Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 11:05:13
Player: NERV
Result: Self-destructed
Performance
-------------
Evolutions (2) 1000
Regions Visited (6) 1200
Robots Destroyed (169) 845
Value Destroyed (4915) 4915
Prototype IDs (4) 80
Alien Tech Used (0) 0
Bonus (1892) 1892
TOTAL SCORE: 9932
Bonus
-------
High Alert Combat Kills 992
Entered Garrisons 400
Used RIF Installer 500
Cogmind
---------
Core Integrity 149/550
Matter 3/300
Energy 99/100
System Corruption 2%
Temperature Cool (0)
Movement Core (50)
Location -8/Garrison
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (2) ---
(None)
> --- UTILITY (4) ------
(None)
> --- WEAPON (4) -------
(None)
> --- INVENTORY (4) ----
Improved Sensor Array
Transport Network Coupler
Reactive Plating
System Shield
Peak State
------------
> --- POWER ------------
Light Nuclear Core
> --- PROPULSION -------
Light Treads
> --- UTILITY ----------
Advanced Targeting Computer
Core Analyzer
Core Analyzer
Core Analyzer
> --- WEAPON -----------
Advanced Assault Cannon
Advanced Assault Cannon
Advanced Assault Cannon
Advanced Assault Cannon
> --- INVENTORY --------
High-capacity Matter Pod
Reactive Plating
Reactive Plating
System Shield
[Rating: 36]
Favorites
-----------
Power Light Nuclear Core
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Wheel Wheel
Utility Advanced Targeting Computer
Device Cryofiber Web
Storage Large Storage Unit
Processor Advanced Targeting Computer
Protection Reactive Plating
Weapon Minigun
Energy Gun Beam Rifle
Energy Cannon Beam Cannon
Ballistic Gun Minigun
Ballistic Cannon Advanced Assault Cannon
Launcher Mini Grenade Launcher
Slashing Weapon Katana
Build | -11 -10 -9 -8 -8 -8 -8
------- Run | Scr Mat Mat Mat Gar Mat Gar
Slots Evolved 4 | . . 2 2 . . .
Power . | . . . . . . .
Propulsion . | . . . . . . .
Utility 2 | . . . 2 . . .
Weapon 2 | . . 2 . . . .
Parts Attached 107 | 8 26 29 9 7 28 .
Power 17 | 1 4 6 1 . 5 .
Engine 14 | 1 3 6 . . 4 .
Core 3 | . 1 . 1 . 1 .
Reactor . | . . . . . . .
Propulsion 22 | 4 3 4 2 4 5 .
Treads 18 | . 3 4 2 4 5 .
Leg 2 | 2 . . . . . .
Wheel 2 | 2 . . . . . .
Hover . | . . . . . . .
Flight . | . . . . . . .
Utility 34 | 1 11 6 5 . 11 .
Device 16 | 1 8 1 2 . 4 .
Storage 3 | . 1 1 . . 1 .
Processor 6 | . . . 1 . 5 .
Hackware . | . . . . . . .
Protection 9 | . 2 4 2 . 1 .
Artifact . | . . . . . . .
Weapon 34 | 2 8 13 1 3 7 .
Energy Gun 4 | 2 . 1 . 1 . .
Energy Cannon 3 | . 3 . . . . .
Ballistic Gun 13 | . 3 7 1 2 . .
Ballistic Cannon 6 | . . . . . 6 .
Launcher 5 | . 2 2 . . 1 .
Special Weapon . | . . . . . . .
Impact Weapon . | . . . . . . .
Slashing Weapon 3 | . . 3 . . . .
Piercing Weapon . | . . . . . . .
Special Melee Weapon . | . . . . . . .
Unidentified Prototypes 3 | . . 3 . . . .
Parts Lost 19 | . 5 1 1 2 6 4
Power 6 | . 2 . 1 . 3 .
Propulsion 4 | . . . . . 2 2
Utility 4 | . 2 1 . . 1 .
Weapon 5 | . 1 . . 2 . 2
Highest Loss Streak 4 | . 3 1 1 1 2 4
Average Slot Usage (%) 94 | . 92 98 98 99 96 72
Engine 6 | . 11 11 4 . 3 9
Core 3 | . 1 . 3 9 5 .
Treads 18 | . 20 22 18 18 16 4
Wheel 1 | . 7 . . . . .
Device 10 | . 21 5 10 18 6 9
Processor 10 | . . . 9 9 24 27
Protection 8 | . 1 16 16 9 3 .
Energy Cannon 4 | . 16 5 . . . .
Ballistic Gun 14 | . 5 23 26 31 1 .
Ballistic Cannon 8 | . . . . . 29 20
Launcher 5 | . 2 10 9 3 3 2
Naked Turns 2 | . . . . . . 2
Heaviest Build 50 | 7 24 40 50 32 44 36
Greatest Support 43 | 20 40 40 43 43 40 40
Greatest Overweight (x) 7 | . 1 . 1 . 1 7
Average Overweight (x) . | . . . . . . 1
Largest Inventory Capacity 10 | 4 10 4 4 4 4 4
Average Capacity 4 | 4 4 4 4 4 4 4
Most Carried 10 | 4 10 4 4 4 4 4
Average Carried 3 | 2 3 3 3 4 3 4
Final Capacity 4 | 4 4 4 4 4 4 4
Final Carried 4 | 4 3 4 4 4 4 4
Class Distribution
--------------------
34% | Tank
34% | Mutant
15% | Scavenger-Gunner
6% | Scavenger-Tank
5% | Scavenger-Skirmisher
3% | Gunner
Dominant Class
----------------
Mutant | -10/Materials
Tank | -9/Materials
Tank | -8/Materials
Tank | -8/Garrison
Scavenger-Gunner | -8/Materials
Mutant | -8/Garrison
Resources | -11 -10 -9 -8 -8 -8 -8
----------- Run | Scr Mat Mat Mat Gar Mat Gar
Matter Collected 3896 | 270 272 1100 435 638 1093 88
Remotely . | . . . . . . .
Salvage Created 4978 | 47 985 1476 529 931 960 50
Parts 335 | 2 54 102 42 59 72 4
Haulers Intercepted 8 | . 2 3 1 . 2 .
Recyclers Shooed 7 | . 2 2 1 . 2 .
Parts Field Recycled . | . . . . . . .
Retrieved Matter . | . . . . . . .
Parts Self-Destructed . | . . . . . . .
Prevented . | . . . . . . .
Kills | -11 -10 -9 -8 -8 -8 -8
------- Run | Scr Mat Mat Mat Gar Mat Gar
Combat Hostiles Destroyed 129 | 1 22 32 15 25 30 4
Melee 9 | . 3 5 . . 1 .
Guns 50 | 1 1 21 9 16 2 .
Cannons 40 | . 12 3 . . 22 3
AOE 30 | . 6 3 6 9 5 1
Classes Destroyed 15 | 1 5 4 2 2 1 .
Worker 9 | . 1 4 1 . 3 .
Builder 5 | . 2 2 1 . . .
Tunneler 2 | . . 2 . . . .
Hauler 8 | . 2 3 1 . 2 .
Recycler 2 | . . . 2 . . .
Operator 3 | . 2 1 . . . .
Watcher 11 | . 3 3 1 . 4 .
Swarmer 33 | . . 10 7 4 9 3
Grunt 71 | 1 22 14 5 15 14 .
Brawler 2 | . . 1 1 . . .
Duelist 1 | . . . . . 1 .
Protector 1 | . . . . 1 . .
Sentry 17 | . . 7 1 4 5 .
Demolisher 1 | . . . . 1 . .
Hunter 3 | . . . 1 . 1 1
Best Kill Streak 8 | 1 8 7 8 4 5 3
Combat Bots Only 7 | 1 6 7 7 4 5 3
Max Kills in Single Turn 4 | 1 2 4 3 3 3 2
Gunslinging 1 | . . 1 . . . .
Exploded 3 | . 1 2 3 3 2 1
Melee 1 | . 1 1 . . 1 .
Uniques/NPCs Destroyed . | . . . . . . .
Combat | -11 -10 -9 -8 -8 -8 -8
-------- Run | Scr Mat Mat Mat Gar Mat Gar
Damage Taken 5130 | 11 949 865 324 845 1232 904
Core 719 | 11 197 110 15 19 197 170
Absorbed by Shields 342 | . 250 34 45 . . 13
Core Remaining (%) 61 | 95 16 72 . . . .
Volleys Fired 269 | 2 61 70 24 40 60 12
Largest 4 | 2 2 4 4 4 4 4
Hottest 206 | 80 120 206 108 108 192 180
Shots Fired 782 | 4 115 187 74 148 218 36
Gun 418 | 4 24 156 62 140 32 .
Cannon 306 | . 72 26 . . 177 31
Launcher 58 | . 19 5 12 8 9 5
Special . | . . . . . . .
Kinetic 616 | . 24 150 62 140 209 31
Thermal 106 | 2 72 32 . . . .
Explosive 58 | . 19 5 12 8 9 5
Electromagnetic 2 | 2 . . . . . .
Robot Hit Streak 19 | 4 19 11 9 12 16 6
Robot Miss Streak 7 | . 5 7 4 4 5 3
Penetration Max . | . . . . . . .
Secondary Targets 7 | . . 4 1 2 . .
Max Gunslinging Chain 1 | . . 1 1 1 . .
Shots Hit Robots 463 | 4 70 127 41 92 109 20
Core Hits 276 | 2 46 63 35 57 61 12
Critical Hits 9 | . . 1 . . 7 1
Critical Kills 3 | . . . . . 3 .
Critical Parts Destroyed 5 | . . 1 . . 4 .
Melee Attacks 14 | . . 14 . . . .
Impact . | . . . . . . .
Slashing 14 | . . 14 . . . .
Piercing . | . . . . . . .
Sneak Attacks 3 | . . 3 . . . .
Combat Hostiles . | . . . . . . .
Follow-up Attacks . | . . . . . . .
Damage Inflicted 12251 | 48 1873 2889 1723 1981 3082 655
Guns 3929 | 48 245 1505 537 1298 296 .
Cannons 3748 | . 646 279 . . 2337 486
Explosions 3789 | . 961 433 1151 683 394 167
Melee 662 | . . 662 . . . .
Ramming 123 | . 21 10 35 . 55 2
Kinetic 6617 | . 245 1418 537 1298 2633 486
Thermal 1033 | 21 646 366 . . . .
Explosive 3789 | . 961 433 1151 683 394 167
Electromagnetic 27 | 27 . . . . . .
Impact . | . . . . . . .
Slashing 662 | . . 662 . . . .
Piercing . | . . . . . . .
Highest Corruption 2 | . 2 . 2 2 2 2
Average Corruption 2 | . 2 . 2 2 2 2
Corruption Purged . | . . . . . . .
Effects 43 | . 2 . . 16 21 4
Message Errors 19 | . 1 . . 8 9 1
Heat Flow Errors 8 | . . . . 2 5 1
Energy Discharges 6 | . . . . 3 2 1
Data Loss (minor) 4 | . 1 . . . 2 1
Targeting Errors 6 | . . . . 3 3 .
Overload Shots . | . . . . . . .
Overflow Damage 247 | . 59 81 28 17 38 24
Projectiles 62 | . . . . . 38 24
Explosions 104 | . 59 . 28 17 . .
Melee 81 | . . 81 . . . .
Knockbacks 15 | . . . . . 14 1
Impact 1 | . . . . . 1 .
Kinetic 14 | . . . . . 13 1
Secondary . | . . . . . . .
Self-Inflicted Damage 257 | . 189 . . 33 . 35
Shots 7 | . 4 . . 2 . 1
Rammed 56 | . 22 4 7 . 18 5
Targets Rammed 62 | . 25 4 8 . 20 5
Kicked . | . . . . . . .
Crushed 6 | . 3 . 1 . 2 .
Highest Temperature 593 | 36 140 336 342 310 593 160
Average Temperature 102 | 20 29 90 121 98 151 63
Received Heat Transfer 1964 | 6 403 314 86 360 477 318
Effects 24 | . . 3 1 . 20 .
Shutdowns 5 | . . . . . 5 .
Energy Bleed 2 | . . 1 . . 1 .
Interference 8 | . . 2 1 . 5 .
Matter Decay 2 | . . . . . 2 .
Short Circuit 3 | . . . . . 3 .
Damage (minor) 3 | . . . . . 3 .
Damage (core) 1 | . . . . . 1 .
Siege Activations . | . . . . . . .
Robots Corrupted . | . . . . . . .
Combat Hostiles . | . . . . . . .
Parts Fried 3 | . 3 . . . . .
Impact Corruptions . | . . . . . . .
Robots Melted . | . . . . . . .
Combat Hostiles . | . . . . . . .
Parts Melted 2 | . 1 1 . . . .
Heat Transferred 2233 | 50 1369 814 . . . .
Parts Sabotaged . | . . . . . . .
Parts Stolen . | . . . . . . .
Parts Stripped . | . . . . . . .
Power Chain Reactions . | . . . . . . .
Missiles Intercepted . | . . . . . . .
Alert | -11 -10 -9 -8 -8 -8 -8
------- Run | Scr Mat Mat Mat Gar Mat Gar
Peak Influence 1088 | 20 281 689 744 1077 1088 816
Average Influence 520 | 4 110 366 545 851 688 785
Maximum Alert Level 3 | . 1 2 3 3 3 3
Low Security (%) 19 | 100 89 15 . . . .
Level 1 17 | . 10 53 8 . . .
Level 2 34 | . . 31 85 25 67 .
Level 3 28 | . . . 5 74 32 100
Level 4 . | . . . . . . .
Level 5 . | . . . . . . .
High Security . | . . . . . . .
Max Security . | . . . . . . .
Squads Dispatched 14 | . 5 4 1 . 4 .
Investigation 3 | . 2 1 . . . .
Extermination . | . . . . . . .
Reinforcement 11 | . 3 3 1 . 4 .
Assault . | . . . . . . .
Garrison . | . . . . . . .
Intercept . | . . . . . . .
Construction Impeded 4 | . . . 1 . 3 .
Haulers Reinforced . | . . . . . . .
Stealth | -11 -10 -9 -8 -8 -8 -8
--------- Run | Scr Mat Mat Mat Gar Mat Gar
Distress Signals 5 | . 2 1 1 . 1 .
Communications Jammed . | . . . . . . .
Distress Signals . | . . . . . . .
Times Spotted 173 | 1 32 50 19 25 37 9
Peak Tracking Total 7 | 1 4 7 6 4 3 4
Tactical Retreats 13 | . . 3 2 3 2 3
Traps | -11 -10 -9 -8 -8 -8 -8
------- Run | Scr Mat Mat Mat Gar Mat Gar
Traps Triggered 4 | . 1 1 1 . . 1
Indirectly . | . . . . . . .
Trap Hack Attempts . | . . . . . . .
Triggered . | . . . . . . .
Disarmed . | . . . . . . .
Reprogrammed . | . . . . . . .
Reused . | . . . . . . .
Traps Extracted . | . . . . . . .
Installed . | . . . . . . .
Triggered . | . . . . . . .
Machines | -11 -10 -9 -8 -8 -8 -8
---------- Run | Scr Mat Mat Mat Gar Mat Gar
Machines Disabled 16 | . 4 3 4 . 5 .
Max in Single Turn 2 | . 2 1 1 . 2 .
Machines Sabotaged . | . . . . . . .
Garrisons Compromised . | . . . . . . .
Overloaded Fab Kills . | . . . . . . .
Fab Network Shutdowns . | . . . . . . .
Hacking | -11 -10 -9 -8 -8 -8 -8
--------- Run | Scr Mat Mat Mat Gar Mat Gar
Machines Accessed 26 | . 5 10 4 . 7 .
Terminals 15 | . 3 6 2 . 4 .
Fabricators . | . . . . . . .
Repair Stations 4 | . 1 1 1 . 1 .
Recycling Units 3 | . 1 2 . . . .
Scanalyzers 2 | . . 1 . . 1 .
Garrison Access 2 | . . . 1 . 1 .
Total Hacks 66 | . 21 26 6 . 13 .
Successful 54 | . 16 21 5 . 12 .
Failed 11 | . 5 4 1 . 1 .
Catastrophic . | . . . . . . .
Database Lockouts 1 | . . 1 . . . .
Manual . | . . . . . . .
Terminals 37 | . 12 16 2 . 7 .
Fabricators . | . . . . . . .
Repair Stations 10 | . 2 3 3 . 2 .
Recycling Units 13 | . 7 6 . . . .
Scanalyzers 3 | . . 1 . . 2 .
Garrison Access 3 | . . . 1 . 2 .
Terminal Hacks 30 | . 9 13 1 . 7 .
Record 18 | . 7 8 . . 3 .
Emergency Access Points 1 | . . 1 . . . .
Alert Level 2 | . . . . . 2 .
Locate Traps 1 | . . 1 . . . .
Dispatch Records 2 | . 1 1 . . . .
Reinforcement Status 1 | . . 1 . . . .
Assault Status 1 | . . . . . 1 .
Hauler Manifests 2 | . . . 1 . 1 .
Zone Layout 2 | . 1 1 . . . .
Fabricator Hacks . | . . . . . . .
Repair Station Hacks 9 | . 2 2 3 . 2 .
Scan Component 6 | . 2 1 2 . 1 .
Repair 3 | . . 1 1 . 1 .
Recycling Unit Hacks 11 | . 5 6 . . . .
Recycle Component 1 | . 1 . . . . .
Process 2 | . 1 1 . . . .
Report Inventory 4 | . 2 2 . . . .
Retrieve Matter 4 | . 1 3 . . . .
Scanalyzer 1 | . . . . . 1 .
Insert Component 1 | . . . . . 1 .
Garrison Access Hacks 3 | . . . 1 . 2 .
Unlock Access 2 | . . . 1 . 1 .
Coupler Status 1 | . . . . . 1 .
Unauthorized Hacks . | . . . . . . .
Terminals . | . . . . . . .
Fabricators . | . . . . . . .
Repair Stations . | . . . . . . .
Recycling Units . | . . . . . . .
Scanalyzers . | . . . . . . .
Garrison Access . | . . . . . . .
Data Cores Recovered . | . . . . . . .
Used . | . . . . . . .
Hacking Detections 16 | . 4 5 2 . 5 .
Full Trace Events 3 | . 2 1 . . . .
Feedback Events . | . . . . . . .
Feedback Blocked . | . . . . . . .
Robot Schematics Acquired . | . . . . . . .
Robots Built . | . . . . . . .
Matter . | . . . . . . .
Time . | . . . . . . .
Total Robot Build Rating . | . . . . . . .
Part Schematics Acquired . | . . . . . . .
Parts Built . | . . . . . . .
Matter . | . . . . . . .
Time . | . . . . . . .
Total Part Build Rating . | . . . . . . .
Parts Repaired 3 | . . 1 1 . 1 .
Time 114 | . . 32 38 . 44 .
Parts Recycled 1 | . 1 . . . . .
Recycled Matter 385 | . 254 131 . . . .
Retrieved Matter 385 | . 254 131 . . . .
Retrieved Components . | . . . . . . .
Parts Scanalyzed 1 | . . . . . 1 .
Part Schematics Acquired . | . . . . . . .
Parts Damaged . | . . . . . . .
Bothacking | -11 -10 -9 -8 -8 -8 -8
------------ Run | Scr Mat Mat Mat Gar Mat Gar
Used RIF Installer 1 | . . . . 1 . .
Robots Hacked . | . . . . . . .
Non-combat . | . . . . . . .
Combat . | . . . . . . .
Robot Hacks Applied . | . . . . . . .
Relay Couplers Released . | . . . . . . .
Robots Rewired . | . . . . . . .
Allies Hacked . | . . . . . . .
Hacks Repelled . | . . . . . . .
Allies | -11 -10 -9 -8 -8 -8 -8
-------- Run | Scr Mat Mat Mat Gar Mat Gar
Total Allies . | . . . . . . .
Largest Group . | . . . . . . .
Highest-Rated Group . | . . . . . . .
Highest-Rated Ally . | . . . . . . .
Total Orders . | . . . . . . .
Ally Attacks . | . . . . . . .
Total Damage . | . . . . . . .
Kills . | . . . . . . .
Allies Corrupted . | . . . . . . .
Allies Melted . | . . . . . . .
Intel | -11 -10 -9 -8 -8 -8 -8
------- Run | Scr Mat Mat Mat Gar Mat Gar
Robot Analysis Total . | . . . . . . .
Derelict Logs Recovered . | . . . . . . .
Drone Launches . | . . . . . . .
Drone Recoveries . | . . . . . . .
Exploration | -11 -10 -9 -8 -8 -8 -8
------------- Run | Scr Mat Mat Mat Gar Mat Gar
Turns Passed 8724 | 90 1386 2492 676 1349 1954 777
Spaces Moved 4389 | 78 810 1328 331 757 946 139
Core 57 | 19 . . . . . 38
Treads 3978 | . 515 1328 331 757 946 101
Legs 5 | 5 . . . . . .
Wheels 349 | 54 295 . . . . .
Hover . | . . . . . . .
Flight . | . . . . . . .
Fastest Speed 50 | 50 80 160 160 160 160 50
Average Speed 157 | 75 131 160 167 160 167 213
Slowest Speed 400 | 120 160 160 180 160 180 400
Overloaded Moves . | . . . . . . .
Propulsion Burnouts . | . . . . . . .
Robots Hopped . | . . . . . . .
Cave-ins Triggered . | . . . . . . .
Exploration Rate (%) 56 | 7 87 89 38 82 58 36
Regions Visited 6
Branch Regions .
Pre-discovered Areas . | . . . . . . .
Known Exits Taken 2 | . . . 1 . 1 .
Unknown Exits Taken 3 | 1 1 1 . . . .
Scrap Searched . | . . . . . . .
Spaces Dug 9 | . 1 . . 2 6 .
Terrain Destroyed 501 | . 121 30 93 58 158 41
Melee . | . . . . . . .
Projectile 60 | . . . . . 60 .
AOE 441 | . 121 30 93 58 98 41
Actions | -11 -10 -9 -8 -8 -8 -8
--------- Run | Scr Mat Mat Mat Gar Mat Gar
Total 5650 | 105 1012 1554 407 825 1161 586
Wait 626 | 6 25 46 24 18 77 430
Move 4382 | 77 809 1327 330 755 945 139
Hop . | . . . . . . .
Pick Up 90 | 9 36 31 7 . 7 .
Fast Attach 36 | 2 1 6 2 4 21 .
Attach 29 | 6 13 5 2 . 3 .
Detach 2 | 2 . . . . . .
Swap 42 | . 12 18 5 3 4 .
Drop 98 | 1 30 33 5 5 24 .
Fire 269 | 2 61 70 24 40 60 12
Melee 14 | . . 14 . . . .
Ram 1 | . . . . . . 1
Kick . | . . . . . . .
Crush 61 | . 25 4 8 . 20 4
Escape Stasis . | . . . . . . .
Rewire . | . . . . . . .
Trap . | . . . . . . .
Miscellaneous . | . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison
History
---------
Turn | Location | Event
2 | -11/Scrapyard | Met Revision 17
57 | -11/Scrapyard | Discovered new exit (range 8)
91 | -11/Scrapyard | Entered Materials
303 | -10/Materials | Build established: Mutant
373 | -10/Materials | Core integrity fell below 50%
399 | -10/Materials | Lost 3 parts (1p2u)
971 | -10/Materials | Discovered new exit (range 4)
1055 | -10/Materials | Discovered new exit (range 8)
1404 | -10/Materials | Discovered new exit (range 12)
1459 | -10/Materials | Core integrity fell below 20%
1477 | -10/Materials | Entered another Materials area
1477 | -9/Materials | Evolved 2 slots: Weapon x2
2087 | -9/Materials | Discovered new exit (range 16)
2634 | -9/Materials | Discovered new exit (range 15)
2686 | -9/Materials | Build established: Tank
3272 | -9/Materials | Central database locked down
3294 | -9/Materials | Discovered new exit (range 16)
3366 | -9/Materials | Discovered new exit (range 4)
3391 | -9/Materials | Repaired Hrd. Light Armor Plating
3415 | -9/Materials | Destroyed 7 combat bots
3701 | -9/Materials | Build established: Mutant
3910 | -9/Materials | Discovered new exit (range 16)
3969 | -9/Materials | Entered another Materials area
3969 | -8/Materials | Evolved 2 slots: Utility x2
4068 | -8/Materials | Destroyed 7 combat bots
4407 | -8/Materials | Build established: Tank
4594 | -8/Materials | Repaired Minigun?
4620 | -8/Materials | Identified exit to Garrison
4645 | -8/Materials | Entered Garrison
4676 | -8/Garrison | Triggered checkpoint
4846 | -8/Garrison | Triggered checkpoint
4981 | -8/Garrison | Triggered checkpoint
5056 | -8/Garrison | Discovered new exit (range 12)
5085 | -8/Garrison | Installed Relay Interface Framework
5142 | -8/Garrison | Triggered checkpoint
5286 | -8/Garrison | Triggered checkpoint
5365 | -8/Garrison | Discovered new exit (range 13)
5458 | -8/Garrison | Triggered checkpoint
5544 | -8/Garrison | Discovered new exit (range 8)
5596 | -8/Garrison | Triggered checkpoint
5712 | -8/Garrison | Triggered checkpoint
5780 | -8/Garrison | Triggered checkpoint
5901 | -8/Garrison | Build established: Scavenger-Tank
5994 | -8/Garrison | Entered Materials
6589 | -8/Materials | Build established: Scavenger-Gunner
6928 | -8/Materials | Build established: Scavenger-Skirmisher
7493 | -8/Materials | Discovered new exit (range 9)
7651 | -8/Materials | Discovered new exit (range 18)
7671 | -8/Materials | Build established: Scavenger-Gunner
7793 | -8/Materials | Repaired Adv. Assault Cannon
7946 | -8/Materials | Identified exit to Garrison
7948 | -8/Materials | Entered Garrison
7976 | -8/Garrison | Triggered checkpoint
8082 | -8/Garrison | Triggered checkpoint
8135 | -8/Garrison | Spotted B-75 Beast
8141 | -8/Garrison | Core integrity fell below 50%
8195 | -8/Garrison | Lost 4 parts (2n2w)
8459 | -8/Garrison | Build established: Mutant
8723 | -8/Garrison | Released all parts (7)
8725 | -8/Garrison | Self-destructed
Last Messages
---------------
08164_ Lgt. Treads destroyed.
08165_ G-47 Trooper destroyed.
08165_ Knocked back.
08166_ Slammed into G-50 Soldier.
08168_ Knocked back.
08170_ G-50 Soldier knocked back.
08170_ Destroyed Hvy. Laser.
08221_ System corrupted: Component data lost.
08325_ The unstable cave ceiling collapses.
08406_ System corrupted: Heat flow error (+188).
08454_ System corrupted: Energy discharge (-92).
08723_ Released Cld. Ion Engine.
08723_ Released Adv. Assault Cannon.
08723_ Released Heat Sink.
08723_ Released Core Analyzer.
08723_ Released Adv. Targeting Computer.
08723_ Released Visual Processing Unit.
08723_ Released Adv. Assault Cannon.
08723_ Adv. Assault Cannon crushed and broken.
[Achievement: 5k Club]
Map
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????? ???????????????????? |
| ???????????????????????????? ???????????????????? |
| ???????????????????????????? ???????????????????? |
| ???????????????????????????? #??????????????????? |
| ???????????????????????????? #??????????????????? |
| ???????????????????????????? #??????????????????? |
| ???????????????????????????? #??????????????????? |
| ???????????????????????????? #??????????????????? |
| ?????????????????????###???# #??????????????????? |
| ?????????????????????# #???# #??????????????????? |
| ?????????????????????# #???# ##?????????????????? |
| ?????????????#??????## #???# ##????????????????? |
| ?????????????# ?#####""## ##########????????? |
| ????????????## ## ^* ! ?????????? |
| ????????????#" " ^%= ?????????? |
| ?????????????###" ""####### #####????????????? |
| ???????????????## ###??#@*# ##????????????????? |
| ????????????????# #????#!## #????????????????? |
| ????????????????# #????#### ###????????????????? |
| ????????????????# #???????# #??????????????????? |
| ????????????????# #???????# #??????????????????? |
| ?????######""""## ##??????# #??????????????????? |
| ????## ""###### #??????????????????? |
| ? #??????????????????? |
| ? " #????????????? |
| ???### ## ## #################????????????? |
| ?????# ## ## ###??????????????????????????? |
| ?????" #??????????????????????????? |
| ?????" #??????????????????????????? |
| ?????" #??????????????????????????? |
| ?????" #??????????????????????????? |
| ?????# ## ## ###??????????????????????????? |
| ??#### ## ## #????????????????????????????? |
| #????????????????????????????? |
| #????????????????????????????? |
| ???### #????????????????????????????? |
| ?????## ##""""## #????????????????????????????? |
| ??????# ???????# #????????????????????????????? |
| ??????# ????????# #????????????????????????????? |
| ??????#?????????# #????????????????????????????? |
| ????????????????# #????????????????????????????? |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 42
Energy Generation 14
Energy Capacity 280
Matter Stores 347
Matter Capacity 500
Sight Range 18
Robot Scan Range 13
Terrain Scan Density 10
Base Temperature (-) 100
Armor Coverage 450
Resistance: KI 20
Evasion (%) 50
Targeting Accuracy 8
Core Analysis 6
Recoil Reduction 2
Particle Charging 15
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
5k Club
Crack Shot
Hey, That's Mine!
Librarian
Loot Pinata
Novice Programmer
One Hack Too Far
Oops
Part-time Mechanic
Remodeling
Risk Taker
Safety First
Shopping List
Storm Trooper
Uninvited Guest
Challenges
------------
None
Game
------
Seed GaussAssaultBarrier
Manual? 0
Play Time 02:50:27
Cumulative 5.6 hours
Start 2020.08.16 @ 09:00:30
End 2020.08.17 @ 11:05:13
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 1
Rogue 1
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0
Lore% 1
Gallery% 4
Achievement% 5
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 18/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 4ec2b370-4c81-4c3c-9ff9-92918371615a