Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 14:01:25 Player: T1-M4T Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (4890) 4890 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2848) 2848 TOTAL SCORE: 15353 Bonus ------- High Alert Combat Kills 1797 Follower Combat Kills 933 Registered with UFD 300 Friendly Fire -182 Cogmind --------- Core Integrity 0/1600 Matter 270/300 Energy 89/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Compact HERF Cannon Peak State ------------ > --- POWER ------------ Cooled Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Arachnoskeleton Myomer Leg > --- UTILITY ---------- Scrap Suit Advanced Cooling System High-capacity Storage Unit Experimental Terrain Scanner Improved Targeting Computer Improved Armor Integrity Analyzer Recoil Nullifier Improved Phase Shifter Layered Light Armor Plating > --- WEAPON ----------- KE Penetrator Overtuned Coil Gun Overtuned Coil Gun > --- INVENTORY -------- Antimatter Reactor Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere Compact Battery Matter Compressor Advanced Signal Interpreter Quantum Capacitor Improved Medium Armor Plating Improved Heavy Armor Plating Improved Force Field Long-range Proton Cannon Matter Neutralizer KE Penetrator Railgun Long-range Missile Launcher DRS Beacon [Rating: 129] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Overtuned Huge Scrapsphere Flight Unit Cooled Impulse Thruster Utility Improved Light Armor Plating Device Scrap Suit Storage Large Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Subdweller Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Mining Claw Piercing Weapon Lance Build | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . . . 10 2 2 . 2 2 Power 2 | . . . . . 1 . . . 1 . Propulsion 4 | . . . . . 1 1 2 . . . Utility 10 | . . . . . 7 1 . . 1 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 194 | 6 6 17 14 7 34 60 10 2 11 27 Power 17 | 1 1 1 1 . 5 3 1 . 1 3 Engine 5 | 1 1 . 1 . 2 . . . . . Core 4 | . . 1 . . 3 . . . . . Reactor 8 | . . . . . . 3 1 . 1 3 Propulsion 41 | 2 . 4 3 3 4 3 1 1 5 15 Treads 12 | 2 . 4 2 3 . . . 1 . . Leg 7 | . . . 1 . 4 1 . . 1 . Wheel 2 | . . . . . . 2 . . . . Hover . | . . . . . . . . . . . Flight 20 | . . . . . . . 1 . 4 15 Utility 78 | 1 3 2 6 2 19 32 7 . 2 4 Device 34 | . 2 1 2 . 9 17 2 . . 1 Storage 7 | 1 1 . 1 2 2 . . . . . Processor 7 | . . . . . 2 2 1 . 2 . Hackware 5 | . . . . . 2 . 1 . . 2 Protection 25 | . . 1 3 . 4 13 3 . . 1 Artifact . | . . . . . . . . . . . Weapon 58 | 2 2 10 4 2 6 22 1 1 3 5 Energy Gun 5 | . 1 3 . . 1 . . . . . Energy Cannon 8 | . . . . . . 3 1 . . 4 Ballistic Gun 27 | 2 . 4 4 1 3 13 . . . . Ballistic Cannon 6 | . . . . 1 2 . . . 2 1 Launcher 8 | . . 2 . . . 6 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . 1 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . 4 . 2 1 Parts Lost 59 | . . 1 3 . 3 20 3 . 3 26 Power 4 | . . . . . 1 1 . . . 2 Propulsion 23 | . . 1 1 . . 2 1 . 3 15 Utility 21 | . . . . . 2 10 2 . . 7 Weapon 11 | . . . 2 . . 7 . . . 2 Highest Loss Streak 26 | . . 1 3 . 1 9 3 . 3 26 To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 86 | . 99 94 89 99 75 80 21 15 23 44 Engine 7 | . 14 5 12 14 4 . . . . . Core 2 | . . 8 1 . 4 4 . . . . Treads 17 | . 28 27 21 25 . . . . . . Leg 4 | . . . 6 2 15 14 . . . . Device 7 | . 13 9 . . 12 22 2 . . 2 Storage 9 | . 14 9 10 14 5 4 . . . . Processor 2 | . . . . . 4 8 3 4 8 11 Hackware 1 | . . . . . 5 1 1 4 4 5 Protection 8 | . . 4 13 14 9 2 8 4 4 4 Energy Gun 5 | . 10 20 1 . 2 2 . . . . Ballistic Gun 10 | . 17 5 20 14 10 10 . . . . Ballistic Cannon 4 | . . . . 13 2 . . . . . Peak Build Rating 129 | 6 9 17 21 28 104 129 42 21 41 107 Average Rating 41 | 4 8 13 19 24 83 115 25 14 30 73 On Entrance 23 | . 6 9 15 19 28 104 2 12 21 37 Naked Turns 58 | . . . . . . 50 8 . . . Heaviest Build 116 | 14 21 35 36 44 104 116 8 5 10 37 Greatest Support 123 | 40 40 40 40 46 98 123 8 3 21 45 Greatest Overweight (x) 2 | . . 1 1 2 2 2 1 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 8 15 20 20 5 5 5 5 Average Capacity 12 | 7 8 8 7 14 18 19 5 5 5 5 Most Carried 20 | 4 10 10 8 15 20 20 5 5 5 5 Average Carried 11 | 2 8 8 7 13 16 18 4 4 4 4 Final Capacity 20 | 8 10 5 8 15 20 5 5 5 5 5 Final Carried 19 | 4 10 5 8 15 19 5 5 5 4 2 Class Distribution -------------------- 34% | Commander-Mutant 33% | Mutant 12% | Scavenger-Gunner 6% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Matter Collected 4279 | 246 279 273 331 121 960 1494 318 2 91 164 Remotely . | . . . . . . . . . . . Salvage Created 4527 | . 317 280 478 . 672 2780 . . . . Parts 202 | . 18 16 23 . 29 116 . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 8 | . . . 3 . 1 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 75 | . 6 11 7 . 9 42 . . . . Guns 50 | . 6 11 7 . 6 20 . . . . Cannons 2 | . . . . . . 2 . . . . AOE 21 | . . . . . 3 18 . . . . Classes Destroyed 17 | . 3 2 4 . 2 6 . . . . Worker 6 | . . . . . . 6 . . . . Builder 4 | . . . . . . 4 . . . . Tunneler 2 | . . . . . 1 1 . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 4 | . . . 2 . 1 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 5 | . 1 . . . 1 3 . . . . Swarmer 4 | . . 4 . . . . . . . . Grunt 33 | . 6 . . . 7 20 . . . . Brawler 2 | . . . . . . 2 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 7 | . . . 4 . 1 2 . . . . Specialist 2 | . . . . . . 2 . . . . Hunter 10 | . . . 1 . 1 8 . . . . Programmer 9 | . . . 2 . . 7 . . . . Subdweller 7 | . . 7 . . . . . . . . Scrapoid 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 2 4 2 . 3 7 . . . . Combat Bots Only 6 | . 2 4 2 . 3 6 . . . . Max Kills in Single Turn 3 | . 1 1 1 . 3 3 . . . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 3 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Hostile Shots Fired 1341 | . 27 58 157 . 41 506 125 14 61 352 Missed 580 | . 5 17 57 . 13 199 64 5 29 191 Damage Taken 12995 | . 279 850 951 . 581 4857 1196 188 640 3453 Core 4123 | . 31 122 82 . 47 1065 755 140 261 1620 Absorbed by Shields 1021 | . . . . . 78 906 . . . 37 Redirected to Shielding 190 | . . . . . . . 90 . 30 70 Regen/Repaired (Parts) 181 | . . . . . 124 57 . . . . Core Remaining (%) 53 | 100 . . . 6 95 7 . 31 82 . Volleys Fired 305 | . 26 42 33 . 41 150 . . 3 10 Largest 3 | . 2 2 2 . 3 3 . . 1 1 Hottest 134 | . 85 125 93 . 133 134 . . 70 120 Shots Fired 598 | . 52 69 63 . 105 296 . . 3 10 Gun 536 | . 52 67 63 . 97 257 . . . . Cannon 41 | . . . . . 8 20 . . 3 10 Launcher 21 | . . 2 . . . 19 . . . . Special . | . . . . . . . . . . . Kinetic 429 | . 33 24 59 . 81 225 . . 3 4 Thermal 130 | . 19 45 4 . 24 32 . . . 6 Explosive 19 | . . . . . . 19 . . . . Electromagnetic 20 | . . . . . . 20 . . . . Robot Hit Streak 15 | . 6 15 11 . 12 9 . . . . Robot Miss Streak 7 | . 3 2 6 . 5 7 . . . . Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 11 | . . 3 2 . 1 5 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . Shots Hit Robots 368 | . 37 40 51 . 58 182 . . . . Core Hits 258 | . 19 18 42 . 29 148 . 1 1 . Critical Kills 8 | . . 1 . . 4 3 . . . . Critical Parts Destroyed 16 | . 1 . 2 . 5 8 . . . . Critical Strikes 27 | . 2 1 2 . 9 13 . . . . Burn 2 | . 1 . . . . 1 . . . . Destroy 24 | . 1 1 2 . 9 11 . . . . Corrupt 1 | . . . . . . 1 . . . . Melee Attacks 34 | . 6 11 . . . . . 5 6 6 Impact . | . . . . . . . . . . . Slashing 17 | . 6 11 . . . . . . . . Piercing 17 | . . . . . . . . 5 6 6 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14508 | . 511 633 961 . 2193 10175 5 9 10 11 Guns 8300 | . 505 633 961 . 1496 4705 . . . . Cannons 515 | . . . . . 49 466 . . . . Explosions 5629 | . . . . . 648 4981 . . . . Melee . | . . . . . . . . . . . Ramming 64 | . 6 . . . . 23 5 9 10 11 Kinetic 6762 | . 294 103 897 . 1216 4252 . . . . Thermal 1643 | . 211 530 64 . 329 509 . . . . Explosive 5544 | . . . . . 648 4896 . . . . Electromagnetic 495 | . . . . . . 495 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . 2 . . 15 . 1 . 6 Average Corruption 3 | . . . 1 . . 4 . 1 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 43 | . . . 7 . . 32 . . . 4 Message Errors 14 | . . . 3 . . 11 . . . . Matter Fused 6 | . . . 1 . . 5 . . . . Heat Flow Errors 9 | . . . 2 . . 6 . . . 1 Energy Discharges 2 | . . . . . . 2 . . . . Data Loss (minor) 6 | . . . 1 . . 4 . . . 1 Data Loss (major) 3 | . . . . . . 1 . . . 2 Misfires 2 | . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 168 | . . . . . 45 119 . . . 4 Projectiles . | . . . . . . . . . . . Explosions 164 | . . . . . 45 115 . . . 4 Melee 4 | . . . . . . 4 . . . . Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 343 | . . 23 . . . 266 2 4 4 44 Shots 9 | . . 1 . . . 7 . . . 1 Rammed 16 | . 2 . . . . 5 1 2 3 3 Targets Rammed 16 | . 2 . . . . 5 1 2 3 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 345 | . 18 3 166 . 345 327 . . . 256 Average Temperature 77 | . 7 3 61 . 68 79 . . . 107 Received Heat Transfer 1613 | . 171 186 144 . 224 666 27 42 45 108 Effects 7 | . . . . . . 3 . . . 4 Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 3 | . . . . . . 2 . . . 1 Interference 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Fried 9 | . . . . . . 9 . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 1 . . 2 . . . . Heat Transferred 3202 | . 555 930 75 . 617 1025 . . . . Parts Sabotaged 2 | . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Peak Influence 1784 | . 185 . 144 . 736 1784 1362 861 715 1398 Initial 928 | . . . 72 . . 360 928 765 483 351 Average 470 | . 44 . 51 . 264 830 1100 823 554 790 Maximum Alert Level 5 | . . . . . 3 5 4 3 3 4 Low Security (%) 39 | 100 100 . 100 . 43 . . . . . Level 1 14 | . . . . . 23 26 . . . 19 Level 2 17 | . . . . . 25 21 . . 97 19 Level 3 18 | . . . . . 7 24 63 100 2 45 Level 4 8 | . . . . . . 20 36 . . 15 Level 5 2 | . . . . . . 7 . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 1 . . . 8 18 4 1 . 4 Investigation 9 | . . . . . 2 2 2 . . 3 Extermination 6 | . . . . . 2 3 . . . 1 Reinforcement 15 | . 1 . . . 3 8 2 1 . . Assault 5 | . . . . . 1 4 . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 1 1 Construction Impeded 7 | . . . . . 2 5 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Distress Signals 6 | . . . . . . 2 2 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 282 | . 10 17 7 . 26 78 36 8 15 85 Peak Tracking Total 26 | . 2 4 4 . 4 10 14 4 6 26 Tactical Retreats 39 | . . 3 . . 2 4 8 2 7 13 Traps | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Traps Triggered 7 | . . 2 . . . 3 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Machines Disabled 26 | . . 1 . . 5 19 . . . 1 Max in Single Turn 5 | . . 1 . . 2 5 . . . 1 Garrison Access 3 | . . . . . . . 1 . 1 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Machines Accessed 45 | . 4 1 3 4 6 8 6 3 4 6 Terminals 29 | . 4 . 3 . 3 6 5 3 3 2 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 5 | . . . . . 2 1 . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 2 Total Hacks 121 | . 17 9 12 16 18 12 13 5 6 13 Successful 60 | . 10 9 4 16 5 2 5 2 3 4 Failed 61 | . 7 . 8 . 13 10 8 3 3 9 Catastrophic 13 | . . . . . 3 4 1 1 1 3 Database Lockouts . | . . . . . . . . . . . Manual 45 | . 14 . 8 . 11 5 1 . . 6 Terminals 73 | . 17 . 12 . 9 9 11 5 5 5 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . 3 2 . . . . Recycling Units 11 | . . . . . 6 1 . . . 4 Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . . . 2 . 1 4 Terminal Hacks 38 | . 2 9 1 16 . 1 3 2 2 2 Record 29 | . . 8 1 15 . 1 . 2 2 . Open Door 2 | . . . . . . . 1 . . 1 Level Access Points 2 | . . . . . . . 1 . . 1 Branch Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 2 | . . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 1 Seal Access 3 | . . . . . . . 1 . 1 1 Unauthorized Hacks 17 | . 8 . 3 . 3 1 1 . . 1 Terminals 13 | . 8 . 3 . 1 . 1 . . . Assimilate 1 | . . . . . . . 1 . . . Botnet 5 | . 4 . . . 1 . . . . . Skim 7 | . 4 . 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . 2 1 . . . 1 Recycling Units . | . . . . . . . . . . . Scrapoids 4 | . . . . . 2 1 . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 38 | . 4 . 3 . 6 7 6 3 3 6 Full Trace Events 5 | . 1 . . . . . 2 . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 19 | . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . 6 . . . . . . . Allies Hacked 2 | . . . . . 1 . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Total Allies 27 | . . . 6 . 10 5 1 . . 5 Largest Group 6 | . . . 6 6 6 5 1 . . 5 Highest-Rated Group 320 | . . . 132 132 282 241 45 . . 320 Highest-Rated Ally 64 | . . . 40 40 50 50 45 . . 64 Total Orders . | . . . . . . . . . . . Ally Attacks 203 | . . . . . 119 52 . . . 32 Total Damage 4187 | . . . . . 2231 1013 . . . 943 Kills 28 | . . . . . 16 8 . . . 4 Allies Corrupted 2 | . . . . . 1 . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Turns Passed 13619 | 72 735 2833 1198 4259 1315 1975 232 248 277 475 Spaces Moved 9688 | 39 372 1496 585 2289 797 1258 568 410 581 1293 Core 729 | 2 . . . . . 86 45 410 174 12 Treads 4285 | 37 372 1496 331 2049 . . . . . . Legs 2211 | . . . 254 240 797 920 . . . . Wheels 252 | . . . . . . 252 . . . . Hover . | . . . . . . . . . . . Flight 2211 | . . . . . . . 523 . 407 1281 Fastest Speed 22 | 50 160 160 160 152 90 50 35 50 34 22 Average Speed 121 | 154 160 160 174 183 132 112 36 55 39 28 Slowest Speed 270 | 160 160 260 240 260 270 190 100 100 50 50 Overloaded Moves 665 | . . . . . . . . . . 665 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 42 | . . . . . 5 . 10 . 5 22 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 3 54 86 97 96 19 32 24 52 27 44 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 11 | . . 7 . 4 . . . . . . Spaces Dug 138 | . 1 33 . . 5 77 . 3 8 11 Terrain Destroyed 410 | . 1 38 3 . 61 260 . 3 8 36 Melee 15 | . 1 . . . . . . 3 5 6 Projectile 145 | . . 6 3 . 23 104 . . 3 6 AOE 250 | . . 32 . . 38 156 . . . 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Res Acc Total 11004 | 48 450 1844 697 2346 997 1654 582 423 610 1353 Wait 524 | . 18 243 24 17 72 129 3 2 6 10 Move 9600 | 38 371 1495 584 2288 787 1257 550 409 571 1250 Hop 36 | . . . . . 4 . 7 . 4 21 Pick Up 104 | 4 12 10 3 18 27 20 3 1 . 6 Fast Attach 80 | 6 1 3 6 2 18 10 9 1 8 16 Attach 45 | . . 3 1 . 10 15 1 1 3 11 Detach 20 | . . . 1 1 5 2 2 1 3 5 Swap 69 | . 5 11 7 5 6 35 . . . . Drop 116 | . 9 19 8 15 27 25 6 1 3 3 Fire 305 | . 26 42 33 . 41 150 . . 3 10 Melee 34 | . 6 11 . . . . . 5 6 6 Ram 14 | . . . . . . 5 1 2 3 3 Kick . | . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . Escape Stasis 17 | . . . . . . 5 . . . 12 Rewire 31 | . . . 30 . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous 7 | . . 7 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 3) 322 | -10/Materials | Discovered new exit (range 14) 411 | -10/Materials | Discovered new exit (range 10) 788 | -10/Materials | Discovered new exit (range 2) 808 | -10/Materials | Entered Subcaves 1329 | -10/Subcaves | Learned Materials trap positions 1633 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1638 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 1639 | -10/Subcaves | Discovered new exit (range 6) 1889 | -10/Subcaves | Visited 4L-MR0's lab 1912 | -10/Subcaves | Found Arachnoskeleton 2417 | -10/Subcaves | Discovered new exit (range 9) 2461 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2518 | -10/Subcaves | Core integrity fell below 50% 2936 | -10/Subcaves | Learned Materials stockpile data 3343 | -10/Subcaves | Discovered new exit (range 12) 3641 | -10/Subcaves | Entered Recycling 4034 | -7/Recycling | Build established: Scavenger-Mutant 4233 | -7/Recycling | Core integrity fell below 20% 4306 | -7/Recycling | Lost 3 parts (1n2w) 4613 | -7/Recycling | Discovered new exit (range 16) 4672 | -7/Recycling | Build established: Commander-Mutant 4784 | -7/Recycling | Scanned before Scraplab entrance 4810 | -7/Recycling | Entered Scraplab 4835 | -7/Recycling | Discovered new exit (range 2) 4839 | -7/Recycling | Entered Scraptown 4839 | -7/Scraptown | Accompanied by 6 allies 4839 | -7/Scraptown | System corruption cleaned by C-Scrubber 5797 | -7/Scraptown | Discovered new exit (range 5) 5857 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 5862 | -7/Scraptown | Learned location of Warlord (-5) 5864 | -7/Scraptown | Learned location of 2 exits from Proximity Caves 5958 | -7/Scraptown | Visited TADAMA 6035 | -7/Scraptown | Visited Awakened 6097 | -7/Scraptown | Visited Artisan Demo Area 6215 | -7/Scraptown | Visited Comm Corps 6344 | -7/Scraptown | Visited SPCMW 6710 | -7/Scraptown | Visited Assassins FH 6774 | -7/Scraptown | Visited Shadow of the Wyrm 7819 | -7/Scraptown | Visited UFD Registry 7819 | -7/Scraptown | Registered with UFD as "Datamech" 7927 | -7/Scraptown | Visited LU-1G1's Boring Crew 8024 | -7/Scraptown | Visited Research Penetration Think Tank 8062 | -7/Scraptown | Visited Junk Repository 8170 | -7/Scraptown | Delivered Scrap Shield to a Scientist 8420 | -7/Scraptown | Visited Scrap Suit Storage 8426 | -7/Scraptown | Found Scrap Suit 8474 | -7/Scraptown | Visited Observation Area 8547 | -7/Scraptown | Visited Derelict Rescue Squad 8571 | -7/Scraptown | Found DRS Beacon 8601 | -7/Scraptown | Visited Science Guys 8688 | -7/Scraptown | Visited Infowarlord's Domain 8699 | -7/Scraptown | Found Exp. Terrain Scanner 8724 | -7/Scraptown | Visited Scrapoid Research Area 8830 | -7/Scraptown | Visited Abandonware Association 8849 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8858 | -7/Scraptown | Learned abandonware demo "REPAIR.EXE" 8858 | -7/Scraptown | Learned abandonware demo "REVENGE.EXE" 8989 | -7/Scraptown | Discovered new exit (range 5) 9098 | -7/Scraptown | Entered Factory 9098 | -5/Factory | Accompanied by 6 allies 9098 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x1, Utility x7, Weapon x1 9101 | -5/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 9256 | -5/Factory | Discovered new exit (range 15) 9383 | -5/Factory | Build established: Commander-Tank 9547 | -5/Factory | Lost 3 allies 9609 | -5/Factory | Scrapoids reinforcements arrived? 9665 | -5/Factory | P-70 Sage assimilated allied 05F03-D 10010 | -5/Factory | Build established: Scavenger-Tank 10122 | -5/Factory | Repaired Imp. Light Armor Plating 10242 | -5/Factory | Scrapoid reinforcements arrived 10298 | -5/Factory | First assault squad dispatched 10352 | -5/Factory | Discovered new exit (range 10) 10413 | -5/Factory | Entered another Factory area 10413 | -4/Factory | Accompanied by 3 allies 10413 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10821 | -4/Factory | Build established: Scavenger-Gunner 11304 | -4/Factory | Found Quantum Capacitor 11413 | -4/Factory | First assault squad dispatched 11438 | -4/Factory | Garrison activated, responded to threat 11764 | -4/Factory | Scrapoid reinforcements arrived 11807 | -4/Factory | Found Scrap Suit 11847 | -4/Factory | Lost 5 allies 12184 | -4/Factory | Lost 4 parts (1p1u2w) 12246 | -4/Factory | Build established: Scavenger-Scrapper 12337 | -4/Factory | System corruption reached 10% 12338 | -4/Factory | Released all parts (10) 12343 | -4/Factory | Core integrity fell below 50% 12361 | -4/Factory | Core integrity fell below 20% 12367 | -4/Factory | Lost 9 parts (5u4w) 12381 | -4/Factory | Discovered new exit (range 15) 12388 | -4/Factory | Entered Research 12388 | -3/Research | Evolved 2 slots: Propulsion x2 12427 | -3/Research | Spotted B-86 Titan 12504 | -3/Research | Identified exit to Research 12558 | -3/Research | Identified exit to Quarantine 12592 | -3/Research | Build established: Mutant 12618 | -3/Research | Core integrity fell below 50% 12620 | -3/Research | Entered Quarantine 12633 | -3/Quarantine | Lost 3 parts (1n2u) 12840 | -3/Quarantine | Discovered exit to Research (range 16) 12868 | -3/Quarantine | Entered Research 12868 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12968 | -2/Research | Lost 3 parts (3n) 13118 | -2/Research | Search patrols dispatched 13144 | -2/Research | Discovered new exit (range 5) 13145 | -2/Research | Entered Access 13145 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13301 | -1/Access | Spotted B-99 Colossus 13395 | -1/Access | Search patrols dispatched 13412 | -1/Access | Scrapoids reinforcements arrived? 13538 | -1/Access | Core integrity fell below 50% 13574 | -1/Access | Identified exit to Surface 13581 | -1/Access | Energy Cycler disabled 13591 | -1/Access | Spotted B-99 Colossus 13616 | -1/Access | Core integrity fell below 20% 13620 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 13608_ Slug penetrates Wave Collapse Detector. 13608_ Penetrated by Slug. 13608_ Slug penetrates Wall. 13608_ Drone sends a signal. 13609_ Slug penetrates Wall. 13609_ Adv. Melee Analysis Suite destroyed. 13609_ Slug penetrates Wall. 13611_ Penetrated by Slug. 13611_ Slug penetrates Wall. 13611_ Drone sends a signal. 13611_ Q-thruster destroyed. 13612_ Slammed into Drone. 13612_ Adv. Signal Interpreter broken. 13612_ Destabilizing: Short circuit. 13612_ Penetrated by Slug. 13612_ Imp. System Shield destroyed. 13613_ Slammed into P-80 Master. 13615_ Penetrated by Slug. 13617_ Slug penetrates Wall. 13617_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##########?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# ########### | | ??????????????????????????????# # ! # | | ??????????????????????????????# " # = ! # | | ??????????????????????######### """ # !! # | | ????????????#######???# # """ # # | | ????????????# ##### # " # # | | ?????+####### @ # # # | | ??? ] h/ n # # | | ???????###### p h h # " s # # | | ??? ??????# p ##### # """ #####/##### | | ??+ ??????### ###???# # """ #### | | ??# ???????# #?????######### " + | | ??# ???????#/######????????# #######+### | | ??# ######## #????????# #???? # | | ??# # / #??????### #?? # | | ??# # ########"# ## # | | ??# # " ########### # | | ### #[ # #?????????# # | | #""""""""" # = ""# #?????????# # | | " # ""# #?????????# # | | " # ""# " #?????????# # | | " # T# """ #?????????# # | | " # ""# """ #?????????########## | | " # ""# " #??????????????????? | | " + ""# #??????????????????? | | " # # #??????????????????? | | #""""""""" # # " #??????????????????? | | ########## ######## """ #??????????????????? | | # """ #??????????????????? | | # " ! #??????????????????? | | # "??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 39 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 10 Armor Coverage 800 Utility Shielding 66 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 24 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed EnergyOvertunedTriangulator Manual? 0 Play Time 03:34:33 Cumulative 84.3 hours Start 2024.08.20 @ 18:10:53 End 2024.08.21 @ 14:01:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bac2f868-761c-4766-855a-0f1879f85053