Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 16:49:13 // Winter2022/Polymind

Player: Haldron

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (10)      50
Value Destroyed (289)      289
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2515)               2515
              TOTAL SCORE: 5474

 Bonus
-------
Polymind Skill             2315
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             444/700
Matter                     0/0
Energy                     43/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Slots Evolved              .    | .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 16   | .   3   .   5   .   3   .   5   
  Power                    3    | .   1   .   1   .   .   .   1   
  Propulsion               9    | .   2   .   4   .   2   .   1   
  Utility                  2    | .   .   .   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   2   
  Highest Loss Streak      5    | .   2   .   3   .   2   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   94  100 86  100 99  75  68  
  Engine                   10   | .   6   .   12  20  13  12  10  
  Core                     4    | .   11  20  6   .   .   .   .   
  Treads                   10   | .   .   .   .   .   20  12  11  
  Leg                      8    | .   23  40  13  .   .   .   .   
  Wheel                    2    | .   9   .   .   .   .   .   .   
  Hover                    4    | .   .   .   7   40  6   .   .   
  Flight                   2    | .   2   .   12  .   .   .   .   
  Device                   19   | .   21  20  8   .   20  25  22  
  Hackware                 2    | .   .   .   3   20  3   .   .   
  Protection               3    | .   .   .   .   .   9   .   .   
  Energy Gun               10   | .   11  20  8   .   9   12  11  
  Ballistic Gun            7    | .   1   .   8   .   9   12  10  
  Special Weapon           1    | .   4   .   .   .   .   .   .   
  Special Melee Weapon     2    | .   .   .   3   20  3   .   .   
Naked Turns                32   | .   14  .   9   .   .   .   9   
Heaviest Build             18   | 6   9   9   9   4   18  15  15  
  Greatest Support         40   | 20  20  20  20  12  40  20  20  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   1   1   1   1   
  Average Capacity         .    | .   .   1   .   1   1   1   .   
  Most Carried             .    | .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   
  Final Capacity           1    | .   1   1   1   1   1   1   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 48% | Sentry
 23% | Grunt
 11% | Operator
  7% | Swarmer
  6% | Tunneler

 Dominant Class 
----------------
    Grunt | -10/Materials
    Grunt | -10/Mines
    Grunt | -9/Materials
 Operator | -9/Mines
   Sentry | -8/Materials
   Sentry | -7/Factory
   Sentry | -7/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Matter Collected           16   | .   .   .   16  .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            284  | .   112 .   90  .   82  .   .   
  Parts                    17   | .   5   .   8   .   4   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Combat Hostiles Destroyed  9    | .   3   .   5   .   1   .   .   
  Guns                     8    | .   3   .   4   .   1   .   .   
Classes Destroyed          4    | .   2   .   2   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  4    | .   2   .   2   .   .   .   .   
  Grunt                    2    | .   1   .   1   .   .   .   .   
  Sentry                   3    | .   .   .   2   .   1   .   .   
Best Kill Streak           3    | .   3   .   3   .   1   .   .   
  Combat Bots Only         3    | .   3   .   3   .   1   .   .   
Max Kills in Single Turn   1    | .   1   .   1   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Hostile Shots Fired        243  | .   55  .   66  .   49  .   73  
  Missed                   74   | .   25  .   19  .   9   .   21  
Damage Taken               1891 | .   297 .   526 .   591 .   477 
  Core                     643  | .   123 .   184 .   80  .   256 
  Absorbed by Shields      1    | .   .   .   .   .   .   .   1   
Core Remaining (%)         72   | 100 .   50  .   54  85  .   .   
Volleys Fired              84   | .   31  .   45  .   3   .   5   
  Largest                  2    | .   1   .   1   .   2   .   2   
  Hottest                  100  | .   100 .   65  .   79  .   79  
Shots Fired                88   | .   31  .   45  .   6   .   6   
  Gun                      85   | .   28  .   45  .   6   .   6   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  3    | .   3   .   .   .   .   .   .   
  Kinetic                  35   | .   13  .   18  .   3   .   1   
  Thermal                  53   | .   18  .   27  .   3   .   5   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Robot Hit Streak         14   | .   5   .   14  .   7   .   13  
  Robot Miss Streak        4    | .   4   .   3   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   
Shots Hit Robots           59   | .   12  .   32  .   9   .   6   
  Core Hits                18   | .   4   .   10  .   2   .   2   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         3    | .   .   .   1   .   2   .   .   
    Burn                   3    | .   .   .   1   .   2   .   .   
Melee Attacks              3    | .   .   .   .   .   3   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   .   .   3   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           759  | .   145 .   420 .   96  .   98  
  Guns                     749  | .   145 .   420 .   96  .   88  
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  10   | .   .   .   .   .   .   .   10  
  Kinetic                  209  | .   43  .   103 .   50  .   13  
  Thermal                  540  | .   102 .   317 .   46  .   75  
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         3    | .   3   3   .   .   .   .   2   
  Average Corruption       2    | .   2   3   .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
  Effects                  5    | .   5   .   .   .   .   .   .   
    Message Errors         1    | .   1   .   .   .   .   .   .   
    Heat Flow Errors       2    | .   2   .   .   .   .   .   .   
    Energy Discharges      1    | .   1   .   .   .   .   .   .   
    Alerts                 1    | .   1   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            3    | .   3   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               3    | .   3   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      40   | .   35  .   .   .   .   .   5   
  Shots                    1    | .   1   .   .   .   .   .   .   
  Rammed                   3    | .   .   .   .   .   .   .   3   
Targets Rammed             3    | .   .   .   .   .   .   .   3   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        195  | .   195 .   35  .   57  .   68  
  Average Temperature      39   | .   63  .   13  .   21  .   44  
  Received Heat Transfer   561  | .   39  .   132 .   288 .   102 
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              1    | .   .   .   1   .   .   .   .   
  Combat Hostiles          1    | .   .   .   1   .   .   .   .   
  Parts Melted             4    | .   .   .   4   .   .   .   .   
  Heat Transferred         1517 | .   259 .   814 .   259 .   185 
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Peak Influence             277  | .   188 5   277 108 135 .   95  
  Initial                  108  | .   .   5   1   108 41  .   .   
  Average                  66   | .   77  5   153 108 54  .   12  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         95   | 100 100 100 72  100 100 100 100 
  Level 1                  4    | .   .   .   27  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   1   .   1   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Distress Signals           8    | .   5   .   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              57   | .   23  .   14  .   13  .   7   
  Peak Tracking Total      7    | .   7   .   5   .   6   .   7   
  Tactical Retreats        5    | .   2   .   1   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Traps Triggered            2    | .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Machines Disabled          3    | .   3   .   .   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Machines Accessed          13   | .   5   .   4   .   3   1   .   
  Terminals                11   | .   4   .   4   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                41   | .   12  .   16  .   12  1   .   
  Successful               22   | .   9   .   7   .   5   1   .   
  Failed                   19   | .   3   .   9   .   7   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   29   | .   11  .   13  .   5   .   .   
  Terminals                39   | .   11  .   16  .   12  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             8    | .   3   .   3   .   2   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         13   | .   6   .   4   .   3   .   .   
  Terminals                12   | .   5   .   4   .   3   .   .   
    Botnet                 9    | .   4   .   3   .   2   .   .   
    Operators              3    | .   1   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   4   .   3   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   3   .   2   .   2   .   .   
  Non-combat               3    | .   1   .   1   .   1   .   .   
  Combat                   4    | .   2   .   1   .   1   .   .   
Robot Hacks Applied        8    | .   3   .   2   .   3   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   
  map_walls                1    | .   1   .   .   .   .   .   .   
  find_terminals           1    | .   .   .   1   .   .   .   .   
  find_shortcuts           4    | .   2   .   1   .   1   .   .   
  find_garrison            1    | .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Robot Analysis Total       6    | 1   3   .   1   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Turns Passed               2074 | 19  520 49  312 31  814 130 199 
Spaces Moved               1470 | 28  419 36  370 53  362 81  121 
  Core                     97   | 14  23  .   48  .   .   .   12  
  Treads                   320  | .   .   .   .   .   130 81  109 
  Legs                     262  | .   169 36  57  .   .   .   .   
  Wheels                   186  | 14  172 .   .   .   .   .   .   
  Hover                    393  | .   .   .   108 53  232 .   .   
  Flight                   212  | .   55  .   157 .   .   .   .   
  Fastest Speed            37   | 50  40  120 37  56  56  160 50  
  Average Speed            91   | 65  89  120 60  56  93  160 149 
  Slowest Speed            160  | 80  120 120 120 56  160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   1   .   1   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   50  13  28  14  33  5   28  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 3    | .   3   .   .   .   .   .   .   
Terrain Destroyed          3    | .   3   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               3    | .   3   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Total                      2110 | 28  529 42  414 53  830 81  133 
  Wait                     558  | 1   81  7   1   1   463 .   4   
  Move                     1460 | 27  416 35  367 52  361 81  121 
  Hop                      2    | .   1   .   1   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   
  Fire                     84   | .   31  .   45  .   3   .   5   
  Melee                    3    | .   .   .   .   .   3   .   .   
  Ram                      3    | .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   20 | -11/Scrapyard | Entered Materials
  535 | -10/Materials | Discovered new exit (range 5)
  540 | -10/Materials | Entered Mines
  567 | -10/Mines     | Learned Materials terminal intel
  570 | -10/Mines     | Met a Derelict bent on vengeance
  577 | -10/Mines     | Discovered new exit (range 8)
  589 | -10/Mines     | Entered Materials
  590 | -9/Materials  | Loaded intel: 12 terminal locations
  609 | -9/Materials  | Discovered new exit (range 16)
  736 | -9/Materials  | Lost 3 parts (1p2n)
  858 | -9/Materials  | Discovered new exit (range 12)
  901 | -9/Materials  | Entered Mines
  909 | -9/Mines      | Discovered new exit (range 7)
  931 | -9/Mines      | Assembled infested the area
  932 | -9/Mines      | Entered Materials
 1708 | -8/Materials  | Discovered new exit (range 15)
 1746 | -8/Materials  | Entered Factory
 1876 | -7/Factory    | Identified exit to Garrison
 1876 | -7/Factory    | Entered Garrison
 1952 | -7/Garrison   | Triggered checkpoint
 1998 | -7/Garrison   | Triggered checkpoint
 2075 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
Access door unlocked.
01876_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
01952_ Beams of light sweep through the air. An alarm sounds.
01969_ ALERT: Cache delivery inbound.
02047_ Heat Sink destroyed.
02054_ C-30 ARC bursts open, deploying its payload.
02054_ H-55 Commando unfolds itself.
02055_ Penetrated by Slug.
02055_ Hvy. Assault Rifle destroyed.
02058_ Imp. Ion Engine destroyed.
02061_ Lgt. Treads destroyed.
02064_ Beam Rifle destroyed.
02066_ Released control of Y-45 Defender.
02066_ Slammed into Y-54 Guardian.
02066_ Destabilizing: System corrupted (+2).
02067_ Slammed into Y-54 Guardian. <x2>
02070_ C-30 ARC bursts open, deploying its payload.
02070_ P-60 Hacker unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#                "????????? |
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| ???????????#      "%"                    ????????? |
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| ????#              %#????????????????????????????? |
| ????# ######   ####+#???????#????????????????????? |
| ????# ###??#   #??#%#?????? #????????????????????? |
| ????#   #??#   #### ####### #????????????????????? |
| ????#   #??#   #          %"#????????????????????? |
| ????#   #??#   ########## ###????????????????????? |
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| ????# #????#   #?????####/####???????????????????? |
| ##### #????#   #?????#!!   !!#???????????????????? |
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|       #????#   #?????#       #???????????????????? |
|       #????#   #?????#]] @ !!#???????????????????? |
| #######????#   #?????#]]   !!#???????????????????? |
| ???????????#   #?????#########???????????????????? |
| ???????????#   #?????????????????????????????????? |
| ????????????   #?????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          19
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Resistance: EX             50
Resistance: I              25
Evasion (%)                62
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Hosts                      7    | 1   3   .   2   .   1   .   .   
  Combat Hostiles          4    | .   2   .   1   .   1   .   .   
  Allies                   .    | .   .   .   .   .   .   .   .   
Unique Host Classes        6    | 1   3   .   1   .   1   .   .   
Average Host Suspicion     59   | 2   85  7   89  10  49  17  34  
  Unsuspicious Activity    496  | 2   2   .   5   .   487 .   .   
  Returns to Shadow        1    | .   .   .   .   .   1   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   .   
Protomatter Created        34   | .   .   .   34  .   .   .   .   
  Used                     80   | 5   41  .   11  .   23  .   .   
  Decayed                  .    | .   .   .   .   .   .   .   .   
  Highest Spend            30   | 5   30  .   6   .   23  .   .   
Top 5 Hosts by Kills:
  G-47 Trooper (-10/Materials: 5)
  S-10 Pest (-10/Materials: 2)
  S-10 Pest (-9/Materials: 1)
  Y-45 Defender (-8/Materials: 1)

 Game 
------
Seed              ZioniteAccelerationTendrils
  Manual?         0
Play Time         00:33:07
  Cumulative      161.8 hours
  Start           2024.05.19 @ 15:27:24
  End             2024.05.19 @ 16:49:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          43
  Rogue           38
  Adventurer      4
  Explorer        1
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             38
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 57ec487a-b9f5-4587-8bd2-8e549d4f6178