Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 16:14:11

Player: kerapace

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (384)      384
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (327)                327
              TOTAL SCORE: 2076

 Bonus
-------
Follower Combat Kills      39
Aligned with FarCom        300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/250
Matter                     265/300
Energy                     241/250
System Corruption          0%
Temperature                Cool (16)
Movement                   Treading (180) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
        Compact Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY (16) ---
          Light Nuclear Core
                Fission Core
          Light Fission Core
  High-capacity Battery (400)
  High-capacity Battery (400)
   Experimental Sensor Array
          Small Laser
                Firepult
                Assault Rifle
          Light Assault Rifle
          Light Cannon
                Grenade Launcher
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
                Fission Core
          Light Fission Core
  High-capacity Battery
  High-capacity Battery
   Experimental Sensor Array
          Small Laser
          Small Laser
                Firepult
                Assault Rifle
          Light Assault Rifle
          Light Cannon
                Grenade Launcher
                Longsword +1
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 6   7   7   1   1   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   2   .   .   
    Treads                 2    | 1   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   3   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   4   5   .   1   
    Energy Gun             9    | 2   2   4   .   1   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   1   6   .   1   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   1   3   .   1   
  Highest Loss Streak      6    | .   1   6   .   1   
Average Slot Usage (%)     98   | .   95  98  100 100 
  Engine                   13   | .   14  13  14  14  
  Treads                   13   | .   14  13  14  14  
  Wheel                    13   | .   14  13  14  14  
  Storage                  27   | .   24  28  28  28  
  Energy Gun               21   | .   15  27  14  14  
  Energy Cannon            1    | .   7   .   .   .   
  Ballistic Gun            3    | .   .   .   14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 12  43  41  39  .   
  Greatest Support         20   | 20  20  20  20  .   
  Greatest Overweight (x)  2    | 1   2   2   2   .   
  Average Overweight (x)   1    | .   1   1   1   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  
  Average Capacity         15   | 5   13  16  16  16  
  Most Carried             16   | 4   15  16  15  15  
  Average Carried          13   | 1   7   15  13  14  
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            15   | 4   15  11  15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           451  | 254 148 49  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            407  | .   305 58  .   44  
  Parts                    21   | .   17  2   .   2   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  10   | .   6   3   .   1   
  Guns                     4    | .   .   3   .   1   
  Cannons                  6    | .   6   .   .   .   
Classes Destroyed          6    | .   4   2   .   .   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Swarmer                  1    | .   .   1   .   .   
  Grunt                    8    | .   6   1   .   1   
  Demolisher               1    | .   .   1   .   .   
Best Kill Streak           5    | .   5   1   .   1   
  Combat Bots Only         3    | .   3   1   .   1   
Max Kills in Single Turn   2    | .   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               874  | .   242 572 .   60  
  Core                     257  | .   41  198 .   18  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              42   | .   23  15  .   4   
  Largest                  2    | .   2   2   .   2   
  Hottest                  110  | .   110 90  .   60  
Shots Fired                83   | .   46  29  .   8   
  Gun                      43   | .   6   29  .   8   
  Cannon                   40   | .   40  .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  27   | .   18  5   .   4   
  Thermal                  50   | .   28  18  .   4   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          6    | .   .   6   .   .   
  Robot Hit Streak         8    | .   7   8   .   6   
  Robot Miss Streak        3    | .   3   3   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           51   | .   26  18  .   7   
  Core Hits                24   | .   12  8   .   4   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           765  | .   486 223 .   56  
  Guns                     315  | .   36  223 .   56  
  Cannons                  450  | .   450 .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  255  | .   204 28  .   23  
  Thermal                  435  | .   282 120 .   33  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          75   | .   .   75  .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 4    | .   4   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  4    | .   4   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        357  | .   357 84  .   47  
  Average Temperature      90   | .   124 28  .   21  
  Received Heat Transfer   207  | .   129 42  .   36  
  Effects                  2    | .   2   .   .   .   
    Short Circuit          1    | .   1   .   .   .   
    Damage (minor)         1    | .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         1050 | .   629 346 .   75  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             197  | .   197 153 .   20  
  Initial                  72   | .   .   72  .   .   
  Average                  73   | .   105 68  .   14  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              18   | .   9   8   .   1   
  Peak Tracking Total      3    | .   3   3   .   1   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   2   .   2   .   
  Successful               3    | .   1   .   2   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   1   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               19   | .   .   19  .   .   
  Total Damage             226  | .   .   226 .   .   
  Kills                    5    | .   .   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               1800 | 66   351  1016 357  10   
Spaces Moved               1032 | 52   199  526  255  .    
  Core                     5    | 5    .    .    .    .    
  Treads                   517  | 4    5    430  78   .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   510  | 43   194  96   177  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  120  .    
  Average Speed            154  | 102  115  182  138  .    
  Slowest Speed            200  | 160  200  200  180  .    
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       39   | 3    34   96   61   3    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1155 | 62  273 556 259 5   
  Wait                     31   | .   30  1   .   .   
  Move                     1028 | 51  198 525 254 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 5   13  5   4   .   
  Fast Attach              6    | 5   1   .   .   .   
  Attach                   9    | 1   .   6   1   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   6   1   .   .   
  Drop                     5    | .   2   3   .   .   
  Fire                     42   | .   23  15  .   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 10)
  418 | -10/Materials | Entered Mines
  431 | -10/Mines     | Discovered new exit (range 11)
  461 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  571 | -10/Mines     | Assembled infested the area
  705 | -10/Mines     | Learned location of Storage (-9)
  966 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  971 | -10/Mines     | Found Prototype Device
 1148 | -10/Mines     | Discovered new exit (range 6)
 1304 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1304 | -10/Mines     | Discovered new exit (range 5)
 1370 | -10/Mines     | Core integrity fell below 50%
 1376 | -10/Mines     | Core integrity fell below 20%
 1404 | -10/Mines     | Lost 6 parts (1p2n3w)
 1434 | -10/Mines     | Entered Exiles
 1484 | -10/Exiles    | Met 8R-AWN
 1515 | -10/Exiles    | Met EX-HEX
 1569 | -10/Exiles    | Met EX-BIN
 1585 | -10/Exiles    | Aligned with FarCom system
 1586 | -10/Exiles    | Given EX-Vault access code
 1616 | -10/Exiles    | Opened EX-Vault
 1623 | -10/Exiles    | Found Firepult
 1627 | -10/Exiles    | Found Longsword +1
 1653 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1687 | -10/Exiles    | Met EX-DEC
 1697 | -10/Exiles    | Learned location of Zion (-7)
 1731 | -10/Exiles    | Discovered new exit (range 14)
 1791 | -10/Exiles    | Stole two prototypes: Firepult, Longsword +1
 1791 | -10/Exiles    | Entered Mines
 1801 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
And if we have to leave here due to unforeseen circumstances, don't worry
  the FarCom system will continue to maintain contact via our distributed
  network.
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
01697_ Connecting with EX-Message Board...
>>Record "MSG001714-01*"
PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and
  is serious about it.
World map updated: -7/Zion.
01731_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01791_ Receiving FarCom transmissions...
01791_ G-34 Mercenary destroyed.
01795_ Sml. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverThermalCore
  Manual?         0
Play Time         00:10:22
  Cumulative      390.1 hours
  Start           2020.11.19 @ 16:03:31
  End             2020.11.19 @ 16:14:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          291
  Rogue           291
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           11/0/0/1/0/0/0/0/0
Lore%             75
Gallery%          77
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c22c9293-5d4c-43c3-aaf4-7103e9bc14ae