Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 16:53:06 Player: Xaria Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (97) 485 Value Destroyed (2483) 2483 Prototype IDs (56) 1120 Alien Tech Used (0) 0 Bonus (2771) 2771 TOTAL SCORE: 12059 Bonus ------- Follower Combat Kills 219 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -48 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Light Deuterium Engine Medium Storage Unit GOLEM Unit [Rating: 102] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Assembled Alloy Leg Wheel Armored Wheel Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Assembled Nanovents Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . . . . Utility 5 | . . . . . 2 1 . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 136 | . 28 6 1 2 45 7 1 2 8 28 4 2 . 2 . . Power 11 | . 1 . 1 1 4 . . . . 3 . . . 1 . . Engine 10 | . 1 . 1 1 4 . . . . 2 . . . 1 . . Core . | . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . . . . . . Propulsion 30 | . 10 1 . 1 16 1 . . . . . 1 . . . . Treads 18 | . 6 1 . 1 10 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 9 | . 4 . . . 4 . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3 | . . . . . 2 1 . . . . . . . . . . Utility 34 | . 4 . . . 7 2 1 . 4 13 1 1 . 1 . . Device 12 | . 2 . . . 1 1 1 . 1 4 1 . . 1 . . Storage 4 | . 2 . . . . . . . . 1 . 1 . . . . Processor . | . . . . . . . . . . . . . . . . . Hackware 2 | . . . . . 2 . . . . . . . . . . . Protection 16 | . . . . . 4 1 . . 3 8 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 61 | . 13 5 . . 18 4 . 2 4 12 3 . . . . . Energy Gun 3 | . 2 . . . . . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 19 | . 6 1 . . 7 1 . . 1 3 . . . . . . Ballistic Cannon 14 | . 1 2 . . 5 1 . 1 1 3 . . . . . . Launcher 12 | . 2 2 . . 1 . . . 1 5 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . 2 . . . 5 2 . 1 1 . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 . . . 1 8 . . . . . . Parts Lost 20 | . . . . 1 2 . . . . 2 . 1 1 10 . 3 Power 2 | . . . . 1 . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . . . 1 . . . . Utility 11 | . . . . . 1 . . . . 2 . . 1 6 . 1 Weapon 6 | . . . . . 1 . . . . . . . . 3 . 2 Highest Loss Streak 3 | . . . . 1 1 . . . . 2 . 1 1 3 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 97 99 100 98 98 75 76 76 75 69 69 76 73 64 58 63 Engine 8 | . 13 14 14 12 8 7 7 7 7 7 7 6 6 1 . . Treads 14 | . 17 28 28 28 30 . . . . . . . . . . . Leg 3 | . 1 . . . . . . . . . 7 13 13 13 11 12 Wheel 2 | . 8 . . . 4 . . . . . . 2 . . . . Flight 3 | . . . . . . 15 15 15 15 15 6 . . . . . Device 11 | . 12 14 14 14 . 5 15 15 15 9 15 20 20 23 26 24 Storage 10 | . 14 14 14 14 9 7 7 7 7 7 15 13 13 6 6 5 Hackware 6 | . . . . . 16 15 15 15 9 . . . . . . . Protection 5 | . . . . . 9 8 . . 5 13 . 6 6 5 6 5 Energy Gun 1 | . 12 2 . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . 8 13 13 12 7 12 Ballistic Gun 4 | . 12 2 . . 5 7 7 7 7 5 . . . . . . Ballistic Cannon 7 | . 1 16 28 28 10 . . . 1 6 . . . . . . Slashing Weapon 1 | . . . . . 1 5 7 6 5 . . . . . . . Peak Build Rating 102 | 6 11 14 17 17 52 59 57 57 62 78 88 102 99 99 96 96 Average Rating 50 | 6 9 13 15 16 31 57 57 57 56 64 78 98 98 92 86 93 On Entrance 52 | 6 6 11 14 17 17 51 58 57 57 57 77 78 99 99 96 96 Naked Turns 4 | . . . . . . . . . . . . . . . . 4 Heaviest Build 63 | 10 29 34 34 32 43 43 32 35 45 49 57 63 44 45 40 40 Greatest Support 80 | 20 46 46 43 43 80 55 55 55 55 55 60 60 60 60 60 60 Greatest Overweight (x) 4 | . 2 . . . 3 . . . . . . 4 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . 2 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 12 | 8 12 15 15 15 15 15 15 15 15 15 15 6 5 5 5 5 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 12 4 4 1 1 Average Carried 11 | 6 10 14 14 14 14 14 15 15 14 13 14 5 4 1 1 1 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 7 14 15 15 15 14 15 15 15 15 15 12 4 4 1 1 1 Class Distribution -------------------- 29% | Mutant 28% | Hacker-Mutant 27% | Golem 7% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Matter Collected 3292 | 218 399 156 . 151 1209 42 . 65 246 457 170 139 . 20 . 20 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3108 | 87 404 95 . 98 1392 42 . 47 . 235 92 58 241 317 . . Parts 188 | 2 32 13 . 8 68 9 . 6 . 8 13 7 13 9 . . Haulers Intercepted 8 | . 2 . . . 6 . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . 1 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . 6 2 . 11 . 13 9 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 60 | . 6 5 . 4 14 . . 3 . 6 11 . 5 6 . . Guns 5 | . 3 . . . 2 . . . . . . . . . . . Cannons 32 | . . 2 . 4 12 . . 3 . . . . 5 6 . . AOE 23 | . 3 3 . . . . . . . 6 11 . . . . . Classes Destroyed 15 | 1 6 1 . 3 1 . . . . 1 1 . . 1 . . Worker 5 | . 2 1 . . 2 . . . . . . . . . . . Builder 5 | . . . . 1 1 1 . . . . . 2 . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . Hauler 8 | . 2 . . . 6 . . . . . . . . . . . Recycler 9 | 1 1 . . 1 6 . . . . . . . . . . . Operator 4 | . 2 . . . 1 . . . . . . 1 . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . Watcher 8 | . 2 . . . 5 1 . . . . . . . . . . Swarmer 22 | . 3 3 . . . . . 3 . . 9 . 2 2 . . Grunt 19 | . 3 2 . . 10 . . . . . . . 2 2 . . Brawler 1 | . . . . . . . . . . . . . . 1 . . Sentry 6 | . . . . . 4 . . . . . . . 1 1 . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . 6 . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . Best Kill Streak 7 | 1 5 3 . 4 5 1 . 3 . 4 7 1 3 3 . . Combat Bots Only 7 | . 3 3 . 4 3 . . 3 . 4 7 . 3 3 . . Max Kills in Single Turn 3 | 1 2 3 . 2 2 1 . 1 . 2 2 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 . . . . . . . 2 2 . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Hostile Shots Fired 705 | . 16 10 . 16 68 15 . 23 . 60 20 4 114 208 . 151 Missed 244 | . 7 2 . 2 24 9 . 6 . 33 9 2 40 71 . 39 Damage Taken 6919 | . 127 126 . 355 677 46 . 245 . 807 288 357 872 1543 . 1476 Core 1099 | . 14 22 . 28 30 . . 14 . 108 33 130 136 239 . 345 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Ignored by Resistances 760 | . . . . . . . . . . . . 6 176 292 . 286 Core Remaining (%) 86 | 100 . . . 74 94 . . . . . 77 . . . . . Volleys Fired 319 | 9 46 14 . 14 99 7 . 8 . 21 14 41 23 20 . 3 Largest 2 | 2 2 2 . 2 2 2 . 2 . 2 1 2 2 2 . 2 Hottest 88 | 40 85 79 . 79 88 67 . 67 . 67 30 50 50 50 . 50 Shots Fired 540 | 18 86 18 . 28 194 14 . 16 . 29 14 50 38 27 1 7 Gun 165 | 18 75 . . . 51 11 . 8 . 2 . . . . . . Cannon 327 | . 5 16 . 28 142 3 . 8 . 2 . 50 38 27 1 7 Launcher 48 | . 6 2 . . 1 . . . . 25 14 . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 333 | 18 44 16 . 28 193 14 . 16 . 4 . . . . . . Thermal 159 | . 36 . . . . . . . . . . 50 38 27 1 7 Explosive 48 | . 6 2 . . 1 . . . . 25 14 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | 4 6 6 . 7 10 5 . 3 . 4 6 6 7 9 . 6 Robot Miss Streak 6 | 3 3 1 . 3 5 3 . 2 . 5 6 1 2 3 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 270 | 8 47 11 . 16 116 10 . 8 . 5 3 6 18 16 . 6 Core Hits 165 | 3 27 8 . 8 49 3 . 5 . 29 15 3 7 8 . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . Critical Strikes 12 | . 3 1 . 1 6 . . 1 . . . . . . . . Burn 3 | . 3 . . . . . . . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . . . . . Blast 8 | . . 1 . 1 5 . . 1 . . . . . . . . Melee Attacks 52 | . 2 . . . 13 28 1 7 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 52 | . 2 . . . 13 28 1 7 1 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 9082 | 68 898 389 . 365 2397 224 . 186 . 1510 898 270 815 761 . 301 Guns 1355 | 68 484 . . . 594 124 . 73 . 12 . . . . . . Cannons 4666 | . 39 236 . 365 1743 . . 113 . 23 . 270 815 761 . 301 Explosions 2901 | . 375 153 . . . . . . . 1475 898 . . . . . Melee 160 | . . . . . 60 100 . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 3554 | 68 203 236 . 365 2337 124 . 186 . 35 . . . . . . Thermal 2467 | . 320 . . . . . . . . . . 270 815 761 . 301 Explosive 2901 | . 375 153 . . . . . . . 1475 898 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 160 | . . . . . 60 100 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . . 5 5 5 Average Corruption 5 | . . . . . . . . . . . . . . 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . . . . . . . 12 10 10 Message Errors 6 | . . . . . . . . . . . . . . 2 3 1 Matter Fused 5 | . . . . . . . . . . . . . . 3 2 . Heat Flow Errors 5 | . . . . . . . . . . . . . . 2 . 3 Energy Discharges 5 | . . . . . . . . . . . . . . 1 1 3 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . . . . . . . . 2 3 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 382 | . 39 . . . 91 . . . . 25 55 66 67 15 . 24 Projectiles 263 | . . . . . 91 . . . . . . 66 67 15 . 24 Explosions 119 | . 39 . . . . . . . . 25 55 . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 22 | . . 2 . 3 15 . . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 22 | . . 2 . 3 15 . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 197 | . . 54 . . . . . . . 22 121 . . . . . Shots 9 | . . 2 . . . . . . . 1 6 . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 278 | . 161 93 . 124 143 44 . 48 . 278 1 . . 139 . 189 Average Temperature 45 | . 47 28 . 51 36 17 . 24 . 76 1 . . 88 . 110 Received Heat Transfer 1157 | . 69 21 . . 342 18 . . . 181 . . 433 93 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . Heat Transferred 2372 | . 1147 . . . . . . . . . . 150 475 450 . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Peak Influence 391 | 5 186 99 . 87 390 205 . . . . . 391 . . . . Initial 344 | . 3 2 . . 33 108 . . . . . 344 . . . . Average 178 | 1 64 57 . 34 250 132 . . . . . 324 . . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . . 1 . . . . Low Security (%) 53 | 100 100 100 . 100 22 79 . . . . . 16 . . . . Level 1 46 | . . . . . 77 20 . . . . . 83 . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 2 1 . . 3 1 . . . . . 2 . . . . Investigation 3 | . . 1 . . 2 . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . 1 . . . . Reinforcement 5 | . 2 . . . 1 1 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Distress Signals 8 | . 3 . . . 2 . . . . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 177 | . 15 5 . 16 32 6 . 3 . 52 10 4 13 12 . 9 Peak Tracking Total 41 | . 4 3 . 14 4 3 . 3 . 41 7 4 7 3 . 5 Tactical Retreats 15 | . 1 . . 2 4 1 . . . 1 2 1 1 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Traps Triggered 5 | . 3 . . . 1 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Machines Disabled 8 | . . . . 2 5 . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Machines Accessed 33 | . 7 1 2 . 12 2 . 1 . . . 3 1 . 4 . Terminals 18 | . 6 . . . 9 1 . . . . . 2 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 2 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 96 | . 23 1 2 . 34 4 . 1 . . . 4 1 . 26 . Successful 72 | . 12 1 2 . 24 3 . 1 . . . 2 1 . 26 . Failed 23 | . 10 . . . 10 1 . . . . . 2 . . . . Catastrophic 3 | . 1 . . . 1 . . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 40 | . 17 . 1 . 15 . . . 5 . . 2 . . . . Terminals 56 | . 21 . . . 29 3 . . . . . 3 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 4 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Terminal Hacks 59 | . 7 1 2 . 18 2 . 1 . . . 1 1 . 26 . Record 13 | . . . 1 . . 1 . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . . . . . . . . 9 . Robot Schematic 3 | . . . . . . . . . . . . . . . 3 . Robot Analysis 4 | . 2 . . . 2 . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . 2 . . . . . . . . . 3 . Open Door 3 | . . 1 . . . . . 1 . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 6 | . 1 . . . 5 . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 2 . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 1 . . . . . . . . . . Retrieve Components 3 | . 1 . . . 1 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 8 | . 4 . . . 4 . . . . . . . . . . . Terminals 5 | . 3 . . . 2 . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . Reject 3 | . 1 . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 6 . . . 8 2 . . . . . 2 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 3 . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . 16 . . . . . 9 . Parts Built 2 | . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 4 . . . 10 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Total Allies 11 | . . . . 5 . . . . 5 . . . . . . 1 Largest Group 5 | . . . . 3 2 . . . 5 5 . . . . . 1 Highest-Rated Group 259 | . . . . 46 46 . . . 259 259 . . . . . 96 Highest-Rated Ally 96 | . . . . 31 31 . . . 96 96 . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 101 | . . . . 22 19 . . . . 59 . . . . . 1 Total Damage 1659 | . . . . 239 169 . . . . 1208 . . . . . 43 Kills 23 | . . . . 3 6 . . . . 14 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Robot Analysis Total 4 | . 2 . . . 2 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 . 2 . . . . . . 2 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Turns Passed 12292 | 31 930 807 508 600 3332 503 108 285 748 1052 559 538 714 648 600 329 Spaces Moved 9593 | 6 566 461 306 232 1790 686 245 573 1539 1508 393 267 429 324 83 185 Core 7 | . . . . . . . . . . . . . . . . 7 Treads 2380 | . 137 461 306 232 1244 . . . . . . . . . . . Legs 1204 | 6 39 . . . . . . . . . 8 137 429 324 83 178 Wheels 1008 | . 390 . . . 488 . . . . . . 130 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 4994 | . . . . . 58 686 245 573 1539 1508 385 . . . . . Fastest Speed 42 | 120 100 160 165 165 50 42 42 42 42 42 42 140 150 150 150 50 Average Speed 96 | 120 123 164 165 165 152 42 42 42 42 42 44 148 150 170 178 168 Slowest Speed 240 | 120 240 165 165 165 170 42 42 42 42 42 150 180 150 180 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . 4 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 57 | 2 96 91 69 34 82 25 49 67 86 69 63 15 70 49 68 40 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 8 | . . 2 1 . . . . . 3 . . . . . 1 1 Known Exits Taken 5 | . 1 . . . 1 1 1 . . . . 1 . . . . Unknown Exits Taken 11 | 1 . 1 1 1 . . . 1 1 1 1 . 1 1 1 . Scrap Searched 9 | . . 1 . . . . . 1 3 . 1 . 2 . . 1 Spaces Dug 94 | . 1 . . . 12 26 1 7 . . . 40 7 . . . Terrain Destroyed 391 | . 36 23 . 4 41 27 1 7 . 85 94 43 19 9 1 1 Melee 47 | . 1 . . . 12 26 1 7 . . . . . . . . Projectile 99 | . . 2 . 4 18 1 . . . 1 . 43 19 9 1 1 AOE 245 | . 35 21 . . 11 . . . . 84 94 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Total 12056 | 15 706 493 311 422 2170 839 247 589 1642 1900 769 363 462 395 538 195 Wait 1778 | . 42 6 . 169 178 109 1 . 72 304 340 43 10 47 450 7 Move 9568 | 5 565 460 305 231 1789 677 244 572 1538 1507 392 265 428 323 82 185 Hop 4 | . . . . . . 4 . . . . . . . . . . Pick Up 67 | 1 13 3 1 3 16 2 . . 10 12 4 2 . . . . Fast Attach 42 | . 9 2 . 1 13 1 . . 3 13 . . . . . . Attach 25 | . 3 . 1 1 6 2 . . 3 6 . 1 . 2 . . Detach 5 | . . . . . 1 1 . . . 1 2 . . . . . Swap 69 | . 16 4 . . 26 4 1 2 2 9 4 1 . . . . Drop 122 | . 10 4 4 3 29 . . . 13 27 13 9 1 3 6 . Fire 319 | 9 46 14 . 14 99 7 . 8 . 21 14 41 23 20 . 3 Melee 52 | . 2 . . . 13 28 1 7 1 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 4 . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 2) 32 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Central database locked down 588 | -10/Materials | Discovered new exit (range 15) 829 | -10/Materials | Discovered new exit (range 7) 944 | -10/Materials | Discovered new exit (range 12) 946 | -10/Materials | Identified exit to Mines 962 | -10/Materials | Entered Mines 975 | -10/Mines | Learned Materials non-interactive machine intel 1026 | -10/Mines | Learned location of Zion (-7) 1077 | -10/Mines | Met a Derelict shopkeep closing up shop 1351 | -10/Mines | Found a hidden stash of uninstalled traps 1365 | -10/Mines | Discovered new exit (range 12) 1488 | -10/Mines | Discovered new exit (range 5) 1615 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1645 | -10/Mines | Learned location of Storage (-7) 1763 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1763 | -10/Mines | Discovered new exit (range 5) 1769 | -10/Mines | Entered Exiles 1811 | -10/Exiles | Met 8R-AWN 1839 | -10/Exiles | Met EX-HEX 1885 | -10/Exiles | Met EX-BIN 1905 | -10/Exiles | Aligned with FarCom system 1906 | -10/Exiles | Given EX-Vault access code 1944 | -10/Exiles | Opened EX-Vault 1959 | -10/Exiles | Found Flying Fortress v7 1993 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2039 | -10/Exiles | Met EX-DEC 2255 | -10/Exiles | Discovered new exit (range 14) 2277 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2277 | -10/Exiles | Entered Mines 2277 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2278 | -9/Mines | Assembled infested the area 2283 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2332 | -9/Mines | Lost 4 allies 2567 | -9/Mines | Build established: Skirmisher 2795 | -9/Mines | Discovered new exit (range 11) 2877 | -9/Mines | Entered Materials 2877 | -8/Materials | Accompanied by 2 allies 2877 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2878 | -8/Materials | Loaded intel: 36 non-interactive machine locations 2882 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3438 | -8/Materials | Build established: Hacker-Mutant 3679 | -8/Materials | Discovered new exit (range 17) 3766 | -8/Materials | Identified exit to Factory 6209 | -8/Materials | Entered Factory 6209 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6377 | -7/Factory | Discovered new exit (range 9) 6412 | -7/Factory | Identified exit to Storage 6412 | -7/Factory | Identified exit to Lower Caves 6712 | -7/Factory | Entered Lower Caves 6767 | -7/Lower Caves | Encountered a Warlord checkpoint 6771 | -7/Lower Caves | Identified exit to Lower Caves 6820 | -7/Lower Caves | Entered another Lower Caves area 7006 | -7/Lower Caves | Build established: Scavenger-Mutant 7104 | -7/Lower Caves | Discovered new exit (range 3) 7105 | -7/Lower Caves | Entered Zion 7111 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7132 | -7/Zion | Discovered new exit (range 14) 7244 | -7/Zion | Found Prototype Launcher 7244 | -7/Zion | Identified Gui. Missile Launcher 7260 | -7/Zion | Learned location of Warlord (-4) 7266 | -7/Zion | Learned location of Quarantine (-2) 7331 | -7/Zion | Learned Factory security intel 7398 | -7/Zion | Given A8's code to call for help 7401 | -7/Zion | Learned Factory stockpile data 7452 | -7/Zion | Gained Derelict followers 7522 | -7/Zion | Opened final containment barrier to the Deep Caves 7529 | -7/Zion | Discovered new exit (range 3) 7529 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7543 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7549 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7853 | -7/Zion | Entered Deep Caves 7853 | -7/Deep Caves | Accompanied by 5 allies 7947 | -7/Deep Caves | Build established: Mutant 7983 | -7/Deep Caves | Attacked by Z-Imprinter 8001 | -7/Deep Caves | Allies destroyed Z-Imprinter 8011 | -7/Deep Caves | Found Prototype Device 8011 | -7/Deep Caves | Identified Exp. Thermal Shield 8026 | -7/Deep Caves | Lost 3 allies 8098 | -7/Deep Caves | Z-Facility disabled 8123 | -7/Deep Caves | Found Prototype Protection 8123 | -7/Deep Caves | Identified Zio. Weapon Casing 8175 | -7/Deep Caves | Found Prototype Protection 8175 | -7/Deep Caves | Identified Zio. Heavy Carapace 8504 | -7/Deep Caves | Discovered new exit (range 6) 8853 | -7/Deep Caves | Spotted AG-85518 8860 | -7/Deep Caves | Exposed GOLEM chamber 8861 | -7/Deep Caves | Triggered Deep Caves wall 8864 | -7/Deep Caves | Found GOLEM Unit 8865 | -7/Deep Caves | Found GOLEM Unit 8905 | -7/Deep Caves | Entered Proximity Caves 8971 | -6/Proximity Caves | Spotter reported a threat 8980 | -6/Proximity Caves | Spotter reported a threat 9038 | -6/Proximity Caves | Destroyed 7 combat bots 9083 | -6/Proximity Caves | Discovered new exit (range 15) 9202 | -6/Proximity Caves | Build established: Golem 9464 | -6/Proximity Caves | Entered Factory 9464 | -6/Factory | Evolved 2 slots: Utility x2 9676 | -6/Factory | Fabricated Proton Cannon? 9809 | -6/Factory | Crushed by falling debris 9981 | -6/Factory | Discovered new exit (range 13) 9985 | -6/Factory | Identified exit to Lower Caves 10002 | -6/Factory | Entered Lower Caves 10207 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10292 | -6/Lower Caves | Spotted B-75 Beast 10701 | -6/Lower Caves | Discovered new exit (range 10) 10716 | -6/Lower Caves | Entered another Lower Caves area 10796 | -6/Lower Caves | Lost 3 parts (2u1w) 10835 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10945 | -6/Lower Caves | Spotted B-75 Beast 11273 | -6/Lower Caves | Core integrity fell below 50% 11361 | -6/Lower Caves | Discovered new exit (range 3) 11364 | -6/Lower Caves | Entered Data Miner 11364 | -6/Data Miner | Discovered new exit (range 6) 11399 | -6/Data Miner | Met Data Miner 11436 | -6/Data Miner | Learned location of Section 7 (-2) 11436 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11460 | -6/Data Miner | Received God Mode back door access code from Data Miner 11964 | -6/Data Miner | Entered Proximity Caves 12061 | -5/Proximity Caves | Spotter reported a threat 12067 | -5/Proximity Caves | Spotter reported a threat 12118 | -5/Proximity Caves | Escorted by Enhanced Grunt 12167 | -5/Proximity Caves | Spotter reported a threat 12220 | -5/Proximity Caves | Spotter reported a threat 12232 | -5/Proximity Caves | Spotter reported a threat 12265 | -5/Proximity Caves | Core integrity fell below 20% 12289 | -5/Proximity Caves | Released all parts (10) 12293 | -5/Proximity Caves | Learned Factory stockpile data 12293 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 12286_ GOLEM Unit beginning Asb. Nanovents integration. 12287_ Asb. Nanovents integration complete. 12289_ 11GLCUV:CGRORC=JKASOUM7YF7 12289_ Released Asb. Nanovents. 12289_ Released Asb. Alloy Leg. 12289_ Released Asb. Nanovents. 12289_ Released GOLEM Unit. 12289_ Released Asb. Alloy Armor. 12289_ Released Asb. Biocell Array. 12289_ Released Asb. Focal Cannon. 12291_ Slug penetrates Earth. 12291_ Slug penetrates Wall. 12292_ Slug penetrates H-66 Slayer. 12292_ H-66 Slayer suffers critical hit (Destroy). 12292_ Slug penetrates Wall. 12293_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????# #????????????????????? | | ????????????????????????## ##???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????#pp ????????????????????? | | ????????????????????????# ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????## ??????????????????????? | | ???????????????????????# #??####????????????????? | | ???????????????????????# @#??# #????????????????? | | ???????????????????????# #?## #????????????????? | | ?????????????????????### ### #????????????????? | | ?????????????????????# # #????????????????? | | ????????????????????## # h ##????????????????? | | #???????????????????# #h#####?????????????????? | | #???????????????????## # #?????????????????????? | | #????????????????????## #?????????????????????? | | ??????????????????????# # ##????????????????????? | | ??????????????????????# ##???????????????????? | | ???????????#?????????## #???????????????????? | | ??????????? ???????## ##??????????????????? | | ???????????? ?????# ### #??????????????????? | | ???????????? ???## #?# #??????????????????? | | ?????????????? ### # ??# #??????????????????? | | ????????????# ??# h ??# #??????????????????? | | ?????????????# # #??# #??????????????????? | | ??????????????# # # #### ##?????????????????? | | ???????????????# ###???????????????? | | ???????????????## ## ### #???????????????? | | ???????????#????## ?# #?## #???????????????? | | ??????????# ????# ?# #??## ##???????????????? | | ???##?????# #??# ## #???## ##????????????????? | | ?## ##????# ### ## #????# #?????????????????? | | ?# ##????# #????###?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 15 Energy Capacity 1770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Evasion (%) 69 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Remote Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Proton Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Help From High Places Remodeling Signs Are For Wimps That's One Door That Should Stay Closed This Is Interesting... Challenges ------------ None Game ------ Seed IonicThunderUnit Manual? 0 Play Time 02:52:24 Cumulative 22.8 hours Start 2024.10.18 @ 16:35:16 End 2024.10.19 @ 16:53:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 17 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76b82229-f387-48e3-a436-6b9b1ce8937e