Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 23:54:59 Player: Dartos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (54) 270 Value Destroyed (1987) 1987 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-87) -87 TOTAL SCORE: 6030 Bonus ------- Friendly Fire -87 Cogmind --------- Core Integrity 0/850 Matter 150/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Xenon Bombardment Thruster Improved Trap Scanner Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Weight Redist. System Improved Trap Scanner Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Proton Cannon Phase Cannon > --- INVENTORY -------- High-powered Tractor Beam Proton Cannon Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . 2 Utility 4 | . . . 2 . 1 1 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 91 | 6 . 6 5 9 8 5 5 3 44 Power 14 | 1 . 1 . 1 2 1 . . 8 Engine 9 | 1 . 1 . 1 2 1 . . 3 Core 5 | . . . . . . . . . 5 Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 1 2 4 1 . . . 7 Treads . | . . . . . . . . . . Leg 11 | 2 . . . 2 1 . . . 6 Wheel . | . . . . . . . . . . Hover 1 | . . 1 . . . . . . . Flight 5 | . . . 2 2 . . . . 1 Utility 33 | 1 . 2 3 3 1 2 3 . 18 Device 19 | . . 1 . 3 1 2 . . 12 Storage 2 | 1 . . . . . . . . 1 Processor 4 | . . . 1 . . . 1 . 2 Hackware 3 | . . . 1 . . . 1 . 1 Protection 5 | . . 1 1 . . . 1 . 2 Artifact . | . . . . . . . . . . Weapon 27 | 2 . 2 . 1 4 2 2 3 11 Energy Gun 8 | 1 . 1 . . 2 1 . 2 1 Energy Cannon 6 | . . . . . . . 1 . 5 Ballistic Gun 3 | 1 . 1 . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher 4 | . . . . 1 2 . . . 1 Special Weapon 2 | . . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . 4 Parts Lost 65 | . . 7 2 1 2 8 4 4 37 Power 10 | . . 1 . . . 2 . . 7 Propulsion 11 | . . 2 1 . . 1 1 . 6 Utility 23 | . . 2 1 . . 3 1 2 14 Weapon 21 | . . 2 . 1 2 2 2 2 10 Highest Loss Streak 13 | . . 7 2 1 2 6 4 2 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 69 | . 85 68 82 81 94 89 68 33 67 Engine 4 | . 14 8 11 11 8 12 . . 2 Core 2 | . . . . . . . . . 6 Leg 11 | . 28 19 . 17 18 13 6 . 11 Device 15 | . . . 11 16 33 31 14 . 16 Storage 1 | . 14 9 . . . . . . . Processor 8 | . . . 11 11 9 7 14 7 9 Hackware 2 | . . . 7 . . . 6 7 1 Protection 2 | . . 7 11 . . . 3 . 3 Energy Gun 7 | . 14 10 11 11 12 8 6 10 3 Energy Cannon 2 | . . . . . . . 3 1 3 Ballistic Gun 2 | . 14 11 11 6 . . . . 1 Ballistic Cannon 1 | . . . . . . . . 5 2 Launcher 2 | . . . . 4 12 12 . . 1 Special Weapon 1 | . . . . . . 1 9 . . Naked Turns 59 | . . 59 . . . . . . . Heaviest Build 56 | 13 13 14 11 19 21 28 21 11 56 Greatest Support 81 | 20 20 20 6 38 38 35 18 3 81 Greatest Overweight (x) 10 | 1 . 2 3 2 . . 5 3 10 Average Overweight (x) . | . . . 1 . . . . 2 . Largest Inventory Capacity 25 | 8 8 8 5 5 5 5 5 5 25 Average Capacity 5 | 7 8 7 5 5 5 5 5 5 5 Most Carried 7 | 1 3 7 5 5 5 5 5 5 5 Average Carried 3 | . 1 5 4 4 4 4 4 2 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 4 5 5 5 4 5 2 3 Class Distribution -------------------- 50% | Mutant 22% | Gunner 10% | Scavenger-Tank 5% | Scavenger-Gunner 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Derelict-Tank | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 1431 | 140 23 131 43 138 . 45 177 150 584 Remotely . | . . . . . . . . . . Salvage Created 1812 | . 23 12 56 149 278 255 . 124 915 Parts 87 | . 2 . 5 4 15 17 . 4 40 Haulers Intercepted 3 | . . . . . 2 1 . . . Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 1 6 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 39 | . . 1 3 2 4 8 . 4 17 Melee 1 | . . . . . . . . . 1 Guns 7 | . . 1 3 . . . . 2 1 Cannons 12 | . . . . . . . . 2 10 AOE 18 | . . . . 2 4 8 . . 4 Classes Destroyed 12 | . 1 1 1 2 3 1 . . 3 Worker 2 | . . . . . . . . . 2 Tunneler 1 | . . . . . 1 . . . . Hauler 3 | . . . . . 2 1 . . . Recycler 2 | . . . . 1 . . . . 1 Operator 2 | . . . . . . . . . 2 Watcher 6 | . 1 . 1 . . . . . 4 Swarmer 13 | . . . 3 . . 3 . 3 4 Grunt 12 | . . . . 2 3 4 . . 3 Sentry 5 | . . . . . 1 . . 1 3 Hunter 5 | . . . . . . . . . 5 Programmer 3 | . . . . . . 1 . . 2 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 5 | . 1 1 4 2 4 3 . 2 5 Combat Bots Only 4 | . . 1 3 2 2 3 . 2 4 Max Kills in Single Turn 3 | . 1 1 1 2 2 3 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 2 1 3 . . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 643 | . . 60 36 14 29 69 18 72 345 Missed 203 | . . 26 12 3 10 23 6 27 96 Damage Taken 6558 | . . 876 217 219 288 796 177 453 3532 Core 1655 | . . 204 82 75 18 185 24 214 853 Absorbed by Shields 465 | . . . . . . 205 26 18 216 Redirected to Shielding 68 | . . 55 13 . . . . . . Core Remaining (%) 62 | 100 . 18 . 60 96 . . 39 . Volleys Fired 151 | . 1 18 10 9 11 8 1 9 84 Largest 3 | . 2 2 2 2 3 3 2 3 3 Hottest 235 | . 70 70 76 86 120 131 130 170 235 Shots Fired 291 | . 2 32 20 14 24 20 2 20 157 Gun 159 | . 2 32 20 11 14 9 1 11 59 Cannon 96 | . . . . . . . 1 9 86 Launcher 36 | . . . . 3 10 11 . . 12 Special . | . . . . . . . . . . Kinetic 98 | . 1 18 10 2 . . . 6 61 Thermal 139 | . 1 14 10 9 11 9 1 11 73 Explosive 36 | . . . . 3 10 11 . . 12 Electromagnetic 18 | . . . . . 3 . 1 3 11 Robot Hit Streak 10 | . 1 3 5 3 5 8 5 6 10 Robot Miss Streak 4 | . . 3 4 3 2 2 . 4 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 173 | . 1 14 11 7 18 13 2 11 96 Core Hits 134 | . 1 3 6 6 14 24 . 5 75 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . 1 . 1 . . . . 4 Burn 5 | . . 1 . 1 . . . . 3 Blast 1 | . . . . . . . . . 1 Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4978 | . 13 159 141 250 560 742 50 215 2848 Guns 1272 | . 13 150 141 108 105 59 18 137 541 Cannons 1675 | . . . . . . . 32 78 1565 Explosions 1860 | . . . . 115 455 683 . . 607 Melee 62 | . . . . . . . . . 62 Ramming 109 | . . 9 . 27 . . . . 73 Kinetic 1021 | . . 87 53 8 . . . 53 820 Thermal 1776 | . 13 63 88 100 88 59 18 137 1210 Explosive 1569 | . . . . 115 455 518 . . 481 Electromagnetic 441 | . . . . . 17 165 32 25 202 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 62 | . . . . . . . . . 62 Highest Corruption 8 | . . . . . . 4 4 4 8 Average Corruption 3 | . . . . . . 2 4 4 3 Corruption Purged 3 | . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . . . . 3 15 7 21 Message Errors 13 | . . . . . . . 4 3 6 Matter Fused 11 | . . . . . . . 4 2 5 Heat Flow Errors 5 | . . . . . . 1 1 1 2 Energy Discharges 3 | . . . . . . 1 2 . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 2 1 1 Data Loss (major) 5 | . . . . . . . 2 . 3 Misfires 3 | . . . . . . . . . 3 Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 151 | . . . . . . 20 . . 131 Projectiles 17 | . . . . . . . . . 17 Explosions 107 | . . . . . . 20 . . 87 Melee 27 | . . . . . . . . . 27 Knockbacks 11 | . . . . 1 . . . . 10 Impact 2 | . . . . 1 . . . . 1 Kinetic 8 | . . . . . . . . . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 769 | . . 4 . 41 26 466 . . 232 Shots 20 | . . . . 2 3 12 . . 3 Rammed 7 | . . 3 . . . . . . 4 Targets Rammed 17 | . . 3 . 5 . . . . 9 Kicked 10 | . . . . 5 . . . . 5 Crushed . | . . . . . . . . . . Highest Temperature 653 | . 30 92 118 150 12 261 180 202 653 Average Temperature 124 | . 18 30 49 80 6 92 65 76 155 Received Heat Transfer 1026 | . . 9 60 87 99 72 99 48 552 Effects 30 | . . . . . . . . . 30 Shutdowns 9 | . . . . . . . . . 9 Energy Bleed 2 | . . . . . . . . . 2 Interference 4 | . . . . . . . . . 4 Damage (major) 15 | . . . . . . . . . 15 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . . . . 1 . . 6 Heat Transferred 3552 | . 37 259 222 333 200 125 37 296 2043 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 303 | . 22 45 114 129 225 303 . . 302 Initial 102 | . . 8 17 44 50 102 . . 12 Average 96 | . 8 17 57 75 148 162 . . 104 Maximum Alert Level 1 | . . . . . 1 1 . . 1 Low Security (%) 88 | 100 100 100 100 100 52 61 . . 92 Level 1 11 | . . . . . 47 38 . . 7 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . . . 1 2 . . 6 Investigation 2 | . . . . . . 1 . . 1 Extermination 4 | . . . . . . 1 . . 3 Reinforcement 3 | . . . . . 1 . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 2 | . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 3 12 7 5 12 13 4 7 31 Peak Tracking Total 6 | . 2 6 3 3 5 4 3 3 5 Tactical Retreats 5 | . . 2 . . . . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 2 | . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 15 | . . . 1 . . 9 . . 5 Max in Single Turn 6 | . . . 1 . . 6 . . 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 5 | . 1 . 1 1 . . . . 2 Terminals 3 | . 1 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 13 | . 2 . 6 1 . . . . 4 Successful 5 | . . . 3 1 . . . . 1 Failed 8 | . 2 . 3 . . . . . 3 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 2 . 6 . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . 3 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . . . 2 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 3 . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 5098 | 52 138 383 198 344 268 488 659 476 2092 Spaces Moved 3132 | 38 104 340 119 240 124 268 455 257 1187 Core 560 | 6 . 156 10 . . . 8 257 123 Treads . | . . . . . . . . . . Legs 2401 | 32 104 180 . 182 124 268 447 . 1064 Wheels . | . . . . . . . . . . Hover 98 | . . 4 94 . . . . . . Flight 73 | . . . 15 58 . . . . . Fastest Speed 50 | 50 120 50 120 117 125 120 120 50 50 Average Speed 136 | 112 120 93 136 123 125 123 141 173 146 Slowest Speed 550 | 120 120 150 200 195 125 125 300 200 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 20 76 16 49 16 10 62 20 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . 1 . . . . 5 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 252 | . . . . 25 55 70 . 4 98 Melee . | . . . . . . . . . . Projectile 13 | . . . . . . . . 4 9 AOE 239 | . . . . 25 55 70 . . 89 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 3689 | 44 115 374 137 273 217 408 465 271 1385 Wait 240 | . 9 1 . 1 65 123 3 3 35 Move 3123 | 37 103 339 118 239 123 267 454 256 1187 Hop . | . . . . . . . . . . Pick Up 33 | 1 2 7 3 4 4 2 1 . 9 Fast Attach 58 | 6 . 2 2 4 4 2 5 . 33 Attach 32 | . . 4 3 4 4 3 . 3 11 Detach 11 | . . . 1 . 2 1 . . 7 Swap 1 | . . . . 1 . . . . . Drop 17 | . . . . 6 4 2 1 . 4 Fire 151 | . 1 18 10 9 11 8 1 9 84 Melee 1 | . . . . . . . . . 1 Ram 7 | . . 3 . . . . . . 4 Kick 10 | . . . . 5 . . . . 5 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . . . . . . . 5 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 10) 191 | -10/Materials | Entered Mines 230 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 302 | -10/Mines | Build established: Mutant 314 | -10/Mines | Assembled infested the area 319 | -10/Mines | Assisted by a Guerilla fighting off Assembled 361 | -10/Mines | Learned Materials terminal intel 479 | -10/Mines | Core integrity fell below 50% 492 | -10/Mines | Lost 7 parts (1p2n2u2w) 533 | -10/Mines | Discovered new exit (range 13) 534 | -10/Mines | Learned Materials machine intel 536 | -10/Mines | Core integrity fell below 20% 545 | -10/Mines | Discovered new exit (range 12) 547 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 574 | -10/Mines | Entered Materials 574 | -9/Materials | Evolved 2 slots: Utility x2 575 | -9/Materials | Loaded intel: 67 machine locations 576 | -9/Materials | Loaded intel: 12 terminal locations 725 | -9/Materials | Discovered new exit (range 13) 772 | -9/Materials | Entered Mines 826 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 938 | -9/Mines | Learned location of Zion (-7) 1034 | -9/Mines | Discovered new exit (range 9) 1116 | -9/Mines | Entered Materials 1116 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1367 | -8/Materials | Discovered new exit (range 15) 1384 | -8/Materials | Entered Factory 1384 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1854 | -7/Factory | Lost 6 parts (2p1n2u1w) 1862 | -7/Factory | Discovered new exit (range 9) 1872 | -7/Factory | Entered Lower Caves 1880 | -7/Lower Caves | Learned location of 2 exits from Factory 2123 | -7/Lower Caves | Spotted B-75 Beast 2187 | -7/Lower Caves | Encountered a Warlord checkpoint 2198 | -7/Lower Caves | Identified exit to Lower Caves 2520 | -7/Lower Caves | Learned Factory terminal intel 2531 | -7/Lower Caves | Entered another Lower Caves area 2552 | -7/Lower Caves | Lost 4 parts (1n1u2w) 2649 | -7/Lower Caves | Discovered new exit (range 15) 2651 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2659 | -7/Lower Caves | Core integrity fell below 50% 3007 | -7/Lower Caves | Entered Factory 3007 | -6/Factory | Evolved 2 slots: Propulsion x2 3008 | -6/Factory | Identified exit to Factory 3009 | -6/Factory | Loaded intel: 28 terminal locations 3510 | -6/Factory | Lost 4 parts (1p1u2w) 3928 | -6/Factory | Build established: Scavenger-Tank 4366 | -6/Factory | Lost 13 parts (2p3n4u4w) 4550 | -6/Factory | Spotted B-75 Beast 4621 | -6/Factory | Build established: Mutant 5004 | -6/Factory | Core integrity fell below 50% 5044 | -6/Factory | Lost 3 parts (1n1u1w) 5086 | -6/Factory | Core integrity fell below 20% 5099 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf pushes Drone. System Shield destroyed. System corrupted by crushing effect (+2). Fission Core destroyed. K-01 Serf pushes Drone. Flak Cannon destroyed. K-01 Serf pushes Drone. System Restoration Module destroyed. Critical hit (Burn: +37). Fission Core destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 9Q. Knocked back. Flexi-carbon Leg destroyed. Slammed into B-48 Gladiator. Visual Processing Unit destroyed. System corrupted by crushing effect (+2). Slammed into B-48 Gladiator. System corrupted: Deuterium Engine rejected. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????#############?????###########?? | | ???????????????????# """T""" #?????# #?? | | ???????????????????# """ """ #?????# #?? | | ???????????????????# #?????# #?? | | ???????????????????# """ """ ####### ! #?? | | ???????????????????# """ """ + ###/##+###### | | ???????????????????# """ """ ##### #?# # = | | ???????????????????# #??## ### # | | ??????????##+#########+############ ## # """ | | ??????????# g #???# + """ | | ??????????# #??## "## ####### """ | | ??????????+ g ####; #######?????# | | ??????????# b@ #???????????###### | | ??????????# ##### ##### #######????????????????? | | ??????????# ?????# #???# #??????????????????????? | | ??????????#???????# #???# #??????????????????????? | | ??????????????????# #???# #??????????????????????? | | ???????????????####+##### #??????????????????????? | | ???????????????# + #??????????????????????? | | ???????????????# ! ### #??????????????????????? | | ???????????????# #?# #??????????????????????? | | ???????????????+ #?# #??????????????????????? | | ???????????????# #?# #??????????????????????? | | ???????????????# #?# #??????????????????????? | | ???????????????########?# #??????????????????????? | | ????????????????????????# #????????????????????T?? | | ????????????????????????# #??????????????????????? | | ?????????????????????#### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ##+#####??????????????????? | | ?????????????????????# # #??????????????????? | | ?????????????????????# #""" +??????????????????? | | ?????????????????????# #""" #??????????????????? | | ????????????????????## #""" #??????????????????? | | ????????????????????+ # #??????????????????? | | ????????????????????# # ! #??????????????????? | | ??????????# ####### ##+######## ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 59 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Matter Filtering 30 Offensive Hacking 11 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight It's Just You Let's See Who's Tougher Oops Remodeling Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed ServoFactoryActivator Manual? 0 Play Time 00:55:21 Cumulative 3.2 hours Start 2024.04.15 @ 22:53:32 End 2024.04.15 @ 23:54:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 968d279e-81c8-4bb6-a581-11f097ea2bec