Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 15:05:53 Player: Omega Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1806) 1806 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 5553 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 119 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 246/310 System Corruption 1% Temperature Cool (76) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Cryofiber Web Advanced Targeting Computer Weapon Cycler Weapon Cycler Hacking Suite > --- WEAPON (3) ------- Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY (5) ---- Relay Coupler [Heavy] (9) Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Targeting Computer Transmission Jammer Improved Weapon Shielding Improved Heavy Armor Plating > --- WEAPON ----------- Phase Cannon Phase Cannon Proton Missile Launcher > --- INVENTORY -------- Gravmag System Hacking Suite Gauss Rifle Proton Missile Launcher Improved Datajack [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Advanced Targeting Computer Device Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . 2 . . 1 Utility 3 | . . . . 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 83 | 7 5 12 11 13 10 25 Power 15 | 1 2 3 1 . 5 3 Engine 11 | 1 2 3 . . 3 2 Core 4 | . . . 1 . 2 1 Reactor . | . . . . . . . Propulsion 25 | 2 2 4 7 4 1 5 Treads . | . . . . . . . Leg 2 | . . 2 . . . . Wheel 2 | 2 . . . . . . Hover 21 | . 2 2 7 4 1 5 Flight . | . . . . . . . Utility 19 | 2 1 2 2 3 2 7 Device 7 | 1 1 1 . . 1 3 Storage 1 | 1 . . . . . . Processor 2 | . . 1 . 1 . . Hackware 1 | . . . . . . 1 Protection 8 | . . . 2 2 1 3 Artifact . | . . . . . . . Weapon 24 | 2 . 3 1 6 2 10 Energy Gun 3 | . . 1 . 2 . . Energy Cannon 5 | . . . . . . 5 Ballistic Gun 10 | 2 . 1 1 2 2 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 26 | . . 7 . 5 . 14 Power 4 | . . 2 . . . 2 Propulsion 9 | . . 3 . 3 . 3 Utility 6 | . . 1 . 1 . 4 Weapon 7 | . . 1 . 1 . 5 Highest Loss Streak 6 | . . 2 . 4 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 86 96 92 91 100 70 Engine 6 | . 12 13 5 . . 7 Core 4 | . . . 5 9 14 1 Leg 2 | . . 3 9 . . . Hover 24 | . 22 23 27 30 30 16 Device 7 | . 3 13 4 . 7 10 Storage 2 | . 14 2 . . . . Processor 7 | . . 11 11 8 7 6 Hackware 1 | . . . . . . 4 Protection 7 | . . . 5 17 15 5 Energy Gun 2 | . . 1 11 1 4 . Energy Cannon 2 | . . . . . . 10 Ballistic Gun 13 | . 28 21 11 16 9 1 Launcher 2 | . . . . 3 7 2 Special Melee Weapon 1 | . . . . 4 . 1 Peak Build Rating 64 | 7 11 12 22 38 48 64 Average Rating 26 | 5 8 10 15 27 45 46 On Entrance 19 | . 7 11 10 22 38 47 Naked Turns . | . . . . . . . Heaviest Build 44 | 15 15 13 18 28 36 44 Greatest Support 48 | 20 20 20 32 36 36 48 Greatest Overweight (x) 12 | . 2 2 1 2 . 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 Most Carried 8 | 7 8 7 5 5 5 5 Average Carried 4 | 3 7 4 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 7 | 7 6 4 5 5 5 2 Class Distribution -------------------- 64% | Mutant 23% | Tank 7% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1606 | 312 . 374 117 222 313 268 Remotely . | . . . . . . . Salvage Created 1989 | 99 122 427 53 513 398 377 Parts 129 | 5 7 31 10 38 24 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 39 | . 2 11 3 11 6 6 Guns 29 | . 2 11 3 8 5 . Cannons 5 | . . . . . . 5 AOE 4 | . . . . 3 1 . Classes Destroyed 12 | 2 2 3 . 2 1 2 Worker 4 | . . . . 1 3 . Builder 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . . . . 1 Watcher 6 | . 1 . 1 1 2 1 Swarmer 10 | . . 3 3 3 . 1 Grunt 19 | . 2 7 . 5 2 3 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . . . 2 Sentry 5 | . . 1 . 2 2 . Hunter 2 | . . . . . 2 . Best Kill Streak 5 | 2 3 2 2 5 3 4 Combat Bots Only 4 | . 2 2 2 4 2 3 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 340 | . 9 64 34 60 46 127 Missed 118 | . 1 25 16 20 23 33 Damage Taken 3961 | . 129 557 198 635 224 2218 Core 1175 | . 32 105 15 107 61 855 Absorbed by Shields . | . . . . . . . Redirected to Shielding 180 | . . . . . 45 135 Regen/Repaired (Parts) 26 | . 26 . . . . . Core Remaining (%) 82 | 100 . 45 96 80 91 . Volleys Fired 173 | 7 8 37 19 53 18 31 Largest 3 | 2 2 2 2 3 3 2 Hottest 170 | 40 40 40 85 120 128 170 Shots Fired 330 | 14 16 64 36 109 38 53 Gun 276 | 14 16 64 36 104 36 6 Cannon 46 | . . . . . . 46 Launcher 8 | . . . . 5 2 1 Special . | . . . . . . . Kinetic 247 | 14 16 64 19 101 27 6 Thermal 75 | . . . 17 3 9 46 Explosive . | . . . . . . . Electromagnetic 8 | . . . . 5 2 1 Robot Hit Streak 9 | 5 4 8 5 7 6 9 Robot Miss Streak 4 | 3 2 2 4 3 3 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 8 | . 2 . 2 3 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 190 | 7 11 48 14 46 27 37 Core Hits 100 | 3 6 23 7 30 18 13 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . 1 . 1 . . 1 Meltdown 1 | . . . . . . 1 Destroy 2 | . 1 . 1 . . . Melee Attacks 1 | . . 1 . . . . Impact . | . . . . . . . Slashing 1 | . . 1 . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3800 | 92 129 666 237 674 899 1103 Guns 2282 | 92 129 614 237 539 574 97 Cannons 1000 | . . . . . . 1000 Explosions 464 | . . . . 135 323 6 Melee 51 | . . 51 . . . . Ramming 3 | . . 1 . . 2 . Kinetic 2034 | 92 129 614 129 499 474 97 Thermal 1532 | . . . 108 40 384 1000 Explosive . | . . . . . . . Electromagnetic 180 | . . . . 135 39 6 Impact . | . . . . . . . Slashing 51 | . . 51 . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 156 | . . 21 . . 81 54 Projectiles 54 | . . . . . . 54 Explosions 81 | . . . . . 81 . Melee 21 | . . 21 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 33 | . . . . . 13 20 Shots 2 | . . . . . 1 1 Rammed 2 | . . . . . 2 . Targets Rammed 3 | . . 1 . . 2 . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 852 | . 24 12 437 275 210 852 Average Temperature 155 | . 15 4 224 114 70 307 Received Heat Transfer 1632 | . 60 267 27 396 36 846 Effects 52 | . . . 9 4 . 39 Shutdowns 5 | . . . 1 . . 4 Energy Bleed 5 | . . . . 1 . 4 Interference 13 | . . . 2 3 . 8 Matter Decay 2 | . . . . . . 2 Short Circuit 4 | . . . . . . 4 Damage (minor) 3 | . . . . . . 3 Damage (major) 17 | . . . 6 . . 11 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 2 | . . . . . . 2 Heat Transferred 2082 | . . . 259 74 435 1314 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 526 | 10 83 256 357 410 523 526 Initial 256 | . 6 31 27 150 95 256 Average 220 | 3 21 151 166 230 286 407 Maximum Alert Level 2 | . . 1 1 2 2 2 Low Security (%) 48 | 100 100 69 42 44 47 . Level 1 33 | . . 30 57 42 28 42 Level 2 17 | . . . . 13 24 57 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 2 1 1 4 Investigation 4 | . . . . 1 1 2 Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . . 1 4 1 . . Communications Jammed 1 | . . . . . 1 . Distress Signals 1 | . . . . . 1 . Times Spotted 76 | . 5 14 15 12 7 23 Peak Tracking Total 7 | . 4 3 5 5 2 7 Tactical Retreats 4 | . . 1 1 . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . . 3 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 9 | . . . . . 6 3 Max in Single Turn 6 | . . . . . 6 1 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 15 | . 3 . 2 4 4 2 Terminals 9 | . 2 . 2 3 1 1 Fabricators 2 | . . . . . 2 . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . 1 . 1 Total Hacks 41 | . 9 . 8 8 10 6 Successful 20 | . 6 . 3 5 5 1 Failed 21 | . 3 . 5 3 5 5 Catastrophic 6 | . 1 . . . 3 2 Database Lockouts . | . . . . . . . Manual 12 | . 5 . 6 . . 1 Terminals 27 | . 5 . 8 7 4 3 Fabricators 4 | . . . . . 4 . Repair Stations 4 | . 4 . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 4 | . . . . 1 . 3 Terminal Hacks 8 | . . . 2 4 2 . Record 2 | . . . 2 . . . Prototype ID Bank 2 | . . . . 2 . . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . . . . 1 . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks 3 | . . . . . 3 . Network Status 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 1 | . . . . 1 . . Coupler Status 1 | . . . . . . 1 Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Botnet 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 . 2 2 4 2 Full Trace Events 3 | . . . . . 1 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 137 | . . . . . 137 . Total Part Build Rating 18 | . . . . . 18 . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 1 . . Highest-Rated Group 40 | . . 40 32 15 . . Highest-Rated Ally 16 | . . 16 16 15 . . Total Orders . | . . . . . . . Ally Attacks 53 | . . 13 39 1 . . Total Damage 463 | . . 126 321 16 . . Kills 8 | . . 1 7 . . . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2289 | 84 226 514 258 405 346 456 Spaces Moved 2170 | 58 218 554 217 331 358 434 Core 59 | 3 . 1 . . . 55 Treads . | . . . . . . . Legs 116 | . . 57 59 . . . Wheels 106 | 55 51 . . . . . Hover 1889 | . 167 496 158 331 358 379 Flight . | . . . . . . . Fastest Speed 44 | 50 56 56 48 48 48 44 Average Speed 63 | 78 62 62 71 62 48 69 Slowest Speed 650 | 80 180 150 140 180 48 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 39 75 22 35 13 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 71 | . . . . 2 64 5 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 66 | . . . . 2 64 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2768 | 78 292 653 284 429 496 536 Wait 248 | . 52 37 26 21 83 29 Move 2164 | 57 217 553 216 330 357 434 Hop . | . . . . . . . Pick Up 30 | 7 4 6 2 3 4 4 Fast Attach 60 | 7 3 5 10 11 7 17 Attach 23 | . 2 7 1 2 3 8 Detach 7 | . . . 1 2 2 2 Swap 1 | . . . . . . 1 Drop 47 | . 6 6 9 7 9 10 Fire 173 | 7 8 37 19 53 18 31 Melee 1 | . . 1 . . . . Ram 2 | . . . . . 2 . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . . 11 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Repaired Ion Engine 216 | -10/Materials | Repaired Datajack 270 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Mines 318 | -10/Mines | Learned 2 Materials zone layouts 502 | -10/Mines | Discovered new exit (range 13) 538 | -10/Mines | Learned location of Zion (-7) 679 | -10/Mines | Discovered new exit (range 4) 709 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 741 | -10/Mines | Core integrity fell below 50% 825 | -10/Mines | Entered Materials 825 | -9/Materials | Accompanied by 2 allies 825 | -9/Materials | Evolved 2 slots: Propulsion x2 995 | -9/Materials | Discovered new exit (range 9) 1083 | -9/Materials | Entered another Materials area 1083 | -8/Materials | Accompanied by 1 ally 1083 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1308 | -8/Materials | Lost 4 parts (2n1u1w) 1454 | -8/Materials | Discovered new exit (range 12) 1475 | -8/Materials | Discovered new exit (range 16) 1488 | -8/Materials | Entered Factory 1488 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1622 | -7/Factory | Build established: Tank 1716 | -7/Factory | Fabricated EM Disruption Field (x2) 1790 | -7/Factory | Fabricated Microactuators (x2) 1804 | -7/Factory | Discovered new exit (range 15) 1834 | -7/Factory | Entered another Factory area 1834 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2122 | -6/Factory | Core integrity fell below 50% 2163 | -6/Factory | Lost 6 parts (1p2n3w) 2184 | -6/Factory | First assault squad dispatched 2220 | -6/Factory | Lost 5 parts (1p2u2w) 2258 | -6/Factory | Core integrity fell below 20% 2290 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Gauss Rifle. Acquired Weapon Cycler. R-10 Processor inserts Propulsion Shielding into recycling unit. Acquired Prototype Energy Cannon. Identified Cld. Plasma Cannon. Acquired Cld. Plasma Cannon. Critical hit (Burn: +37). Acquired Weapon Cycler. System corrupted: Matter fused (-10). Acquired Fission Core. Imp. Gravmag System destroyed. Critical hit (Burn: +37). Destroyed Carbon-fiber Leg. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. 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[ | | ????? #?????????????# | | ????# #####+############### | | ????# ####### #??????# = # ### | | ????#+??????# #??????# # #?? | | ????????????# #??????# """" """" # #?? | | ????????????# #??????# """" """" # #?? | | ????????????# #??????# """" """" # #?? | | ????????????# #??????# """" """" + #?? | | ????????????? #??????# """" """" # #?? | | ????????????? +??????# """" """" # #?? | | ????????????? #??????# # #?? | | ?????????????? ????????# # #?? | | ???????????????????????# # #?? | | ???????????????????????# !# #?? | | ???????????????????????############## #?? | | ????????????????????????????????????# ! #?? | | ????????????????????????????????????# #?? | | ????????????????????????????????????# #?? | | ????????????????????????????????????#######?? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 450 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 56 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ EM Disruption Field | x2 | -7/Factory | Preloaded Microactuators | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed GaussNavigationWell Manual? 0 Play Time 00:57:54 Cumulative 6.7 hours Start 2024.09.19 @ 14:03:19 End 2024.09.19 @ 15:05:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b364ef46-89ea-49ea-b697-f11be54ba715