Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 10:41:57 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1920) 1920 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 5066 Bonus ------- High Alert Combat Kills 86 Cogmind --------- Core Integrity 464/700 Matter 155/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Wheel Advanced Targeting Computer Light Armor Plating Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Targeting Computer Kinecellerator Transmission Jammer Medium Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 4 | . . 2 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 63 | 6 2 14 35 6 . . Power 9 | 1 . 3 5 . . . Engine 7 | 1 . 3 3 . . . Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 2 7 2 . . Treads . | . . . . . . . Leg 7 | . . . 5 2 . . Wheel 6 | 2 . 2 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 2 3 10 3 . . Device 14 | . 1 2 8 3 . . Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . 1 . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 22 | 2 . 6 13 1 . . Energy Gun 12 | 1 . 5 6 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 1 . 1 3 . . . Ballistic Cannon 2 | . . . 1 1 . . Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . Parts Lost 29 | . . 1 21 4 3 . Power 4 | . . . 4 . . . Propulsion 5 | . . . 3 1 1 . Utility 7 | . . . 2 3 2 . Weapon 13 | . . 1 12 . . . Highest Loss Streak 5 | . . 1 5 2 3 . Average Slot Usage (%) 81 | . 87 86 91 65 17 . Engine 7 | . 14 11 7 . . . Leg 8 | . . . 16 4 3 . Wheel 10 | . 28 20 1 10 . . Device 15 | . 2 11 20 19 2 . Storage 9 | . 14 11 9 7 2 . Processor 4 | . . . 6 7 2 . Hackware 3 | . . . 5 7 3 . Protection 3 | . . 10 1 . . . Energy Gun 8 | . 14 17 7 . . . Ballistic Gun 7 | . 14 4 11 . . . Ballistic Cannon 1 | . . . 1 6 1 . Naked Turns 72 | . . . . . 40 32 Heaviest Build 49 | 12 25 45 49 26 21 . Greatest Support 36 | 26 26 26 36 36 36 3 Greatest Overweight (x) 5 | . . 2 1 1 5 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 4 Average Capacity 9 | 5 9 10 10 10 5 4 Most Carried 10 | 3 6 10 10 7 7 4 Average Carried 5 | . 3 7 6 5 4 4 Final Capacity 10 | 6 10 10 10 10 4 4 Final Carried 8 | . 5 8 4 7 4 4 Class Distribution -------------------- 42% | Mutant 25% | Scavenger-Mutant 17% | Scavenger-Gunner 8% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1286 | 260 19 161 760 86 . . Remotely . | . . . . . . . Salvage Created 2009 | . 147 620 1133 109 . . Parts 110 | . 11 46 45 8 . . Haulers Intercepted 4 | . 1 2 . 1 . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 47 | . 2 15 25 5 . . Guns 33 | . 2 14 17 . . . Cannons 11 | . . . 6 5 . . AOE 2 | . . 1 1 . . . Classes Destroyed 12 | . 3 7 2 . . . Worker 2 | . . 2 . . . . Builder 2 | . . 2 . . . . Tunneler 1 | . . 1 . . . . Hauler 4 | . 1 2 . 1 . . Recycler 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 1 . . . . Swarmer 13 | . . 11 . 2 . . Grunt 27 | . 2 1 21 3 . . Brawler 2 | . . . 2 . . . Duelist 1 | . . 1 . . . . Sentry 4 | . . 2 2 . . . Best Kill Streak 7 | . 2 6 7 3 . . Combat Bots Only 7 | . 2 5 7 3 . . Max Kills in Single Turn 3 | . 1 3 2 1 . . Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 3901 | . 33 516 2602 620 130 . Core 723 | . . 95 392 158 78 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 100 76 28 . . . Volleys Fired 175 | . 9 53 87 26 . . Largest 3 | . 2 2 3 1 . . Hottest 135 | . 60 112 135 48 . . Shots Fired 378 | . 18 106 229 25 . . Gun 315 | . 18 106 191 . . . Cannon 59 | . . . 34 25 . . Launcher 2 | . . . 2 . . . Special 2 | . . . 2 . . . Kinetic 201 | . 9 23 144 25 . . Thermal 161 | . . 83 78 . . . Explosive . | . . . . . . . Electromagnetic 16 | . 9 . 7 . . . Robot Hit Streak 24 | . 8 10 24 18 . . Robot Miss Streak 5 | . 2 4 5 2 . . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 262 | . 11 60 168 23 . . Core Hits 122 | . 6 32 75 9 . . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4582 | . 148 1114 2654 666 . . Guns 2708 | . 148 816 1744 . . . Cannons 1323 | . . . 702 621 . . Explosions 527 | . . 298 184 45 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2383 | . 38 66 1658 621 . . Thermal 1774 | . . 1048 681 45 . . Explosive . | . . . . . . . Electromagnetic 425 | . 110 . 315 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . 3 . 9 17 17 Average Corruption 7 | . . 2 . 5 15 17 Corruption Purged . | . . . . . . . Effects 13 | . . 1 . 4 7 1 Message Errors 2 | . . . . 2 . . Matter Fused 3 | . . 1 . 1 1 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Misdirections 4 | . . . . . 3 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 29 | . . 24 5 . . . Projectiles . | . . . . . . . Explosions 29 | . . 24 5 . . . Melee . | . . . . . . . Knockbacks 32 | . . . 30 2 . . Impact . | . . . . . . . Kinetic 24 | . . . 22 2 . . Secondary 8 | . . . 8 . . . Self-Inflicted Damage 178 | . . . 26 152 . . Shots 4 | . . . 2 2 . . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 348 | . 38 348 45 . 249 . Average Temperature 87 | . 18 102 13 . 112 . Received Heat Transfer 1566 | . 18 72 1341 135 . . Effects 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 11 | . . 4 7 . . . Heat Transferred 4013 | . . 2174 1789 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 574 | . 114 574 435 401 165 108 Average Influence 262 | . 74 321 307 246 151 108 Maximum Alert Level 2 | . . 2 2 2 . . Low Security (%) 37 | 100 100 21 18 44 100 100 Level 1 47 | . . 59 57 51 . . Level 2 15 | . . 19 23 3 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . 4 2 . 1 Investigation 5 | . . . 2 2 . 1 Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 5 | . 1 4 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 5 24 44 6 6 . Peak Tracking Total 8 | . 2 8 6 3 6 . Tactical Retreats 12 | . . 2 10 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 3 | . . 2 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 14 | . . 8 2 4 . . Max in Single Turn 7 | . . 7 2 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills 1 | . . . . 1 . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 11 | . 1 1 6 2 . 1 Terminals 9 | . 1 1 5 1 . 1 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 1 1 15 4 . 2 Successful 13 | . 1 1 8 3 . . Failed 10 | . . . 7 1 . 2 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 20 | . 1 1 13 3 . 2 Terminals 21 | . 1 1 14 3 . 2 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 2 1 . . Record 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 28 | . 2 2 17 5 . 2 Terminals 8 | . 1 1 5 1 . . Track 1 | . . 1 . . . . Assimilate 1 | . . . 1 . . . Botnet 4 | . 1 . 2 1 . . Detonate 2 | . . . 2 . . . Fabricators 1 | . . . . 1 . . Overload 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 2 1 . 1 Full Trace Events 4 | . . . 2 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 2310 | 69 218 538 1038 335 80 32 Spaces Moved 1470 | 69 182 273 479 274 131 62 Core 189 | 11 . . . . 116 62 Treads . | . . . . . . . Legs 463 | . . . 381 67 15 . Wheels 818 | 58 182 273 98 207 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 80 80 50 50 Average Speed 99 | 83 90 101 122 95 59 50 Slowest Speed 300 | 90 90 120 150 120 300 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 30 24 31 7 94 2 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . . 21 1 17 . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 38 | . . 21 . 17 . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 1993 | 80 220 434 743 323 131 62 Wait 190 | . 20 66 98 6 . . Move 1465 | 68 181 272 478 274 130 62 Hop . | . . . . . . . Pick Up 69 | 6 7 17 31 8 . . Fast Attach . | . . . . . . . Attach 43 | 6 2 7 23 5 . . Detach 1 | . . . . 1 . . Swap 20 | . . 7 12 1 . . Drop 29 | . 1 12 14 2 . . Fire 175 | . 9 53 87 26 . . Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 811 | -9/Materials | Discovered new exit (range 4) 826 | -9/Materials | Entered another Materials area 826 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1059 | -8/Materials | Lost 4 parts (1u3w) 1539 | -8/Materials | Build established: Scavenger-Gunner 1572 | -8/Materials | Lost 4 parts (1n3w) 1574 | -8/Materials | Destroyed 7 combat bots 1645 | -8/Materials | Core integrity fell below 50% 1692 | -8/Materials | Lost 5 parts (2p3w) 1855 | -8/Materials | Lost 5 parts (1p2n2w) 1862 | -8/Materials | Discovered new exit (range 3) 1864 | -8/Materials | Entered Factory 1864 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1965 | -7/Factory | Build established: Scavenger-Mutant 2199 | -7/Factory | Sucked down chute 2199 | -7/Factory | Entered Waste 2208 | -7/Waste | Spotted C-40 Crusher 2214 | -7/Waste | EMP discharged 2214 | -7/Waste | System corruption reached 10% 2217 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2221 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2222 | -7/Waste | Spotted C-40 Crusher 2222 | -7/Waste | Spotted C-40 Crusher 2225 | -7/Waste | Spotted C-40 Crusher 2229 | -7/Waste | Spotted C-40 Crusher 2231 | -7/Waste | Spotted C-40 Crusher 2239 | -7/Waste | Crushed by Compactor (1 part destroyed) 2270 | -7/Waste | Lost 3 parts (1n2u) 2274 | -7/Waste | Discovered new exit (range 10) 2279 | -7/Waste | Entered Factory 2311 | -7/Factory | Self-destructed Last Messages --------------- 02204_ ALERT: Foreign system detected. Charging EMP. 02214_ System corrupted (+8). 02217_ Imp. Carbon-fiber Leg crushed. 02217_ Mni. Assault Cannon crushed. 02221_ Imp. Heat Sink crushed. 02221_ Lrg. Storage Unit crushed. 02221_ Imp. Targeting Computer crushed. 02227_ System corrupted: Heat flow error (+283). 02238_ Slammed into C-40 Crusher. 02239_ Hacking Suite crushed. 02242_ System corrupted: Matter fused (-7). 02266_ System corrupted: Energy discharge (-35). 02274_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02288_ Connecting with Terminal... 02288_ Current location identified: Factory 02288_ ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????? ????????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????? #????????????????????????????? | | ??????????????? #????????????????????????????? | | ??????????????? #????????????????????????????? | | ??????????????? #?############???????????????? | | ??????????????+ #?? #???????????????? | | ??????????????# #?? #???????????????? | | ??????????????# #?? #???????????????? | | ???????######## #? #???????????????? | | ???????# # """ """ #???????????????? | | ???????# # """ """ #???????????????? | | ???????# + """ """ #???????????????? | | ???????# # #???????????????? | | ???????# # """ """ #???????????????? | | ???????# # """ """ #???????????????? | | ???????# # """ """ #???????????????? | | ?############## # #???????????????? | | ?# + #####+########???????????????? | | ?# # #??????????????????????? | | ?# [ # ##### #??????????????????????? | | ?# # #???# ########???????????????? | | ?# """ """ ""##### #???# #??????????? | | ?# """ """ ""#???# #?###+########???????????????? | | ?# """ """ ""#???# #?# #???????????????????? | | ?# T#???# #?# @ #???????????????????? | | ?# """ """ ""#???# ### #???????????????????? | | ?? 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""" ""#???# ### ! #???????????????????? | | ??? #???? ??# #???????????????????? | | ????###########???? ??########???????????????????? | | ???????????????????+?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Reactive Plating | -8/Materials | Extracted Datajack | -8/Materials | Extracted Maneuvering Thrusters | -8/Materials | Extracted Ion Engine | -8/Materials | Extracted Minigun | -8/Materials | Extracted Med. Storage Unit | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Brute Force Novice Programmer Ride The Lightning True Hacker Challenges ------------ None Game ------ Seed BottomlessResetAutohacker Manual? 0 Play Time 00:37:37 Cumulative 7.9 hours Start 2019.11.15 @ 10:03:26 End 2019.11.15 @ 10:41:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8cde67d-cee6-4ff8-9780-311be32a734d