Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 11:05:13 Player: NERV Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (169) 845 Value Destroyed (4915) 4915 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1892) 1892 TOTAL SCORE: 9932 Bonus ------- High Alert Combat Kills 992 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 149/550 Matter 3/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Sensor Array Transport Network Coupler Reactive Plating System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Advanced Targeting Computer Core Analyzer Core Analyzer Core Analyzer > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- High-capacity Matter Pod Reactive Plating Reactive Plating System Shield [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon 2 | . . 2 . . . . Parts Attached 107 | 8 26 29 9 7 28 . Power 17 | 1 4 6 1 . 5 . Engine 14 | 1 3 6 . . 4 . Core 3 | . 1 . 1 . 1 . Reactor . | . . . . . . . Propulsion 22 | 4 3 4 2 4 5 . Treads 18 | . 3 4 2 4 5 . Leg 2 | 2 . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 11 6 5 . 11 . Device 16 | 1 8 1 2 . 4 . Storage 3 | . 1 1 . . 1 . Processor 6 | . . . 1 . 5 . Hackware . | . . . . . . . Protection 9 | . 2 4 2 . 1 . Artifact . | . . . . . . . Weapon 34 | 2 8 13 1 3 7 . Energy Gun 4 | 2 . 1 . 1 . . Energy Cannon 3 | . 3 . . . . . Ballistic Gun 13 | . 3 7 1 2 . . Ballistic Cannon 6 | . . . . . 6 . Launcher 5 | . 2 2 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . 3 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . Parts Lost 19 | . 5 1 1 2 6 4 Power 6 | . 2 . 1 . 3 . Propulsion 4 | . . . . . 2 2 Utility 4 | . 2 1 . . 1 . Weapon 5 | . 1 . . 2 . 2 Highest Loss Streak 4 | . 3 1 1 1 2 4 Average Slot Usage (%) 94 | . 92 98 98 99 96 72 Engine 6 | . 11 11 4 . 3 9 Core 3 | . 1 . 3 9 5 . Treads 18 | . 20 22 18 18 16 4 Wheel 1 | . 7 . . . . . Device 10 | . 21 5 10 18 6 9 Processor 10 | . . . 9 9 24 27 Protection 8 | . 1 16 16 9 3 . Energy Cannon 4 | . 16 5 . . . . Ballistic Gun 14 | . 5 23 26 31 1 . Ballistic Cannon 8 | . . . . . 29 20 Launcher 5 | . 2 10 9 3 3 2 Naked Turns 2 | . . . . . . 2 Heaviest Build 50 | 7 24 40 50 32 44 36 Greatest Support 43 | 20 40 40 43 43 40 40 Greatest Overweight (x) 7 | . 1 . 1 . 1 7 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 4 10 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 10 | 4 10 4 4 4 4 4 Average Carried 3 | 2 3 3 3 4 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 4 3 4 4 4 4 4 Class Distribution -------------------- 34% | Tank 34% | Mutant 15% | Scavenger-Gunner 6% | Scavenger-Tank 5% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Garrison Scavenger-Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 3896 | 270 272 1100 435 638 1093 88 Remotely . | . . . . . . . Salvage Created 4978 | 47 985 1476 529 931 960 50 Parts 335 | 2 54 102 42 59 72 4 Haulers Intercepted 8 | . 2 3 1 . 2 . Recyclers Shooed 7 | . 2 2 1 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 129 | 1 22 32 15 25 30 4 Melee 9 | . 3 5 . . 1 . Guns 50 | 1 1 21 9 16 2 . Cannons 40 | . 12 3 . . 22 3 AOE 30 | . 6 3 6 9 5 1 Classes Destroyed 15 | 1 5 4 2 2 1 . Worker 9 | . 1 4 1 . 3 . Builder 5 | . 2 2 1 . . . Tunneler 2 | . . 2 . . . . Hauler 8 | . 2 3 1 . 2 . Recycler 2 | . . . 2 . . . Operator 3 | . 2 1 . . . . Watcher 11 | . 3 3 1 . 4 . Swarmer 33 | . . 10 7 4 9 3 Grunt 71 | 1 22 14 5 15 14 . Brawler 2 | . . 1 1 . . . Duelist 1 | . . . . . 1 . Protector 1 | . . . . 1 . . Sentry 17 | . . 7 1 4 5 . Demolisher 1 | . . . . 1 . . Hunter 3 | . . . 1 . 1 1 Best Kill Streak 8 | 1 8 7 8 4 5 3 Combat Bots Only 7 | 1 6 7 7 4 5 3 Max Kills in Single Turn 4 | 1 2 4 3 3 3 2 Gunslinging 1 | . . 1 . . . . Exploded 3 | . 1 2 3 3 2 1 Melee 1 | . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 5130 | 11 949 865 324 845 1232 904 Core 719 | 11 197 110 15 19 197 170 Absorbed by Shields 342 | . 250 34 45 . . 13 Core Remaining (%) 61 | 95 16 72 . . . . Volleys Fired 269 | 2 61 70 24 40 60 12 Largest 4 | 2 2 4 4 4 4 4 Hottest 206 | 80 120 206 108 108 192 180 Shots Fired 782 | 4 115 187 74 148 218 36 Gun 418 | 4 24 156 62 140 32 . Cannon 306 | . 72 26 . . 177 31 Launcher 58 | . 19 5 12 8 9 5 Special . | . . . . . . . Kinetic 616 | . 24 150 62 140 209 31 Thermal 106 | 2 72 32 . . . . Explosive 58 | . 19 5 12 8 9 5 Electromagnetic 2 | 2 . . . . . . Robot Hit Streak 19 | 4 19 11 9 12 16 6 Robot Miss Streak 7 | . 5 7 4 4 5 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 4 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 463 | 4 70 127 41 92 109 20 Core Hits 276 | 2 46 63 35 57 61 12 Critical Hits 9 | . . 1 . . 7 1 Critical Kills 3 | . . . . . 3 . Critical Parts Destroyed 5 | . . 1 . . 4 . Melee Attacks 14 | . . 14 . . . . Impact . | . . . . . . . Slashing 14 | . . 14 . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . 3 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12251 | 48 1873 2889 1723 1981 3082 655 Guns 3929 | 48 245 1505 537 1298 296 . Cannons 3748 | . 646 279 . . 2337 486 Explosions 3789 | . 961 433 1151 683 394 167 Melee 662 | . . 662 . . . . Ramming 123 | . 21 10 35 . 55 2 Kinetic 6617 | . 245 1418 537 1298 2633 486 Thermal 1033 | 21 646 366 . . . . Explosive 3789 | . 961 433 1151 683 394 167 Electromagnetic 27 | 27 . . . . . . Impact . | . . . . . . . Slashing 662 | . . 662 . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . 2 2 2 2 Average Corruption 2 | . 2 . 2 2 2 2 Corruption Purged . | . . . . . . . Effects 43 | . 2 . . 16 21 4 Message Errors 19 | . 1 . . 8 9 1 Heat Flow Errors 8 | . . . . 2 5 1 Energy Discharges 6 | . . . . 3 2 1 Data Loss (minor) 4 | . 1 . . . 2 1 Targeting Errors 6 | . . . . 3 3 . Overload Shots . | . . . . . . . Overflow Damage 247 | . 59 81 28 17 38 24 Projectiles 62 | . . . . . 38 24 Explosions 104 | . 59 . 28 17 . . Melee 81 | . . 81 . . . . Knockbacks 15 | . . . . . 14 1 Impact 1 | . . . . . 1 . Kinetic 14 | . . . . . 13 1 Secondary . | . . . . . . . Self-Inflicted Damage 257 | . 189 . . 33 . 35 Shots 7 | . 4 . . 2 . 1 Rammed 56 | . 22 4 7 . 18 5 Targets Rammed 62 | . 25 4 8 . 20 5 Kicked . | . . . . . . . Crushed 6 | . 3 . 1 . 2 . Highest Temperature 593 | 36 140 336 342 310 593 160 Average Temperature 102 | 20 29 90 121 98 151 63 Received Heat Transfer 1964 | 6 403 314 86 360 477 318 Effects 24 | . . 3 1 . 20 . Shutdowns 5 | . . . . . 5 . Energy Bleed 2 | . . 1 . . 1 . Interference 8 | . . 2 1 . 5 . Matter Decay 2 | . . . . . 2 . Short Circuit 3 | . . . . . 3 . Damage (minor) 3 | . . . . . 3 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 3 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 2233 | 50 1369 814 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 1088 | 20 281 689 744 1077 1088 816 Average Influence 520 | 4 110 366 545 851 688 785 Maximum Alert Level 3 | . 1 2 3 3 3 3 Low Security (%) 19 | 100 89 15 . . . . Level 1 17 | . 10 53 8 . . . Level 2 34 | . . 31 85 25 67 . Level 3 28 | . . . 5 74 32 100 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 5 4 1 . 4 . Investigation 3 | . 2 1 . . . . Extermination . | . . . . . . . Reinforcement 11 | . 3 3 1 . 4 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 4 | . . . 1 . 3 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 5 | . 2 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 173 | 1 32 50 19 25 37 9 Peak Tracking Total 7 | 1 4 7 6 4 3 4 Tactical Retreats 13 | . . 3 2 3 2 3 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 4 | . 1 1 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 16 | . 4 3 4 . 5 . Max in Single Turn 2 | . 2 1 1 . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 26 | . 5 10 4 . 7 . Terminals 15 | . 3 6 2 . 4 . Fabricators . | . . . . . . . Repair Stations 4 | . 1 1 1 . 1 . Recycling Units 3 | . 1 2 . . . . Scanalyzers 2 | . . 1 . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 66 | . 21 26 6 . 13 . Successful 54 | . 16 21 5 . 12 . Failed 11 | . 5 4 1 . 1 . Catastrophic . | . . . . . . . Database Lockouts 1 | . . 1 . . . . Manual . | . . . . . . . Terminals 37 | . 12 16 2 . 7 . Fabricators . | . . . . . . . Repair Stations 10 | . 2 3 3 . 2 . Recycling Units 13 | . 7 6 . . . . Scanalyzers 3 | . . 1 . . 2 . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 30 | . 9 13 1 . 7 . Record 18 | . 7 8 . . 3 . Emergency Access Points 1 | . . 1 . . . . Alert Level 2 | . . . . . 2 . Locate Traps 1 | . . 1 . . . . Dispatch Records 2 | . 1 1 . . . . Reinforcement Status 1 | . . 1 . . . . Assault Status 1 | . . . . . 1 . Hauler Manifests 2 | . . . 1 . 1 . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 2 3 . 2 . Scan Component 6 | . 2 1 2 . 1 . Repair 3 | . . 1 1 . 1 . Recycling Unit Hacks 11 | . 5 6 . . . . Recycle Component 1 | . 1 . . . . . Process 2 | . 1 1 . . . . Report Inventory 4 | . 2 2 . . . . Retrieve Matter 4 | . 1 3 . . . . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 4 5 2 . 5 . Full Trace Events 3 | . 2 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 1 . 1 . Time 114 | . . 32 38 . 44 . Parts Recycled 1 | . 1 . . . . . Recycled Matter 385 | . 254 131 . . . . Retrieved Matter 385 | . 254 131 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 8724 | 90 1386 2492 676 1349 1954 777 Spaces Moved 4389 | 78 810 1328 331 757 946 139 Core 57 | 19 . . . . . 38 Treads 3978 | . 515 1328 331 757 946 101 Legs 5 | 5 . . . . . . Wheels 349 | 54 295 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 50 Average Speed 157 | 75 131 160 167 160 167 213 Slowest Speed 400 | 120 160 160 180 160 180 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 7 87 89 38 82 58 36 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . 1 . . 2 6 . Terrain Destroyed 501 | . 121 30 93 58 158 41 Melee . | . . . . . . . Projectile 60 | . . . . . 60 . AOE 441 | . 121 30 93 58 98 41 Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 5650 | 105 1012 1554 407 825 1161 586 Wait 626 | 6 25 46 24 18 77 430 Move 4382 | 77 809 1327 330 755 945 139 Hop . | . . . . . . . Pick Up 90 | 9 36 31 7 . 7 . Fast Attach 36 | 2 1 6 2 4 21 . Attach 29 | 6 13 5 2 . 3 . Detach 2 | 2 . . . . . . Swap 42 | . 12 18 5 3 4 . Drop 98 | 1 30 33 5 5 24 . Fire 269 | 2 61 70 24 40 60 12 Melee 14 | . . 14 . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 61 | . 25 4 8 . 20 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 373 | -10/Materials | Core integrity fell below 50% 399 | -10/Materials | Lost 3 parts (1p2u) 971 | -10/Materials | Discovered new exit (range 4) 1055 | -10/Materials | Discovered new exit (range 8) 1404 | -10/Materials | Discovered new exit (range 12) 1459 | -10/Materials | Core integrity fell below 20% 1477 | -10/Materials | Entered another Materials area 1477 | -9/Materials | Evolved 2 slots: Weapon x2 2087 | -9/Materials | Discovered new exit (range 16) 2634 | -9/Materials | Discovered new exit (range 15) 2686 | -9/Materials | Build established: Tank 3272 | -9/Materials | Central database locked down 3294 | -9/Materials | Discovered new exit (range 16) 3366 | -9/Materials | Discovered new exit (range 4) 3391 | -9/Materials | Repaired Hrd. Light Armor Plating 3415 | -9/Materials | Destroyed 7 combat bots 3701 | -9/Materials | Build established: Mutant 3910 | -9/Materials | Discovered new exit (range 16) 3969 | -9/Materials | Entered another Materials area 3969 | -8/Materials | Evolved 2 slots: Utility x2 4068 | -8/Materials | Destroyed 7 combat bots 4407 | -8/Materials | Build established: Tank 4594 | -8/Materials | Repaired Minigun? 4620 | -8/Materials | Identified exit to Garrison 4645 | -8/Materials | Entered Garrison 4676 | -8/Garrison | Triggered checkpoint 4846 | -8/Garrison | Triggered checkpoint 4981 | -8/Garrison | Triggered checkpoint 5056 | -8/Garrison | Discovered new exit (range 12) 5085 | -8/Garrison | Installed Relay Interface Framework 5142 | -8/Garrison | Triggered checkpoint 5286 | -8/Garrison | Triggered checkpoint 5365 | -8/Garrison | Discovered new exit (range 13) 5458 | -8/Garrison | Triggered checkpoint 5544 | -8/Garrison | Discovered new exit (range 8) 5596 | -8/Garrison | Triggered checkpoint 5712 | -8/Garrison | Triggered checkpoint 5780 | -8/Garrison | Triggered checkpoint 5901 | -8/Garrison | Build established: Scavenger-Tank 5994 | -8/Garrison | Entered Materials 6589 | -8/Materials | Build established: Scavenger-Gunner 6928 | -8/Materials | Build established: Scavenger-Skirmisher 7493 | -8/Materials | Discovered new exit (range 9) 7651 | -8/Materials | Discovered new exit (range 18) 7671 | -8/Materials | Build established: Scavenger-Gunner 7793 | -8/Materials | Repaired Adv. Assault Cannon 7946 | -8/Materials | Identified exit to Garrison 7948 | -8/Materials | Entered Garrison 7976 | -8/Garrison | Triggered checkpoint 8082 | -8/Garrison | Triggered checkpoint 8135 | -8/Garrison | Spotted B-75 Beast 8141 | -8/Garrison | Core integrity fell below 50% 8195 | -8/Garrison | Lost 4 parts (2n2w) 8459 | -8/Garrison | Build established: Mutant 8723 | -8/Garrison | Released all parts (7) 8725 | -8/Garrison | Self-destructed Last Messages --------------- 08164_ Lgt. Treads destroyed. 08165_ G-47 Trooper destroyed. 08165_ Knocked back. 08166_ Slammed into G-50 Soldier. 08168_ Knocked back. 08170_ G-50 Soldier knocked back. 08170_ Destroyed Hvy. Laser. 08221_ System corrupted: Component data lost. 08325_ The unstable cave ceiling collapses. 08406_ System corrupted: Heat flow error (+188). 08454_ System corrupted: Energy discharge (-92). 08723_ Released Cld. Ion Engine. 08723_ Released Adv. Assault Cannon. 08723_ Released Heat Sink. 08723_ Released Core Analyzer. 08723_ Released Adv. Targeting Computer. 08723_ Released Visual Processing Unit. 08723_ Released Adv. Assault Cannon. 08723_ Adv. Assault Cannon crushed and broken. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ?????????????????????###???# #??????????????????? | | ?????????????????????# #???# #??????????????????? | | ?????????????????????# #???# ##?????????????????? | | ?????????????#??????## #???# ##????????????????? | | ?????????????# ?#####""## ##########????????? | | ????????????## ## ^* ! ?????????? | | ????????????#" " ^%= ?????????? | | ?????????????###" ""####### #####????????????? | | ???????????????## ###??#@*# ##????????????????? | | ????????????????# #????#!## #????????????????? | | ????????????????# #????#### ###????????????????? | | ????????????????# #???????# #??????????????????? | | ????????????????# #???????# #??????????????????? | | ?????######""""## ##??????# #??????????????????? | | ????## ""###### #??????????????????? | | ? #??????????????????? | | ? " #????????????? | | ???### ## ## #################????????????? | | ?????# ## ## ###??????????????????????????? | | ?????" #??????????????????????????? | | ?????" #??????????????????????????? | | ?????" #??????????????????????????? | | ?????" #??????????????????????????? | | ?????# ## ## ###??????????????????????????? | | ??#### ## ## #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ???### #????????????????????????????? | | ?????## ##""""## #????????????????????????????? | | ??????# ???????# #????????????????????????????? | | ??????# ????????# #????????????????????????????? | | ??????#?????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 347 Matter Capacity 500 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Hey, That's Mine! Librarian Loot Pinata Novice Programmer One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Safety First Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed GaussAssaultBarrier Manual? 0 Play Time 02:50:27 Cumulative 5.6 hours Start 2020.08.16 @ 09:00:30 End 2020.08.17 @ 11:05:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ec2b370-4c81-4c3c-9ff9-92918371615a