Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.12 @ 18:08:29 // Winter2019/RPGLIKE

Player: badjay

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (702)      702
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-157)               -157
              TOTAL SCORE: 1880

 Bonus
-------
Friendly Fire              -157

 Cogmind 
---------
Core Integrity             0/600
Matter                     238/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (24)
Movement                   Flying (40)
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (2) ---
               Flight Unit
>              --- UTILITY (2) ------
  Experimental Sensor Array
               Core Shielding
>              --- WEAPON (2) -------
               Autogun
               Autogun
>              --- INVENTORY (0) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Flight Unit
>              --- UTILITY ----------
  Experimental Sensor Array
               Transport Network Coupler
>              --- WEAPON -----------
               Autogun
               Autogun
>              --- INVENTORY --------
                   (None)
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Transport Network Coupler
  Device                   Experimental Sensor Array
  Processor                Transport Network Coupler
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              3    | .   3   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   1   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   1    | .   1   .   .   
Parts Attached             17   | .   14  2   1   
  Power                    3    | .   2   1   .   
    Engine                 2    | .   2   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               1    | .   1   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   1   .   .   
  Utility                  4    | .   2   1   1   
    Device                 1    | .   .   1   .   
    Storage                .    | .   .   .   .   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | .   9   .   .   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | .   8   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     71   | .   56  85  85  
  Engine                   8    | .   15  1   .   
  Core                     6    | .   .   12  14  
  Flight                   12   | .   9   14  14  
  Device                   6    | .   .   12  14  
  Processor                9    | .   4   15  7   
  Energy Gun               1    | .   3   .   .   
  Ballistic Gun            25   | .   22  28  28  
Naked Turns                39   | .   39  .   .   
Heaviest Build             13   | .   11  12  13  
  Greatest Support         14   | 3   14  14  14  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   
  Average Capacity         .    | .   .   .   .   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           .    | .   .   .   .   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           840  | 200 229 367 44  
  Remotely                 .    | .   .   .   .   
Salvage Created            1218 | .   429 713 76  
  Parts                    77   | .   45  28  4   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  25   | .   12  12  1   
  Melee                    2    | .   2   .   .   
  Guns                     23   | .   10  12  1   
Classes Destroyed          6    | .   4   2   .   
  Worker                   2    | .   .   2   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   2    | .   2   .   .   
  Watcher                  4    | .   3   .   1   
  Swarmer                  11   | .   8   3   .   
  Grunt                    14   | .   4   9   1   
  Thug                     1    | .   .   1   .   
Best Kill Streak           7    | .   7   4   1   
  Combat Bots Only         7    | .   7   3   1   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1102 | .   691 379 32  
  Core                     932  | .   595 312 25  
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Core       524  | .   282 217 25  
Core Remaining (%)         51   | 100 .   3   .   
Volleys Fired              96   | .   43  41  12  
  Largest                  2    | .   2   2   2   
  Hottest                  60   | .   60  46  46  
Shots Fired                191  | .   86  81  24  
  Gun                      191  | .   86  81  24  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  170  | .   65  81  24  
  Thermal                  21   | .   21  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         23   | .   13  11  23  
  Robot Miss Streak        5    | .   5   4   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   2   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           119  | .   49  49  21  
  Core Hits                56   | .   29  24  3   
  Critical Hits            1    | .   .   1   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1715 | .   557 832 326 
  Guns                     1625 | .   467 832 326 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  90   | .   90  .   .   
  Kinetic                  1516 | .   358 832 326 
  Thermal                  109  | .   109 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         4    | .   4   4   .   
  Average Corruption       3    | .   3   4   .   
  Corruption Purged        .    | .   .   .   .   
  Effects                  24   | .   10  14  .   
    Message Errors         6    | .   1   5   .   
    Matter Fused           4    | .   1   3   .   
    Heat Flow Errors       2    | .   1   1   .   
    Energy Discharges      3    | .   1   2   .   
    Data Loss (minor)      2    | .   2   .   .   
    Targeting Errors       6    | .   4   2   .   
    Weapon Failures        1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            5    | .   5   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    5    | .   5   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      40   | .   40  .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   17   | .   17  .   .   
Targets Rammed             17   | .   17  .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        334  | .   190 334 24  
  Average Temperature      56   | .   68  56  11  
  Received Heat Transfer   333  | .   150 174 9   
  Effects                  1    | .   .   1   .   
    Energy Bleed           1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       2    | .   2   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         250  | .   250 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             358  | .   358 308 179 
  Average Influence        128  | .   154 113 92  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         70   | 100 57  74  100 
  Level 1                  29   | .   42  25  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            3    | .   1   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   21  16  6   
  Peak Tracking Total      12   | .   12  4   5   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          9    | .   4   1   4   
  Terminals                8    | .   4   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                51   | .   24  1   26  
  Successful               26   | .   11  1   14  
  Failed                   25   | .   13  .   12  
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   29   | .   15  .   14  
  Terminals                50   | .   24  .   26  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   6   1   7   
  Robot Analysis           1    | .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   
  Open Door                1    | .   .   1   .   
  Level Access Points      1    | .   .   .   1   
  Branch Access Points     2    | .   1   .   1   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   .   .   1   
  Unreport Threat          4    | .   3   .   1   
  Hauler Manifests         1    | .   .   .   1   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         30   | .   13  .   17  
  Terminals                12   | .   5   .   7   
    Track                  5    | .   2   .   3   
    Botnet                 5    | .   2   .   3   
    Operators              2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   .   4   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               2    | .   .   2   .   
  Total Damage             41   | .   .   41  .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1027 | 11  486 389 141 
Spaces Moved               1607 | 22  703 613 269 
  Core                     158  | 22  136 .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   1449 | .   567 613 269 
  Fastest Speed            40   | 50  40  40  40  
  Average Speed            40   | 50  41  40  40  
  Slowest Speed            50   | 50  50  40  40  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            22   | .   10  9   3   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       54   | 3   92  97  25  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1790 | 21  808 681 280 
  Wait                     53   | .   26  27  .   
  Move                     1562 | 21  684 594 263 
  Hop                      20   | .   8   9   3   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              16   | .   13  2   1   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   1   .   .   
  Drop                     11   | .   8   2   1   
  Fire                     96   | .   43  41  12  
  Melee                    .    | .   .   .   .   
  Ram                      17   | .   17  .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            14   | .   8   6   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: Mat x3 / Min / Sto x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   12 | -11/Scrapyard | Entered Materials
   20 | -10/Materials | Upgraded with Weapon slot (x1)
   40 | -10/Materials | Discovered new exit (range 7)
   87 | -10/Materials | Discovered new exit (range 3)
  117 | -10/Materials | Core integrity fell below 50%
  120 | -10/Materials | Discovered new exit (range 8)
  171 | -10/Materials | Core integrity fell below 20%
  201 | -10/Materials | Destroyed 7 combat bots
  284 | -10/Materials | Identified exit to Mines
  284 | -10/Materials | Reached level 2
  284 | -10/Materials | Upgraded with Propulsion slot (x1)
  284 | -10/Materials | Upgraded with Utility slot (x1)
  328 | -10/Materials | Build established: Hacker-Mutant
  348 | -10/Materials | Discovered new exit (range 8)
  387 | -10/Materials | Discovered new exit (range 3)
  488 | -10/Materials | Identified exit to Materials
  498 | -10/Materials | Entered Mines
  527 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  533 | -10/Mines     | Found Prototype Device
  533 | -10/Mines     | Identified Exp. Sensor Array
  546 | -10/Mines     | Met a Derelict shopkeep closing up shop
  571 | -10/Mines     | Discovered exit to Materials (range 11)
  578 | -10/Mines     | Met a Derelict testing a Signal Generator
  740 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  787 | -10/Mines     | Reached level 3
  793 | -10/Mines     | Learned Materials garrison access intel
  883 | -10/Mines     | Discovered exit to Materials (range 9)
  887 | -10/Mines     | Entered Materials
  888 | -9/Materials  | Core integrity fell below 50%
  888 | -9/Materials  | Core integrity fell below 20%
  889 | -9/Materials  | Reached level 4
  952 | -9/Materials  | Identified exit to Materials
 1011 | -9/Materials  | Identified exit to Mines
 1011 | -9/Materials  | Identified exit to Storage
 1028 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
    (74,8) Storage
    (62,89) Storage
  Map updated.
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
>>Trojan(Operators)
Trojan loaded successfully.
  Testing...
  Operator tracking enabled and active.
>>Prototypes
Downloading prototype IDs...
    Cld. Ion Engine
    Imp. EM Shotgun
01011_ ALERT: Suspicious activity at Terminal M001. Dispatching
  Investigation squad.
01014_ K-01 Serf cleans the Hadron Collector.
01014_ K-01 Serf collects debris. <x4>
01026_ 9Q-5OL(g) destroyed.

 Map 
-----
+----------------------------------------------------+
| ????#      T" ########   ############# ##????#     |
| ????#      "" #??????#   ##            !#????#     |
| ????#         #??????# o ##           [=#????# ### |
| ????###########??????#   ## """ """ """%#????# #?? |
| ?????????????????????#   ## """ """ """[######+### |
| ?????????????????????#   ## """ """ """!#        # |
| ????????????????????##   ##             #        # |
| ????????????????????#     ###+########/## k      # |
| ????????????????????#                   # """    # |
| ????????????????????#                   + """    # |
| ????????????????????#                % %# """    # |
| ????????????????????#     ###########   # """    # |
| ????????????????????#######         #   #        # |
| ??????????????????????????#         #   #        # |
| ????????????????#######?###         +   ########## |
| ????????????????#   ]     #         #   #????????? |
| ????????????????#     """ # """ """ #   #????????? |
| ????????????????#    """""# """ """ #   #????????? |
| ????????????????#    """""# """ """ #   #????????? |
| ????????????????#    """""#         #   #????????? |
| ????????????????#     """ ###########   #????????? |
| ???????w????????#       ! #?????????#   #????????? |
| ????????????????#      !  ###########   #????????? |
| ????????????????####+######T#"""T"""#   #????????? |
| ???####/######+###              u       #????????? |
|          Y%!             @              #????????? |
|           k         =%=        !        #????????? |
|                                         #????????? |
| ???###########+###                      +????????? |
| ?????????????????#   """""""  """""""   #????????? |
| ?????????????????# l """""""  """""""   #????????? |
| ?????????????????#"  """""""  """""""   #????????? |
| ?????????????????#T  """""""  """""""   #????????? |
| ?????????????????#"  """""""  """""""   #????????? |
| ?????????????????# t     u w     ??     #????????? |
| ?????????????????#         [    ????    #????????? |
| ?????????????????#    r      ####??##   #????????? |
| ?????????????????# g      a k#??????#   #????????? |
| ?????????????????#     """"  #??????#   #????????? |
| ?????????????????#     """"  +???????   #????????? |
| ?????????????????      """"=$#???????   #????????? |
| ?????????????????        ????????????   ?????????? |
| ??????u?????????       ! ????????????????????????? |
| ????????????????####+####???u????????????????????? |
| ????????????????????  ???????????????????????????? |
| ????????????????????""???????????????????????????? |
| ????????????????????""???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           30
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                62
Offensive Hacking          10
Defensive Hacking          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Levels Raised              3    | .    1    1    1    
  XP Earned                8245 | 3000 1610 1915 1720 
  XP Spent                 7000 | .    4400 .    2600 
Upgrades                   16   | .    12   .    4    
  Propulsion Slot          1    | .    1    .    .    
  Utility Slot             1    | .    1    .    .    
  Weapon Slot              1    | .    1    .    .    
  Mass Support             2    | .    2    .    .    
  Sight Range              1    | .    1    .    .    
  Ranged Accuracy          5    | .    1    .    4    
  Hack Attack %            2    | .    2    .    .    
  Hack Defense %           3    | .    3    .    .    
Protomatter Created        140  | .    92   48   .    
  Integrity Restored       327  | .    183  144  .    
    Core                   327  | .    183  144  .    
Protomatter Decayed        31   | .    31   .    .    

 Game 
------
Seed              PortableMyomerCoupler
  Manual?         0
Play Time         00:19:03
  Cumulative      128.6 hours
  Start           2020.01.12 @ 14:11:26
  End             2020.01.12 @ 18:08:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          140
  Rogue           140
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           10/0/0/1/0/0/0
Lore%             70
Gallery%          70
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7861f36f-2e34-417b-b6a8-9f562abc7e79