Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.05 @ 15:03:58

Player: HeartGrenade

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (263)     1315
Value Destroyed (10149)    10149
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (2224)               2224
              TOTAL SCORE: 20268

 Bonus
-------
High Alert Combat Kills    844
Follower Combat Kills      94
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     285/315
System Corruption          8%
Temperature                Cool (0)
Movement                   Treading (245) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                Neutrino Core
>               --- PROPULSION (5) ---
       Improved Treads
        Armored Medium Treads
>               --- UTILITY (8) ------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                Seismic Detector
>               --- WEAPON (4) -------
                Matter Neutralizer
>               --- INVENTORY (20) ---
          Light Antimatter Reactor
          Light Antimatter Reactor
                Flexi-carbon Leg
        Compact Wheel
                Antigrav System
                Antigrav System
       Improved Cryofiber Web
       Advanced Energy Well (500)
       Improved Particle Charger
       Advanced Transmission Jammer
                Authchip [R/Combat]
                System Restoration Module
                System Purifier
   High-powered Tractor Beam
           Mini Drone Bay (3/3)
                Tesla Rifle
                Coil Gun
       Improved Grenade Launcher
                Power Sword

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                F-cell Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
   Experimental Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Advanced Transmission Jammer
       Improved Medium Armor Plating
      Makeshift Ablative Armor
>               --- WEAPON -----------
                Field Laser
                Wave Gun
                Variable Charge Gun
                Katana
>               --- INVENTORY --------
                F-cell Engine
          Micro Fission Core
                Flexi-carbon Leg
   Experimental Myomer Leg
        Armored Wheel
       Improved Cryofiber Web
       Advanced Cooling System
       Advanced Energy Well
                Structural Scanner
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Medium Armor Plating
                Insulated Plating
                Thermal Shield
                System Purifier
           Mini Drone Bay
       Improved Grenade Launcher
                Power Sword
[Rating: 110]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   F-cell Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Insulated Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   2   .   .   .   .   .   2   1   .   .   .   .   1   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             251  | 6   5   27  18  21  4   1   4   9   48  22  8   2   6   1   69  
  Power                    26   | 1   .   3   1   2   .   .   .   1   5   2   1   .   1   .   9   
    Engine                 13   | 1   .   3   1   1   .   .   .   .   1   2   1   .   1   .   2   
    Core                   11   | .   .   .   .   1   .   .   .   1   4   .   .   .   .   .   5   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               61   | 2   .   10  7   5   1   .   .   2   8   4   1   .   1   .   20  
    Treads                 23   | 2   .   8   5   .   .   .   .   .   .   .   .   .   .   .   8   
    Leg                    29   | .   .   .   2   5   1   .   .   2   8   4   1   .   1   .   5   
    Wheel                  6    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  79   | 1   4   1   6   5   3   .   .   5   17  4   5   .   4   .   24  
    Device                 43   | .   1   .   1   1   3   .   .   3   8   2   3   .   3   .   18  
    Storage                5    | 1   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              9    | .   1   1   .   1   .   .   .   .   3   .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   .   4   3   .   .   .   1   6   2   1   .   1   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | 2   1   13  4   9   .   1   4   1   18  12  1   2   .   1   16  
    Energy Gun             40   | 1   1   3   3   5   .   .   3   1   13  8   .   .   .   1   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          13   | 1   .   9   1   1   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Launcher               12   | .   .   1   .   1   .   1   1   .   .   2   1   1   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   2   .   .   .   .   5   2   .   1   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   .   .   .   .   3   1   2   .   .   2   .   1   
Parts Lost                 92   | .   .   3   3   6   .   .   .   2   16  6   2   .   .   1   53  
  Power                    11   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   9   
  Propulsion               28   | .   .   2   1   .   .   .   .   1   4   2   1   .   .   .   17  
  Utility                  29   | .   .   .   .   4   .   .   .   1   5   1   .   .   .   .   18  
  Weapon                   24   | .   .   1   2   2   .   .   .   .   5   3   1   .   .   1   9   
  Highest Loss Streak      10   | .   .   1   2   2   .   .   .   2   4   4   2   .   .   1   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     95   | .   89  98  98  99  100 100 73  99  99  99  94  97  100 100 74  
  Engine                   5    | .   14  11  9   .   .   .   .   .   .   6   10  11  11  11  2   
  Core                     3    | .   .   .   .   6   7   7   7   7   5   3   .   .   .   .   4   
  Treads                   6    | .   28  19  17  .   .   .   .   .   .   .   .   .   .   .   6   
  Leg                      17   | .   .   .   .   30  30  30  30  29  25  22  21  23  23  23  8   
  Device                   10   | .   3   .   2   7   7   7   7   6   12  18  22  23  23  23  12  
  Storage                  7    | .   14  11  9   7   7   7   7   7   6   5   5   5   5   5   5   
  Processor                8    | .   .   11  9   6   7   7   7   7   12  5   5   5   5   5   10  
  Protection               5    | .   .   .   15  6   7   7   7   7   6   9   5   5   5   5   2   
  Energy Gun               14   | .   14  6   6   16  23  23  3   23  24  18  17  17  17  17  4   
  Ballistic Gun            8    | .   14  35  28  11  .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   1   7   .   .   .   1   3   .   2   5   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 10  46  60  69  70  69  69  69  70  79  83  81  78  87  88  99  
  Greatest Support         135  | 40  40  40  42  78  78  78  78  94  94  86  85  85  90  90  135 
  Greatest Overweight (x)  6    | .   1   5   1   .   .   .   .   1   1   1   1   .   .   .   6   
  Average Overweight (x)   .    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 2   11  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 1   7   19  19  19  20  20  20  19  19  17  19  19  19  19  15  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   11  20  20  20  20  20  20  20  19  20  19  20  20  20  19  

 Class Distribution 
--------------------
 23% | Gunner
 17% | Scavenger-Tank
 13% | Mutant
 13% | Scavenger-Skirmisher
 10% | Tank
  8% | Scavenger-Gunner
  8% | Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
                 Tank | -8/Materials
               Gunner | -7/Factory
           Skirmisher | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
           Skirmisher | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord
 Scavenger-Skirmisher | -4/Proximity Caves
               Mutant | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  
Matter Collected           4680  | 260  61   759  558  602  56   16   .    233  480  246  97   97   60   10   1145 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10309 | .    226  1579 1039 1593 44   .    .    194  1977 766  95   203  .    85   2508 
  Parts                    488   | .    14   114  57   86   1    1    .    5    52   46   4    7    .    1    100  
Haulers Intercepted        12    | .    1    5    2    2    .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           5     | .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21    | .    .    .    .    .    1    1    .    8    .    .    5    6    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  192  | .   5   30  16  32  1   3   .   7   32  14  5   6   .   1   40  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     126  | .   5   28  16  30  .   .   .   4   27  7   1   3   .   1   4   
  Cannons                  23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  AOE                      30   | .   .   2   .   2   .   3   .   3   .   6   3   3   .   .   8   
Classes Destroyed          15   | .   5   3   3   2   .   .   .   .   1   .   .   .   .   .   1   
  Worker                   13   | .   .   .   2   1   .   .   .   .   2   4   .   .   .   .   4   
  Builder                  10   | .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   5   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   5   2   2   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 7    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   4   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   2   .   .   .   .   .   .   2   1   .   .   .   .   1   
  Watcher                  20   | .   1   3   1   4   .   .   .   .   5   3   .   .   .   .   3   
  Swarmer                  45   | .   3   5   4   2   .   3   .   3   4   7   4   4   .   .   6   
  Grunt                    72   | .   2   15  4   18  1   .   .   2   18  1   .   1   .   .   10  
  Duelist                  6    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   27   | .   .   9   6   5   .   .   .   .   2   1   .   1   .   1   2   
  Hunter                   15   | .   .   .   2   1   .   .   .   .   4   1   .   .   .   .   7   
  Programmer               26   | .   .   .   .   5   .   .   .   1   4   4   1   .   .   .   11  
Best Kill Streak           17   | .   2   5   3   7   1   3   .   3   10  5   4   4   .   1   17  
  Combat Bots Only         9    | .   2   4   3   3   1   3   .   3   9   4   4   4   .   1   4   
Max Kills in Single Turn   4    | .   1   3   3   1   1   2   .   1   2   4   2   1   .   1   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   1   .   2   .   1   .   3   2   1   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Fac   Upp   Upp   War   Pro   Fac   
Damage Taken               17396 | .     338   1189  932   1535  87    135   .     428   3056  859   207   145   194   101   8190  
  Core                     2080  | .     60    157   45    125   .     .     .     .     332   129   16    23    34    .     1159  
  Absorbed by Shields      96    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     96    
  Regen/Repaired (Parts)   738   | .     .     179   150   153   .     .     .     .     256   .     .     .     .     .     .     
Core Remaining (%)         78    | 100   76    60    91    .     .     .     .     82    60    .     .     .     .     79    .     
Volleys Fired              560   | .     31    68    45    87    6     4     .     13    77    38    8     23    7     3     150   
  Largest                  4     | .     2     4     4     4     3     1     .     4     4     4     4     3     3     3     3     
  Hottest                  357   | .     60    125   142   206   206   30    .     269   275   287   237   261   207   357   306   
Shots Fired                1567  | .     62    252   168   289   18    4     .     34    298   108   21    39    20    9     245   
  Gun                      1396  | .     62    251   168   287   18    .     .     31    298   105   18    36    20    9     93    
  Cannon                   142   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     142   
  Launcher                 29    | .     .     1     .     2     .     4     .     3     .     3     3     3     .     .     10    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  560   | .     31    196   135   119   .     .     .     .     .     .     .     .     .     .     79    
  Thermal                  972   | .     31    55    33    168   18    .     .     31    298   105   18    36    20    9     150   
  Explosive                29    | .     .     1     .     2     .     4     .     3     .     3     3     3     .     .     10    
  Electromagnetic          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Robot Hit Streak         32    | .     6     22    12    32    8     7     .     23    28    19    13    8     9     4     17    
  Robot Miss Streak        6     | .     2     3     2     5     2     1     .     2     4     4     2     6     2     2     4     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        16    | .     1     6     3     1     .     .     .     .     5     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     .     .     1     .     .     .     .     .     .     
Shots Hit Robots           1127  | .     39    176   112   212   16    3     .     26    225   88    14    11    15    6     184   
  Core Hits                555   | .     17    62    48    91    2     9     .     20    120   45    7     11    3     3     117   
  Critical Kills           2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
  Critical Parts Destroyed 4     | .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         49    | .     .     7     3     5     1     .     .     .     9     5     .     1     .     .     18    
    Burn                   29    | .     .     4     2     4     1     .     .     .     9     5     .     1     .     .     3     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Destroy                5     | .     .     3     1     1     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
    Sever                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Melee Attacks              87    | .     .     .     .     8     .     .     .     .     17    22    .     3     4     .     33    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 87    | .     .     .     .     8     .     .     .     .     17    22    .     3     4     .     33    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            8     | .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     3     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           26428 | .     379   2500  1681  3556  294   359   .     794   4623  2510  608   493   306   131   8194  
  Guns                     17480 | .     379   2351  1681  3380  294   .     .     532   4531  1744  303   185   306   131   1663  
  Cannons                  3820  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3820  
  Explosions               3601  | .     .     149   .     109   .     359   .     262   .     420   305   308   .     .     1689  
  Melee                    1527  | .     .     .     .     67    .     .     .     .     92    346   .     .     .     .     1022  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6575  | .     116   1773  1387  1226  .     .     .     .     .     .     .     .     .     .     2073  
  Thermal                  15001 | .     263   578   294   2203  294   .     .     532   4531  1744  303   185   306   131   3637  
  Explosive                3244  | .     .     149   .     60    .     359   .     262   .     420   305   308   .     .     1381  
  Electromagnetic          81    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     81    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1527  | .     .     .     .     67    .     .     .     .     92    346   .     .     .     .     1022  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         8     | .     .     .     2     3     3     3     3     3     1     3     4     .     .     .     8     
  Average Corruption       2     | .     .     .     2     1     3     3     3     3     1     2     3     .     .     .     2     
  Corruption Purged        12    | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     8     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  68    | .     .     .     2     6     9     5     2     11    7     10    3     .     .     .     13    
    Message Errors         15    | .     .     .     .     2     3     1     .     2     2     1     .     .     .     .     4     
    Matter Fused           20    | .     .     .     2     1     3     1     .     4     2     5     1     .     .     .     1     
    Heat Flow Errors       7     | .     .     .     .     1     1     1     1     1     .     .     .     .     .     .     2     
    Energy Discharges      11    | .     .     .     .     .     .     2     .     1     2     1     1     .     .     .     4     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     
    Data Loss (minor)      6     | .     .     .     .     1     1     .     1     1     .     1     .     .     .     .     1     
    Data Loss (major)      3     | .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
Overload Shots             9     | .     .     .     .     .     .     .     .     .     .     .     .     6     .     1     2     
Overflow Damage            334   | .     .     .     .     3     .     5     .     .     42    42    .     .     .     .     242   
  Projectiles              82    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     82    
  Explosions               49    | .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     44    
  Melee                    203   | .     .     .     .     3     .     .     .     .     42    42    .     .     .     .     116   
Knockbacks                 18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      127   | .     .     .     .     .     .     .     .     .     44    .     .     .     .     .     83    
  Shots                    4     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        533   | .     118   259   399   303   309   131   86    421   434   282   72    196   45    198   533   
  Average Temperature      92    | .     37    64    95    59    136   71    86    147   123   66    38    67    19    100   130   
  Received Heat Transfer   2882  | .     78    372   198   552   72    .     .     153   670   153   .     9     12    27    586   
  Effects                  22    | .     .     .     .     .     .     .     .     1     9     .     .     .     .     .     12    
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     
    Energy Bleed           6     | .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     2     
    Interference           3     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (major)         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              10    | .     .     .     .     .     1     .     .     .     5     1     1     .     .     .     2     
  Combat Hostiles          10    | .     .     .     .     .     1     .     .     .     5     1     1     .     .     .     2     
  Parts Melted             90    | .     1     3     1     6     3     .     .     1     40    14    1     2     .     2     16    
  Heat Transferred         30137 | .     600   1637  843   4919  719   .     .     1179  10340 3542  444   444   592   222   4656  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Peak Influence             857  | .   157 594 486 711 .   .   .   .   514 537 .   .   .   .   857 
  Initial                  232  | .   .   .   232 57  .   .   .   .   63  213 .   .   .   .   12  
  Average                  279  | .   57  298 247 274 .   .   .   .   292 412 .   .   .   .   284 
Maximum Alert Level        3    | .   .   2   2   3   .   .   .   .   2   2   .   .   .   .   3   
  Low Security (%)         40   | 100 100 42  37  42  .   .   .   .   28  .   .   .   .   .   54  
  Level 1                  29   | .   .   17  56  32  .   .   .   .   42  40  .   .   .   .   10  
  Level 2                  27   | .   .   40  6   24  .   .   .   .   29  59  .   .   .   .   24  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          47   | .   1   5   2   9   .   .   .   .   13  8   .   .   .   .   9   
  Investigation            12   | .   .   3   1   2   .   .   .   .   4   1   .   .   .   .   1   
  Extermination            13   | .   .   .   .   3   .   .   .   .   4   2   .   .   .   .   4   
  Reinforcement            10   | .   1   2   1   1   .   .   .   .   2   1   .   .   .   .   2   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Garrison                 9    | .   .   .   .   3   .   .   .   .   3   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Distress Signals           11   | .   .   2   4   1   .   .   .   .   1   1   .   .   .   .   2   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              297  | .   12  41  27  44  3   3   .   10  45  25  5   6   17  1   58  
  Peak Tracking Total      8    | .   4   4   4   4   2   3   .   4   5   6   4   4   8   1   6   
  Tactical Retreats        16   | .   1   2   2   3   1   .   .   .   .   3   .   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Traps Triggered            7    | .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   3   1   3   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Machines Disabled          25   | .   .   1   1   4   .   .   .   .   6   1   .   .   .   .   12  
  Max in Single Turn       5    | .   .   1   1   3   .   .   .   .   4   1   .   .   .   .   5   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Machines Accessed          76   | .   3   10  10  12  1   .   4   .   16  10  .   .   5   .   5   
  Terminals                36   | .   3   7   7   4   .   .   .   .   8   6   .   .   .   .   1   
  Fabricators              10   | .   .   .   .   4   .   .   .   .   2   3   .   .   .   .   1   
  Repair Stations          7    | .   .   2   1   1   .   .   .   .   2   .   .   .   .   .   1   
  Recycling Units          5    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   
  Scanalyzers              5    | .   .   1   1   .   .   .   .   .   2   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                236  | .   17  34  38  27  1   .   28  .   50  18  .   .   11  .   12  
  Successful               144  | .   9   17  24  12  1   .   28  .   31  7   .   .   11  .   4   
  Failed                   92   | .   8   17  14  15  .   .   .   .   19  11  .   .   .   .   8   
    Catastrophic           16   | .   1   1   2   2   .   .   .   .   4   4   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   12  9   23  8   .   .   .   .   19  7   .   .   1   .   6   
  Terminals                102  | .   17  19  27  7   .   .   .   .   19  10  .   .   .   .   3   
  Fabricators              23   | .   .   .   .   10  .   .   .   .   5   6   .   .   .   .   2   
  Repair Stations          24   | .   .   7   2   4   .   .   .   .   8   .   .   .   .   .   3   
  Recycling Units          7    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   4   
  Scanalyzers              33   | .   .   8   8   .   .   .   .   .   15  2   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             65   | .   6   3   11  .   1   .   28  .   3   2   .   .   11  .   .   
  Record                   23   | .   .   .   .   .   .   .   11  .   .   1   .   .   11  .   .   
  Part Schematic           11   | .   1   .   1   .   .   .   8   .   .   1   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   3   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   2   4   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   6   .   .   .   .   3   3   .   .   .   .   1   
  Network Status           6    | .   .   .   .   3   .   .   .   .   1   1   .   .   .   .   1   
  Load Schematic           3    | .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Build                    4    | .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   
Repair Station Hacks       18   | .   .   6   2   2   .   .   .   .   8   .   .   .   .   .   .   
  Scan Component           9    | .   .   3   1   1   .   .   .   .   4   .   .   .   .   .   .   
  Repair                   9    | .   .   3   1   1   .   .   .   .   4   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Report Inventory         2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 27   | .   .   8   7   .   .   .   .   .   12  .   .   .   .   .   .   
  Insert Component         10   | .   .   4   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Analyze                  17   | .   .   4   4   .   .   .   .   .   9   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   3   .   4   3   .   .   .   .   4   2   .   .   .   .   2   
  Terminals                14   | .   3   .   3   1   .   .   .   .   3   2   .   .   .   .   2   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Botnet                 8    | .   2   .   2   1   .   .   .   .   1   1   .   .   .   .   1   
    Operators              4    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   3   9   9   11  .   .   .   .   15  9   .   .   .   .   5   
  Full Trace Events        11   | .   .   2   1   2   .   .   .   .   4   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   1   4   4   .   .   .   8   .   2   1   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   3   .   .   .   .   1   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   383  | .   .   .   .   190 .   .   .   .   76  117 .   .   .   .   .   
  Total Part Build Rating  32   | .   .   .   .   13  .   .   .   .   5   14  .   .   .   .   .   
Parts Repaired             9    | .   .   3   1   1   .   .   .   .   4   .   .   .   .   .   .   
  Time                     348  | .   .   128 32  14  .   .   .   .   174 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Scanalyzed           10   | .   .   4   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   4   3   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   1   1   1   1   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  .   10  10  10  10  .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  .   10  10  10  10  .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Ally Attacks               14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   
  Total Damage             390  | .   .   .   .   .   .   .   .   390 .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Robot Analysis Total       6    | .   3   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               15575 | 62   801  1888 1314 1946 496  308  113  561  2426 1253 436  663  1044 388  1876 
Spaces Moved               8610  | 33   312  651  462  1139 365  236  83   382  1390 763  296  464  774  336  924  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1379  | 32   312  481  446  .    .    .    .    .    .    .    .    .    .    .    108  
  Legs                     6587  | .    .    .    16   1139 365  236  83   382  1390 763  296  464  774  336  343  
  Wheels                   643   | .    .    170  .    .    .    .    .    .    .    .    .    .    .    .    473  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  140  200  127  127  127  127  122  120  120  122  122  112  112  110  
  Average Speed            140   | 156  219  217  231  127  127  127  127  126  120  122  133  122  120  112  133  
  Slowest Speed            320   | 160  240  320  240  127  127  127  127  196  190  193  193  122  122  112  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    61   78   35   34   55   45   68   53   31   17   60   46   85   54   19   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    2    1    .    .    .    .    1    3    .    1    .    
Spaces Dug                 68    | .    .    .    .    6    .    .    .    .    13   9    .    26   .    .    14   
Terrain Destroyed          384   | .    .    9    .    21   .    .    .    24   52   34   18   54   1    .    171  
  Melee                    37    | .    .    .    .    6    .    .    .    .    13   9    .    3    .    .    6    
  Projectile               45    | .    .    .    .    .    .    .    .    .    .    .    .    15   1    .    29   
  AOE                      302   | .    .    9    .    15   .    .    .    24   39   25   18   36   .    .    136  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  
Total                      10772 | 40   372  981  602  1427 382  240  90   429  1914 966  316  523  868  341  1281 
  Wait                     1028  | .    13   194  44   147  7    .    .    18   340  95   5    29   64   1    71   
  Move                     8595  | 32   311  650  461  1138 364  235  82   381  1389 762  295  463  773  335  924  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  122   | 2    8    18   15   14   .    .    .    3    22   17   .    2    5    1    15   
  Fast Attach              87    | 6    3    8    4    3    .    .    4    4    10   2    1    .    4    .    38   
  Attach                   81    | .    .    6    6    7    .    .    .    1    18   11   1    2    .    1    28   
  Detach                   26    | .    2    3    2    .    .    .    .    1    3    1    .    1    .    .    13   
  Swap                     84    | .    2    13   8    11   4    1    .    4    20   10   6    .    2    .    3    
  Drop                     97    | .    2    21   17   12   1    .    4    4    18   8    .    .    9    .    1    
  Fire                     560   | .    31   68   45   87   6    4    .    13   77   38   8    23   7    3    150  
  Melee                    87    | .    .    .    .    8    .    .    .    .    17   22   .    3    4    .    33   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 1 exit: Arm)

 History 
---------
  Turn | Location           | Event
    31 | -11/Scrapyard      | Discovered new exit (range 16)
    63 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   597 | -10/Materials      | Discovered new exit (range 13)
   770 | -10/Materials      | Discovered new exit (range 15)
   864 | -10/Materials      | Entered another Materials area
   864 | -9/Materials       | Evolved 2 slots: Weapon x2
  1244 | -9/Materials       | Build established: Gunner
  1309 | -9/Materials       | Discovered new exit (range 8)
  1396 | -9/Materials       | Discovered new exit (range 16)
  1416 | -9/Materials       | Repaired Lgt. Treads?
  1860 | -9/Materials       | Discovered new exit (range 13)
  2313 | -9/Materials       | Repaired Imp. Assault Rifle
  2371 | -9/Materials       | Repaired Imp. Assault Rifle
  2670 | -9/Materials       | Discovered new exit (range 16)
  2752 | -9/Materials       | Entered another Materials area
  2752 | -8/Materials       | Evolved 2 slots: Utility x2
  3062 | -8/Materials       | Build established: Tank
  3768 | -8/Materials       | Discovered new exit (range 15)
  3828 | -8/Materials       | Repaired Hrd. Light Armor Plating?
  4009 | -8/Materials       | Build established: Gunner
  4066 | -8/Materials       | Entered Factory
  4066 | -7/Factory         | Evolved 2 slots: Propulsion x2
  4433 | -7/Factory         | Fabricated Adv. Reaction Control System?
  4793 | -7/Factory         | Repaired Med. Insulated Plating
  5458 | -7/Factory         | Discovered new exit (range 5)
  5463 | -7/Factory         | Garrison activated, responded to threat
  5485 | -7/Factory         | Discovered new exit (range 11)
  5541 | -7/Factory         | Identified exit to Lower Caves
  5563 | -7/Factory         | Identified exit to Factory
  5799 | -7/Factory         | Build established: Tank
  5810 | -7/Factory         | Fabricated Pulse Rifle?
  6012 | -7/Factory         | Entered Lower Caves
  6042 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6329 | -7/Lower Caves     | Build established: Skirmisher
  6344 | -7/Lower Caves     | Identified exit to Lower Caves
  6508 | -7/Lower Caves     | Entered another Lower Caves area
  6641 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6804 | -7/Lower Caves     | Discovered new exit (range 11)
  6815 | -7/Lower Caves     | Identified exit to Data Miner
  6816 | -7/Lower Caves     | Entered Data Miner
  6816 | -7/Data Miner      | Discovered new exit (range 6)
  6843 | -7/Data Miner      | Met Data Miner
  6845 | -7/Data Miner      | Build established: Mutant
  6867 | -7/Data Miner      | Learned location of Section 7 (-3)
  6867 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6885 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6927 | -7/Data Miner      | Identified exit to Proximity Caves
  6929 | -7/Data Miner      | Entered Proximity Caves
  7210 | -6/Proximity Caves | Build established: Skirmisher
  7214 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7406 | -6/Proximity Caves | Found Prototype Device
  7407 | -6/Proximity Caves | Identified Exp. Thermal Shield
  7476 | -6/Proximity Caves | Discovered exit to Factory (range 10)
  7490 | -6/Proximity Caves | Entered Factory
  7490 | -6/Factory         | Evolved 2 slots: Utility x2
  7491 | -6/Factory         | Identified exit to Factory
  7669 | -6/Factory         | Fabricated Exp. Targeting Computer?
  8208 | -6/Factory         | Build established: Scavenger-Skirmisher
  8422 | -6/Factory         | Garrison activated, responded to threat
  8527 | -6/Factory         | Destroyed 9 combat bots
  8536 | -6/Factory         | Lost 4 parts (1p2u1w)
  8778 | -6/Factory         | Build established: Scavenger-Gunner
  9006 | -6/Factory         | Discovered exit to Factory (range 7)
  9517 | -6/Factory         | Repaired Gatling Laser
  9628 | -6/Factory         | Repaired Field Laser
  9701 | -6/Factory         | Repaired Enh. Nuclear Core
  9749 | -6/Factory         | Repaired Hvy. Laser
  9916 | -6/Factory         | Entered another Factory area
  9916 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9970 | -5/Factory         | Lost 4 parts (2n1u1w)
 10178 | -5/Factory         | Spotted B-75 Beast
 10184 | -5/Factory         | Build established: Scavenger-Tank
 10237 | -5/Factory         | Garrison activated, responded to threat
 10801 | -5/Factory         | Discovered new exit (range 2)
 10802 | -5/Factory         | Identified exit to Upper Caves
 10816 | -5/Factory         | First assault squad dispatched
 10839 | -5/Factory         | Incoming assault squad redirected
 10967 | -5/Factory         | Incoming investigation squad redirected
 11062 | -5/Factory         | Fabricated Myomer Leg (x2)
 11169 | -5/Factory         | Entered Upper Caves
 11169 | -5/Upper Caves     | Accompanied by 1 ally
 11582 | -5/Upper Caves     | Discovered new exit (range 13)
 11595 | -5/Upper Caves     | Identified exit to Upper Caves
 11605 | -5/Upper Caves     | Entered another Upper Caves area
 11605 | -5/Upper Caves     | Accompanied by 1 ally
 12179 | -5/Upper Caves     | Discovered new exit (range 10)
 12235 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12267 | -5/Upper Caves     | Identified exit to Warlord
 12268 | -5/Upper Caves     | Entered Warlord
 12268 | -5/Warlord         | Accompanied by 1 ally
 12298 | -5/Warlord         | Discovered new exit (range 14)
 12844 | -5/Warlord         | Build established: Scavenger-Skirmisher
 12852 | -5/Warlord         | Learned Testing security intel
 12852 | -5/Warlord         | Learned Research recycling unit intel
 12854 | -5/Warlord         | Learned 4 Armory zone layouts
 12855 | -5/Warlord         | Learned Research trap positions
 12855 | -5/Warlord         | Learned Quarantine emergency access door positions
 12855 | -5/Warlord         | Learned Testing stockpile data
 13003 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13032 | -5/Warlord         | Met Warlord
 13048 | -5/Warlord         | Opened Warlord's prototype stash
 13065 | -5/Warlord         | Found Exp. Targeting Computer
 13071 | -5/Warlord         | Found Prototype Device
 13071 | -5/Warlord         | Identified System Purifier
 13142 | -5/Warlord         | Spotted B-86 Titan
 13218 | -5/Warlord         | Spotted B-86 Titan
 13222 | -5/Warlord         | Spotted B-75 Beast
 13269 | -5/Warlord         | Warlord forces counterattacked
 13310 | -5/Warlord         | Identified exit to Proximity Caves
 13312 | -5/Warlord         | Entered Proximity Caves
 13427 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves
 13605 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13695 | -4/Proximity Caves | Discovered new exit (range 5)
 13698 | -4/Proximity Caves | Identified exit to Factory
 13700 | -4/Proximity Caves | Entered Factory
 13700 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13701 | -4/Factory         | Identified exit to Armory
 14058 | -4/Factory         | Lost 5 parts (1p1n2u1w)
 14259 | -4/Factory         | Lost 7 parts (1p2n3u1w)
 14312 | -4/Factory         | Lost 7 parts (1p3n2u1w)
 14436 | -4/Factory         | Lost 3 parts (1p2u)
 14453 | -4/Factory         | Build established: Mutant
 14566 | -4/Factory         | Lost 3 parts (1n1u1w)
 14836 | -4/Factory         | Build established: Scavenger-Mutant
 14991 | -4/Factory         | First assault squad dispatched
 15045 | -4/Factory         | Core integrity fell below 50%
 15177 | -4/Factory         | Lost 10 parts (2p4n3u1w)
 15291 | -4/Factory         | Incoming investigation squad redirected
 15416 | -4/Factory         | Build established: Mutant
 15438 | -4/Factory         | Core integrity fell below 20%
 15473 | -4/Factory         | Lost 5 parts (2p1u2w)
 15576 | -4/Factory         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
15566_ 0V|D2R|U UDX=S:DGED7W%O8S
15566_ U-05 Engineer builds a Wall.
15566_ Penetrated by Slug.
15566_ Slug penetrates H-77 Assassin.
15566_ Slug penetrates Wall.
15566_ Penetrated by Slug.
15566_ K-01 Serf collects debris. <x2>
15568_ System corrupted: Matter Neutralizer failed to cycle.
15569_ K-01 Serf collects debris.
15569_ Penetrated by Slug.
15571_ U-05 Engineer builds a Door.
15572_ H-77 Assassin destroyed.
15572_ Penetrated by Slug.
15572_ Slug penetrates Wall.
15572_ Penetrated by Slug.
15572_ Critical hit (Destroy).
15572_ Arm. Medium Treads destroyed.
15572_ Slug penetrates Wall.
15572_ U-05 Engineer destroyed.
15573_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          33
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             450
Resistance: TH             20
Resistance: EM             20
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         12
Recoil Reduction           5
Particle Charging          15
Authchip Count             1

 Item Schematics 
-----------------
           Huge Storage Unit | -10/Materials | Hacked
           Hcp. Storage Unit | -9/Materials  | Scanalyzed
           Lrg. Storage Unit | -9/Materials  | Scanalyzed
                Titanium Leg | -9/Materials  | Scanalyzed
                 Pulse Rifle | -9/Materials  | Scanalyzed
                Com. Battery | -8/Materials  | Hacked
 Imp. Terrain Scan Processor | -8/Materials  | Scanalyzed
           Insulated Plating | -8/Materials  | Scanalyzed
       Imp. Carbon-fiber Leg | -8/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
    Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
          Imp. Lightning Gun | -7/Data Miner | Free
              Linear Gravjet | -7/Data Miner | Free
           Imp. Focal Shield | -7/Data Miner | Free
               KE Penetrator | -7/Data Miner | Free
   Lyr. Medium Armor Plating | -6/Factory    | Scanalyzed
          Imp. Hacking Suite | -6/Factory    | Scanalyzed
                  Myomer Leg | -5/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
 Adv. Reaction Control System | x1 | -7/Factory | Preloaded
                  Pulse Rifle | x2 | -7/Factory 
      Exp. Targeting Computer | x1 | -6/Factory 
                   Myomer Leg | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              CoreVariableExtractor
  Manual?         0
Play Time         03:31:25
  Cumulative      74.4 hours
  Start           2022.07.03 @ 21:29:51
  End             2022.07.05 @ 15:03:58
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          51
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e03e900-ecd6-4162-b88c-a695f1974e04