Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.12 @ 11:18:44 Player: Saya Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (167) 835 Value Destroyed (4555) 4555 Prototype IDs (36) 720 Alien Tech Used (6) 1200 Bonus (1619) 1619 TOTAL SCORE: 16229 Bonus ------- High Alert Combat Kills 372 Follower Combat Kills 304 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -457 Cogmind --------- Core Integrity 0/1300 Matter 186/300 Energy 130/200 System Corruption 33% Temperature Cool (0) Movement Hovering (131) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Combat Gravmag System Improved Linear Gravjet > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit Small Battery Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Phase Armor > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Advanced Target Analyzer Hacking Drone Bay (1/1) Terrabomb Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Cooled Aerolev Unit Gravmag Array Combat Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Makeshift Transmission Jammer Light Regenerative Plating > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Gravmag Array Antigrav System Combat Gravmag System Improved Linear Gravjet Maneuvering Thrusters Phase Armor Hacking Drone Bay Terrabomb Terrabomb Terrabomb Phase Gun CR-A16's Pointy Stick [Rating: 120] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Makeshift Transmission Jammer Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Makeshift Sword Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Impact Weapon Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . . . . . . . . . Utility 10 | . . 1 1 . . . . . 2 . . . . 2 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 226 | 1 10 34 27 23 10 1 10 11 32 2 1 . . 15 8 5 . 10 26 Power 28 | . 2 3 2 5 1 . . 3 3 . . . . 1 1 . . 3 4 Engine 12 | . 2 3 1 . . . . 2 2 . . . . . . . . 1 1 Core 13 | . . . 1 5 1 . . 1 1 . . . . 1 1 . . 1 1 Reactor 3 | . . . . . . . . . . . . . . . . . . 1 2 Propulsion 64 | . 2 16 13 6 1 . . 1 8 . . . . 6 1 . . 1 9 Treads 30 | . 2 15 13 . . . . . . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . . . 8 . . . . 6 1 . . 1 9 Flight 8 | . . 1 . 6 . . . 1 . . . . . . . . . . . Utility 93 | 1 2 5 6 9 6 1 6 6 17 2 1 . . 6 6 4 . 6 9 Device 53 | 1 . 4 1 5 4 1 4 6 8 2 1 . . 2 5 2 . 3 4 Storage 12 | . 2 1 3 2 . . . . 2 . . . . . . . . . 2 Processor 9 | . . . . 1 1 . 1 . 2 . . . . 1 . . . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 17 | . . . 2 1 1 . 1 . 5 . . . . 3 1 2 . 1 . Artifact 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon 41 | . 4 10 6 3 2 . 4 1 4 . . . . 2 . 1 . . 4 Energy Gun 4 | . . 1 . 1 . . . . . . . . . . . . . . 2 Energy Cannon 3 | . 1 2 . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . 3 5 3 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . Launcher 7 | . . 1 1 . 1 . 1 . 1 . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . 1 1 . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 . . 3 . 1 . . . . 1 . . . . 1 Piercing Weapon 4 | . . . . . . . . 1 2 . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . . 2 1 . . . . . . . . . . 5 Parts Lost 61 | . 3 4 1 5 4 . . . 4 . . . . . 1 2 3 5 29 Power 14 | . 1 1 . 2 2 . . . 1 . . . . . . . 1 1 5 Propulsion 17 | . . 1 . 1 1 . . . 3 . . . . . . . . 1 10 Utility 18 | . . . . 1 1 . . . . . . . . . 1 1 2 2 10 Weapon 12 | . 2 2 1 1 . . . . . . . . . . . 1 . 1 4 Highest Loss Streak 12 | . 1 2 1 4 2 . . . 4 . . . . . 1 1 3 4 12 Average Slot Usage (%) 91 | . 99 98 99 93 84 76 76 78 89 93 93 93 93 93 93 88 85 88 78 Engine 5 | . 13 10 2 . . . . 2 6 6 6 6 6 5 5 5 3 3 2 Core 4 | . . . 6 14 11 7 7 6 5 6 6 6 6 5 5 5 5 1 2 Treads 11 | . 21 32 36 . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . 23 25 25 25 25 22 20 20 20 18 15 Flight 7 | . . . . 37 34 30 30 31 1 . . . . . . . . . . Device 11 | . . 3 . 14 10 7 7 9 23 25 25 25 25 18 23 21 17 20 16 Storage 16 | . 27 28 27 7 7 7 7 7 11 12 12 12 12 11 10 10 10 9 9 Processor 6 | . . . . 6 8 15 15 12 7 6 6 6 6 11 10 10 10 13 20 Protection 2 | . . . 8 . 1 . . . . . . . . 8 10 11 10 9 3 Energy Gun 1 | . 10 1 . 3 . . . . . . . . . . . . . . . Ballistic Gun 5 | . 12 16 10 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 3 . . 6 3 5 6 6 6 6 4 5 . . . . Piercing Weapon 1 | . . . . . . . . 3 4 6 6 6 6 5 5 5 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 12 42 57 85 83 36 25 28 39 76 60 60 60 60 84 88 91 91 96 75 Greatest Support 105 | 20 40 60 82 80 31 25 34 40 79 79 79 79 79 105 96 96 96 96 94 Greatest Overweight (x) 1 | . 1 1 1 1 1 . 1 1 1 . . . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 16 20 24 24 10 10 10 10 16 14 14 14 14 14 14 14 14 14 14 Average Capacity 15 | 6 15 18 23 10 10 10 10 10 13 14 14 14 14 14 14 14 14 14 14 Most Carried 24 | 6 16 20 24 24 10 10 10 10 14 14 14 14 14 14 14 14 12 11 14 Average Carried 14 | 6 12 18 23 9 9 10 9 9 12 14 14 14 14 13 13 13 12 9 10 Final Capacity 24 | 6 16 20 24 10 10 10 10 10 14 14 14 14 14 14 14 14 14 14 14 Final Carried 24 | 6 16 20 24 9 10 10 10 9 14 14 14 14 14 14 14 12 12 8 3 Class Distribution -------------------- 33% | Mutant 22% | Hauler-Mutant 15% | Sprinter 7% | Scavenger-Mutant 5% | Infiltrator-Ninja 4% | Infiltrator-Mutant 4% | Derelict-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Derelict-Ninja | -6/Lower Caves Infiltrator-Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Data Miner Infiltrator-Mutant | -5/Proximity Caves Ninja | -5/Factory Infiltrator-Ninja | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Matter Collected 4319 | 210 223 1109 1061 140 262 81 . 205 264 41 59 . 12 105 182 70 . 105 190 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6506 | 97 629 1718 1428 26 134 . . 320 926 25 26 . . 521 249 75 . 142 190 Parts 392 | 3 38 113 90 2 3 . . 11 59 . 3 . . 26 13 6 . 11 14 Haulers Intercepted 10 | . 2 6 1 . . . . . . . . . . 1 . . . . . Recyclers Shooed 6 | . 3 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 3 . . 11 . . . . . . . 7 1 . . Prevented 3 | . . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 102 | . 11 32 31 . 3 . . 2 7 . . . . 5 2 4 . 2 3 Melee 12 | . . . . . 1 . . 2 3 . . . . 1 2 . . . 3 Guns 54 | . 9 23 22 . . . . . . . . . . . . . . . . Cannons 15 | . 2 8 5 . . . . . . . . . . . . . . . . AOE 21 | . . 1 4 . 2 . . . 4 . . . . 4 . 4 . 2 . Classes Destroyed 20 | 2 6 3 3 . 3 . . 1 2 . . . . . . . . . . Worker 16 | . 1 4 3 1 . . . . 4 . . . . 1 . . . 2 . Builder 8 | . . 1 . . . . . . 2 . . . . 2 . . . 3 . Tunneler 4 | 1 . 1 . . . . . . . . . . . 1 1 . . . . Hauler 10 | . 2 6 1 . . . . . . . . . . 1 . . . . . Recycler 10 | 1 . 1 3 . . . . . 2 . . . . 2 1 . . . . Minesweeper 2 | . . . . . 1 . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . Operator 5 | . 1 1 1 . . . . . 2 . . . . . . . . . . Watcher 8 | . 2 2 1 . . . . . 2 . . . . 1 . . . . . Swarmer 29 | . 2 6 7 . 2 . . . 4 . . . . 4 . 4 . . . Grunt 40 | . 9 15 14 . . . . 1 1 . . . . . . . . . . Brawler 3 | . . 1 2 . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 16 | . . 10 5 . . . . . 1 . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . Programmer 10 | . . . . . 1 . . . 1 . . . . 1 2 . . 2 3 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . 1 . . . . . . . . . . Decomposer 4 | . . . . . 1 . . . . 1 2 . . . . . . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | 2 2 5 10 1 2 . . 1 5 . . . . 7 2 4 . 4 2 Combat Bots Only 7 | . 2 5 7 . 2 . . 1 4 . . . . 4 1 4 . 2 2 Max Kills in Single Turn 4 | 1 1 2 4 1 1 . . 1 3 1 1 . . 3 1 3 . 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . 1 2 . 1 . . . 2 . . . . 2 . 3 . 1 . Melee 1 | . . . . . 1 . . 1 1 . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Damage Taken 11352 | . 621 1265 1390 481 363 17 . 43 475 . . . . 411 382 536 155 738 4475 Core 2084 | . 153 36 157 117 107 . . . 132 . . . . 73 . 18 28 54 1209 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Core 685 | . . . . . . . . . . . . . . . . . . . 685 Core Remaining (%) 80 | 100 38 91 71 . . . . 68 . . . . 84 92 . . 96 . . Volleys Fired 345 | 10 58 142 100 . 5 . . . 2 . . . . 5 . 3 2 8 10 Largest 2 | 2 2 2 2 . 1 . . . 1 . . . . 1 . 1 1 1 1 Hottest 91 | 90 90 91 60 . 39 . . . 36 . . . . 36 . 36 36 36 88 Shots Fired 629 | 20 107 273 194 . 5 . . . 2 . . . . 5 . 3 2 8 10 Gun 470 | 20 93 228 119 . . . . . . . . . . . . . . . 10 Cannon 129 | . 14 42 73 . . . . . . . . . . . . . . . . Launcher 30 | . . 3 2 . 5 . . . 2 . . . . 5 . 3 2 8 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 443 | . 46 205 192 . . . . . . . . . . . . . . . . Thermal 109 | 10 25 65 . . . . . . . . . . . . . . . . 9 Explosive 30 | . . 3 2 . 5 . . . 2 . . . . 5 . 3 2 8 . Electromagnetic 47 | 10 36 . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 17 | 3 14 17 10 . 6 . . . 3 . . . . 6 . . . 5 6 Robot Miss Streak 5 | 2 3 5 4 . 1 . . . . . . . . 1 . . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 5 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 533 | 11 74 191 138 4 12 . . 11 25 1 2 . . 22 12 1 . 10 19 Core Hits 282 | 3 30 79 85 1 3 . . 6 23 . 2 . . 18 5 7 . 16 4 Critical Hits 7 | . . 2 1 . . . . . 1 . . . . 1 1 . . . 1 Critical Kills 3 | . . . . . . . . . 1 . . . . 1 1 . . . . Critical Parts Destroyed 4 | . . 2 1 . . . . . . . . . . . . . . . 1 Melee Attacks 282 | . . 3 . 26 16 2 1 14 88 2 2 . . 41 36 1 . 8 42 Impact 22 | . . 3 . 1 16 2 . . . . . . . . . . . . . Slashing 100 | . . . . 25 . . 1 . 35 1 . . . 9 20 . . . 9 Piercing 160 | . . . . . . . . 14 53 1 2 . . 32 16 1 . 8 33 Sneak Attacks 29 | . . . . 1 3 . . . 12 1 2 . . 5 2 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . 3 . . . . 6 6 . . . . Damage Inflicted 15302 | 144 1052 2959 2539 241 869 . . 711 2007 109 221 . . 1639 601 337 . 914 959 Guns 4800 | 144 808 2155 1438 . . . . . . . . . . . . . . . 255 Cannons 1610 | . 193 712 705 . . . . . . . . . . . . . . . . Explosions 2658 | . 51 92 396 . 301 . . . 294 . . . . 633 . 222 . 669 . Melee 6213 | . . . . 241 568 . . 711 1713 109 221 . . 1006 601 115 . 245 683 Ramming 21 | . . . . . . . . . . . . . . . . . . . 21 Kinetic 4380 | . 326 1911 2143 . . . . . . . . . . . . . . . . Thermal 1550 | 38 332 956 . . . . . . . . . . . . . . . . 224 Explosive 2607 | . . 92 396 . 301 . . . 294 . . . . 633 . 222 . 669 . Electromagnetic 531 | 106 394 . . . . . . . . . . . . . . . . . 31 Impact 568 | . . . . . 568 . . . . . . . . . . . . . . Slashing 1879 | . . . . 241 . . . . 354 . . . . 338 388 . . . 558 Piercing 3766 | . . . . . . . . 711 1359 109 221 . . 668 213 115 . 245 125 Highest Corruption 33 | . 2 . . 13 13 13 13 . . . . . . 5 5 5 5 6 33 Average Corruption 9 | . 2 . . 13 13 13 13 . . . . . . 3 4 5 5 4 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 144 | . . . . 18 36 16 2 . . . . . . 17 2 6 3 6 38 Message Errors 31 | . . . . 4 6 5 . . . . . . . 5 1 . 2 2 6 Matter Fused 21 | . . . . 2 6 4 . . . . . . . 1 . 3 . . 5 Heat Flow Errors 10 | . . . . 1 3 . . . . . . . . 2 . 1 . . 3 Energy Discharges 12 | . . . . . 3 . . . . . . . . 4 . 1 . 1 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 20 | . . . . 1 4 3 . . . . . . . 4 . 1 1 2 4 Data Loss (major) 4 | . . . . . 1 . 1 . . . . . . . . . . . 2 Alerts 2 | . . . . 2 . . . . . . . . . . . . . . . Misdirections 28 | . . . . 8 12 3 1 . . . . . . . . . . . 4 Targeting Errors 14 | . . . . . 1 1 . . . . . . . 1 1 . . 1 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 931 | . . 15 15 37 338 . . 98 86 105 . . . 116 2 . . 70 49 Projectiles 27 | . . 15 12 . . . . . . . . . . . . . . . . Explosions 24 | . . . 3 . 9 . . . . . . . . 5 . . . 7 . Melee 880 | . . . . 37 329 . . 98 86 105 . . . 111 2 . . 63 49 Knockbacks 14 | . . . 13 . 1 . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . Kinetic 12 | . . . 12 . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . 37 . . . . . . . . . . . . . . . 18 94 10 Shots 6 | . 1 . . . . . . . . . . . . . . . 1 4 . Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 337 | 264 288 153 177 331 337 . . 90 28 . . . . 237 . 222 . 5 176 Average Temperature 58 | 143 88 36 50 38 82 . . 40 11 . . . . 86 . 51 . 4 113 Received Heat Transfer 1989 | . 270 411 603 30 . . . 21 57 . . . . 6 . 105 18 75 393 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . 2 . . . 2 . . . . . . . . . . . . . . Impact Corruptions 15 | . . . . . 15 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 3 . . . . . . 1 . . . . . . . . . . Heat Transferred 3060 | 111 766 1924 . . . . . . . . . . . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Peak Influence 967 | 10 159 545 967 731 . . . . 336 . . . . 323 320 . . 344 255 Initial 439 | . 6 19 209 439 . . . . 50 . . . . . 158 . . 138 91 Average 285 | 4 61 252 686 610 . . . . 155 . . . . 131 186 . . 211 103 Maximum Alert Level 3 | . . 2 3 3 . . . . 1 . . . . 1 1 . . 1 1 Low Security (%) 49 | 100 100 43 . . . . . . 57 . . . . 71 77 . . 56 84 Level 1 23 | . . 29 12 . . . . . 42 . . . . 28 22 . . 43 15 Level 2 17 | . . 26 40 71 . . . . . . . . . . . . . . . Level 3 10 | . . . 47 28 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 4 6 3 . . . . 2 . . . . 2 3 . 1 3 7 Investigation 11 | . 2 . 2 1 . . . . . . . . . . 1 . . 1 4 Extermination 9 | . . . . . . . . . 2 . . . . 1 2 . . 2 2 Reinforcement 11 | . . 4 3 2 . . . . . . . . . 1 . . . . 1 Assault 2 | . . . 1 . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Distress Signals 14 | . 1 5 3 1 . . . . . . . . . 1 1 . . . 2 Communications Jammed 7 | . . . . . . . . . 1 . . . . 5 . . . 1 . Distress Signals 7 | . . . . . . . . . 1 . . . . 5 . . . 1 . Times Spotted 278 | . 20 53 52 10 4 4 . 6 25 . . . . 19 6 10 16 16 37 Peak Tracking Total 17 | . 3 5 10 4 2 5 . 5 3 . . . . 7 2 4 14 7 17 Tactical Retreats 20 | . 2 . 2 1 1 . . 2 3 . . . . . . 4 1 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Traps Triggered 9 | . 1 . . 1 1 . . . 3 . . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . 6 . . . . . . . . . . 2 . . . Triggered 5 | . 1 . . . . . . . . . 1 . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Machines Disabled 12 | . 1 1 1 1 . 1 . . 1 . . . . 2 . . . . 4 Max in Single Turn 1 | . 1 1 1 1 . 1 . . 1 . . . . 1 . . . . 1 Garrison Access 6 | . . . 1 2 . . . . 2 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Machines Accessed 46 | . 6 9 9 5 . 1 . . 4 . . 4 . 4 1 . . 1 2 Terminals 21 | . 6 5 7 3 . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . 1 . . . . 3 1 . . . . Repair Stations 3 | . . 2 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 4 | . . 2 . . . . . . . . . . . 1 . . . . 1 Garrison Access 7 | . . . 1 2 . . . . 2 . . . . . . . . 1 1 Total Hacks 157 | . 25 50 21 9 . 1 . . 7 . . 27 . 10 2 . . 3 2 Successful 105 | . 11 38 10 4 . 1 . . 5 . . 27 . 5 2 . . 1 1 Failed 52 | . 14 12 11 5 . . . . 2 . . . . 5 . . . 2 1 Catastrophic 10 | . 4 . 4 1 . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 117 | . 13 16 12 5 . . . . 34 . . . . 14 7 . . . 16 Terminals 67 | . 25 20 17 5 . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . 3 . . . . 7 2 . . . . Repair Stations 14 | . . 12 2 . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 22 | . . 18 . . . . . . . . . . . 3 . . . . 1 Garrison Access 12 | . . . 2 4 . . . . 2 . . . . . . . . 3 1 Terminal Hacks 46 | . 7 6 3 2 . 1 . . . . . 27 . . . . . . . Record 11 | . . . . . . . . . . . . 11 . . . . . . . Part Schematic 7 | . . 1 . . . . . . . . . 6 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . Level Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 1 1 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . 2 . . . . 3 2 . . . . Load Schematic 4 | . . . . . . . . . 1 . . . . 2 1 . . . . Build 3 | . . . . . . . . . 1 . . . . 1 1 . . . . Repair Station Hacks 11 | . . 9 2 . . . . . . . . . . . . . . . . Scan Component 7 | . . 6 1 . . . . . . . . . . . . . . . . Repair 4 | . . 3 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . 18 . . . . . . . . . . . 2 . . . . 1 Insert Component 11 | . . 9 . . . . . . . . . . . 1 . . . . 1 Analyze 10 | . . 9 . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . 2 . . . . . . . . 1 . Seal Access 4 | . . . . 1 . . . . 2 . . . . . . . . 1 . Unauthorized Hacks 16 | . 4 5 5 1 . . . . 1 . . . . . . . . . . Terminals 13 | . 4 5 4 . . . . . . . . . . . . . . . . Track 7 | . 2 3 2 . . . . . . . . . . . . . . . . Botnet 5 | . 1 2 2 . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . . . . . . . Jam 2 | . . . 1 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 6 8 7 4 . . . . 1 . . . . 4 1 . . 1 1 Full Trace Events 4 | . 2 1 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . 7 . 3 . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . 9 . . . . . . 25 . . 6 . 1 . . . . 11 Parts Built 3 | . . . . . . . . . 1 . . . . 1 1 . . . . Matter 855 | . . . . . . . . . 285 . . . . 285 285 . . . . Time 304 | . . . . . . . . . 152 . . . . 76 76 . . . . Total Part Build Rating 15 | . . . . . . . . . 5 . . . . 5 5 . . . . Parts Repaired 4 | . . 3 1 . . . . . . . . . . . . . . . . Time 138 | . . 122 16 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . 8 . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 9 | . . 8 . . . . . . . . . . . 1 . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Total Allies 9 | . . . . . . . 4 . 4 . . . 1 . . . . . . Largest Group 4 | . . . . . . . 4 4 3 . . . 1 1 . . . . . Highest-Rated Group 210 | . . . . . . . 152 152 210 . . . 94 94 . . . . . Highest-Rated Ally 94 | . . . . . . . 39 39 70 . . . 94 94 . . . . . Zionite Dispatches 2 | . . . . . . . . . 2 . . . . . . . . . . Light 1 | . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . Total Orders 4 | . . . . . . . . . 1 . . . . . 2 1 . . . DROP 1 | . . . . . . . . . 1 . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . 2 1 . . . Ally Attacks 66 | . . . . . . . . 17 40 . . . . 9 . . . . . Total Damage 1941 | . . . . . . . . 805 788 . . . . 348 . . . . . Kills 10 | . . . . . . . . 3 5 . . . . 2 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 2 1 . . 2 . 1 . . . 1 . . Drone Launches 3 | . . . . . . . . . . . . . . . 2 1 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 15 | . . . . . . . . . 7 . . . . 3 1 . . . 4 Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . 1 . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . 1 . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . 1 . . . . . . . . . 1 Unaware Schematics 2 | . . . . . . . . . . . . . . 1 . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . Active Terminals 2 | . . . . . . . . . 1 . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . 1 . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Turns Passed 15262 | 68 1244 2592 1967 642 679 393 1030 796 2280 145 274 53 392 777 537 296 56 445 596 Spaces Moved 13498 | 30 632 1098 877 959 858 340 920 668 2776 285 365 79 388 880 651 442 104 632 514 Core . | . . . . . . . . . . . . . . . . . . . . Treads 2451 | . 470 1098 877 6 . . . . . . . . . . . . . . . Legs 192 | 30 162 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 6850 | . . . . . . . . . 2510 285 365 79 388 880 651 442 104 632 514 Flight 4005 | . . . . 953 858 340 920 668 266 . . . . . . . . . . Fastest Speed 24 | 120 120 160 156 24 25 27 27 25 25 48 48 48 48 45 50 50 50 50 44 Average Speed 69 | 120 157 160 177 25 38 27 53 60 48 48 48 48 48 47 50 50 50 50 56 Slowest Speed 190 | 120 180 180 190 190 99 27 99 99 103 48 48 48 48 101 50 50 50 111 131 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . 5 . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 55 | 4 97 89 72 34 89 46 88 65 54 57 53 69 49 30 26 70 26 18 66 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 9 | . . . . . . . . . 5 . 1 1 . . . . . . 2 Known Exits Taken 16 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . 4 5 . 3 . 2 1 . 1 . . 2 . . . Spaces Dug 147 | . . 15 . 21 4 1 . 1 46 . . . . 8 9 . 27 3 12 Terrain Destroyed 289 | . 4 30 18 21 60 1 . 1 50 . . . . 16 9 11 27 29 12 Melee 108 | . . 3 . 21 4 1 . 1 46 . . . . 8 9 . . 3 12 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 181 | . 4 27 18 . 56 . . . 4 . . . . 8 . 11 27 26 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Total 18292 | 41 779 1665 1119 1317 1166 636 1457 1027 3594 289 458 93 593 1170 819 511 105 733 720 Wait 3700 | 1 49 335 55 289 269 293 511 331 679 2 91 15 206 221 130 57 . 62 104 Move 13469 | 29 631 1097 876 948 857 339 919 667 2775 284 364 78 387 879 650 441 103 631 514 Hop 5 | . . . . 5 . . . . . . . . . . . . . . . Pick Up 109 | . 20 22 23 7 2 . 5 . 11 . . . . 5 2 1 . . 11 Fast Attach 58 | 1 1 6 4 4 2 . 6 5 9 . . . . 2 1 . . 4 13 Attach 61 | . 5 6 3 15 1 . . 1 4 . . . . 2 2 2 . 4 16 Detach 7 | . . . 1 1 . . . 1 3 . . . . . . . . . 1 Swap 111 | . 4 22 20 4 7 1 4 6 19 2 1 . . 11 5 3 . 2 . Drop 144 | . 11 32 37 18 1 1 11 2 17 . . . . 10 2 1 . 1 . Fire 345 | 10 58 142 100 . 5 . . . 2 . . . . 5 . 3 2 8 10 Melee 250 | . . 3 . 26 16 2 1 14 72 1 2 . . 35 27 1 . 8 42 Ram 3 | . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . 3 . . . . . . . . 13 6 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 8 | . . . . . 6 . . . . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 69 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 540 | -10/Materials | Identified exit to Mines 704 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Discovered new exit (range 15) 1169 | -10/Materials | Core integrity fell below 50% 1284 | -10/Materials | Discovered new exit (range 16) 1313 | -10/Materials | Entered another Materials area 1313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1589 | -9/Materials | Discovered new exit (range 15) 1703 | -9/Materials | Repaired Particle Cannon 1730 | -9/Materials | Repaired Lgt. Treads 1751 | -9/Materials | Build established: Scavenger-Mutant 2048 | -9/Materials | Discovered new exit (range 9) 2376 | -9/Materials | Discovered new exit (range 16) 2606 | -9/Materials | Identified exit to Mines 2962 | -9/Materials | Build established: Hauler-Mutant 3074 | -9/Materials | Repaired Broken Imp. Flight Unit 3117 | -9/Materials | Discovered new exit (range 15) 3117 | -9/Materials | Identified exit to Materials 3905 | -9/Materials | Entered another Materials area 3905 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4045 | -8/Materials | Repaired Shotgun 4163 | -8/Materials | Destroyed 7 combat bots 4869 | -8/Materials | Discovered new exit (range 8) 4873 | -8/Materials | Identified exit to Storage 5505 | -8/Materials | First assault squad dispatched 5657 | -8/Materials | Discovered new exit (range 15) 5872 | -8/Materials | Entered Factory 5872 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6069 | -7/Factory | Identified exit to Factory 6186 | -7/Factory | Build established: Sprinter 6253 | -7/Factory | Crushed by falling debris 6253 | -7/Factory | System corruption reached 10% 6284 | -7/Factory | Lost 4 parts (2p1u1w) 6419 | -7/Factory | Identified exit to Lower Caves 6514 | -7/Factory | Entered Lower Caves 6877 | -7/Lower Caves | Spotted B-75 Beast 7099 | -7/Lower Caves | Learned Factory interactive machine intel 7128 | -7/Lower Caves | Learned Factory security intel 7191 | -7/Lower Caves | Discovered new exit (range 6) 7192 | -7/Lower Caves | Identified exit to Lower Caves 7193 | -7/Lower Caves | Entered another Lower Caves area 7195 | -7/Lower Caves | Discovered exit to Factory (range 11) 7520 | -7/Lower Caves | Learned Factory interactive machine intel 7584 | -7/Lower Caves | Discovered new exit (range 7) 7585 | -7/Lower Caves | Identified exit to Zion 7586 | -7/Lower Caves | Entered Zion 7598 | -7/Zion | System corruption cleaned by Quarantine Array 7718 | -7/Zion | Found CR-A16's Pointy Stick 7729 | -7/Zion | Discovered new exit (range 10) 7757 | -7/Zion | Identified exit to Deep Caves 7781 | -7/Zion | Learned location of 1 exit from Factory 7806 | -7/Zion | Given the Hacking Drone Bay 7814 | -7/Zion | Found Prototype Device 7814 | -7/Zion | Identified Hacking Drone Bay 7970 | -7/Zion | Given A8's code to call for help 8123 | -7/Zion | Visited the Megawrench Repair Shop 8134 | -7/Zion | Megawrench repaired 7 parts 8228 | -7/Zion | Received a visual enhancement algorithm 8324 | -7/Zion | Imprinted 8326 | -7/Zion | Declared Zion's savior 8421 | -7/Zion | Build established: Mutant 8574 | -7/Zion | Identified exit to Proximity Caves 8616 | -7/Zion | Entered Proximity Caves 8616 | -6/Proximity Caves | Accompanied by 4 allies 8995 | -6/Proximity Caves | Spotted B-75 Beast 9025 | -6/Proximity Caves | Destroyed B-75 Beast 9136 | -6/Proximity Caves | Learned Factory security intel 9278 | -6/Proximity Caves | Discovered exit to Factory (range 5) 9339 | -6/Proximity Caves | Found Alien Artifact 9339 | -6/Proximity Caves | Identified Core Expander 9339 | -6/Proximity Caves | Installed Core Expander, added new Utility slot 9412 | -6/Proximity Caves | Entered Factory 9412 | -6/Factory | Accompanied by 1 ally 9412 | -6/Factory | Evolved 2 slots: Utility x2 9413 | -6/Factory | Identified exit to Extension 9415 | -6/Factory | Loaded intel: 47 interactive machine locations 9469 | -6/Factory | Build established: Sprinter 9535 | -6/Factory | Lost 4 parts (1p3n) 9582 | -6/Factory | Retrieved Zion intel report: Active Terminals 9583 | -6/Factory | Zion Hover Resupply teleported in 9769 | -6/Factory | Build established: Mutant 9800 | -6/Factory | Discovered new exit (range 13) 9961 | -6/Factory | Identified exit to Factory 10103 | -6/Factory | Build established: Derelict-Mutant 10365 | -6/Factory | Zion Light squad teleported in 10494 | -6/Factory | Discovered exit to Factory (range 13) 10495 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10586 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10638 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10693 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10696 | -6/Factory | Retrieved Zion intel report: Guard Positions 10768 | -6/Factory | Build established: Mutant 10882 | -6/Factory | Retrieved Zion intel report: Component Schematics 10890 | -6/Factory | Terminal network hard line cut 11023 | -6/Factory | Fabricated Gravity Neutralizing Apparatus? 11224 | -6/Factory | Discovered exit to Factory (range 5) 11659 | -6/Factory | Discovered new exit (range 14) 11692 | -6/Factory | Identified exit to Lower Caves 11692 | -6/Factory | Entered Lower Caves 11828 | -6/Lower Caves | Discovered new exit (range 4) 11836 | -6/Lower Caves | Identified exit to Lower Caves 11837 | -6/Lower Caves | Entered another Lower Caves area 11839 | -6/Lower Caves | Identified exit to Data Miner 12111 | -6/Lower Caves | Entered Data Miner 12111 | -6/Data Miner | Discovered new exit (range 6) 12121 | -6/Data Miner | Met Data Miner 12129 | -6/Data Miner | Learned location of Section 7 (-3) 12129 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12138 | -6/Data Miner | Received God Mode back door access code from Data Miner 12163 | -6/Data Miner | Identified exit to Proximity Caves 12164 | -6/Data Miner | Entered Proximity Caves 12182 | -5/Proximity Caves | Build established: Infiltrator-Mutant 12358 | -5/Proximity Caves | Escorted by Enhanced Grunt 12510 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12556 | -5/Proximity Caves | Entered Factory 12556 | -5/Factory | Accompanied by 1 ally 12556 | -5/Factory | Evolved 2 slots: Utility x2 12557 | -5/Factory | Identified exit to Upper Caves 12559 | -5/Factory | Loaded intel: 46 interactive machine locations 12842 | -5/Factory | Retrieved Zion intel report: Trap Installations 12844 | -5/Factory | Build established: Infiltrator-Ninja 12953 | -5/Factory | Spotted B-75 Beast 13009 | -5/Factory | Retrieved Zion intel report: Main Access 13009 | -5/Factory | Identified exit to Factory 13222 | -5/Factory | Build established: Ninja 13223 | -5/Factory | Fabricated Exp. Sensor Array (x1) 13290 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13333 | -5/Factory | Entered another Factory area 13333 | -4/Factory | Evolved 2 slots: Utility x2 13618 | -4/Factory | Retrieved Zion intel report: Active Terminals 13647 | -4/Factory | Build established: Infiltrator-Ninja 13670 | -4/Factory | Discovered new exit (range 5) 13673 | -4/Factory | Identified exit to Upper Caves 13754 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 13870 | -4/Factory | Entered Upper Caves 13872 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14163 | -4/Upper Caves | Discovered new exit (range 2) 14164 | -4/Upper Caves | Identified exit to Upper Caves 14166 | -4/Upper Caves | Entered another Upper Caves area 14169 | -4/Upper Caves | Identified exit to Research 14199 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14222 | -4/Upper Caves | Entered Research 14222 | -3/Research | Evolved 2 slots: Utility x2 14232 | -3/Research | Lost 3 parts (1p2u) 14296 | -3/Research | Build established: Mutant 14581 | -3/Research | Incoming investigation squad redirected 14665 | -3/Research | Discovered new exit (range 5) 14667 | -3/Research | Identified exit to Quarantine 14667 | -3/Research | Entered Quarantine 14695 | -3/Quarantine | Lost 4 parts (1p1n1u1w) 14706 | -3/Quarantine | Found Alien Artifact 14712 | -3/Quarantine | Identified Phase Armor 14854 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14859 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14890 | -3/Quarantine | Found Alien Artifact 14895 | -3/Quarantine | Incoming investigation squad redirected 14897 | -3/Quarantine | Found Alien Artifact 14905 | -3/Quarantine | Found Alien Artifact 14936 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14952 | -3/Quarantine | Found Alien Slashing Weapon 14952 | -3/Quarantine | Identified Sigix Broadsword 14962 | -3/Quarantine | System corruption reached 10% 15067 | -3/Quarantine | Lost 12 parts (2p4n4u2w) 15146 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 15158 | -3/Quarantine | Found Alien Artifact 15199 | -3/Quarantine | Scanned by Researcher 15200 | -3/Quarantine | Identified Phase Redirector 15201 | -3/Quarantine | Identified Terrabomb (x3) 15201 | -3/Quarantine | Used Terrabomb 15205 | -3/Quarantine | System corruption reached 30% 15214 | -3/Quarantine | Core integrity fell below 50% 15221 | -3/Quarantine | Found Alien Artifact 15221 | -3/Quarantine | Identified Transdimensional Reconstructor 15221 | -3/Quarantine | Warped through subspace 15231 | -3/Quarantine | Core integrity fell below 20% 15237 | -3/Quarantine | Incoming investigation squad redirected 15249 | -3/Quarantine | Lost 12 parts (2p5n4u1w) 15258 | -3/Quarantine | Used Terrabomb 15258 | -3/Quarantine | Discovered new exit (range 16) 15263 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15225_ U-05 Engineer builds a Wall. 15225_ K-01 Serf collects debris. 15226_ U-05 Engineer builds a Wall. 15229_ K-01 Serf collects debris. 15231_ U-05 Engineer builds a Wall. 15233_ K-01 Serf collects debris. 15236_ U-05 Engineer builds a Wall. 15237_ ALERT: Higher priority target reported, redirecting investigation. 15237_ U-05 Engineer builds a Wall. 15238_ Triggered Alarm Trap. 15238_ An alarm sounds. 15238_ ALERT: Alarm triggered, dispatching investigation squad. 15240_ System corrupted: Substantial component data lost. 15245_ U-05 Engineer builds a Wall. 15256_ System corrupted: Adv. Heat Sink rejected. 15256_ Acquired Adv. Heat Sink. 15258_ Terrabomb activated. 15258_ EXIT=FOUND 15260_ Mic. Fission Core destroyed. 15260_ CR-A16's Pointy Stick destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ??????????????????????# ????????????????????????? | | ???????????????? ???# ???? ???????????????????? | | ????????????? !!!#### ??? ?##????????????????? | | ???????????? !!!; ; ?"""" ;###??????????????? | | ????????????? !!!; ; ""c " ; ######?????????? | | ????????????? w ; ; """ ; # ?????????? | | ???????????? ; ; "!" ;;;;;; ""?????????? | | ?????#??????? ; ; """ ; ; "!?????????? | | ##+#?????????+;;;;;; ; ; ; """????????? | | ????????? ; ;;;;;;+;;; < ; ????????? | | ???????? ; ; + ""?????????? | | ??????? ;;;;;;;;;; ; "??????????? | | ?????? A R ; "??????????? | | #??????????"";;;;;;;;;;;;k " ??????????? | | ??? ?????? ; ; ;;;;;"""";??"?"?????? | | ?????????? ; ; g ; = ; ??????? | | ????????? ; """" ; ; """ ;= ?????? | | ? ????"? ; ""/" g + """ ; ""??????? | | ?????"" ; """" ; g ; """ ; """?????? | | ????""" ; "" ;@gg ; ;! """?????? | | ???? "";;;;;;; "" ; ; """ ! ; #???? | | ???????? # ; ; """ g ;;"????????? | | ??? |"""";;;;;;;;;;;;;;; ; """ A/ ????????? | | ??? " ;;;;;;;; ; ;"""???????? | | ? ? " ; ;;;;;;;;;g #???? | | ??? ; ; ; #???? | | ????? ; ; """"gg;;;;;;;;;;;""" #???? | | ?????#" ; ""R"g ; " ????? | | ?????# ; "" " ; " ????? | | ?#????# ; ; ! """ """ ; ##???? | | ?#????# ; ; """ """ ;"""??## | | ????#??# ; """ """ ; """ """ "" ? * | | ???????# ; """ """ ; "" | | ???????## ; """ """ ; """ """ !"" """ | | ???##?#?# ; ; """ """ "" " " | | ?????#??## ; """ """ ; """ """ !"" """ " | | ?????????## ; """ """ ; "" " | | ?#?#???#??## " """ """ ; "" | | ??##???????## # ; "" | | ????? ???????## # ]#""#""+"""""""""""""" | | ???????????#??#### | | ??????????????# """" | | ???? ??????#??# " " | | ???????#??????# " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 41 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 135 Jamming Range 14 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 30 Resistance: EM 20 Propulsion Shielding 66 Evasion (%) 65 Melee Accuracy 5 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Hacked Imp. Heat Sink | -9/Materials | Scanalyzed Maneuvering Thrusters | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Biomechanical Wings | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Exp. Weapon Shielding | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Hvy. Rocket Launcher | -6/Factory | Z-intel Imp. Salvage Targeting Computer | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Lyr. Medium Armor Plating | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel Imp. Transmission Jammer | -6/Factory | Z-intel Exp. Sensor Array | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Cld. Aerolev Unit | -5/Factory | Scanalyzed Adv. Thermal Defense Suite | -3/Quarantine | Z-intel Molecular Scythe | -3/Quarantine | Z-intel Cld. Proton Cannon | -3/Quarantine | Z-intel Inertial Stasis Machine | -3/Quarantine | Z-intel Exp. Optical Array | -3/Quarantine | Z-intel Adv. Power Amplifier | -3/Quarantine | Z-intel Tiamat Missile Launcher | -3/Quarantine | Z-intel Exp. Heat Sink | -3/Quarantine | Z-intel Hdn. Centrium Wheel | -3/Quarantine | Z-intel Hvy. Tesla Rifle | -3/Quarantine | Z-intel Exp. Targeting Computer | -3/Quarantine | Z-intel Robot Schematics ------------------ I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -5/Factory | Z-intel Y-54 Guardian | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel Y-72 Warden | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel A-02 Transporter | -3/Quarantine | Z-intel Fabricated ------------ Gravity Neutralizing Apparatus | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Sigix Broadsword Phase Redirector Terrabomb Phase Armor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronMappingMallet Manual? 0 Play Time 02:16:53 Cumulative 187.1 hours Start 2021.11.12 @ 08:58:40 End 2021.11.12 @ 11:18:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 159 Adventurer 0 Explorer 81 Win Type - Total 39 Types 26/2/4/4/2/0/0/1/0 Lore% 91 Gallery% 86 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf27082a-eba9-4dc5-8438-ffa0936fe4b7