Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 19:06:36 Player: Finestep Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (144) 720 Value Destroyed (3762) 3762 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 6741 Bonus ------- High Alert Combat Kills 279 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 74/100 System Corruption 9% Temperature Cool (333) Location -8/Storage Parts ------- Power (1) Propulsion (3) Light Treads Utility (5) Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating Weapon (2) Advanced Beam Cannon Advanced Beam Cannon Inventory (24) Deuterium Engine Light Treads Advanced Treads Advanced Treads Advanced Treads Large Storage Unit Compact Battery (300) Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Dynamic Insulation System Heavy Particle Gun Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Improved Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Proton Missile Launcher Improved Datajack Plasma Cutter Katana Peak State ------------ Power Light Nuclear Core Propulsion Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Utility Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Layered Light Armor Plating Weapon Precision Beam Rifle Enhanced Autogun Inventory Light Treads Advanced Treads Advanced Treads Improved Titanium Leg Cooling System Medium Storage Unit Compact Battery Improved Signal Interpreter Advanced Targeting Computer Core Shielding Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Dynamic Insulation System Precision Beam Rifle Precision Beam Rifle EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Proton Missile Launcher Plasma Cutter Katana [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Layered Light Armor Plating Weapon Autogun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 100 | 7 5 26 29 33 Power 9 | 1 . 3 3 2 Engine 5 | 1 . 3 1 . Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 24 | 2 1 8 7 6 Treads 15 | . 1 5 4 5 Leg 4 | . . . 3 1 Wheel 5 | 2 . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 28 | 2 2 10 7 7 Device 5 | . . 1 1 3 Storage 12 | 2 2 5 1 2 Processor . | . . . . . Hackware . | . . . . . Protection 11 | . . 4 5 2 Artifact . | . . . . . Weapon 39 | 2 2 5 12 18 Energy Gun 11 | . . 1 2 8 Energy Cannon 4 | . . . . 4 Ballistic Gun 18 | 2 2 4 7 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 6 | . . . 3 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 2 3 Parts Lost 22 | . . 6 5 11 Power 5 | . . . 2 3 Propulsion 6 | . . 1 . 5 Utility 2 | . . 1 . 1 Weapon 9 | . . 4 3 2 Highest Loss Streak 3 | . . 2 2 3 Average Slot Usage (%) 98 | . 99 97 99 99 Engine 6 | . 14 10 3 . Core 3 | . . . 5 8 Treads 17 | . 6 17 19 19 Leg 3 | . . . 7 7 Wheel 3 | . 21 4 . . Device 2 | . . . 1 7 Storage 31 | . 28 33 34 28 Protection 7 | . . 8 9 8 Energy Gun 6 | . . 1 9 13 Ballistic Gun 13 | . 27 20 8 3 Naked Turns . | . . . . . Heaviest Build 98 | 17 43 64 80 98 Greatest Support 62 | 20 20 40 60 62 Greatest Overweight (x) 5 | 1 4 5 1 1 Average Overweight (x) 1 | . 2 1 1 . Largest Inventory Capacity 30 | 8 16 26 28 30 Average Capacity 22 | 5 14 21 27 24 Most Carried 28 | 6 16 22 28 28 Average Carried 21 | 2 13 20 26 23 Final Capacity 24 | . . . . 24 Final Carried 24 | . . . . 24 Class Distribution -------------------- 88% | Hauler-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2858 | 216 232 1280 685 445 Remotely . | . . . . . Salvage Created 5611 | 68 270 1908 1499 1866 Parts 335 | 6 31 116 97 85 Haulers Intercepted 11 | . 1 2 4 4 Recyclers Shooed 4 | . . 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 99 | . 7 33 28 31 Melee 2 | . . . 1 1 Guns 93 | . 7 33 27 26 Cannons 4 | . . . . 4 Classes Destroyed 13 | 2 6 4 1 . Worker 7 | . 1 4 1 1 Builder 3 | . . 2 . 1 Tunneler 2 | 1 1 . . . Hauler 11 | . 1 2 4 4 Recycler 7 | 1 . 2 3 1 Operator 6 | . 1 3 1 1 Watcher 9 | . 2 3 3 1 Swarmer 28 | . 6 4 14 4 Grunt 39 | . 1 16 6 16 Brawler 4 | . . 2 . 2 Duelist 2 | . . 2 . . Sentry 25 | . . 9 7 9 Hunter 1 | . . . 1 . Best Kill Streak 10 | 2 4 7 10 8 Combat Bots Only 9 | . 3 5 9 7 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging 1 | . 1 1 1 . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 5749 | . 214 1322 1352 2861 Core 919 | . 58 255 168 438 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 76 36 . . Volleys Fired 384 | 6 26 143 111 98 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 46 86 86 136 Shots Fired 726 | 12 52 278 192 192 Gun 710 | 12 52 278 192 176 Cannon 16 | . . . . 16 Launcher . | . . . . . Special . | . . . . . Kinetic 504 | 12 52 272 107 61 Thermal 218 | . . 6 85 127 Explosive . | . . . . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 21 | 4 5 18 14 21 Robot Miss Streak 9 | 2 9 4 3 2 Penetration Max . | . . . . . Secondary Targets 16 | . 3 6 4 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 500 | 7 26 189 129 149 Core Hits 209 | 2 14 69 58 66 Critical Hits 3 | . 1 1 . 1 Critical Kills 3 | . 1 1 . 1 Critical Parts Destroyed . | . . . . . Melee Attacks 8 | . . . 4 4 Impact . | . . . . . Slashing 8 | . . . 4 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8337 | 78 430 2837 2132 2860 Guns 7984 | 78 430 2837 2102 2537 Cannons 288 | . . . . 288 Explosions . | . . . . . Melee 27 | . . . 27 . Ramming 38 | . . . 3 35 Kinetic 5003 | 78 430 2753 1004 738 Thermal 3184 | . . 84 1098 2002 Explosive . | . . . . . Electromagnetic 85 | . . . . 85 Impact . | . . . . . Slashing 27 | . . . 27 . Piercing . | . . . . . Highest Corruption 6 | . . 6 . 2 Average Corruption 3 | . . 4 . 2 Corruption Purged . | . . . . . Effects 44 | . . 29 . 15 Message Errors 7 | . . 5 . 2 Matter Fused 4 | . . 4 . . Heat Flow Errors 5 | . . 4 . 1 Energy Discharges 5 | . . 2 . 3 Data Loss (minor) 6 | . . 4 . 2 Data Loss (major) 3 | . . 3 . . Targeting Errors 12 | . . 6 . 6 Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 12 | . . . . 12 Shots . | . . . . . Rammed 4 | . . . . 4 Targets Rammed 5 | . . . 1 4 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 348 | . 1 291 339 348 Average Temperature 89 | . 1 47 93 120 Received Heat Transfer 1947 | . 30 414 333 1170 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . . . 3 6 Heat Transferred 6475 | . . 185 2368 3922 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 585 | 10 167 496 511 585 Average Influence 290 | 2 60 282 353 352 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 36 | . . . . . Level 1 30 | . . . . . Level 2 32 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . . 5 2 9 Investigation 9 | . . 2 1 6 Extermination . | . . . . . Reinforcement 4 | . . 3 1 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 7 | . . 4 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 148 | . 10 51 44 43 Peak Tracking Total 9 | . 3 6 8 9 Tactical Retreats 7 | . . . 4 3 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 6 | . 1 1 2 2 Max in Single Turn 1 | . 1 1 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 32 | . 2 9 9 12 Terminals 24 | . 2 6 7 9 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . . 2 . 1 Scanalyzers 2 | . . 1 1 . Garrison Access 2 | . . . 1 1 Total Hacks 110 | . 8 29 28 45 Successful 61 | . 4 17 19 21 Failed 48 | . 4 12 9 23 Catastrophic 5 | . . . 2 3 Database Lockouts 1 | . . . . 1 Manual 67 | . 6 16 14 31 Terminals 87 | . 8 23 20 36 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 8 | . . 4 . 4 Scanalyzers 8 | . . 2 6 . Garrison Access 5 | . . . 2 3 Terminal Hacks 32 | . 4 9 8 11 Robot Schematic 2 | . 1 1 . . Robot Analysis 3 | . 1 . 1 1 Prototype ID Bank 2 | . . 1 1 . Open Door 2 | . . . . 2 Branch Access Points 2 | . . 1 1 . Alert Level 2 | . . . . 2 Unreport Threat 5 | . . 1 1 3 Locate Traps 2 | . . 1 1 . Recall Investigation 3 | . . . . 3 Recall Reinforcements 2 | . . 2 . . Hauler Manifests 3 | . 1 . 2 . Zone Layout 4 | . 1 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 8 | . . 2 6 . Insert Component 4 | . . 1 3 . Analyze 4 | . . 1 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 45 | . 1 13 14 17 Terminals 13 | . . 4 4 5 Track 4 | . . 1 1 2 Botnet 8 | . . 2 3 3 Disrupt 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 2 . 1 Tunnel 3 | . . 2 . 1 Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Reprogram 1 | . . . 1 . Jam 1 | . . . . 1 Data Cores Recovered 4 | . 1 1 1 1 Used 2 | . 1 . 1 . Hacking Detections 30 | . 2 9 9 10 Full Trace Events 4 | . . . 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 2 | . 1 1 . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed 4 | . . 1 3 . Part Schematics Acquired 4 | . . 1 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 3 | . 1 . 1 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 5214 | 76 541 2027 1338 1232 Spaces Moved 2403 | 53 413 947 533 457 Core 7 | 7 . . . . Treads 1458 | . . 718 371 369 Legs 250 | . . . 162 88 Wheels 688 | 46 413 229 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 100 160 130 Average Speed 155 | 77 105 162 173 171 Slowest Speed 200 | 100 120 200 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 48 | 4 52 73 61 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . . 2 . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 7 | . . . 3 4 Terrain Destroyed 7 | . . . 3 4 Melee 7 | . . . 3 4 Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 3230 | 71 467 1191 786 715 Wait 166 | . 4 20 46 96 Move 2399 | 52 412 946 532 457 Hop . | . . . . . Pick Up 89 | 6 12 32 29 10 Fast Attach 30 | 7 3 3 9 8 Attach 28 | . . 11 6 11 Detach 3 | . 1 1 1 . Swap 43 | . 2 12 15 14 Drop 75 | . 7 23 32 13 Fire 384 | 6 26 143 111 98 Melee 8 | . . . 4 4 Ram . | . . . . . Kick 3 | . . . 1 2 Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 7) 437 | -10/Materials | Discovered new exit (range 6) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Utility x2 793 | -9/Materials | Identified exit to Mines 915 | -9/Materials | Build established: Hauler-Mutant 1518 | -9/Materials | Discovered new exit (range 10) 1537 | -9/Materials | Core integrity fell below 50% 2254 | -9/Materials | Discovered new exit (range 14) 2645 | -9/Materials | Entered another Materials area 2645 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2686 | -8/Materials | Discovered new exit (range 16) 2751 | -8/Materials | Identified exit to Storage 3234 | -8/Materials | Discovered new exit (range 13) 3796 | -8/Materials | Destroyed 9 combat bots 3859 | -8/Materials | Discovered new exit (range 5) 3983 | -8/Materials | Entered Storage 4130 | -8/Storage | Garrison activated, responded to threat 4212 | -8/Storage | Lost 3 parts (1u2w) 4266 | -8/Storage | Destroyed 7 combat bots 4287 | -8/Storage | Core integrity fell below 50% 4358 | -8/Storage | Lost 3 parts (1p2n) 4449 | -8/Storage | Core integrity fell below 20% 4578 | -8/Storage | Repaired Cooling System 4800 | -8/Storage | Central database locked down 5216 | -8/Storage | Crushed by falling debris 5216 | -8/Storage | Smashed by cave-in Last Messages --------------- 05108_ Acquired 26 matter. 05146_ Component Storage disabled. 05156_ G-47 Trooper destroyed. 05156_ K-01 Serf collects debris. 05165_ G-47 Trooper destroyed. 05168_ B-36 Bruiser destroyed. 05179_ K-01 Serf collects debris. 05198_ System corrupted: Adv. Beam Cannon targeting data glitched. 05204_ Imp. Heat Sink melted. 05204_ G-47 Trooper destroyed. 05211_ G-47 Trooper suffers critical hit. 05211_ G-47 Trooper destroyed. 05213_ Lgt. Nuclear Core destroyed. 05214_ System corrupted: Adv. Beam Cannon targeting data glitched. 05216_ The unstable cave ceiling collapses. 05216_ Crushed by falling debris. 05216_ Lgt. Treads destroyed. 05216_ System corrupted by crushing effect (+2). 05216_ Adv. Treads destroyed. 05216_ System corrupted by crushing effect (+5). 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R" # ! #????#| [!%[ | | ?????????????# """ # ####+####?# !! | | ?????????????# ######?## #?# =! | | ?????????????# """"" #??????#T #?# | | ?????????????# """"" #?????### ##?######## | | ?????????????# """"" #?????# #????????? | | ?????????????# #?????#]] #????????? | | ?????????????####### ##?????#] ! [[#????????? | | ???????????????????###??????#] [[[#????????? | | ????????????????????????????########????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked I-25 Savior | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalSiegeHumpback Manual? 0 Play Time 00:43:13 Cumulative 234.8 hours Start 2019.10.26 @ 18:27:27 End 2019.10.26 @ 19:06:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 73 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02fad6f4-4c38-41fd-957a-e03f9c88c859