Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 15:34:37 Player: nostromo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1425) 1425 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 4418 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 228/240 System Corruption 0% Temperature Cool (62) Movement Core (1050) Ox20 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Terrain Scan Processor Targeting Computer > --- WEAPON (4) ------- Heavy Laser Ion Cannon Battle Rifle Battle Rifle > --- INVENTORY (20) --- Compact Matter Pod (150) Melee Analysis Suite Light Armor Plating Light Armor Plating Improved Shield Generator Improved Shield Generator Hacking Suite Gatling Laser Gatling Laser Ion Cannon Makeshift Shrapnel Gun Makeshift Shrapnel Gun Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Seismic Detector Hacking Suite > --- WEAPON ----------- Beam Rifle Heavy Laser Gauss Rifle Katana > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Heat Sink Compact Matter Pod Terrain Scan Processor Melee Analysis Suite Backup Plating I Light Armor Plating Light Armor Plating Heavy Armor Plating Hacking Suite Medium Laser Heavy Laser Gatling Laser Gatling Laser Remote Datajack [Rating: 35] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Battle Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 1 . . . Weapon 2 | . . . 1 1 . . Parts Attached 53 | 8 . 6 19 5 15 . Power 11 | 1 . 2 3 3 2 . Engine 7 | 1 . 2 3 1 . . Core 4 | . . . . 2 2 . Reactor . | . . . . . . . Propulsion 12 | 3 . 1 4 1 3 . Treads 7 | 2 . 1 4 . . . Leg 3 | . . . . . 3 . Wheel 1 | 1 . . . . . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 15 | 2 . 2 5 . 6 . Device 7 | 1 . 1 2 . 3 . Storage 2 | 1 . 1 . . . . Processor 3 | . . . 1 . 2 . Hackware 1 | . . . 1 . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 15 | 2 . 1 7 1 4 . Energy Gun 5 | 1 . . 2 1 1 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | 1 . . 3 . 2 . Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 33 | . . 4 15 . 14 . Power 8 | . . 1 4 . 3 . Propulsion 8 | . . 1 4 . 3 . Utility 9 | . . 1 3 . 5 . Weapon 8 | . . 1 4 . 3 . Highest Loss Streak 7 | . . 2 6 . 7 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 70 | . 100 96 89 90 60 . Engine 3 | . 14 21 12 2 . . Core 6 | . . . . 11 7 . Treads 5 | . 28 21 17 15 . . Leg 1 | . . . . . 1 . Device 9 | . 14 19 16 15 6 . Storage 7 | . 14 11 9 7 7 . Processor 8 | . . . 1 . 11 . Hackware 1 | . . . 3 7 . . Energy Gun 7 | . 14 8 5 14 6 . Energy Cannon 3 | . . . . . 4 . Ballistic Gun 9 | . 14 11 11 7 9 . Slashing Weapon 1 | . . . 3 7 . . Peak Build Rating 35 | 7 7 12 21 35 32 23 Average Rating 19 | 4 7 10 17 30 20 23 On Entrance 14 | . 7 7 10 21 32 23 Naked Turns . | . . . . . . . Heaviest Build 72 | 15 15 58 65 69 72 . Greatest Support 42 | 40 40 40 42 40 35 . Greatest Overweight (x) 23 | . . 1 1 1 23 . Average Overweight (x) 6 | . . . 1 1 13 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 19 | 7 8 17 20 20 20 20 Most Carried 20 | 5 4 13 18 20 20 13 Average Carried 12 | 2 3 6 14 19 12 13 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 3 4 13 18 20 13 13 Class Distribution -------------------- 44% | Gunner 28% | Mutant 13% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1437 | 287 71 168 382 231 298 . Remotely . | . . . . . . . Salvage Created 1560 | 23 201 362 612 52 310 . Parts 105 | 5 24 19 49 1 7 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 46 | . 9 11 21 1 4 . Guns 36 | . 9 10 12 1 4 . Cannons 6 | . . 1 5 . . . AOE 4 | . . . 4 . . . Classes Destroyed 11 | 1 3 1 5 . 1 . Builder 4 | . . . 4 . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 21 | . 6 4 7 . 4 . Grunt 14 | . 3 5 6 . . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 7 | . . 2 5 . . . Hunter 2 | . . . 1 1 . . Packrat 2 | . . . . . 2 . Best Kill Streak 7 | 1 6 4 7 1 4 . Combat Bots Only 6 | . 5 4 6 1 4 . Max Kills in Single Turn 4 | 1 2 1 4 1 1 . Gunslinging 1 | . 1 . 1 . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 416 | . 35 77 144 8 150 2 Missed 110 | . 12 21 25 3 49 . Damage Taken 4672 | . 263 614 1713 106 1945 31 Core 1237 | . 34 142 359 . 688 14 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 86 64 34 . . . Volleys Fired 128 | 4 28 30 43 5 17 1 Largest 4 | 2 2 2 3 3 4 4 Hottest 179 | 70 70 70 94 153 179 179 Shots Fired 279 | 8 53 60 104 15 35 4 Gun 238 | 8 53 55 70 15 34 3 Cannon 35 | . . 5 28 . 1 1 Launcher 6 | . . . 6 . . . Special . | . . . . . . . Kinetic 174 | 4 28 35 92 5 8 2 Thermal 99 | 4 25 25 6 10 27 2 Explosive 6 | . . . 6 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 5 5 9 9 5 3 3 Robot Miss Streak 7 | 1 4 4 6 3 7 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 159 | 6 27 35 69 8 12 2 Core Hits 90 | 1 15 17 43 3 10 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 1 . 3 2 . . . Burn 4 | 1 . 3 . . . . Blast 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3382 | 80 393 464 2052 136 222 35 Guns 2334 | 80 393 420 1048 136 222 35 Cannons 421 | . . 44 377 . . . Explosions 627 | . . . 627 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2015 | 55 208 277 1383 56 21 15 Thermal 740 | 25 185 187 42 80 201 20 Explosive 627 | . . . 627 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 22 | . . . 22 . . . Projectiles . | . . . . . . . Explosions 22 | . . . 22 . . . Melee . | . . . . . . . Knockbacks 4 | . . . 4 . . . Impact . | . . . . . . . Kinetic 4 | . . . 4 . . . Secondary . | . . . . . . . Self-Inflicted Damage 117 | . 43 . 74 . . . Shots 3 | . 1 . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 644 | 36 48 171 64 221 644 53 Average Temperature 80 | 19 15 47 15 104 328 37 Received Heat Transfer 1143 | . 42 216 675 12 180 18 Effects 12 | . . . . . 12 . Shutdowns 4 | . . . . . 4 . Energy Bleed 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . . 2 . Damage (minor) 2 | . . . . . 2 . Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 . . 1 . Heat Transferred 2183 | 148 555 777 111 148 407 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 470 | 5 281 325 470 171 . . Initial 140 | . 3 118 101 140 . . Average 183 | 1 182 239 270 62 . . Maximum Alert Level 2 | . 1 1 2 . . . Low Security (%) 53 | 100 49 22 28 100 . . Level 1 39 | . 50 77 51 . . . Level 2 7 | . . . 20 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 2 . 1 . . Investigation 2 | . 1 1 . . . . Extermination 1 | . . . . 1 . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 15 15 27 2 5 2 Peak Tracking Total 10 | . 6 4 10 1 4 3 Tactical Retreats 6 | . 1 2 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 4 | . 1 . 3 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 4 | . . 3 . . 1 . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . . 14 . . 1 . Successful 15 | . . 14 . . 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 12 | . . 12 . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 2 . . 1 . Record 2 | . . 2 . . . . Open Door 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 12 | . . 12 . . . . Insert Component 6 | . . 6 . . . . Analyze 6 | . . 6 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 2 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . 6 . . . . Part Schematics Acquired 6 | . . 6 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 10736 | 124 344 659 1144 926 7537 2 Spaces Moved 2215 | 75 162 236 377 366 999 . Core 698 | 23 . . . . 675 . Treads 1188 | 47 162 236 377 366 . . Legs 324 | . . . . . 324 . Wheels 5 | 5 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 232 240 190 . Average Speed 456 | 120 160 214 239 240 747 . Slowest Speed 1200 | 160 160 240 240 240 1200 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 29 19 36 6 85 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 45 | . . . 44 . 1 . Melee . | . . . . . . . Projectile 2 | . . . 1 . 1 . AOE 43 | . . . 43 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2613 | 99 194 330 532 407 1050 1 Wait 148 | 4 4 43 70 19 8 . Move 2209 | 74 161 235 376 365 998 . Hop . | . . . . . . . Pick Up 62 | 8 1 15 22 7 9 . Fast Attach 4 | 3 . . . 1 . . Attach 45 | 4 . 5 19 2 15 . Detach 1 | . . . 1 . . . Swap 4 | 1 . 1 . 2 . . Drop 12 | 1 . 1 1 6 3 . Fire 128 | 4 28 30 43 5 17 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 957 | -9/Materials | Discovered new exit (range 15) 1128 | -9/Materials | Entered another Materials area 1128 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1642 | -8/Materials | Lost 5 parts (1p2n1u1w) 1695 | -8/Materials | Core integrity fell below 50% 1753 | -8/Materials | Lost 6 parts (2p1n1u2w) 1812 | -8/Materials | Lost 3 parts (1p1u1w) 2031 | -8/Materials | Build established: Scavenger-Mutant 2248 | -8/Materials | Discovered new exit (range 4) 2272 | -8/Materials | Entered Factory 2272 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2299 | -7/Factory | Discovered new exit (range 15) 2676 | -7/Factory | Build established: Scavenger-Skirmisher 3198 | -7/Factory | Entered Lower Caves 3415 | -7/Lower Caves | Encountered a Warlord checkpoint 3519 | -7/Lower Caves | Build established: Scavenger-Mutant 3912 | -7/Lower Caves | Learned Factory stockpile data 3980 | -7/Lower Caves | Spotted B-75 Beast 4063 | -7/Lower Caves | Core integrity fell below 50% 4071 | -7/Lower Caves | Lost 7 parts (1p2n2u2w) 4107 | -7/Lower Caves | Core integrity fell below 20% 4281 | -7/Lower Caves | Build established: Mutant 6150 | -7/Lower Caves | Learned location of Extension (-4) 6236 | -7/Lower Caves | Build established: Gunner 10028 | -7/Lower Caves | Learned 12 Factory zone layouts 10661 | -7/Lower Caves | Discovered new exit (range 6) 10735 | -7/Lower Caves | Entered another Lower Caves area 10737 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- as a tally of all parts you've discovered and used throughout all runs. Connecting with WAR.Sys... The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. Acquired 9 matter. Acquired 1 matter. Acquired 9 matter. Acquired 1 matter. Acquired 3 matter. Acquired 1 matter. Acquired 2 matter. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). L-41 Fighter destroyed. Acquired 6 matter. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????# ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????????????#### #?????????????????????? | | ????????????????????## #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# ##????????????????????? | | ?????????????????????# #????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ????????????????????? ##??????????????????????? | | ??????????????????? l #????????????????????????? | | ????????????????? ?????????????????????????? | | ??????????????? ??????????????????????????? | | ?????????????# g #??????????????????????????? | | ?????????????# ##???????????????????????????? | | ????????????? #?????????????????????????????? | | ????????????? ??????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: EX 25 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Made in Tau Ceti IV Challenges ------------ None Game ------ Seed VisualBombardmentTorch Manual? 0 Play Time 00:46:00 Cumulative 2.4 hours Start 2024.10.12 @ 14:44:10 End 2024.10.12 @ 15:34:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4fd29e42-8ffb-4319-b78c-3d209a0d20c9