Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.07 @ 04:55:50 Player: BOTHUNTER Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2892) 2892 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 6432 Bonus ------- High Alert Combat Kills 143 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -13 Cogmind --------- Core Integrity 0/550 Matter 229/300 Energy 125/125 System Corruption 21% Temperature Cool (9) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Improved Targeting Computer Relay Coupler [Grunt] (24) Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (17) > --- WEAPON (2) ------- Heavy Assault Rifle Improved Datajack > --- INVENTORY (6) ---- Aluminum Leg Aluminum Leg Relay Coupler [Swarmer] (40) Relay Coupler [Sentry] (21) Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- (None) [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Relay Coupler [Sentry] Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 2 . . Weapon . | . . . . . . . Parts Attached 81 | 7 13 1 15 16 24 5 Power 11 | 1 1 1 1 2 4 1 Engine 7 | 1 1 1 1 2 . 1 Core 4 | . . . . . 4 . Reactor . | . . . . . . . Propulsion 20 | 2 4 . 4 2 8 . Treads 2 | . . . . 2 . . Leg 18 | 2 4 . 4 . 8 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 2 . 4 6 8 2 Device 7 | 1 . . 1 2 3 . Storage 2 | 1 1 . . . . . Processor 4 | . . . 2 1 . 1 Hackware 6 | . . . . . 5 1 Protection 5 | . 1 . 1 3 . . Artifact . | . . . . . . . Weapon 26 | 2 6 . 6 6 4 2 Energy Gun 10 | 2 4 . 2 1 1 . Energy Cannon 7 | . . . 3 1 3 . Ballistic Gun 4 | . 1 . . 2 . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 . 1 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . 1 . . 1 . . Parts Lost 35 | . 5 . 2 9 16 3 Power 4 | . 1 . . 1 2 . Propulsion 5 | . . . . . 4 1 Utility 11 | . . . . 5 6 . Weapon 15 | . 4 . 2 3 4 2 Highest Loss Streak 9 | . 4 . 1 3 9 2 Average Slot Usage (%) 88 | . 94 100 95 91 77 97 Engine 7 | . 13 14 11 8 1 3 Core 2 | . . . . . 6 5 Treads 2 | . . . . 5 3 . Leg 18 | . 28 28 22 12 13 17 Device 11 | . 7 . 9 10 14 16 Storage 10 | . 14 14 11 9 9 9 Processor 5 | . . . 10 14 1 8 Hackware 4 | . . . . . 9 20 Protection 5 | . 6 14 11 12 . . Energy Gun 8 | . 21 28 5 10 . 4 Energy Cannon 7 | . . . 14 1 13 4 Ballistic Gun 2 | . . . . 4 3 4 Naked Turns . | . . . . . . . Heaviest Build 35 | 14 20 20 28 35 26 22 Greatest Support 40 | 20 20 20 20 40 40 20 Greatest Overweight (x) 2 | . . . 1 1 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 6 6 6 6 6 6 6 Average Carried 4 | 3 5 6 5 5 3 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 5 6 5 Class Distribution -------------------- 66% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Matter Collected 1307 | 270 208 10 85 268 444 22 Remotely . | . . . . . . . Salvage Created 3147 | 142 523 64 712 632 999 75 Parts 183 | 9 41 3 43 37 43 7 Haulers Intercepted 5 | . 2 . 1 2 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 61 | . 14 3 14 8 19 3 Guns 25 | . 9 3 2 1 7 3 Cannons 22 | . . . 9 3 10 . AOE 12 | . 5 . 3 4 . . Classes Destroyed 12 | 2 7 . 1 1 1 . Worker 6 | . 1 1 1 3 . . Builder 6 | . 5 . . 1 . . Tunneler 2 | 2 . . . . . . Hauler 5 | . 2 . 1 2 . . Recycler 2 | 1 . . . 1 . . Operator 3 | . 2 . 1 . . . Watcher 9 | . 2 . 3 4 . . Swarmer 14 | . 6 3 3 . . 2 Grunt 37 | . 8 . 8 5 16 . Brawler 2 | . . . . . 2 . Sentry 7 | . . . 3 2 1 1 Hunter 1 | . . . . 1 . . Best Kill Streak 13 | 3 11 4 4 13 4 3 Combat Bots Only 5 | . 5 3 4 3 4 3 Max Kills in Single Turn 4 | 1 2 1 3 4 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 3 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Damage Taken 4526 | . 768 198 479 1231 1475 375 Core 767 | . 135 33 45 145 278 131 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 . 32 88 . . . Volleys Fired 243 | 9 69 12 44 35 57 17 Largest 2 | 2 2 2 2 2 2 2 Hottest 138 | 90 112 112 120 116 138 134 Shots Fired 365 | 18 97 16 69 60 81 24 Gun 228 | 18 88 16 6 40 39 21 Cannon 120 | . . . 62 13 42 3 Launcher 17 | . 9 . 1 7 . . Special . | . . . . . . . Kinetic 81 | . 13 . . 16 38 14 Thermal 203 | 9 65 16 68 37 1 7 Explosive 17 | . 9 . 1 7 . . Electromagnetic 64 | 9 10 . . . 42 3 Robot Hit Streak 46 | 5 9 3 20 29 46 8 Robot Miss Streak 5 | 3 5 2 2 1 2 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . 1 . . . 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 253 | 10 55 8 52 53 58 17 Core Hits 132 | 4 38 4 22 31 27 6 Critical Hits 3 | . . . 1 . 2 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6911 | 110 1891 147 1320 1794 1406 243 Guns 2534 | 110 699 147 84 623 654 217 Cannons 2201 | . . . 1109 314 752 26 Explosions 2166 | . 1192 . 127 847 . . Melee . | . . . . . . . Ramming 10 | . . . . 10 . . Kinetic 1117 | . 66 . . 266 639 146 Thermal 2769 | 86 586 147 1193 671 15 71 Explosive 2140 | . 1192 . 127 821 . . Electromagnetic 875 | 24 47 . . 26 752 26 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . . . . 21 21 Average Corruption 17 | . . . . . 16 21 Corruption Purged . | . . . . . . . Effects 61 | . . . . . 47 14 Message Errors 8 | . . . . . 8 . Matter Fused 15 | . . . . . 13 2 Heat Flow Errors 6 | . . . . . 5 1 Energy Discharges 5 | . . . . . 4 1 Data Loss (minor) 6 | . . . . . 3 3 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Misdirections 7 | . . . . . 5 2 Targeting Errors 10 | . . . . . 7 3 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 234 | . 161 . 41 32 . . Projectiles 44 | . . . 41 3 . . Explosions 190 | . 161 . . 29 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 207 | . . . 13 194 . . Shots 4 | . . . 1 3 . . Rammed 3 | . 1 . . 2 . . Targets Rammed 3 | . 1 . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 334 | 270 324 334 69 69 319 248 Average Temperature 109 | 137 136 182 20 24 67 78 Received Heat Transfer 1680 | . 348 . 216 288 711 117 Effects 3 | . 1 . . . 2 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 4 | . . . . . 4 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 1 1 4 2 . . Heat Transferred 5309 | 259 1387 296 1924 1258 37 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Peak Influence 625 | 15 342 182 513 389 625 409 Initial 304 | . 9 107 70 145 200 304 Average 285 | 6 189 157 298 222 409 354 Maximum Alert Level 2 | . 1 . 2 1 2 2 Low Security (%) 30 | 100 53 100 24 51 . . Level 1 46 | . 46 . 54 48 43 73 Level 2 23 | . . . 21 . 56 26 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . 2 2 . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 2 . . 1 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Distress Signals 5 | . 2 . 1 2 . . Communications Jammed 6 | . . . . 6 . . Distress Signals 6 | . . . . 6 . . Times Spotted 98 | . 25 3 21 20 22 7 Peak Tracking Total 6 | . 6 3 6 6 4 4 Tactical Retreats 4 | . . . . 1 2 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Machines Disabled 7 | . 1 . 1 2 3 . Max in Single Turn 1 | . 1 . 1 1 1 . Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Machines Accessed 11 | . 4 . 2 3 . 2 Terminals 8 | . 4 . 1 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 41 | . 17 . 6 11 . 7 Successful 24 | . 9 . 5 7 . 3 Failed 17 | . 8 . 1 4 . 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 33 | . 16 . 4 10 . 3 Terminals 34 | . 17 . 4 10 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 2 . . 4 Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 4 . 3 2 . . Robot Analysis 7 | . 3 . 2 2 . . Dispatch Records 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 2 . . 2 Insert Component 2 | . . . 1 . . 1 Analyze 2 | . . . 1 . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 10 | . 5 . . 4 . 1 Terminals 10 | . 5 . . 4 . 1 Track 3 | . 1 . . 2 . . Assimilate 1 | . 1 . . . . . Botnet 5 | . 2 . . 2 . 1 Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 . 2 2 . 1 Full Trace Events 4 | . 2 . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 Part Schematics Acquired 2 | . . . 1 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 overwrite_iff 1 | . . . . . . 1 Relay Couplers Released 8 | . . . . . 8 . Machine Destruction 8 | . . . . . 8 . Attached 6 | . . . . . 5 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 16 | . . . . . . 16 Highest-Rated Ally 16 | . . . . . . 16 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 57 | . . . . . . 57 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Robot Analysis Total 7 | . 3 . 2 2 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Turns Passed 3034 | 140 666 56 463 519 991 199 Spaces Moved 1516 | 71 378 22 209 234 507 95 Core 7 | 7 . . . . . . Treads 132 | . . . . 77 55 . Legs 1377 | 64 378 22 209 157 452 95 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 137 | 113 120 120 149 153 143 134 Slowest Speed 180 | 120 120 120 150 180 180 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 58 6 29 31 45 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 93 | . 20 . 11 62 . . Melee . | . . . . . . . Projectile 5 | . . . 4 1 . . AOE 88 | . 20 . 7 61 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Total 2093 | 109 498 36 296 332 680 142 Wait 174 | 15 20 1 18 31 69 20 Move 1510 | 70 377 21 208 233 506 95 Hop . | . . . . . . . Pick Up 27 | 7 6 . 3 5 5 1 Fast Attach 42 | 7 5 . 3 12 12 3 Attach 15 | . 2 . 3 2 6 2 Detach 1 | . 1 . . . . . Swap 24 | . 6 1 9 2 6 . Drop 38 | 1 11 1 8 10 4 3 Fire 243 | 9 69 12 44 35 57 17 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 2 | . . . . 2 . . Escape Stasis 15 | . . . . . 15 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Lost 4 parts (1p3w) 508 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Core integrity fell below 50% 622 | -10/Materials | Discovered new exit (range 12) 797 | -10/Materials | Build established: Mutant 807 | -10/Materials | Entered Mines 851 | -10/Mines | Discovered new exit (range 9) 863 | -10/Mines | Entered Materials 863 | -9/Materials | Evolved 2 slots: Utility x2 895 | -9/Materials | Discovered new exit (range 15) 1215 | -9/Materials | Discovered new exit (range 4) 1326 | -9/Materials | Entered another Materials area 1326 | -8/Materials | Evolved 2 slots: Utility x2 1557 | -8/Materials | Garrison activated, responded to threat 1663 | -8/Materials | Lost 3 parts (1p1u1w) 1727 | -8/Materials | Garrison activated, responded to threat 1737 | -8/Materials | Discovered new exit (range 16) 1815 | -8/Materials | Identified exit to Garrison 1845 | -8/Materials | Entered Garrison 1853 | -8/Garrison | Installed Relay Interface Framework 1932 | -8/Garrison | Triggered checkpoint 2046 | -8/Garrison | System corruption reached 10% 2070 | -8/Garrison | Core integrity fell below 50% 2130 | -8/Garrison | Lost 9 parts (2p3n1u3w) 2184 | -8/Garrison | Garrison Relay disabled 2258 | -8/Garrison | Triggered checkpoint 2336 | -8/Garrison | Lost 4 parts (1n3u) 2480 | -8/Garrison | Triggered checkpoint 2504 | -8/Garrison | Triggered checkpoint 2650 | -8/Garrison | Discovered new exit (range 9) 2708 | -8/Garrison | Triggered checkpoint 2744 | -8/Garrison | Garrison Relay disabled 2775 | -8/Garrison | Build established: Scavenger-Mutant 2836 | -8/Garrison | Entered Materials 2925 | -8/Materials | Core integrity fell below 20% 3035 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02964_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 02971_ Acquired 13 matter. 02974_ R-06 Scavenger collects Heat Sink. 02985_ System corrupted: Matter fused (-9). 02985_ Acquired Imp. Datajack. 02986_ Dropped Adv. Sensor Array. 03003_ System corrupted: Heat flow error (+288). 03023_ System corrupted: Component data lost. 03026_ Aluminum Leg destroyed. 03027_ Jacked G-47 Trooper... >>overwrite_iff Rewriting IFF filter. 03030_ System corrupted: Hvy. Assault Rifle targeting data glitched. 03034_ System corrupted: Hvy. Assault Rifle jammed. 03034_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????k ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????###########?????# #????????????????????? | | ????????# #?????#a #????????????????????? | | ????????# T #?????# #????????????????????? | | ????????# """ #?????# g#????????????????????? | | ????????# """ #?????# g #????????????????????? | | ????????# """ #?????# #????????????????????? | | ????###?# ! #?????# #????????????????????? | | ???# ## #?????#g #????????????????????? | | ????# # #????##@ ##???????????????????? | | ###### ######+########## #???????????????????? | | = #???????????????????? | | *= % #???????????????????? | | #???????????????????? | | #############+########## #???????????????????? | | ######???# #????## ##???????????????????? | | #???#""" #?????# #????????????????????? | | "" #???#""" #?????# #????????????????????? | | "" #???#""" #?????? #????????????????????? | | "" #???# #?????? #????????????????????? | | #???# #?????? #????????????????????? | | " #???# ! =! #?????? #????????????????????? | | " #???# =! #?????? #????????????????????? | | " #???# ! #?????? #????????????????????? | | ! #???##########?????? #????????????????????? | | ######???????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 2 Relay Coupler Types 85 Relay Coupler Value 2 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalIonicExtractor Manual? 0 Play Time 00:36:19 Cumulative 128.8 hours Start 2021.03.07 @ 04:21:56 End 2021.03.07 @ 04:55:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 167 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc6e3d9a-4c95-4974-a0ee-8e8bdef5049c