Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 04:08:30

Player: smrw

Result: Destroyed by as-58071 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (359)      359
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1729

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     223/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (20)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (8) ----
            (None)

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Sensor Array
>       --- WEAPON -----------
        Particle Gun
  Light Assault Rifle
        Rocket Launcher
>       --- INVENTORY --------
  Light Ion Engine
  Light Ion Engine
  Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             23   | 6   .   3   .   14  
  Power                    5    | 1   .   .   .   4   
    Engine                 4    | 1   .   .   .   3   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   2   .   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   .   2   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   
  Utility                  2    | 1   .   1   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   .   .   6   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 14   | .   .   .   .   14  
  Power                    4    | .   .   .   .   4   
  Propulsion               4    | .   .   .   .   4   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      10   | .   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  98  77  90  
  Engine                   12   | .   14  14  11  11  
  Core                     6    | .   .   .   .   9   
  Leg                      19   | .   28  28  22  16  
  Flight                   2    | .   .   .   .   3   
  Device                   7    | .   .   12  11  7   
  Storage                  11   | .   14  14  11  11  
  Energy Gun               6    | .   .   .   .   9   
  Ballistic Gun            18   | .   28  28  22  14  
  Launcher                 4    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 13  13  14  14  22  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  5    | 1   .   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             5    | 2   4   5   4   5   
  Average Carried          3    | .   2   3   4   3   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            4    | 1   4   4   4   .   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 34% | Mutant
 14% | Scavenger-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Jun Mat Min Mat Min 
Matter Collected           507  | 254 43  89  .   121 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            357  | .   103 95  .   159 
  Parts                    29   | .   8   5   .   16  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Combat Hostiles Destroyed  12   | .   2   2   .   8   
  Guns                     11   | .   2   2   .   7   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          3    | .   3   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  5    | .   1   .   .   4   
  Grunt                    7    | .   1   2   .   4   
Best Kill Streak           4    | .   2   2   .   4   
  Combat Bots Only         4    | .   1   2   .   4   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  
Damage Taken               1580 | .    92   130  14   1344 
  Core                     458  | .    18   40   .    400  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  .    76   .    .    
Volleys Fired              45   | .    19   5    .    21   
  Largest                  3    | .    2    2    .    3    
  Hottest                  120  | .    40   40   .    120  
Shots Fired                103  | .    38   10   .    55   
  Gun                      95   | .    38   10   .    47   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    .    .    6    
  Special                  2    | .    .    .    .    2    
  Kinetic                  87   | .    38   10   .    39   
  Thermal                  10   | .    .    .    .    10   
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    7    8    .    5    
  Robot Miss Streak        5    | .    4    1    .    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           61   | .    23   8    .    30   
  Core Hits                26   | .    8    5    .    13   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         3    | .    1    .    .    2    
    Burn                   1    | .    .    .    .    1    
    Destroy                2    | .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           922  | .    257  94   .    571  
  Guns                     599  | .    257  94   .    248  
  Cannons                  .    | .    .    .    .    .    
  Explosions               297  | .    .    .    .    297  
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    .    .    2    
  Kinetic                  571  | .    257  94   .    220  
  Thermal                  52   | .    .    .    .    52   
  Explosive                297  | .    .    .    .    297  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    19   
  Average Corruption       13   | .    .    .    .    13   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  10   | .    .    .    .    10   
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    3    
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   2    | .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        459  | .    6    19   .    459  
  Average Temperature      118  | .    6    13   .    131  
  Received Heat Transfer   523  | .    12   75   9    427  
  Effects                  1    | .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         198  | .    .    .    .    198  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Peak Influence             198  | .   99  88  48  198 
  Initial                  38   | .   .   38  33  18  
  Average                  74   | .   35  84  38  87  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | .   6   2   1   19  
  Peak Tracking Total      11   | .   2   2   3   11  
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   .   .   1   
  Triggered                1    | .   .   .   .   1   
Most Traps Carried         1    | .   .   1   1   1   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   1   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Min 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Jun Mat Min Mat Min 
Turns Passed               1332 | 71  189 155 23  894 
Spaces Moved               730  | 55  111 112 20  432 
  Core                     29   | 15  .   .   .   14  
  Treads                   .    | .   .   .   .   .   
  Legs                     628  | 40  111 112 20  345 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   73   | .   .   .   .   73  
  Fastest Speed            50   | 50  120 120 120 100 
  Average Speed            150  | 106 120 120 120 173 
  Slowest Speed            360  | 120 120 190 120 360 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       26   | 5   29  24  3   73  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          22   | .   .   .   .   22  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      21   | .   .   .   .   21  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Total                      877  | 67  132 124 19  535 
  Wait                     49   | .   .   .   .   49  
  Move                     726  | 54  110 111 19  432 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 7   3   3   .   9   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   23   | 6   .   3   .   14  
  Detach                   2    | .   .   .   .   2   
  Swap                     .    | .   .   .   .   .   
  Drop                     7    | .   .   2   .   5   
  Fire                     45   | .   19  5   .   21  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     1    | .   .   .   .   1   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 16)
   72 | -11/Junkyard  | Entered Materials
  243 | -10/Materials | Discovered new exit (range 16)
  261 | -10/Materials | Entered Mines
  309 | -10/Mines     | Build established: Mutant
  316 | -10/Mines     | Learned Materials trap positions
  353 | -10/Mines     | Found a hidden stash of uninstalled traps
  407 | -10/Mines     | Discovered new exit (range 7)
  416 | -10/Mines     | Entered Materials
  416 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  416 | -9/Materials  | Discovered new exit (range 7)
  417 | -9/Materials  | Loaded intel: 12 trap records
  439 | -9/Materials  | Entered Mines
  458 | -9/Mines      | Met a Derelict bent on vengeance
  552 | -9/Mines      | Learned 2 Materials zone layouts
  586 | -9/Mines      | Learned location of 1 exit from Materials
  594 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  723 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  909 | -9/Mines      | Build established: Scavenger-Mutant
 1075 | -9/Mines      | Crushed by falling debris
 1075 | -9/Mines      | System corruption reached 10%
 1106 | -9/Mines      | Lost 4 parts (1p1n1u1w)
 1274 | -9/Mines      | Assembled infested the area
 1279 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1305 | -9/Mines      | Core integrity fell below 50%
 1315 | -9/Mines      | Core integrity fell below 20%
 1333 | -9/Mines      | Destroyed by as-58071 with Assembled Rifle

 Last Messages 
---------------
  been tracking a group of Assembled to figure out where they're coming
  from, and they're closing on this area, come on!"
Flight Unit destroyed. <x2>
X>=S Y&36FO2ZBE1RIQ3D4YW4NWO
Flight Unit destroyed.
System corrupted by crushing effect (+1).
Knocked back. <x2>
Particle Gun destroyed.
Lgt. Assault Rifle destroyed.
Lgt. Ion Engine destroyed.
Lgt. Nuclear Core destroyed.
Knocked back.
DDP<IPX3, ZI J&XFOJEOWAIF
Knocked back.
Mining Laser destroyed.
System corrupted by crushing effect (+5).
Knocked back.
Lgt. Assault Rifle destroyed.
Lgt. Ion Engine destroyed.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????# #??#### #???# #???#  #### |
| ???????????????????????# ####    ##### #???#   ### |
| ???????????????????????#               #???#    ## |
| ??????????????????????##      ##########???#    ## |
| ??????????????????????#      ##????????????##  ### |
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| ???????????????????????#  ##??????????????????#### |
| ???????????????????????#  #??????????????????##    |
| ???????????????????????#  #??????????????????#     |
| ???????????????????????#  #?####????????????#    # |
| ??????????????????###??#% ###  ##?????????#     #? |
| ?????????????????##   ##k ##    #????????#     #?? |
| ????????????????##       u#     #######??#    #??? |
| ????????????????#                ##########  #???? |
| ????????????????#                        ####????? |
| ????????????????#                        #???????? |
| ????????????????##                #####  #???????? |
| ?????????????????######           #####  #???????? |
| ???????????????????????#         ##???#  #???????? |
| ???????????????????????          #????#  #???????? |
| ???????????????????????#       # #????#  #???????? |
| ?????????????????###?###!     ## #????#  #???????? |
| ?????????????????#  ##  |! ##### #????#  #???????? |
| ?????????????????#       =##???# #????#  ######### |
| ?????????????????#       @#????# #????#            |
| ?????????????????##     a ##???? #????#  ######### |
| ??????#####???????##   aa  ##??? #????#  #???????? |
| ?????##   ##???????## a     ##?? #??###  ###?????? |
| ????##     ##??????## """ aa ##? #??#      #?????? |
| ????#       ##????##  """aa   #? ???#      #?????? |
| ????#        ##???#   """ a   #?#???#      #?????? |
| #  ##         ##??#   a   a  ##?????#      #?????? |
| #              #??#          #??????#      #?????? |
| #              #??#### ##   ##??????#      #?????? |
| ##########     ######" ######???????#   = *#?????? |
| ?????????##            #????????????#   *  #?????? |
| ??????????##           #????????????########?????? |
| ???????????##    #######?????????????????????????? |
| ????????????##  ##???????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothPulseRedistributor
  Manual?         0
Play Time         00:19:47
  Cumulative      7.0 hours
  Start           2023.03.16 @ 03:50:09
  End             2023.03.16 @ 04:08:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b997123b-75f5-453e-a294-1a4167358612