Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 15:06:38 Player: Petvaria Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (184) 920 Value Destroyed (5375) 5375 Prototype IDs (31) 620 Alien Tech Used (2) 400 Bonus (3724) 3724 TOTAL SCORE: 19339 Bonus ------- High Alert Combat Kills 638 Follower Combat Kills 208 Awakened Behemoth Slayer 1000 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Friendly Fire -22 Cogmind --------- Core Integrity 0/1300 Matter 255/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Reactor Medium Storage Unit Long-range Sensor Array Graphene Brace CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor > --- PROPULSION ------- Biometal Medium Treads Improved VTOL Module Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Advanced Datajack Chainsword > --- INVENTORY -------- Field Propulsion Drive Impulse Thruster Advanced Transmission Jammer Graphene Brace Authchip [Propulsion] Dimensional Node Initializer HERF Cannon Smartbomb Launcher CR-A16's Behemoth Slayer [Rating: 132] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 . . . 4 . . . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 1 . . . 1 . . . . . . . . . . . 1 . . . . . Utility 8 | . . 1 1 . . . 3 . . . . . . 1 . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 162 | 6 3 37 33 19 2 4 3 1 7 . . . . 18 . . 1 1 17 . . 2 1 7 Power 19 | 1 1 4 4 1 1 . . . . . . . . 1 . . . . 4 . . 1 . 1 Engine 5 | 1 1 2 . 1 . . . . . . . . . . . . . . . . . . . . Core 10 | . . 2 4 . 1 . . . . . . . . . . . . . 3 . . . . . Reactor 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 Propulsion 54 | 2 . 14 16 9 . 3 . . . . . . . 4 . . 1 . . . . . 1 4 Treads 36 | 2 . 13 11 8 . . . . . . . . . . . . . . . . . . 1 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . 1 2 . . 3 . . . . . . . 4 . . 1 . . . . . . 3 Utility 57 | 1 1 13 8 4 1 1 3 1 4 . . . . 9 . . . . 8 . . 1 . 2 Device 11 | . . . 1 . . . 1 . 3 . . . . 2 . . . . 4 . . . . . Storage 5 | 1 1 2 . . . . . . . . . . . 1 . . . . . . . . . . Processor 4 | . . 1 . . . 1 . 1 1 . . . . . . . . . . . . . . . Hackware 15 | . . . 1 . 1 . 2 . . . . . . 4 . . . . 4 . . 1 . 2 Protection 22 | . . 10 6 4 . . . . . . . . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 1 6 5 5 . . . . 3 . . . . 4 . . . 1 5 . . . . . Energy Gun 8 | . . 1 3 4 . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 10 | 2 1 4 2 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon 4 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 3 | . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . Special Melee Weapon 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Unidentified Prototypes 14 | . . 2 2 3 . . . . . . . . . 2 . . . . 1 . . 3 . 1 Parts Lost 67 | . 1 8 19 3 . . . . . . . . 1 4 . . . 1 11 . . . . 19 Power 11 | . . 2 3 1 . . . . . . . . . . . . . 1 3 . . . . 1 Propulsion 23 | . . 4 7 1 . . . . . . . . . . . . . . 1 . . . . 10 Utility 21 | . . 2 4 1 . . . . . . . . . 2 . . . . 6 . . . . 6 Weapon 12 | . 1 . 5 . . . . . . . . . 1 2 . . . . 1 . . . . 2 Highest Loss Streak 10 | . 1 2 10 2 . . . . . . . . 1 2 . . . 1 5 . . . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 2 7 12 14 14 15 10 8 9 9 10 10 10 10 9 8 8 9 9 9 8 9 9 9 7 Power 1 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . Propulsion 3 | 1 2 2 3 5 9 5 4 5 5 5 5 4 4 3 3 3 3 3 1 2 2 2 2 1 Utility 4 | . . 5 6 5 5 3 1 2 3 4 4 4 4 4 3 3 3 3 4 4 4 4 4 2 Weapon 2 | 1 2 3 3 2 . . . . . . . . 1 1 1 1 1 1 1 2 2 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . 1 10 1 5 . 2 . . 2 . . 1 . 4 . . . . 2 . . . . 5 Power 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Propulsion 12 | . 1 2 1 2 . . . . 1 . . 1 . 3 . . . . . . . . . 1 Utility 7 | . . 2 . . . 1 . . 1 . . . . . . . . . 1 . . . . 2 Weapon 11 | . . 6 . 3 . . . . . . . . . . . . . . 1 . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 84 98 90 97 100 80 84 86 98 100 100 100 99 89 88 88 92 92 94 100 100 99 98 66 Engine 3 | . 13 6 . 4 . . . . . . . . . . . . 4 4 . . . . . . Core 5 | . . 4 7 4 8 9 6 6 6 6 6 6 6 1 . . . . 8 10 10 7 5 2 Treads 20 | . 27 32 30 33 36 1 . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . 34 33 33 33 33 33 33 33 29 29 29 29 29 30 31 31 31 29 18 Device 4 | . . . 2 9 9 9 11 13 6 6 6 6 6 5 11 11 11 11 8 10 10 9 10 5 Storage 8 | . 14 11 9 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 2 Processor 4 | . . . . . . 7 6 6 12 13 13 13 13 11 11 11 11 11 10 10 10 10 10 7 Hackware 6 | . . . 3 . 3 9 18 20 20 20 20 20 20 14 11 11 11 11 17 21 21 21 21 17 Protection 9 | . . 20 15 15 14 . . . . . . . . 4 5 5 5 4 2 . . . . . Energy Gun 3 | . . 4 6 17 9 . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 27 17 11 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 . . . . . . Peak Build Rating 132 | 6 7 16 33 31 30 39 51 50 62 60 60 60 60 93 87 88 94 94 118 122 119 123 127 132 Average Rating 40 | 4 6 14 26 29 28 34 47 49 58 60 60 60 59 76 87 87 90 90 104 118 119 120 122 89 On Entrance 63 | . 6 7 15 31 30 30 35 49 50 60 60 60 60 57 87 87 88 91 88 117 119 119 123 123 Avg Prop Armor Cover (%) 16 | . . 15 15 21 . . . . . . . . . . . . . . . . . . . . Naked Turns 28 | . . . . . . . . . . . . . . . . . . . . . . . . 28 Heaviest Build 59 | 11 18 37 59 46 46 39 25 19 25 23 23 23 23 30 26 26 28 30 36 29 29 36 36 36 Greatest Support 80 | 40 40 60 80 80 80 80 25 25 25 25 25 25 25 30 30 30 30 30 49 49 37 37 49 39 Greatest Overweight (x) 13 | . . . 13 2 . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 6 9 13 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 Most Carried 15 | 5 10 15 15 15 15 15 9 10 10 10 10 10 10 10 8 9 9 10 10 10 10 10 10 10 Average Carried 11 | 3 7 12 14 14 15 10 8 9 9 10 10 10 10 9 8 8 9 9 9 9 10 10 9 7 Final Capacity 15 | 8 10 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 4 9 15 15 15 15 10 9 10 10 10 10 10 10 8 8 9 9 10 9 10 10 10 10 5 Class Distribution -------------------- 45% | Scavenger-Mutant 27% | Hacker-Scout 13% | Mutant 5% | Commander-Mutant 4% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Commander-Sprinter | -8/Scraptown Commander-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 4378 | 153 332 1117 1387 265 39 119 . . 107 67 . 16 . 81 127 . . 45 278 106 . 40 99 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7948 | . 452 2195 2938 1286 94 . . . 67 . . . . 226 . . . 57 248 103 . 232 50 . Parts 411 | . 25 120 148 63 3 . . . 8 . . . . 10 . . . 4 22 6 . . 2 . Haulers Intercepted 15 | . 2 6 2 5 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . 1 4 5 . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . . . . . . . 3 . 6 . . 1 . Prevented 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 122 | . 8 29 49 18 . . . . 1 . . . . 1 . . . 1 11 1 . . 3 . Melee 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Guns 101 | . 8 29 46 18 . . . . . . . . . . . . . . . . . . . . AOE 13 | . . . 1 . . . . . . . . . . . . . . . 9 . . . 3 . Classes Destroyed 15 | . 3 6 4 . . . . . 1 . . . . 1 . . . . . . . . . . Worker 13 | . . 7 3 2 . . . . . . . . . . . . . . 1 . . . . . Builder 7 | . . 3 2 1 . . . . 1 . . . . . . . . . . . . . . . Hauler 15 | . 2 6 2 5 . . . . . . . . . . . . . . . . . . . . Recycler 15 | . . 5 7 1 1 . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . 1 4 1 . . . . . . . . . . . . . . . . . . . . . Swarmer 29 | . . 6 9 2 . . . . . . . . . . . . . . 9 . . . 3 . Grunt 55 | . 8 15 26 6 . . . . . . . . . . . . . . . . . . . . Brawler 6 | . . . 4 2 . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 24 | . . 8 7 9 . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Behemoth 4 | . . . . . . . . . . . . . . 1 . . . . 2 1 . . . . Best Kill Streak 10 | . 4 4 10 4 1 . . . 1 . . . . 1 . . . 1 6 1 . . 3 . Combat Bots Only 6 | . 4 3 6 4 . . . . 1 . . . . 1 . . . 1 6 1 . . 3 . Max Kills in Single Turn 4 | . 1 2 4 2 1 . . . 1 . . . . 1 . . . 1 4 1 . . 2 . Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . . . . . . . . . . . . . . 4 . . . 2 . Melee 1 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Hostile Shots Fired 997 | . 44 187 306 84 1 . . . 8 . . . 4 49 . . 3 15 106 3 . . 8 179 Missed 330 | . 11 37 65 16 . . . . 2 . . . 1 31 . . 2 8 63 2 . . 6 86 Hits 667 | . 33 150 241 68 1 . . . 6 . . . 3 18 . . 1 7 43 1 . . 2 93 Melee 10 | . . . 7 3 . . . . . . . . . . . . . . . . . . . . Projectile 657 | . 33 150 234 65 1 . . . 6 . . . 3 18 . . 1 7 43 1 . . 2 93 AOE 7 | . . . . . . . . . . . . . 2 1 . . . . 4 . . . . . Critical Strikes 19 | . . 4 7 1 . . . . . . . . . 1 . . . . 1 . . . . 5 Damage Taken 11574 | . 430 2027 3646 1110 14 . . . 90 . . . 147 514 . . 19 143 1384 . . . 45 2005 Core 2589 | . 127 191 348 14 . . . . 61 . . . 46 59 . . . 21 395 . . . 27 1300 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 237 | . . . . . . . . . . . . . . 30 . . 12 25 170 . . . . . Regen/Repaired (Parts) 778 | . . 280 413 . . . . . 23 . . . . . . . 6 . 56 . . . . . Core Remaining (%) 67 | 100 49 52 . . . 34 . . . . . . 87 . . . . 92 . . . . 58 . Volleys Fired 512 | . 50 178 204 59 6 . 4 . . . . . . 4 . . . . 5 . . . 2 . Largest 2 | . 2 2 2 2 2 . 1 . . . . . . 1 . . . . 1 . . . 1 . Hottest 130 | . 40 75 110 110 130 . 75 . . . . . . 7 . . . . 46 . . . 46 . Shots Fired 995 | . 100 355 400 114 11 . 4 . . . . . . 4 . . . . 5 . . . 2 . Gun 967 | . 100 354 394 113 6 . . . . . . . . . . . . . . . . . . . Cannon 17 | . . 1 6 1 5 . 4 . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . . . . . . . 4 . . . 2 . Special 5 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . . Kinetic 648 | . 100 269 279 . . . . . . . . . . . . . . . . . . . . . Thermal 336 | . . 86 121 114 11 . 4 . . . . . . . . . . . . . . . . . Explosive 6 | . . . . . . . . . . . . . . . . . . . 4 . . . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | . 11 19 30 30 3 . . . . . . . . 6 . . . . 7 . . . . . Robot Miss Streak 4 | . 2 4 4 2 2 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 15 | . 1 4 4 6 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 721 | . 64 251 284 83 7 . . . 3 . . . . 10 . . . 2 13 1 . 3 . . Core Hits 299 | . 26 87 119 39 1 . . . 2 . . . . 3 . . . 1 10 . . 3 7 1 Critical Kills 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 23 | . . 14 6 2 . . . . . . . . . . . . . . 1 . . . . . Burn 20 | . . 13 5 2 . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 207 | . . . . . . . . . 62 . . 1 8 64 1 . . 4 40 5 4 3 3 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 56 | . . . . . . . . . . . . . . . . . . . 30 4 4 3 3 12 Piercing 145 | . . . . . . . . . 62 . . 1 8 64 1 . . 4 4 1 . . . . Sneak Attacks 8 | . . . . . . . . . 1 . . . . 1 . . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13059 | . 667 3406 5118 1630 202 . . . 183 . . . . 224 . . . 92 997 . . 248 273 19 Guns 10355 | . 666 3406 4576 1630 77 . . . . . . . . . . . . . . . . . . . Cannons 125 | . . . . . 125 . . . . . . . . . . . . . . . . . . . Explosions 1639 | . . . 539 . . . . . . . . . . . . . . . 827 . . . 273 . Melee 913 | . . . . . . . . . 183 . . . . 224 . . . 92 166 . . 248 . . Ramming 27 | . 1 . 3 . . . . . . . . . . . . . . . 4 . . . . 19 Kinetic 6298 | . 666 2601 3031 . . . . . . . . . . . . . . . . . . . . . Thermal 4721 | . . 805 2084 1630 202 . . . . . . . . . . . . . . . . . . . Explosive 1100 | . . . . . . . . . . . . . . . . . . . 827 . . . 273 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 414 | . . . . . . . . . . . . . . . . . . . 166 . . 248 . . Piercing 499 | . . . . . . . . . 183 . . . . 224 . . . 92 . . . . . . Highest Corruption 6 | . . . 4 6 6 . . 5 6 6 6 6 . . . . . 2 2 2 2 2 2 1 Average Corruption 4 | . . . 3 5 6 . . 5 5 6 6 6 . . . . . 1 1 2 2 2 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 123 | . . . 28 22 33 . . 1 16 1 2 . . . . . . . 11 5 1 1 2 . Message Errors 33 | . . . 9 6 7 . . . 5 . . . . . . . . . 3 1 1 1 . . Matter Fused 30 | . . . 6 3 9 . . . 5 1 1 . . . . . . . 3 1 . . 1 . Heat Flow Errors 15 | . . . 3 2 3 . . . 3 . 1 . . . . . . . 2 1 . . . . Energy Discharges 14 | . . . 2 6 3 . . 1 . . . . . . . . . . 1 1 . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 12 | . . . 2 1 3 . . . 3 . . . . . . . . . 1 1 . . 1 . Data Loss (major) 6 | . . . 2 . 4 . . . . . . . . . . . . . . . . . . . Misfires 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 7 | . . . 2 3 2 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 315 | . . . 242 . . . . . . . . . . . . . . . 73 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 315 | . . . 242 . . . . . . . . . . . . . . . 73 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . . . . . . . . . . . . . . . . 49 . . . . 9 Shots 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Rammed 11 | . 1 1 2 . . . . . . . . . . . . . . . 1 . . . . 6 Targets Rammed 11 | . 1 1 2 . . . . . . . . . . . . . . . 1 . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 552 | . 30 204 552 229 271 . 3 . 144 . 240 . . 305 . . 4 . 253 145 113 30 67 26 Average Temperature 69 | . 10 49 106 81 126 . 3 . 65 . 122 . . 119 . . 4 . 46 57 40 15 67 13 Received Heat Transfer 4047 | . 243 882 1755 450 . . . . 9 . . . . 413 . . 9 . 90 . . . 9 187 Effects 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . Shutdowns 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Longest Duration 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . 5 2 7 . . . . . . . . . . . . . . . . . . . . Heat Transferred 10636 | . . 3330 3717 3256 333 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Maximum Alert Level 3 | . . 1 3 2 1 . . . . . . . . 1 . . . . 3 . . . . 2 Low Security (%) 61 | 100 100 63 41 . 73 . 100 100 100 . . . . 95 . . . . 30 . . . . . Level 1 17 | . . 36 13 7 26 . . . . . . . . 4 . . . . 18 . . . . . Level 2 11 | . . . 14 92 . . . . . . . . . . . . . . 8 . . . . 100 Level 3 8 | . . . 30 . . . . . . . . . . . . . . . 42 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1022 | . 95 373 1022 699 279 . 6 . 67 . . . . 274 . . . . 965 . . . . 633 Initial 633 | . . 9 146 428 258 . . . . . . . . 31 . . . . 187 . . . . 633 Average 225 | . 14 184 392 505 102 . . . 15 . . . . 64 . . . . 496 . . . . 553 Influence Increases 7764 | . 256 1031 1673 819 118 . 6 . 322 . . . 60 632 . . . 120 1778 45 . . 70 834 Destroy 0b10 Robot/C 2580 | . 160 580 980 420 60 . . . 40 . . . . 20 . . . 20 220 20 . . 60 . Destroy 0b10 Robot/NC 325 | . 15 140 85 65 5 . . . 5 . . . . 5 . . . . 5 . . . . . Destroy Leader 728 | . 36 210 226 156 . . . . 20 . . . . 10 . . . 10 40 10 . . 10 . Allied During Kill 185 | . . . . 141 44 . . . . . . . . . . . . . . . . . . . Successful Hack 214 | . 30 6 3 5 9 . 6 . 24 . . . . 78 . . . . 53 . . . . . Disable Machine 165 | . . 45 45 30 . . . . 15 . . . . . . . . . 30 . . . . . Anti-Garrison Action 150 | . . . 150 . . . . . . . . . . . . . . . . . . . . . Destroy Structure 372 | . . 5 34 2 . . . . 53 . . . . 114 . . . . 140 . . . . 24 Advance Influence 750 | . . . . . . . . . . . . . . . . . . . 150 . . . . 600 Partial Spotted 180 | . . 15 15 . . . . . 30 . . . . 60 . . . . 45 . . . . 15 Lose Combat Pursuer 2115 | . 15 30 135 . . . . . 135 . . . 60 345 . . . 90 1095 15 . . . 195 Influence Decreases 7327 | . 232 708 1006 1170 781 . 6 . 278 44 . . 10 534 116 32 . 60 1484 252 109 38 20 447 Entered New Map 1545 | . . 15 201 586 405 . . . . 17 . . . 19 56 7 . . 23 132 29 38 . 17 Time Decay 3672 | . 222 613 615 404 336 . 6 . 216 27 . . 10 365 60 25 . 50 363 120 80 . 20 140 Search Patrol Dispatched 400 | . . . . . . . . . . . . . . 100 . . . . 200 . . . . 100 Lost Part 658 | . 10 80 190 30 . . . . . . . . . 40 . . . 10 108 . . . . 190 Lost Ally 152 | . . . . . 40 . . . 62 . . . . 10 . . . . 40 . . . . . Purge Threat 900 | . . . . 150 . . . . . . . . . . . . . . 750 . . . . . Squads Dispatched 66 | . 1 6 12 5 . . . . 11 . . . . 11 . . . . 17 . . . . 3 Investigation 33 | . 1 2 1 . . . . . 7 . . . . 9 . . . . 12 . . . . 1 Extermination 8 | . . . . . . . . . 3 . . . . 2 . . . . 3 . . . . . Reinforcement 13 | . . 4 3 1 . . . . 1 . . . . . . . . . 2 . . . . 2 Assault 6 | . . . 3 3 . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . 5 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 26 | . . 1 5 3 . . . . 2 . . . 9 . . . . . 6 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 383 | . 14 65 84 27 3 . . 6 20 . . . 5 33 . . 6 10 74 2 . . 8 26 Peak Tracking Total 26 | . 2 4 10 5 2 . . 6 7 . . . 6 10 . . 6 4 26 1 . . 6 11 Tactical Retreats 45 | . 1 2 7 . . . . . 4 . . . 1 9 . . . 1 16 1 . . . 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 12 | . 1 2 1 . . . 1 . 1 . . . . 1 . . . . 4 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 13 | . . 3 4 2 . . . . 1 . . . . . . . . . 2 1 . . . . Max in Single Turn 3 | . . 1 3 1 . . . . 1 . . . . . . . . . 2 1 . . . . Garrison Access 9 | . . . 1 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 113 | . 6 9 11 7 5 1 1 . 18 . . 1 . 22 . . 2 . 22 1 . 4 . 3 Terminals 51 | . 6 6 7 5 5 . . . 4 . . . . 8 . . . . 8 . . . . 2 Fabricators 7 | . . . . . . . . . 1 . . . . 5 . . . . 1 . . . . . Repair Stations 9 | . . 2 2 1 . . . . 2 . . . . . . . . . 2 . . . . . Recycling Units 22 | . . . 1 . . . . . 7 . . . . 6 . . . . 8 . . . . . Scanalyzers 6 | . . 1 1 . . . 1 . 2 . . . . 1 . . . . . . . . . . Garrison Access 9 | . . . . 1 . . . . 2 . . . . 2 . . . . 3 . . . . 1 Total Hacks 283 | . 18 24 24 17 12 1 2 . 43 . . 4 . 52 . . 2 . 59 1 . 16 . 8 Successful 180 | . 9 14 14 4 5 1 2 . 32 . . 4 . 39 . . 2 . 34 1 . 16 . 3 Failed 103 | . 9 10 10 13 7 . . . 11 . . . . 13 . . . . 25 . . . . 5 Catastrophic 4 | . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 167 | . 19 10 16 14 12 . . . 21 . . . . 34 . . . . 37 . . . . 4 Terminals 149 | . 18 12 16 15 12 . . . 18 . . . . 18 . . . . 34 . . . . 6 Fabricators 29 | . . . . . . . . . 2 . . . . 23 . . . . 4 . . . . . Repair Stations 26 | . . 11 4 1 . . . . 7 . . . . . . . . . 3 . . . . . Recycling Units 29 | . . . 2 . . . . . 7 . . . . 8 . . . . 12 . . . . . Scanalyzers 12 | . . 1 2 . . . 2 . 6 . . . . 1 . . . . . . . . . . Garrison Access 14 | . . . . 1 . . . . 3 . . . . 2 . . . . 6 . . . . 2 Terminal Hacks 49 | . . 1 . 1 1 1 . . 7 . . 4 . 5 . . 2 . 9 1 . 16 . 1 Record 5 | . . . . . . . . . . . . . . . . . . . . 1 . 4 . . Part Schematic 9 | . . . . . . . . . 1 . . 4 . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Open Door 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 7 | . . . . 1 1 . . . . . . . . . . . . . 5 . . . . . Locate Traps 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Recall Investigation 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . Recall Extermination 4 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . Hauler Manifests 3 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . 1 . . . . 11 . . . . 2 . . . . . Network Status 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Load Schematic 7 | . . . . . . . . . . . . . . 6 . . . . 1 . . . . . Build 5 | . . . . . . . . . 1 . . . . 4 . . . . . . . . . . Repair Station Hacks 16 | . . 7 4 . . . . . 4 . . . . . . . . . 1 . . . . . Scan Component 9 | . . 4 2 . . . . . 3 . . . . . . . . . . . . . . . Repair 6 | . . 3 2 . . . . . 1 . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 1 1 . . . 2 . 6 . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Retrieve Study 4 | . . 1 1 . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . 1 . . . . 2 . . . . 2 . . . . 3 . . . . 1 Seal Access 8 | . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 Coupler Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 81 | . 9 5 8 2 4 . . . 12 . . . . 21 . . . . 19 . . . . 1 Terminals 48 | . 9 5 8 2 4 . . . 4 . . . . 7 . . . . 8 . . . . 1 Assimilate 5 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 Botnet 24 | . 3 . 2 2 4 . . . 2 . . . . 5 . . . . 6 . . . . . Operators 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Skim 17 | . 5 5 6 . . . . . 1 . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . 1 . . . . 8 . . . . 1 . . . . . Prioritize 5 | . . . . . . . . . 1 . . . . 4 . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Recompile 4 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Patch 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Recycling Units 21 | . . . . . . . . . 7 . . . . 6 . . . . 8 . . . . . Fedlink 21 | . . . . . . . . . 7 . . . . 6 . . . . 8 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 4 8 9 6 3 . . . 9 . . . . 12 . . . . 12 . . . . 3 Full Trace Events 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 3 . . 19 . . . . . . . . . 4 . . Parts Built 7 | . . . . . . . . . 2 . . . . 5 . . . . . . . . . . Authchips 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Time 309 | . . . . . . . . . 58 . . . . 251 . . . . . . . . . . Total Part Build Rating 51 | . . . . . . . . . 14 . . . . 37 . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . 3 2 . . . . . 1 . . . . . . . . . . . . . . . Time 240 | . . 121 76 . . . . . 43 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . 3 3 3 3 3 1 1 Autooverrided 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 18 | . . . . 12 . 1 . . . . . . . 1 . . . . 4 . . . . . Largest Group 11 | . . . . 11 11 10 10 3 6 . . . . 1 . . . . 3 . . . . . Highest-Rated Group 232 | . . . . 219 219 232 232 61 131 . . . . 26 . . . . 93 . . . . . Highest-Rated Ally 49 | . . . . 31 31 45 45 31 45 . . . . 26 . . . . 49 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 95 | . . . . 42 20 . . 3 26 . . . . . . . . . 4 . . . . . Total Damage 1180 | . . . . 507 286 . . 20 343 . . . . . . . . . 24 . . . . . Kills 11 | . . . . 7 3 . . . 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Active Infowar (turns) 5253 | . . . . . . . 97 39 980 60 76 210 387 944 126 169 155 239 879 258 170 56 151 257 Optics 5098 | . . . . . . . . . 961 60 76 210 387 944 126 169 155 239 879 258 170 56 151 257 Sensors 4766 | . . . . . . . . . 823 60 76 210 387 889 126 169 155 239 762 258 170 48 151 243 Traps 189 | . . . . . . . 97 39 53 . . . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 12 | . . . . . . . . . . 1 . . 1 . 1 3 . 2 . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 16313 | 69 1561 4161 2547 978 1076 601 122 39 980 60 76 210 387 944 126 169 155 239 879 258 170 56 151 299 Spaces Moved 19299 | 42 744 1896 996 446 626 1551 228 119 1680 239 303 819 537 2249 271 670 569 499 2485 443 584 171 395 737 Core 90 | 12 . . 5 . . . . . . . . . . . . . . . . . . . . 73 Treads 4241 | 30 744 1896 636 301 626 8 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 500 | . . . 355 145 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14468 | . . . . . . 1543 228 119 1680 239 303 819 537 2249 271 670 569 499 2485 443 584 171 395 664 Fastest Speed 11 | 50 160 160 95 130 160 27 25 25 25 25 25 25 25 25 25 25 25 25 11 11 22 22 11 22 Average Speed 57 | 128 160 160 148 150 160 27 25 25 25 25 25 25 25 25 25 25 25 25 22 21 22 22 21 29 Slowest Speed 700 | 160 160 160 700 160 160 160 25 25 25 25 25 25 25 26 25 25 25 25 25 22 22 22 22 50 Overloaded Moves 36 | . . . . . . . . . . . . . . . . . . . 21 3 . . 12 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . . 10 . . . 1 10 1 . . . 26 . 2 . . 5 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 63 | 4 85 95 67 67 87 89 3 84 42 50 56 86 69 68 45 86 85 63 73 65 71 61 63 22 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 14 | . 1 2 3 . . . . . 1 . . 2 . . . . . 1 . 1 . 3 . . Known Exits Taken 19 | . . 1 1 . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . . 7 . . . 2 . 2 2 . 1 3 . . . 1 1 . 3 . Spaces Dug 172 | . . . 4 . . . . . 53 . . . 8 58 1 . . . 26 3 4 . 3 12 Terrain Destroyed 271 | . . . 35 . . . . . 53 . . . 8 58 1 . . . 75 3 4 . 22 12 Melee 168 | . . . . . . . . . 53 . . . 8 58 1 . . . 26 3 4 . 3 12 Projectile 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . AOE 97 | . . . 29 . . . . . . . . . . . . . . . 49 . . . 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 23221 | 57 1026 2691 1661 644 688 1729 289 127 2105 238 302 821 771 2509 325 670 579 604 2737 594 616 182 458 798 Wait 2721 | . 216 503 367 76 54 154 48 4 358 . . . 228 164 55 . 9 95 165 144 31 . 30 20 Move 19169 | 41 743 1895 995 445 625 1550 228 118 1659 238 302 818 534 2228 268 669 568 498 2435 442 579 170 394 727 Hop 53 | . . . . . . . . . 10 . . . 1 10 1 . . . 24 . 2 . . 5 Pick Up 145 | 10 10 34 24 10 . 5 3 3 3 . . 1 . 8 . 1 . 2 20 1 . . 7 3 Fast Attach 54 | . . 2 10 10 1 1 . . 5 . . . . 8 . . . . 4 . . 5 3 5 Attach 97 | 6 4 14 20 4 . 5 5 . . . . . . 6 . . . 2 21 . . . 5 5 Detach 17 | . . 1 1 . . 1 1 . . . . . . . . . . 1 5 . . . 4 3 Swap 82 | . . 28 18 11 1 . . 1 2 . . . . 6 . . 2 1 7 2 . 1 . 2 Drop 151 | . 2 35 20 26 1 13 . 1 6 . . 1 . 11 . . . 1 11 . . 3 10 10 Fire 512 | . 50 178 204 59 6 . 4 . . . . . . 4 . . . . 5 . . . 2 . Melee 207 | . . . . . . . . . 62 . . 1 8 64 1 . . 4 40 5 4 3 3 12 Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Low / Ext x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 579 | -10/Materials | Learned location of 2 exits from Mines 602 | -10/Materials | Loaded intel: 1 repair station location 617 | -10/Materials | Loaded intel: 13 trap records 624 | -10/Materials | Learned location of 2 exits from Mines 625 | -10/Materials | Identified exit to Mines 626 | -10/Materials | Learned 2 Storage zone layouts 627 | -10/Materials | Learned location of 2 exits from Subcaves 635 | -10/Materials | Learned location of 1 exit from Recycling 653 | -10/Materials | Learned location of 1 exit from Recycling 1176 | -10/Materials | Discovered new exit (range 4) 1569 | -10/Materials | Core integrity fell below 50% 1631 | -10/Materials | Entered another Materials area 1631 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1632 | -9/Materials | Identified exit to Mines 2321 | -9/Materials | Build established: Scavenger-Mutant 3212 | -9/Materials | Discovered new exit (range 12) 3290 | -9/Materials | Repaired Broken Hvy. Assault Rifle 3318 | -9/Materials | Repaired Lgt. Armor Plating 3897 | -9/Materials | Discovered new exit (range 9) 4128 | -9/Materials | Discovered exit to Mines (range 11) 4335 | -9/Materials | Learned location of Mines (-9) 4453 | -9/Materials | Learned 4 Recycling zone layouts 4472 | -9/Materials | Learned Storage trap positions 4500 | -9/Materials | Identified exit to Materials 4537 | -9/Materials | Learned Recycling recycling unit intel 4726 | -9/Materials | Repaired Imp. Assault Rifle 5792 | -9/Materials | Entered another Materials area 5792 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5793 | -8/Materials | Discovered new exit (range 14) 6468 | -8/Materials | Garrison activated, responded to threat 6541 | -8/Materials | Repaired Hvy. Armor Plating 6636 | -8/Materials | Garrison activated, responded to threat 7178 | -8/Materials | Garrison activated, responded to threat 7343 | -8/Materials | Lost 10 parts (1p3n3u3w) 7568 | -8/Materials | Core integrity fell below 50% 7864 | -8/Materials | Learned 8 Factory zone layouts 7912 | -8/Materials | Learned location of 1 exit from Recycling 7920 | -8/Materials | Learned Factory terminal intel 7921 | -8/Materials | Learned location of 1 exit from Extension 7922 | -8/Materials | Learned 4 Factory zone layouts 7923 | -8/Materials | Identified exit to Storage 7935 | -8/Materials | Learned location of 1 exit from Storage 7958 | -8/Materials | Learned location of Storage (-8) 7966 | -8/Materials | Discovered new exit (range 8) 7991 | -8/Materials | Learned Factory trap positions 8192 | -8/Materials | First assault squad dispatched 8223 | -8/Materials | Repaired Hrd. Medium Armor Plating 8339 | -8/Materials | Entered Storage 8340 | -8/Storage | Identified exit to Factory 8342 | -8/Storage | Loaded intel: 29 trap records 8558 | -8/Storage | Garrison activated, responded to threat 8739 | -8/Storage | First assault squad dispatched 8943 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9242 | -8/Storage | Met a pair of Derelict thieves 9275 | -8/Storage | Used back door to open Recycling access 9275 | -8/Storage | Discovered new exit (range 5) 9281 | -8/Storage | Build established: Commander-Mutant 9317 | -8/Storage | Entered Recycling 9317 | -8/Recycling | Accompanied by 11 allies 9318 | -8/Recycling | Identified exit to Factory 9318 | -8/Recycling | Identified exit to Scraptown 9320 | -8/Recycling | Loaded intel: 6 recycling unit locations 9702 | -8/Recycling | Build established: Scavenger-Mutant 10289 | -8/Recycling | Build established: Commander-Mutant 10343 | -8/Recycling | Scanned before Scraplab entrance 10365 | -8/Recycling | Entered Scraplab 10393 | -8/Recycling | Entered Scraptown 10393 | -8/Scraptown | Accompanied by 9 allies 10393 | -8/Scraptown | System corruption cleaned by C-Scrubber 10463 | -8/Scraptown | Visited Symbiants 10467 | -8/Scraptown | Visited Artisan Demo Area 10474 | -8/Scraptown | Visited Fellowship of the Rings 10478 | -8/Scraptown | Visited Scrapoid Research Area 10527 | -8/Scraptown | Discovered exit to Factory (range 11) 10546 | -8/Scraptown | Visited Comm Corps 10554 | -8/Scraptown | Visited The Evicted 10563 | -8/Scraptown | Visited Junk Repository 10604 | -8/Scraptown | Visited UFD Registry 10604 | -8/Scraptown | Registered with UFD as "Beamglider" 10611 | -8/Scraptown | Visited Chapter 10 10621 | -8/Scraptown | Visited Botcube Research 10632 | -8/Scraptown | Visited Derelict Rescue Squad 10650 | -8/Scraptown | Visited Research Penetration Think Tank 10676 | -8/Scraptown | Visited Science Guys 10683 | -8/Scraptown | Visited Science Testing Area 10692 | -8/Scraptown | Visited Junk Repository 10702 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10703 | -8/Scraptown | Found DCF Scrap (30 items) 10706 | -8/Scraptown | Build established: Commander-Sprinter 10710 | -8/Scraptown | Visited Scrap Suit Storage 10724 | -8/Scraptown | Found Botcube 10753 | -8/Scraptown | Botcube activated 10769 | -8/Scraptown | Botcube completed mutation into wheeled form, armed with 2 guns. 10829 | -8/Scraptown | Discovered exit to Factory (range 5) 10950 | -8/Scraptown | Met Optimus 10950 | -8/Scraptown | Accepted into 0bPrime 10994 | -8/Scraptown | Entered Factory 10994 | -6/Factory | Accompanied by 10 allies 10994 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10995 | -6/Factory | Identified exit to Extension 10995 | -6/Factory | Identified exit to Lower Caves 10996 | -6/Factory | Loaded intel: 127 trap records 10997 | -6/Factory | Loaded intel: 27 terminal locations 11116 | -6/Factory | Sucked down chute 11116 | -6/Factory | Entered Waste 11122 | -6/Waste | Spotted C-40 Crusher 11125 | -6/Waste | Found Prototype Hackware 11129 | -6/Waste | Spotted C-40 Crusher 11130 | -6/Waste | Spotted C-40 Crusher 11131 | -6/Waste | EMP discharged 11131 | -6/Waste | Spotted C-40 Crusher 11148 | -6/Waste | Spotted C-40 Crusher 11149 | -6/Waste | Spotted C-40 Crusher 11151 | -6/Waste | Discovered new exit (range 16) 11155 | -6/Waste | Identified exit to Factory 11155 | -6/Waste | Entered Factory 11180 | -6/Factory | 2 allies followed down the chute 11231 | -6/Factory | Loaded intel: 8 recycling unit locations 11247 | -6/Factory | Fabricated Force Lance (x2) 11299 | -6/Factory | Learned location of Protoforge (-3) 11340 | -6/Factory | 8 allies followed down the chute 11346 | -6/Factory | Discovered new exit (range 5) 11396 | -6/Factory | Discovered exit to Extension (range 22) 11401 | -6/Factory | Identified Exp. System Shield 11598 | -6/Factory | Build established: Hacker-Scout 11630 | -6/Factory | Repaired Broken Lrn. Sensor Array 11714 | -6/Factory | Discovered exit to Lower Caves (range 8) 11979 | -6/Factory | Discovered new exit (range 14) 12019 | -6/Factory | Discovered new exit (range 9) 12135 | -6/Factory | Entered Lower Caves 12173 | -6/Lower Caves | Encountered a Warlord checkpoint 12189 | -6/Lower Caves | Identified exit to Lower Caves 12195 | -6/Lower Caves | Entered another Lower Caves area 12201 | -6/Lower Caves | Encountered a Warlord checkpoint 12218 | -6/Lower Caves | Spotted B-75 Beast 12265 | -6/Lower Caves | Discovered new exit (range 10) 12271 | -6/Lower Caves | Identified exit to Zion 12271 | -6/Lower Caves | Entered Zion 12284 | -6/Zion | Received a hallucinogenic algorithm 12285 | -6/Zion | Discovered new exit (range 9) 12287 | -6/Zion | Identified exit to Proximity Caves 12312 | -6/Zion | System corruption cleaned by Quarantine Array 12327 | -6/Zion | Found CR-A16's Pointy Stick 12443 | -6/Zion | Turned away by Imprinter 12481 | -6/Zion | Entered Proximity Caves 12505 | -5/Proximity Caves | Learned Factory stockpile data 12862 | -5/Proximity Caves | Discovered new exit (range 21) 12867 | -5/Proximity Caves | Identified exit to Factory 12868 | -5/Proximity Caves | Entered Factory 12868 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12984 | -5/Factory | Discovered new exit (range 6) 12985 | -5/Factory | Identified exit to Factory 13137 | -5/Factory | Fabricated Mic. Antimatter Reactor (x2) 13206 | -5/Factory | Fabricated Cld. Field Propulsion Drive (x1) 13315 | -5/Factory | Loaded intel: 8 recycling unit locations 13319 | -5/Factory | Spotted B-75 Beast 13336 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 13339 | -5/Factory | Destroyed B-75 Beast 13476 | -5/Factory | Fabricated Cld. Field Propulsion Drive (x1) 13609 | -5/Factory | Discovered new exit (range 17) 13645 | -5/Factory | Identified exit to Upper Caves 13650 | -5/Factory | Discovered exit to Upper Caves (range 10) 13660 | -5/Factory | Fabricated Cld. Field Propulsion Drive? 13742 | -5/Factory | Discovered exit to Factory (range 6) 13768 | -5/Factory | Search patrols dispatched 13812 | -5/Factory | Entered Upper Caves 13925 | -5/Upper Caves | Identified exit to Upper Caves 13938 | -5/Upper Caves | Entered another Upper Caves area 13946 | -5/Upper Caves | Learned 4 Factory zone layouts 14003 | -5/Upper Caves | Encountered a Warlord checkpoint 14003 | -5/Upper Caves | Learned Factory stockpile data 14099 | -5/Upper Caves | Discovered new exit (range 14) 14102 | -5/Upper Caves | Identified exit to Warlord 14107 | -5/Upper Caves | Entered Warlord 14194 | -5/Warlord | Visited the Vortex Lab 14214 | -5/Warlord | Warlord's base attacked by MAIN.C 14246 | -5/Warlord | Opened side exit 14260 | -5/Warlord | Discovered new exit (range 8) 14261 | -5/Warlord | Identified exit to Proximity Caves 14262 | -5/Warlord | Entered Proximity Caves 14425 | -4/Proximity Caves | Learned location of Quarantine (-3) 14438 | -4/Proximity Caves | Learned Research security intel 14474 | -4/Proximity Caves | Spotter reported a threat 14500 | -4/Proximity Caves | Discovered exit to Factory (range 3) 14501 | -4/Proximity Caves | Entered Factory 14501 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14529 | -4/Factory | Loaded intel: 8 recycling unit locations 14635 | -4/Factory | Discovered new exit (range 7) 14643 | -4/Factory | Spotted B-86 Titan 14654 | -4/Factory | Destroyed B-86 Titan 14684 | -4/Factory | Lost 5 parts (1n3u1w) 14687 | -4/Factory | Discovered new exit (range 22) 14718 | -4/Factory | Discovered new exit (range 5) 14838 | -4/Factory | Discovered new exit (range 8) 14839 | -4/Factory | Identified exit to Research 14919 | -4/Factory | Discovered exit to Research (range 12) 14963 | -4/Factory | Found Prototype Hackware 14963 | -4/Factory | Identified Exp. Hacking Suite 15001 | -4/Factory | Search patrols dispatched 15009 | -4/Factory | Discovered new exit (range 21) 15090 | -4/Factory | Found Exp. System Shield 15164 | -4/Factory | Spotted B-86 Titan 15195 | -4/Factory | Destroyed B-86 Titan 15251 | -4/Factory | Search patrols dispatched 15380 | -4/Factory | Identified exit to Upper Caves 15380 | -4/Factory | Entered Upper Caves 15439 | -4/Upper Caves | Spotted B-86 Titan 15532 | -4/Upper Caves | Destroyed B-86 Titan 15548 | -4/Upper Caves | Found Alien Artifact 15568 | -4/Upper Caves | Identified exit to Upper Caves 15574 | -4/Upper Caves | Encountered a Warlord checkpoint 15638 | -4/Upper Caves | Entered another Upper Caves area 15715 | -4/Upper Caves | Learned Research security intel 15762 | -4/Upper Caves | Discovered new exit (range 6) 15764 | -4/Upper Caves | Identified exit to Zhirov 15808 | -4/Upper Caves | Entered Zhirov 15808 | -4/Zhirov | Discovered new exit (range 3) 15812 | -4/Zhirov | Met Zhirov 15816 | -4/Zhirov | Learned location of Testing (-2) 15816 | -4/Zhirov | Learned location of Command (-1) 15818 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15822 | -4/Zhirov | Found Alien Artifact 15822 | -4/Zhirov | Identified Integrated Dissipator 15822 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15847 | -4/Zhirov | Found Alien Artifact 15847 | -4/Zhirov | Identified Transdimensional Reconstructor 15847 | -4/Zhirov | Warped through subspace 15864 | -4/Zhirov | Identified exit to Proximity Caves 15864 | -4/Zhirov | Entered Proximity Caves 15867 | -3/Proximity Caves | Spotter reported a threat 15867 | -3/Proximity Caves | Spotter reported a threat 15920 | -3/Proximity Caves | Spotter reported a threat 15991 | -3/Proximity Caves | Spotter reported a threat 16011 | -3/Proximity Caves | Discovered exit to Research (range 17) 16015 | -3/Proximity Caves | Entered Research 16015 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 16016 | -3/Research | Identified exit to Armory 16135 | -3/Research | Build established: Wizard-Scout 16212 | -3/Research | Lost 8 parts (5n3u) 16243 | -3/Research | Identified exit to Quarantine 16265 | -3/Research | Search patrols dispatched 16289 | -3/Research | Core integrity fell below 50% 16299 | -3/Research | Lost 9 parts (1p3n3u2w) 16307 | -3/Research | Spotted B-86 Titan 16311 | -3/Research | Core integrity fell below 20% 16314 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- Enh. Optical Array severed. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Slammed into K-01 Serf. Slammed into R-10 Processor. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R006. U-05 Engineer builds a Door. K-01 Serf destroyed. K-01 Serf collects debris. Acquired Impulse Thruster. K-01 Serf collects debris. R-10 Processor collects Med. Matter Pod. K-01 Serf collects debris. R-10 Processor collects Wheel. P-80 Master resets K-01 Serf, system corruption cleaned. K-01 Serf collects debris. Impulse Thruster destroyed. Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? "?? ?????????????????????? | | ?????????????????# """ #???????????????????? | | ???????########### #???????????????????? | | ???????# # #???????????????????? | | ???????# # ###?????????????????? | | ???????# # ?????????????????? | | ???????# #k ??????????????????? | | ???????# " # ??????????????????? | | ???????? " #k """"??? ? ??????????? | | ?????????? #!! """" ??????????? | | ???????????? #!! """" ??????????? | | ##############+###ggg """" =[?????????? | | A u [ ?????????? | | ????????? | | % % ????????? | | @ BB ????????? | | ######+#############+#####BB#####???????????????? | | #???? ?????????? ?????#???????????????????? | | #???? ???????? ] #????????????????????????? | | #??? "??????# #????????????????????????? | | #??? ! ??????# #????????????????????????? | | #?? ""?????# #????????????????????????? | | #?? ?????# #????????????????????????? | | #?# ????# #????????????????????????? | | #?# ????# #????????????????????????? | | #?# ????# #????????????????????????? | | #?#########????# #????????????????????????? | | #??????????????# #????????????????????????? | | #??????????????#########????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???#####???????????????????????????????????????? | | #?? #??????????????????????????????????????? | | #? #??????????????????????????????????????? | | #? #??????????????????????????????????????? | | # [!! #??????????????????????????????????????? | | # [! #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 33 Energy Capacity 345 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 77 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Flight Unit | -6/Factory | Hacked Cld. Field Propulsion Drive | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Scanalyzed KE Penetrator | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Railgun | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Ripper | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Force Lance | x2 | -6/Factory | Preloaded Mic. Antimatter Reactor | x2 | -5/Factory | Preloaded Cld. Field Propulsion Drive | x1 | -5/Factory | Authchip Cld. Field Propulsion Drive | x1 | -5/Factory | Authchip Cld. Field Propulsion Drive | x1 | -5/Factory | Authchip Repaired ---------- Hvy. Assault Rifle | 25% | -9/Materials | Broken Lgt. Armor Plating | 24% | -9/Materials Imp. Assault Rifle | 10% | -9/Materials Hvy. Armor Plating | 26% | -8/Materials Hrd. Medium Armor Plating | 20% | -8/Materials Lrn. Sensor Array | 14% | -6/Factory | Broken Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Hvy. Particle Cannon | -6/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Frankenstein Immobile And Lovin' It The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed WarpStealthDeck Manual? 0 Play Time 03:22:55 Cumulative 319.7 hours Start 2025.10.26 @ 19:16:07 End 2025.10.27 @ 15:06:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 243 Adventurer 0 Explorer 0 Win Type - Total 25 Types 12/1/7/2/1/0/0/1/0/1 Lore% 94 Gallery% 88 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6deaaf94-02b6-45d5-85b1-313e538c6d76