Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.23 @ 11:20:31

Player: Lonely Shikari

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (146)     730
Value Destroyed (5326)     5326
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 10977

 Bonus
-------
High Alert Combat Kills    41

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Actuator Array
           Gatling Laser
      Mini Assault Cannon
           Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Titanium Leg
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
                EM Disruption Field
                Hacking Suite
       Improved System Guard
>               --- WEAPON -----------
                Tesla Rifle
                Coil Gun
  Hypervelocity Coil Gun
       Improved Remote Datajack
>               --- INVENTORY --------
       Improved Deuterium Engine
          Micro Nuclear Core
       Improved Heat Sink
       Improved Particle Charger
       Improved Kinecellerator
                Transmission Jammer
       Improved System Guard
          Heavy EM Shotgun
                Gatling Laser
                Proton Cannon
                Coil Gun
                Coil Gun
                Assault Cannon
           Mini Assault Cannon
                Chainsword
[Rating: 74]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Thermal Generator
  Storage                  Large Storage Unit
  Processor                Improved System Guard
  Hackware                 Hacking Suite
Weapon                     Assault Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   2   .   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   1   1   .   .   .   .   
  Utility                  3    | .   .   1   .   .   1   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   .   .   
Parts Attached             139  | .   5   45  1   31  20  8   6   16  5   .   2   
  Power                    20   | .   1   5   .   3   5   2   .   1   2   .   1   
    Engine                 12   | .   1   5   .   2   2   1   .   .   1   .   .   
    Core                   8    | .   .   .   .   1   3   1   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | .   .   15  1   11  8   2   1   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    37   | .   .   14  1   11  7   2   1   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  21   | .   1   3   .   4   2   1   4   5   1   .   .   
    Device                 14   | .   .   3   .   3   .   .   3   4   1   .   .   
    Storage                2    | .   1   .   .   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   1   .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | .   3   22  .   13  5   3   1   9   2   .   1   
    Energy Gun             20   | .   1   9   .   4   2   .   .   2   1   .   1   
    Energy Cannon          5    | .   1   .   .   1   .   1   .   2   .   .   .   
    Ballistic Gun          12   | .   1   6   .   1   1   1   1   1   .   .   .   
    Ballistic Cannon       16   | .   .   7   .   6   .   1   .   1   1   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   1   2   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   .   1   3   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   3   .   .   .   
Parts Lost                 41   | .   1   6   .   8   1   2   .   8   2   .   13  
  Power                    5    | .   .   1   .   .   .   .   .   1   .   .   3   
  Propulsion               16   | .   .   3   .   5   1   .   .   4   1   .   2   
  Utility                  8    | .   .   1   .   1   .   .   .   2   .   .   4   
  Weapon                   12   | .   1   1   .   2   .   2   .   1   1   .   4   
  Highest Loss Streak      11   | .   1   3   .   3   1   1   .   4   2   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  96  100 93  99  93  99  85  76  76  68  
  Engine                   7    | .   14  10  11  6   6   6   5   5   5   5   4   
  Core                     3    | .   .   .   .   2   7   6   5   4   5   5   4   
  Leg                      26   | .   28  32  33  31  29  26  34  20  12  11  9   
  Device                   14   | .   .   19  22  17  9   6   10  15  17  17  16  
  Storage                  8    | .   14  11  11  9   7   6   5   5   5   5   4   
  Processor                2    | .   .   .   .   .   4   6   5   4   5   5   4   
  Hackware                 1    | .   .   .   .   .   7   6   5   1   .   .   .   
  Energy Gun               8    | .   14  10  11  9   7   5   .   4   5   5   3   
  Energy Cannon            1    | .   5   .   .   .   .   .   5   .   6   5   4   
  Ballistic Gun            6    | .   8   3   11  4   6   5   8   7   5   5   4   
  Ballistic Cannon         3    | .   .   7   .   8   .   6   1   3   3   5   3   
  Slashing Weapon          2    | .   .   .   .   3   6   6   5   3   .   .   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             78   | 12  29  51  39  48  50  59  65  70  78  78  78  
  Greatest Support         85   | 20  20  33  33  43  48  75  85  85  57  37  37  
  Greatest Overweight (x)  15   | .   1   2   1   1   2   1   .   1   2   2   15  
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   1   2   1   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   14  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | .   8   15  15  15  15  15  15  15  14  13  13  
  Average Carried          13   | .   6   13  14  14  13  14  14  12  12  13  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   8   14  15  15  15  15  15  11  13  13  4   

 Class Distribution 
--------------------
 31% | Scavenger-Mutant
 26% | Mutant
 11% | Hacker-Mutant
 10% | Scavenger-Tank
 10% | Gunner
  3% | Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Mutant | -5/Factory
           Gunner | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Zhirov
   Scavenger-Tank | -4/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           3122 | 200  67   580  166  522  248  219  161  578  233  .    148  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5571 | .    372  1530 278  894  572  244  208  885  216  .    372  
  Parts                    331  | .    26   113  19   55   33   21   14   34   6    .    10   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40   | .    .    .    .    .    .    .    .    26   4    .    10   
  Prevented                9    | .    .    .    .    .    .    .    .    8    1    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  121  | .   9   36  11  19  8   6   4   17  4   .   7   
  Melee                    8    | .   .   .   .   7   .   .   1   .   .   .   .   
  Guns                     73   | .   7   24  9   7   6   1   3   13  1   .   2   
  Cannons                  26   | .   2   7   .   5   .   3   .   4   2   .   3   
  AOE                      10   | .   .   5   2   .   1   2   .   .   .   .   .   
Classes Destroyed          12   | .   3   4   1   1   2   .   .   .   .   .   1   
  Worker                   6    | .   .   2   .   2   1   .   1   .   .   .   .   
  Builder                  4    | .   .   3   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  16   | .   2   3   .   3   5   1   2   .   .   .   .   
  Swarmer                  32   | .   3   5   7   3   .   3   3   7   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    56   | .   6   22  3   11  3   .   1   5   3   .   2   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   .   2   
  Duelist                  5    | .   .   2   .   1   .   .   .   2   .   .   .   
  Sentry                   13   | .   .   7   .   2   1   1   .   1   .   .   1   
  Hunter                   6    | .   .   .   .   2   1   2   .   .   1   .   .   
  Programmer               5    | .   .   .   .   .   3   .   .   2   .   .   .   
Best Kill Streak           10   | .   4   7   4   6   3   4   4   10  2   .   6   
  Combat Bots Only         10   | .   3   5   4   5   2   4   3   10  2   .   6   
Max Kills in Single Turn   2    | .   2   2   2   1   1   2   2   2   1   .   1   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   1   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               6035  | .    279  841  151  1116 463  162  259  1036 414  .    1314 
  Core                     1451  | .    86   124  42   134  57   .    51   114  171  .    672  
  Absorbed by Shields      516   | .    .    .    .    .    .    .    .    .    36   .    480  
Core Remaining (%)         81    | 100  65   .    58   75   91   100  .    .    .    .    .    
Volleys Fired              317   | .    26   93   24   49   33   6    20   37   12   .    17   
  Largest                  4     | .    2    2    2    3    2    3    2    4    4    .    4    
  Hottest                  290   | .    90   109  68   157  83   149  74   174  290  .    254  
Shots Fired                673   | .    53   152  48   85   61   18   40   122  43   .    51   
  Gun                      504   | .    50   124  48   35   61   9    39   94   23   .    21   
  Cannon                   166   | .    3    28   .    50   .    9    1    25   20   .    30   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    3    .    .    .    
  Kinetic                  354   | .    12   49   24   56   33   12   40   85   16   .    27   
  Thermal                  129   | .    27   43   .    12   .    .    .    .    23   .    24   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          187   | .    14   60   24   17   28   6    .    34   4    .    .    
  Robot Hit Streak         24    | .    17   24   13   16   18   14   3    23   8    .    9    
  Robot Miss Streak        5     | .    2    3    2    5    5    1    3    2    2    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    1    
  Secondary Targets        8     | .    1    1    3    .    2    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    .    .    1    .    .    .    
Shots Hit Robots           493   | .    39   112  18   84   56   14   25   86   26   .    33   
  Core Hits                300   | .    17   71   16   48   63   14   14   33   8    .    16   
  Critical Kills           11    | .    .    1    .    .    .    .    3    4    1    .    2    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    1    3    .    .    .    
  Critical Strikes         25    | .    2    4    .    5    .    .    4    7    1    .    2    
    Burn                   5     | .    2    3    .    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    1    .    2    
    Destroy                12    | .    .    1    .    .    .    .    4    7    .    .    .    
    Blast                  1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    4    .    .    .    .    .    .    .    
Melee Attacks              28    | .    .    .    .    23   .    1    3    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 28    | .    .    .    .    23   .    1    3    1    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11159 | .    445  2415 415  2106 1307 754  506  1680 596  .    935  
  Guns                     6067  | .    409  1477 290  578  1174 146  371  1163 202  .    257  
  Cannons                  2817  | .    35   469  .    639  .    158  28   451  394  .    643  
  Explosions               1225  | .    .    469  125  92   133  406  .    .    .    .    .    
  Melee                    997   | .    .    .    .    780  .    44   107  66   .    .    .    
  Ramming                  53    | .    1    .    .    17   .    .    .    .    .    .    35   
  Kinetic                  4580  | .    81   677  125  761  690  149  399  1181 159  .    358  
  Thermal                  2823  | .    232  812  125  213  87   406  .    .    406  .    542  
  Explosive                46    | .    .    .    .    .    46   .    .    .    .    .    .    
  Electromagnetic          2660  | .    131  926  165  335  484  155  .    433  31   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 997   | .    .    .    .    780  .    44   107  66   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    1    .    .    .    .    .    .    1    4    .    4    
  Average Corruption       1     | .    1    .    .    .    .    .    .    1    4    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    9    .    .    .    .    .    .    .    2    .    1    
    Message Errors         5     | .    3    .    .    .    .    .    .    .    2    .    .    
    Matter Fused           1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    2    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            235   | .    .    39   .    46   .    101  4    44   1    .    .    
  Projectiles              14    | .    .    .    .    13   .    .    .    .    1    .    .    
  Explosions               131   | .    .    39   .    .    .    92   .    .    .    .    .    
  Melee                    90    | .    .    .    .    33   .    9    4    44   .    .    .    
Knockbacks                 13    | .    .    3    .    4    .    .    .    4    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    3    .    3    .    .    .    4    2    .    .    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      284   | .    .    150  21   .    64   35   .    .    .    .    14   
  Shots                    9     | .    .    6    1    .    1    1    .    .    .    .    .    
  Rammed                   12    | .    .    .    .    .    .    .    .    .    .    .    12   
Targets Rammed             16    | .    1    .    .    3    .    .    .    .    .    .    12   
  Kicked                   4     | .    1    .    .    3    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        589   | .    262  309  35   114  10   78   259  252  583  .    589  
  Average Temperature      98    | .    86   67   16   34   3    24   123  103  218  .    226  
  Received Heat Transfer   2074  | .    108  357  66   630  78   .    9    306  138  .    382  
  Effects                  20    | .    .    .    .    .    .    .    .    .    8    .    12   
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    3    .    3    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    2    .    1    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    1    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    1    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              6     | .    .    3    .    .    2    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    1    .    2    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    1    .    2    
  Parts Melted             4     | .    1    .    1    .    .    .    .    .    1    .    1    
  Heat Transferred         4721  | .    814  1834 200  396  50   200  .    .    533  .    694  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    6    2    1    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Peak Influence             469  | .   163 445 146 406 208 469 278 .   .   .   .   
  Initial                  145  | .   .   24  92  22  113 40  145 .   .   .   .   
  Average                  136  | .   43  261 44  154 65  327 90  .   .   .   .   
Maximum Alert Level        2    | .   .   2   .   2   1   2   1   .   .   .   .   
  Low Security (%)         70   | .   100 24  100 61  98  20  85  .   .   .   .   
  Level 1                  22   | .   .   61  .   35  1   28  14  .   .   .   .   
  Level 2                  7    | .   .   13  .   3   .   50  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   1   10  .   4   7   3   4   .   .   .   1   
  Investigation            17   | .   1   6   .   3   3   1   3   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Reinforcement            7    | .   .   4   .   1   1   .   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           6    | .   .   5   .   .   .   .   1   .   .   .   .   
Communications Jammed      2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   2   .   .   .   .   .   .   .   
Times Spotted              184  | .   14  52  11  34  16  7   16  18  4   .   12  
  Peak Tracking Total      6    | .   3   5   4   6   3   2   5   6   2   .   6   
  Tactical Retreats        10   | .   .   3   .   3   .   .   2   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            7    | .   .   1   .   1   4   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             20   | .   .   10  .   10  .   .   .   .   .   .   .   
  Reused                   7    | .   .   4   .   3   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   4   .   3   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   2   2   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          25   | .   1   1   3   2   2   15  1   .   .   .   .   
  Max in Single Turn       15   | .   1   1   2   1   1   15  1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          34   | .   6   10  .   6   6   2   3   .   1   .   .   
  Terminals                26   | .   5   8   .   4   4   2   2   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          5    | .   1   2   .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                142  | .   30  58  .   24  15  5   9   .   1   .   .   
  Successful               77   | .   17  32  .   11  9   2   5   .   1   .   .   
  Failed                   65   | .   13  26  .   13  6   3   4   .   .   .   .   
    Catastrophic           4    | .   .   1   .   1   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   113  | .   30  42  .   19  13  2   6   .   1   .   .   
  Terminals                121  | .   26  53  .   19  11  5   6   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          13   | .   4   5   .   2   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   3   11  .   3   2   1   1   .   1   .   .   
  Record                   4    | .   .   2   .   .   1   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          4    | .   .   2   .   2   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         50   | .   13  21  .   7   5   1   3   .   .   .   .   
  Terminals                40   | .   11  18  .   5   3   1   2   .   .   .   .   
    Assimilate             8    | .   3   5   .   .   .   .   .   .   .   .   .   
    Botnet                 23   | .   5   8   .   4   3   1   2   .   .   .   .   
    Operators              9    | .   3   5   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          9    | .   2   3   .   2   2   .   .   .   .   .   .   
    Monitor                4    | .   1   1   .   1   1   .   .   .   .   .   .   
    Mask                   5    | .   1   2   .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   7   9   .   4   3   1   3   .   1   .   .   
  Full Trace Events        25   | .   6   8   .   4   3   1   3   .   .   .   .   
  Feedback Events          2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   2   .   .   .   .   1   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               10428 | .    899  1859 1547 919  1537 557  365  740  1323 40   642  
Spaces Moved               4541  | 1    413  697  754  378  649  270  213  344  577  16   229  
  Core                     22    | .    .    .    .    .    .    .    .    .    .    .    22   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4519  | 1    413  697  754  378  649  270  213  344  577  16   207  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  190  120  120  120  121  121  193  265  50   
  Average Speed            187   | 120  188  187  190  156  182  187  121  170  220  265  249  
  Slowest Speed            800   | 120  190  260  190  190  260  190  121  195  265  265  800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 2    64   66   98   29   21   13   6    39   76   7    23   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    1    .    1    
  Known Exits Taken        2     | .    .    .    1    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    .    1    1    1    1    1    1    .    
Scrap Searched             5     | .    .    .    2    .    .    .    .    1    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          159   | .    .    25   6    16   43   46   3    9    4    .    7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               40    | .    .    5    .    13   .    .    2    9    4    .    7    
  AOE                      118   | .    .    20   6    3    43   46   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Total                      5800 | .    484  1092 822  582  945  308  275  414  597  15   266  
  Wait                     623  | .    31   221  40   85   203  8    29   6    .    .    .    
  Move                     4530 | .    412  696  753  377  648  269  212  343  576  15   229  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | .    5    15   2    6    9    7    2    5    1    .    .    
  Fast Attach              27   | .    1    8    .    7    5    2    1    1    2    .    .    
  Attach                   32   | .    1    8    .    6    3    2    3    7    .    .    2    
  Detach                   13   | .    1    6    .    1    1    .    2    1    1    .    .    
  Swap                     80   | .    3    29   1    18   12   4    2    8    3    .    .    
  Drop                     62   | .    3    16   2    7    16   9    1    5    1    .    2    
  Fire                     317  | .    26   93   24   49   33   6    20   37   12   .    17   
  Melee                    28   | .    .    .    .    23   .    1    3    1    .    .    .    
  Ram                      12   | .    .    .    .    .    .    .    .    .    .    .    12   
  Kick                     4    | .    1    .    .    3    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    15   .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    1    .    4    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / Low)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
    94 | -10/Materials      | Identified exit to Mines
   305 | -10/Materials      | Build established: Mutant
   653 | -10/Materials      | Discovered new exit (range 15)
   775 | -10/Materials      | Discovered new exit (range 15)
   900 | -10/Materials      | Entered another Materials area
   900 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1232 | -9/Materials       | Discovered new exit (range 7)
  1234 | -9/Materials       | Discovered new exit (range 15)
  1326 | -9/Materials       | Identified exit to Materials
  1332 | -9/Materials       | Discovered new exit (range 15)
  1964 | -9/Materials       | Lost 3 parts (2n1u)
  2690 | -9/Materials       | Discovered new exit (range 14)
  2759 | -9/Materials       | Entered Mines
  2828 | -9/Mines           | Found a hidden stash of uninstalled traps
  2873 | -9/Mines           | Build established: Scavenger-Mutant
  2887 | -9/Mines           | Discovered exit to Materials (range 12)
  3433 | -9/Mines           | Discovered exit to Materials (range 14)
  4306 | -9/Mines           | Entered Materials
  4306 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  4307 | -8/Materials       | Identified exit to Factory
  5060 | -8/Materials       | Lost 3 parts (2n1w)
  5078 | -8/Materials       | Discovered exit to Factory (range 16)
  5225 | -8/Materials       | Entered Factory
  5225 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5226 | -7/Factory         | Identified exit to Lower Caves
  5761 | -7/Factory         | Fabricated Imp. System Guard (x2)
  5792 | -7/Factory         | Build established: Hacker-Mutant
  6741 | -7/Factory         | Discovered new exit (range 16)
  6762 | -7/Factory         | Entered another Factory area
  6762 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  6819 | -6/Factory         | Found Prototype Processor
  6872 | -6/Factory         | Garrison activated, responded to threat
  7049 | -6/Factory         | Build established: Scavenger-Gunner
  7299 | -6/Factory         | Discovered new exit (range 8)
  7319 | -6/Factory         | Entered another Factory area
  7319 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7319 | -5/Factory         | Identified Exp. Targeting Computer
  7596 | -5/Factory         | Build established: Scavenger-Mutant
  7616 | -5/Factory         | Discovered new exit (range 8)
  7684 | -5/Factory         | Entered Upper Caves
  7843 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7893 | -5/Upper Caves     | Lost 4 parts (2n2u)
  7919 | -5/Upper Caves     | Discovered new exit (range 13)
  7923 | -5/Upper Caves     | Destroyed 10 combat bots
  8097 | -5/Upper Caves     | Learned 4 Factory zone layouts
  8172 | -5/Upper Caves     | Build established: Gunner
  8424 | -5/Upper Caves     | Entered another Upper Caves area
  9079 | -5/Upper Caves     | Learned location of Armory (-4)
  9087 | -5/Upper Caves     | Learned Factory security intel
  9178 | -5/Upper Caves     | Discovered new exit (range 6)
  9486 | -5/Upper Caves     | Build established: Scavenger-Tank
  9747 | -5/Upper Caves     | Entered Zhirov
  9747 | -5/Zhirov          | Discovered new exit (range 3)
  9787 | -5/Zhirov          | Entered Proximity Caves
 10025 | -4/Proximity Caves | Learned location of Quarantine (-3)
 10222 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 10259 | -4/Proximity Caves | Core integrity fell below 50%
 10415 | -4/Proximity Caves | Core integrity fell below 20%
 10429 | -4/Proximity Caves | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
10356_ Flexi-carbon Leg melted.
10356_ Flexi-carbon Leg destroyed.
10365_ Titanium Leg destroyed.
10366_ Adv. Heat Sink destroyed.
10373_ Dropped Lrg. Storage Unit.
10374_ Flexi-carbon Leg fries itself beyond repair.
10380_ Mic. Nuclear Core destroyed.
10380_ Imp. System Guard destroyed.
10383_ Imp. Hardlight Generator destroyed.
10413_ Matter Neutralizer destroyed.
10414_ Hvy. EM Shotgun destroyed.
10417_ Slammed into G-73 Enforcer. <x2>
10419_ System corrupted: Energy discharge (-21).
10419_ Slammed into G-73 Enforcer. <x4>
10423_ Critical hit (Burn: +37).
10424_ Slammed into G-73 Enforcer. <x2>
10425_ Destabilizing: Core damaged (-30).
10426_ Slammed into G-73 Enforcer.
10426_ EM Disruption Field destroyed.
10427_ Slammed into G-73 Enforcer. <x3>

 Map 
-----
+----------------------------------------------------+
| ???????????### #############  #??????????????????? |
| ??????????##    ##            #??????????????????? |
| ??????????#                   #??????????????????? |
| ??????????#           ##      ######????????###?## |
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| ######   ######  ##????##           #????## ""??   |
| /           ######?????##          ##????#" "###   |
|              ########?##      #  ###??####   "#    |
|                ##   ###      ##  ##???#  #         |
|     #                       ###   ##??#            |
|    ##                      ####    #??#     ###    |
|   ## [           ######   ##?#     ####            |
| ######    ##    ##????#####??#                     |
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| ????#    #??##   ####?????????#  #####           # |
| ????##   #?###      ##???????##  #??##      ##  ## |
| ?????##  ###         #########   #??#       ### #? |
| ??????#  ##                      #??#  ## ######## |
| ?????##           ##             #??##### ## ####  |
| ????##           ###### ##       ##???### ##""!    |
| ????#           ##????# #         ##### " [   %%   |
| ????#       ##  #?????# # g          ####          |
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| ????#       #?   #???#  %%%##?##      #????????    |
| ????##        ??? ???## %@g ##?#     ##????????##  |
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| ????????????#####??  ???#     ####  #????????????? |
| ???????????????????? #?##   !!#??#  #????????????? |
| ????????????????????  ?#    !!##?#  #????????????? |
| ????????????????????? ?#    |!!###  #????????????? |
| ???????????????????????##    [  ##  #????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          50
Energy Generation          30
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Corruption Containment     12
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Particle Charging          20
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. System Guard | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonSurgeNanoactuators
  Manual?         0
Play Time         02:01:40
  Cumulative      120.0 hours
  Start           2024.02.23 @ 08:56:00
  End             2024.02.23 @ 11:20:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          36
  Rogue           0
  Adventurer      36
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          53
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ee58e4a-cf03-4e1a-8fc6-24111ebb697e