Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.24 @ 13:43:13 Player: TravelDemon Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (46) 230 Value Destroyed (1663) 1663 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 9033 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Reaction Control System Mapping Drone Bay (0/3) HERF Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Sensor Array Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] [Rating: 38] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Terrain Scan Processor Device Advanced Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . . . . . . . Utility 9 | . . . 2 2 . . . . 1 2 . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . Parts Attached 71 | 6 7 7 14 2 11 9 . . 2 3 2 1 6 . 1 . . Power 5 | 1 . . 2 . 1 . . . . 1 . . . . . . . Engine 4 | 1 . . 1 . 1 . . . . 1 . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 20 | 2 2 3 2 1 4 1 . . 1 1 . . 3 . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg 13 | 2 2 3 2 1 . . . . . . . . 3 . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . . Flight 6 | . . . . . 4 1 . . 1 . . . . . . . . Utility 31 | 1 1 . 7 1 4 8 . . 1 1 2 1 3 . 1 . . Device 12 | . . . 1 1 1 3 . . . . 2 1 3 . . . . Storage 2 | 1 . . . . . 1 . . . . . . . . . . . Processor 7 | . . . . . 2 3 . . . 1 . . . . 1 . . Hackware 2 | . . . 1 . . . . . 1 . . . . . . . . Protection 8 | . 1 . 5 . 1 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 15 | 2 4 4 3 . 2 . . . . . . . . . . . . Energy Gun 5 | 1 3 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 1 1 3 3 . 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . 1 1 . . . . . . . . . . . . . . . Parts Lost 34 | . . . 5 1 16 . . . . 8 . . . 2 . . 2 Power 3 | . . . 1 . 1 . . . . 1 . . . . . . . Propulsion 11 | . . . 1 1 4 . . . . 5 . . . . . . . Utility 15 | . . . 3 . 6 . . . . 2 . . . 2 . . 2 Weapon 5 | . . . . . 5 . . . . . . . . . . . . Highest Loss Streak 12 | . . . 2 1 12 . . . . 6 . . . 1 . . 2 Average Slot Usage (%) 70 | . 95 92 91 91 85 70 74 69 66 50 28 34 36 30 19 21 17 Engine 4 | . 14 11 5 . . 7 7 7 6 3 . . . . . . . Core 1 | . . . 2 7 6 . . . . . . . . . . . . Leg 13 | . 28 28 26 22 16 . . . . . . . 4 3 . . . Flight 6 | . . . . . 4 23 23 23 26 14 . . . . . . . Device 5 | . . . 5 7 10 9 7 7 6 3 4 10 10 6 . . . Storage 4 | . 14 11 9 7 2 1 . . . . . . . . . . . Processor 10 | . . . . . 3 20 23 23 20 19 23 23 21 20 19 21 17 Hackware 1 | . . . 3 . . . . . . 3 . . . . . . . Protection 9 | . 10 11 11 23 21 7 13 7 6 3 . . . . . . . Energy Gun 1 | . 14 10 . . . . . . . . . . . . . . . Ballistic Gun 11 | . 13 20 26 23 19 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 40 | 11 18 23 40 35 35 22 22 14 14 14 3 2 14 13 . . . Greatest Support 51 | 20 20 51 51 49 42 17 17 17 22 22 3 3 25 25 3 3 3 Greatest Overweight (x) 6 | 3 1 6 . 1 1 1 1 . . . . . 4 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | . 4 6 6 5 5 4 4 4 3 4 4 4 4 4 4 4 4 Average Carried 4 | . 1 5 5 5 4 3 4 4 3 3 3 3 3 4 4 4 4 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | . 3 6 6 5 4 4 4 4 3 4 3 3 4 4 4 4 4 Class Distribution -------------------- 44% | Mutant 19% | Tank 19% | Scavenger-Mutant 6% | Gunner 6% | Scavenger-Sprinter 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Matter Collected 1672 | 157 168 71 806 48 166 113 30 . . 10 33 . . 22 38 . 10 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1801 | . 209 71 1123 95 273 . . . . 30 . . . . . . . Parts 111 | . 13 4 69 4 15 . . . . 6 . . . . . . . Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . . Parts Field Recycled 14 | . . . 14 . . . . . . . . . . . . . . Retrieved Matter 65 | . . . 65 . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . 1 . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Combat Hostiles Destroyed 36 | . 5 . 21 2 8 . . . . . . . . . . . . Guns 36 | . 5 . 21 2 8 . . . . . . . . . . . . Classes Destroyed 9 | . 1 2 5 . . . . . . 1 . . . . . . . Worker 3 | . . . 3 . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . 1 . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . Operator 3 | . . . 3 . . . . . . . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . . . . . . . Swarmer 10 | . . . 4 . 6 . . . . . . . . . . . . Grunt 19 | . 5 . 11 2 1 . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . Sentry 6 | . . . 5 . 1 . . . . . . . . . . . . Best Kill Streak 4 | . 2 1 4 2 4 . . . . 1 . . . . . . . Combat Bots Only 4 | . 2 . 3 2 4 . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 1 2 1 2 . . . . 1 . . . . . . . Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Damage Taken 6237 | . 269 . 1527 161 1651 260 18 33 . 643 323 . 123 585 . 85 559 Core 2446 | . 63 . 120 . 354 56 . 12 . 351 323 . 79 500 . 85 503 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 74 100 78 . . . . 39 100 . . 32 . . . . . Volleys Fired 135 | . 24 7 71 4 29 . . . . . . . . . . . . Largest 3 | . 2 3 3 3 3 . . . . . . . . . . . . Hottest 110 | . 70 110 69 69 69 . . . . . . . . . . . . Shots Fired 343 | . 48 21 211 11 52 . . . . . . . . . . . . Gun 343 | . 48 21 211 11 52 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 317 | . 24 19 211 11 52 . . . . . . . . . . . . Thermal 25 | . 24 1 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 1 | . . 1 . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 6 5 10 2 4 . . . . . . . . . . . . Robot Miss Streak 5 | . 4 2 5 2 5 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 3 . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 208 | . 27 11 135 6 29 . . . . . . . . . . . . Core Hits 94 | . 12 2 53 4 16 . . . . 4 . . . 3 . . . Critical Hits 1 | . 1 . . . . . . . . . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3090 | . 358 176 1966 120 447 . . . . 18 . . . 5 . . . Guns 3060 | . 358 176 1966 120 440 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 30 | . . . . . 7 . . . . 18 . . . 5 . . . Kinetic 2848 | . 158 164 1966 120 440 . . . . . . . . . . . . Thermal 212 | . 200 12 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . 6 6 6 . 5 5 10 7 Average Corruption 4 | . . . . . . . . . . 2 6 6 . 5 5 5 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . 1 10 1 . 1 . . 3 Message Errors 4 | . . . . . . . . . . 1 1 . . 1 . . 1 Matter Fused 3 | . . . . . . . . . . . 3 . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . 2 . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . 3 . . . . . . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . 3 . . . . 8 . . . 1 . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 9 | . . . . . 1 . . . . 5 . . . 3 . . . Targets Rammed 9 | . . . . . 1 . . . . 5 . . . 3 . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 162 48 399 111 99 14 . 6 . . . . . . . . 69 Average Temperature 90 | . 79 22 110 61 38 6 . 6 . . . . . . . . 42 Received Heat Transfer 1473 | . 150 . 702 81 213 84 9 18 . 27 108 . . 63 . . 18 Effects 3 | . . . 3 . . . . . . . . . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 629 | . 592 37 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Peak Influence 350 | . 165 98 350 147 232 93 . . 23 56 . . 8 . . . . Average Influence 109 | . 73 86 179 112 160 54 . . 16 16 . . 3 . . . . Maximum Alert Level 1 | . . . 1 . 1 . . . . . . . . . . . . Low Security (%) 73 | 100 100 100 41 100 58 100 . . 100 100 . . 100 . . . . Level 1 26 | . . . 58 . 41 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 2 1 1 1 . 2 . . . 1 . . 1 . . . . Investigation 1 | . 1 . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 . . . . Reinforcement 7 | . 1 1 1 1 . 2 . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Distress Signals 5 | . 2 . 3 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 115 | . 10 1 36 6 12 10 2 1 . 9 8 . . 12 2 1 5 Peak Tracking Total 12 | . 5 1 5 5 7 4 2 1 . 9 5 . 1 12 4 1 5 Tactical Retreats 11 | . . . 3 . 1 1 1 . . 1 2 . . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Traps Triggered 6 | . 1 . . . 3 . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Machines Disabled 1 | . . . . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Machines Accessed 15 | . . . 4 3 . 2 . . 1 3 1 1 . . . . . Terminals 6 | . . . 3 1 . 1 . . . 1 . . . . . . . Fabricators 3 | . . . . 1 . 1 . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 1 . . . . . . . Total Hacks 24 | . . . 8 5 . 4 . . 2 3 1 1 . . . . . Successful 19 | . . . 7 3 . 4 . . 2 1 1 1 . . . . . Failed 5 | . . . 1 2 . . . . . 2 . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 4 | . . . 2 . . 1 . . . 1 . . . . . . . Terminals 8 | . . . 4 1 . 2 . . . 1 . . . . . . . Fabricators 5 | . . . . 2 . 2 . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . 2 1 . . . . . . . Terminal Hacks 8 | . . . 3 1 . 2 . . . . 1 1 . . . . . Record 2 | . . . 1 . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . 2 . . . . . . . . . . . Load Schematic 2 | . . . . 1 . 1 . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . 2 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . 1 1 . . . . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . Hacking Detections 8 | . . . 3 3 . . . . . 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Matter 124 | . . . . . . 124 . . . . . . . . . . . Time 62 | . . . . . . 62 . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . . . Machine Destruction 4 | . . . . . 4 . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . . . Drone Launches 3 | . . . . . . . . . . . . 3 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Turns Passed 4735 | 47 209 226 1382 194 350 463 386 23 105 301 261 55 310 245 24 54 100 Spaces Moved 5012 | 37 93 140 767 141 196 791 485 68 233 618 509 53 253 284 41 108 195 Core 1334 | 21 . 1 . . 6 . . . . 149 509 53 95 156 41 108 195 Treads . | . . . . . . . . . . . . . . . . . . Legs 1590 | 16 93 139 767 141 148 . . . . . . . 158 128 . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 35 | . . . . . . . . . . 35 . . . . . . . Flight 2053 | . . . . . 42 791 485 68 233 434 . . . . . . . Fastest Speed 31 | 50 120 120 126 123 34 34 34 34 31 31 50 50 50 50 50 50 50 Average Speed 75 | 104 126 127 128 126 113 54 79 34 31 37 50 50 103 81 50 50 50 Slowest Speed 350 | 200 150 350 130 155 150 114 114 34 31 60 50 50 250 120 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . 5 . . 3 4 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 31 17 56 5 30 20 69 20 9 18 63 9 5 53 6 20 33 Regions Visited 17 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . . . . . . . 1 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Total 5633 | 42 138 172 1005 147 275 820 485 67 261 684 516 80 297 297 43 107 197 Wait 354 | . 5 9 132 1 21 18 . . 30 61 . 26 38 9 2 . 2 Move 4972 | 36 92 139 766 140 194 781 484 67 226 610 508 52 252 283 40 107 195 Hop 11 | . . . . . . 4 . . 3 4 . . . . . . . Pick Up 22 | . 2 4 9 . 3 1 . . . . 2 1 . . . . . Fast Attach 57 | 6 4 7 10 1 8 9 . . 1 3 1 . 6 . 1 . . Attach 11 | . 3 . 1 1 3 . . . 1 . 1 1 . . . . . Detach 14 | . 6 . 2 . 1 2 . . . 1 1 . 1 . . . . Swap 3 | . . . 3 . . . . . . . . . . . . . . Drop 31 | . 2 6 11 . . 5 1 . . 1 3 . . 2 . . . Fire 135 | . 24 7 71 4 29 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ram 8 | . . . . . 1 . . . . 4 . . . 3 . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 11) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 465 | -9/Materials | Discovered new exit (range 15) 483 | -9/Materials | Entered another Materials area 483 | -8/Materials | Evolved 2 slots: Utility x2 602 | -8/Materials | Build established: Tank 1765 | -8/Materials | Build established: Mutant 1814 | -8/Materials | Discovered new exit (range 16) 1865 | -8/Materials | Entered Factory 1865 | -7/Factory | Evolved 2 slots: Utility x2 2049 | -7/Factory | Identified exit to Garrison 2059 | -7/Factory | Entered Garrison 2066 | -7/Garrison | Installed Relay Interface Framework 2144 | -7/Garrison | Triggered checkpoint 2204 | -7/Garrison | Lost 4 parts (1n1u2w) 2230 | -7/Garrison | Garrison Relay disabled 2342 | -7/Garrison | Triggered checkpoint 2353 | -7/Garrison | Triggered checkpoint 2396 | -7/Garrison | Core integrity fell below 50% 2405 | -7/Garrison | Discovered new exit (range 10) 2409 | -7/Garrison | Entered Factory 2418 | -7/Factory | Lost 12 parts (1p3n5u3w) 2485 | -7/Factory | Fabricated Terrain Scan Processor? 2662 | -7/Factory | Build established: Scavenger-Mutant 2864 | -7/Factory | Discovered new exit (range 5) 2872 | -7/Factory | Entered Lower Caves 2873 | -7/Lower Caves | Encountered a Warlord checkpoint 3253 | -7/Lower Caves | Discovered new exit (range 14) 3258 | -7/Lower Caves | Entered another Lower Caves area 3279 | -7/Lower Caves | Discovered new exit (range 6) 3281 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3281 | -7/Lower Caves | Entered Factory 3281 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3382 | -6/Factory | Discovered new exit (range 4) 3386 | -6/Factory | Entered another Factory area 3386 | -5/Factory | Evolved 2 slots: Utility x2 3617 | -5/Factory | Lost 6 parts (4n2u) 3684 | -5/Factory | Discovered new exit (range 5) 3687 | -5/Factory | Entered Upper Caves 3688 | -5/Upper Caves | Learned Factory emergency access door positions 3865 | -5/Upper Caves | Build established: Mutant 3905 | -5/Upper Caves | Core integrity fell below 50% 3941 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3943 | -5/Upper Caves | Discovered new exit (range 11) 3948 | -5/Upper Caves | Entered another Upper Caves area 3999 | -5/Upper Caves | Discovered new exit (range 7) 4003 | -5/Upper Caves | Entered Factory 4003 | -4/Factory | Accompanied by 3 allies 4003 | -4/Factory | Evolved 2 slots: Utility x2 4047 | -4/Factory | Discovered new exit (range 5) 4313 | -4/Factory | Entered Upper Caves 4488 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4532 | -4/Upper Caves | Core integrity fell below 50% 4552 | -4/Upper Caves | Discovered new exit (range 11) 4558 | -4/Upper Caves | Entered another Upper Caves area 4558 | -4/Upper Caves | Discovered new exit (range 2) 4573 | -4/Upper Caves | Encountered a Warlord checkpoint 4582 | -4/Upper Caves | Entered Warlord 4599 | -4/Warlord | System corruption reached 10% 4605 | -4/Warlord | System corruption cleaned by Quarantine Array 4608 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 4608 | -4/Warlord | Attacked by Warlord forces 4613 | -4/Warlord | Spotted 3A-VBH(B) 4613 | -4/Warlord | Spotted TC-TQ2(B) 4630 | -4/Warlord | Discovered new exit (range 14) 4636 | -4/Warlord | Entered Proximity Caves 4700 | -3/Proximity Caves | Spotted B-86 Titan 4710 | -3/Proximity Caves | Core integrity fell below 20% 4736 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 04639_ :DVTGL [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? ##???????????????? | | ?????????????????????????? ????????????????? | | ????????????????###??????? ?????????????????? | | ????????????????# #####?? ?????????????????? | | ????????????????# ## m ??????????????????? | | ?????????????????# g #??????????????????? | | ?????????????????# g ##?????????????????? | | ???????? 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| | """" #???## ### ##?????? | | ## " #???# ## #??????? | | ### "" "" #???### ## ## ##?????? | | ##?# """ "#?????## ## ### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 525 Evasion (%) 63 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Terrain Scan Processor | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Terrain Scan Processor | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Dynamic Key Leap Before You Look Challenges ------------ None Game ------ Seed AdvancedBeamMultirail Manual? 0 Play Time 00:59:14 Cumulative 25.5 hours Start 2020.04.24 @ 12:36:43 End 2020.04.24 @ 13:43:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 43 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d69ea55e-3bc8-4c81-9df7-41cc9247922a