Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 20:56:22 Player: Woven Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (3188) 3188 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 7828 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 74 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 115/300 Energy 20/100 System Corruption 11% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (10) --- Heavy Particle Gun Heavy Laser Gatling Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Terrain Scan Processor Layered Light Armor Plating Improved Focal Shield > --- WEAPON ----------- Proton Cannon Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Treads Improved Medium Treads Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating Heavy Particle Gun Heavy Laser Gatling Laser Gatling Laser Disruptor Cannon Gauss Rifle Enhanced Gauss Cannon [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Layered Light Armor Plating Weapon Phase Cannon Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . 1 1 1 . . . . Utility 3 | . . 1 . 1 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 104 | 6 5 8 21 25 14 9 . 16 Power 9 | 1 . 1 1 2 . 3 . 1 Engine 4 | 1 . 1 . 1 . . . 1 Core 5 | . . . 1 1 . 3 . . Reactor . | . . . . . . . . . Propulsion 37 | 2 . 3 8 13 6 3 . 2 Treads 2 | . . . . . 1 . . 1 Leg 35 | 2 . 3 8 13 5 3 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 4 2 3 3 5 2 . 4 Device 6 | . . 1 1 2 . 1 . 1 Storage 4 | 1 2 . . . . . . 1 Processor 3 | . 1 . . . 1 1 . . Hackware . | . . . . . . . . . Protection 11 | . 1 1 2 1 4 . . 2 Artifact . | . . . . . . . . . Weapon 34 | 2 1 2 9 7 3 1 . 9 Energy Gun 18 | 1 1 1 8 5 . . . 2 Energy Cannon 4 | . . . . . 2 . . 2 Ballistic Gun 7 | 1 . 1 . 2 1 . . 2 Ballistic Cannon 4 | . . . . . . 1 . 3 Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . . Parts Lost 47 | . . . 10 10 4 1 . 22 Power 5 | . . . . 2 . . . 3 Propulsion 23 | . . . 5 7 3 1 . 7 Utility 7 | . . . 1 . . . . 6 Weapon 12 | . . . 4 1 1 . . 6 Highest Loss Streak 17 | . . . 7 2 3 1 . 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 95 99 91 98 100 89 Engine 4 | . 14 11 4 1 6 4 . . Core 5 | . . . 5 5 . 7 13 10 Leg 33 | . 28 33 34 37 31 32 33 28 Device 10 | . . 10 9 15 7 12 6 5 Storage 7 | . 14 11 9 7 6 6 6 5 Processor 3 | . 6 . . . 5 6 13 10 Protection 7 | . 6 11 7 7 11 6 6 5 Energy Gun 9 | . 14 11 23 14 7 . . . Energy Cannon 4 | . . . . . 7 13 13 11 Ballistic Gun 5 | . 14 11 2 7 3 . . 1 Ballistic Cannon 1 | . . . . . . 6 6 4 Peak Build Rating 65 | 6 9 16 28 42 51 65 62 62 Average Rating 38 | 4 7 12 24 37 44 62 62 55 On Entrance 30 | . 6 9 16 28 37 51 62 62 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 10 31 39 43 43 53 70 68 68 Greatest Support 81 | 20 20 30 45 68 71 81 76 76 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 14 Most Carried 15 | 4 13 15 15 15 15 15 14 14 Average Carried 13 | 2 7 13 13 14 12 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 Final Carried 15 | 4 12 15 15 12 15 14 14 3 Class Distribution -------------------- 65% | Scavenger-Tank 14% | Mutant 13% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Matter Collected 1540 | 229 82 53 319 394 189 169 . 105 Remotely . | . . . . . . . . . Salvage Created 3350 | . 183 353 990 951 255 230 . 388 Parts 163 | . 11 26 41 55 5 13 . 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 8 . 15 Prevented 6 | . . . . . . 4 . 2 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 68 | . 6 8 18 18 4 6 . 8 Guns 47 | . 6 5 15 17 2 . . 2 Cannons 11 | . . . . . 1 5 . 5 AOE 7 | . . 3 3 1 . . . . Classes Destroyed 9 | . 3 1 2 3 . . . . Worker 3 | . 1 . 1 1 . . . . Builder 2 | . . . 2 . . . . . Watcher 2 | . . . 1 1 . . . . Swarmer 11 | . 3 . . 1 . 4 . 3 Grunt 39 | . 3 5 17 8 3 1 . 2 Brawler 3 | . . . . 1 1 . . 1 Sentry 8 | . . 3 1 1 . 1 . 2 Hunter 4 | . . . . 4 . . . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 6 | . 3 5 6 4 3 3 . 5 Combat Bots Only 6 | . 3 5 6 4 3 3 . 5 Max Kills in Single Turn 4 | . 1 2 4 1 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 2 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Hostile Shots Fired 557 | . 35 35 95 164 24 73 . 131 Missed 138 | . 13 7 16 43 3 28 . 28 Damage Taken 7434 | . 258 429 1390 1780 413 580 . 2584 Core 1382 | . 63 134 159 169 39 97 . 721 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 91 | . . . . . . 91 . . Core Remaining (%) 77 | 100 74 66 71 75 . . . . Volleys Fired 181 | . 22 15 42 60 10 12 . 20 Largest 3 | . 2 2 3 3 3 3 . 3 Hottest 218 | . 60 63 199 190 193 213 . 218 Shots Fired 439 | . 44 30 94 172 29 26 . 44 Gun 369 | . 44 30 93 172 21 . . 9 Cannon 69 | . . . . . 8 26 . 35 Launcher 1 | . . . 1 . . . . . Special . | . . . . . . . . . Kinetic 132 | . 22 15 8 58 8 2 . 19 Thermal 203 | . 22 . 62 68 20 12 . 19 Explosive 1 | . . . 1 . . . . . Electromagnetic 103 | . . 15 23 46 1 12 . 6 Robot Hit Streak 28 | . 11 8 28 10 14 9 . 10 Robot Miss Streak 7 | . 3 3 3 5 3 2 . 7 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 5 | . . . 2 3 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 298 | . 30 18 69 111 21 18 . 31 Core Hits 171 | . 13 15 43 55 14 9 . 22 Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 10 | . . 1 2 3 2 . . 2 Burn 3 | . . . 2 1 . . . . Meltdown 1 | . . . . . 1 . . . Destroy 2 | . . . . 1 1 . . . Blast 2 | . . . . . . . . 2 Corrupt 2 | . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6634 | . 307 404 1538 2242 536 642 . 965 Guns 4432 | . 307 254 1252 2082 381 . . 156 Cannons 1563 | . . . . . 155 599 . 809 Explosions 639 | . . 150 286 160 . 43 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1672 | . 104 140 108 689 95 65 . 471 Thermal 3389 | . 203 150 842 1032 421 294 . 447 Explosive 225 | . . . 225 . . . . . Electromagnetic 1348 | . . 114 363 521 20 283 . 47 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 2 1 1 1 11 Average Corruption 1 | . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . 7 5 6 1 5 Message Errors 4 | . . . . 1 1 . . 2 Matter Fused 10 | . . . . 2 2 3 1 2 Heat Flow Errors 5 | . . . . 3 1 1 . . Energy Discharges 1 | . . . . . . . . 1 Parts Fused 2 | . . . . 1 . 1 . . Data Loss (minor) 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 35 | . . . 21 . . . . 14 Projectiles 14 | . . . . . . . . 14 Explosions 21 | . . . 21 . . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 376 | . . 96 87 122 . 71 . . Shots 7 | . . 2 2 2 . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 781 | . 247 45 526 279 470 436 . 781 Average Temperature 163 | . 85 19 193 69 223 172 . 330 Received Heat Transfer 2659 | . 114 180 774 366 171 393 . 661 Effects 37 | . . . 9 . 5 4 . 19 Shutdowns 8 | . . . 2 . 2 1 . 3 Energy Bleed 2 | . . . 1 . . . . 1 Interference 9 | . . . 5 . . 3 . 1 Matter Decay 3 | . . . . . . . . 3 Short Circuit 4 | . . . 1 . 1 . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 6 | . . . . . 2 . . 4 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 4 | . . . 2 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Melted 6 | . 1 . 2 1 1 . . 1 Heat Transferred 6261 | . 450 200 1850 2012 784 346 . 619 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 2 1 1 . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Peak Influence 401 | . 172 263 401 336 167 . . . Initial 121 | . . . 39 121 120 . . . Average 161 | . 78 87 232 211 91 . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 61 | 100 100 85 28 40 100 . . . Level 1 37 | . . 14 67 59 . . . . Level 2 . | . . . 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 1 3 6 1 . . 1 Investigation 2 | . . 1 1 . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 7 | . 1 . 2 3 1 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 2 | . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Distress Signals 7 | . 1 1 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 11 10 24 25 4 8 . 14 Peak Tracking Total 8 | . 4 5 8 4 3 4 . 7 Tactical Retreats 6 | . . 1 1 1 . 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Traps Triggered 4 | . . 2 . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Disabled 11 | . . . 1 9 . . . 1 Max in Single Turn 6 | . . . 1 6 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Accessed 19 | . 2 5 3 3 1 1 4 . Terminals 13 | . 2 5 3 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 71 | . 6 20 7 4 2 1 31 . Successful 55 | . 5 11 3 3 1 1 31 . Failed 14 | . 1 7 4 1 1 . . . Catastrophic 3 | . . 2 1 . . . . . Database Lockouts 2 | . . 2 . . . . . . Manual . | . . . . . . . . . Terminals 38 | . 6 20 7 3 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 54 | . 5 11 3 2 1 1 31 . Record 30 | . 4 10 3 1 1 . 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 5 2 1 1 . . . Full Trace Events 5 | . 1 3 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total Allies 13 | . . . . 12 . . . 1 Largest Group 8 | . . . . 8 . . . 1 Highest-Rated Group 152 | . . . . 152 . . . 96 Highest-Rated Ally 96 | . . . . 31 . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . . . 16 Total Damage 710 | . . . . . . . . 710 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 3 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Turns Passed 5695 | 65 413 516 540 1798 658 849 164 692 Spaces Moved 3138 | 46 249 219 220 854 327 633 135 455 Core 3 | 3 . . . . . . . . Treads 7 | . . . . . . . . 7 Legs 3128 | 43 249 219 220 854 327 633 135 448 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 122 122 Average Speed 129 | 115 128 190 158 120 121 121 122 123 Slowest Speed 240 | 120 190 190 190 190 190 192 122 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 44 25 25 24 6 65 75 39 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . 2 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 59 | . . 8 13 23 3 8 . 4 Melee . | . . . . . . . . . Projectile 12 | . . . . 1 3 4 . 4 AOE 47 | . . 8 13 22 . 4 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total 4394 | 55 303 291 330 1489 559 690 134 543 Wait 870 | . 9 35 26 529 201 21 . 49 Move 3130 | 45 248 218 219 853 326 632 134 455 Hop . | . . . . . . . . . Pick Up 62 | 4 14 9 10 11 6 6 . 2 Fast Attach 26 | 6 1 1 10 3 2 3 . . Attach 39 | . 1 4 7 10 4 1 . 12 Detach 1 | . . . 1 . . . . . Swap 39 | . 3 3 4 12 8 5 . 4 Drop 46 | . 5 6 11 11 2 10 . 1 Fire 181 | . 22 15 42 60 10 12 . 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 15) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 528 | -9/Materials | Central database locked down 549 | -9/Materials | Central database locked down 983 | -9/Materials | Discovered new exit (range 7) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1212 | -8/Materials | Lost 7 parts (4n1u2w) 1524 | -8/Materials | Discovered new exit (range 8) 1535 | -8/Materials | Entered Factory 1535 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -7/Factory | Identified exit to DSF 1696 | -7/Factory | Build established: Scavenger-Tank 3316 | -7/Factory | Discovered new exit (range 15) 3333 | -7/Factory | Entered another Factory area 3333 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3497 | -6/Factory | Lost 3 parts (3n) 3972 | -6/Factory | Discovered new exit (range 5) 3991 | -6/Factory | Entered Lower Caves 4105 | -6/Lower Caves | Learned Factory security intel 4178 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4199 | -6/Lower Caves | Learned 4 Factory zone layouts 4295 | -6/Lower Caves | Spotted B-75 Beast 4809 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4839 | -6/Lower Caves | Identified exit to Data Miner 4840 | -6/Lower Caves | Entered Data Miner 4840 | -6/Data Miner | Discovered new exit (range 6) 4864 | -6/Data Miner | Met Data Miner 4919 | -6/Data Miner | Learned location of Section 7 (-2) 4919 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4954 | -6/Data Miner | Received God Mode back door access code from Data Miner 5003 | -6/Data Miner | Identified exit to Proximity Caves 5004 | -6/Data Miner | Entered Proximity Caves 5072 | -5/Proximity Caves | Learned Factory stockpile data 5111 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 5345 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5419 | -5/Proximity Caves | Learned Factory interactive machine intel 5563 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5583 | -5/Proximity Caves | System corruption reached 10% 5595 | -5/Proximity Caves | Core integrity fell below 50% 5613 | -5/Proximity Caves | Core integrity fell below 20% 5614 | -5/Proximity Caves | Escorted by Enhanced Grunt 5672 | -5/Proximity Caves | Lost 17 parts (3p5n5u4w) 5696 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05657_ B-60 Warrior heat damages Hvy. Mace. 05658_ Hvy. Laser fries itself beyond repair. 05659_ Carbon-fiber Leg fries itself beyond repair. 05663_ Destroyed Imp. Treads. 05663_ Destroyed Imp. Medium Armor Plating. 05663_ B-60 Warrior knocked back. 05664_ Critical hit (Burn: +37). 05666_ B-60 Warrior knocked back. 05666_ B-60 Warrior overheating. 05673_ Critical hit (Burn: +50). 05673_ Imp. Medium Treads destroyed. 05674_ B-60 Warrior overheating. 05674_ Lrg. Storage Unit destroyed. 05686_ G-67 Veteran destroyed. 05686_ Phase Cannon destroyed. 05688_ Enh. Gauss Cannon destroyed. 05690_ Flexi-carbon Leg fries itself beyond repair. 05694_ B-60 Warrior overheating. Map ----- +----------------------------------------------------+ | ## ##???????#????????????????????????????????? | | #?????? ##???????????????????????????????? | | #?????? #???????????????????????????????? | | ##???? ### ???????????????????????????? | | ##### ???????????????????????????? | | ???????????????????????????? | | #??????????????????????????????? | | # #####????????????????????????????????? | | # ###????????????????????????????????????? | | ##??????????????????????????????????????? | | ##??????????????????????????????????????? | | ####???????????????????????????????????? | | # ##??????????????????????????????????? | | ## #??????????????????????????????????? | | ?# ##?????????????????????????????????? | | ## ##????????????????????????????????? | | # #????????????????????????????????? | | #????????????????????????????????? | | ###????????????????????????????????? | | ## ####??????????????????????????????????? | | ## ####????????????###???????????????????? | | # ##???????????# ???????????????????? | | # ### #???????##### #?????##????????????? | | ###?# #??###### ## #???? #????????????? | | ????# ## #?## ## # #??? #????????????? | | ????### ### #?#; = @## ###//###????????????? | | ??????## #?# #?# %%%###%/ #????????????? | | ######## ### #?#%! !%### " #????????????? | | ### g b %%!# #""""""#????????????? | | ######## ## % %%! #??#####????????????? | | ???????## ##;##" %* % ????????????? | | ????????## ####?### ????????? | | ?????????# ## #??????#" ????????? | | ?????????# #####???????## ### ###???????? | | ?????????######????????????####"####?????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 300 Resistance: KI 25 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hyp. Gauss Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Novice Programmer The More The Merrier The Oracle Tourist Challenges ------------ None Game ------ Seed TiamatNuclearChainsaw Manual? 0 Play Time 01:03:18 Cumulative 3.1 hours Start 2024.10.24 @ 23:23:18 End 2024.10.25 @ 20:56:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7de1283-d7e2-40db-8d06-a4762ce5b085