Player: Calazard

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (1)       5
Value Destroyed (25)       25
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2487)               2487
              TOTAL SCORE: 7837

 Bonus
-------
Pacifist                   1987
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     277/300
Energy                     66/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>                     --- POWER (2) --------
                          (None)
>                     --- PROPULSION (9) ---
                          (None)
>                     --- UTILITY (8) ------
                      Visual Processing Unit
             Enhanced Optical Array
             Advanced Signal Interpreter
                      Graphene Brace
>                     --- WEAPON (2) -------
                          (None)
>                     --- INVENTORY (5) ----
                Light Angular Momentum Engine
             Advanced Power Amplifier
  Faulty Experimental EM Disruption Field

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Linear Gravjet
               Antigrav Array
               Antigrav Array
               Antigrav Array
               Antigrav Array
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Power Amplifier
      Advanced Power Amplifier
      Improved Cryofiber Web
               Visual Processing Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
               Graphene Brace
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
         Light Angular Momentum Engine
               Antigrav Array
      Advanced Power Amplifier
  Experimental EM Disruption Field
[Rating: 134]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Antigrav Array
  Hover Unit               Antigrav Array
  Flight Unit              Improved VTOL Module
Utility                    Visual Processing Unit
  Device                   Advanced Power Amplifier
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Backup Laser I
  Energy Gun               Backup Laser I

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               7    | .   .   1   1   1   .   1   1   .   2   
  Utility                  6    | .   .   1   1   .   2   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             59   | 1   2   3   3   5   2   23  3   7   10  
  Power                    14   | 1   .   .   .   1   2   7   1   .   2   
    Engine                 5    | 1   .   .   .   .   .   3   1   .   .   
    Core                   7    | .   .   .   .   1   2   4   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               16   | .   1   .   3   1   .   2   1   3   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   1   .   .   .   .   1   1   3   3   
    Flight                 7    | .   .   .   3   1   .   1   .   .   2   
  Utility                  29   | .   1   3   .   3   .   14  1   4   3   
    Device                 22   | .   .   2   .   3   .   10  1   4   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   1   .   .   .   4   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   
Parts Lost                 33   | .   1   2   1   3   .   13  .   .   13  
  Power                    7    | .   .   1   .   .   .   4   .   .   2   
  Propulsion               13   | .   1   .   1   1   .   3   .   .   7   
  Utility                  13   | .   .   1   .   2   .   6   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      11   | .   1   1   1   3   .   9   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     41   | .   29  29  23  39  29  44  21  46  59  
  Engine                   2    | .   14  2   .   .   .   1   .   5   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   6   
  Hover                    4    | .   7   .   .   .   .   1   5   10  17  
  Flight                   3    | .   .   .   5   12  6   4   .   .   .   
  Device                   16   | .   .   13  9   18  13  20  .   14  19  
  Processor                10   | .   .   6   9   7   6   11  15  15  14  
  Protection               1    | .   8   6   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             28   | 3   6   7   1   4   10  23  10  20  28  
  Greatest Support         113  | 3   6   3   10  10  5   35  9   87  113 
  Greatest Overweight (x)  3    | .   1   2   .   .   1   3   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   1   2   4   5   5   5   2   5   5   
  Average Carried          3    | .   .   1   2   3   4   4   .   2   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   1   3   5   5   3   .   5   3   

 Class Distribution 
--------------------
 67% | Mutant
 26% | Infiltrator-Mutant
  6% | Infiltrator-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
 Infiltrator-Sprinter | -7/Factory
 Infiltrator-Sprinter | -6/Factory
   Infiltrator-Mutant | -5/Factory
   Infiltrator-Mutant | -4/Factory
               Mutant | -4/DSF
               Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Matter Collected           558  | 181 .   .   89  .   .   60  .   228 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            32   | .   .   .   .   .   .   32  .   .   .   
  Parts                    4    | .   .   .   .   .   .   4   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           1    | .   .   .   .   .   .   1   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Damage Taken               5738 | .    112  185  513  265  70   1480 .    .    3113 
  Core                     2804 | .    10   97   432  186  53   712  .    .    1314 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  96   75   21   73   93   28   .    100  .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    
  Core Hits                2    | .    .    .    .    .    .    1    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           100  | .    .    .    .    .    3    53   .    .    44   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  100  | .    .    .    .    .    3    53   .    .    44   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    3    .    .    5    
  Average Corruption       2    | .    .    .    .    .    .    2    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    1    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    .    .    1    26   .    .    21   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   12   | .    .    .    .    .    2    4    .    .    6    
Targets Rammed             12   | .    .    .    .    .    2    4    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        312  | .    .    .    7    .    .    241  .    .    312  
  Average Temperature      144  | .    .    .    6    .    .    95   .    .    151  
  Received Heat Transfer   855  | .    63   75   279  30   .    318  .    .    90   
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Peak Influence             291  | .   29  120 213 291 157 177 73  54  290 
  Initial                  142  | .   .   11  50  96  142 76  73  54  30  
  Average                  92   | .   16  29  98  109 146 100 73  54  161 
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   .   1   
  Low Security (%)         91   | 100 100 100 93  96  100 100 100 100 57  
  Level 1                  8    | .   .   .   6   3   .   .   .   .   42  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   2   1   1   2   .   1   9   
  Investigation            10   | .   1   .   2   .   1   2   .   .   4   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   1   .   .   1   .   .   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Distress Signals           5    | .   2   1   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   8   8   15  15  1   24  .   2   31  
  Peak Tracking Total      17   | .   8   6   12  12  1   12  .   2   17  
  Tactical Retreats        20   | .   .   2   1   3   .   8   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Traps Triggered            3    | .   .   .   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Machines Accessed          18   | .   2   2   3   1   1   3   1   .   5   
  Terminals                14   | .   2   1   3   1   .   2   1   .   4   
  Fabricators              3    | .   .   .   .   .   1   1   .   .   1   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   5   3   7   2   2   6   1   .   7   
  Successful               13   | .   3   3   1   2   .   1   1   .   2   
  Failed                   20   | .   2   .   6   .   2   5   .   .   5   
    Catastrophic           9    | .   1   .   2   .   .   3   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   3   1   7   2   .   5   .   .   3   
  Terminals                28   | .   5   2   7   2   .   5   1   .   6   
  Fabricators              4    | .   .   .   .   .   2   1   .   .   1   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   3   2   1   2   .   .   1   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   1   
  Level Access Points      4    | .   1   1   1   1   .   .   .   .   .   
  Zone Layout              4    | .   2   1   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   1   
  Build                    2    | .   .   .   .   .   .   1   .   .   1   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   3   .   1   2   1   .   3   
  Full Trace Events        9    | .   1   .   3   .   1   2   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   1   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   203  | .   .   .   .   .   .   64  .   .   139 
  Total Part Build Rating  26   | .   .   .   .   .   .   8   .   .   18  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Turns Passed               1534 | 17  76  275 151 157 19  463 8   86  282 
Spaces Moved               2532 | 30  118 351 338 339 27  677 5   95  552 
  Core                     843  | 30  56  351 147 .   .   186 .   .   73  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    837  | .   62  .   .   .   .   197 5   95  478 
  Flight                   852  | .   .   .   191 339 27  294 .   .   1   
  Fastest Speed            30   | 50  50  50  32  32  35  35  120 43  30  
  Average Speed            50   | 50  60  74  41  33  53  49  120 74  46  
  Slowest Speed            245  | 50  100 150 50  35  105 245 120 120 56  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            28   | .   .   .   14  7   .   7   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 3   36  40  36  11  1   23  1   91  29  
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   1   1   1   1   .   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   .   .   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res 
Total                      2750 | 30  121 368 333 375 31  801 7   106 578 
  Wait                     124  | .   .   6   4   31  .   80  .   .   3   
  Move                     2472 | 29  117 350 310 326 26  664 4   94  552 
  Hop                      23   | .   .   .   13  5   .   5   .   .   .   
  Pick Up                  30   | .   2   3   3   5   .   9   .   5   3   
  Fast Attach              31   | 1   1   .   2   4   1   12  .   5   5   
  Attach                   26   | .   1   3   1   1   1   11  3   2   3   
  Detach                   5    | .   .   .   .   .   1   4   .   .   .   
  Swap                     2    | .   .   .   .   .   .   .   .   .   2   
  Drop                     25   | .   .   6   .   3   .   12  .   .   4   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      12   | .   .   .   .   .   2   4   .   .   6   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   18 | -11/Scrapyard | Entered Materials
   65 | -10/Materials | Identified exit to Materials
   94 | -10/Materials | Entered another Materials area
   94 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  308 | -9/Materials  | Build established: Mutant
  337 | -9/Materials  | Identified exit to Materials
  369 | -9/Materials  | Entered another Materials area
  369 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  455 | -8/Materials  | Core integrity fell below 50%
  478 | -8/Materials  | Identified exit to Factory
  520 | -8/Materials  | Entered Factory
  520 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  646 | -7/Factory    | Identified exit to Factory
  677 | -7/Factory    | Entered another Factory area
  677 | -6/Factory    | Evolved 2 slots: Utility x2
  679 | -6/Factory    | Discovered new exit (range 6)
  696 | -6/Factory    | Entered another Factory area
  696 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  704 | -5/Factory    | Lost 3 parts (1n2u)
  879 | -5/Factory    | Fabricated Antigrav Array?
  968 | -5/Factory    | Build established: Infiltrator-Mutant
 1003 | -5/Factory    | Lost 4 parts (2p1n1u)
 1080 | -5/Factory    | Core integrity fell below 50%
 1113 | -5/Factory    | Lost 9 parts (2p2n5u)
 1149 | -5/Factory    | Discovered new exit (range 18)
 1159 | -5/Factory    | Identified exit to Factory
 1159 | -5/Factory    | Entered another Factory area
 1159 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1167 | -4/Factory    | Identified exit to DSF
 1167 | -4/Factory    | Entered DSF
 1168 | -4/DSF        | Joined Warlord attack on 0b10 via DSF
 1191 | -4/DSF        | Additional patrols routed to DSF
 1243 | -4/DSF        | Discovered new exit (range 21)
 1252 | -4/DSF        | Identified exit to Research
 1253 | -4/DSF        | Entered Research
 1253 | -3/Research   | Evolved 2 slots: Propulsion x2
 1260 | -3/Research   | 2 allies followed out of DSF
 1283 | -3/Research   | Found Prototype Device
 1356 | -3/Research   | Build established: Mutant
 1448 | -3/Research   | Fabricated Cmb. Linear Gravjet?
 1501 | -3/Research   | Core integrity fell below 50%
 1514 | -3/Research   | Core integrity fell below 20%
 1526 | -3/Research   | Lost 11 parts (2p7n2u)
 1535 | -3/Research   | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
01513_ Penetrated by Slug.
01513_ Slug penetrates Door.
01513_ Slug penetrates Wall.
01516_ Slammed into C-35 Carver.
01516_ Penetrated by Slug.
01516_ C-35 Carver destroyed.
01517_ Slammed into C-35 Carver.
01517_ Destroyed Imp. Surge Thruster.
01517_ C-35 Carver system corrupted by crushing effect.
01517_ Penetrated by Slug.
01517_ Slug penetrates Door.
01517_ Slug penetrates Wall.
01522_ ALERT: Security rotation in progress.
01522_ P-80 Master resets C-35 Carver, system corruption cleaned.
01523_ System corrupted: Energy discharge (-30).
01525_ Triggered Alarm Trap.
01525_ An alarm sounds.
01525_ ALERT: Alarm triggered, dispatching investigation squad.
01529_ Imp. Cryofiber Web destroyed.
01531_ Slammed into K-01 Serf.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ??????????????????????????????###????????????????? |
| ????????????????????????????    ?????????????????? |
| ????????????????????????????    ?????????????????? |
| ????????????????????????????   ??????????????????? |
| ????????????????????????????  ???????????????????? |
| ?????????????????????#######+###?????????????????? |
| ????######???????????#         #?????????????????? |
| ????# =  #???????????#      u  #?????????????????? |
| ????#    #???????????# |      k#?????????????????? |
| ????#    #???????????#   @"""  #?????????????????? |
| ????#    #???????????#   c"""  #?????????????????? |
| ##??#    #???????????#    """  #?????????????????? |
|  #??#    #???????????#       u #?????????????????? |
|  #??#    #???????????#      s  #?????????????????? |
|  #??# !  #???????????########+##?????????????????? |
|  #??#!%* #??###+###?????????# #??????????????????? |
|  ####"#######     #?######### ############ #?????? |
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|               "T    /      #               #?????? |
|                   ###      /               #?????? |
| ##########/##  / !#?#      #   """   """   #?????? |
| #???????    ##   ##?# !    #   """   """ ??#?????? |
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| #?????#     ##   #??########            ?????????? |
| #?????# !   ##   #?????????#              ???????? |
| #?????#     ##   #?????????#             ????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          58
Energy Capacity            210
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Power Amplification        90
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             150
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
      Antigrav Array | x1 | -5/Factory  | Preloaded
 Cmb. Linear Gravjet | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedCoordinationSystem
  Manual?         0
Play Time         00:36:02
  Cumulative      19.2 hours
  Start           2022.07.08 @ 13:12:23
  End             2022.07.08 @ 13:47:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b949bc4c-3b65-459b-9564-ae8b7529ff75