Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.13 @ 19:53:27 Player: AshCrow Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (2311) 2311 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7676 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 231/300 Energy 98/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Advanced Heat Sink Authchip [Device] Authchip [Storage] Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Experimental Targeting Computer Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle Heavy Assault Rifle Slug Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Light Fission Core Light Treads Light Treads Improved Treads Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Storage] Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Phasing Sabre Lance [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gyrokinetic Inverter Utility Experimental Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Experimental Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . . 2 Power 2 | . . . . 1 . . 1 . . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 3 | . . . . . 2 . . . . 1 Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 58 | 7 1 12 6 2 4 6 . 4 3 13 Power 14 | 2 1 1 1 1 1 1 . 2 1 3 Engine 8 | 2 1 1 1 . 1 . . . . 2 Core 5 | . . . . 1 . 1 . 1 1 1 Reactor 1 | . . . . . . . . 1 . . Propulsion 17 | 2 . 5 3 1 . . . . 2 4 Treads 14 | 2 . 5 3 1 . . . . 2 1 Leg 1 | . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 10 | 1 . 2 1 . 2 1 . 1 . 2 Device 2 | . . . . . . . . . . 2 Storage 2 | 1 . . . . . 1 . . . . Processor 3 | . . 2 1 . . . . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . 2 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 17 | 2 . 4 1 . 1 4 . 1 . 4 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 9 | 1 . 3 1 . 1 1 . . . 2 Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 3 | . . . . . . 3 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 32 | . . 2 3 . . 3 . . . 24 Power 7 | . . . 1 . . 2 . . . 4 Propulsion 13 | . . 2 . . . . . . . 11 Utility 4 | . . . . . . 1 . . . 3 Weapon 8 | . . . 2 . . . . . . 6 Highest Loss Streak 11 | . . 1 2 . . 2 . . . 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 13 | . 2 7 7 8 7 11 15 15 17 16 Power 2 | . 1 2 1 1 1 2 2 2 2 3 Propulsion 1 | . . . . 3 3 2 2 2 2 1 Utility 4 | . . . . . . 2 6 6 6 5 Weapon 4 | . . 4 4 3 2 3 4 4 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . . 1 1 . . . . . . 8 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 6 | . . . . . . . . . . 6 Weapon 2 | . . . 1 . . . . . . 1 Tool/Special 1 | . . 1 . . . . . . . . Average Slot Usage (%) 90 | . 83 78 99 86 95 91 73 99 100 73 Engine 5 | . 14 11 11 9 7 7 6 6 1 . Core 5 | . . . . 5 7 4 . 5 11 8 Reactor 3 | . . . . . . . . 5 6 2 Treads 26 | . 28 26 44 36 30 30 26 26 26 18 Storage 6 | . 14 11 11 9 7 7 6 6 6 4 Processor 6 | . . 7 11 9 7 7 6 6 6 4 Protection 8 | . . . . . 13 13 6 12 13 6 Ballistic Gun 18 | . 12 20 21 18 20 15 20 20 20 12 Ballistic Cannon 3 | . . . . . . . . 5 6 3 Peak Build Rating 54 | 6 6 15 22 25 33 34 29 48 51 54 Average Rating 37 | 4 5 12 19 23 31 31 29 47 49 44 On Entrance 24 | . 6 6 15 22 25 33 29 29 48 51 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . 17 Naked Turns 38 | . . . . . . . . . . 38 Heaviest Build 130 | 13 13 18 18 21 40 121 101 129 129 130 Greatest Support 109 | 40 40 80 83 83 83 86 86 86 89 109 Greatest Overweight (x) 5 | . . . . . . 1 1 1 1 5 Average Overweight (x) . | . . . . . . . 1 1 1 . Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 25 25 25 25 Average Capacity 20 | 7 8 8 8 8 8 22 25 25 25 22 Most Carried 20 | 1 3 8 8 8 8 16 15 15 20 20 Average Carried 13 | . 2 7 7 8 7 11 15 15 17 16 Final Capacity 25 | 8 8 8 8 8 8 25 25 25 25 5 Final Carried 20 | 1 3 8 8 8 8 15 15 15 20 5 Class Distribution -------------------- 58% | Scavenger-Tank 16% | Mutant 14% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Matter Collected 2083 | 177 101 288 357 112 . 469 . 194 62 323 Remotely . | . . . . . . . . . . . Salvage Created 2519 | . 245 324 690 234 . 209 . 273 67 477 Parts 146 | . 15 29 47 12 . 9 . 9 6 19 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 9 5 . Prevented 2 | . . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 63 | . 9 10 19 4 . 7 . 5 3 6 Melee 1 | . . . . . . . . . . 1 Guns 56 | . 9 10 19 4 . 4 . 4 2 4 Cannons 3 | . . . . . . . . 1 1 1 AOE 3 | . . . . . . 3 . . . . Classes Destroyed 12 | . 3 2 . 1 . 3 . 1 . 2 Builder 1 | . . . . . . . . . . 1 Hauler 1 | . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . Watcher 2 | . 1 . . 1 . . . . . . Swarmer 23 | . 6 7 6 . . 1 . . 3 . Grunt 22 | . 3 . 7 3 . 2 . 4 . 3 Sentry 10 | . . 3 6 1 . . . . . . Specialist 1 | . . . . . . 1 . . . . Hunter 3 | . . . . . . 2 . . . 1 Programmer 3 | . . . . . . . . 1 . 2 Heavy 1 | . . . . . . 1 . . . . Best Kill Streak 9 | . 9 4 8 3 . 2 . 3 3 2 Combat Bots Only 8 | . 8 4 8 3 . 2 . 3 3 2 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Hostile Shots Fired 480 | . 44 50 59 12 . 63 . 15 5 232 Missed 138 | . 11 14 14 4 . 28 . 3 2 62 Hits 342 | . 33 36 45 8 . 35 . 12 3 170 Melee 5 | . . . . . . . . . . 5 Projectile 337 | . 33 36 45 8 . 35 . 12 3 165 AOE 2 | . . . . . . . . . . 2 Critical Strikes 12 | . . . . . . 3 . 1 1 7 Actively Blocked 1 | . . . . . . . . . . 1 Damage Taken 5699 | . 305 376 578 127 70 792 . 223 45 3183 Core 1157 | . 40 56 42 . . . . . . 1019 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 67 | . . . . . . . . . . 67 Regen/Repaired (Parts) 106 | . 11 . . . . . . . . 95 Core Remaining (%) 93 | 100 84 . 75 100 . 100 . . 100 . Volleys Fired 164 | . 20 26 34 12 . 24 . 9 2 37 Largest 4 | . 2 2 2 2 . 2 . 4 4 4 Hottest 108 | . 70 50 50 50 . 72 . 108 108 108 Shots Fired 366 | . 40 45 67 24 . 48 . 36 8 98 Gun 324 | . 40 45 67 24 . 30 . 27 6 85 Cannon 24 | . . . . . . . . 9 2 13 Launcher 18 | . . . . . . 18 . . . . Special . | . . . . . . . . . . . Kinetic 323 | . 20 45 67 24 . 30 . 36 8 93 Thermal 25 | . 20 . . . . . . . . 5 Explosive 18 | . . . . . . 18 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 20 | . 5 10 20 9 . 11 . 10 3 12 Robot Miss Streak 5 | . 5 4 2 1 . 2 . 1 1 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 4 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 258 | . 21 31 52 18 . 37 . 23 3 73 Core Hits 132 | . 15 14 25 11 . 20 . 14 4 29 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 . 2 Critical Strikes 4 | . . . 1 . . . . 1 . 2 Destroy 4 | . . . 1 . . . . 1 . 2 Melee Attacks 7 | . . 1 . . . . . . . 6 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 6 | . . . . . . . . . . 6 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4658 | . 213 560 923 333 . 874 . 420 88 1247 Guns 3433 | . 213 560 923 333 . 280 . 270 45 809 Cannons 487 | . . . . . . . . 150 43 294 Explosions 594 | . . . . . . 594 . . . . Melee 132 | . . . . . . . . . . 132 Ramming 12 | . . . . . . . . . . 12 Kinetic 3711 | . 98 560 923 333 . 280 . 420 88 1009 Thermal 209 | . 115 . . . . . . . . 94 Explosive 594 | . . . . . . 594 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 132 | . . . . . . . . . . 132 Highest Corruption 17 | . . . . . . . . . . 17 Average Corruption 7 | . . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . . . . . . . . 13 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 3 | . . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 15 | . . . . . . 15 . . . . Projectiles . | . . . . . . . . . . . Explosions 15 | . . . . . . 15 . . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . 7 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . 5 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 56 | . . . . . . 52 . . . 4 Shots 1 | . . . . . . 1 . . . . Rammed 7 | . . . 1 . . . . . . 6 Targets Rammed 7 | . . . 1 . . . . . . 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 412 | . 220 17 30 28 . 13 . 216 162 412 Average Temperature 102 | . 98 4 10 12 . 13 . 92 79 234 Received Heat Transfer 777 | . 72 54 150 45 . 81 . 63 . 312 Effects 10 | . . . . . . . . . . 10 Shutdowns 5 | . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 483 | . 333 . . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Maximum Alert Level 1 | . . . 1 . . 1 . . . . Low Security (%) 93 | 100 100 100 59 100 100 87 100 . . 100 Level 1 6 | . . . 40 . . 12 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 320 | . 188 193 320 168 63 246 133 . . 50 Initial 131 | . . 62 48 131 63 3 128 . . . Average 68 | . 90 127 168 141 14 87 29 . . 7 Influence Increases 1872 | . 218 318 516 129 5 273 5 135 70 203 Destroy 0b10 Robot/C 1260 | . 180 200 380 80 . 140 . 100 60 120 Destroy 0b10 Robot/NC 30 | . 5 5 . 10 . . . . . 10 Destroy Leader 296 | . 32 52 120 22 . 20 . 20 10 20 Successful Hack 24 | . . . 14 . 5 . 5 . . . Disable Machine 60 | . . 30 . . . 30 . . . . Destroy Structure 52 | . 1 1 2 2 . 38 . . . 8 Lose Combat Pursuer 150 | . . 30 . 15 . 45 . 15 . 45 Influence Decreases 1863 | . 70 352 318 301 140 32 251 135 70 194 Entered New Map 530 | . . 86 66 181 77 2 118 . . . Time Decay 1194 | . 70 246 222 120 63 . 133 135 70 135 Lost Part 139 | . . 20 30 . . 30 . . . 59 Squads Dispatched 11 | . 1 . 5 1 1 1 . . . 2 Investigation 3 | . . . 2 . . . . . . 1 Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 5 | . 1 . 2 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Distress Signals 8 | . 4 2 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 97 | . 12 13 25 8 . 10 2 6 3 18 Peak Tracking Total 8 | . 8 4 5 3 . 4 1 4 3 8 Tactical Retreats 8 | . . 1 . 1 . 2 . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Traps Triggered 2 | . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Machines Disabled 4 | . . 2 . . . 2 . . . . Max in Single Turn 1 | . . 1 . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Machines Accessed 11 | . 2 1 4 . 1 . 1 1 . 1 Terminals 7 | . 1 . 3 . 1 . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 25 | . 4 5 7 . 1 . 3 2 . 3 Successful 17 | . 3 5 3 . 1 . 1 2 . 2 Failed 8 | . 1 . 4 . . . 2 . . 1 Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 14 | . 2 . 6 . 1 . 3 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 2 . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 7 | . 1 . 2 . 1 . 1 2 . . Record 2 | . . . . . . . . 2 . . Open Door 2 | . . . 2 . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . 2 Scan Component 2 | . 1 . . . . . . . . 1 Repair 2 | . 1 . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 1 2 . . . 1 1 . 1 Full Trace Events 3 | . . . 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . 1 Time 58 | . 26 . . . . . . . . 32 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . 1 . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . parse_system 1 | . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Active Infowar (turns) 210 | . . 105 105 . . . . . . . T.N.C. 210 | . . 105 105 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Turns Passed 7334 | 87 221 527 467 252 324 381 640 2122 1332 981 Spaces Moved 3266 | 50 79 259 193 131 200 142 262 946 585 419 Core 74 | 2 . . . . . . . . . 72 Treads 3084 | 48 79 259 193 131 200 142 262 946 585 239 Legs 27 | . . . . . . . . . . 27 Wheels . | . . . . . . . . . . . Hover 81 | . . . . . . . . . . 81 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 220 220 220 50 Average Speed 197 | 155 160 160 160 160 160 199 220 220 222 179 Slowest Speed 480 | 160 160 160 160 160 160 220 220 220 230 480 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 23 28 37 13 5 80 6 86 44 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 60 | . . . . . . 51 . 5 1 3 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . . . 5 1 3 AOE 51 | . . . . . . 51 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Fac Total 3840 | 56 137 336 299 154 203 194 326 964 609 562 Wait 291 | . 36 27 61 9 . 7 65 5 18 63 Move 3257 | 49 78 258 193 130 199 141 261 945 584 419 Hop . | . . . . . . . . . . . Pick Up 19 | . 1 7 2 . . 7 . . 2 . Fast Attach 33 | 6 1 5 . 1 2 2 . 4 . 12 Attach 12 | . . . 3 . 1 1 . . . 7 Detach 7 | . . . . . . 2 . . . 5 Swap 30 | 1 1 7 4 1 1 8 . 1 3 3 Drop 14 | . . 5 2 1 . 2 . . . 4 Fire 164 | . 20 26 34 12 . 24 . 9 2 37 Melee 7 | . . 1 . . . . . . . 6 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 4 | . . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Destroyed 8 combat bots 292 | -10/Materials | Repaired Lgt. Assault Rifle 303 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 812 | -9/Materials | Discovered new exit (range 15) 836 | -9/Materials | Entered Storage 941 | -9/Storage | Found Prototype Processor 941 | -9/Storage | Identified Exp. Targeting Computer 997 | -9/Storage | Garrison activated, responded to threat 1017 | -9/Storage | Build established: Scavenger-Mutant 1059 | -9/Storage | Destroyed 8 combat bots 1292 | -9/Storage | Discovered new exit (range 7) 1303 | -9/Storage | Entered Materials 1303 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1363 | -8/Materials | Build established: Mutant 1519 | -8/Materials | Discovered new exit (range 15) 1555 | -8/Materials | Entered Factory 1555 | -7/Factory | Evolved 2 slots: Utility x2 1879 | -7/Factory | Identified exit to DSF 1879 | -7/Factory | Entered DSF 1967 | -7/DSF | Additional patrols routed to DSF 1982 | -7/DSF | Build established: Scavenger-Tank 2188 | -7/DSF | Discovered new exit (range 16) 2260 | -7/DSF | Entered Factory 2260 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2539 | -6/Factory | Build established: Scavenger-Gunner 2867 | -6/Factory | Discovered new exit (range 15) 2900 | -6/Factory | Entered Lower Caves 2907 | -6/Lower Caves | Found DCF Scrap (14 items) 2958 | -6/Lower Caves | Learned Factory emergency access door positions 3242 | -6/Lower Caves | Build established: Scavenger-Tank 5000 | -6/Lower Caves | Discovered new exit (range 9) 5022 | -6/Lower Caves | Entered another Lower Caves area 5023 | -6/Lower Caves | Encountered a Warlord checkpoint 6317 | -6/Lower Caves | Discovered new exit (range 16) 6354 | -6/Lower Caves | Entered Factory 6354 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6684 | -5/Factory | Repaired Hvy. Assault Rifle 6972 | -5/Factory | Lost 5 parts (2p2n1u) 7056 | -5/Factory | Lost 11 parts (1p5n1u4w) 7243 | -5/Factory | Core integrity fell below 50% 7287 | -5/Factory | System corruption reached 10% 7291 | -5/Factory | Core integrity fell below 20% 7319 | -5/Factory | Lost 6 parts (1p3n1u1w) 7335 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07294_ Slug penetrates Wall. 07294_ Penetrated by Slug. 07294_ K-01 Serf collects debris. 07294_ U-05 Engineer lays Concrete. 07295_ Acquired 9 matter. 07295_ U-05 Engineer builds a Door. 07296_ K-01 Serf collects debris. 07296_ U-05 Engineer builds a Door. 07305_ System corrupted: Component data lost. 07315_ Acquired Antigrav System. 07321_ Slug penetrates Wall. 07322_ W-25 Informer sends out distress signal. 07323_ Slug penetrates R-10 Processor. 07323_ Penetrated by Slug. 07324_ Dropped Antigrav System. 07324_ Penetrated by Slug. 07325_ System corrupted: Energy discharge (-19). 07327_ Penetrated by Slug. 07327_ Slug penetrates Wall. 07328_ R-10 Processor collects Antigrav System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????+??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? "?????????????????????? | | ??????????????????? 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""" """???????????? | | """ """?????? ?????????? """ ""????????????? | | """ """ !???# " "??????????? """ "?????????????? | | """ """ #?# " "??????????? ???????????????? | | #?# " "????????????"""???????????????? | | """ """ ??#?# " "??????????????????????????????? | | """ """ ???????" ???????????????????????????????? | | ???? """????????" ???????????????????????????????? | | ???? ?????????"????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 43 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Point Defense Rating 80 Evasion (%) 53 Targeting Accuracy 12 Recoil Reduction 5 Authchip Count 6 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 86% | -10/Materials Hvy. Assault Rifle | 17% | -5/Factory Studied --------- Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- That Tickles Challenges ------------ None Game ------ Seed SchematicRiotChronowheel Manual? 0 Play Time 00:55:36 Cumulative 50.5 hours Start 2026.10.07 @ 19:59:22 End 2026.10.13 @ 19:53:27 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 95 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de87937e-6b14-4b29-a91c-b4c4a280a793