Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.15 @ 14:37:53 Player: Valguris Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (31) 155 Value Destroyed (1077) 1077 Prototype IDs (48) 960 Alien Tech Used (2) 400 Bonus (600) 600 TOTAL SCORE: 9492 Bonus ------- Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 82/300 Energy 72/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Layered Light Armor Plating YOLO Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Fusion Compressor Improved Fusion Compressor Advanced Weight Redist. System Advanced Weight Redist. System Gravity Neutralizing Apparatus Advanced Signal Interpreter Improved Transmission Jammer Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Railgun Railgun Makeshift Hammer > --- INVENTORY -------- Transdimensional Reconstructor YOLO Cannon Mini Grenade Launcher [Rating: 74] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion None Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Advanced Energy Well Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Shotgun Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . . . 4 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 12 | . . . . . 3 2 2 1 . . . . 2 2 Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 86 | 1 1 2 . 5 8 5 20 4 1 2 4 3 14 16 Power 6 | . . . . 2 . . 1 1 . . . 1 1 . Engine 2 | . . . . 1 . . . 1 . . . . . . Core 3 | . . . . 1 . . 1 . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 48 | . 1 1 . 1 6 2 15 3 . 1 4 2 5 7 Device 27 | . . 1 . 1 1 1 10 3 . 1 . 2 4 3 Storage 2 | . . . . . . . . . . . 2 . . . Processor 9 | . 1 . . . 3 1 3 . . . . . . 1 Hackware 5 | . . . . . . . . . . . 1 . 1 3 Protection 5 | . . . . . 2 . 2 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 32 | 1 . 1 . 2 2 3 4 . 1 1 . . 8 9 Energy Gun 1 | . . 1 . . . . . . . . . . . . Energy Cannon 9 | . . . . . . . . . . . . . 1 8 Ballistic Gun 8 | 1 . . . 1 . . . . . 1 . . 5 . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . 2 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 1 1 1 . . 1 . . . . . Slashing Weapon 5 | . . . . . . 2 2 . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 2 1 . . 4 . 2 1 Parts Lost 31 | . . . . 1 2 . . . 1 1 . 7 10 9 Power 3 | . . . . . . . . . . . . 2 1 . Propulsion . | . . . . . . . . . . . . . . . Utility 16 | . . . . 1 . . . . 1 . . 4 3 7 Weapon 12 | . . . . . 2 . . . . 1 . 1 6 2 Highest Loss Streak 6 | . . . . 1 2 . . . 1 1 . 5 6 4 Average Slot Usage (%) 57 | . 23 34 42 58 49 50 73 82 83 76 78 74 49 16 Engine 2 | . . . . 2 9 7 . 5 5 5 5 2 . . Core 3 | . . . . 8 . . 5 5 5 5 5 4 2 . Device 21 | . . 6 14 20 10 14 28 35 35 35 35 32 19 4 Processor 10 | . 9 14 14 . 6 20 16 11 11 11 11 8 5 4 Hackware 1 | . . . . . . . . . . . 1 5 9 5 Protection 4 | . . . . . 4 7 12 11 10 . . . . . Ballistic Gun 5 | . 14 14 14 20 14 . . . . 3 5 4 5 . Launcher 1 | . . . . . . . 2 5 5 5 5 5 . . Impact Weapon 1 | . . . . 5 4 . . . 1 5 5 5 2 . Slashing Weapon 1 | . . . . . . . 4 5 5 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 33 | 2 2 3 3 11 10 10 21 30 33 33 33 33 31 4 Greatest Support 33 | 3 3 3 3 9 9 9 21 33 33 33 33 33 33 15 Greatest Overweight (x) 1 | . . . . 1 1 1 1 . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 3 3 3 2 4 2 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 4 4 4 4 4 3 4 3 4 4 Class Distribution -------------------- 45% | Scout 34% | Mutant 14% | Hacker-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 1073 | 181 . 107 . 136 40 . 310 . 51 75 . 75 65 33 Remotely 90 | . . 35 . 55 . . . . . . . . . . Salvage Created 1045 | . . 157 . 56 91 . 339 . . 34 . 16 89 263 Parts 50 | . . 6 . 2 2 . 15 . . 5 . 3 6 11 Haulers Intercepted 4 | . . . . . 1 . 2 . . . . . . 1 Recyclers Shooed 5 | . . 1 . . . . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 5 . 1 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 24 | . . 3 . 4 1 . 3 . . 4 . 2 2 5 Melee 4 | . . . . . 1 . 3 . . . . . . . Guns 6 | . . 2 . 4 . . . . . . . . . . AOE 14 | . . 1 . . . . . . . 4 . 2 2 5 Classes Destroyed 9 | . . 2 . 2 1 . 1 . . . . . . 3 Worker 1 | . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . 1 Hauler 4 | . . . . . 1 . 2 . . . . . . 1 Recycler 1 | . . 1 . . . . . . . . . . . . Swarmer 12 | . . . . 2 . . . . . 4 . 2 . 4 Grunt 4 | . . 3 . . 1 . . . . . . . . . Sentry 1 | . . . . . . . . . . . . . . 1 Programmer 5 | . . . . . . . 3 . . . . . 2 . Assembled 2 | . . . . 2 . . . . . . . . . . Best Kill Streak 7 | . . 1 . 1 1 . 1 . . 4 . 2 2 7 Combat Bots Only 5 | . . 1 . 1 1 . 1 . . 4 . 2 2 5 Max Kills in Single Turn 2 | . . 1 . 1 1 . 1 . . 1 . 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . . 1 . 1 2 1 Melee 1 | . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 4870 | . 9 . . 237 169 . 225 233 89 193 . 745 1262 1708 Core 1771 | . 9 . . 78 49 . 30 21 20 . . 64 250 1250 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . . . 65 91 100 96 . . . . 89 78 . Volleys Fired 77 | . 1 15 . 25 1 . 1 . . 6 . 4 9 15 Largest 2 | . 1 2 . 2 1 . 1 . . 1 . 1 2 1 Hottest 100 | . 20 65 . 40 30 . 30 . . 30 . 30 100 100 Shots Fired 95 | . 1 16 . 38 1 . 1 . . 6 . 4 13 15 Gun 64 | . 1 16 . 38 . . . . . . . . 9 . Cannon 14 | . . . . . . . . . . . . . 1 13 Launcher 17 | . . . . . 1 . 1 . . 6 . 4 3 2 Special . | . . . . . . . . . . . . . . . Kinetic 63 | . 1 15 . 38 . . . . . . . . 9 . Thermal 14 | . . . . . . . . . . . . . 1 13 Explosive 17 | . . . . . 1 . 1 . . 6 . 4 3 2 Electromagnetic 1 | . . 1 . . . . . . . . . . . . Robot Hit Streak 12 | . 1 6 . 3 . . . . . 3 . 4 12 7 Robot Miss Streak 5 | . . 1 . 5 . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 80 | . 1 13 . 15 9 . 18 . . 1 . 1 16 6 Core Hits 48 | . . 6 . 9 1 . 7 . . 7 . 2 4 12 Critical Hits 3 | . . . . 1 . . . . . . . . 1 1 Critical Kills 1 | . . . . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 1 1 Melee Attacks 112 | . . . . . 12 4 46 5 2 8 . 8 19 8 Impact 46 | . . . . . 12 1 . . . 6 . 8 19 . Slashing 58 | . . . . . . 3 46 5 2 2 . . . . Piercing 8 | . . . . . . . . . . . . . . 8 Sneak Attacks 5 | . . . . . 1 . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5462 | . 11 323 . 159 348 . 994 36 . 374 . 239 850 2128 Guns 555 | . 11 168 . 159 . . . . . . . . 217 . Cannons 794 | . . . . . . . . . . . . . 158 636 Explosions 2536 | . . 155 . . . . 40 . . 374 . 239 263 1465 Melee 1514 | . . . . . 348 . 954 . . . . . 212 . Ramming 63 | . . . . . . . . 36 . . . . . 27 Kinetic 537 | . 11 150 . 159 . . . . . . . . 217 . Thermal 2472 | . . . . . . . . . . . . . 411 2061 Explosive 858 | . . 155 . . . . 40 . . 374 . 239 10 40 Electromagnetic 18 | . . 18 . . . . . . . . . . . . Impact 560 | . . . . . 348 . . . . . . . 212 . Slashing 954 | . . . . . . . 954 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 6 . . . . . 8 3 Average Corruption 4 | . . . . . . . 3 . . . . . 6 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 28 | . . . . . . . 16 . . . . . 8 4 Message Errors 10 | . . . . . . . 6 . . . . . 3 1 Matter Fused 5 | . . . . . . . 4 . . . . . 1 . Heat Flow Errors 2 | . . . . . . . 2 . . . . . . . Energy Discharges 5 | . . . . . . . 2 . . . . . 1 2 Data Loss (minor) 4 | . . . . . . . . . . . . . 3 1 Targeting Errors 2 | . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 930 | . . . . . 84 . 128 . . 13 . 39 156 510 Projectiles 301 | . . . . . . . . . . . . . 108 193 Explosions 395 | . . . . . . . . . . 13 . 39 26 317 Melee 234 | . . . . . 84 . 128 . . . . . 22 . Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 96 | . . . . . . . . 17 . 49 . 17 . 13 Shots 4 | . . . . . . . . . . 1 . 3 . . Rammed 8 | . . . . . . . . 4 . . . . . 4 Targets Rammed 8 | . . . . . . . . 4 . . . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 199 | . . . . 66 . . 199 . . 5 . . 11 3 Average Temperature 43 | . . . . 22 . . 95 . . 5 . . 8 3 Received Heat Transfer 637 | . . . . 100 54 . 18 54 18 . . 105 78 210 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . 2 . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 2130 | . . . . . . . . . . . . . 130 2000 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 502 | . 84 132 . 45 104 125 199 117 . . . . 185 502 Average Influence 104 | . 39 79 . 29 58 77 96 42 . . . . 36 328 Maximum Alert Level 2 | . . . . . . . . . . . . . . 2 Low Security (%) 89 | 100 100 100 . 100 100 100 100 100 . . . . 100 29 Level 1 3 | . . . . . . . . . . . . . . 25 Level 2 6 | . . . . . . . . . . . . . . 45 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 1 . . . . 5 1 . . . 1 2 8 Investigation 3 | . . 1 . . . . 1 1 . . . . . . Extermination 2 | . . . . . . . 2 . . . . . . . Reinforcement 10 | . 1 . . . . . 2 . . . . . 2 5 Assault 1 | . . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 5 | . 1 . . 1 . . . . . . . . 2 1 Communications Jammed 17 | . . . . . . . . . . . . . 17 . Distress Signals 17 | . . . . . . . . . . . . . 17 . Times Spotted 147 | . 10 5 . 9 4 . 18 7 10 4 . 26 17 37 Peak Tracking Total 17 | . 9 2 . 3 3 . 5 5 9 4 . 17 10 9 Tactical Retreats 22 | . . 2 . 3 . . 1 2 . . . 4 2 8 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 7 | . . . . 1 . . 2 . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 11 | . . . . . . . 2 . . . . . 5 4 Max in Single Turn 4 | . . . . . . . 1 . . . . . 4 1 Garrison Access 2 | . . . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . 1 . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 44 | . 3 1 2 1 2 4 12 2 1 1 6 . 4 5 Terminals 18 | . 3 . . . 2 1 5 . . 1 . . 3 3 Fabricators 6 | . . . . . . . 2 2 . . . . 1 1 Repair Stations 2 | . . . . . . 1 1 . . . . . . . Recycling Units 4 | . . . . . . 1 3 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . 1 Total Hacks 114 | . 10 1 2 1 6 8 33 3 1 3 19 . 10 17 Successful 64 | . 5 1 2 1 4 3 12 3 1 2 19 . 4 7 Failed 50 | . 5 . . . 2 5 21 . . 1 . . 6 10 Catastrophic 9 | . . . . . . . 4 . . 1 . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 31 | . 1 . 1 . . 1 11 2 . 2 . . 5 8 Terminals 50 | . 10 . . . 6 1 11 . . 3 . . 6 13 Fabricators 17 | . . . . . . . 7 3 . . . . 4 3 Repair Stations 5 | . . . . . . 2 3 . . . . . . . Recycling Units 8 | . . . . . . 2 6 . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . . . 1 Terminal Hacks 40 | . 4 1 2 1 4 . 2 . 1 2 19 . 1 3 Record 9 | . . . 1 . . . . . . 1 7 . . . Part Schematic 5 | . . . . . . . . . . 1 4 . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . 1 . . . 1 . . . . . 4 . . 1 Open Door 3 | . . 1 . 1 . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 Locate Traps 3 | . . . . . 1 . 1 . . . . . 1 . Patrol Status 1 | . . . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 2 1 . . . . 2 1 Load Schematic 4 | . . . . . . . 1 1 . . . . 1 1 Build 2 | . . . . . . . 1 . . . . . 1 . Repair Station Hacks 4 | . . . . . . 2 2 . . . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . . . Repair 2 | . . . . . . 1 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . 1 Unauthorized Hacks 7 | . 1 . . . . . 1 2 . . . . 1 2 Terminals 5 | . 1 . . . . . 1 . . . . . 1 2 Track 1 | . 1 . . . . . . . . . . . . . Botnet 3 | . . . . . . . 1 . . . . . 1 1 Disrupt 1 | . . . . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . 2 . . . . . . Siphon 1 | . . . . . . . . 1 . . . . . . Overload 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 . . . 2 2 11 1 . 1 . . 4 4 Full Trace Events 1 | . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . 1 4 . . . Parts Built 4 | . . . . . . . 1 . . . . . 3 . Matter 387 | . . . . . . . 285 . . . . . 102 . Time 101 | . . . . . . . 50 . . . . . 51 . Total Part Build Rating 8 | . . . . . . . 5 . . . . . 3 . Parts Repaired 2 | . . . . . . 1 1 . . . . . . . Time 76 | . . . . . . 32 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . 1 . 2 1 . EXPLORE 1 | . . . . . . . . . . . . . 1 . RETURN 3 | . . . . . . . . . . 1 . 2 . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 1 . . . . Drone Launches 4 | . . . . . . . . . . 1 . 3 . . Drone Recoveries 2 | . . . . . . . . . . 1 . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 4194 | 16 55 274 148 300 202 250 907 185 179 473 76 173 498 458 Spaces Moved 5814 | 26 97 424 282 371 258 349 1100 225 345 814 132 268 510 613 Core 5814 | 26 97 424 282 371 258 349 1100 225 345 814 132 268 510 613 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 60 50 54 55 50 50 50 50 50 50 50 Slowest Speed 100 | 50 50 50 50 100 100 100 100 50 50 50 50 50 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 3 28 60 70 60 32 8 32 7 57 92 60 56 22 26 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 6 | . . 1 1 . . . . . 1 . 3 . . . Known Exits Taken 10 | . 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . Scrap Searched 12 | . . 1 . 3 . . . . 2 4 . 2 . . Spaces Dug 136 | . . . . . 12 4 23 5 2 5 . 24 20 41 Terrain Destroyed 446 | . . 36 . . 12 4 30 5 2 47 . 50 78 182 Melee 62 | . . . . . . 4 23 5 2 5 . 6 9 8 Projectile 9 | . . . . . . . . . . . . . 2 7 AOE 375 | . . 36 . . 12 . 7 . . 42 . 44 67 167 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Total 6704 | 27 101 472 290 412 311 402 1330 289 347 866 140 294 714 709 Wait 522 | . . 17 . 4 25 41 144 49 . 36 . 10 158 38 Move 5801 | 25 96 423 281 370 257 348 1099 225 344 813 131 267 509 613 Hop . | . . . . . . . . . . . . . . . Pick Up 29 | 1 3 6 4 2 2 . 4 1 . 1 1 . 1 3 Fast Attach 61 | 1 1 1 . 5 5 3 15 2 1 1 5 2 12 7 Attach 25 | . . 1 . . 2 2 4 2 . 1 . 1 2 10 Detach 27 | . . 1 . 2 3 3 7 . . . . 1 2 8 Swap 2 | . . . . . 1 . 1 . . . . . . . Drop 41 | . . 6 5 4 3 1 9 2 . 2 3 1 2 3 Fire 77 | . 1 15 . 25 1 . 1 . . 6 . 4 9 15 Melee 110 | . . . . . 12 4 46 5 2 6 . 8 19 8 Ram 7 | . . . . . . . . 3 . . . . . 4 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . 2 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 17 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Identified exit to Mines 72 | -10/Materials | Entered Mines 107 | -10/Mines | Identified exit to Materials 111 | -10/Mines | Discovered exit to Materials (range 7) 121 | -10/Mines | Met a Derelict shopkeep closing up shop 170 | -10/Mines | Learned location of Zion (-7) 183 | -10/Mines | Found a hidden stash of uninstalled traps 327 | -10/Mines | Build established: Mutant 344 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 344 | -10/Mines | Discovered new exit (range 5) 346 | -10/Mines | Entered Exiles 364 | -10/Exiles | Met 8R-AWN 372 | -10/Exiles | Met EX-HEX 402 | -10/Exiles | Met EX-BIN 409 | -10/Exiles | Aligned with FarCom system 409 | -10/Exiles | Given EX-Vault access code 421 | -10/Exiles | Opened EX-Vault 425 | -10/Exiles | Found YOLO Cannon 435 | -10/Exiles | Warned to stay clear of 0b10 Research branches 450 | -10/Exiles | Met EX-DEC 490 | -10/Exiles | Discovered new exit (range 10) 494 | -10/Exiles | Left Exiles lab with YOLO Cannon 494 | -10/Exiles | Entered Mines 495 | -9/Mines | Assembled infested the area 500 | -9/Mines | Assisted by a Guerilla fighting off Assembled 530 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 549 | -9/Mines | Learned location of 1 exit from Materials 779 | -9/Mines | Discovered new exit (range 13) 794 | -9/Mines | Entered Materials 794 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 795 | -8/Materials | Identified exit to Factory 958 | -8/Materials | Discovered new exit (range 15) 996 | -8/Materials | Entered Factory 996 | -7/Factory | Evolved 2 slots: Utility x2 1034 | -7/Factory | Repaired Weight Redist. System 1166 | -7/Factory | Discovered new exit (range 7) 1234 | -7/Factory | Identified exit to Factory 1246 | -7/Factory | Entered another Factory area 1246 | -6/Factory | Evolved 2 slots: Utility x2 1575 | -6/Factory | Repaired Broken Weight Redist. System 1864 | -6/Factory | Build established: Scout 1874 | -6/Factory | Spotted B-75 Beast 1970 | -6/Factory | Identified exit to Lower Caves 2067 | -6/Factory | Discovered new exit (range 19) 2139 | -6/Factory | Fabricated Gravity Neutralizing Apparatus? 2153 | -6/Factory | Identified exit to Factory 2153 | -6/Factory | Entered another Factory area 2153 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2328 | -5/Factory | Discovered new exit (range 12) 2334 | -5/Factory | Identified exit to Upper Caves 2338 | -5/Factory | Entered Upper Caves 2479 | -5/Upper Caves | Learned location of Warlord (-4) 2479 | -5/Upper Caves | Discovered new exit (range 18) 2506 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2516 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2517 | -5/Upper Caves | Identified exit to Upper Caves 2517 | -5/Upper Caves | Entered another Upper Caves area 2557 | -5/Upper Caves | Discovered new exit (range 10) 2681 | -5/Upper Caves | Encountered a Warlord checkpoint 2864 | -5/Upper Caves | Discovered new exit (range 9) 2870 | -5/Upper Caves | Identified exit to Zhirov 2895 | -5/Upper Caves | Learned location of 1 exit from Factory 2990 | -5/Upper Caves | Entered Zhirov 2990 | -5/Zhirov | Discovered new exit (range 3) 2991 | -5/Zhirov | Identified exit to Proximity Caves 3000 | -5/Zhirov | Met Zhirov 3009 | -5/Zhirov | Learned location of Quarantine (-2) 3009 | -5/Zhirov | Learned location of Testing (-3) 3009 | -5/Zhirov | Learned location of Command (-1) 3013 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3021 | -5/Zhirov | Found Alien Artifact 3021 | -5/Zhirov | Identified Integrated Reactor 3021 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 3030 | -5/Zhirov | Found Alien Artifact 3066 | -5/Zhirov | Entered Proximity Caves 3141 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 3158 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3211 | -4/Proximity Caves | Spotted B-86 Titan 3227 | -4/Proximity Caves | Discovered new exit (range 18) 3234 | -4/Proximity Caves | Identified exit to Factory 3239 | -4/Proximity Caves | Entered Factory 3239 | -4/Factory | Accompanied by 2 allies 3239 | -4/Factory | Evolved 2 slots: Utility x2 3240 | -4/Factory | Identified exit to Research 3262 | -4/Factory | Lost 5 parts (1p3u1w) 3530 | -4/Factory | Build established: Hacker-Mutant 3531 | -4/Factory | Lost 6 parts (1p2u3w) 3642 | -4/Factory | Fabricated Lgt. Assault Rifle (x3) 3712 | -4/Factory | Lost 3 parts (3w) 3730 | -4/Factory | Found Prototype Slashing Weapon 3730 | -4/Factory | Identified Molecular Scythe 3737 | -4/Factory | Entered Research 3737 | -3/Research | Evolved 2 slots: Utility x2 3769 | -3/Research | Identified Transdimensional Reconstructor 3769 | -3/Research | Warped through subspace 3867 | -3/Research | Garrison activated, responded to threat 3875 | -3/Research | Core integrity fell below 50% 3901 | -3/Research | Lost 4 parts (3u1w) 3916 | -3/Research | Core integrity fell below 20% 3999 | -3/Research | Spotted B-86 Titan 4152 | -3/Research | Build established: Mutant 4195 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04119_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R019. 04120_ System corrupted: Energy discharge (-32). 04120_ Connecting with Garrison Access... >>Seal Access door sealed. 04133_ Slug penetrates Wall. 04139_ System corrupted: Energy discharge (-23). 04154_ System corrupted: Component data lost. 04156_ Dropped Prototype Reactor. 04157_ Acquired Lyr. Light Armor Plating. 04161_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04167_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005. 04185_ Repair Station disabled. 04191_ Reaction Control System destroyed. 04192_ Slug penetrates Wall. 04195_ Penetrated by Slug. 04195_ Slug penetrates Wall. 04195_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#???????? | | ????????????????????????????????????????Y###?????? | | ????????????????????###########???????? ??????? | | ????????????[????#??# =#???????? ??????? | | ????????????[ ??# ## #######? ""???????? | | ???????????? # " # + "????????? | | ??????????? ; " # # ?????????? | | ??????????? ; " # + ???????????? | | ?????????? # #????????????? | | ?????????? ! ; u + #????????????? | | ??????????= ; ; @ k # #????????????? | | ??????????###+######;######;### #####+######## | | ?????????? | | ????????? g h ^ | | ????????? gg | | ?????????]= | | ?????????= h | | ????????? ####+######/#############+# | | ?????????? # # #???????? | | ?????????? ?# # Y #???????? | | ??????????? ??#""" # #???????? | | ??????????? ??#"""" # #???????? | | ??????????? ???#"""" # """ #???????? | | ???????????? ????# """ ! # """ #???????? | | ???????????? ?????# # """ * #???????? | | ????????????? ??????# # #???????? | | ????????????? ??????# ? # #???????? | | ??????????????? ????????????########/#####???????? | | ?????????????????????????????#####?# #???????????? | | ?????????????????????????????# =?# #???????????? | | ?????????????????????????????# # #???????????? | | ?????????????????????????????# # ############# | | ?????????????????????????????# + | | ?????????????????????????????# ############### | | ?????????????????????????????# ???????######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 40 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 30 Armor Coverage 450 Evasion (%) 62 Targeting Accuracy 18 Melee Accuracy 6 Matter Filtering 50 Salvage Targeting 1 Offensive Hacking 24 Defensive Hacking 28 Item Schematics ----------------- Gravity Neutralizing Apparatus | -6/Factory | Scanalyzed Lgt. Assault Rifle | -5/Upper Caves | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Gravity Neutralizing Apparatus | x1 | -6/Factory Lgt. Assault Rifle | x3 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearTrackerRail Manual? 0 Play Time 01:15:57 Cumulative 1222.0 hours Start 2020.06.15 @ 13:22:55 End 2020.06.15 @ 14:37:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 404 Rogue 404 Adventurer 0 Explorer 0 Win Type - Total 256 Types 214/7/14/4/3/2/12 Lore% 99 Gallery% 101 Achievement% 94 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d67a698-cba5-47df-bc93-5c9b2817c7b8