Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.23 @ 22:54:29 Player: ShurikenKat Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2729) 2729 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-37) -37 TOTAL SCORE: 6282 Bonus ------- High Alert Combat Kills 42 Friendly Fire -79 Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Energy Well Energy Filter Improved Light Armor Plating Improved Reclamation Unit > --- WEAPON ----------- Autogun Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Compact Wheel Compact Wheel Medium Storage Unit Gauss Cannon Gauss Cannon [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 5 | . . 1 1 1 2 . Weapon 2 | . . 1 1 . . . Parts Attached 72 | 6 4 8 15 22 13 4 Power 9 | 1 . 2 . 5 1 . Engine 5 | 1 . 2 . 2 . . Core 4 | . . . . 3 1 . Reactor . | . . . . . . . Propulsion 16 | 2 . 3 2 6 2 1 Treads . | . . . . . . . Leg 16 | 2 . 3 2 6 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 1 6 3 7 2 Device 11 | . . . 4 2 4 1 Storage 6 | 1 . . 2 . 2 1 Processor 3 | . 2 1 . . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 25 | 2 2 2 7 8 3 1 Energy Gun 6 | 1 . 1 1 3 . . Energy Cannon 7 | . . . 5 . 2 . Ballistic Gun 7 | 1 2 1 1 2 . . Ballistic Cannon 5 | . . . . 3 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 41 | . 1 . 8 12 11 9 Power 5 | . . . . 2 3 . Propulsion 9 | . . . 2 2 2 3 Utility 10 | . . . 2 2 3 3 Weapon 17 | . 1 . 4 6 3 3 Highest Loss Streak 11 | . 1 . 3 11 6 6 Average Slot Usage (%) 84 | . 87 96 87 77 86 61 Engine 7 | . 14 11 9 5 4 . Core 2 | . . . . 5 4 . Leg 14 | . 28 22 11 14 11 9 Device 9 | . . . 7 4 22 18 Storage 9 | . 14 11 9 7 11 11 Processor 11 | . 4 20 18 14 . . Energy Gun 2 | . 7 8 4 . . . Energy Cannon 9 | . . . 17 14 3 7 Ballistic Gun 8 | . 17 22 10 2 4 . Ballistic Cannon 5 | . . . . 4 17 8 Naked Turns 9 | . . . . . . 9 Heaviest Build 71 | 13 13 19 45 60 71 54 Greatest Support 40 | 20 20 20 20 40 40 35 Greatest Overweight (x) 14 | . . . 14 6 2 10 Average Overweight (x) 1 | . . . 3 1 1 1 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 8 | 5 6 6 9 10 9 9 Most Carried 10 | 6 6 6 10 10 10 9 Average Carried 8 | 3 5 6 8 9 8 7 Final Capacity 10 | 6 6 6 10 10 10 4 Final Carried 10 | 6 6 6 8 10 7 . Class Distribution -------------------- 42% | Scavenger-Skirmisher 22% | Scavenger-Tank 17% | Mutant 8% | Scavenger-Mutant 4% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 1823 | 202 64 233 232 289 803 . Remotely 118 | . . . 118 . . . Salvage Created 2569 | . 100 320 873 548 728 . Parts 158 | . 8 25 48 33 44 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 1 1 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 60 | . 2 7 16 13 22 . Guns 23 | . 2 7 6 6 2 . Cannons 36 | . . . 10 7 19 . AOE 1 | . . . . . 1 . Classes Destroyed 12 | . 2 1 5 2 2 . Worker 1 | . . . 1 . . . Builder 5 | . . . 1 2 2 . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 6 | . 1 1 2 . 2 . Swarmer 17 | . . . 5 4 8 . Grunt 30 | . 2 5 10 4 9 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 6 | . . 2 1 2 1 . Hunter 2 | . . . . 1 1 . Programmer 3 | . . . . 2 1 . Best Kill Streak 8 | . 2 3 6 8 7 . Combat Bots Only 8 | . 2 3 5 8 5 . Max Kills in Single Turn 5 | . 1 2 2 2 5 . Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 5458 | . 165 135 899 1469 1887 903 Core 1729 | . 19 27 200 597 239 647 Absorbed by Shields 168 | . . . . . 168 . Core Remaining (%) 72 | 100 92 93 63 14 . . Volleys Fired 156 | . 13 15 47 32 47 2 Largest 4 | . 2 3 4 4 4 1 Hottest 226 | . 70 108 213 214 226 48 Shots Fired 442 | . 16 42 119 87 175 3 Gun 194 | . 16 42 62 38 36 . Cannon 248 | . . . 57 49 139 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 279 | . 13 30 44 36 153 3 Thermal 129 | . 3 12 48 44 22 . Explosive . | . . . . . . . Electromagnetic 34 | . . . 27 7 . . Robot Hit Streak 32 | . 7 20 21 32 15 1 Robot Miss Streak 4 | . 2 2 2 3 4 2 Penetration Max 1 | . . . . 1 1 . Secondary Targets 4 | . . 3 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 288 | . 11 36 81 60 99 1 Core Hits 143 | . 6 14 40 34 44 5 Critical Hits 10 | . . . . 2 7 1 Critical Kills 4 | . . . . 2 2 . Critical Parts Destroyed 5 | . . . . . 5 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6698 | . 142 499 1569 1386 2982 120 Guns 1955 | . 142 495 488 434 396 . Cannons 4128 | . . . 1077 932 2031 88 Explosions 516 | . . . . . 516 . Melee . | . . . . . . . Ramming 99 | . . 4 4 20 39 32 Kinetic 3617 | . 116 356 345 556 2156 88 Thermal 2511 | . 26 139 861 698 787 . Explosive . | . . . . . . . Electromagnetic 471 | . . . 359 112 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . 2 . 1 . 12 Average Corruption 4 | . . 2 . 1 . 9 Corruption Purged . | . . . . . . . Effects 8 | . . 2 . . . 6 Message Errors 2 | . . 1 . . . 1 Matter Fused 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 1 | . . 1 . . . . Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 175 | . . . 18 25 132 . Projectiles 69 | . . . 18 25 26 . Explosions 106 | . . . . . 106 . Melee . | . . . . . . . Knockbacks 29 | . . . . 3 26 . Impact 2 | . . . . . 2 . Kinetic 25 | . . . . 3 22 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 23 | . . 2 . 7 3 11 Shots . | . . . . . . . Rammed 15 | . . 1 . 1 2 11 Targets Rammed 20 | . . 1 1 2 5 11 Kicked 5 | . . . 1 1 3 . Crushed . | . . . . . . . Highest Temperature 727 | . 87 150 530 727 261 . Average Temperature 175 | . 47 61 189 308 68 . Received Heat Transfer 1601 | . 120 90 540 291 560 . Effects 59 | . . . 14 42 3 . Shutdowns 13 | . . . 3 10 . . Energy Bleed 6 | . . . 1 5 . . Interference 16 | . . . 7 6 3 . Matter Decay 2 | . . . . 2 . . Short Circuit 5 | . . . 1 4 . . Damage (minor) 6 | . . . 1 5 . . Damage (major) 8 | . . . 1 7 . . Damage (core) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 1 5 . . Heat Transferred 3421 | . 74 333 1295 999 720 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 461 | . 83 227 219 254 461 111 Average Influence 95 | . 24 104 80 70 172 87 Maximum Alert Level 2 | . . 1 1 1 2 . Low Security (%) 87 | 100 100 76 95 96 66 100 Level 1 11 | . . 23 4 3 30 . Level 2 . | . . . . . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 3 2 4 3 . Investigation 5 | . . 2 1 2 . . Extermination 3 | . . . . 2 1 . Reinforcement 4 | . . 1 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 4 | . . . 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 6 12 27 16 28 4 Peak Tracking Total 6 | . 2 3 6 5 6 4 Tactical Retreats 4 | . . . 2 . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 4 | . . 1 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 10 | . . . . . 10 . Max in Single Turn 8 | . . . . . 8 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 6 | . 2 1 . 2 1 . Terminals 3 | . 2 . . 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 8 4 . 8 2 . Successful 16 | . 5 4 . 5 2 . Failed 5 | . 3 . . 2 . . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . . . 1 . . Manual . | . . . . . . . Terminals 14 | . 8 . . 6 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 2 2 . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 5 . . 3 . . Record 6 | . 3 . . 3 . . Dispatch Records 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . Scan Component 2 | . . . . 1 1 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 3 | . . 3 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . Full Trace Events 3 | . 1 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 52 | . . . . 26 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 4095 | 82 295 468 1036 1113 933 168 Spaces Moved 1921 | 56 170 264 362 550 423 96 Core 13 | 4 . . 1 3 . 5 Treads . | . . . . . . . Legs 1908 | 52 170 264 361 547 423 91 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 120 150 50 Average Speed 163 | 115 120 120 214 173 161 152 Slowest Speed 750 | 120 120 120 750 350 190 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 5 27 28 36 12 14 32 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . . . 8 3 54 . Melee . | . . . . . . . Projectile 47 | . . . 8 3 36 . AOE 18 | . . . . . 18 . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 2558 | 73 245 384 531 647 564 114 Wait 309 | . 55 87 88 19 60 . Move 1916 | 55 169 263 361 549 423 96 Hop . | . . . . . . . Pick Up 56 | 12 2 2 13 13 13 1 Fast Attach 22 | . 2 3 3 9 5 . Attach 35 | 6 2 . 8 7 8 4 Detach . | . . . . . . . Swap 15 | . . 5 4 6 . . Drop 29 | . 2 8 6 10 3 . Fire 156 | . 13 15 47 32 47 2 Melee . | . . . . . . . Ram 11 | . . . . . . 11 Kick 9 | . . 1 1 2 5 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 4) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 788 | -9/Materials | Discovered new exit (range 4) 846 | -9/Materials | Entered another Materials area 846 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 887 | -8/Materials | Build established: Scavenger-Skirmisher 1100 | -8/Materials | Lost 3 parts (1n1u1w) 1787 | -8/Materials | Lost 3 parts (1n1u1w) 1831 | -8/Materials | Discovered new exit (range 16) 1882 | -8/Materials | Entered Factory 1882 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2068 | -7/Factory | Repaired Aluminum Leg 2525 | -7/Factory | Central database locked down 2632 | -7/Factory | Core integrity fell below 50% 2636 | -7/Factory | Destroyed 8 combat bots 2650 | -7/Factory | Core integrity fell below 20% 2672 | -7/Factory | Lost 11 parts (2p2n1u6w) 2955 | -7/Factory | Discovered new exit (range 11) 2995 | -7/Factory | Entered another Factory area 2995 | -6/Factory | Evolved 2 slots: Utility x2 3057 | -6/Factory | Repaired Lrg. Storage Unit 3285 | -6/Factory | Build established: Scavenger-Tank 3739 | -6/Factory | Lost 6 parts (1p1n2u2w) 3790 | -6/Factory | Lost 3 parts (1p1n1w) 3925 | -6/Factory | Discovered new exit (range 16) 3928 | -6/Factory | Sucked down chute 3928 | -6/Factory | Entered Waste 3943 | -6/Waste | EMP discharged 3970 | -6/Waste | Spotted C-40 Crusher 4018 | -6/Waste | Spotted C-40 Crusher 4021 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4024 | -6/Waste | Spotted C-40 Crusher 4027 | -6/Waste | Spotted C-40 Crusher 4027 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4043 | -6/Waste | EMP discharged 4043 | -6/Waste | System corruption reached 10% 4058 | -6/Waste | Lost 3 parts (1n2w) 4070 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4071 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4073 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4075 | -6/Waste | Core integrity fell below 50% 4076 | -6/Waste | Crushed by Compactor (1 part destroyed) 4076 | -6/Waste | Spotted C-40 Crusher 4084 | -6/Waste | Crushed by Compactor (1 part destroyed) 4087 | -6/Waste | Core integrity fell below 20% 4087 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4096 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04073_ Fission Core crushed. 04073_ Imp. Heat Sink crushed. 04073_ Energy Well crushed. 04074_ Titanium Leg crushed. 04074_ Aluminum Leg crushed. 04076_ Energy Well crushed. 04076_ Imp. Propulsion Shielding crushed. 04078_ Slammed into C-40 Crusher. 04080_ Lrg. Storage Unit crushed. 04080_ Aluminum Leg crushed. 04081_ Slammed into C-40 Crusher. 04084_ Carbon-fiber Leg crushed. 04087_ Advanced Drone released from Adv. Drone Bay. 04087_ Med. Storage Unit crushed. 04088_ Advanced Drone released from Adv. Drone Bay. 04089_ Slammed into C-40 Crusher. 04095_ Destabilizing: Short circuit. 04095_ Broken Adv. Drone Bay permanently disabled. 04096_ Critical hit. 04096_ Broken Adv. Drone Bay destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# #?????#####?????????? | | ????????????????????### ###????? #?????????? | | ??????????????????????# #??????? #?????????? | | ??????????????????????# #??????? #?????????? | | ??????????????????????# #??????? #?????????? | | ????????????????????### ######## #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????### ######## #?????????? | | ????????############??# #??????? #?????????? | | ????????# #??# #???????? #?????????? | | ????????# #??# #???????? #?????????? | | ????????# #### #????????? #?????????? | | ????????# #????????? ?????????? | | ????????# #?????????? ????????? | | ????????# #?????????? ???????? | | ????????# #??????????? ??????? | | ????????# #### #???????????#####?????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????????????????### nCC#?????????????????????? | | ????????????????????# CCCC#?????????????????????? | | ????????????????????#!!CC@ #?????????????????????? | | ????????????????????# CCCC #?????????????????????? | | ????????????????????# CCCC #?????????????????????? | | ????????????????????### n #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Reclamation Efficiency 15 Evasion (%) 40 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed 8008135 Manual? 1 Play Time 00:46:09 Cumulative 6.7 hours Start 2020.03.23 @ 22:00:16 End 2020.03.23 @ 22:54:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11af5c5a-7b19-45a3-b8c3-3c6bc4e4565b