Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.22 @ 00:52:13

Player: DuckBoy

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (48)      240
Value Destroyed (1469)     1469
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (722)                722
              TOTAL SCORE: 5351

 Bonus
-------
High Alert Combat Kills    22
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     147/300
Energy                     51/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (8) ------
    Signal Interpreter
    Targeting Computer
    Hacking Suite
>   --- WEAPON (2) -------
    Great Maul
>   --- INVENTORY (5) ----
    Gravmag System
    Particle Gun

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Gravmag System
           Flight Unit
>          --- UTILITY ----------
           Visual Processing Unit
           Signal Interpreter
           Targeting Computer
           Targeting Computer
  Improved Light Armor Plating
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Gauss Rifle
           Great Maul
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
           Arc Projector
           Arc Projector
           Particle Gun
      Mini Grenade Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Hardlight Generator
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Arc Projector
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Low Low 
Slots Evolved              6    | .   .   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             77   | 5   8   5   12  7   18  12  10  
  Power                    10   | 1   2   .   1   1   4   1   .   
    Engine                 7    | 1   1   .   1   1   3   .   .   
    Core                   3    | .   1   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   3   4   2   5   5   4   
    Treads                 4    | .   .   .   4   .   .   .   .   
    Leg                    8    | .   .   3   .   2   .   .   3   
    Wheel                  7    | 2   .   .   .   .   .   4   1   
    Hover                  4    | .   .   .   .   .   3   1   .   
    Flight                 2    | .   .   .   .   .   2   .   .   
  Utility                  14   | .   3   .   3   .   6   2   .   
    Device                 2    | .   1   .   1   .   .   .   .   
    Storage                2    | .   .   .   .   .   .   2   .   
    Processor              4    | .   2   .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             5    | .   .   .   .   .   5   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   3   2   4   4   3   4   6   
    Energy Gun             8    | 1   .   .   .   3   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   2   2   3   .   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   1   .   1   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 31   | .   1   .   6   8   2   3   11  
  Power                    3    | .   .   .   1   1   .   .   1   
  Propulsion               13   | .   .   .   2   3   1   1   6   
  Utility                  4    | .   .   .   1   .   1   1   1   
  Weapon                   11   | .   1   .   2   4   .   1   3   
  Highest Loss Streak      11   | .   1   .   2   5   2   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   77  75  77  67  69  57  47  
  Engine                   3    | .   6   11  8   5   .   .   .   
  Core                     2    | .   7   .   .   .   .   6   2   
  Treads                   2    | .   .   .   6   10  .   .   .   
  Leg                      3    | .   .   14  10  2   .   .   7   
  Wheel                    5    | .   28  7   .   .   .   7   1   
  Hover                    1    | .   .   .   .   .   1   4   .   
  Flight                   1    | .   .   .   .   .   13  .   .   
  Storage                  1    | .   .   .   .   .   .   3   2   
  Processor                22   | .   3   22  32  36  29  15  15  
  Hackware                 3    | .   .   .   .   .   7   7   7   
  Energy Gun               3    | .   3   .   .   3   5   6   .   
  Ballistic Gun            7    | .   22  20  17  5   1   .   6   
  Launcher                 1    | .   .   .   .   3   4   .   1   
  Piercing Weapon          1    | .   .   .   .   .   .   2   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             21   | 8   13  13  18  9   18  21  18  
  Greatest Support         40   | 26  26  26  40  40  18  32  32  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   5   5   5   10  10  
  Average Capacity         5    | 5   5   5   5   5   5   7   6   
  Most Carried             9    | 1   5   5   5   5   5   9   9   
  Average Carried          4    | .   3   4   3   4   3   5   5   
  Final Capacity           10   | 5   5   5   5   5   5   10  5   
  Final Carried            9    | 1   5   4   4   4   5   9   2   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Fac  Low  Low  
Matter Collected           1377 | 182  204  .    450  116  131  294  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2407 | .    274  .    547  295  178  1062 51   
  Parts                    105  | .    16   .    41   18   8    17   5    
Haulers Intercepted        2    | .    1    .    .    .    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    7    4    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Low Low 
Combat Hostiles Destroyed  40   | .   5   .   14  11  2   6   2   
  Melee                    4    | .   .   .   .   .   1   3   .   
  Guns                     18   | .   4   .   10  4   .   .   .   
  AOE                      18   | .   1   .   4   7   1   3   2   
Classes Destroyed          9    | .   4   .   4   .   1   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   
  Recycler                 3    | .   1   .   1   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  16   | .   3   .   6   3   .   3   1   
  Grunt                    16   | .   2   .   2   8   .   3   1   
  Sentry                   6    | .   .   .   5   .   1   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   3   .   6   5   3   3   2   
  Combat Bots Only         5    | .   3   .   5   5   1   3   2   
Max Kills in Single Turn   3    | .   1   .   2   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   2   1   3   1   
  Melee                    1    | .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Fac  Low  Low  
Damage Taken               3907 | .    211  .    1051 530  430  368  1317 
  Core                     1082 | .    47   .    175  147  79   132  502  
  Absorbed by Shields      185  | .    .    .    160  .    25   .    .    
Core Remaining (%)         80   | 100  81   100  .    41   .    .    .    
Volleys Fired              158  | .    21   .    57   22   4    41   13   
  Largest                  2    | .    2    .    2    2    2    2    2    
  Hottest                  110  | .    60   .    46   75   93   110  56   
Shots Fired                244  | .    41   .    108  24   9    41   21   
  Gun                      224  | .    41   .    104  13   8    40   18   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    4    11   1    1    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  162  | .    31   .    104  6    4    .    17   
  Thermal                  4    | .    .    .    .    .    4    .    .    
  Explosive                20   | .    .    .    4    11   1    1    3    
  Electromagnetic          58   | .    10   .    .    7    .    40   1    
  Robot Hit Streak         32   | .    10   .    32   10   4    23   24   
  Robot Miss Streak        5    | .    5    .    3    1    1    5    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           175  | .    23   .    69   18   12   38   15   
  Core Hits                101  | .    9    .    30   22   5    23   12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    .    .    .    
    Destroy                2    | .    1    .    1    .    .    .    .    
Melee Attacks              26   | .    .    .    .    .    8    17   1    
  Impact                   9    | .    .    .    .    .    8    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 17   | .    .    .    .    .    .    17   .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5216 | .    417  .    1627 921  618  862  771  
  Guns                     2441 | .    295  .    1171 183  111  415  266  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               2031 | .    122  .    456  738  30   209  476  
  Melee                    744  | .    .    .    .    .    477  238  29   
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1833 | .    273  .    1171 72   63   .    254  
  Thermal                  177  | .    48   .    .    30   48   51   .    
  Explosive                1902 | .    74   .    456  708  30   158  476  
  Electromagnetic          560  | .    22   .    .    111  .    415  12   
  Impact                   506  | .    .    .    .    .    477  .    29   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 238  | .    .    .    .    .    .    238  .    
Highest Corruption         1    | .    .    .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    2    12   1    
    Message Errors         3    | .    .    .    .    .    1    2    .    
    Matter Fused           3    | .    .    .    .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            233  | .    .    .    71   6    155  .    1    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               78   | .    .    .    71   6    .    .    1    
  Melee                    155  | .    .    .    .    .    155  .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      225  | .    23   .    39   117  .    36   10   
  Shots                    8    | .    1    .    1    4    .    1    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        200  | .    52   .    10   20   56   200  15   
  Average Temperature      19   | .    24   .    10   9    34   18   4    
  Received Heat Transfer   1208 | .    75   .    306  234  170  126  297  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    
  Impact Corruptions       4    | .    .    .    .    .    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         211  | .    50   .    .    50   111  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    1    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Low Low 
Peak Influence             444  | .   251 105 444 336 319 .   .   
  Initial                  176  | .   .   105 8   161 176 .   .   
  Average                  213  | .   179 67  262 246 227 .   .   
Maximum Alert Level        2    | .   1   .   2   1   1   .   .   
  Low Security (%)         38   | 100 46  100 25  9   47  .   .   
  Level 1                  58   | .   53  .   65  90  52  .   .   
  Level 2                  2    | .   .   .   8   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   2   .   4   .   1   
  Investigation            4    | .   1   .   .   .   3   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac Low Low 
Distress Signals           4    | .   1   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              83   | .   9   1   20  11  17  8   17  
  Peak Tracking Total      12   | .   4   3   7   4   9   4   12  
  Tactical Retreats        5    | .   1   .   1   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Low Low 
Traps Triggered            3    | .   1   1   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Gar Fac Low Low 
Machines Disabled          5    | .   1   .   1   .   3   .   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac Low Low 
Machines Accessed          14   | .   1   1   2   .   8   1   1   
  Terminals                11   | .   1   1   1   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                40   | .   2   4   4   .   28  1   1   
  Successful               15   | .   1   2   2   .   8   1   1   
  Failed                   25   | .   1   2   2   .   20  .   .   
    Catastrophic           2    | .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   27   | .   2   1   3   .   21  .   .   
  Terminals                37   | .   2   4   3   .   28  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Terminal Hacks             10   | .   1   2   1   .   4   1   1   
  Part Schematic           2    | .   .   .   1   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   1   1   
  Terminal Index           2    | .   .   1   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   1   .   .   1   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   4   .   .   
  Terminals                4    | .   .   .   .   .   4   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   1   2   .   8   .   .   
  Full Trace Events        3    | .   .   .   .   .   3   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Gar Fac Low Low 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Gar Fac Low Low 
Total Allies               3    | .   .   .   .   .   1   1   1   
  Largest Group            1    | .   .   .   .   .   .   1   1   
  Highest-Rated Group      140  | .   .   .   .   .   .   12  140 
  Highest-Rated Ally       140  | .   .   .   .   .   .   12  140 
Total Orders               2    | .   .   .   .   .   .   2   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   
  COLLECT                  1    | .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -7  -7  
-------------              Run  | Scr Mat Mat Mat Gar Fac Low Low 
Turns Passed               2547 | 31  257 162 419 383 360 858 77  
Spaces Moved               2205 | 27  190 127 168 232 493 925 43  
  Core                     51   | 3   .   .   .   19  .   .   29  
  Treads                   170  | .   .   .   41  129 .   .   .   
  Legs                     289  | .   .   73  127 84  .   .   5   
  Wheels                   646  | 24  190 54  .   .   .   369 9   
  Hover                    618  | .   .   .   .   .   62  556 .   
  Flight                   431  | .   .   .   .   .   431 .   .   
  Fastest Speed            37   | 50  90  90  120 50  37  56  50  
  Average Speed            82   | 86  90  107 132 137 42  75  72  
  Slowest Speed            190  | 100 90  120 190 160 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   4   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 2   32  20  24  44  14  80  9   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   1   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   
Scrap Searched             3    | .   .   .   .   .   .   3   .   
Spaces Dug                 5    | .   .   .   .   .   1   4   .   
Terrain Destroyed          187  | .   22  .   35  17  59  24  30  
  Melee                    5    | .   .   .   .   .   1   4   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      182  | .   22  .   35  17  58  20  30  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Fac  Low  Low  
Total                      2648 | 32   235  153  252  271  619  1018 68   
  Wait                     126  | .    8    16   14   7    67   14   .    
  Move                     2189 | 26   189  126  167  230  484  924  43   
  Hop                      4    | .    .    .    .    .    4    .    .    
  Pick Up                  20   | 1    5    2    2    3    5    2    .    
  Fast Attach              42   | 5    6    4    5    4    9    6    3    
  Attach                   21   | .    .    1    3    2    7    1    7    
  Detach                   4    | .    .    .    .    .    3    1    .    
  Swap                     14   | .    2    .    4    1    2    5    .    
  Drop                     25   | .    4    4    .    2    12   2    1    
  Fire                     158  | .    21   .    57   22   4    41   13   
  Melee                    26   | .    .    .    .    .    8    17   1    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    14   .    .    
  Rewire                   5    | .    .    .    .    .    .    5    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   32 | -11/Scrapyard  | Entered Materials
  224 | -10/Materials  | Discovered new exit (range 15)
  289 | -10/Materials  | Entered another Materials area
  289 | -9/Materials   | Evolved 2 slots: Utility x2
  321 | -9/Materials   | Build established: Mutant
  448 | -9/Materials   | Discovered new exit (range 3)
  451 | -9/Materials   | Entered another Materials area
  451 | -8/Materials   | Evolved 2 slots: Utility x2
  696 | -8/Materials   | Garrison activated, responded to threat
  868 | -8/Materials   | Identified exit to Garrison
  870 | -8/Materials   | Entered Garrison
  878 | -8/Garrison    | Installed Relay Interface Framework
  902 | -8/Garrison    | Triggered checkpoint
 1086 | -8/Garrison    | Triggered checkpoint
 1118 | -8/Garrison    | Core integrity fell below 50%
 1143 | -8/Garrison    | Lost 5 parts (1p2n2w)
 1236 | -8/Garrison    | Discovered new exit (range 13)
 1249 | -8/Garrison    | Identified exit to Factory
 1253 | -8/Garrison    | Entered Factory
 1253 | -7/Factory     | Evolved 2 slots: Utility x2
 1609 | -7/Factory     | Discovered new exit (range 6)
 1613 | -7/Factory     | Identified exit to Lower Caves
 1613 | -7/Factory     | Entered Lower Caves
 2358 | -7/Lower Caves | Build established: Scavenger-Mutant
 2468 | -7/Lower Caves | Discovered new exit (range 4)
 2470 | -7/Lower Caves | Identified exit to Lower Caves
 2471 | -7/Lower Caves | Entered another Lower Caves area
 2474 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2497 | -7/Lower Caves | Core integrity fell below 50%
 2537 | -7/Lower Caves | Core integrity fell below 20%
 2548 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
02496_ M-28 Smith unfolds itself.
02496_ Aluminum Leg destroyed.
02497_ Med. Storage Unit destroyed.
02497_ Com. Wheel destroyed.
02498_ Penetrated by Slug.
02502_ G-47 Trooper heat short circuits Aluminum Leg.
02510_ Connecting with WAR.Sys...
>>Open Door
Sealed Heavy Doors opened.
02512_ Acquired Barrage Gun.
02514_ Dropped Mak. Spear.
02515_ Acquired Barrage Gun.
02525_ Carbon-fiber Leg destroyed.
A strange signal echoes through the caves.
02536_ Barrage Gun severed.
02537_ Acquired Barrage Gun.
02540_ Barrage Gun severed.
02542_ Barrage Gun destroyed.
02545_ Arc Projector destroyed.
02545_ Imp. Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                62
Targeting Accuracy         10
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Assault Cannon | -8/Materials | Hacked
       Lightning Gun | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyDimensionalCanceller
  Manual?         0
Play Time         00:37:09
  Cumulative      132.5 hours
  Start           2022.09.22 @ 00:16:47
  End             2022.09.22 @ 00:52:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           105
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          53
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7209366f-a550-4cf5-89e0-2a900e0fc528