Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 02:05:29 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (4043) 4043 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8538 Bonus ------- None Cogmind --------- Core Integrity 740/1000 Matter 146/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Hacking Suite High-powered Tractor Beam > --- WEAPON (3) ------- Heavy Missile Launcher > --- INVENTORY (15) --- Improved Gravmag System Improved Heat Sink Improved Signal Interpreter Matter Filter Improved Thermal Shield High-powered Shock Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Fusion Compressor Micro Fission Core > --- PROPULSION ------- Armored Leg Biometal Leg Biometal Leg Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Reaction Control System EM Shield Hacking Suite > --- WEAPON ----------- Variable Charge Gun Heavy Mass Driver > --- INVENTORY -------- Light Deuterium Engine Improved Gravmag System Antigrav System Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Matter Filter Improved Thermal Shield Improved Shield Generator High-powered Tractor Beam Proton Cannon Magnetic Acceleration Cannon Mass Driver Heavy Missile Launcher Heavy Missile Launcher [Rating: 94] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . 1 . Utility 6 | . . . 2 2 1 1 Weapon 1 | . . 1 . . . . Parts Attached 124 | 9 5 21 17 19 28 25 Power 14 | 2 . 2 2 3 2 3 Engine 6 | 2 . 2 1 1 . . Core 8 | . . . 1 2 2 3 Reactor . | . . . . . . . Propulsion 31 | 3 2 6 4 1 9 6 Treads 1 | . . . . . 1 . Leg 20 | 2 2 6 4 1 2 3 Wheel 2 | 1 . . . . 1 . Hover 8 | . . . . . 5 3 Flight . | . . . . . . . Utility 35 | 2 1 3 5 7 10 7 Device 19 | 1 . . 3 2 6 7 Storage 5 | 1 . 2 1 1 . . Processor 7 | . 1 1 . 2 3 . Hackware 1 | . . . . 1 . . Protection 3 | . . . 1 1 1 . Artifact . | . . . . . . . Weapon 44 | 2 2 10 6 8 7 9 Energy Gun 19 | 2 2 5 3 2 1 4 Energy Cannon 7 | . . 2 . 2 2 1 Ballistic Gun 6 | . . 3 3 . . . Ballistic Cannon 4 | . . . . 1 . 3 Launcher 4 | . . . . 2 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 1 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 2 . . . Corrupted Parts 3 | . . 1 1 1 . . System Corruption 8 | . . 1 3 4 . . Parts Lost 40 | . 1 3 2 1 11 22 Power 6 | . . . 1 . 1 4 Propulsion 13 | . . . . . 7 6 Utility 6 | . . . . . . 6 Weapon 15 | . 1 3 1 1 3 6 Highest Loss Streak 10 | . 1 1 1 1 3 10 To Critical Strikes 1 | . . . . . . 1 Average Backups 12 | . 4 8 13 14 14 13 Power 1 | . 1 . 1 2 1 . Propulsion 1 | . . . 3 3 . 1 Utility 4 | . 3 4 3 3 6 6 Weapon 4 | . . 2 4 3 5 5 Tool/Special . | . . . . . . . Unused Backups 25 | . 3 4 5 5 2 6 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 15 | . 2 2 3 2 2 4 Weapon 8 | . 1 2 1 2 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 98 91 99 99 91 86 Engine 5 | . 14 11 8 4 . 3 Core 2 | . . . . 2 6 4 Leg 19 | . 28 26 27 23 12 7 Hover 4 | . . . . . 8 14 Device 11 | . 3 . 8 15 14 17 Storage 7 | . 14 11 9 7 6 5 Processor 11 | . 10 11 9 9 17 10 Hackware 3 | . . . . 6 6 5 Protection 2 | . . . 9 4 . . Energy Gun 7 | . 26 18 17 2 . 3 Energy Cannon 3 | . . 4 . 5 3 . Ballistic Gun 3 | . . 8 9 2 . . Ballistic Cannon 1 | . . . . 1 2 3 Launcher 1 | . . . . 3 . . Slashing Weapon 4 | . . . . 5 9 4 Peak Build Rating 94 | 7 9 24 35 44 58 94 Average Rating 40 | 4 8 15 32 41 48 72 On Entrance 25 | . 7 9 24 35 44 58 Avg Prop Armor Cover (%) 6 | 19 . 6 . . 10 3 Naked Turns . | . . . . . . . Heaviest Build 60 | 14 14 28 43 51 45 60 Greatest Support 72 | 20 20 36 41 42 60 72 Greatest Overweight (x) 4 | . . 1 1 1 4 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 Average Capacity 13 | 7 8 9 14 15 15 15 Most Carried 15 | 1 8 10 15 15 15 15 Average Carried 12 | . 4 8 13 14 14 13 Final Capacity 15 | 8 8 10 15 15 15 15 Final Carried 15 | 1 8 10 15 15 15 7 Class Distribution -------------------- 40% | Mutant 26% | Gunner 11% | Scavenger-Gladiator 7% | Skirmisher 5% | Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2801 | 238 82 506 287 353 534 801 Remotely 435 | . . . . . . 435 Salvage Created 5190 | 96 274 1176 875 1281 788 700 Parts 293 | 10 15 70 39 72 44 43 Haulers Intercepted 8 | . . 4 3 1 . . Recyclers Shooed 8 | . 1 . . 2 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 78 | . 5 15 13 19 11 15 Melee 16 | . . . . 6 8 2 Guns 25 | . 5 9 8 1 . 2 Cannons 18 | . . 5 . 7 . 6 AOE 19 | . . 1 5 5 3 5 Classes Destroyed 15 | 2 3 5 . 3 1 1 Worker 7 | . . 3 . 1 2 1 Builder 16 | . . 1 2 2 3 8 Tunneler 4 | 2 . . . 1 1 . Hauler 8 | . . 4 3 1 . . Recycler 9 | 1 1 1 . 4 2 . Operator 1 | . . . . 1 . . Watcher 8 | . 1 2 . 2 1 2 Swarmer 16 | . 3 . . 4 7 2 Saboteur 1 | . . . . . 1 . Grunt 30 | . 2 7 11 9 . 1 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . 1 . . . . Sentry 13 | . . 7 2 . 1 3 Hunter 1 | . . . . . . 1 Programmer 14 | . . . . 5 2 7 Best Kill Streak 8 | 3 4 6 6 7 6 8 Combat Bots Only 6 | . 3 4 4 6 3 3 Max Kills in Single Turn 4 | 1 1 2 3 3 3 4 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 2 3 1 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 629 | . 31 75 59 84 183 197 Missed 209 | . 8 18 21 33 58 71 Hits 420 | . 23 57 38 51 125 126 Melee 4 | . . 4 . . . . Projectile 416 | . 23 53 38 51 125 126 Critical Strikes 22 | . 1 1 3 4 6 7 Part Disruptions 1 | . . . . . 1 . Damage Taken 6789 | . 272 887 788 768 1600 2474 Core 1127 | . 28 191 140 204 304 260 Absorbed by Shields 6 | . . . . . . 6 Redirected to Shielding 79 | . . . . 79 . . Ignored by Resistances 298 | . . . . . 120 178 Regen/Repaired (Parts) 59 | . . 59 . . . . Core Remaining (%) 74 | 100 88 52 74 70 64 . Volleys Fired 255 | 4 28 72 32 33 6 80 Largest 3 | 2 2 3 3 3 1 3 Hottest 272 | 90 90 156 150 110 69 272 Shots Fired 519 | 8 51 178 91 49 6 136 Gun 381 | 8 51 155 91 14 . 62 Cannon 127 | . . 23 . 31 5 68 Launcher 11 | . . . . 4 1 6 Special . | . . . . . . . Kinetic 207 | . . 89 32 23 . 63 Thermal 145 | 8 51 29 . 5 . 52 Explosive 11 | . . . . 4 1 6 Electromagnetic 156 | . . 60 59 17 5 15 Robot Hit Streak 12 | 5 11 12 12 8 2 10 Robot Miss Streak 4 | 1 3 3 4 3 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 397 | 7 27 111 72 53 42 85 Core Hits 197 | 4 13 42 39 37 17 45 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 1 2 . 1 3 2 Burn 2 | . 1 1 . . . . Blast 3 | . . . . 1 . 2 Corrupt 1 | . . 1 . . . . Sever 3 | . . . . . 3 . Melee Attacks 176 | . . . . 62 93 21 Impact . | . . . . . . . Slashing 176 | . . . . 62 93 21 Piercing . | . . . . . . . Sneak Attacks 23 | . . . . 11 12 . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 12108 | 81 306 1775 1855 2344 1898 3849 Guns 4128 | 81 306 1352 1281 127 . 981 Cannons 2633 | . . 306 . 661 50 1616 Explosions 2267 | . . 117 574 479 181 916 Melee 3072 | . . . . 1077 1667 328 Ramming 8 | . . . . . . 8 Kinetic 2969 | . . 763 290 381 . 1535 Thermal 2201 | 81 306 484 275 168 . 887 Explosive 1730 | . . . 299 353 181 897 Electromagnetic 2109 | . . 528 991 346 50 194 Impact 19 | . . . . 19 . . Slashing 3072 | . . . . 1077 1667 328 Piercing . | . . . . . . . Highest Corruption 14 | . . 1 3 14 2 10 Average Corruption 5 | . . 1 3 9 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 80 | . . 4 8 56 1 11 Message Errors 19 | . . 1 3 12 . 3 Matter Fused 18 | . . 1 1 14 . 2 Heat Flow Errors 11 | . . 1 2 7 1 . Energy Discharges 14 | . . . . 11 . 3 Parts Rejected 2 | . . 1 . 1 . . Parts Fused 3 | . . . . 2 . 1 Data Loss (minor) 9 | . . . 2 7 . . Data Loss (major) 2 | . . . . 1 . 1 Misfires 2 | . . . . 1 . 1 Overload Shots 7 | . . . . . . 7 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Overflow Damage 680 | . . 16 71 83 295 215 Projectiles 178 | . . . . . 15 163 Explosions 139 | . . 16 71 . . 52 Melee 363 | . . . . 83 280 . Knockbacks 19 | . . . . 4 . 15 Impact 1 | . . . . 1 . . Kinetic 17 | . . . . 3 . 14 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 368 | . . 44 196 28 . 100 Shots 10 | . . 2 4 1 . 3 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 445 | 120 241 445 180 265 153 395 Average Temperature 93 | 61 106 97 51 85 50 119 Received Heat Transfer 1374 | . 138 318 324 225 126 243 Effects 6 | . . 5 . . . 1 Shutdowns 2 | . . 1 . . . 1 Interference 3 | . . 3 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 12 | . . 4 6 1 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 3 1 . . . 1 Heat Transferred 3792 | 223 845 977 350 174 . 1223 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | . . 3 7 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . 1 1 1 . 1 Low Security (%) 92 | 100 100 97 81 82 100 98 Level 1 7 | . . 2 18 17 . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 299 | 10 65 209 211 299 154 204 Initial 143 | . . 7 71 91 143 73 Average 70 | 1 17 74 126 87 45 71 Influence Increases 3068 | 15 147 566 428 711 481 720 Destroy 0b10 Robot/C 1560 | . 100 300 260 380 220 300 Destroy 0b10 Robot/NC 265 | 15 10 55 25 60 45 55 Destroy Leader 412 | . 22 112 56 96 42 84 Successful Hack 97 | . 15 10 16 16 22 18 Disable Machine 210 | . . 30 15 60 30 75 Destroy Structure 284 | . . 14 56 39 47 128 Partial Spotted 45 | . . . . . . 45 Lose Combat Pursuer 195 | . . 45 . 60 75 15 Influence Decreases 2868 | 15 129 414 397 619 624 670 Entered New Map 447 | . . 11 99 110 150 77 Time Decay 2140 | 15 129 380 278 509 435 394 Lost Part 281 | . . 23 20 . 39 199 Squads Dispatched 21 | . . 1 4 9 3 4 Investigation 3 | . . . 1 2 . . Extermination 10 | . . . . 5 3 2 Reinforcement 8 | . . 1 3 2 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 1 1 . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 1 1 1 . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 9 24 20 28 30 24 Peak Tracking Total 12 | . 4 4 3 5 12 5 Tactical Retreats 9 | . . 3 . 3 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . . . 1 4 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . . 2 1 4 2 5 Max in Single Turn 2 | . . 1 1 1 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 26 | . 2 7 2 5 6 4 Terminals 17 | . 2 5 1 3 4 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . 1 . 1 . . Recycling Units 1 | . . . . . . 1 Scanalyzers 4 | . . 1 1 1 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 50 | . 4 15 4 9 8 10 Successful 23 | . 2 6 3 4 2 6 Failed 26 | . 2 8 1 5 6 4 Catastrophic 10 | . 1 3 . 2 3 1 Database Lockouts 1 | . . 1 . . . . Manual 16 | . 4 5 1 3 . 3 Terminals 30 | . 4 9 1 4 5 7 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . . 3 . 3 . . Recycling Units 1 | . . . . . . 1 Scanalyzers 10 | . . 3 3 2 2 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 12 | . 2 3 1 1 1 4 Part Schematic 1 | . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . . 1 Recycling Unit Index 1 | . . . . . . 1 Locate Traps 1 | . . . . . . 1 Registered Components 5 | . 1 1 1 1 . 1 Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . 2 . 1 . . Scan Component 2 | . . 1 . 1 . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 6 | . . 1 2 2 1 . Retrieve Study 6 | . . 1 2 2 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 1 4 . 5 6 3 Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 128 | . . . . . . 128 Total Part Build Rating 16 | . . . . . . 16 Part Studies Acquired 6 | . . 1 2 2 1 . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 4694 | 17 122 . . 1927 1463 1165 Optics 379 | . . . . . 379 . Sensors 4555 | . . . . 1927 1463 1165 Terrain 2 | . . . . 2 . . Seismic 139 | 17 122 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 7011 | 90 473 1227 607 1927 1463 1224 Spaces Moved 4280 | 59 305 747 302 1158 1072 637 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 3317 | 50 305 747 302 1158 476 279 Wheels 45 | . . . . . 45 . Hover 909 | . . . . . 551 358 Flight . | . . . . . . . Fastest Speed 43 | 50 120 110 95 95 48 43 Average Speed 115 | 109 120 121 150 133 101 79 Slowest Speed 315 | 120 120 190 181 171 315 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . 2 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 68 75 27 35 19 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 81 | . . . . 28 37 16 Terrain Destroyed 239 | . . 10 61 38 50 80 Melee 72 | . . . . 28 37 7 Projectile 29 | . . . . 2 . 27 AOE 138 | . . 10 61 8 13 46 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5664 | 72 363 916 395 1410 1302 1206 Wait 605 | . 7 44 14 87 67 386 Move 4274 | 58 304 746 301 1157 1071 637 Hop . | . . . . . . . Pick Up 75 | . 10 10 12 16 15 12 Fast Attach 59 | 8 4 8 6 10 13 10 Attach 47 | . . 2 3 7 9 26 Detach 15 | . . . . 2 2 11 Swap 60 | 1 2 15 9 12 11 10 Drop 106 | 1 8 19 18 24 19 17 Fire 255 | 4 28 72 32 33 6 80 Melee 167 | . . . . 62 89 16 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 15) 404 | -10/Materials | Discovered new exit (range 5) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 951 | -9/Materials | Discovered new exit (range 19) 953 | -9/Materials | Build established: Gunner 996 | -9/Materials | Repaired Ion Engine 1505 | -9/Materials | Central database locked down 1550 | -9/Materials | Discovered new exit (range 8) 1791 | -9/Materials | Entered another Materials area 1791 | -8/Materials | Evolved 2 slots: Utility x2 2384 | -8/Materials | Discovered new exit (range 5) 2398 | -8/Materials | Entered Factory 2398 | -7/Factory | Evolved 2 slots: Utility x2 2520 | -7/Factory | Discovered new exit (range 15) 2831 | -7/Factory | Discovered new exit (range 16) 3085 | -7/Factory | Build established: Mutant 3588 | -7/Factory | System corruption reached 10% 4239 | -7/Factory | Discovered new exit (range 14) 4259 | -7/Factory | Identified exit to Factory 4325 | -7/Factory | Entered another Factory area 4325 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4407 | -6/Factory | Discovered new exit (range 15) 4422 | -6/Factory | Identified exit to Factory 4724 | -6/Factory | Lost 3 parts (3n) 4815 | -6/Factory | Build established: Assassin 5307 | -6/Factory | Lost 3 parts (1p1n1w) 5508 | -6/Factory | Build established: Scavenger-Gladiator 5684 | -6/Factory | Cargo convoy interrupted 5788 | -6/Factory | Entered another Factory area 5788 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6229 | -5/Factory | Fabricated Biometal Leg (x2) 6329 | -5/Factory | Lost 3 parts (1n2w) 6376 | -5/Factory | Discovered new exit (range 16) 6465 | -5/Factory | Identified exit to Factory 6774 | -5/Factory | Build established: Skirmisher 6805 | -5/Factory | Discovered new exit (range 11) 6825 | -5/Factory | Identified exit to Upper Caves 6947 | -5/Factory | Lost 6 parts (2p1n3u) 6962 | -5/Factory | System corruption reached 10% 7012 | -5/Factory | Self-destructed Last Messages --------------- 06983_ P-70 Sage destroyed. 06984_ Acquired 27 matter. 06984_ Imp. Sensor Array destroyed. 06984_ Penetrated by Slug. 06985_ Y-64 Sentinel destroyed. 06985_ Destroyed Welding Torch. 06985_ U-05 Engineer destroyed. 06985_ Biometal Leg destroyed. 06985_ Destroyed Biometal Leg. 06985_ U-05 Engineer destroyed. 06986_ Acquired 40 matter. 06986_ The unstable cave ceiling collapses. 06988_ H-66 Slayer destroyed. 06989_ Acquired 8 matter. 06992_ Acquired 64 matter. 06992_ The unstable cave ceiling collapses. 06993_ R-10 Processor collects Wheel. 06996_ R-10 Processor collects Terrain Scan Processor. 07006_ O/KJ#YOUZ7YGK4KSPGE96V4DE|V Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ??######?????? | | ??????????????????? ?????##?????###+## #?????? | | ??????????????????? g############ #?????? | | ????????????????p?? A k #?????? | | ?????????????????? p g ! #?????? | | ?????????????????? #?????? | | ???????????????"" """ """ """ """ #?????? | | ??????????????""" """ """ """ """ ## ?? | | ????????????? """ """ """ """ """ "" ?? | | ????????????? R "#+#??? | | ???????????? "# ##?? | | ????????????? A %!%"#? | | ??????????????? * +? | | ??????????????? % #?? | | ???????????????? ### "?? | | ?????????????????? ???# @ ######### ##? | | ???????????????????????# ##??????# ## | | ???????????????????????# #???????# | | ???????????????????????# #???????# > | | ???????????????????????# #???????# | | ???????????????????????# ####???????# ## | | ???????????????????????### #R# #?????????######## | | ???????????????????????? #???????????????# | | ?????????????????????? #???????????????# | | ????????????????????? #???????????????# | | ????????????????????# """ #???????????????# | | ????????????????????# """ #???????????????# | | ????????????????????# """?#???????????????# | | ??????????????????k?# ?????????????????# | | ????????????????????# """ "???????????????????# | | ????????????????????#"S ?"" ????????????????????# | | ??????????????????????"????" ????????????????????# | | ??????????????????????????? ????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????########### | | ???????????????????????????????????????# # | | ???????????????????????????????????????# + | | ???????????????????????????????????????# # | | ??????????????????????????????????????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 EM Shielding 2 Armor Coverage 150 Resistance: EM 25 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -5/Factory | Preloaded Repaired ---------- Ion Engine | 1% | -9/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked VSS Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Concussive RPG | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoModifiedSaw Manual? 0 Play Time 01:15:46 Cumulative 85.7 hours Start 2026.02.14 @ 04:19:21 End 2026.02.15 @ 02:05:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2fc7e33-e5ca-4f51-ab0a-0550d38ae7c1