Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 23:39:56 Player: harambe Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1459) 1459 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5672 Bonus ------- Follower Combat Kills 48 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Reaction Control System Guided EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads VTOL Module VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon KE Penetrator Heavy Flail > --- INVENTORY -------- Improved Heat Sink Advanced Cooling System Enhanced Optical Array Seismic Detector Heavy Phase Cannon Hypervelocity Gauss Rifle Heavy Machine Gun Guided EMP Blaster [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Flail Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Guided EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 4 | . . . 1 2 1 . . Utility 3 | . . . 1 . . 2 . Weapon 2 | . . 2 . . . . . Parts Attached 69 | 2 4 13 14 5 17 9 5 Power 6 | . 1 2 1 . 2 . . Engine 4 | . 1 2 1 . . . . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 21 | 2 . . 4 4 10 1 . Treads 6 | . . . 2 . 4 . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 13 | . . . 2 4 6 1 . Utility 15 | . 2 1 3 1 . 6 2 Device 6 | . 1 . . . . 3 2 Storage 2 | . . 1 1 . . . . Processor 6 | . 1 . 2 1 . 2 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 27 | . 1 10 6 . 5 2 3 Energy Gun 10 | . . 4 3 . 3 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 10 | . . 5 3 . . 2 . Ballistic Cannon 2 | . 1 1 . . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 22 | . . . . . 6 14 2 Power 1 | . . . . . . 1 . Propulsion 12 | . . . . . 5 7 . Utility 4 | . . . . . . 3 1 Weapon 5 | . . . . . 1 3 1 Highest Loss Streak 10 | . . . . . 3 10 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 99 99 100 84 90 90 6 Engine 5 | . 14 11 9 7 6 . . Core 3 | . . . . . 2 9 . Treads 6 | . . . 12 . 5 9 . Wheel 7 | . 28 22 10 . . . . Flight 13 | . . . 3 38 33 19 . Device 2 | . 10 . . . . 4 3 Storage 7 | . 14 11 9 7 6 4 . Processor 11 | . 2 11 18 15 13 10 . Protection 1 | . . . . . . 4 . Energy Gun 10 | . 23 13 12 7 7 8 . Energy Cannon 1 | . . . . . 2 3 . Ballistic Gun 8 | . . 19 20 7 4 1 . Ballistic Cannon 2 | . 4 10 2 . . . . Impact Weapon 2 | . . . . . 5 4 2 Naked Turns 71 | . . . . . . 50 21 Heaviest Build 48 | 13 16 22 29 23 43 48 4 Greatest Support 50 | 26 26 26 40 25 50 50 3 Greatest Overweight (x) 3 | . . . 1 . 1 3 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 Average Capacity 8 | 8 8 8 8 10 10 9 5 Most Carried 10 | 6 8 8 10 10 10 10 5 Average Carried 8 | 6 7 7 8 9 9 9 4 Final Capacity 10 | 8 8 8 10 10 10 5 5 Final Carried 10 | 6 8 8 10 10 10 5 4 Class Distribution -------------------- 28% | Scavenger-Gunner 25% | Scavenger-Skirmisher 19% | Gunner 16% | Mutant 5% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Sprinter | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Matter Collected 1239 | 220 20 314 250 . 273 117 45 Remotely . | . . . . . . . . Salvage Created 1524 | . 64 351 237 . 328 544 . Parts 80 | . 8 19 19 . 13 21 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Combat Hostiles Destroyed 32 | . 3 8 4 . 10 7 . Melee 2 | . . . . . 2 . . Guns 17 | . 3 5 3 . 4 2 . Cannons 10 | . . 3 1 . 3 3 . AOE 1 | . . . . . . 1 . Classes Destroyed 9 | . 2 2 . . . 5 . Worker 1 | . . . . . . 1 . Builder 3 | . . . . . . 3 . Recycler 1 | . . . . . . 1 . Watcher 4 | . 1 . 1 . . 2 . Swarmer 11 | . 3 . . . 8 . . Grunt 5 | . . 3 . . 1 1 . Sentry 10 | . . 5 4 . 1 . . Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . . 4 . Best Kill Streak 8 | . 4 2 1 . 4 8 . Combat Bots Only 4 | . 3 2 1 . 4 2 . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Hostile Shots Fired 276 | . 6 29 10 . 66 132 33 Missed 74 | . 2 4 4 . 13 42 9 Damage Taken 3901 | . 33 332 86 . 791 2015 644 Core 1252 | . 16 56 . . 170 440 570 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 32 | . . 32 . . . . . Core Remaining (%) 93 | 100 93 86 100 100 80 . . Volleys Fired 76 | . 7 21 11 . 17 20 . Largest 4 | . 2 4 4 . 3 3 . Hottest 182 | . 90 148 154 . 114 182 . Shots Fired 231 | . 14 76 42 . 39 60 . Gun 190 | . 14 58 38 . 34 46 . Cannon 41 | . . 18 4 . 5 14 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 115 | . . 56 28 . 17 14 . Thermal 88 | . 14 18 11 . 13 32 . Explosive . | . . . . . . . . Electromagnetic 28 | . . 2 3 . 9 14 . Robot Hit Streak 16 | . 4 8 14 . 8 16 . Robot Miss Streak 3 | . 2 3 2 . 2 2 . Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 183 | . 6 50 31 . 34 61 1 Core Hits 68 | . 4 14 12 . 12 26 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . 1 1 1 Critical Strikes 9 | . 1 2 1 . 1 3 1 Burn 3 | . 1 1 1 . . . . Destroy 3 | . . . . . . 3 . Blast 1 | . . 1 . . . . . Smash 2 | . . . . . 1 . 1 Melee Attacks 35 | . . . . . 25 9 1 Impact 35 | . . . . . 25 9 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4185 | . 73 775 495 . 927 1873 42 Guns 2359 | . 73 532 444 . 327 983 . Cannons 609 | . . 243 51 . 121 194 . Explosions 158 | . . . . . . 158 . Melee 1044 | . . . . . 479 523 42 Ramming 15 | . . . . . . 15 . Kinetic 1226 | . . 603 351 . 103 169 . Thermal 1400 | . 73 150 130 . 164 883 . Explosive 89 | . . . . . . 89 . Electromagnetic 411 | . . 22 14 . 181 194 . Impact 1044 | . . . . . 479 523 42 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 . . . 2 2 Average Corruption 1 | . . 1 . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . 1 . . . 4 2 Message Errors 2 | . . 1 . . . 1 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 415 | . . . . . 143 230 42 Projectiles 26 | . . . . . . 26 . Explosions 18 | . . . . . . 18 . Melee 371 | . . . . . 143 186 42 Knockbacks 7 | . . 2 . . 4 1 . Impact 5 | . . . . . 4 1 . Kinetic 2 | . . 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 94 | . . . . . . 94 . Shots 2 | . . . . . . 2 . Rammed 1 | . . . . . . 1 . Targets Rammed 4 | . . . . . . 4 . Kicked . | . . . . . . . . Crushed 3 | . . . . . . 3 . Highest Temperature 416 | . . 416 114 2 100 373 134 Average Temperature 92 | . . 150 41 2 37 143 74 Received Heat Transfer 1062 | . . 162 27 . 99 669 105 Effects 5 | . . 4 . . . 1 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . 2 . . . . . Interference 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 9 | . . . . . 1 8 . Impact Corruptions 14 | . . . . . 5 8 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . . . 3 . Heat Transferred 3199 | . 284 481 407 . 370 1657 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Peak Influence 340 | . 92 241 266 56 340 268 165 Initial 90 | . . 38 73 56 27 90 60 Average 122 | . 57 130 156 56 182 85 93 Maximum Alert Level 1 | . . 1 1 . 1 1 . Low Security (%) 86 | 100 100 90 69 100 77 92 100 Level 1 13 | . . 9 30 . 22 7 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . . . 1 5 1 Investigation 3 | . 2 . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . . . . . 4 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Distress Signals 6 | . 1 . . . 1 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 5 10 12 2 19 22 14 Peak Tracking Total 8 | . 4 3 3 3 4 8 7 Tactical Retreats 9 | . . 1 . . 3 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Traps Triggered 2 | . . 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Machines Accessed 10 | . 1 3 1 . 1 2 2 Terminals 6 | . 1 . 1 . . 2 2 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 1 9 2 . 2 2 2 Successful 12 | . . 8 1 . 2 . 1 Failed 6 | . 1 1 1 . . 2 1 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 7 | . 1 . 2 . . 2 2 Fabricators 2 | . . . . . 2 . . Repair Stations 4 | . . 4 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . 1 . . . 1 Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . . . . 1 Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . 5 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 2 . . 1 2 1 Full Trace Events 2 | . . 1 . . 1 . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 62 | . . . . . 62 . . Total Part Build Rating 4 | . . . . . 4 . . Parts Repaired 1 | . . 1 . . . . . Time 44 | . . 44 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . . . 10 Total Damage 171 | . . . . . . . 171 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Turns Passed 3077 | 5 156 606 544 52 548 928 238 Spaces Moved 2714 | 3 126 412 340 182 755 530 366 Core 469 | . . . . . . 103 366 Treads 653 | . . . 114 . 116 423 . Legs . | . . . . . . . . Wheels 767 | 3 126 412 226 . . . . Hover . | . . . . . . . . Flight 825 | . . . . 182 639 4 . Fastest Speed 20 | 90 90 90 90 23 20 50 50 Average Speed 78 | 90 90 90 114 23 41 135 50 Slowest Speed 240 | 90 90 90 240 23 152 240 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 2 25 34 31 6 24 19 32 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . . 3 1 . Terrain Destroyed 30 | . . . . . 3 27 . Melee 4 | . . . . . 3 1 . Projectile . | . . . . . . . . AOE 26 | . . . . . . 26 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Total 3455 | 4 154 608 475 196 921 678 419 Wait 435 | . 6 140 86 . 87 88 28 Move 2702 | 2 125 411 339 181 749 529 366 Hop 2 | . . . . . 2 . . Pick Up 55 | . 7 11 11 3 12 10 1 Fast Attach 16 | . 1 5 4 . 6 . . Attach 30 | . . 3 2 4 8 8 5 Detach 11 | . . . . 4 1 3 3 Swap 23 | 2 3 5 8 1 3 1 . Drop 51 | . 5 12 14 3 11 6 . Fire 76 | . 7 21 11 . 17 20 . Melee 35 | . . . . . 25 9 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . . . . 4 . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -5/Extension History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 15) 158 | -10/Materials | Identified exit to Materials 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Weapon x2 262 | -9/Materials | Discovered new exit (range 8) 272 | -9/Materials | Identified exit to Mines 389 | -9/Materials | Build established: Gunner 744 | -9/Materials | Repaired Broken Hvy. Assault Rifle 753 | -9/Materials | Discovered new exit (range 16) 767 | -9/Materials | Identified exit to Materials 768 | -9/Materials | Entered another Materials area 768 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 909 | -8/Materials | Build established: Scavenger-Gunner 1288 | -8/Materials | Discovered new exit (range 16) 1310 | -8/Materials | Identified exit to Factory 1312 | -8/Materials | Entered Factory 1312 | -7/Factory | Evolved 2 slots: Propulsion x2 1360 | -7/Factory | Discovered new exit (range 15) 1364 | -7/Factory | Identified exit to Factory 1364 | -7/Factory | Entered another Factory area 1364 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1444 | -6/Factory | Spotted B-75 Beast 1454 | -6/Factory | Lost 3 parts (2n1w) 1522 | -6/Factory | Fabricated Hvy. Assault Rifle? 1902 | -6/Factory | Discovered new exit (range 5) 1909 | -6/Factory | Identified exit to Factory 1912 | -6/Factory | Entered another Factory area 1912 | -5/Factory | Evolved 2 slots: Utility x2 2221 | -5/Factory | Build established: Scavenger-Skirmisher 2710 | -5/Factory | Spotted B-75 Beast 2790 | -5/Factory | Released all parts (4) 2812 | -5/Factory | Lost 10 parts (1p5n3u1w) 2833 | -5/Factory | Discovered new exit (range 15) 2840 | -5/Factory | Entered Extension 2889 | -5/Extension | Spotted B-75 Beast 2891 | -5/Extension | Core integrity fell below 50% 2892 | -5/Extension | Spotted B-75 Beast 2964 | -5/Extension | Rescued a captive Derelict 2965 | -5/Extension | Rescued a captive Derelict 3035 | -5/Extension | Build established: Mutant 3075 | -5/Extension | Core integrity fell below 20% 3078 | -5/Extension | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 02988_ Field strength at 25. 02988_ Field strength at 10. 02989_ Field strength at 4. 02990_ Stasis field depleted. 03009_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal E014. 03013_ KH-COE(g) destroyed. 03014_ T5-TVS(g) destroyed. 03015_ System corrupted: Heat flow error (+174). 03027_ R-10 Processor exits Transfer Station. 03029_ R-10 Processor enters Transfer Station. 03032_ System corrupted: Component data lost. 03067_ Acquired 6 matter. 03068_ Acquired 4 matter. 03068_ Knocked back. 03071_ W-25 Informer sends out distress signal. 03071_ Hvy. Flail destroyed. 03073_ Penetrated by Slug. 03076_ Knocked back. 03076_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????/ #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #??????????#????????????????????? | | ???????????????# #????????? #????????????????????? | | ???????????????# #????????? #????????????????????? | | ???????????????# #?######??u#????????????????????? | | ?????????????### ### ## ### ###??????????????????? | | ?????????????#"" ""Y Y ""u""#??????????????????? | | ?????????????# " " " " #??????????????????? | | ?????????????# w #??????????????????? | | ?????????????# #??????????????????? | | #########"#### @ #??????????????????? | | ???????????? | | %% ????????? | | % ?????????? | | R BB ?????????? | | BB BB u??????????? | | ############## BB R #########??????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????######T#"""#######??????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallContainmentMatter Manual? 0 Play Time 01:38:40 Cumulative 53.8 hours Start 2024.07.13 @ 21:52:45 End 2024.07.13 @ 23:39:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aafb67c6-a626-42f1-a52b-58d1c0f8914b