Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 18:38:46 // Winter2022/Polymind

Player: Phosphorus

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (26)       5200
Robots Destroyed (120)     600
Value Destroyed (4810)     4810
Prototype IDs (224)        4480
Alien Tech Used (0)        0
Bonus (29646)              29646
              TOTAL SCORE: 47936

 Bonus
-------
Polymind Skill             13512
Pacifist                   200
High Alert Combat Kills    527
Follower Combat Kills      2133
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2590
Found Hidden Lab           3000
Decrypted A0 Command       3000
Pursued by Intercept       1500
Friendly Fire              -1716

 Cogmind 
---------
Core Integrity             0/1300
Matter                     0/0
Energy                     48/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
               Graviton Reactor
>              --- PROPULSION -------
               Antigrav Array
               Antigrav Array
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Heat Sink
  Experimental Heat Sink
  Experimental Heat Sink
  Experimental Energy Well
      Advanced Gravity Neutralizer
      Advanced Phase Shifter
  Experimental Core Shielding
  Experimental Weapon Shielding
        Medium Regenerative Plating
      Improved Remote Force Field
  Experimental Hacking Suite
  Experimental System Shield
>              --- WEAPON -----------
         Heavy Tesla Rifle
         Heavy Tesla Rifle
         Heavy Tesla Rifle
>              --- INVENTORY --------
                   (None)
[Rating: 167]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Graviton Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Spiked Medium Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              VTOL Module
Utility                    EX Chip 1
  Device                   Experimental Heat Sink
  Storage                  Small Matter Pod
  Processor                Advanced Launcher Guidance Computer
  Hackware                 EX Chip 1
  Protection               Centrium Medium Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Immobilizer
  Energy Cannon            EMDS
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Chain Missile Launcher
  Special Weapon           Experimental Remote Datajack
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   .   .   .   4   .   .   .   .   .   .   .   .   5   .   .   .   1   5   .   .   .   .   .   7   1   14  
  Power                    6    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   2   
  Propulsion               13   | .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   2   .   4   
  Utility                  14   | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   3   1   5   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Highest Loss Streak      5    | .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   1   3   .   .   .   .   .   4   1   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     80   | .   66  100 100 66  73  96  96  96  87  100 100 100 94  .   100 94  89  64  88  88  87  83  83  63  74  71  
  Engine                   2    | .   10  16  16  8   13  3   3   3   1   .   .   .   7   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   .   .   .   8   25  25  25  8   .   25  19  14  4   .   .   1   8   8   4   .   .   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   21  6   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   14  .   .   .   .   .   .   .   .   
  Hover                    6    | .   22  33  33  15  1   3   3   3   1   .   .   .   .   .   .   .   .   .   .   .   4   25  25  15  6   7   
  Flight                   6    | .   .   .   .   2   12  .   .   .   17  50  50  50  17  .   50  27  .   .   11  11  9   .   .   .   .   .   
  Device                   14   | .   10  16  16  6   .   .   .   .   .   .   .   .   15  .   .   9   18  6   33  33  30  16  16  10  22  19  
  Storage                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   11  .   .   .   .   .   .   2   1   
  Processor                11   | .   22  33  33  30  5   15  15  15  8   .   .   .   .   .   .   .   .   1   22  22  20  16  16  15  4   6   
  Hackware                 6    | .   .   .   .   .   25  69  69  69  37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   
  Protection               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   14  3   .   .   1   8   8   6   14  7   
  Energy Gun               2    | .   .   .   .   .   1   3   3   3   1   .   .   .   .   .   .   .   .   .   11  11  9   .   .   .   9   5   
  Ballistic Gun            6    | .   .   .   .   2   12  .   .   .   8   25  25  25  8   .   25  19  14  4   11  11  9   .   .   .   .   5   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   8   4   .   .   
Naked Turns                333  | .   18  .   .   1   1   .   .   .   18  .   .   .   9   135 .   11  .   2   .   .   1   .   .   .   .   137 
Heaviest Build             68   | .   4   4   4   4   21  21  21  21  21  8   8   8   26  8   8   59  59  58  22  22  51  51  51  51  68  68  
  Greatest Support         84   | 3   12  12  12  12  21  21  21  21  21  8   8   8   64  8   8   84  84  84  22  22  52  52  52  52  68  68  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   .   .   .   .   2   2   2   2   2   .   .   .   6   .   .   1   1   1   .   .   1   1   1   1   1   1   
  Average Capacity         .    | .   .   .   .   .   .   2   2   2   1   .   .   .   3   .   .   .   1   .   .   .   .   1   1   1   1   .   
  Most Carried             3    | .   .   .   .   .   1   1   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           2    | .   .   .   .   .   2   2   2   2   .   .   .   .   .   .   .   1   1   .   .   .   1   1   1   1   1   .   
  Final Carried            1    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 26% | Swarmer
 14% | Demolisher
 13% | Behemoth
 11% | Watcher
  8% | Thief
  7% | Worker
  4% | Cogmind
  4% | Zhirov

 Dominant Class 
----------------
    Watcher | -10/Materials
    Watcher | -10/Mines
    Watcher | -9/Materials
    Watcher | -9/Mines
    Swarmer | -9/Exiles
      Thief | -8/Mines
      Thief | -8/Materials
      Thief | -7/Factory
      Thief | -7/Lower Caves
    Swarmer | -7/Lower Caves
    Swarmer | -7/Data Miner
    Swarmer | -6/Proximity Caves
   Recycler | -6/Factory
    Cogmind | -6/Lower Caves
    Swarmer | -6/Lower Caves
    Swarmer | -6/Zion
   Behemoth | -5/Proximity Caves
     Worker | -5/Factory
    Swarmer | -5/Upper Caves
    Swarmer | -5/Upper Caves
    Swarmer | -5/Warlord
 Demolisher | -4/Proximity Caves
 Demolisher | -4/Factory
 Demolisher | -4/Armory
     Zhirov | -4/Lab
     Zhirov | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Matter Collected           2981 | .    .    .    .    5    .    .    .    .    88   .    .    .    .    32   .    24   231  404  98   161  1146 27   464  121  10   170  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3963 | .    .    .    .    .    .    .    399  291  74   .    .    .    .    .    .    .    60   371  169  272  966  32   .    114  109  1106 
  Parts                    252  | .    .    .    .    .    .    7    31   15   8    .    .    .    .    .    .    .    5    18   4    21   49   9    .    15   1    69   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    .    .    11   8    .    .    .    1    .    1    5    .    .    1    .    3    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Combat Hostiles Destroyed  87   | .   .   .   .   .   .   3   12  4   2   .   .   .   .   .   .   .   1   7   .   4   22  8   2   10  1   11  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     54   | .   .   .   .   .   .   3   12  3   2   .   .   .   .   .   .   .   .   5   .   4   20  .   .   .   1   4   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  AOE                      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   2   8   .   .   
Classes Destroyed          20   | .   .   .   .   .   .   1   2   4   1   .   .   .   .   .   .   .   1   2   .   1   4   .   .   2   .   2   
  Worker                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Builder                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   10  
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  14   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   4   .   .   1   5   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    30   | .   .   .   .   .   .   3   6   1   2   .   .   .   .   .   .   .   .   1   .   .   10  .   .   3   .   4   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   5   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   1   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Master Thief             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   .   .   .   .   .   3   6   3   2   .   .   .   .   .   .   .   1   3   .   2   5   5   1   3   1   17  
  Combat Bots Only         6    | .   .   .   .   .   .   3   6   2   2   .   .   .   .   .   .   .   1   3   .   2   5   5   1   3   1   2   
Max Kills in Single Turn   9    | .   .   .   .   .   .   1   2   1   1   .   .   .   .   .   .   .   1   2   1   1   1   2   1   3   1   9   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Hostile Shots Fired        1064  | .    .    .    16   56   4    12   12   43   7    2    9    .    50   49   1    .    56   62   .    .    43   12   20   144  6    460  
  Missed                   424   | .    .    .    7    26   3    8    4    17   4    2    8    .    9    22   1    .    15   15   .    .    32   4    11   56   3    177  
Damage Taken               10265 | .    .    .    86   355  13   59   111  211  45   .    43   .    744  232  .    .    532  1091 .    .    419  166  177  1802 77   4102 
  Core                     3603  | .    .    .    35   245  .    .    43   61   31   .    .    .    433  232  .    .    18   327  .    .    234  .    52   517  70   1305 
  Absorbed by Shields      303   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    303  
  Redirected to Shielding  337   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   7    233  
  Ignored by Resistances   2131  | .    .    .    .    .    .    .    .    72   .    .    .    .    .    .    .    .    299  36   .    .    64   .    .    562  .    1098 
  Regen/Repaired (Parts)   104   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    76   
Core Remaining (%)         64    | 100  .    100  .    .    .    30   92   .    .    .    .    86   .    .    .    .    19   .    .    .    .    43   .    .    44   .    
Volleys Fired              297   | .    .    .    .    .    .    .    .    .    18   1    1    .    .    .    5    2    22   35   8    22   94   8    5    9    2    65   
  Largest                  3     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    3    3    3    1    1    1    1    1    1    3    3    
  Hottest                  210   | .    .    .    .    .    .    .    .    .    23   23   23   .    .    .    23   114  114  114  30   30   160  160  160  160  210  210  
Shots Fired                530   | .    .    .    .    .    .    10   28   24   22   1    1    .    .    .    5    6    66   82   8    22   94   8    5    9    6    133  
  Gun                      431   | .    .    .    .    .    .    10   28   24   22   1    1    .    .    .    5    4    44   51   8    22   92   .    .    .    6    113  
  Cannon                   75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    22   31   .    .    .    .    .    .    .    20   
  Launcher                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    5    9    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  363   | .    .    .    .    .    .    .    .    .    18   1    1    .    .    .    5    6    66   82   8    22   92   .    .    .    .    62   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    5    9    .    .    
  Electromagnetic          143   | .    .    .    .    .    .    10   28   24   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    71   
  Robot Hit Streak         75    | .    .    .    .    .    .    14   16   18   15   .    .    .    .    .    5    .    6    10   14   17   75   13   17   18   14   12   
  Robot Miss Streak        6     | .    .    .    .    .    .    1    2    2    1    1    2    .    .    .    .    .    6    4    1    5    3    2    .    1    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               67    | .    .    .    .    .    .    10   28   24   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           351   | .    .    .    .    .    .    10   26   22   15   .    .    .    .    .    5    .    28   26   8    17   87   7    4    18   3    75   
  Core Hits                246   | .    .    .    .    .    .    7    21   15   9    .    .    .    .    .    1    .    7    16   7    11   49   12   22   23   3    43   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    
  Critical Strikes         24    | .    .    .    .    .    .    2    3    5    .    .    .    .    .    .    .    .    .    2    .    1    2    .    .    3    .    6    
    Destroy                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    2    .    .    .    .    1    
    Corrupt                15    | .    .    .    .    .    .    2    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Melee Attacks              19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16766 | .    .    .    .    .    .    220  748  529  382  .    .    .    .    .    91   .    915  712  383  643  3925 1256 888  2144 82   3848 
  Guns                     9188  | .    .    .    .    .    .    220  748  529  281  .    .    .    .    .    91   .    649  499  383  643  3350 .    .    .    82   1713 
  Cannons                  908   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    266  213  .    .    .    .    .    .    .    429  
  Explosions               6044  | .    .    .    .    .    .    .    .    .    101  .    .    .    .    .    .    .    .    .    .    .    575  1256 888  1572 .    1652 
  Melee                    572   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    572  .    .    
  Ramming                  54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Kinetic                  6871  | .    .    .    .    .    .    .    .    .    168  .    .    .    .    .    91   .    915  712  383  643  3350 .    .    .    .    609  
  Thermal                  242   | .    .    .    .    .    .    .    .    .    101  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    141  
  Explosive                5802  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    575  1256 888  1572 .    1511 
  Electromagnetic          3225  | .    .    .    .    .    .    220  748  529  113  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   1533 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 572   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    572  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   10   10   10   1    2    2    2    2    .    .    2    3    5    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   10   10   1    1    2    2    2    .    .    2    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    9    4    1    2    7    1    1    .    .    .    2    2    1    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    
    Matter Fused           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    1    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    1    .    .    .    .    1    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    3    .    .    .    .    .    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            481   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    51   24   .    68   .    299  
  Projectiles              69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    30   
  Explosions               412   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   24   .    68   .    269  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      266   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    266  
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
Targets Rammed             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        229   | .    .    .    .    13   .    3    2    10   20   12   10   .    9    229  14   172  79   26   .    97   .    .    .    26   158  22   
  Average Temperature      32    | .    .    .    .    7    .    3    2    6    10   12   10   .    5    116  9    87   21   11   .    70   .    .    .    9    64   6    
  Received Heat Transfer   1334  | .    .    .    30   69   .    9    54   66   9    .    .    .    102  9    .    .    63   180  .    .    42   .    36   421  .    244  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Parts Fried              27    | .    .    .    .    .    .    .    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Heat Transferred         200   | .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Peak Influence             1630 | .    30   46   60   58   .    85   418  417  .    .    .    .    76   .    .    .    .    563  .    .    .    .    745  1630 .    989  
  Initial                  364  | .    .    10   17   23   .    .    33   189  .    .    .    .    .    .    .    .    .    .    .    .    .    .    121  364  .    .    
  Average                  350  | .    20   13   24   29   .    46   193  318  .    .    .    .    42   .    .    .    .    334  .    .    .    .    231  1088 .    559  
Maximum Alert Level        5    | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    5    .    3    
  Low Security (%)         45   | 100  100  100  100  100  .    100  41   14   .    .    .    .    100  .    .    .    .    21   .    .    .    .    55   .    .    16   
  Level 1                  22   | .    .    .    .    .    .    .    54   65   .    .    .    .    .    .    .    .    .    41   .    .    .    .    32   14   .    22   
  Level 2                  16   | .    .    .    .    .    .    .    4    20   .    .    .    .    .    .    .    .    .    36   .    .    .    .    8    10   .    24   
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    16   .    36   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    .    1    .    .    .    2    1    .    .    .    .    4    .    1    .    .    8    .    .    .    .    .    7    .    9    
  Investigation            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    3    .    3    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    1    
  Reinforcement            8    | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Intercept                9    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    5    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Distress Signals           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              383  | .   2   2   7   22  1   10  17  7   10  4   5   .   6   16  5   .   6   25  .   4   86  6   15  58  2   67  
  Peak Tracking Total      16   | .   2   2   7   5   9   5   4   2   4   2   4   .   6   12  5   .   3   6   .   4   12  4   9   16  1   14  
  Tactical Retreats        34   | .   .   .   .   5   .   1   1   .   1   .   .   .   1   1   .   .   1   3   .   .   3   .   .   7   .   10  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Traps Triggered            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Machines Disabled          25   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   8   1   7   
  Max in Single Turn       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Machines Accessed          22   | .   .   .   1   .   1   .   1   4   .   2   4   .   1   .   1   .   .   .   1   1   1   .   1   1   1   1   
  Terminals                8    | .   .   .   1   .   .   .   1   2   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                86   | .   .   .   3   .   1   .   5   8   .   7   28  .   2   .   3   .   .   .   1   1   1   .   2   1   20  3   
  Successful               78   | .   .   .   2   .   1   .   5   7   .   7   28  .   .   .   3   .   .   .   1   1   1   .   1   1   20  .   
  Failed                   8    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   3   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   105  | .   .   .   2   .   .   .   6   8   .   .   .   .   .   .   .   .   .   24  .   .   2   .   18  27  .   18  
  Terminals                27   | .   .   .   3   .   .   .   5   5   .   6   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             74   | .   .   .   2   .   1   .   5   5   .   7   28  .   .   .   3   .   .   .   1   1   1   .   .   .   20  .   
  Record                   41   | .   .   .   .   .   1   .   .   .   .   6   11  .   .   .   3   .   .   .   .   .   .   .   .   .   20  .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   .   .   1   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   .   .   .   1   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  15   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   4   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   47   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   13  .   15  .   .   .   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   1   .   .   1   .   .   .   .   1   .   .   .   2   1   .   .   .   2   .   .   .   .   .   1   .   2   
  Non-combat               5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Combat                   6    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   
Robot Hacks Applied        15   | .   2   .   .   1   .   .   .   .   1   .   .   .   3   1   .   .   .   2   .   .   .   .   .   1   .   4   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  mark_security            2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_shortcuts           6    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Total Allies               24   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    .    5    3    .    4    
  Largest Group            7    | .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    4    4    3    .    .    5    1    5    7    .    3    
  Highest-Rated Group      700  | .    .    40   24   .    .    .    .    .    .    .    .    .    .    .    .    158  158  119  .    .    234  49   494  700  .    288  
  Highest-Rated Ally       103  | .    .    16   16   .    .    .    .    .    .    .    .    .    .    .    .    41   41   41   .    .    49   49   103  103  .    96   
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Demo                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Ally Attacks               261  | .    .    26   1    .    .    .    .    4    .    .    .    .    .    .    .    .    14   22   .    .    58   .    48   34   .    54   
  Total Damage             9168 | .    .    268  16   .    .    .    .    205  .    .    .    .    .    .    .    .    552  605  .    .    1120 .    2289 1701 .    2412 
  Kills                    57   | .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    10   .    .    10   .    12   6    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Turrets Deployed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res 
Robot Analysis Total       144  | .   1   .   1   1   .   .   3   4   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   2   .   .   .   .   1   .   .   2   .   1   1   1   1   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   5   .   3   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Turns Passed               6936  | 9    38   208  70   443  77   99   124  198  197  81   30   53   317  144  97   423  463  875  82   94   1079 269  237  394  94   741  
Spaces Moved               11140 | 19   71   281  68   664  146  110  139  193  268  247  89   165  536  299  274  801  239  1122 488  459  2053 454  362  523  133  937  
  Core                     1610  | 19   35   .    .    336  1    .    .    .    23   .    .    .    15   269  .    22   .    520  .    .    3    .    .    8    40   319  
  Treads                   409   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   239  109  .    .    .    .    .    .    .    .    
  Legs                     43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    29   
  Wheels                   605   | .    .    .    .    .    .    .    .    .    .    .    .    .    190  .    .    .    .    415  .    .    .    .    .    .    .    .    
  Hover                    3436  | .    36   281  68   213  46   110  139  193  137  .    .    .    .    .    .    .    .    .    .    .    214  454  362  501  93   589  
  Flight                   5037  | .    .    .    .    115  99   .    .    .    108  247  89   165  331  30   274  718  .    78   488  459  1836 .    .    .    .    .    
  Fastest Speed            15    | 50   50   56   56   40   40   80   80   80   32   32   32   32   32   32   32   32   160  15   15   15   15   54   54   54   50   32   
  Average Speed            46    | 50   53   56   56   50   52   80   80   80   58   32   32   32   56   48   32   42   160  69   15   15   19   54   54   59   65   52   
  Slowest Speed            160   | 50   56   56   56   60   80   80   80   80   80   32   32   32   115  50   32   160  160  160  15   15   54   54   54   157  100  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            23    | .    .    .    .    4    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    16   .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    25   71   10   96   52   33   16   7    43   46   77   40   11   63   58   80   48   27   75   56   94   67   12   51   94   30   
  Regions Visited          26
    Branch Regions         18
  Pre-discovered Areas     48    | .    .    2    .    1    1    .    .    .    .    1    23   .    .    .    .    2    .    15   .    .    .    .    3    .    .    .    
  Known Exits Taken        11    | .    1    1    1    .    .    1    1    1    .    1    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      15    | 1    .    .    .    1    1    .    .    .    1    .    1    .    .    1    1    1    .    1    1    1    1    .    1    1    1    .    
Scrap Searched             12    | .    .    1    .    1    .    .    .    .    1    .    .    1    .    .    2    1    1    .    1    2    .    1    .    .    .    .    
Spaces Dug                 41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    11   .    .    .    .    .    23   .    .    
Terrain Destroyed          488   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    2    10   19   .    .    15   212  36   157  .    33   
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Projectile               36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    10   19   .    .    3    .    .    .    .    2    
  AOE                      446   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    12   212  36   152  .    30   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Total                      12487 | 18   70   331  99   766  145  120  151  236  294  245  89   164  547  298  278  881  270  1157 495  483  2719 461  393  567  134  1076 
  Wait                     985   | .    .    51   32   107  .    11   13   43   9    .    .    .    5    .    .    79   10   1    .    3    514  .    27   17   .    63   
  Move                     11077 | 18   70   280  67   656  145  109  138  192  267  242  88   164  533  298  273  800  238  1121 487  458  2028 453  361  522  132  937  
  Hop                      14    | .    .    .    .    3    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Pick Up                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     297   | .    .    .    .    .    .    .    .    .    18   1    1    .    .    .    5    2    22   35   8    22   94   8    5    9    2    65   
  Melee                    19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  Ram                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / Sto x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: Upp / *Arm)
-4/Armory
-4/Lab
-3/Research

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
   10 | -11/Scrapyard      | Entered Materials
   28 | -10/Materials      | Discovered new exit (range 35)
   47 | -10/Materials      | Identified exit to Mines
   48 | -10/Materials      | Entered Mines
   49 | -10/Mines          | Learned location of Storage (-9)
   52 | -10/Mines          | Learned Materials stockpile data
  166 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  206 | -10/Mines          | Discovered new exit (range 9)
  248 | -10/Mines          | Identified exit to Materials
  256 | -10/Mines          | Entered Materials
  256 | -9/Materials       | Accompanied by 2 allies
  261 | -9/Materials       | Identified exit to Mines
  261 | -9/Materials       | Identified exit to Storage
  326 | -9/Materials       | Entered Mines
  327 | -9/Mines           | Discovered new exit (range 10)
  332 | -9/Mines           | Assembled infested the area
  468 | -9/Mines           | Identified exit to Materials
  548 | -9/Mines           | Lost 3 parts (1p1n1u)
  579 | -9/Mines           | Learned location of Zion (-6)
  604 | -9/Mines           | Learned Materials stockpile data
  723 | -9/Mines           | Core integrity fell below 50%
  767 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  767 | -9/Mines           | Discovered new exit (range 5)
  769 | -9/Mines           | Entered Exiles
  775 | -9/Exiles          | Discovered new exit (range 15)
  780 | -9/Exiles          | Met 8R-AWN
  786 | -9/Exiles          | Met EX-HEX
  802 | -9/Exiles          | Met EX-DEC
  810 | -9/Exiles          | Took control of EX-DEC (ally)
  811 | -9/Exiles          | Attacked by the Exiles
  839 | -9/Exiles          | Discovered new exit (range 10)
  846 | -9/Exiles          | Left Exiles lab with Deploy-a-Sentry
  846 | -9/Exiles          | Entered Mines
  847 | -8/Mines           | 7V-RTL came to Exiles' defense
  933 | -8/Mines           | Discovered exit to Materials (range 16)
  945 | -8/Mines           | Entered Materials
 1038 | -8/Materials       | Identified exit to Factory
 1069 | -8/Materials       | Entered Factory
 1099 | -7/Factory         | Garrison activated, responded to threat
 1107 | -7/Factory         | Identified exit to Lower Caves
 1109 | -7/Factory         | DAS Turret deployed
 1267 | -7/Factory         | Entered Lower Caves
 1352 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1449 | -7/Lower Caves     | Learned Factory garrison access intel
 1459 | -7/Lower Caves     | Discovered new exit (range 15)
 1464 | -7/Lower Caves     | Entered another Lower Caves area
 1464 | -7/Lower Caves     | Spotted 7M-8L8(f)
 1464 | -7/Lower Caves     | Spotted UJ-KTW(f)
 1466 | -7/Lower Caves     | Encountered a Master Thief
 1466 | -7/Lower Caves     | Encountered a Master Thief
 1475 | -7/Lower Caves     | Learned Research terminal intel
 1475 | -7/Lower Caves     | Learned 6 Upper Caves zone layouts
 1475 | -7/Lower Caves     | Identified exit to Data Miner
 1475 | -7/Lower Caves     | Identified exit to Factory
 1475 | -7/Lower Caves     | Learned location of Extension (-4)
 1545 | -7/Lower Caves     | Entered Data Miner
 1545 | -7/Data Miner      | Discovered new exit (range 6)
 1552 | -7/Data Miner      | Met Data Miner
 1557 | -7/Data Miner      | Learned location of Section 7 (-3)
 1557 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1562 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1566 | -7/Data Miner      | Interfaced with the Data Conduit
 1575 | -7/Data Miner      | Entered Proximity Caves
 1594 | -6/Proximity Caves | Learned location of 2 exits from Factory
 1628 | -6/Proximity Caves | Entered Factory
 1629 | -6/Factory         | Identified exit to Lower Caves
 1629 | -6/Factory         | Identified exit to Factory
 1630 | -6/Factory         | Loaded intel: 282 machine locations
 1631 | -6/Factory         | Loaded intel: 4 garrison access locations
 1846 | -6/Factory         | System corruption reached 10%
 1917 | -6/Factory         | Intercept squad dispatched
 1918 | -6/Factory         | Spotted Tracker
 1945 | -6/Factory         | Core integrity fell below 50%
 1945 | -6/Factory         | Entered Lower Caves
 1945 | -6/Lower Caves     | Spotted 2N-B5W(f)
 1945 | -6/Lower Caves     | Spotted S3-LC9(f)
 1946 | -6/Lower Caves     | Spotted M3-J2I(f)
 1947 | -6/Lower Caves     | Encountered a Master Thief
 1947 | -6/Lower Caves     | Encountered a Master Thief
 1947 | -6/Lower Caves     | Encountered a Master Thief
 1970 | -6/Lower Caves     | Lost 4 parts (1p2n1u)
 2041 | -6/Lower Caves     | Learned location of 1 exit from Factory
 2046 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 2086 | -6/Lower Caves     | Discovered new exit (range 10)
 2089 | -6/Lower Caves     | Entered another Lower Caves area
 2095 | -6/Lower Caves     | Learned Research garrison access intel
 2095 | -6/Lower Caves     | Learned Extension stockpile data
 2118 | -6/Lower Caves     | Learned Factory terminal intel
 2180 | -6/Lower Caves     | Spotted G4-HWP(f)
 2180 | -6/Lower Caves     | Discovered new exit (range 8)
 2180 | -6/Lower Caves     | Spotted OR-AMU(f)
 2180 | -6/Lower Caves     | Spotted 8Q-0B7(f)
 2180 | -6/Lower Caves     | Spotted P9-WIS(f)
 2181 | -6/Lower Caves     | Spotted JZ-VXF(f)
 2182 | -6/Lower Caves     | Encountered a Master Thief
 2182 | -6/Lower Caves     | Encountered a Master Thief
 2182 | -6/Lower Caves     | Encountered a Master Thief
 2183 | -6/Lower Caves     | Encountered a Master Thief
 2184 | -6/Lower Caves     | Encountered a Master Thief
 2186 | -6/Lower Caves     | Entered Zion
 2194 | -6/Zion            | Visited the Megawrench Repair Shop
 2202 | -6/Zion            | Discovered new exit (range 15)
 2221 | -6/Zion            | Received a visual enhancement algorithm
 2230 | -6/Zion            | System corruption cleaned by Quarantine Array
 2237 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 2245 | -6/Zion            | Learned 4 Factory zone layouts
 2362 | -6/Zion            | Imprinted
 2364 | -6/Zion            | Declared Zion's savior
 2427 | -6/Zion            | Took control of 56-M7X(B) (ally)
 2609 | -6/Zion            | Entered Proximity Caves
 2609 | -5/Proximity Caves | Accompanied by 4 allies
 2728 | -5/Proximity Caves | Core integrity fell below 20%
 3043 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 3072 | -5/Proximity Caves | Entered Factory
 3072 | -5/Factory         | Accompanied by 3 allies
 3073 | -5/Factory         | Identified exit to Factory
 3075 | -5/Factory         | Loaded intel: 277 machine locations
 3076 | -5/Factory         | Loaded intel: 25 terminal locations
 3284 | -5/Factory         | Garrison activated, responded to threat
 3375 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 3421 | -5/Factory         | Garrison activated, responded to threat
 3442 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 3635 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 3649 | -5/Factory         | Spotted B-75 Beast
 3653 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 3704 | -5/Factory         | Lost 3 parts (1p2n)
 3835 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 3840 | -5/Factory         | Discovered new exit (range 9)
 3910 | -5/Factory         | Intercept squad dispatched
 3932 | -5/Factory         | Spotted Tracker
 3933 | -5/Factory         | Took control of Tracker
 3947 | -5/Factory         | Entered Upper Caves
 4016 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4028 | -5/Upper Caves     | Discovered new exit (range 6)
 4029 | -5/Upper Caves     | Entered another Upper Caves area
 4042 | -5/Upper Caves     | Learned Factory emergency access door positions
 4048 | -5/Upper Caves     | Murdered 3 allies
 4048 | -5/Upper Caves     | Discovered new exit (range 20)
 4050 | -5/Upper Caves     | Spotted 01-9P5(f)
 4050 | -5/Upper Caves     | Spotted MA-C9F(f)
 4050 | -5/Upper Caves     | Spotted NX-95H(f)
 4052 | -5/Upper Caves     | Encountered a Master Thief
 4052 | -5/Upper Caves     | Encountered a Master Thief
 4052 | -5/Upper Caves     | Spotted 2O-BU8(f)
 4056 | -5/Upper Caves     | Encountered a Master Thief
 4057 | -5/Upper Caves     | Destroyed 2O-BU8(f)
 4058 | -5/Upper Caves     | Destroyed 01-9P5(f)
 4059 | -5/Upper Caves     | Encountered a Master Thief
 4084 | -5/Upper Caves     | Destroyed MA-C9F(f)
 4086 | -5/Upper Caves     | Destroyed NX-95H(f)
 4123 | -5/Upper Caves     | Entered Warlord
 4130 | -5/Warlord         | System corruption cleaned by Quarantine Array
 4296 | -5/Warlord         | Rebuked by Warlord
 4298 | -5/Warlord         | Opened Warlord's prototype stash
 4306 | -5/Warlord         | Warlord's base attacked by MAIN.C
 4542 | -5/Warlord         | Spotted B-86 Titan
 4557 | -5/Warlord         | Spotted B-75 Beast
 4656 | -5/Warlord         | Warlord forces counterattacked
 4689 | -5/Warlord         | Spotted Executioner
 4703 | -5/Warlord         | Spotted Executioner
 4746 | -5/Warlord         | Lost 4 allies
 4747 | -5/Warlord         | Spotted Executioner
 4778 | -5/Warlord         | Discovered new exit (range 12)
 4791 | -5/Warlord         | Lost 4 allies
 4808 | -5/Warlord         | Spotted Executioner
 4809 | -5/Warlord         | Spotted Striker
 4855 | -5/Warlord         | Lost 7 allies
 4907 | -5/Warlord         | Spotted Striker
 4907 | -5/Warlord         | Spotted Executioner
 4924 | -5/Warlord         | Destroyed Striker
 4960 | -5/Warlord         | Lost 8 allies
 4981 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 5013 | -5/Warlord         | Spotted Tracker
 5014 | -5/Warlord         | Core integrity fell below 50%
 5126 | -5/Warlord         | Spotted Striker
 5127 | -5/Warlord         | Spotted Striker
 5169 | -5/Warlord         | Lost 16 allies
 5202 | -5/Warlord         | Entered Proximity Caves
 5202 | -4/Proximity Caves | Accompanied by 1 ally
 5464 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 5471 | -4/Proximity Caves | Entered Factory
 5472 | -4/Factory         | Identified exit to Upper Caves
 5474 | -4/Factory         | Loaded intel: 275 machine locations
 5533 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 5549 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 5579 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 5601 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 5602 | -4/Factory         | Zion Light squad teleported in
 5629 | -4/Factory         | Zion Heavy squad teleported in
 5678 | -4/Factory         | Discovered new exit (range 11)
 5708 | -4/Factory         | Entered Armory
 5708 | -4/Armory          | Accompanied by 5 allies
 5709 | -4/Armory          | Loaded intel: 69 machine locations
 5737 | -4/Armory          | Retrieved Zion intel report: Guard Positions
 5738 | -4/Armory          | Zion Heavy squad teleported in
 5805 | -4/Armory          | Retrieved Zion intel report: Active Terminals
 5854 | -4/Armory          | Retrieved Zion intel report: Component Stockpiles
 5855 | -4/Armory          | Zion Demo squad teleported in
 5897 | -4/Armory          | Lost 4 allies
 5902 | -4/Armory          | Retrieved Zion intel report: Prototype Stockpiles
 5918 | -4/Armory          | Retrieved Zion intel report: Prototype Schematics
 5930 | -4/Armory          | Spotted B-86 Titan
 6097 | -4/Armory          | Discovered new exit (range 3)
 6102 | -4/Armory          | Entered Lab
 6102 | -4/Lab             | Discovered new exit (range 9)
 6114 | -4/Lab             | Hidden lab's door opened automatically
 6114 | -4/Lab             | Sensor layout match revealed
 6115 | -4/Lab             | Gained access to the hidden lab's interior
 6119 | -4/Lab             | Lost 4 parts (1p2n1u)
 6124 | -4/Lab             | Detected by scanners
 6133 | -4/Lab             | Confronted by A5
 6133 | -4/Lab             | Core integrity fell below 50%
 6137 | -4/Lab             | Took control of A5
 6178 | -4/Lab             | Decrypted terminal
 6178 | -4/Lab             | Acquired modification code for an L2 power cell
 6196 | -4/Lab             | Entered Research
 6197 | -3/Research        | Loaded intel: 121 machine locations
 6198 | -3/Research        | Loaded intel: 20 terminal locations
 6199 | -3/Research        | Loaded intel: 4 garrison access locations
 6330 | -3/Research        | Spotted B-86 Titan
 6354 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 6417 | -3/Research        | Intercept squad dispatched
 6463 | -3/Research        | Spotted Tracker
 6547 | -3/Research        | Retrieved Zion intel report: Emergency Access
 6548 | -3/Research        | Zion Demo squad teleported in
 6582 | -3/Research        | Lost 3 parts (1p2n)
 6614 | -3/Research        | Zion Light squad teleported in
 6648 | -3/Research        | Core integrity fell below 50%
 6791 | -3/Research        | Spotted Combat Programmer
 6796 | -3/Research        | Took control of Combat Programmer
 6824 | -3/Research        | Lost 5 parts (1p1n1u2w)
 6851 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 6866 | -3/Research        | Intercept squad dispatched
 6880 | -3/Research        | Spotted Tracker
 6881 | -3/Research        | Spotted Tracker
 6917 | -3/Research        | Spotted Combat Programmer
 6923 | -3/Research        | Spotted Combat Programmer
 6927 | -3/Research        | Spotted Combat Programmer
 6930 | -3/Research        | Core integrity fell below 20%
 6937 | -3/Research        | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
06925_ Penetrated by EMDS Slug.
06925_ Attempting to rewire Tracker.
06925_ Exp. Focal Shield destroyed.
06925_ Combat Programmer Cld. Linear Gravjet temporarily disabled.
06925_ Chain reaction triggered in Com. Particle Reactor.
06925_ Tracker destroyed.
06926_ EMDS Slug penetrates Wall.
06926_ M-36 Artificer repairs Imp. Antigrav System.
06927_ Released control of Combat Programmer.
06927_ P-80 Master Imp. Antigrav System temporarily disabled.
06928_ Combat Programmer reactivates.
06928_ M-36 Artificer repairs P-80 Master.
06929_ Penetrated by EMDS Slug.
06930_ EMDS Slug penetrates Wall.
06931_ Combat Programmer resets P-80 Master, system corruption cleaned.
06932_ EMDS Slug penetrates Wall.
06933_ M-36 Artificer repairs Imp. Antigrav System.
06934_ Penetrated by EMDS Slug.
06934_ R-10 Processor destroyed.
06937_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| #############????????????????????????????????????? |
|             #????######??????????????????????????? |
|             #????#     ??????????????????????????? |
|             #????#      ?????????????????????????? |
|             #????#      ?????????????????????????? |
|     =!=     #????#      #######??????????????????? |
| #####+#####+#????#      +     ???????????????????? |
| ###  % #### #????#      " ""######???????????????? |
|             #########""""["      #???????????????? |
|                          %!      #???????????????? |
| ###    ##+############""" "      #???????????????? |
| #?######      #??#      " "      #???????????????? |
| #??????#  !   #??#      #p"      #???????????????? |
| #??????#      #??#      / # !  ! #???????????????? |
| #??????#      #??#      #p########???????????????? |
| #??????#      #??#     ?# #??????????????????????? |
| #??????#  !   #??#   !??# #??????????????????????? |
| #??????######+#??###+#??# #??????????????????????? |
| #???????????# #??#   ! ?# #??????????????????????? |
| ????????????# #??#      #=#??????????????????????? |
| ????????????# #??#!    *#!#??????????????????????? |
| ????????#####+####     !s%#??????????????????????? |
| ????????#        #]  ]  #@#??????????????????????? |
| ????????#        #      +=#??????????????????????? |
| "???????#   """  #+######k#??????????????????????? |
| "???????#   """  #   #### ##????????"""??"""?????? |
| "???????#   """  +               ???"""??"""?????? |
| "???????#        #   ####+#?????????"""??"""?????? |
| ????????#        #   #???????????????????????????? |
| ????????#        #   #???????????????????????????? |
| ????????#        #   #??????????????"""??"""?????? |
| ????????##########   #??????????????"""??"""?????? |
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| ?????????????????#   #????"?"????????????????????? |
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| ?????????????????#   #??##"?"?"""""?????????????"" |
| ?????????????????#   ### #"?"?"?"?"?????????????"" |
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| ?????????????????#   ""## "?"????""??????????????? |
| ??????????  !!   #        "?"?????"??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          66
Energy Capacity            1240
Matter Stores              500
Matter Capacity            500
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         14
Terrain Scan Density       85
Power Amplification        40
Additional Mass Support    20
EM Shielding               4
Armor Coverage             750
Resistance: KI             25
Resistance: TH             25
Resistance: EX             100
Resistance: EM             90
Resistance: I              25
Resistance: S              25
Resistance: P              25
Core Shielding             40
Weapon Shielding           90
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                87
Targeting Accuracy         12
Melee Accuracy             8
Launcher Accuracy          80
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           7
Offensive Hacking          70
Defensive Hacking          56

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
                  Force Rifle | -7/Data Miner | Free
              Antigrav System | -7/Data Miner | Free
        Imp. Coolant Injector | -7/Data Miner | Free
            Enh. Gauss Cannon | -7/Data Miner | Free
          Adv. Cooling System | -7/Data Miner | Free
                Phase Shifter | -6/Zion       | Archive
               Centrium Wheel | -6/Zion       | Archive
        Adv. Coolant Injector | -6/Zion       | Archive
             Hyp. Gauss Rifle | -6/Zion       | Archive
 Imp. Shock Absorption System | -6/Zion       | Archive
            Adv. Sensor Array | -6/Zion       | Archive
           Spk. Medium Treads | -6/Zion       | Archive
           Arm. Medium Treads | -6/Zion       | Archive
                Proton Cannon | -6/Zion       | Archive
                KE Penetrator | -6/Zion       | Archive
                  Tesla Rifle | -6/Zion       | Archive
           Imp. Plasma Cutter | -6/Zion       | Archive
             Hpw. Shock Rifle | -6/Zion       | Archive
        Weight Redist. System | -5/Factory    | Z-intel
         Adv. Terrain Scanner | -5/Factory    | Z-intel
                 Fission Core | -5/Factory    | Z-intel
                  Med. Treads | -5/Factory    | Z-intel
          Imp. Actuator Array | -5/Factory    | Z-intel
                 Med. Battery | -5/Factory    | Z-intel
       Imp. Utility Shielding | -5/Factory    | Z-intel
                Matter Filter | -5/Factory    | Z-intel
         Imp. Power Shielding | -5/Factory    | Z-intel
                    Drone Bay | -5/Factory    | Z-intel
        Imp. Weapon Shielding | -5/Factory    | Z-intel
                Core Analyzer | -5/Factory    | Z-intel
                  Energy Well | -5/Factory    | Z-intel
                System Shield | -5/Factory    | Z-intel
              Com. Matter Pod | -5/Factory    | Z-intel
            Cld. Plasma Rifle | -4/Armory     | Z-intel
                Hvy. Wave Gun | -4/Armory     | Z-intel
     Cld. Cesium-ion Thruster | -4/Armory     | Z-intel
                Energy Mantle | -4/Armory     | Z-intel
           Imp. Lightning Gun | -4/Armory     | Z-intel
              Adv. Myomer Leg | -4/Armory     | Z-intel
    Exp. Field Recycling Unit | -4/Armory     | Z-intel
     Neutron Missile Launcher | -4/Armory     | Z-intel
  Exp. Terrain Scan Processor | -4/Armory     | Z-intel
        Exp. Flexi-carbon Leg | -4/Armory     | Z-intel

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
      W-25 Informer | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
     R-10 Processor | -6/Zion       | Archive
        H-66 Slayer | -6/Zion       | Archive
       G-50 Soldier | -6/Zion       | Archive
           E-15 Imp | -5/Factory    | Z-intel
     R-06 Scavenger | -5/Factory    | Z-intel
          K-01 Serf | -5/Factory    | Z-intel
     T-07 Excavator | -5/Factory    | Z-intel
           W-44 Eye | -4/Factory    | Z-intel
       B-60 Warrior | -4/Factory    | Z-intel
     M-36 Artificer | -4/Factory    | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Freeware

 Challenges 
------------
None

 Polymind                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
----------                 Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  
Hosts                      17   | .    1    .    .    1    1    .    .    .    1    .    .    .    2    1    .    1    .    3    .    .    1    .    .    1    1    3    
  Combat Hostiles          9    | .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    1    2    
  Allies                   3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
Unique Host Classes        12   | .    1    .    .    1    1    .    .    .    .    .    .    .    1    .    .    1    .    2    .    .    1    .    .    1    1    2    
Average Host Suspicion     76   | .    15   68   33   77   .    95   85   86   70   .    16   .    83   1    20   35   96   80   7    13   98   71   79   89   56   96   
  Unsuspicious Activity    1388 | .    6    .    .    .    16   30   .    .    150  10   .    .    29   7    50   39   .    452  80   200  19   .    .    .    120  180  
  Returns to Shadow        2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Fuzzy Dispatches         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        4365 | .    .    24   19   116  .    81   83   42   114  48   .    .    .    .    .    .    128  264  25   39   2257 137  197  204  .    587  
  Used                     1334 | .    12   .    .    6    33   .    .    .    14   .    .    .    19   14   .    79   .    330  .    .    39   .    .    69   240  479  
  Decayed                  1095 | .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    95   .    .    603  97   39   119  .    109  
  Highest Spend            360  | .    12   .    .    6    33   .    .    .    14   .    .    .    14   14   .    79   .    320  .    .    39   .    .    69   240  360  
Top 5 Hosts by Kills:
  Tracker (-5/Factory: 25)
  EX-DEC (-9/Exiles: 21)
  Enhanced Demolisher (-5/Warlord: 20)
  56-M7X(B) (-6/Zion: 7)
  A5 (-4/Lab: 7)

 Game 
------
Seed              KineticWarpFalx
  Manual?         0
Play Time         01:58:44
  Cumulative      143.0 hours
  Start           2024.05.27 @ 21:58:51
  End             2024.05.28 @ 18:38:46
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           2/0/1/1/0/0/0/1/0
Lore%             83
Gallery%          74
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1650ea16-5f8e-4342-8700-2cd99b368a02