Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 22:02:59

Player: Fellun

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (1217)     1217
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2962

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     270/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (47)
Movement                   Flying (35)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Cesium-ion Thruster
>          --- UTILITY (3) ------
  Improved Terrain Scan Processor
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Cryofiber Web
  Improved Medium Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Medium Armor Plating
  Device                   Heat Sink
  Processor                Improved Terrain Scan Processor
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             39   | 5   3   6   25  
  Power                    9    | 1   .   4   4   
    Engine                 9    | 1   .   4   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   .   5   
    Treads                 4    | .   .   .   4   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  12   | .   2   .   10  
    Device                 4    | .   .   .   4   
    Storage                .    | .   .   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   2   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   2   6   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 1   1   2   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   .   3   17  
  Power                    4    | .   .   1   3   
  Propulsion               4    | .   .   1   3   
  Utility                  6    | .   .   .   6   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      14   | .   .   3   14  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     84   | .   80  84  84  
  Engine                   17   | .   14  21  17  
  Treads                   10   | .   .   .   15  
  Leg                      7    | .   28  19  .   
  Device                   5    | .   .   .   7   
  Protection               17   | .   9   22  16  
  Energy Gun               1    | .   12  .   .   
  Ballistic Gun            23   | .   15  21  25  
Peak Build Rating          27   | 5   9   12  27  
  Average Rating           16   | 4   6   10  20  
  On Entrance              6    | .   5   9   12  
Naked Turns                31   | .   .   .   31  
Heaviest Build             38   | 6   17  26  38  
  Greatest Support         60   | 20  20  20  60  
  Greatest Overweight (x)  4    | 1   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 2   2   2   5   
  Average Carried          3    | .   1   1   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            2    | 2   1   2   .   

 Class Distribution 
--------------------
 59% | Scavenger-Tank
 39% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1279 | 236  40   272  731  
  Remotely                 .    | .    .    .    .    
Salvage Created            1408 | .    40   343  1025 
  Parts                    79   | .    3    19   57   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  27   | .   1   8   18  
  Guns                     27   | .   1   8   18  
Classes Destroyed          5    | .   1   1   3   
  Builder                  1    | .   .   .   1   
  Watcher                  1    | .   .   .   1   
  Grunt                    16   | .   1   5   10  
  Duelist                  1    | .   .   .   1   
  Sentry                   10   | .   .   3   7   
Best Kill Streak           4    | .   1   2   4   
  Combat Bots Only         4    | .   1   2   4   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        289  | .    7    68   214  
  Missed                   89   | .    .    19   70   
Damage Taken               3298 | .    121  653  2524 
  Core                     631  | .    12   69   550  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  95   82   .    
Volleys Fired              112  | .    7    38   67   
  Largest                  3    | .    2    2    3    
  Hottest                  69   | .    60   46   69   
Shots Fired                271  | .    12   68   191  
  Gun                      271  | .    12   68   191  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  268  | .    9    68   191  
  Thermal                  3    | .    3    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    2    6    11   
  Robot Miss Streak        4    | .    4    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    .    .    6    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           166  | .    4    38   124  
  Core Hits                67   | .    1    15   51   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    
  Critical Strikes         2    | .    .    1    1    
    Destroy                2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2471 | .    52   557  1862 
  Guns                     2470 | .    52   557  1861 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    .    .    1    
  Kinetic                  2448 | .    30   557  1861 
  Thermal                  22   | .    22   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    .    .    2    
Targets Rammed             2    | .    .    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        286  | .    130  286  111  
  Average Temperature      98   | .    77   118  46   
  Received Heat Transfer   1122 | .    42   306  774  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             226  | .   45  226 177 
  Initial                  18   | .   .   18  18  
  Average                  69   | .   5   89  76  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         97   | 100 100 89  100 
  Level 1                  2    | .   .   10  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   2   3   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   1   10  39  
  Peak Tracking Total      8    | .   1   2   8   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   4   1   6   
  Terminals                11   | .   4   1   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                33   | .   8   4   21  
  Successful               15   | .   3   3   9   
  Failed                   18   | .   5   1   12  
    Catastrophic           6    | .   .   1   5   
  Database Lockouts        .    | .   .   .   .   
  Manual                   37   | .   12  4   21  
  Terminals                33   | .   8   4   21  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   1   2   3   
  Branch Access Points     2    | .   .   1   1   
  Emergency Access Points  1    | .   .   1   .   
  Unreport Threat          3    | .   1   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   2   1   6   
  Terminals                9    | .   2   1   6   
    Botnet                 9    | .   2   1   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   4   1   6   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2147 | 60   226  473  1388 
Spaces Moved               1082 | 41   165  221  655  
  Core                     68   | 4    .    .    64   
  Treads                   538  | .    .    .    538  
  Legs                     446  | 37   165  221  23   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   30   | .    .    .    30   
  Fastest Speed            35   | 50   120  120  35   
  Average Speed            156  | 115  120  162  166  
  Slowest Speed            260  | 120  120  260  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 4    34   28   71   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1300 | 51  180 266 803 
  Wait                     55   | 4   5   2   44  
  Move                     1079 | 40  164 220 655 
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | 2   .   .   2   
  Fast Attach              17   | 5   2   2   8   
  Attach                   7    | .   .   1   6   
  Detach                   .    | .   .   .   .   
  Swap                     15   | .   1   3   11  
  Drop                     9    | .   1   .   8   
  Fire                     112  | .   7   38  67  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  169 | -10/Materials | Discovered new exit (range 9)
  287 | -10/Materials | Entered another Materials area
  287 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  325 | -9/Materials  | Build established: Mutant
  443 | -9/Materials  | Discovered new exit (range 15)
  468 | -9/Materials  | Identified exit to Mines
  601 | -9/Materials  | Discovered new exit (range 10)
  704 | -9/Materials  | Lost 3 parts (1p1n1w)
  760 | -9/Materials  | Entered another Materials area
  760 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  760 | -8/Materials  | Discovered new exit (range 14)
 1145 | -8/Materials  | Build established: Scavenger-Tank
 1596 | -8/Materials  | Discovered new exit (range 4)
 1798 | -8/Materials  | Identified exit to Storage
 2003 | -8/Materials  | Discovered new exit (range 7)
 2087 | -8/Materials  | Core integrity fell below 50%
 2107 | -8/Materials  | Core integrity fell below 20%
 2133 | -8/Materials  | Lost 14 parts (3p1n5u5w)
 2148 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02101_ Knocked back.
02102_ Imp. Ion Engine destroyed.
02103_ K-01 Serf collects debris.
02105_ K-01 Serf destroyed.
02106_ Penetrated by Slug.
02106_ Knocked back.
02107_ R-06 Scavenger collects Med. Matter Pod.
02111_ Slug penetrates Wall.
02118_ T-07 Excavator is excavating.
02124_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
02125_ O-24 Administrator uses terminal to
  summon reinforcements.
02125_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M010.
02125_ O-24 Administrator locks terminal.
02133_ Acquired Cesium-ion Thruster.
02136_ Acquired Imp. Terrain Scan Processor.
02139_ Acquired Adv. Targeting Computer.
02148_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|   #??????????????????????????#                     |
|   #??????????????????????????#                     |
|   #??????????????????????????#                 """ |
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|   #??????????????????????????#  #?#      ???#      |
|   ########???????????????????#  #?#       ??#      |
|   #      #???????????????????#  #?#        ##  """ |
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|   #"S    #????????????#####??#  #?#        ##  """ |
|   #""" ] #????????????#   #??# =#?#        ##      |
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|   ###+#################   ####  ############       |
|       %                                            |
|                                                    |
|                                                "T" |
|   ###+#################   ##########+########+#### |
|  ##     ???????#      #   #[     #?????????    !?? |
|  ## """  #?????#      #   #      #???????# """ !!  |
|  ## """  #?????#      +   +      #???????# """ !!  |
|  ## """  #?????#      #   #   *!!#???????# """     |
|  ## """  #?????#      #   #   !!!#???????#         |
|  ##      #?????#     ?# gg#?! !!!#???????#   *     |
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|  #????#????#         ### ###?????????????#????# "" |
|  #     ????#         #?# #???????????????+ ???+ "" |
|        #???###########?# #???????????????#   ?# "" |
|     >  #???????????????# ######??????????#    #    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Armor Coverage             450
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonSmallCorpse
  Manual?         0
Play Time         00:17:17
  Cumulative      680.7 hours
  Start           2025.02.26 @ 21:43:40
  End             2025.02.26 @ 22:02:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           21
  Adventurer      9
  Explorer        3
Win Type          -
  Total           6
  Types           4/0/0/2/0/0/0/0/0
Lore%             36
Gallery%          46
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e9161aa-dd22-483b-9aea-f19315e62453