Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 02:06:09

Player: Hermelin

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (78)      390
Value Destroyed (1846)     1846
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (98)                 98
              TOTAL SCORE: 4454

 Bonus
-------
High Alert Combat Kills    49
Follower Combat Kills      177
Aligned with FarCom        300
Friendly Fire              -428

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     277/280
System Corruption          2%
Temperature                Cool (1)
Movement                   Walking (210) Ox3
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
       Advanced Myomer Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
       Improved Assault Rifle
                8R-AWN's Boregun
>               --- INVENTORY (28) ---
         Cooled Ion Engine
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
   Experimental Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                Superbattery (2000)
  High-capacity Matter Pod (0)
                Gravity Neutralizing Apparatus
                Gravity Neutralizing Apparatus
       Advanced Sensor Array
   Experimental Targeting Computer
       Advanced Weapon Cycler
                Weapon Shielding
                8R-AWN's Armor/EX
                PSU Rigger
                AS-neutralizer No. 17b
                Shock Rifle
                EM Pulse Cannon
                EM Pulse Cannon
          Heavy Assault Rifle
                Autogun
                Rocket Launcher
                Plasma Cutter
                Katana

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Myomer Leg
>          --- UTILITY ----------
           Weapon Shielding
           8R-AWN's Armor/EX
>          --- WEAPON -----------
  Improved Assault Rifle
           Plasma Cutter
>          --- INVENTORY --------
     Heavy Assault Rifle
           Autogun
           Rocket Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             85   | 7   21  5   26  2   24  
  Power                    11   | 1   3   1   5   .   1   
    Engine                 11   | 1   3   1   5   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   6   .   6   1   1   
    Treads                 10   | 2   2   .   5   1   .   
    Leg                    4    | .   3   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   1   .   1   .   .   
  Utility                  27   | 2   3   1   5   1   15  
    Device                 1    | .   .   .   1   .   .   
    Storage                14   | 2   3   1   .   1   7   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             12   | .   .   .   4   .   8   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   9   3   10  .   7   
    Energy Gun             11   | .   5   1   5   .   .   
    Energy Cannon          4    | .   .   .   4   .   .   
    Ballistic Gun          12   | 2   4   1   1   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   2   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   5   .   3   
Parts Lost                 15   | .   7   .   1   .   7   
  Power                    3    | .   2   .   .   .   1   
  Propulsion               4    | .   1   .   .   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   5    | .   4   .   1   .   .   
  Highest Loss Streak      3    | .   2   .   1   .   3   
Average Slot Usage (%)     97   | .   98  100 99  99  92  
  Engine                   12   | .   13  14  11  11  11  
  Treads                   27   | .   19  28  33  32  25  
  Leg                      2    | .   7   .   .   .   2   
  Storage                  26   | .   28  28  22  31  23  
  Protection               4    | .   .   .   10  1   8   
  Energy Gun               10   | .   15  14  7   11  5   
  Energy Cannon            5    | .   .   .   10  11  5   
  Ballistic Gun            5    | .   12  3   4   .   7   
  Launcher                 2    | .   .   10  .   .   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             113  | 16  43  59  73  73  113 
  Greatest Support         60   | 40  40  40  60  60  60  
  Greatest Overweight (x)  3    | .   2   1   1   1   3   
  Average Overweight (x)   .    | .   .   1   .   1   1   
Largest Inventory Capacity 28   | 8   16  18  18  22  28  
  Average Capacity         16   | 6   10  16  18  21  19  
  Most Carried             28   | 7   16  18  18  22  28  
  Average Carried          15   | 2   9   16  17  20  16  
  Final Capacity           28   | 8   16  18  18  22  28  
  Final Carried            28   | 7   16  18  18  22  28  

 Class Distribution 
--------------------
 47% | Mutant
 31% | Hauler-Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           2218 | 282  813  220  363  20   520  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2761 | 99   906  292  1059 271  134  
  Parts                    176  | 4    59   28   61   15   9    
Haulers Intercepted        6    | .    2    .    4    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  66   | .   21  16  19  4   6   
  Guns                     33   | .   19  .   14  .   .   
  Cannons                  8    | .   .   .   5   2   1   
  AOE                      24   | .   1   16  .   2   5   
Classes Destroyed          11   | 1   4   2   2   1   1   
  Worker                   2    | .   .   1   1   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Hauler                   6    | .   2   .   4   .   .   
  Recycler                 4    | 1   .   .   2   1   .   
  Operator                 3    | .   2   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  21   | .   6   8   7   .   .   
  Grunt                    34   | .   15  8   8   3   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   .   4   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           7    | 1   5   7   7   3   5   
  Combat Bots Only         7    | .   5   5   7   2   5   
Max Kills in Single Turn   3    | 1   1   3   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3586 | .    986  137  705  235  1523 
  Core                     579  | .    152  18   112  .    297  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    32   .    .    .    
Volleys Fired              229  | 3    94   19   54   13   46   
  Largest                  2    | 2    2    1    2    2    2    
  Hottest                  126  | 40   90   45   126  108  46   
Shots Fired                409  | 6    182  19   103  21   78   
  Gun                      329  | 6    182  2    63   8    68   
  Cannon                   53   | .    .    .    40   13   .    
  Launcher                 24   | .    .    17   .    .    7    
  Special                  3    | .    .    .    .    .    3    
  Kinetic                  223  | 6    122  .    27   .    68   
  Thermal                  40   | .    15   .    22   .    3    
  Explosive                24   | .    .    17   .    .    7    
  Electromagnetic          122  | .    45   2    54   21   .    
  Robot Hit Streak         27   | 3    12   11   27   14   19   
  Robot Miss Streak        4    | 1    4    1    4    1    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           276  | 5    120  5    73   13   60   
  Core Hits                148  | 2    43   26   40   10   27   
  Critical Hits            3    | .    .    .    1    .    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5673 | 48   1294 929  1476 457  1469 
  Guns                     3143 | 48   1264 .    869  148  814  
  Cannons                  706  | .    .    .    607  99   .    
  Explosions               1783 | .    30   929  .    203  621  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    7    .    
  Kinetic                  2009 | 48   768  .    379  .    814  
  Thermal                  663  | .    143  .    283  203  34   
  Explosive                1550 | .    .    929  .    .    621  
  Electromagnetic          1444 | .    383  .    814  247  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    1    2    2    2    2    
  Average Corruption       1    | .    1    1    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  56   | .    6    13   10   9    18   
    Message Errors         23   | .    3    7    4    5    4    
    Heat Flow Errors       3    | .    .    .    1    2    .    
    Energy Discharges      10   | .    .    4    3    1    2    
    Data Loss (minor)      14   | .    1    2    2    1    8    
    Targeting Errors       6    | .    2    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            48   | .    .    .    1    .    47   
  Projectiles              1    | .    .    .    1    .    .    
  Explosions               47   | .    .    .    .    .    47   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      126  | .    31   6    .    89   .    
  Shots                    4    | .    1    1    .    2    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        321  | .    100  10   321  179  93   
  Average Temperature      68   | .    27   4    102  55   34   
  Received Heat Transfer   714  | .    465  42   177  30   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Fried              9    | .    .    .    6    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         971  | .    250  .    544  150  27   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             482  | 5   431 482 418 231 .   
  Initial                  162  | .   3   162 111 120 .   
  Average                  236  | 1   257 365 274 87  .   
Maximum Alert Level        2    | .   2   2   2   1   .   
  Low Security (%)         37   | 100 25  .   21  92  .   
  Level 1                  51   | .   67  57  75  7   .   
  Level 2                  11   | .   6   42  3   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   6   1   2   .   .   
  Investigation            5    | .   4   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           6    | .   2   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              110  | .   49  15  30  9   7   
  Peak Tracking Total      9    | .   7   4   8   3   9   
  Tactical Retreats        19   | .   14  .   2   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   3   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          11   | .   .   3   1   4   3   
  Max in Single Turn       2    | .   .   2   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          14   | .   6   2   4   .   2   
  Terminals                8    | .   4   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                36   | .   19  4   11  .   2   
  Successful               17   | .   8   2   5   .   2   
  Failed                   18   | .   10  2   6   .   .   
    Catastrophic           4    | .   2   1   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   21   | .   11  2   7   .   1   
  Terminals                22   | .   11  3   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          8    | .   8   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   4   2   .   .   2   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           1    | .   .   1   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   3   .   .   
  Terminals                3    | .   .   .   3   .   .   
    Track                  1    | .   .   .   1   .   .   
    Botnet                 1    | .   .   .   1   .   .   
    Disrupt                1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   6   1   3   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          2    | .   1   1   .   .   .   
    Corruption             2    | .   1   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     32   | .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               5    | .   .   1   .   4   .   
  Largest Group            4    | .   .   1   .   4   .   
  Highest-Rated Group      71   | .   .   31  .   71  .   
  Highest-Rated Ally       31   | .   .   31  .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               32   | .   .   6   .   26  .   
  Total Damage             385  | .   .   42  .   343 .   
  Kills                    7    | .   .   1   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               6990 | 133  1363 1102 1344 1269 1779 
Spaces Moved               3400 | 70   661  562  563  647  897  
  Core                     3    | 3    .    .    .    .    .    
  Treads                   2991 | 67   413  562  563  647  739  
  Legs                     405  | .    247  .    .    .    158  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   1    | .    1    .    .    .    .    
  Fastest Speed            50   | 50   120  180  160  180  120  
  Average Speed            172  | 155  150  180  179  180  176  
  Slowest Speed            220  | 160  220  180  180  180  210  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       66   | 6    83   98   49   94   68   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    2    .    3    .    
Spaces Dug                 9    | .    .    9    .    .    .    
Terrain Destroyed          186  | .    4    118  .    27   37   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      185  | .    4    118  .    27   36   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      4157 | 86   867  641  805  729  1029 
  Wait                     254  | .    47   29   117  61   .    
  Move                     3395 | 69   660  561  562  646  897  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  90   | 7    23   13   14   5    28   
  Fast Attach              35   | 7    8    .    11   1    8    
  Attach                   17   | .    5    1    4    .    7    
  Detach                   4    | .    .    1    1    .    2    
  Swap                     33   | .    8    4    11   1    9    
  Drop                     96   | .    22   13   31   1    29   
  Fire                     229  | 3    94   19   54   13   46   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    3    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  134 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  419 | -10/Materials | Discovered new exit (range 16)
  642 | -10/Materials | Core integrity fell below 50%
  759 | -10/Materials | Discovered new exit (range 16)
  969 | -10/Materials | Build established: Scavenger-Mutant
 1267 | -10/Materials | Central database locked down
 1473 | -10/Materials | Build established: Mutant
 1497 | -10/Materials | Entered Mines
 1514 | -10/Mines     | Discovered new exit (range 11)
 1604 | -10/Mines     | Learned Materials emergency access door positions
 1607 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1691 | -10/Mines     | Escorted by a lone wolf Derelict
 2199 | -10/Mines     | Discovered new exit (range 6)
 2309 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2328 | -10/Mines     | Learned Materials security intel
 2599 | -10/Mines     | Entered Materials
 2599 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2601 | -9/Materials  | Discovered new exit (range 7)
 2928 | -9/Materials  | Destroyed 7 combat bots
 3045 | -9/Materials  | Discovered new exit (range 15)
 3213 | -9/Materials  | Build established: Scavenger-Mutant
 3519 | -9/Materials  | Repaired Med. Armor Plating
 3672 | -9/Materials  | Discovered new exit (range 16)
 3943 | -9/Materials  | Entered Mines
 3956 | -9/Mines      | Learned location of Zion (-6)
 3969 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4170 | -9/Mines      | Found a hidden stash of uninstalled traps
 4289 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4362 | -9/Mines      | Discovered new exit (range 12)
 4478 | -9/Mines      | Build established: Hauler-Mutant
 4516 | -9/Mines      | Discovered new exit (range 7)
 4823 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5203 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5204 | -9/Mines      | Discovered new exit (range 5)
 5212 | -9/Mines      | Entered Exiles
 5236 | -9/Exiles     | Discovered new exit (range 15)
 5261 | -9/Exiles     | Met 8R-AWN
 5286 | -9/Exiles     | Met EX-HEX
 5353 | -9/Exiles     | Met EX-DEC
 5423 | -9/Exiles     | Met EX-BIN
 5834 | -9/Exiles     | Aligned with FarCom system
 5836 | -9/Exiles     | Given EX-Vault access code
 5879 | -9/Exiles     | Opened EX-Vault
 5893 | -9/Exiles     | Found Superbattery
 5903 | -9/Exiles     | Found PSU Rigger
 5942 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 6435 | -9/Exiles     | Build established: Mutant
 6485 | -9/Exiles     | Attacked by the Exiles
 6566 | -9/Exiles     | Lost 3 parts (2n1u)
 6591 | -9/Exiles     | Core integrity fell below 50%
 6594 | -9/Exiles     | Destroyed 8R-AWN
 6604 | -9/Exiles     | Found Prototype Protection
 6604 | -9/Exiles     | Identified 8R-AWN's Armor/EX
 6614 | -9/Exiles     | Found Prototype Ballistic Gun
 6615 | -9/Exiles     | Identified 8R-AWN's Boregun
 6686 | -9/Exiles     | Core integrity fell below 20%
 6718 | -9/Exiles     | Lost 3 parts (1n2u)
 6884 | -9/Exiles     | Found Prototype Processor
 6915 | -9/Exiles     | Found Prototype Device
 6991 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
06790_ System corrupted: Component data lost.
06791_ Extracted 3 energy.
06795_ Acquired PSU Rigger.
06797_ Acquired Shock Rifle.
06800_ Acquired EM Pulse Cannon.
06803_ Acquired Adv. Sensor Array.
06806_ Acquired Hcp. Storage Unit.
06812_ Acquired Lrg. Storage Unit. <x3>
06838_ System corrupted: Component data lost.
06875_ Dropped Weapon Shielding.
06878_ Acquired Prototype Device. <x2>
06884_ Acquired Prototype Processor.
06890_ Acquired Hcp. Matter Pod.
06892_ System corrupted: Component data lost.
06893_ Acquired Cld. Ion Engine.
06908_ Acquired 8R-AWN's Armor/EX.
06912_ Acquired Adv. Weapon Cycler.
06915_ Acquired Prototype Device. <x2>
06921_ Acquired Weapon Shielding.
06966_ System corrupted: Energy discharge (-72).

 Map 
-----
+----------------------------------------------------+
|   ###???????????"  "?????????##"    ###########??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Mines | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimatePhasingRipper
  Manual?         0
Play Time         00:48:07
  Cumulative      427.0 hours
  Start           2020.12.19 @ 01:18:07
  End             2020.12.19 @ 02:06:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           158
  Adventurer      3
  Explorer        0
Win Type          -
  Total           8
  Types           5/1/0/1/0/1/0/0/0
Lore%             90
Gallery%          94
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 650e41df-91c1-4115-9623-e68aa06d2c4c