Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.20 @ 21:57:53 Player: Broncho Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1092) 1092 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 2862 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 70/400 Matter 292/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Weapon Shielding Tractor Beam EM Shotgun Small Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Weapon Shielding > --- WEAPON ----------- Small Laser Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Light Armor Plating Small Laser Light Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 41 | . 17 9 14 1 . Power 7 | . 3 1 3 . . Engine 6 | . 3 . 3 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 12 | . 5 4 3 . . Treads 3 | . . . 3 . . Leg 9 | . 5 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 4 1 6 . . Device 3 | . 2 1 . . . Storage 6 | . 2 . 4 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 11 | . 5 3 2 1 . Energy Gun 4 | . 1 2 1 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 6 | . 4 1 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . 1 . . . . System Corruption 10 | . 10 . . . . Parts Lost 15 | . 4 2 . 9 . Power 1 | . . . . 1 . Propulsion 3 | . 1 . . 2 . Utility 2 | . . . . 2 . Weapon 9 | . 3 2 . 4 . Highest Loss Streak 9 | . 2 1 . 9 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 99 99 84 . Engine 9 | . 14 5 6 9 . Core 2 | . . 9 3 . . Treads 4 | . . . 15 17 . Leg 19 | . 27 28 6 . . Device 11 | . 12 14 11 9 . Storage 12 | . 14 14 11 9 . Protection 3 | . . . 10 8 . Energy Gun 11 | . 3 15 22 19 . Ballistic Gun 16 | . 24 12 11 9 . Naked Turns 75 | . . . . 7 68 Heaviest Build 39 | 13 19 20 39 39 . Greatest Support 40 | 20 20 25 40 40 3 Greatest Overweight (x) 5 | . 5 . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 10 10 15 15 5 Average Capacity 9 | . 8 10 10 14 5 Most Carried 15 | . 10 10 15 14 5 Average Carried 8 | . 6 9 9 13 5 Final Capacity 15 | 8 10 10 15 5 5 Final Carried 14 | 6 10 10 14 5 5 Class Distribution -------------------- 52% | Scavenger-Mutant 30% | Scavenger-Tank 17% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Jun Mat Min Mat Min Zio Matter Collected 840 | 200 325 106 194 15 . Remotely . | . . . . . . Salvage Created 1491 | . 669 275 526 21 . Parts 89 | . 43 12 32 2 . Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Combat Hostiles Destroyed 39 | . 17 6 13 3 . Guns 37 | . 17 6 13 1 . AOE 2 | . . . . 2 . Classes Destroyed 7 | . 4 . 3 . . Worker 3 | . 2 . 1 . . Hauler 2 | . 1 . 1 . . Recycler 1 | . . . 1 . . Swarmer 16 | . 6 . 7 3 . Grunt 19 | . 11 6 2 . . Brawler 1 | . . . 1 . . Sentry 3 | . . . 3 . . Best Kill Streak 6 | . 6 3 5 3 . Combat Bots Only 5 | . 5 3 5 3 . Max Kills in Single Turn 2 | . 2 1 1 2 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Damage Taken 2322 | . 846 270 402 804 . Core 525 | . 132 63 8 322 . Absorbed by Shields . | . . . . . . Redirected to Shielding 42 | . . . 42 . . Core Remaining (%) 61 | 100 . 22 . . . Volleys Fired 136 | . 79 20 30 7 . Largest 3 | . 2 2 3 3 . Hottest 128 | . 60 85 128 128 . Shots Fired 292 | . 145 37 90 20 . Gun 291 | . 145 37 90 19 . Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 168 | . 117 15 30 6 . Thermal 92 | . . 19 60 13 . Explosive . | . . . . . . Electromagnetic 32 | . 28 3 . 1 . Robot Hit Streak 17 | . 17 14 17 3 . Robot Miss Streak 4 | . 4 3 3 2 . Penetration Max . | . . . . . . Secondary Targets 6 | . 2 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 188 | . 98 27 56 7 . Core Hits 85 | . 41 15 25 4 . Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 7 | . 4 . 3 . . Burn 2 | . . . 2 . . Destroy 4 | . 3 . 1 . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2269 | . 931 293 797 248 . Guns 2118 | . 931 293 797 97 . Cannons 18 | . . . . 18 . Explosions 133 | . . . . 133 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1060 | . 691 118 222 29 . Thermal 926 | . . 150 575 201 . Explosive . | . . . . . . Electromagnetic 283 | . 240 25 . 18 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 10 10 . . . Average Corruption 10 | . 10 10 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 45 | . 27 18 . . . Message Errors 9 | . 5 4 . . . Matter Fused 8 | . 7 1 . . . Heat Flow Errors 4 | . 2 2 . . . Energy Discharges 7 | . 4 3 . . . Data Loss (minor) 3 | . 2 1 . . . Data Loss (major) 2 | . 1 1 . . . Alerts 6 | . 3 3 . . . Misdirections 1 | . 1 . . . . Weapon Failures 5 | . 2 3 . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . . 17 . Projectiles . | . . . . . . Explosions 17 | . . . . 17 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . . 27 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 247 | . 242 247 108 120 . Average Temperature 58 | . 100 49 38 46 . Received Heat Transfer 564 | . 315 150 99 . . Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 2 1 . Heat Transferred 2231 | . . 371 1549 311 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Peak Influence 328 | . 328 230 288 227 . Initial 81 | . . 69 11 81 . Average 152 | . 162 131 147 196 . Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 67 | . 64 83 64 30 . Level 1 32 | . 35 16 35 69 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 30 11 20 5 . Peak Tracking Total 7 | . 5 4 7 3 . Tactical Retreats 4 | . 3 1 . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Jun Mat Min Mat Min Zio Machines Disabled 5 | . . . . 5 . Max in Single Turn 5 | . . . . 5 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Machines Accessed 7 | . 5 . 2 . . Terminals 5 | . 4 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 16 | . 11 . 5 . . Successful 5 | . 2 . 3 . . Failed 11 | . 9 . 2 . . Catastrophic 5 | . 5 . . . . Database Lockouts . | . . . . . . Manual 8 | . 6 . 2 . . Terminals 12 | . 10 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Jun Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 4 | . . 4 . . . Total Damage 62 | . . 62 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Jun Mat Min Mat Min Zio Turns Passed 1899 | . 813 418 518 82 68 Spaces Moved 1097 | 1 433 268 215 45 135 Core 149 | . 1 . . 13 135 Treads 171 | . . . 139 32 . Legs 777 | 1 432 268 76 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 120 50 50 Average Speed 117 | 120 120 120 146 128 50 Slowest Speed 300 | 120 300 120 240 160 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 1 73 50 23 21 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . 1 . Melee . | . . . . . . Projectile . | . . . . . . AOE 1 | . . . . 1 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Total 1473 | . 598 331 356 53 135 Wait 144 | . 52 24 68 . . Move 1092 | . 432 267 214 44 135 Hop . | . . . . . . Pick Up 21 | . 8 3 10 . . Fast Attach 14 | . 6 . 8 . . Attach 8 | . 2 2 3 1 . Detach 6 | . . . 6 . . Swap 19 | . 9 7 3 . . Drop 33 | . 10 8 14 1 . Fire 136 | . 79 20 30 7 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 75 | -10/Materials | System corruption reached 10% 241 | -10/Materials | Discovered new exit (range 4) 477 | -10/Materials | Discovered new exit (range 6) 704 | -10/Materials | Build established: Scavenger-Mutant 704 | -10/Materials | Identified exit to Mines 757 | -10/Materials | Core integrity fell below 50% 814 | -10/Materials | Entered Mines 849 | -10/Mines | Met a Derelict testing a Signal Generator 1140 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1167 | -10/Mines | Learned Materials emergency access door positions 1217 | -10/Mines | Learned Materials machine intel 1217 | -10/Mines | Discovered new exit (range 10) 1232 | -10/Mines | Entered Materials 1232 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1234 | -9/Materials | Loaded intel: 56 machine locations 1308 | -9/Materials | Identified exit to Mines 1539 | -9/Materials | Build established: Scavenger-Tank 1750 | -9/Materials | Entered Mines 1784 | -9/Mines | Assembled infested the area 1829 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1829 | -9/Mines | Core integrity fell below 50% 1832 | -9/Mines | Core integrity fell below 20% 1832 | -9/Mines | Entered Zion 1855 | -7/Zion | Lost 9 parts (1p2n2u4w) 1900 | -7/Zion | Self-destructed Last Messages --------------- show you to a place where you won't have to worry about staying in one piece!" 01829_ The unstable cave ceiling collapses. 59-9EQ(z) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 01833_ 59-9EQ(z): "It's not far from here, follow me." LP-6YA(c): They said it wasn't possible! Programmers don't even normally operate using the coupler system, but I found a way... Take them, take them all! It's only a matter of time before I make a Relay Coupler [Behemoth] (1000) and we'll never have to travel the caves in fear of those monstrosities again. ... Oh wait, no one knows how to use a coupler. 01865_ System quarantine in progress... 01865_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 01887_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 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"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravEtherialLeg Manual? 0 Play Time 00:22:05 Cumulative 131.7 hours Start 2023.06.20 @ 21:07:04 End 2023.06.20 @ 21:57:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 32 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad295f09-e46f-4636-8fa6-ae5327c73a71