Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 03:16:46 Player: irisidem Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (2867) 2867 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (872) 872 TOTAL SCORE: 9354 Bonus ------- High Alert Combat Kills 397 Follower Combat Kills 933 Friendly Fire -458 Cogmind --------- Core Integrity 0/1150 Matter 162/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Treading (145) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Medium Treads > --- UTILITY (6) ------ Improved Weapon Cycler Insulated Plating Hacking Suite > --- WEAPON (8) ------- Autogun > --- INVENTORY (5) ---- Matter Compressor (0) Advanced Thermal Defense Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Active Sensor Suite > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Improved Carbon-fiber Leg Flexi-carbon Leg Improved Propulsion Shielding Graphene Brace [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Shock Bomb Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . Utility 4 | . . . 1 1 . . . 1 1 . Weapon 6 | . . 2 . 1 2 . . 1 . . Parts Attached 82 | 6 5 6 9 10 6 1 13 8 13 5 Power 8 | 1 1 . 1 1 1 . 2 . 1 . Engine 4 | 1 1 . . 1 . . 1 . . . Core 4 | . . . 1 . 1 . 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 1 2 3 2 . . 3 1 3 1 Treads 6 | . . . . 2 . . . . 3 1 Leg 12 | 2 1 2 3 . . . 3 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 1 . 1 4 3 . 2 4 7 3 Device 11 | . 1 . . 3 1 . 1 2 2 1 Storage 1 | 1 . . . . . . . . . . Processor 2 | . . . . 1 1 . . . . . Hackware 1 | . . . . . . . . . . 1 Protection 11 | . . . 1 . 1 . 1 2 5 1 Artifact . | . . . . . . . . . . . Weapon 30 | 2 2 4 4 3 2 1 6 3 2 1 Energy Gun 12 | 1 1 3 1 1 . . 3 2 . . Energy Cannon 3 | . . . 1 . 1 . . . 1 . Ballistic Gun 12 | 1 1 1 2 1 . . 3 1 1 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 2 . Corrupted Parts 4 | . . . . 1 . . 2 . . 1 System Corruption 27 | . . . . 2 . . 15 . . 10 Parts Lost 40 | . 2 3 6 4 8 . 2 10 5 . Power 5 | . . . 1 1 1 . 1 . 1 . Propulsion 7 | . . 2 2 1 1 . . 1 . . Utility 9 | . . . 1 2 1 . . 2 3 . Weapon 19 | . 2 1 2 . 5 . 1 7 1 . Highest Loss Streak 10 | . 1 1 6 4 5 . 1 10 4 . To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | 3 4 6 7 5 3 5 7 6 4 3 Power 1 | . 1 2 2 1 . 1 1 1 . . Propulsion 1 | . 1 2 . 1 . . 1 1 . . Utility 2 | . . 1 2 1 1 4 2 2 3 3 Weapon . | 1 1 . 1 1 . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . 2 2 4 1 1 . 4 1 2 1 Power 3 | . . . 1 . . . . 1 1 . Propulsion 8 | . 1 2 2 1 . . 1 . 1 . Utility 5 | . 1 . . . 1 . 2 . . 1 Weapon 2 | . . . 1 . . . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 99 90 95 88 68 71 88 76 42 13 Engine 4 | . 14 11 7 . 1 . . 4 . . Core 2 | . . . 1 4 4 6 5 . 4 . Treads 3 | . . . . 3 12 6 1 . 12 3 Leg 17 | . 28 21 26 18 6 13 18 16 . . Device 7 | . 13 11 9 10 11 6 2 5 3 4 Storage 7 | . 14 11 9 7 6 6 6 4 . . Processor 4 | . . . . 7 6 13 12 4 . . Protection 4 | . . . 5 . . . 4 4 15 2 Energy Gun 8 | . 14 24 9 6 1 . 5 10 . . Energy Cannon 2 | . . . 1 5 5 6 5 . 2 . Ballistic Gun 11 | . 14 11 23 20 3 . 12 14 2 2 Launcher 2 | . . . . . 4 4 6 4 . . Impact Weapon 1 | . . . . . 1 6 3 . . . Peak Build Rating 81 | 6 8 12 27 38 43 39 70 81 63 22 Average Rating 31 | 2 6 11 19 31 30 37 51 59 45 15 On Entrance 21 | . 6 8 12 27 38 31 39 70 2 2 Naked Turns 131 | . . . . . . . . 18 104 9 Heaviest Build 61 | 12 15 21 26 36 46 33 61 53 57 7 Greatest Support 81 | 20 20 20 46 46 40 33 52 51 81 30 Greatest Overweight (x) 2 | . . 1 . 1 2 . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 5 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 5 6 8 8 8 8 7 8 8 5 5 Average Carried 5 | 3 4 6 7 5 3 6 7 6 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 5 8 7 3 5 7 8 4 5 2 Class Distribution -------------------- 37% | Mutant 12% | Scavenger-Skirmisher 10% | Executioner 10% | Scavenger-Tank 8% | Scavenger-Executioner 6% | Gunner 5% | Scavenger-Mutant 5% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Executioner | -6/Factory Scavenger-Executioner | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Matter Collected 1962 | 197 200 105 451 65 92 89 449 156 62 96 Remotely . | . . . . . . . . . . . Salvage Created 3701 | . 505 493 759 63 173 488 695 432 90 3 Parts 192 | . 31 22 47 8 12 2 33 30 5 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . 2 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Combat Hostiles Destroyed 69 | . 11 11 17 1 5 2 12 8 1 1 Melee 1 | . . . . . . . . . . 1 Guns 56 | . 11 11 16 1 1 . 7 8 1 . Cannons 5 | . . . 1 . 3 . 1 . . . AOE 4 | . . . . . . . 4 . . . Classes Destroyed 14 | . 5 3 1 1 1 1 . 2 . . Worker 5 | . 1 . . . . . 1 2 1 . Builder 2 | . . . . . . . . 2 . . Recycler 2 | . 1 . 1 . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . Swarmer 21 | . 3 . 8 . 3 . 2 4 . 1 Grunt 19 | . 8 5 1 . . . 5 . . . Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 15 | . . 4 6 . 1 . 3 . 1 . Specialist 2 | . . . 2 . . . . . . . Programmer 5 | . . . . . 1 . 1 3 . . Heavy 2 | . . . . 1 . . 1 . . . Behemoth 1 | . . . . . . . . 1 . . Compactor 2 | . . . . . . 2 . . . . Wasp 3 | . . . . . . . 3 . . . Best Kill Streak 6 | . 3 3 6 1 2 1 2 6 1 1 Combat Bots Only 6 | . 2 3 6 1 2 1 2 4 1 1 Max Kills in Single Turn 3 | . 1 1 2 1 1 1 2 3 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Hostile Shots Fired 646 | . 64 27 77 8 107 2 78 99 148 36 Missed 201 | . 18 7 17 2 36 2 25 31 45 18 Hits 445 | . 46 20 60 6 71 . 53 68 103 18 Melee 3 | . . . . . . . . . 3 . Projectile 442 | . 46 20 60 6 71 . 53 68 100 18 AOE 4 | . . . . . . . . 2 2 . Critical Strikes 16 | . . . 2 1 1 . 3 1 8 . Actively Blocked 4 | . . . . . . . . . 4 . Damage Taken 8795 | . 559 380 859 250 997 4 923 1597 2786 440 Core 1948 | . 134 128 49 . 110 . 83 269 865 310 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 171 | . . . . . . . . 95 76 . Regen/Repaired (Parts) 511 | . . . . . . 116 342 53 . . Core Remaining (%) 79 | 100 46 68 91 100 . . 77 73 . . Volleys Fired 194 | . 44 19 45 7 10 5 22 24 18 . Largest 6 | . 2 4 4 5 5 2 6 5 2 . Hottest 290 | . 85 168 151 202 221 136 290 258 75 . Shots Fired 549 | . 86 57 151 27 20 7 87 87 27 . Gun 492 | . 86 57 147 24 10 . 65 87 16 . Cannon 48 | . . . 4 3 10 5 15 . 11 . Launcher 9 | . . . . . . 2 7 . . . Special . | . . . . . . . . . . . Kinetic 303 | . 43 19 112 21 4 . 44 44 16 . Thermal 180 | . 43 38 35 3 10 5 18 28 . . Explosive . | . . . . . . . . . . . Electromagnetic 66 | . . . 4 3 6 2 25 15 11 . Robot Hit Streak 15 | . 15 12 15 6 4 6 7 8 9 . Robot Miss Streak 7 | . 3 2 6 3 4 . 5 7 1 . Penetration Max 2 | . . . . 1 . . . 2 . . Secondary Targets 5 | . 2 . 1 . . . 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . . Shots Hit Robots 319 | . 59 40 82 18 16 5 37 43 19 . Core Hits 153 | . 25 20 32 4 6 3 30 23 8 2 Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed 5 | . . . 1 1 2 . . 1 . . Critical Strikes 17 | . 5 . 3 1 2 2 . 4 . . Burn 8 | . 5 . 1 . . . . 2 . . Meltdown 2 | . . . . . . 2 . . . . Destroy 4 | . . . 2 1 . . . 1 . . Corrupt 1 | . . . . . . . . 1 . . Smash 2 | . . . . . 2 . . . . . Melee Attacks 8 | . . . . . 7 . 1 . . . Impact 8 | . . . . . 7 . 1 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6827 | . 710 586 1318 370 474 145 1394 1287 532 11 Guns 5124 | . 710 586 1226 303 68 . 621 1275 335 . Cannons 1029 | . . . 89 67 203 127 366 . 177 . Explosions 425 | . . . . . . 18 407 . . . Melee 203 | . . . . . 203 . . . . . Ramming 46 | . . . 3 . . . . 12 20 11 Kinetic 3256 | . 294 185 956 270 32 . 452 732 335 . Thermal 2327 | . 416 401 270 33 203 127 473 404 . . Explosive . | . . . . . . . . . . . Electromagnetic 995 | . . . 89 67 36 18 469 139 177 . Impact 203 | . . . . . 203 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . 2 . . 2 . . 19 2 4 14 Average Corruption 3 | . 2 . . 2 . . 4 2 3 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 23 | . 5 . . 1 . . 9 4 1 3 Message Errors 5 | . 1 . . 1 . . 3 . . . Matter Fused 3 | . . . . . . . 2 1 . . Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 6 | . . . . . . . 3 2 . 1 Parts Rejected 1 | . 1 . . . . . . . . . Data Loss (minor) 2 | . . . . . . . 1 . . 1 Misfires 1 | . 1 . . . . . . . . . Alerts 2 | . 1 . . . . . . . . 1 Weapon Failures 2 | . 1 . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 66 | . . . . . 60 . 6 . . . Projectiles . | . . . . . . . . . . . Explosions 6 | . . . . . . . 6 . . . Melee 60 | . . . . . 60 . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . 4 . . 3 . Shots 1 | . . . . . . 1 . . . . Rammed 13 | . . . . . . . . . 5 8 Targets Rammed 19 | . 1 . 2 . . . . 2 5 9 Kicked 5 | . 1 . 2 . . . . 2 . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 517 | . 147 289 336 305 151 108 417 517 174 . Average Temperature 107 | . 50 123 133 161 55 49 135 168 32 . Received Heat Transfer 1594 | . 279 102 252 . 114 . 180 339 328 . Effects 9 | . . . 2 . . . 4 3 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 3 | . . . 1 . . . 2 . . . Matter Decay 2 | . . . . . . . 1 1 . . Short Circuit 2 | . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 4 | . . . 3 . 1 . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . Robots Melted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Melted 4 | . . 1 2 . . 1 . . . . Heat Transferred 5595 | . 1554 963 704 74 300 200 750 1050 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Maximum Alert Level 4 | . . . . . . . 4 3 1 . Low Security (%) 73 | 100 100 100 100 100 100 100 29 . 50 . Level 1 9 | . . . . . . . 16 . 49 . Level 2 2 | . . . . . . . 3 30 . . Level 3 8 | . . . . . . . 18 69 . . Level 4 6 | . . . . . . . 32 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1391 | . 72 104 195 58 50 21 1391 762 303 . Initial 668 | . . 29 32 58 . 5 . 668 303 . Average 220 | . 27 45 60 21 6 2 647 705 189 . Influence Increases 3720 | . 327 319 463 45 181 34 1941 243 147 20 Destroy 0b10 Robot/C 1780 | . 220 220 340 20 100 . 680 160 20 20 Destroy 0b10 Robot/NC 115 | . 15 . 10 . . . 65 20 5 . Destroy Leader 480 | . 52 70 92 10 30 . 176 40 10 . Allied During Kill 725 | . . . . . . . 721 4 . . Successful Hack 79 | . 25 27 18 . 4 . . . 5 . Disable Machine 165 | . . . . . 15 . 150 . . . Destroy Structure 196 | . . 2 3 . 2 34 149 4 2 . Lose Combat Pursuer 180 | . 15 . . 15 30 . . 15 105 . Influence Decreases 3664 | . 255 313 412 174 166 49 576 987 646 86 Entered New Map 1231 | . . 43 46 71 . 10 . 697 318 46 Time Decay 1893 | . 235 250 306 98 111 39 356 180 278 40 Lost Part 330 | . 20 20 60 5 55 . 20 100 50 . Lost Ally 210 | . . . . . . . 200 10 . . Squads Dispatched 24 | . 2 1 3 2 2 . 9 3 2 . Investigation 3 | . 1 . . . 1 . 1 . . . Extermination 4 | . . . . . 1 . 1 1 1 . Reinforcement 14 | . 1 1 3 2 . . 5 1 1 . Assault 1 | . . . . . . . 1 . . . Garrison 2 | . . . . . . . 1 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Distress Signals 7 | . . 1 . . . . 2 2 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 15 13 21 3 6 6 37 13 20 5 Peak Tracking Total 10 | . 2 3 6 2 4 5 4 5 10 4 Tactical Retreats 9 | . 1 . . 1 2 . . 1 4 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Traps Triggered 5 | . 2 . . . 2 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Machines Disabled 11 | . . . . . 1 . 10 . . . Max in Single Turn 3 | . . . . . 1 . 3 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Machines Accessed 17 | . 4 5 4 1 2 . . . 1 . Terminals 15 | . 4 4 4 1 1 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 50 | . 10 17 15 2 3 . . . 3 . Successful 26 | . 6 10 6 . 2 . . . 2 . Failed 24 | . 4 7 9 2 1 . . . 1 . Catastrophic 7 | . . 2 4 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 5 5 4 . . . . . 2 . Terminals 44 | . 10 12 15 2 2 . . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 6 6 6 . 2 . . . 2 . Record 3 | . . . . . 2 . . . 1 . Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 4 | . 1 2 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . Investigation Status 1 | . . 1 . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 3 | . 1 2 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 3 3 3 . 2 . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . Programmers 4 | . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Total Allies 18 | . . . . . . 18 . . . . Largest Group 18 | . . . . . . 18 16 2 . . Highest-Rated Group 656 | . . . . . . 656 606 54 . . Highest-Rated Ally 50 | . . . . . . 50 50 27 . . Total Orders . | . . . . . . . . . . . Ally Attacks 218 | . . . . . . 58 160 . . . Total Damage 8203 | . . . . . . 3075 5128 . . . Kills 40 | . . . . . . 6 34 . . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Active Infowar (turns) 2355 | . 577 652 878 160 34 53 . 1 . . Sensors 87 | . . . . . 34 53 . . . . A.S.S. 1 | . . . . . . . . 1 . . Structural 2267 | . 577 652 878 160 . . . . . . Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Turns Passed 5292 | 62 592 652 878 237 491 287 1017 378 611 87 Spaces Moved 3371 | 55 350 419 561 132 245 204 652 244 436 73 Core 306 | 27 . . . . . . . 37 201 41 Treads 512 | . . . . 23 222 . . . 235 32 Legs 2553 | 28 350 419 561 109 23 204 652 207 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 50 Average Speed 125 | 85 120 125 120 129 168 120 135 112 114 91 Slowest Speed 330 | 120 120 190 120 250 330 120 193 193 170 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 53 43 43 4 7 87 25 11 12 13 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 2 | . . . . . . . . . . 2 Spaces Dug 2 | . . . . . 1 . . . 1 . Terrain Destroyed 16 | . . . . . 2 1 6 2 5 . Melee . | . . . . . . . . . . . Projectile 13 | . . . . . 2 1 3 2 5 . AOE 3 | . . . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Total 4052 | 70 440 505 675 183 299 240 738 294 519 89 Wait 228 | 2 26 48 38 24 20 27 12 3 28 . Move 3362 | 54 349 418 560 131 245 203 651 243 435 73 Hop . | . . . . . . . . . . . Pick Up 106 | 8 10 11 13 8 7 3 20 8 16 2 Fast Attach . | . . . . . . . . . . . Attach 76 | 6 4 6 7 10 7 1 8 9 13 5 Detach 5 | . . . . . 2 . 2 . 1 . Swap 15 | . 1 . 3 1 . 1 9 . . . Drop 37 | . 3 3 7 2 1 . 13 5 3 . Fire 194 | . 44 19 45 7 10 5 22 24 18 . Melee 8 | . . . . . 7 . 1 . . . Ram 1 | . . . . . . . . . 1 . Kick 5 | . 1 . 2 . . . . 2 . . Crush 13 | . . . . . . . . . 4 9 Escape Stasis . | . . . . . . . . . . . Rewire 2 | . 2 . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 600 | -10/Materials | Discovered new exit (range 5) 643 | -10/Materials | Core integrity fell below 50% 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Weapon x2 1194 | -9/Materials | Discovered new exit (range 5) 1307 | -9/Materials | Entered another Materials area 1307 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1447 | -8/Materials | Build established: Scavenger-Skirmisher 1770 | -8/Materials | Build established: Scavenger-Tank 1782 | -8/Materials | Discovered new exit (range 3) 1990 | -8/Materials | Discovered new exit (range 9) 2079 | -8/Materials | Lost 6 parts (1p2n1u2w) 2185 | -8/Materials | Entered Factory 2185 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2304 | -7/Factory | Discovered new exit (range 14) 2376 | -7/Factory | Lost 4 parts (1p1n2u) 2422 | -7/Factory | Entered another Factory area 2422 | -6/Factory | Evolved 2 slots: Weapon x2 2542 | -6/Factory | Lost 5 parts (1p4w) 2578 | -6/Factory | Discovered new exit (range 16) 2809 | -6/Factory | Discovered new exit (range 16) 2881 | -6/Factory | Identified exit to Factory 2913 | -6/Factory | Sucked down chute 2913 | -6/Factory | Entered Waste 2987 | -6/Waste | Spotted C-40 Crusher 2992 | -6/Waste | Spotted C-40 Crusher 3010 | -6/Waste | Spotted C-40 Crusher 3023 | -6/Waste | Spotted C-40 Crusher 3051 | -6/Waste | Spotted C-40 Crusher 3059 | -6/Waste | Warlord forces began an assault 3063 | -6/Waste | Allies destroyed C-40 Crusher 3066 | -6/Waste | Allies destroyed C-40 Crusher 3067 | -6/Waste | Allies destroyed C-40 Crusher 3071 | -6/Waste | Destroyed C-40 Crusher 3076 | -6/Waste | Allies destroyed C-40 Crusher 3092 | -6/Waste | Spotted C-40 Crusher 3095 | -6/Waste | Destroyed C-40 Crusher 3101 | -6/Waste | Build established: Mutant 3153 | -6/Waste | Discovered new exit (range 12) 3174 | -6/Waste | Identified exit to Factory 3200 | -6/Waste | Entered Factory 3200 | -6/Factory | Accompanied by 16 allies 3753 | -6/Factory | Garrison activated, responded to threat 3854 | -6/Factory | Build established: Executioner 3900 | -6/Factory | First assault squad dispatched 3937 | -6/Factory | Lost 4 allies 4157 | -6/Factory | Discovered exit to Factory (range 13) 4190 | -6/Factory | Lost 4 allies 4191 | -6/Factory | System corruption reached 10% 4192 | -6/Factory | Found Prototype Device 4217 | -6/Factory | Entered another Factory area 4217 | -5/Factory | Accompanied by 2 allies 4217 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4292 | -5/Factory | Identified Active Sensor Suite 4433 | -5/Factory | Build established: Scavenger-Executioner 4507 | -5/Factory | Spotted B-75 Beast 4557 | -5/Factory | Destroyed B-75 Beast 4557 | -5/Factory | Garrison activated, responded to threat 4577 | -5/Factory | Released all parts (10) 4588 | -5/Factory | Discovered new exit (range 15) 4595 | -5/Factory | Entered another Factory area 4595 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4606 | -4/Factory | Lost 10 parts (1n2u7w) 4882 | -4/Factory | Spotted B-86 Titan 4905 | -4/Factory | Build established: Mutant 5108 | -4/Factory | Released all parts (7) 5139 | -4/Factory | Lost 4 parts (1p2u1w) 5141 | -4/Factory | Core integrity fell below 50% 5199 | -4/Factory | Discovered new exit (range 13) 5206 | -4/Factory | Entered Upper Caves 5211 | -4/Upper Caves | Core integrity fell below 20% 5255 | -4/Upper Caves | System corruption reached 10% 5292 | -4/Upper Caves | Spotted B-86 Titan 5293 | -4/Upper Caves | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- Autogun fries itself beyond repair. Slammed into S-27 Virus. Crushed S-27 Virus. S-27 Virus destroyed. Acquired 3 matter. Slammed into S-27 Virus. VTOL Module fries itself beyond repair. Slammed into S-27 Virus. S-27 Virus triggered Dirty Bomb Trap. An explosion rips through the floor. Dirty Bomb Trap short circuited. An explosion rips through the floor. S-27 Virus destroyed. Burning plasma bursts from the floor. Corrupted Autogun self-destruct mechanism malfunctions. System corrupted: IFF burst signal emitted. Acquired Corrupted Autogun. Integrated Corrupted Autogun (+10). Acquired 27 matter. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####?????##??????#?????##?????? | | ???????????????? ????# #????## ????# ###???? | | ?????????????? ??## #?#### #?### #???? | | ?????????????? ### #?# ## ???? | | ??????????????? ##? #???? | | ???????????????? m #?# ????? | | ????????????????? ??# #????? | | ?????????????????? ?## #????? | | ??????????????????? ?## ##???? | | ????????????????????# ### #???? | | ?????????????????????# ## #?# ##??? | | ??????????????????????# % ### #### | | ??????????????????????# "" | | ??????????????????##### @ | | ??????????????????# | | ?????????????????# #### | | ????????????????# ## #?###" | | ????????????????# ?# ### ## ### | | ????????????????# BB ??# #?## #### # | | ???????????????# BB???# #??# #??# % " | | ?????????????? ????# #??## #??# | | ????????????? ????? #???####??# | | ????????????? ?????? #?????????# ### # | | ??????????????####?????#####?????????####?# ##### | | ??????????????????????????????????????????# !#???? | | ??????????????????????????????????????????#% #???? | | ??????????????????????????????????????????# #???? | | ?????????????????????????????????????????## #???? | | ?????????????????????????????????????##### #???? | | ????????????????????????????????????? #???? | | ??????????????????????????????????????? #??? | | ????????????????????????????????????????## #?# | | ?????????????????????????????????????????## ## | | ??????????????????????????????????????????#### | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 900 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Challenges ------------ None Game ------ Seed GhostSegregatorLoader Manual? 0 Play Time 01:03:55 Cumulative 31.1 hours Start 2025.06.24 @ 02:13:01 End 2025.06.24 @ 03:16:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 62 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4289bd42-d0da-4d54-8610-3c09cad4011a