Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 17:09:15 Player: Moodge Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1258) 1258 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3488 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 210/210 System Corruption 0% Temperature Cool (57) Movement Walking (175) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Reactive Plating Reactive Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Nuclear Core Aluminum Leg Large Storage Unit Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Actuator Array Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Hover Unit Flight Unit Flight Unit Large Storage Unit Terrain Scan Processor Actuator Array Light Armor Plating Datajack [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Storage Large Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Autogun Ballistic Gun Autogun Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 50 | 6 8 6 9 21 Power 12 | 1 1 . 3 7 Engine 4 | 1 1 . 1 1 Core 8 | . . . 2 6 Reactor . | . . . . . Propulsion 22 | 2 1 6 4 9 Treads . | . . . . . Leg 18 | 2 1 2 4 9 Wheel . | . . . . . Hover 2 | . . 2 . . Flight 2 | . . 2 . . Utility 8 | 1 4 . 1 2 Device . | . . . . . Storage 4 | 1 3 . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 8 | 2 2 . 1 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 2 . 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 21 | . . 3 . 18 Power 5 | . . 1 . 4 Propulsion 11 | . . 2 . 9 Utility . | . . . . . Weapon 5 | . . . . 5 Highest Loss Streak 9 | . . 3 . 9 To Critical Strikes . | . . . . . Average Backups 11 | 2 7 11 12 14 Power 1 | 1 1 1 1 1 Propulsion 4 | . 2 3 5 7 Utility 2 | . 1 3 2 4 Weapon 1 | 1 1 2 2 1 Tool/Special . | . . . . . Unused Backups 12 | . 2 . 1 9 Power 3 | . 1 . . 2 Propulsion 2 | . . . 1 1 Utility 6 | . . . . 6 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 86 95 99 93 Engine 8 | . 14 10 17 1 Core 6 | . . . . 15 Leg 32 | . 28 36 36 33 Storage 11 | . 14 11 9 9 Processor 10 | . . 11 17 16 Ballistic Gun 20 | . 28 22 18 13 Peak Build Rating 25 | 6 11 13 22 25 Average Rating 14 | 3 6 12 17 22 On Entrance 10 | . 6 11 13 22 Avg Prop Armor Cover (%) 4 | . . 4 . . Naked Turns . | . . . . . Heaviest Build 55 | 12 29 31 36 55 Greatest Support 50 | 20 20 40 40 50 Greatest Overweight (x) 2 | 1 1 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 5 14 13 15 15 Average Carried 11 | 2 7 11 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 2 11 13 14 10 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1554 | 176 108 363 203 704 Remotely . | . . . . . Salvage Created 1535 | . 108 411 203 813 Parts 90 | . 12 26 11 41 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 37 | . 4 11 4 18 Guns 37 | . 4 11 4 18 Classes Destroyed 6 | . 3 1 . 2 Operator 1 | . 1 . . . Swarmer 11 | . 3 2 . 6 Grunt 21 | . 1 7 4 9 Brawler 1 | . . . . 1 Sentry 3 | . . 2 . 1 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 3 5 2 7 Combat Bots Only 7 | . 3 5 2 7 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 317 | . 28 61 18 210 Missed 85 | . 6 20 5 54 Hits 232 | . 22 41 13 156 Projectile 232 | . 22 41 13 156 Critical Strikes 6 | . . . . 6 Damage Taken 3076 | . 196 460 201 2219 Core 704 | . 65 77 79 483 Absorbed by Shields . | . . . . . Ignored by Resistances 12 | . . . . 12 Core Remaining (%) 84 | 100 74 80 . . Volleys Fired 156 | . 16 32 16 92 Largest 2 | . 2 2 2 2 Hottest 48 | . 40 46 48 48 Shots Fired 275 | . 32 64 32 147 Gun 275 | . 32 64 32 147 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 275 | . 32 64 32 147 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 39 | . 8 14 8 39 Robot Miss Streak 5 | . 3 5 4 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 2 . 4 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 219 | . 22 43 22 132 Core Hits 85 | . 10 17 11 47 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 2 | . . 2 . . Destroy 2 | . . 2 . . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2794 | . 173 659 337 1625 Guns 2764 | . 173 659 337 1595 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 30 | . . . . 30 Kinetic 2764 | . 173 659 337 1595 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 7 | . . . . 7 Kicked 7 | . . . . 7 Crushed . | . . . . . Highest Temperature 171 | . 12 15 32 171 Average Temperature 39 | . 7 5 10 47 Received Heat Transfer 1458 | . 42 174 117 1125 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 68 | 100 100 92 100 19 Level 1 31 | . . 7 . 80 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 384 | . 62 205 93 384 Initial 78 | . . 9 78 50 Average 124 | . 11 90 65 258 Influence Increases 1070 | . 109 358 109 494 Destroy 0b10 Robot/C 740 | . 80 220 80 360 Destroy 0b10 Robot/NC 10 | . 5 . . 5 Destroy Leader 120 | . 20 50 10 40 Successful Hack 64 | . 4 12 4 44 Disable Machine 30 | . . 15 15 . Destroy Structure 1 | . . 1 . . Lose Combat Pursuer 105 | . . 60 . 45 Influence Decreases 706 | . 87 193 219 207 Entered New Map 149 | . . 13 109 27 Time Decay 347 | . 87 150 110 . Lost Part 210 | . . 30 . 180 Squads Dispatched 4 | . 1 2 1 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 10 18 5 26 Peak Tracking Total 8 | . 5 8 3 6 Tactical Retreats 5 | . . 2 . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts 2 | . . . . 2 Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 5 2 2 3 Terminals 7 | . 3 1 . 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 31 | . 11 9 7 4 Successful 22 | . 5 9 5 3 Failed 9 | . 6 . 2 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 9 5 . 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 5 | . 1 . 4 . Scanalyzers 4 | . . 4 . . Garrison Access 3 | . . . 3 . Terminal Hacks 13 | . 5 5 . 3 Record 4 | . 4 . . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 2 | . . 1 . 1 Dispatch Records 1 | . 1 . . . Investigation Status 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Zone Layout 1 | . . 1 . . Garrison Registry 1 | . . . . 1 Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . 4 . Recycle Component 2 | . . . 2 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 4 | . . 4 . . Retrieve Study 4 | . . 4 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 2 2 2 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 4 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . . . 2 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1874 | 60 535 358 225 696 Spaces Moved 1037 | 43 260 214 155 365 Core 15 | 15 . . . . Treads . | . . . . . Legs 1022 | 28 260 214 155 365 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 105 105 Average Speed 126 | 109 169 118 105 112 Slowest Speed 245 | 120 190 190 105 245 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 41 23 17 43 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1368 | 56 329 266 192 525 Wait 38 | . 23 4 2 9 Move 1033 | 42 259 213 154 365 Hop . | . . . . . Pick Up 50 | 8 16 7 6 13 Fast Attach 5 | . 1 . . 4 Attach 28 | 6 2 6 2 12 Detach 1 | . . 1 . . Swap 21 | . 5 3 7 6 Drop 18 | . 7 . 5 6 Fire 156 | . 16 32 16 92 Melee 4 | . . . . 4 Ram . | . . . . . Kick 7 | . . . . 7 Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap 2 | . . . . 2 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 11) 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Propulsion x2 826 | -9/Materials | Lost 3 parts (1p2n) 935 | -9/Materials | Discovered new exit (range 13) 954 | -9/Materials | Entered another Materials area 954 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1111 | -8/Materials | Garrison activated, responded to threat 1174 | -8/Materials | Identified exit to Garrison 1179 | -8/Materials | Entered Garrison 1202 | -8/Garrison | Learned Materials security intel 1221 | -8/Garrison | Triggered checkpoint 1250 | -8/Garrison | Build established: Scavenger-Mutant 1349 | -8/Garrison | Destroyed 7 combat bots 1369 | -8/Garrison | Triggered checkpoint 1473 | -8/Garrison | Discovered new exit (range 12) 1504 | -8/Garrison | Discovered new exit (range 67) 1504 | -8/Garrison | Discovered new exit (range 25) 1504 | -8/Garrison | Discovered new exit (range 71) 1563 | -8/Garrison | Triggered checkpoint 1619 | -8/Garrison | Core integrity fell below 50% 1659 | -8/Garrison | Lost 9 parts (2p5n2w) 1673 | -8/Garrison | Triggered checkpoint 1738 | -8/Garrison | Lost 3 parts (1p1n1w) 1791 | -8/Garrison | Triggered checkpoint 1819 | -8/Garrison | Core integrity fell below 20% 1853 | -8/Garrison | Lost 3 parts (2n1w) 1875 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01827_ Acquired Adv. Targeting Computer. 01832_ Acquired Reactive Plating. 01833_ Discarded Imp. Targeting Computer. 01842_ Jacked G-47 Trooper... >>parse_system Reading system data... 01860_ Jacked G-47 Trooper... 01860_ Command string: force(shutdown) 01860_ No effect. 01862_ Jacked G-47 Trooper... 01862_ Command string: force(shutdown) 01862_ No effect. 01862_ Datajack destroyed. 01863_ Kicked G-47 Trooper out of the way. 01866_ G-47 Trooper suffers critical hit (Burn). 01867_ Kicked G-47 Trooper out of the way. 01869_ Aluminum Leg+ destroyed. 01869_ Critical hit (Burn: +37). 01870_ Kicked G-47 Trooper. 01872_ Kicked G-47 Trooper out of the way. 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Ion Engine | -9/Materials | Hacked Hover Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricGuidanceSpear Manual? 0 Play Time 00:26:22 Cumulative 22.8 hours Start 2025.10.26 @ 16:46:28 End 2025.10.26 @ 17:09:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93641e93-4315-43bc-ad4e-e30c474f7449