Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.22 @ 00:52:13
Player: DuckBoy
Result: Destroyed by L-41 Fighter with Axe
Performance
-------------
Evolutions (3) 1500
Regions Visited (7) 1400
Robots Destroyed (48) 240
Value Destroyed (1469) 1469
Prototype IDs (1) 20
Alien Tech Used (0) 0
Bonus (722) 722
TOTAL SCORE: 5351
Bonus
-------
High Alert Combat Kills 22
Entered Garrisons 200
Used RIF Installer 500
Cogmind
---------
Core Integrity 0/700
Matter 147/300
Energy 51/100
System Corruption 1%
Temperature Cool (0)
Movement Core (100) Ox1
Location -7/Lower Caves
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (2) ---
(None)
> --- UTILITY (8) ------
Signal Interpreter
Targeting Computer
Hacking Suite
> --- WEAPON (2) -------
Great Maul
> --- INVENTORY (5) ----
Gravmag System
Particle Gun
Peak State
------------
> --- POWER ------------
Ion Engine
> --- PROPULSION -------
Gravmag System
Flight Unit
> --- UTILITY ----------
Visual Processing Unit
Signal Interpreter
Targeting Computer
Targeting Computer
Improved Light Armor Plating
Improved Medium Armor Plating
Hacking Suite
> --- WEAPON -----------
Gauss Rifle
Great Maul
> --- INVENTORY --------
Improved Carbon-fiber Leg
Arc Projector
Arc Projector
Particle Gun
Mini Grenade Launcher
[Rating: 29]
Favorites
-----------
Power Light Nuclear Core
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Compact Wheel
Treads Light Treads
Leg Improved Aluminum Leg
Wheel Compact Wheel
Hover Unit Gravmag System
Flight Unit Flight Unit
Utility Targeting Computer
Device Hardlight Generator
Storage Medium Storage Unit
Processor Targeting Computer
Hackware Hacking Suite
Protection Improved Medium Armor Plating
Weapon Heavy Assault Rifle
Energy Gun Arc Projector
Ballistic Gun Heavy Assault Rifle
Launcher Mini Grenade Launcher
Impact Weapon Great Maul
Piercing Weapon Makeshift Spear
Build | -11 -10 -9 -8 -8 -7 -7 -7
------- Run | Scr Mat Mat Mat Gar Fac Low Low
Slots Evolved 6 | . . 2 2 . 2 . .
Power . | . . . . . . . .
Propulsion . | . . . . . . . .
Utility 6 | . . 2 2 . 2 . .
Weapon . | . . . . . . . .
Parts Attached 77 | 5 8 5 12 7 18 12 10
Power 10 | 1 2 . 1 1 4 1 .
Engine 7 | 1 1 . 1 1 3 . .
Core 3 | . 1 . . . 1 1 .
Reactor . | . . . . . . . .
Propulsion 25 | 2 . 3 4 2 5 5 4
Treads 4 | . . . 4 . . . .
Leg 8 | . . 3 . 2 . . 3
Wheel 7 | 2 . . . . . 4 1
Hover 4 | . . . . . 3 1 .
Flight 2 | . . . . . 2 . .
Utility 14 | . 3 . 3 . 6 2 .
Device 2 | . 1 . 1 . . . .
Storage 2 | . . . . . . 2 .
Processor 4 | . 2 . 2 . . . .
Hackware 1 | . . . . . 1 . .
Protection 5 | . . . . . 5 . .
Artifact . | . . . . . . . .
Weapon 28 | 2 3 2 4 4 3 4 6
Energy Gun 8 | 1 . . . 3 1 2 1
Energy Cannon . | . . . . . . . .
Ballistic Gun 12 | 1 2 2 3 . 1 . 3
Ballistic Cannon . | . . . . . . . .
Launcher 5 | . 1 . 1 1 . 1 1
Special Weapon . | . . . . . . . .
Impact Weapon 2 | . . . . . 1 . 1
Slashing Weapon . | . . . . . . . .
Piercing Weapon 1 | . . . . . . 1 .
Special Melee Weapon . | . . . . . . . .
Unidentified Prototypes 1 | . . . . . 1 . .
Parts Lost 31 | . 1 . 6 8 2 3 11
Power 3 | . . . 1 1 . . 1
Propulsion 13 | . . . 2 3 1 1 6
Utility 4 | . . . 1 . 1 1 1
Weapon 11 | . 1 . 2 4 . 1 3
Highest Loss Streak 11 | . 1 . 2 5 2 2 11
To Critical Strikes . | . . . . . . . .
Average Slot Usage (%) 67 | . 77 75 77 67 69 57 47
Engine 3 | . 6 11 8 5 . . .
Core 2 | . 7 . . . . 6 2
Treads 2 | . . . 6 10 . . .
Leg 3 | . . 14 10 2 . . 7
Wheel 5 | . 28 7 . . . 7 1
Hover 1 | . . . . . 1 4 .
Flight 1 | . . . . . 13 . .
Storage 1 | . . . . . . 3 2
Processor 22 | . 3 22 32 36 29 15 15
Hackware 3 | . . . . . 7 7 7
Energy Gun 3 | . 3 . . 3 5 6 .
Ballistic Gun 7 | . 22 20 17 5 1 . 6
Launcher 1 | . . . . 3 4 . 1
Piercing Weapon 1 | . . . . . . 2 4
Naked Turns . | . . . . . . . .
Heaviest Build 21 | 8 13 13 18 9 18 21 18
Greatest Support 40 | 26 26 26 40 40 18 32 32
Greatest Overweight (x) 1 | . . . 1 1 1 1 1
Average Overweight (x) . | . . . . . . . .
Largest Inventory Capacity 10 | 5 5 5 5 5 5 10 10
Average Capacity 5 | 5 5 5 5 5 5 7 6
Most Carried 9 | 1 5 5 5 5 5 9 9
Average Carried 4 | . 3 4 3 4 3 5 5
Final Capacity 10 | 5 5 5 5 5 5 10 5
Final Carried 9 | 1 5 4 4 4 5 9 2
Class Distribution
--------------------
83% | Mutant
16% | Scavenger-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -8/Materials
Mutant | -8/Garrison
Mutant | -7/Factory
Mutant | -7/Lower Caves
Mutant | -7/Lower Caves
Resources | -11 -10 -9 -8 -8 -7 -7 -7
----------- Run | Scr Mat Mat Mat Gar Fac Low Low
Matter Collected 1377 | 182 204 . 450 116 131 294 .
Remotely . | . . . . . . . .
Salvage Created 2407 | . 274 . 547 295 178 1062 51
Parts 105 | . 16 . 41 18 8 17 5
Haulers Intercepted 2 | . 1 . . . 1 . .
Recyclers Shooed . | . . . . . . . .
Parts Field Recycled . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Parts Self-Destructed 11 | . . . . . . 7 4
Prevented . | . . . . . . . .
Kills | -11 -10 -9 -8 -8 -7 -7 -7
------- Run | Scr Mat Mat Mat Gar Fac Low Low
Combat Hostiles Destroyed 40 | . 5 . 14 11 2 6 2
Melee 4 | . . . . . 1 3 .
Guns 18 | . 4 . 10 4 . . .
AOE 18 | . 1 . 4 7 1 3 2
Classes Destroyed 9 | . 4 . 4 . 1 . .
Worker 2 | . . . 2 . . . .
Hauler 2 | . 1 . . . 1 . .
Recycler 3 | . 1 . 1 . 1 . .
Watcher 1 | . . . 1 . . . .
Swarmer 16 | . 3 . 6 3 . 3 1
Grunt 16 | . 2 . 2 8 . 3 1
Sentry 6 | . . . 5 . 1 . .
Hunter 1 | . . . 1 . . . .
Programmer 1 | . . . . . 1 . .
Decomposer 1 | . . . . . . 1 .
Best Kill Streak 6 | . 3 . 6 5 3 3 2
Combat Bots Only 5 | . 3 . 5 5 1 3 2
Max Kills in Single Turn 3 | . 1 . 2 2 1 3 1
Gunslinging . | . . . . . . . .
Exploded 3 | . 1 . 2 2 1 3 1
Melee 1 | . . . . . 1 1 .
Uniques/NPCs Destroyed . | . . . . . . . .
Combat | -11 -10 -9 -8 -8 -7 -7 -7
-------- Run | Scr Mat Mat Mat Gar Fac Low Low
Damage Taken 3907 | . 211 . 1051 530 430 368 1317
Core 1082 | . 47 . 175 147 79 132 502
Absorbed by Shields 185 | . . . 160 . 25 . .
Core Remaining (%) 80 | 100 81 100 . 41 . . .
Volleys Fired 158 | . 21 . 57 22 4 41 13
Largest 2 | . 2 . 2 2 2 2 2
Hottest 110 | . 60 . 46 75 93 110 56
Shots Fired 244 | . 41 . 108 24 9 41 21
Gun 224 | . 41 . 104 13 8 40 18
Cannon . | . . . . . . . .
Launcher 20 | . . . 4 11 1 1 3
Special . | . . . . . . . .
Kinetic 162 | . 31 . 104 6 4 . 17
Thermal 4 | . . . . . 4 . .
Explosive 20 | . . . 4 11 1 1 3
Electromagnetic 58 | . 10 . . 7 . 40 1
Robot Hit Streak 32 | . 10 . 32 10 4 23 24
Robot Miss Streak 5 | . 5 . 3 1 1 5 2
Penetration Max . | . . . . . . . .
Secondary Targets 1 | . . . 1 . . . .
Max Gunslinging Chain 1 | . . . 1 . . . .
Shots Hit Robots 175 | . 23 . 69 18 12 38 15
Core Hits 101 | . 9 . 30 22 5 23 12
Critical Kills . | . . . . . . . .
Critical Parts Destroyed 1 | . 1 . . . . . .
Critical Strikes 2 | . 1 . 1 . . . .
Destroy 2 | . 1 . 1 . . . .
Melee Attacks 26 | . . . . . 8 17 1
Impact 9 | . . . . . 8 . 1
Slashing . | . . . . . . . .
Piercing 17 | . . . . . . 17 .
Sneak Attacks 3 | . . . . . 3 . .
Combat Hostiles . | . . . . . . . .
Follow-up Attacks . | . . . . . . . .
Damage Inflicted 5216 | . 417 . 1627 921 618 862 771
Guns 2441 | . 295 . 1171 183 111 415 266
Cannons . | . . . . . . . .
Explosions 2031 | . 122 . 456 738 30 209 476
Melee 744 | . . . . . 477 238 29
Ramming . | . . . . . . . .
Kinetic 1833 | . 273 . 1171 72 63 . 254
Thermal 177 | . 48 . . 30 48 51 .
Explosive 1902 | . 74 . 456 708 30 158 476
Electromagnetic 560 | . 22 . . 111 . 415 12
Impact 506 | . . . . . 477 . 29
Slashing . | . . . . . . . .
Piercing 238 | . . . . . . 238 .
Highest Corruption 1 | . . . . . 1 1 1
Average Corruption 1 | . . . . . 1 1 1
Corruption Purged . | . . . . . . . .
Corruption Blocked . | . . . . . . . .
Effects 15 | . . . . . 2 12 1
Message Errors 3 | . . . . . 1 2 .
Matter Fused 3 | . . . . . . 3 .
Heat Flow Errors 1 | . . . . . . 1 .
Energy Discharges 2 | . . . . . . 2 .
Data Loss (minor) 2 | . . . . . . 1 1
Data Loss (major) 1 | . . . . . . 1 .
Misfires 1 | . . . . . 1 . .
Alerts 1 | . . . . . . 1 .
Weapon Failures 1 | . . . . . . 1 .
Overload Shots . | . . . . . . . .
Overflow Damage 233 | . . . 71 6 155 . 1
Projectiles . | . . . . . . . .
Explosions 78 | . . . 71 6 . . 1
Melee 155 | . . . . . 155 . .
Knockbacks 1 | . . . . . 1 . .
Impact 1 | . . . . . 1 . .
Kinetic . | . . . . . . . .
Secondary . | . . . . . . . .
Self-Inflicted Damage 225 | . 23 . 39 117 . 36 10
Shots 8 | . 1 . 1 4 . 1 1
Rammed . | . . . . . . . .
Targets Rammed . | . . . . . . . .
Kicked . | . . . . . . . .
Crushed . | . . . . . . . .
Highest Temperature 200 | . 52 . 10 20 56 200 15
Average Temperature 19 | . 24 . 10 9 34 18 4
Received Heat Transfer 1208 | . 75 . 306 234 170 126 297
Siege Activations . | . . . . . . . .
Robots Corrupted . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Parts Fried 2 | . . . . . 2 . .
Impact Corruptions 4 | . . . . . 4 . .
Robots Melted . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Parts Melted . | . . . . . . . .
Heat Transferred 211 | . 50 . . 50 111 . .
Parts Sabotaged . | . . . . . . . .
Parts Stolen . | . . . . . . . .
Parts Stripped . | . . . . . . . .
Power Chain Reactions 3 | . 1 . . 1 . 1 .
Missiles Intercepted . | . . . . . . . .
Alert | -11 -10 -9 -8 -8 -7 -7 -7
------- Run | Scr Mat Mat Mat Gar Fac Low Low
Peak Influence 444 | . 251 105 444 336 319 . .
Initial 176 | . . 105 8 161 176 . .
Average 213 | . 179 67 262 246 227 . .
Maximum Alert Level 2 | . 1 . 2 1 1 . .
Low Security (%) 38 | 100 46 100 25 9 47 . .
Level 1 58 | . 53 . 65 90 52 . .
Level 2 2 | . . . 8 . . . .
Level 3 . | . . . . . . . .
Level 4 . | . . . . . . . .
Level 5 . | . . . . . . . .
High Security . | . . . . . . . .
Max Security . | . . . . . . . .
Squads Dispatched 8 | . 1 . 2 . 4 . 1
Investigation 4 | . 1 . . . 3 . .
Extermination 1 | . . . . . 1 . .
Reinforcement . | . . . . . . . .
Assault 1 | . . . . . . . 1
Garrison 2 | . . . 2 . . . .
Intercept . | . . . . . . . .
Searches Triggered . | . . . . . . . .
Construction Impeded . | . . . . . . . .
Haulers Reinforced . | . . . . . . . .
Active Scanning Responses . | . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . .
Stealth | -11 -10 -9 -8 -8 -7 -7 -7
--------- Run | Scr Mat Mat Mat Gar Fac Low Low
Distress Signals 4 | . 1 1 2 . . . .
Communications Jammed . | . . . . . . . .
Distress Signals . | . . . . . . . .
Times Spotted 83 | . 9 1 20 11 17 8 17
Peak Tracking Total 12 | . 4 3 7 4 9 4 12
Tactical Retreats 5 | . 1 . 1 . 2 . 1
Traps | -11 -10 -9 -8 -8 -7 -7 -7
------- Run | Scr Mat Mat Mat Gar Fac Low Low
Traps Triggered 3 | . 1 1 . . 1 . .
Indirectly . | . . . . . . . .
Trap Hack Attempts . | . . . . . . . .
Triggered . | . . . . . . . .
Disarmed . | . . . . . . . .
Reprogrammed . | . . . . . . . .
Reused . | . . . . . . . .
Traps Extracted . | . . . . . . . .
Installed . | . . . . . . . .
Triggered . | . . . . . . . .
Machines | -11 -10 -9 -8 -8 -7 -7 -7
---------- Run | Scr Mat Mat Mat Gar Fac Low Low
Machines Disabled 5 | . 1 . 1 . 3 . .
Max in Single Turn 1 | . 1 . 1 . 1 . .
Machines Sabotaged . | . . . . . . . .
Garrisons Compromised . | . . . . . . . .
Overloaded Fab Kills . | . . . . . . . .
Hacking | -11 -10 -9 -8 -8 -7 -7 -7
--------- Run | Scr Mat Mat Mat Gar Fac Low Low
Machines Accessed 14 | . 1 1 2 . 8 1 1
Terminals 11 | . 1 1 1 . 8 . .
Fabricators . | . . . . . . . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access 1 | . . . 1 . . . .
Total Hacks 40 | . 2 4 4 . 28 1 1
Successful 15 | . 1 2 2 . 8 1 1
Failed 25 | . 1 2 2 . 20 . .
Catastrophic 2 | . . . . . 2 . .
Database Lockouts . | . . . . . . . .
Manual 27 | . 2 1 3 . 21 . .
Terminals 37 | . 2 4 3 . 28 . .
Fabricators . | . . . . . . . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access 1 | . . . 1 . . . .
Terminal Hacks 10 | . 1 2 1 . 4 1 1
Part Schematic 2 | . . . 1 . 1 . .
Open Door 2 | . . . . . . 1 1
Terminal Index 2 | . . 1 . . 1 . .
Fabricator Index 1 | . . . . . 1 . .
Unreport Threat 2 | . . 1 . . 1 . .
Recall Investigation 1 | . 1 . . . . . .
Fabricator Hacks . | . . . . . . . .
Repair Station Hacks . | . . . . . . . .
Recycling Unit Hacks . | . . . . . . . .
Scanalyzer . | . . . . . . . .
Garrison Access Hacks 1 | . . . 1 . . . .
Unlock Access 1 | . . . 1 . . . .
Unauthorized Hacks 4 | . . . . . 4 . .
Terminals 4 | . . . . . 4 . .
Assimilate 1 | . . . . . 1 . .
Botnet 2 | . . . . . 2 . .
Operators 1 | . . . . . 1 . .
Fabricators . | . . . . . . . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access . | . . . . . . . .
Data Cores Recovered . | . . . . . . . .
Used . | . . . . . . . .
Hacking Detections 12 | . 1 1 2 . 8 . .
Full Trace Events 3 | . . . . . 3 . .
Feedback Events 1 | . . . . . 1 . .
Corruption 1 | . . . . . 1 . .
Feedback Blocked . | . . . . . . . .
Robot Schematics Acquired . | . . . . . . . .
Robots Built . | . . . . . . . .
Authchips . | . . . . . . . .
Time . | . . . . . . . .
Total Robot Build Rating . | . . . . . . . .
Part Schematics Acquired 2 | . . . 1 . 1 . .
Parts Built . | . . . . . . . .
Authchips . | . . . . . . . .
Time . | . . . . . . . .
Total Part Build Rating . | . . . . . . . .
Parts Repaired . | . . . . . . . .
Time . | . . . . . . . .
Parts Recycled . | . . . . . . . .
Recycled Matter . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Retrieved Components . | . . . . . . . .
Parts Scanalyzed . | . . . . . . . .
Part Schematics Acquired . | . . . . . . . .
Parts Damaged . | . . . . . . . .
Bothacking | -11 -10 -9 -8 -8 -7 -7 -7
------------ Run | Scr Mat Mat Mat Gar Fac Low Low
Used RIF Installer 1 | . . . . 1 . . .
Robots Hacked . | . . . . . . . .
Non-combat . | . . . . . . . .
Combat . | . . . . . . . .
Robot Hacks Applied . | . . . . . . . .
Relay Couplers Released . | . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . .
Robots Rewired 1 | . . . . . . 1 .
Allies Hacked . | . . . . . . . .
Hacks Repelled . | . . . . . . . .
Allies | -11 -10 -9 -8 -8 -7 -7 -7
-------- Run | Scr Mat Mat Mat Gar Fac Low Low
Total Allies 3 | . . . . . 1 1 1
Largest Group 1 | . . . . . . 1 1
Highest-Rated Group 140 | . . . . . . 12 140
Highest-Rated Ally 140 | . . . . . . 12 140
Total Orders 2 | . . . . . . 2 .
FOLLOW 1 | . . . . . . 1 .
COLLECT 1 | . . . . . . 1 .
Ally Attacks . | . . . . . . . .
Total Damage . | . . . . . . . .
Kills . | . . . . . . . .
Allies Corrupted . | . . . . . . . .
Allies Melted . | . . . . . . . .
Intel | -11 -10 -9 -8 -8 -7 -7 -7
------- Run | Scr Mat Mat Mat Gar Fac Low Low
Robot Analysis Total . | . . . . . . . .
Derelict Logs Recovered . | . . . . . . . .
Drone Launches . | . . . . . . . .
Drone Recoveries . | . . . . . . . .
Exploration | -11 -10 -9 -8 -8 -7 -7 -7
------------- Run | Scr Mat Mat Mat Gar Fac Low Low
Turns Passed 2547 | 31 257 162 419 383 360 858 77
Spaces Moved 2205 | 27 190 127 168 232 493 925 43
Core 51 | 3 . . . 19 . . 29
Treads 170 | . . . 41 129 . . .
Legs 289 | . . 73 127 84 . . 5
Wheels 646 | 24 190 54 . . . 369 9
Hover 618 | . . . . . 62 556 .
Flight 431 | . . . . . 431 . .
Fastest Speed 37 | 50 90 90 120 50 37 56 50
Average Speed 82 | 86 90 107 132 137 42 75 72
Slowest Speed 190 | 100 90 120 190 160 120 120 120
Overloaded Moves . | . . . . . . . .
Propulsion Burnouts . | . . . . . . . .
Robots Hopped 4 | . . . . . 4 . .
Cave-ins Triggered . | . . . . . . . .
Exploration Rate (%) 28 | 2 32 20 24 44 14 80 9
Regions Visited 7
Branch Regions 2
Pre-discovered Areas . | . . . . . . . .
Known Exits Taken 3 | . . . 1 . 1 1 .
Unknown Exits Taken 3 | 1 1 1 . . . . .
Scrap Searched 3 | . . . . . . 3 .
Spaces Dug 5 | . . . . . 1 4 .
Terrain Destroyed 187 | . 22 . 35 17 59 24 30
Melee 5 | . . . . . 1 4 .
Projectile . | . . . . . . . .
AOE 182 | . 22 . 35 17 58 20 30
Terrain Rammed . | . . . . . . . .
Walls Destroyed . | . . . . . . . .
Machines Disabled . | . . . . . . . .
Actions | -11 -10 -9 -8 -8 -7 -7 -7
--------- Run | Scr Mat Mat Mat Gar Fac Low Low
Total 2648 | 32 235 153 252 271 619 1018 68
Wait 126 | . 8 16 14 7 67 14 .
Move 2189 | 26 189 126 167 230 484 924 43
Hop 4 | . . . . . 4 . .
Pick Up 20 | 1 5 2 2 3 5 2 .
Fast Attach 42 | 5 6 4 5 4 9 6 3
Attach 21 | . . 1 3 2 7 1 7
Detach 4 | . . . . . 3 1 .
Swap 14 | . 2 . 4 1 2 5 .
Drop 25 | . 4 4 . 2 12 2 1
Fire 158 | . 21 . 57 22 4 41 13
Melee 26 | . . . . . 8 17 1
Ram . | . . . . . . . .
Kick . | . . . . . . . .
Crush . | . . . . . . . .
Escape Stasis 14 | . . . . . 14 . .
Rewire 5 | . . . . . . 5 .
Trap . | . . . . . . . .
Miscellaneous . | . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison
-7/Factory
-7/Lower Caves
-7/Lower Caves
History
---------
Turn | Location | Event
5 | -11/Scrapyard | Discovered new exit (range 16)
32 | -11/Scrapyard | Entered Materials
224 | -10/Materials | Discovered new exit (range 15)
289 | -10/Materials | Entered another Materials area
289 | -9/Materials | Evolved 2 slots: Utility x2
321 | -9/Materials | Build established: Mutant
448 | -9/Materials | Discovered new exit (range 3)
451 | -9/Materials | Entered another Materials area
451 | -8/Materials | Evolved 2 slots: Utility x2
696 | -8/Materials | Garrison activated, responded to threat
868 | -8/Materials | Identified exit to Garrison
870 | -8/Materials | Entered Garrison
878 | -8/Garrison | Installed Relay Interface Framework
902 | -8/Garrison | Triggered checkpoint
1086 | -8/Garrison | Triggered checkpoint
1118 | -8/Garrison | Core integrity fell below 50%
1143 | -8/Garrison | Lost 5 parts (1p2n2w)
1236 | -8/Garrison | Discovered new exit (range 13)
1249 | -8/Garrison | Identified exit to Factory
1253 | -8/Garrison | Entered Factory
1253 | -7/Factory | Evolved 2 slots: Utility x2
1609 | -7/Factory | Discovered new exit (range 6)
1613 | -7/Factory | Identified exit to Lower Caves
1613 | -7/Factory | Entered Lower Caves
2358 | -7/Lower Caves | Build established: Scavenger-Mutant
2468 | -7/Lower Caves | Discovered new exit (range 4)
2470 | -7/Lower Caves | Identified exit to Lower Caves
2471 | -7/Lower Caves | Entered another Lower Caves area
2474 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
2497 | -7/Lower Caves | Core integrity fell below 50%
2537 | -7/Lower Caves | Core integrity fell below 20%
2548 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe
Last Messages
---------------
02496_ M-28 Smith unfolds itself.
02496_ Aluminum Leg destroyed.
02497_ Med. Storage Unit destroyed.
02497_ Com. Wheel destroyed.
02498_ Penetrated by Slug.
02502_ G-47 Trooper heat short circuits Aluminum Leg.
02510_ Connecting with WAR.Sys...
>>Open Door
Sealed Heavy Doors opened.
02512_ Acquired Barrage Gun.
02514_ Dropped Mak. Spear.
02515_ Acquired Barrage Gun.
02525_ Carbon-fiber Leg destroyed.
A strange signal echoes through the caves.
02536_ Barrage Gun severed.
02537_ Acquired Barrage Gun.
02540_ Barrage Gun severed.
02542_ Barrage Gun destroyed.
02545_ Arc Projector destroyed.
02545_ Imp. Carbon-fiber Leg destroyed.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 35
Energy Generation 14
Energy Capacity 265
Matter Stores 300
Matter Capacity 300
Sight Range 18
Terrain Scan Density 10
Armor Coverage 375
Evasion (%) 62
Targeting Accuracy 10
Recoil Reduction 2
Offensive Hacking 10
Item Schematics
-----------------
Hvy. Assault Cannon | -8/Materials | Hacked
Lightning Gun | -7/Factory | Hacked
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed AssemblyDimensionalCanceller
Manual? 0
Play Time 00:37:09
Cumulative 132.5 hours
Start 2022.09.22 @ 00:16:47
End 2022.09.22 @ 00:52:13
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 108
Rogue 105
Adventurer 3
Explorer 0
Win Type -
Total 1
Types 1/0/0/0/0/0/0/0/0
Lore% 54
Gallery% 53
Achievement% 48
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 18/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 7209366f-a550-4cf5-89e0-2a900e0fc528