Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 11:05:13

Player: NERV

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (169)     845
Value Destroyed (4915)     4915
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1892)               1892
              TOTAL SCORE: 9932

 Bonus
-------
High Alert Combat Kills    992
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             149/550
Matter                     3/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Sensor Array
           Transport Network Coupler
           Reactive Plating
           System Shield

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
>               --- UTILITY ----------
       Advanced Targeting Computer
                Core Analyzer
                Core Analyzer
                Core Analyzer
>               --- WEAPON -----------
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
  High-capacity Matter Pod
                Reactive Plating
                Reactive Plating
                System Shield
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reactive Plating
Weapon                     Minigun
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar 
Slots Evolved              4    | .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             107  | 8   26  29  9   7   28  .   
  Power                    17   | 1   4   6   1   .   5   .   
    Engine                 14   | 1   3   6   .   .   4   .   
    Core                   3    | .   1   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 4   3   4   2   4   5   .   
    Treads                 18   | .   3   4   2   4   5   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  34   | 1   11  6   5   .   11  .   
    Device                 16   | 1   8   1   2   .   4   .   
    Storage                3    | .   1   1   .   .   1   .   
    Processor              6    | .   .   .   1   .   5   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   2   4   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 2   8   13  1   3   7   .   
    Energy Gun             4    | 2   .   1   .   1   .   .   
    Energy Cannon          3    | .   3   .   .   .   .   .   
    Ballistic Gun          13   | .   3   7   1   2   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   6   .   
    Launcher               5    | .   2   2   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   .   
Parts Lost                 19   | .   5   1   1   2   6   4   
  Power                    6    | .   2   .   1   .   3   .   
  Propulsion               4    | .   .   .   .   .   2   2   
  Utility                  4    | .   2   1   .   .   1   .   
  Weapon                   5    | .   1   .   .   2   .   2   
  Highest Loss Streak      4    | .   3   1   1   1   2   4   
Average Slot Usage (%)     94   | .   92  98  98  99  96  72  
  Engine                   6    | .   11  11  4   .   3   9   
  Core                     3    | .   1   .   3   9   5   .   
  Treads                   18   | .   20  22  18  18  16  4   
  Wheel                    1    | .   7   .   .   .   .   .   
  Device                   10   | .   21  5   10  18  6   9   
  Processor                10   | .   .   .   9   9   24  27  
  Protection               8    | .   1   16  16  9   3   .   
  Energy Cannon            4    | .   16  5   .   .   .   .   
  Ballistic Gun            14   | .   5   23  26  31  1   .   
  Ballistic Cannon         8    | .   .   .   .   .   29  20  
  Launcher                 5    | .   2   10  9   3   3   2   
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             50   | 7   24  40  50  32  44  36  
  Greatest Support         43   | 20  40  40  43  43  40  40  
  Greatest Overweight (x)  7    | .   1   .   1   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 4   10  4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             10   | 4   10  4   4   4   4   4   
  Average Carried          3    | 2   3   3   3   4   3   4   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | 4   3   4   4   4   4   4   

 Class Distribution 
--------------------
 34% | Tank
 34% | Mutant
 15% | Scavenger-Gunner
  6% | Scavenger-Tank
  5% | Scavenger-Skirmisher
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -8/Materials
             Tank | -8/Garrison
 Scavenger-Gunner | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  
Matter Collected           3896 | 270  272  1100 435  638  1093 88   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4978 | 47   985  1476 529  931  960  50   
  Parts                    335  | 2    54   102  42   59   72   4    
Haulers Intercepted        8    | .    2    3    1    .    2    .    
Recyclers Shooed           7    | .    2    2    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar 
Combat Hostiles Destroyed  129  | 1   22  32  15  25  30  4   
  Melee                    9    | .   3   5   .   .   1   .   
  Guns                     50   | 1   1   21  9   16  2   .   
  Cannons                  40   | .   12  3   .   .   22  3   
  AOE                      30   | .   6   3   6   9   5   1   
Classes Destroyed          15   | 1   5   4   2   2   1   .   
  Worker                   9    | .   1   4   1   .   3   .   
  Builder                  5    | .   2   2   1   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   
  Hauler                   8    | .   2   3   1   .   2   .   
  Recycler                 2    | .   .   .   2   .   .   .   
  Operator                 3    | .   2   1   .   .   .   .   
  Watcher                  11   | .   3   3   1   .   4   .   
  Swarmer                  33   | .   .   10  7   4   9   3   
  Grunt                    71   | 1   22  14  5   15  14  .   
  Brawler                  2    | .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   1   .   .   
  Sentry                   17   | .   .   7   1   4   5   .   
  Demolisher               1    | .   .   .   .   1   .   .   
  Hunter                   3    | .   .   .   1   .   1   1   
Best Kill Streak           8    | 1   8   7   8   4   5   3   
  Combat Bots Only         7    | 1   6   7   7   4   5   3   
Max Kills in Single Turn   4    | 1   2   4   3   3   3   2   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   1   2   3   3   2   1   
  Melee                    1    | .   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  
Damage Taken               5130  | 11   949  865  324  845  1232 904  
  Core                     719   | 11   197  110  15   19   197  170  
  Absorbed by Shields      342   | .    250  34   45   .    .    13   
Core Remaining (%)         61    | 95   16   72   .    .    .    .    
Volleys Fired              269   | 2    61   70   24   40   60   12   
  Largest                  4     | 2    2    4    4    4    4    4    
  Hottest                  206   | 80   120  206  108  108  192  180  
Shots Fired                782   | 4    115  187  74   148  218  36   
  Gun                      418   | 4    24   156  62   140  32   .    
  Cannon                   306   | .    72   26   .    .    177  31   
  Launcher                 58    | .    19   5    12   8    9    5    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  616   | .    24   150  62   140  209  31   
  Thermal                  106   | 2    72   32   .    .    .    .    
  Explosive                58    | .    19   5    12   8    9    5    
  Electromagnetic          2     | 2    .    .    .    .    .    .    
  Robot Hit Streak         19    | 4    19   11   9    12   16   6    
  Robot Miss Streak        7     | .    5    7    4    4    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    4    1    2    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    
Shots Hit Robots           463   | 4    70   127  41   92   109  20   
  Core Hits                276   | 2    46   63   35   57   61   12   
  Critical Hits            9     | .    .    1    .    .    7    1    
  Critical Kills           3     | .    .    .    .    .    3    .    
  Critical Parts Destroyed 5     | .    .    1    .    .    4    .    
Melee Attacks              14    | .    .    14   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 14    | .    .    14   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    3    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           12251 | 48   1873 2889 1723 1981 3082 655  
  Guns                     3929  | 48   245  1505 537  1298 296  .    
  Cannons                  3748  | .    646  279  .    .    2337 486  
  Explosions               3789  | .    961  433  1151 683  394  167  
  Melee                    662   | .    .    662  .    .    .    .    
  Ramming                  123   | .    21   10   35   .    55   2    
  Kinetic                  6617  | .    245  1418 537  1298 2633 486  
  Thermal                  1033  | 21   646  366  .    .    .    .    
  Explosive                3789  | .    961  433  1151 683  394  167  
  Electromagnetic          27    | 27   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 662   | .    .    662  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         2     | .    2    .    2    2    2    2    
  Average Corruption       2     | .    2    .    2    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  43    | .    2    .    .    16   21   4    
    Message Errors         19    | .    1    .    .    8    9    1    
    Heat Flow Errors       8     | .    .    .    .    2    5    1    
    Energy Discharges      6     | .    .    .    .    3    2    1    
    Data Loss (minor)      4     | .    1    .    .    .    2    1    
    Targeting Errors       6     | .    .    .    .    3    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            247   | .    59   81   28   17   38   24   
  Projectiles              62    | .    .    .    .    .    38   24   
  Explosions               104   | .    59   .    28   17   .    .    
  Melee                    81    | .    .    81   .    .    .    .    
Knockbacks                 15    | .    .    .    .    .    14   1    
  Impact                   1     | .    .    .    .    .    1    .    
  Kinetic                  14    | .    .    .    .    .    13   1    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      257   | .    189  .    .    33   .    35   
  Shots                    7     | .    4    .    .    2    .    1    
  Rammed                   56    | .    22   4    7    .    18   5    
Targets Rammed             62    | .    25   4    8    .    20   5    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  6     | .    3    .    1    .    2    .    
Highest Temperature        593   | 36   140  336  342  310  593  160  
  Average Temperature      102   | 20   29   90   121  98   151  63   
  Received Heat Transfer   1964  | 6    403  314  86   360  477  318  
  Effects                  24    | .    .    3    1    .    20   .    
    Shutdowns              5     | .    .    .    .    .    5    .    
    Energy Bleed           2     | .    .    1    .    .    1    .    
    Interference           8     | .    .    2    1    .    5    .    
    Matter Decay           2     | .    .    .    .    .    2    .    
    Short Circuit          3     | .    .    .    .    .    3    .    
    Damage (minor)         3     | .    .    .    .    .    3    .    
    Damage (core)          1     | .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              3     | .    3    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    1    .    .    .    .    
  Heat Transferred         2233  | 50   1369 814  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  
Peak Influence             1088 | 20   281  689  744  1077 1088 816  
  Average Influence        520  | 4    110  366  545  851  688  785  
Maximum Alert Level        3    | .    1    2    3    3    3    3    
  Low Security (%)         19   | 100  89   15   .    .    .    .    
  Level 1                  17   | .    10   53   8    .    .    .    
  Level 2                  34   | .    .    31   85   25   67   .    
  Level 3                  28   | .    .    .    5    74   32   100  
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          14   | .    5    4    1    .    4    .    
  Investigation            3    | .    2    1    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            11   | .    3    3    1    .    4    .    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    1    .    3    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar 
Distress Signals           5    | .   2   1   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              173  | 1   32  50  19  25  37  9   
  Peak Tracking Total      7    | 1   4   7   6   4   3   4   
  Tactical Retreats        13   | .   .   3   2   3   2   3   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar 
Traps Triggered            4    | .   1   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar Mat Gar 
Machines Disabled          16   | .   4   3   4   .   5   .   
  Max in Single Turn       2    | .   2   1   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar 
Machines Accessed          26   | .   5   10  4   .   7   .   
  Terminals                15   | .   3   6   2   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   1   1   .   1   .   
  Recycling Units          3    | .   1   2   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   1   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                66   | .   21  26  6   .   13  .   
  Successful               54   | .   16  21  5   .   12  .   
  Failed                   11   | .   5   4   1   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                37   | .   12  16  2   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          10   | .   2   3   3   .   2   .   
  Recycling Units          13   | .   7   6   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   2   .   
  Garrison Access          3    | .   .   .   1   .   2   .   
Terminal Hacks             30   | .   9   13  1   .   7   .   
  Record                   18   | .   7   8   .   .   3   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   2   2   3   .   2   .   
  Scan Component           6    | .   2   1   2   .   1   .   
  Repair                   3    | .   .   1   1   .   1   .   
Recycling Unit Hacks       11   | .   5   6   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  2    | .   1   1   .   .   .   .   
  Report Inventory         4    | .   2   2   .   .   .   .   
  Retrieve Matter          4    | .   1   3   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   1   .   
Garrison Access Hacks      3    | .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   5   2   .   5   .   
  Full Trace Events        3    | .   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   1   .   1   .   
  Time                     114  | .   .   32  38  .   44  .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          385  | .   254 131 .   .   .   .   
  Retrieved Matter         385  | .   254 131 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  
Turns Passed               8724 | 90   1386 2492 676  1349 1954 777  
Spaces Moved               4389 | 78   810  1328 331  757  946  139  
  Core                     57   | 19   .    .    .    .    .    38   
  Treads                   3978 | .    515  1328 331  757  946  101  
  Legs                     5    | 5    .    .    .    .    .    .    
  Wheels                   349  | 54   295  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  160  160  50   
  Average Speed            157  | 75   131  160  167  160  167  213  
  Slowest Speed            400  | 120  160  160  180  160  180  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 7    87   89   38   82   58   36   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 9    | .    1    .    .    2    6    .    
Terrain Destroyed          501  | .    121  30   93   58   158  41   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               60   | .    .    .    .    .    60   .    
  AOE                      441  | .    121  30   93   58   98   41   

 Actions                        | -11  -10  -9   -8   -8   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  
Total                      5650 | 105  1012 1554 407  825  1161 586  
  Wait                     626  | 6    25   46   24   18   77   430  
  Move                     4382 | 77   809  1327 330  755  945  139  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  90   | 9    36   31   7    .    7    .    
  Fast Attach              36   | 2    1    6    2    4    21   .    
  Attach                   29   | 6    13   5    2    .    3    .    
  Detach                   2    | 2    .    .    .    .    .    .    
  Swap                     42   | .    12   18   5    3    4    .    
  Drop                     98   | 1    30   33   5    5    24   .    
  Fire                     269  | 2    61   70   24   40   60   12   
  Melee                    14   | .    .    14   .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    61   | .    25   4    8    .    20   4    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   57 | -11/Scrapyard | Discovered new exit (range 8)
   91 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Core integrity fell below 50%
  399 | -10/Materials | Lost 3 parts (1p2u)
  971 | -10/Materials | Discovered new exit (range 4)
 1055 | -10/Materials | Discovered new exit (range 8)
 1404 | -10/Materials | Discovered new exit (range 12)
 1459 | -10/Materials | Core integrity fell below 20%
 1477 | -10/Materials | Entered another Materials area
 1477 | -9/Materials  | Evolved 2 slots: Weapon x2
 2087 | -9/Materials  | Discovered new exit (range 16)
 2634 | -9/Materials  | Discovered new exit (range 15)
 2686 | -9/Materials  | Build established: Tank
 3272 | -9/Materials  | Central database locked down
 3294 | -9/Materials  | Discovered new exit (range 16)
 3366 | -9/Materials  | Discovered new exit (range 4)
 3391 | -9/Materials  | Repaired Hrd. Light Armor Plating
 3415 | -9/Materials  | Destroyed 7 combat bots
 3701 | -9/Materials  | Build established: Mutant
 3910 | -9/Materials  | Discovered new exit (range 16)
 3969 | -9/Materials  | Entered another Materials area
 3969 | -8/Materials  | Evolved 2 slots: Utility x2
 4068 | -8/Materials  | Destroyed 7 combat bots
 4407 | -8/Materials  | Build established: Tank
 4594 | -8/Materials  | Repaired Minigun?
 4620 | -8/Materials  | Identified exit to Garrison
 4645 | -8/Materials  | Entered Garrison
 4676 | -8/Garrison   | Triggered checkpoint
 4846 | -8/Garrison   | Triggered checkpoint
 4981 | -8/Garrison   | Triggered checkpoint
 5056 | -8/Garrison   | Discovered new exit (range 12)
 5085 | -8/Garrison   | Installed Relay Interface Framework
 5142 | -8/Garrison   | Triggered checkpoint
 5286 | -8/Garrison   | Triggered checkpoint
 5365 | -8/Garrison   | Discovered new exit (range 13)
 5458 | -8/Garrison   | Triggered checkpoint
 5544 | -8/Garrison   | Discovered new exit (range 8)
 5596 | -8/Garrison   | Triggered checkpoint
 5712 | -8/Garrison   | Triggered checkpoint
 5780 | -8/Garrison   | Triggered checkpoint
 5901 | -8/Garrison   | Build established: Scavenger-Tank
 5994 | -8/Garrison   | Entered Materials
 6589 | -8/Materials  | Build established: Scavenger-Gunner
 6928 | -8/Materials  | Build established: Scavenger-Skirmisher
 7493 | -8/Materials  | Discovered new exit (range 9)
 7651 | -8/Materials  | Discovered new exit (range 18)
 7671 | -8/Materials  | Build established: Scavenger-Gunner
 7793 | -8/Materials  | Repaired Adv. Assault Cannon
 7946 | -8/Materials  | Identified exit to Garrison
 7948 | -8/Materials  | Entered Garrison
 7976 | -8/Garrison   | Triggered checkpoint
 8082 | -8/Garrison   | Triggered checkpoint
 8135 | -8/Garrison   | Spotted B-75 Beast
 8141 | -8/Garrison   | Core integrity fell below 50%
 8195 | -8/Garrison   | Lost 4 parts (2n2w)
 8459 | -8/Garrison   | Build established: Mutant
 8723 | -8/Garrison   | Released all parts (7)
 8725 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
08164_ Lgt. Treads destroyed.
08165_ G-47 Trooper destroyed.
08165_ Knocked back.
08166_ Slammed into G-50 Soldier.
08168_ Knocked back.
08170_ G-50 Soldier knocked back.
08170_ Destroyed Hvy. Laser.
08221_ System corrupted: Component data lost.
08325_ The unstable cave ceiling collapses.
08406_ System corrupted: Heat flow error (+188).
08454_ System corrupted: Energy discharge (-92).
08723_ Released Cld. Ion Engine.
08723_ Released Adv. Assault Cannon.
08723_ Released Heat Sink.
08723_ Released Core Analyzer.
08723_ Released Adv. Targeting Computer.
08723_ Released Visual Processing Unit.
08723_ Released Adv. Assault Cannon.
08723_ Adv. Assault Cannon crushed and broken.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              347
Matter Capacity            500
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             450
Resistance: KI             20
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Hey, That's Mine!
Librarian
Loot Pinata
Novice Programmer
One Hack Too Far
Oops
Part-time Mechanic
Remodeling
Risk Taker
Safety First
Shopping List
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              GaussAssaultBarrier
  Manual?         0
Play Time         02:50:27
  Cumulative      5.6 hours
  Start           2020.08.16 @ 09:00:30
  End             2020.08.17 @ 11:05:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ec2b370-4c81-4c3c-9ff9-92918371615a