Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 21:05:30

Player: Tereza

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (101)     505
Value Destroyed (2916)     2916
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (386)                386
              TOTAL SCORE: 6527

 Bonus
-------
High Alert Combat Kills    114
Follower Combat Kills      210
Entered Garrisons          200
Friendly Fire              -138

 Cogmind 
---------
Core Integrity             0/550
Matter                     18/300
Energy                     31/100
System Corruption          2%
Temperature                Warm (107)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (4) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Treads
        Cooled VTOL Module
               Sensor Array
               Hacking Suite
  High-powered Tractor Beam

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
          Heavy Armor Plating
>               --- WEAPON -----------
       Improved Light Cannon
                Bore Cannon
>               --- INVENTORY --------
          Light Nuclear Core
       Advanced Treads
       Advanced Treads
                Heat Sink
          Large Matter Pod
                Sensor Array
       Improved Signal Interpreter
                Phase Shifter
                Hardlight Generator
                Hacking Suite
                Tractor Beam
                Spread Laser
                Spread Laser
                Minigun
       Improved Light Cannon
                Flak Cannon
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             72   | 6   3   7   20  1   2   1   25  7   
  Power                    6    | 1   .   2   1   .   .   .   2   .   
    Engine                 4    | 1   .   1   1   .   .   .   1   .   
    Core                   2    | .   .   1   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   2   10  1   .   1   12  .   
    Treads                 27   | 2   .   2   10  1   .   1   11  .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   
  Utility                  15   | 1   2   1   4   .   1   .   6   .   
    Device                 4    | .   .   .   2   .   .   .   2   .   
    Storage                4    | 1   1   .   1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             6    | .   1   1   1   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   2   5   .   1   .   5   7   
    Energy Gun             3    | 1   .   .   .   .   .   .   .   2   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   
    Ballistic Gun          6    | 1   1   1   .   .   .   .   3   .   
    Ballistic Cannon       6    | .   .   .   3   .   1   .   1   1   
    Launcher               6    | .   .   1   .   .   .   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   2   .   
Parts Lost                 28   | .   1   3   2   .   .   .   8   14  
  Power                    3    | .   1   .   .   .   .   .   1   1   
  Propulsion               8    | .   .   2   .   .   .   .   2   4   
  Utility                  8    | .   .   1   2   .   .   .   2   3   
  Weapon                   9    | .   .   .   .   .   .   .   3   6   
  Highest Loss Streak      14   | .   1   3   1   .   .   .   2   14  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   79  97  92  100 100 100 92  73  
  Engine                   6    | .   3   4   11  11  11  11  2   .   
  Core                     2    | .   .   7   .   .   .   .   6   5   
  Treads                   31   | .   28  27  32  33  33  33  35  25  
  Device                   7    | .   .   .   9   11  11  11  9   3   
  Storage                  11   | .   14  14  11  11  11  11  9   9   
  Protection               8    | .   4   14  6   11  11  11  8   7   
  Energy Gun               2    | .   10  .   .   .   .   .   .   1   
  Energy Cannon            2    | .   .   .   8   .   .   .   .   .   
  Ballistic Gun            7    | .   17  14  5   .   .   .   6   6   
  Ballistic Cannon         9    | .   .   .   7   22  22  22  11  6   
Peak Build Rating          35   | 6   7   14  22  20  22  24  35  33  
  Average Rating           19   | 4   6   12  19  20  20  23  30  24  
  On Entrance              16   | .   6   7   14  20  20  22  24  33  
Naked Turns                1    | .   .   .   .   .   .   .   .   1   
Heaviest Build             73   | 10  25  38  64  64  69  69  73  56  
  Greatest Support         86   | 40  40  40  60  60  60  62  86  86  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  
  Average Capacity         18   | 7   12  15  19  20  20  20  20  19  
  Most Carried             20   | 7   15  15  20  20  20  20  20  20  
  Average Carried          17   | 4   10  14  19  20  20  20  19  18  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  5   
  Final Carried            20   | 6   15  15  20  20  20  20  20  5   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           2608 | 197  162  179  648  66   .    107  1066 183  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2922 | .    640  79   1130 79   .    18   928  48   
  Parts                    182  | .    46   4    79   3    .    2    43   5    
Haulers Intercepted        6    | .    1    .    4    .    .    .    1    .    
Recyclers Shooed           5    | .    2    .    .    1    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  87   | .   13  11  27  3   .   2   25  6   
  Guns                     24   | .   13  .   2   .   .   .   7   2   
  Cannons                  50   | .   .   .   25  3   .   2   18  2   
  AOE                      13   | .   .   11  .   .   .   .   .   2   
Classes Destroyed          16   | .   5   2   4   .   .   .   3   2   
  Worker                   3    | .   2   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   .   .   2   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   6    | .   1   .   4   .   .   .   1   .   
  Operator                 3    | .   .   .   2   .   .   .   1   .   
  Watcher                  5    | .   3   .   2   .   .   .   .   .   
  Swarmer                  19   | .   3   2   7   .   .   2   2   3   
  Grunt                    43   | .   10  2   15  2   .   .   14  .   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   4   .   .   .   5   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   3   .   
  Zionite                  1    | .   .   1   .   .   .   .   .   .   
  Assembled                7    | .   .   7   .   .   .   .   .   .   
Best Kill Streak           6    | .   5   6   6   3   .   2   6   3   
  Combat Bots Only         6    | .   5   6   6   3   .   2   4   3   
Max Kills in Single Turn   3    | .   1   3   2   1   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        441  | .    64   21   97   10   .    7    145  97   
  Missed                   109  | .    19   5    16   1    .    2    36   30   
Damage Taken               5503 | .    535  409  990  96   .    18   1760 1695 
  Core                     854  | .    119  61   112  8    .    .    218  336  
  Absorbed by Shields      160  | .    .    .    48   32   .    20   60   .    
  Redirected to Shielding  56   | .    .    .    .    .    .    .    21   35   
Core Remaining (%)         66   | 100  .    28   .    .    .    70   .    .    
Volleys Fired              299  | .    67   13   80   7    8    4    96   24   
  Largest                  2    | .    2    2    2    2    2    2    2    2    
  Hottest                  138  | .    60   50   107  78   78   96   96   138  
Shots Fired                568  | .    129  25   156  14   10   8    189  37   
  Gun                      260  | .    129  14   40   .    .    .    61   16   
  Cannon                   288  | .    .    .    116  14   10   8    128  12   
  Launcher                 20   | .    .    11   .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  420  | .    74   14   87   14   10   8    189  24   
  Thermal                  128  | .    55   .    69   .    .    .    .    4    
  Explosive                20   | .    .    11   .    .    .    .    .    9    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    12   3    19   8    .    6    15   9    
  Robot Miss Streak        9    | .    3    3    5    1    .    2    7    9    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           341  | .    79   14   85   10   .    4    123  26   
  Core Hits                212  | .    37   26   40   4    .    2    75   28   
  Critical Kills           3    | .    .    .    .    .    .    .    3    .    
  Critical Parts Destroyed 8    | .    1    .    .    .    .    1    6    .    
  Critical Strikes         13   | .    1    .    1    .    .    1    10   .    
    Destroy                11   | .    1    .    .    .    .    1    9    .    
    Blast                  2    | .    .    .    1    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7465 | .    817  808  1851 236  .    95   2403 1255 
  Guns                     2126 | .    817  46   264  .    .    .    771  228  
  Cannons                  3790 | .    .    .    1587 236  .    95   1632 240  
  Explosions               1549 | .    .    762  .    .    .    .    .    787  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4604 | .    397  46   1017 236  .    95   2403 410  
  Thermal                  1312 | .    420  .    834  .    .    .    .    58   
  Explosive                1549 | .    .    762  .    .    .    .    .    787  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    1    .    .    .    .    2    2    
  Average Corruption       1    | .    .    1    .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    3    .    .    .    .    1    .    
    Message Errors         2    | .    .    1    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            50   | .    .    6    35   .    .    .    .    9    
  Projectiles              35   | .    .    .    35   .    .    .    .    .    
  Explosions               15   | .    .    6    .    .    .    .    .    9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 42   | .    .    .    .    2    .    .    37   3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    .    .    .    1    .    .    29   3    
  Secondary                9    | .    .    .    .    1    .    .    8    .    
Self-Inflicted Damage      219  | .    .    75   .    .    .    .    .    144  
  Shots                    7    | .    .    2    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        308  | .    206  50   256  143  94   156  234  308  
  Average Temperature      69   | .    55   12   72   65   36   81   81   99   
  Received Heat Transfer   1942 | .    267  18   361  29   .    .    647  620  
  Effects                  2    | .    .    .    2    .    .    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    4    .    .    .    .    .    
  Heat Transferred         2541 | .    950  .    1480 .    .    .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Peak Influence             636  | .   192 157 636 317 .   72  344 326 
  Initial                  247  | .   .   19  .   247 .   .   27  223 
  Average                  178  | .   66  79  302 304 .   26  172 265 
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   1   
  Low Security (%)         62   | 100 100 100 27  .   .   100 61  .   
  Level 1                  30   | .   .   .   49  100 .   .   38  100 
  Level 2                  7    | .   .   .   23  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   1   4   .   .   .   4   .   
  Investigation            8    | .   3   1   3   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Distress Signals           6    | .   2   1   2   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              139  | .   21  16  50  3   .   4   34  11  
  Peak Tracking Total      10   | .   3   10  5   3   .   3   4   6   
  Tactical Retreats        8    | .   1   1   2   .   .   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Traps Triggered            3    | .   1   .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Disabled          5    | .   .   1   1   .   .   .   2   1   
  Max in Single Turn       1    | .   .   1   1   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Accessed          27   | .   8   1   4   .   4   .   9   1   
  Terminals                21   | .   8   .   4   .   .   .   8   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                51   | .   20  1   11  .   4   .   13  2   
  Successful               23   | .   5   1   5   .   4   .   7   1   
  Failed                   26   | .   14  .   6   .   .   .   5   1   
    Catastrophic           7    | .   4   .   .   .   .   .   3   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   1   .   
  Manual                   20   | .   6   .   7   .   .   .   7   .   
  Terminals                45   | .   20  .   11  .   .   .   12  2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             21   | .   5   1   4   .   4   .   6   1   
  Record                   4    | .   .   .   .   .   4   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         4    | .   .   .   .   .   .   .   4   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   7   .   4   .   .   .   4   .   
  Full Trace Events        6    | .   2   .   2   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Total Allies               2    | .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   .   .   
  Highest-Rated Group      38   | .   .   38  31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   3   30  .   .   .   .   .   
  Total Damage             562  | .   .   61  501 .   .   .   .   .   
  Kills                    12   | .   .   .   12  .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               7275 | 80   1431 503  1967 163  1147 273  1586 125  
Spaces Moved               3524 | 41   763  278  954  59   470  110  811  38   
  Core                     3    | 1    .    .    .    .    .    .    .    2    
  Treads                   3521 | 40   763  278  954  59   470  110  811  36   
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  240  235  148  50   
  Average Speed            175  | 157  160  160  171  240  240  235  151  142  
  Slowest Speed            240  | 160  160  160  240  240  240  240  230  148  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 5    97   65   80   14   91   40   74   13   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    .    
Scrap Searched             4    | .    .    1    .    2    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          131  | .    .    71   1    .    .    2    24   33   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    1    .    .    2    24   .    
  AOE                      104  | .    .    71   .    .    .    .    .    33   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Total                      4135 | 54   862  317  1159 68   480  117  1006 72   
  Wait                     95   | 1    10   3    48   1    .    2    28   2    
  Move                     3516 | 40   762  277  953  58   469  109  810  38   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | 7    13   9    24   .    .    .    21   .    
  Fast Attach              27   | 5    3    1    7    .    .    .    11   .    
  Attach                   20   | 1    .    3    1    .    .    .    8    7    
  Detach                   5    | .    1    .    2    .    .    .    2    .    
  Swap                     25   | .    .    3    12   1    2    1    6    .    
  Drop                     74   | .    6    8    32   1    1    1    24   1    
  Fire                     299  | .    67   13   80   7    8    4    96   24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  258 | -10/Materials | Discovered new exit (range 4)
  287 | -10/Materials | Discovered new exit (range 8)
  310 | -10/Materials | Build established: Mutant
  796 | -10/Materials | Central database locked down
  878 | -10/Materials | Identified exit to Mines
 1120 | -10/Materials | Discovered new exit (range 16)
 1168 | -10/Materials | Discovered new exit (range 16)
 1512 | -10/Materials | Entered Mines
 1533 | -10/Mines     | Assembled infested the area
 1538 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1550 | -10/Mines     | Core integrity fell below 50%
 1582 | -10/Mines     | Lost 3 parts (2n1u)
 1636 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1714 | -10/Mines     | Learned location of Zion (-6)
 1740 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1889 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1892 | -10/Mines     | Build established: Scavenger-Mutant
 1978 | -10/Mines     | Discovered new exit (range 7)
 2015 | -10/Mines     | Entered Materials
 2015 | -9/Materials  | Accompanied by 1 ally
 2015 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2020 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2360 | -9/Materials  | Discovered new exit (range 4)
 2613 | -9/Materials  | Discovered new exit (range 4)
 2784 | -9/Materials  | Discovered new exit (range 5)
 3301 | -9/Materials  | Build established: Mutant
 3342 | -9/Materials  | Discovered new exit (range 10)
 3569 | -9/Materials  | Identified exit to Mines
 3569 | -9/Materials  | Identified exit to Storage
 3982 | -9/Materials  | Entered Mines
 3983 | -9/Mines      | Learned location of Storage (-9)
 4001 | -9/Mines      | Met a Derelict bent on vengeance
 4083 | -9/Mines      | Discovered new exit (range 5)
 4133 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4136 | -9/Mines      | Discovered new exit (range 5)
 4145 | -9/Mines      | Entered Exiles
 4145 | -9/Exiles     | Found Exiles lab abandoned
 5163 | -9/Exiles     | Build established: Scavenger-Mutant
 5263 | -9/Exiles     | Discovered new exit (range 14)
 5292 | -9/Exiles     | Entered Mines
 5539 | -8/Mines      | Discovered new exit (range 10)
 5565 | -8/Mines      | Entered Materials
 5565 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6152 | -8/Materials  | Build established: Mutant
 6245 | -8/Materials  | Central database locked down
 6288 | -8/Materials  | Discovered new exit (range 4)
 6953 | -8/Materials  | Discovered new exit (range 5)
 7098 | -8/Materials  | Garrison activated, responded to threat
 7149 | -8/Materials  | Identified exit to Garrison
 7151 | -8/Materials  | Entered Garrison
 7208 | -8/Garrison   | Spotted B-75 Beast
 7237 | -8/Garrison   | Triggered checkpoint
 7246 | -8/Garrison   | Core integrity fell below 50%
 7266 | -8/Garrison   | Core integrity fell below 20%
 7275 | -8/Garrison   | Released all parts (3)
 7276 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07245_ Rocket Launcher destroyed.
07246_ The unstable cave ceiling collapses.
07247_ L-31 Rogue destroyed.
07249_ Rocket Launcher destroyed.
07253_ Knocked back.
07254_ Rocket Launcher destroyed.
07256_ The unstable cave ceiling collapses.
07256_ Knocked back.
07256_ Core Shielding destroyed.
07257_ D-53 Grenadier knocked back.
07259_ D-53 Grenadier destroyed.
07260_ The unstable cave ceiling collapses. <x3>
07265_ Knocked back.
07265_ Flak Cannon destroyed.
07267_ The unstable cave ceiling collapses. <x3>
07271_ Knocked back.
07275_ Released Hcp. Storage Unit.
07275_ Released Hvy. Laser. <x2>
07276_ The unstable cave ceiling collapses.
07276_ Acquired 1 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                40
Recoil Reduction           7
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakBombMount
  Manual?         0
Play Time         00:37:17
  Cumulative      138.8 hours
  Start           2024.12.11 @ 20:30:27
  End             2024.12.11 @ 21:05:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          170
  Rogue           170
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          57
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38b4091a-6919-4122-b8ec-4cebb8d17d8a