Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 17:56:05 Player: Olafz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1100) 1100 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3545 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 2/300 Energy 246/265 System Corruption 2% Temperature Cool (72) Movement Treading (240) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Autogun Flail > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Improved Treads Improved Treads High-capacity Storage Unit Superbattery (1500) Improved Signal Interpreter Microactuators Advanced ECM Suite Hardened Light Armor Plating Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Autogun Heavy Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Autogun Flail > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Improved Treads Improved Treads Compact Matter Pod Weight Redist. System Improved Signal Interpreter Hardened Light Armor Plating Tractor Beam Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Heavy Rocket Launcher Flail [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Impact Weapon Flail Build | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 43 | . 15 22 3 . 3 Power 3 | . 2 1 . . . Engine 3 | . 2 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | . 4 8 1 . . Treads 13 | . 4 8 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 3 6 . . . Device 3 | . 2 1 . . . Storage 1 | . 1 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 18 | . 6 7 2 . 3 Energy Gun 2 | . 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | . 4 5 2 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . 2 . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . 5 . . . Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Highest Loss Streak 5 | . . 5 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 98 90 99 78 100 Engine 11 | . 14 10 11 11 11 Treads 22 | . 24 20 22 22 22 Device 10 | . 12 9 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 7 | . . 8 11 11 11 Protection 7 | . . 8 11 11 11 Energy Gun 1 | . 6 . . . . Ballistic Gun 15 | . 20 18 17 1 22 Impact Weapon 1 | . . 3 4 . . Naked Turns . | . . . . . . Heaviest Build 59 | 14 53 59 59 59 59 Greatest Support 51 | 20 40 46 51 51 51 Greatest Overweight (x) 17 | . 1 17 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 18 | . 12 20 20 20 20 Most Carried 20 | . 15 20 20 20 19 Average Carried 16 | . 7 18 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 15 20 20 20 18 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Exi Min Matter Collected 909 | 200 237 369 55 . 48 Remotely 54 | . . 54 . . . Salvage Created 1434 | . 513 785 88 . 48 Parts 91 | . 29 51 5 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Combat Hostiles Destroyed 32 | . 12 15 2 . 3 Melee 2 | . . 2 . . . Guns 29 | . 12 12 2 . 3 Classes Destroyed 8 | . 3 4 1 . . Builder 1 | . . 1 . . . Recycler 1 | . 1 . . . . Mechanic 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 7 | . 4 . . . 3 Grunt 18 | . 8 9 1 . . Brawler 1 | . . . 1 . . Sentry 6 | . . 6 . . . Best Kill Streak 5 | . 5 5 2 . 3 Combat Bots Only 5 | . 5 5 2 . 3 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Min Exi Min Hostile Shots Fired 235 | . 63 111 9 . 52 Missed 59 | . 19 24 3 . 13 Damage Taken 2346 | . 468 1231 62 . 585 Core 481 | . 72 241 10 . 158 Absorbed by Shields . | . . . . . . Redirected to Shielding 14 | . . 14 . . . Core Remaining (%) 85 | 100 71 . . . . Volleys Fired 99 | . 35 50 6 . 8 Largest 2 | . 2 2 2 . 2 Hottest 60 | . 60 46 46 . 46 Shots Fired 195 | . 67 100 12 . 16 Gun 195 | . 67 100 12 . 16 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 175 | . 47 100 12 . 16 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 20 | . 20 . . . . Robot Hit Streak 12 | . 12 12 9 . 3 Robot Miss Streak 4 | . 3 4 1 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 144 | . 46 77 12 . 9 Core Hits 63 | . 25 30 3 . 5 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Smash 1 | . . 1 . . . Melee Attacks 9 | . . 8 1 . . Impact 9 | . . 8 1 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 2 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2493 | . 662 1412 267 . 152 Guns 1918 | . 558 1049 163 . 148 Cannons . | . . . . . . Explosions 104 | . 104 . . . . Melee 438 | . . 334 104 . . Ramming 33 | . . 29 . . 4 Kinetic 1765 | . 405 1049 163 . 148 Thermal 104 | . 104 . . . . Explosive . | . . . . . . Electromagnetic 153 | . 153 . . . . Impact 438 | . . 334 104 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 2 Average Corruption 2 | . . 2 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . 5 7 5 . Message Errors 6 | . . 1 3 2 . Matter Fused 5 | . . 2 2 1 . Data Loss (minor) 4 | . . 2 1 1 . Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 75 | . . 75 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 75 | . . 75 . . . Knockbacks 3 | . . 2 1 . . Impact 3 | . . 2 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | . . 7 . . 2 Targets Rammed 9 | . . 7 . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 106 | . . 22 56 . 106 Average Temperature 23 | . . 6 26 . 55 Received Heat Transfer 1002 | . 213 429 36 . 324 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions 5 | . . 5 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . 150 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Peak Influence 243 | . 243 232 98 . 70 Initial 33 | . . 22 33 . . Average 108 | . 118 118 59 . 60 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 92 | . 79 99 100 . 100 Level 1 7 | . 20 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 20 27 2 . 6 Peak Tracking Total 7 | . 7 5 2 . 6 Tactical Retreats 7 | . 2 5 . . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Traps Triggered 6 | . 4 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Exi Min Machines Disabled 3 | . 1 1 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Machines Accessed 9 | . 3 4 1 1 . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 6 8 1 1 . Successful 7 | . 2 3 1 1 . Failed 9 | . 4 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 15 | . 6 8 . 1 . Terminals 14 | . 6 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 1 1 . Open Door 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 3 . . . Terminals 5 | . 2 3 . . . Botnet 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Exi Min Turns Passed 3233 | . 835 1222 399 736 41 Spaces Moved 1238 | 1 383 388 156 305 5 Core 5 | . . 5 . . . Treads 1150 | . 301 383 156 305 5 Legs 83 | 1 82 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 240 240 240 Average Speed 223 | 120 177 249 240 240 240 Slowest Speed 900 | 120 240 900 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 2 73 35 49 77 4 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . 2 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Total 1521 | . 474 544 172 313 18 Wait 54 | . 24 29 . 1 . Move 1233 | . 382 387 155 304 5 Hop . | . . . . . . Pick Up 35 | . 10 19 3 3 . Fast Attach 16 | . 8 7 1 . . Attach 7 | . 3 2 . . 2 Detach 2 | . 2 . . . . Swap 20 | . 4 13 2 . 1 Drop 37 | . 6 22 4 5 . Fire 99 | . 35 50 6 . 8 Melee 9 | . . 8 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . . 7 . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 16) 217 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 4) 783 | -10/Materials | Discovered new exit (range 10) 836 | -10/Materials | Entered another Materials area 836 | -9/Materials | Evolved 2 slots: Utility x2 978 | -9/Materials | Lost 5 parts (1p2n1u1w) 1302 | -9/Materials | Core integrity fell below 50% 1365 | -9/Materials | Build established: Scavenger-Mutant 1843 | -9/Materials | Discovered new exit (range 14) 1877 | -9/Materials | Identified exit to Materials 2036 | -9/Materials | Discovered new exit (range 10) 2046 | -9/Materials | Build established: Mutant 2055 | -9/Materials | Identified exit to Mines 2058 | -9/Materials | Entered Mines 2070 | -9/Mines | Learned Materials trap positions 2093 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2242 | -9/Mines | Discovered exit to Materials (range 8) 2445 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2445 | -9/Mines | Discovered new exit (range 6) 2454 | -9/Mines | Identified exit to Exiles 2457 | -9/Mines | Entered Exiles 2489 | -9/Exiles | Discovered new exit (range 15) 2517 | -9/Exiles | Met 8R-AWN 2562 | -9/Exiles | Met EX-HEX 2633 | -9/Exiles | Met EX-BIN 2659 | -9/Exiles | Aligned with FarCom system 2662 | -9/Exiles | Given EX-Vault access code 2722 | -9/Exiles | Opened EX-Vault 2739 | -9/Exiles | Found Superbattery 2788 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2950 | -9/Exiles | Met EX-DEC 2990 | -9/Exiles | Visited The Gauntlet 3173 | -9/Exiles | Discovered new exit (range 10) 3190 | -9/Exiles | Identified exit to Mines 3193 | -9/Exiles | Left Exiles lab with Superbattery 3193 | -9/Exiles | Entered Mines 3223 | -8/Mines | Core integrity fell below 20% 3234 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Hcp. Storage Unit. System corrupted: Matter fused (-8). EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! System corrupted: Substantial component data lost. EXIT=FOUND EXIT=IDENTIFIED: MINES LOCATION=MINES GOAL=ESCAPE Receiving FarCom transmissions... S-10 Pest destroyed. Acquired 15 matter. Critical hit (Burn: +37). Acquired 15 matter. Critical hit (Burn: +37). S-10 Pest destroyed. Acquired 18 matter. Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????#####??????????? | | ???????????????????########????????? | | ???????????????????### ####???????? | | ????????????##### ### ####??????? | | ????????????##### ### ###??????? | | ?????????? =* ##??????? | | ????????????????###### [##??????? | | ????????????????####### [[ ##??????? | | ????????????????????##### =##??????? | | ?????????????????????#### g##??????? | | ???????????????????????##@g###?????? | | ????????????????????## g ##?????? | | ????????????????????## """ ##?????? | | ????????????????????## """ ##?????? | | ????????????????????## """ ##?????? | | ????????????????????## ##?????? | | ????????????????????##########?????? | | ????????????????????##########?????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedMagneticProtection Manual? 0 Play Time 00:21:29 Cumulative 94.1 hours Start 2024.05.02 @ 08:45:22 End 2024.05.02 @ 17:56:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 185 Adventurer 2 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 922215b0-3bad-4e82-91b6-0b99caaad1c0