Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 13:47:46 Player: Kalm Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1689) 1689 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4454 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 54/210 System Corruption 8% Temperature Critical (591) Movement Rolling (160) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Medium Treads Medium Treads Wheel Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Targeting Computer Reflective Plating > --- WEAPON (3) ------- Heavy Laser Improved EM Pulse Cannon Flak Gun > --- INVENTORY (15) --- Improved Flight Unit Improved Heat Sink Improved Cooling System Advanced Visual Processing Unit Shock Rifle Flak Gun Advanced Assault Cannon Proton Missile Launcher Improved Datajack Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Wheel Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Flak Gun > --- INVENTORY -------- Compact Wheel Improved Flight Unit Improved Heat Sink Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Reflective Plating Shock Rifle Flak Gun Advanced Assault Cannon Proton Missile Launcher Improved Datajack Remote Datajack Powered Hammer [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Minigun Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 66 | 6 1 9 27 23 Power 12 | 1 . 1 7 3 Engine 2 | 1 . . 1 . Core 10 | . . 1 6 3 Reactor . | . . . . . Propulsion 20 | 2 . 4 9 5 Treads 4 | . . 1 1 2 Leg 9 | 2 . 1 6 . Wheel 3 | . . . . 3 Hover 1 | . . 1 . . Flight 3 | . . 1 2 . Utility 12 | 1 1 2 3 5 Device 1 | . . . 1 . Storage 4 | 1 . 2 . 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 6 | . . . 2 4 Artifact . | . . . . . Weapon 22 | 2 . 2 8 10 Energy Gun 3 | . . . . 3 Energy Cannon 2 | . . . . 2 Ballistic Gun 10 | 2 . 2 4 2 Ballistic Cannon 4 | . . . 3 1 Launcher 1 | . . . 1 . Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 34 | . . . 22 12 Power 10 | . . . 7 3 Propulsion 12 | . . . 7 5 Utility 4 | . . . 2 2 Weapon 8 | . . . 6 2 Highest Loss Streak 9 | . . . 9 3 To Critical Strikes . | . . . . . Average Backups 12 | 2 7 13 13 13 Power . | . 1 2 . . Propulsion 4 | 1 5 6 6 2 Utility 3 | . . 2 3 5 Weapon 3 | . 1 2 3 3 Tool/Special . | . . . . . Unused Backups 24 | . . 11 6 7 Power 1 | . . 1 . . Propulsion 3 | . . 2 1 . Utility 14 | . . 8 3 3 Weapon 4 | . . . 2 2 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 91 | . 97 99 91 85 Engine 5 | . 14 4 5 3 Core 6 | . . 6 8 6 Treads 6 | . . 10 4 7 Leg 16 | . 28 22 20 5 Wheel 2 | . . . . 7 Hover 1 | . . . . 4 Device 1 | . . . 3 . Storage 10 | . 14 21 9 7 Processor 8 | . 11 11 9 7 Protection 6 | . . . 4 11 Energy Gun 1 | . . . . 4 Ballistic Gun 14 | . 28 22 14 10 Ballistic Cannon 4 | . . . 7 3 Launcher 1 | . . . 3 . Peak Build Rating 41 | 6 7 20 31 41 Average Rating 23 | 4 6 14 21 33 On Entrance 11 | . 6 7 17 29 Naked Turns . | . . . . . Heaviest Build 56 | 12 12 41 52 56 Greatest Support 56 | 20 20 30 30 56 Greatest Overweight (x) 17 | . . 2 3 17 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 14 | 7 8 14 15 15 Most Carried 15 | 6 8 15 15 15 Average Carried 13 | 3 7 14 13 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 8 15 15 11 Class Distribution -------------------- 40% | Gunner 29% | Mutant 20% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1371 | 193 . 227 660 291 Remotely . | . . . . . Salvage Created 1381 | . . 255 708 418 Parts 80 | . . 17 42 21 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 36 | . . 4 24 8 Melee 1 | . . . 1 . Guns 16 | . . 4 8 4 Cannons 15 | . . . 13 2 AOE 2 | . . . 2 . Classes Destroyed 11 | . . 5 4 2 Worker 2 | . . . 1 1 Builder 2 | . . . . 2 Tunneler 1 | . . 1 . . Watcher 4 | . . 2 1 1 Swarmer 4 | . . . 4 . Grunt 18 | . . 2 14 2 Brawler 2 | . . 1 1 . Duelist 2 | . . . 1 1 Sentry 5 | . . 1 3 1 Hunter 1 | . . . 1 . Programmer 4 | . . . . 4 Best Kill Streak 6 | . . 4 6 4 Combat Bots Only 5 | . . 3 5 2 Max Kills in Single Turn 3 | . . 1 2 3 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 447 | . . 15 254 178 Missed 109 | . . 5 64 40 Hits 338 | . . 10 190 138 Melee 15 | . . 1 6 8 Projectile 323 | . . 9 184 130 Critical Strikes 15 | . . . 7 8 Part Disruptions 3 | . . . . 3 Damage Taken 5537 | . . 136 2813 2588 Core 1200 | . . 11 473 716 Absorbed by Shields . | . . . . . Redirected to Shielding 38 | . . . . 38 Ignored by Resistances 12 | . . . . 12 Core Remaining (%) 77 | 100 100 97 14 . Volleys Fired 112 | . . 11 57 44 Largest 3 | . . 2 3 3 Hottest 166 | . . 50 104 166 Shots Fired 235 | . . 22 127 86 Gun 135 | . . 22 52 61 Cannon 90 | . . . 69 21 Launcher 6 | . . . 6 . Special 4 | . . . . 4 Kinetic 179 | . . 22 121 36 Thermal 29 | . . . . 29 Explosive 6 | . . . 6 . Electromagnetic 17 | . . . . 17 Robot Hit Streak 11 | . . 8 11 11 Robot Miss Streak 7 | . . 2 7 6 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 180 | . . 16 96 68 Core Hits 134 | . . 10 91 33 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . . . 3 Meltdown 1 | . . . . 1 Blast 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 6 | . . . . 6 Impact 6 | . . . . 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4478 | . . 294 2277 1907 Guns 1828 | . . 294 741 793 Cannons 1489 | . . . 1122 367 Explosions 858 | . . . 336 522 Melee 206 | . . . . 206 Ramming 97 | . . . 78 19 Kinetic 2738 | . . 294 1863 581 Thermal 553 | . . . . 553 Explosive 792 | . . . 336 456 Electromagnetic 92 | . . . . 92 Impact 206 | . . . . 206 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . . . 15 Message Errors 1 | . . . . 1 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 6 | . . . . 6 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 289 | . . . 2 287 Projectiles 14 | . . . 2 12 Explosions 181 | . . . . 181 Melee 94 | . . . . 94 Knockbacks 48 | . . . 41 7 Impact 3 | . . . . 3 Kinetic 41 | . . . 38 3 Secondary 4 | . . . 3 1 Self-Inflicted Damage 92 | . . . . 92 Shots 1 | . . . . 1 Rammed 10 | . . . 1 9 Targets Rammed 39 | . . . 30 9 Kicked 28 | . . . 28 . Crushed 1 | . . . 1 . Highest Temperature 644 | . . 28 207 644 Average Temperature 132 | . . 11 56 210 Received Heat Transfer 1467 | . . 48 999 420 Effects 22 | . . . . 22 Shutdowns 7 | . . . . 7 Energy Bleed 5 | . . . . 5 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried . | . . . . . Impact Corruptions 6 | . . . . 6 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . . 3 Heat Transferred 790 | . . . . 790 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 166 | . . 67 166 80 Initial 17 | . . . 17 8 Average 33 | . . 12 53 19 Influence Increases 1226 | . . 125 706 395 Destroy 0b10 Robot/C 720 | . . 80 480 160 Destroy 0b10 Robot/NC 45 | . . 15 10 20 Destroy Leader 178 | . . 24 92 62 Successful Hack 18 | . . 6 12 . Disable Machine 45 | . . . . 45 Destroy Structure 40 | . . . 22 18 Lose Combat Pursuer 180 | . . . 90 90 Influence Decreases 1146 | . . 82 730 334 Entered New Map 37 | . . . 26 11 Time Decay 816 | . . 82 484 250 Lost Part 293 | . . . 220 73 Squads Dispatched 7 | . . . 4 3 Investigation 1 | . . . 1 . Extermination 2 | . . . . 2 Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 1 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 2 6 39 18 Peak Tracking Total 6 | . 1 3 6 4 Tactical Retreats 10 | . . . 5 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . . 3 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . . 1 2 . Terminals 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . 3 4 . Successful 5 | . . 2 3 . Failed 2 | . . 1 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . 3 1 . Terminals 5 | . . 3 2 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 1 2 . Record 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat . | . . . . . Combat 2 | . . . . 2 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3346 | 77 105 460 1605 1099 Spaces Moved 1289 | 55 85 178 562 409 Core 9 | 6 . . . 3 Treads 194 | . . . 17 177 Legs 1006 | 49 85 178 545 149 Wheels 80 | . . . . 80 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 95 Average Speed 201 | 112 120 217 210 209 Slowest Speed 900 | 120 120 260 330 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 20 18 46 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 43 | . . . 22 21 Melee . | . . . . . Projectile 7 | . . . 5 2 AOE 36 | . . . 17 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1762 | 68 88 237 820 549 Wait 143 | . . 3 103 37 Move 1285 | 54 84 177 561 409 Hop . | . . . . . Pick Up 62 | 8 3 19 20 12 Fast Attach 19 | 4 . 1 7 7 Attach 33 | 2 1 2 16 12 Detach 1 | . . 1 . . Swap 27 | . . 9 13 5 Drop 36 | . . 14 13 9 Fire 112 | . . 11 57 44 Melee 6 | . . . . 6 Ram 4 | . . . . 4 Kick 28 | . . . 28 . Crush 6 | . . . 2 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 11) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 630 | -9/Materials | Discovered new exit (range 7) 643 | -9/Materials | Entered another Materials area 643 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 946 | -8/Materials | Build established: Gunner 1187 | -8/Materials | Lost 5 parts (1p2n1u1w) 1390 | -8/Materials | Core integrity fell below 50% 1456 | -8/Materials | Lost 9 parts (3p4n2w) 1754 | -8/Materials | Core integrity fell below 20% 1799 | -8/Materials | Lost 4 parts (1p1n1u1w) 2183 | -8/Materials | Discovered new exit (range 16) 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2585 | -7/Factory | Build established: Tank 2867 | -7/Factory | Lost 3 parts (2p1u) 3330 | -7/Factory | Core integrity fell below 50% 3335 | -7/Factory | Core integrity fell below 20% 3347 | -7/Factory | Core destroyed Last Messages --------------- Overheating: System interference. Targeting Computer temporarily disabled. Imp. EM Pulse Cannon temporarily disabled. Overheating: Core damaged (-91). Wheel destroyed. Overheating: Core damaged (-77). Overheating: Matter decay (-4). Power failure, Mic. Nuclear Core shutdown. Overheating: Energy bleed (-16). Overheating: Energy bleed (-9). G-47 Trooper destroyed. Power failure, Lgt. Nuclear Core shutdown. Power failure, Mic. Nuclear Core shutdown. Overheating: Energy bleed (-11). System corrupted: Hvy. Laser failed to cycle. Overheating: System interference. Hvy. Laser temporarily disabled. Overheating: Core damaged (-70). Slammed into R-06 Scavenger. Destabilizing: Core damaged (-21). Map ----- +----------------------------------------------------+ | ??????????????####+##?????????# """" """" #?? | | ??????????????# [ #?????????# """" """" #?? | | ??????????????# #?????????# ??"" 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