Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.16 @ 01:33:32 Player: Jezoensis Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (482) 2410 Value Destroyed (22750) 22750 Prototype IDs (69) 1380 Alien Tech Used (3) 600 Bonus (15491) 15491 TOTAL SCORE: 52231 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 7069 Follower Combat Kills 712 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Met R17 at Research 2000 Scanned by Researcher 500 Friendly Fire -890 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Transmission Jammer Improved Focal Shield Long-range Tractor Beam Improved Field Recycling Unit (163) Peak State ------------ > --- POWER ------------ Graviton Reactor Graviton Reactor > --- PROPULSION ------- Advanced Medium Treads Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Terrain Scan Processor Modified TNC Advanced Core Analyzer Improved Weapon Cycler Centrium Medium Armor Plating Experimental Thermal Shield Advanced Force Field > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Graviton Reactor Graviton Reactor Graviton Reactor Advanced Medium Treads Improved Heavy Siege Treads Centrium Heavy Treads Biometal Heavy Treads Matter Compressor Advanced Terrain Scanner Long-range Terrain Scanner Advanced Armor Integrity Analyzer Transmission Jammer Centrium Medium Armor Plating Centrium Medium Armor Plating Improved Focal Shield EM Dispersion Field Advanced Shield Generator Advanced Shield Generator Advanced Dynamic Insulation System Long-range Tractor Beam Improved Field Recycling Unit Transdimensional Reconstructor Advanced Variable Charge Gun Advanced Variable Charge Gun Nova Cannon KE Penetrator KE Penetrator Railgun Railgun [Rating: 177] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Graviton Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Modified TNC Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Improved KE Penetrator Energy Gun High-powered Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Slots Evolved 16 | . . . . . 4 . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . Utility 10 | . . . . . 2 . . 1 . . . . 2 . . . . 1 . . . . 1 . . 2 1 . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 603 | 6 4 4 1 2 39 . 36 20 1 7 . 15 36 8 21 . 21 78 16 6 4 11 101 17 30 13 46 60 Power 36 | 1 1 1 . . 2 . 4 . . . . . 3 . . . 1 8 . . . 1 6 1 1 2 . 4 Engine 16 | 1 1 1 . . . . 2 . . . . . 2 . . . 1 6 . . . 1 1 . . . . . Core 8 | . . . . . 2 . 2 . . . . . 1 . . . . 2 . . . . 1 . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 2 . 4 Propulsion 76 | 2 . 1 . . 6 . 11 2 . . . 1 8 . 3 . 3 10 1 . . 4 11 1 3 . 3 6 Treads 76 | 2 . 1 . . 6 . 11 2 . . . 1 8 . 3 . 3 10 1 . . 4 11 1 3 . 3 6 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 309 | 2 1 1 1 1 11 . 7 9 1 4 . 8 17 4 12 . 10 31 11 6 4 4 56 12 11 11 35 39 Device 209 | 1 . 1 . . 5 . 3 4 . 2 . 5 12 3 7 . 7 20 7 4 3 2 36 9 6 11 31 30 Storage 14 | 1 1 . 1 . 1 . 1 . . . . . . . . . . 1 . . . . 4 1 1 . 1 1 Processor 15 | . . . . 1 1 . . 2 1 1 . . 2 . . . . . 1 1 . . 3 . . . 1 1 Hackware 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . Protection 66 | . . . . . 4 . 3 2 . 1 . 3 2 1 5 . 3 9 3 1 1 2 11 2 4 . 2 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 182 | 1 2 1 . 1 20 . 14 9 . 3 . 6 8 4 6 . 7 29 4 . . 2 28 3 15 . 8 11 Energy Gun 48 | . . . . . 4 . 5 5 . 1 . 3 2 1 1 . . 14 . . . . 2 . 8 . . 2 Energy Cannon 32 | . . . . . . . . . . . . . . 1 1 . 2 11 . . . . 11 . . . 4 2 Ballistic Gun 68 | 1 2 1 . 1 9 . 5 2 . 2 . . 1 . 2 . 1 1 4 . . 1 14 3 7 . 4 7 Ballistic Cannon 10 | . . . . . 6 . 2 . . . . . . . . . . 2 . . . . . . . . . . Launcher 9 | . . . . . . . . . . . . 3 1 1 1 . 3 . . . . . . . . . . . Special Weapon 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . 2 . . . . 4 1 1 . 1 1 . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 1 . 2 2 . . . . . . . . . 2 . . 4 . 2 . 4 2 1 3 Parts Lost 73 | . . 4 . . 2 . . . . . . . 2 . 5 . 8 7 1 . . 5 7 . . . . 32 Power 9 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 . . . . 5 Propulsion 22 | . . 1 . . 1 . . . . . . . 1 . 2 . 3 3 . . . 4 2 . . . . 5 Utility 16 | . . 1 . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . . . . 11 Weapon 26 | . . 2 . . 1 . . . . . . . 1 . 2 . 3 3 . . . . 3 . . . . 11 Highest Loss Streak 18 | . . 4 . . 1 . . . . . . . 1 . 2 . 3 4 1 . . 4 2 . . . . 18 Average Slot Usage (%) 95 | . 100 87 85 98 99 100 99 99 100 100 100 100 99 100 99 100 99 95 99 100 99 95 91 89 89 89 90 89 Engine 4 | . 14 14 14 14 2 . 6 . . . . . 3 6 6 6 5 9 11 11 11 10 4 . . . . . Core 2 | . . . . . 6 9 2 7 7 7 7 7 2 . . . . . . . . . 3 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 10 10 8 8 7 Treads 21 | . 28 27 28 28 27 27 27 30 30 30 30 30 25 26 25 26 25 20 23 23 23 18 17 15 15 14 13 12 Device 10 | . 14 10 14 7 6 9 7 6 7 6 7 6 11 7 5 6 11 11 14 10 10 9 8 9 3 18 16 13 Storage 14 | . 14 14 14 14 18 18 18 15 15 15 15 15 13 13 13 13 13 10 11 11 11 11 15 15 18 19 17 19 Processor 15 | . . . . 6 9 9 9 15 15 15 15 15 20 20 20 20 20 17 17 23 23 23 20 21 21 14 16 14 Protection 1 | . . . . . 2 . 1 . . . . . . 4 6 6 1 . . . . 1 . . 3 . . 2 Energy Gun 2 | . . . . . 3 9 4 5 . 6 7 6 1 . 3 . . 10 3 . . . . 2 11 . . . Ballistic Gun 13 | . 28 20 14 26 19 18 21 15 15 15 15 15 13 13 12 13 11 . 13 17 17 16 12 12 3 14 16 15 Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Heaviest Build 198 | 10 18 18 37 38 61 57 80 82 82 92 82 82 99 99 99 98 98 119 109 101 101 106 136 153 175 179 198 191 Greatest Support 190 | 40 40 40 40 40 60 60 60 82 82 82 82 90 108 108 110 110 120 120 107 107 107 116 170 170 190 190 190 185 Greatest Overweight (x) 1 | . . . . . 1 . 1 . . 1 . . 1 . 1 . 1 1 1 . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 34 | 6 8 8 12 12 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 26 28 34 34 34 34 Average Capacity 22 | 5 7 8 8 12 15 16 16 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 25 27 31 34 34 33 Most Carried 34 | 5 6 6 7 9 16 16 20 20 20 20 18 19 20 20 20 18 18 20 20 20 20 20 26 28 34 34 34 34 Average Carried 20 | 3 5 4 4 8 12 16 16 19 20 19 18 18 18 20 19 18 14 16 19 19 19 18 21 27 29 32 33 28 Final Capacity 34 | 6 8 8 12 12 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 26 28 34 34 34 4 Final Carried 34 | 5 6 4 7 9 16 16 20 20 20 18 18 19 20 20 18 18 12 20 19 19 20 17 26 28 34 34 34 4 Class Distribution -------------------- 40% | Hauler-Skirmisher 21% | Scavenger-Skirmisher 8% | Hauler-Mutant 8% | Hauler-Assassin 5% | Mutant 4% | Scavenger-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Assassin | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -4/Extension Hauler-Skirmisher | -4/Cetus Hauler-Skirmisher | -3/Research Hauler-Skirmisher | -2/Research Hauler-Skirmisher | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Matter Collected 16269 | 290 195 143 . 45 1016 77 940 446 71 179 . 289 536 354 597 . 391 1296 226 238 . 363 2568 664 361 413 1557 3014 Remotely 5893 | . . . . . . . . . . . . 37 140 . 159 . 116 198 105 209 . . 961 142 177 326 468 2855 Salvage Created 27107 | 144 346 128 . 102 1434 109 1387 634 . 200 . 290 677 300 453 . 487 2216 337 237 . 699 4071 1281 840 672 2519 7544 Parts 1017 | 12 25 7 . 13 77 5 77 26 . 6 . 8 41 16 25 . 9 97 15 10 . 20 161 43 44 22 108 150 Haulers Intercepted 19 | . 1 . . . 4 . 5 1 . . . . 1 . . . . 2 . . . . 2 1 . 1 1 . Recyclers Shooed 15 | . . . . . 1 . . 2 . . . . 1 . . . . 4 . . . . 5 2 . . . . Parts Field Recycled 11 | . . . . . . . . . . . . . 5 . . . . 6 . . . . . . . . . . Retrieved Matter 213 | . . . . . . . . . . . . . 97 . . . . 116 . . . . . . . . . . Parts Self-Destructed 98 | . . . . . . . . . . 6 . 7 . 13 15 . 16 . 11 10 . 20 . . . . . . Prevented 14 | . . . . . . . . . . . . . . 2 11 . . . 1 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Combat Hostiles Destroyed 366 | . 8 7 . 3 31 5 21 3 . 4 . 10 8 8 10 . 16 32 7 4 . 8 40 12 13 7 19 90 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 270 | . 8 7 . 3 15 5 18 3 . 4 . 2 5 5 6 . 3 10 2 4 . 8 36 10 5 7 19 85 Cannons 38 | . . . . . 16 . 3 . . . . . . . . . 3 10 . . . . 2 . . . . 4 AOE 38 | . . . . . . . . . . . . 8 3 3 4 . 10 5 4 . . . . . 1 . . . Classes Destroyed 22 | 2 4 2 . . 4 1 1 1 . . . . 1 . . . . . . . . . 1 . . . . 5 Worker 15 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 5 . . . 8 . Builder 20 | . . 1 . 1 1 . . 1 . . . . 2 . . . . . . . . . 6 1 . 3 4 . Tunneler 7 | 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Hauler 19 | . 1 . . . 4 . 5 1 . . . . 1 . . . . 2 . . . . 2 1 . 1 1 . Recycler 23 | 1 . . . . 4 . 1 3 . . . . 1 . . . . 2 . . . . 6 1 . . 4 . Mechanic 8 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 6 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 27 | . 2 . . . 3 . 3 4 . . . . 1 . . . . 6 . . . . 2 . 1 . 5 . Swarmer 66 | . 3 3 . 3 14 4 2 . . . . 4 2 5 4 . 2 7 5 . . . 2 . 4 2 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 145 | . 5 . . . 10 . 12 1 . 4 . 5 4 2 2 . 10 9 . 3 . 2 17 5 . 4 6 44 Brawler 10 | . . . . . 1 . . . . . . . . 1 . . . 2 . 1 . 1 . . . 1 . 3 Duelist 18 | . . . . . 1 . 1 . . . . . . . . . 2 . . . . 4 . . . . . 10 Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Sentry 33 | . . . . . 5 . 6 1 . . . 1 1 . 1 . . 4 1 . . 1 6 6 . . . . Hunter 15 | . . . . . . 1 . . . . . . . . 2 . 2 . 1 . . . 4 . . . 1 4 Programmer 45 | . . . . . . . . 1 . . . . . . . . . 7 . . . . 11 . 1 . 11 14 Behemoth 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . 1 . Cetus Guard 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Assembled 7 | . . 4 . . . . . . . . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 54 | 5 2 4 . 3 13 4 10 4 . 4 . 4 5 3 5 . 7 5 5 4 . 5 17 6 5 5 11 54 Combat Bots Only 49 | . 2 4 . 3 6 4 5 1 . 4 . 4 4 3 5 . 7 5 5 4 . 4 10 5 5 4 5 49 Max Kills in Single Turn 4 | 1 1 1 . 1 2 1 2 2 . 1 . 3 3 3 3 . 2 3 4 1 . 1 2 2 1 2 3 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . 1 1 1 Exploded 4 | . . . . . . . . . . . . 3 2 3 3 . 2 3 4 . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . A7 (-4/Cetus) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Damage Taken 24160 | . 253 310 . 25 763 86 666 226 . 230 . 295 605 256 1305 . 1128 1839 294 211 . 532 2985 519 1079 54 364 10135 Core 2350 | . 15 5 . . 41 17 78 22 . 33 . 39 103 . 68 . 144 120 28 . . 68 127 46 60 . 50 1286 Absorbed by Shields 5023 | . . . . . . . . . . . . . . . . . . . . . . . 812 179 107 18 320 3587 Reduced by Siege Mode 1532 | . . . . . . . . . . . . . . . . . . . . . . . 379 10 109 . 35 999 Core Remaining (%) 84 | 100 . . . 92 . . 75 . . . . 86 . . . . 62 . . . . 78 . . 79 100 . . Volleys Fired 1076 | 10 37 17 . 9 111 9 68 28 . 11 . 7 27 12 32 . 39 106 11 11 . 19 171 51 31 24 69 166 Largest 4 | 1 2 2 . 2 3 3 3 3 . 3 . 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 4 4 Hottest 259 | 20 40 40 . 40 113 104 107 107 . 106 . 101 106 141 117 . 159 223 158 94 . 94 164 158 195 105 148 259 Shots Fired 3085 | 10 74 25 . 14 316 27 196 82 . 33 . 21 80 29 92 . 88 210 30 33 . 57 465 153 93 72 244 641 Gun 2782 | 10 74 25 . 14 231 27 181 82 . 33 . 16 77 24 89 . 49 133 30 33 . 57 425 153 93 72 233 621 Cannon 265 | . . . . . 77 . 12 . . . . . . 4 . . 28 73 . . . . 40 . . . 11 20 Launcher 27 | . . . . . . . . . . . . 5 3 1 3 . 11 4 . . . . . . . . . . Special 11 | . . . . . 8 . 3 . . . . . . . . . . . . . . . . . . . . . Kinetic 2480 | 10 74 25 . 14 294 18 183 56 . 32 . 14 54 20 61 . 49 31 20 33 . 57 399 123 12 72 233 596 Thermal 236 | . . . . . 22 9 13 22 . . . . . 4 . . 28 42 . . . . 40 . . . 11 45 Explosive 27 | . . . . . . . . . . . . 5 3 1 3 . 11 4 . . . . . . . . . . Electromagnetic 342 | . . . . . . . . 4 . 1 . 2 23 4 28 . . 133 10 . . . 26 30 81 . . . Robot Hit Streak 74 | 6 19 9 . 8 30 15 31 28 . 24 . 19 32 11 29 . 16 51 18 16 . 46 35 43 23 28 32 74 Robot Miss Streak 3 | 1 3 2 . 1 3 1 2 2 . 2 . . 2 3 1 . 1 2 1 1 . 1 2 2 2 1 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 1 . 1 1 1 Secondary Targets 91 | . 2 3 . . 4 . 4 . . 4 . . . 2 . . . 4 1 2 . 5 12 2 3 3 4 36 Max Gunslinging Chain 2 | . 1 1 . . 2 . 1 . . 1 . . . 1 . . . 1 1 1 . 1 1 1 1 1 2 2 Shots Hit Robots 2445 | 9 55 20 . 12 229 18 145 59 . 30 . 15 61 21 79 . 58 156 26 27 . 56 358 136 79 63 176 557 Core Hits 1164 | 6 17 12 . 7 84 7 58 22 . 20 . 22 48 23 23 . 38 63 12 10 . 30 147 46 32 29 87 321 Critical Hits 207 | . . . . . 4 1 1 1 . . . . . . 4 . . 6 . 1 . 6 14 10 2 11 48 98 Critical Kills 70 | . . . . . 2 . . . . . . . . . 1 . . 4 . 1 . 1 5 4 1 4 11 36 Critical Parts Destroyed 118 | . . . . . 2 1 1 1 . . . . . . 2 . . 2 . . . 5 9 3 1 7 29 55 Melee Attacks 31 | . . . . . . . . 4 2 . . . 16 . 2 . . 5 . . . 1 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . . . 4 2 . . . 16 . 2 . . 5 . . . 1 1 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 64198 | 126 692 217 . 100 3265 278 2313 1142 . 490 . 1106 1803 586 1946 . 3121 4927 624 660 . 1509 8870 3389 1928 1836 5553 17717 Guns 53010 | 126 692 217 . 100 1730 278 2061 1107 . 490 . 162 1154 326 1465 . 736 2408 442 660 . 1509 8196 3389 1674 1810 5435 16843 Cannons 4996 | . . . . . 1535 . 246 . . . . . . 71 . . 359 1608 . . . . 382 . . . . 795 Explosions 5624 | . . . . . . . . . . . . 944 505 189 481 . 2026 859 182 . . . 184 . 254 . . . Melee 177 | . . . . . . . . . . . . . 144 . . . . 33 . . . . . . . . . . Ramming 391 | . . . . . . . 6 35 . . . . . . . . . 19 . . . . 108 . . 26 118 79 Kinetic 47812 | 126 692 217 . 100 3053 147 2142 577 . 474 . 125 824 239 1057 . 736 774 280 660 . 1509 7545 2809 233 1810 5435 16248 Thermal 4794 | . . . . . 212 131 165 454 . . . . . 71 . . 359 1194 182 . . . 382 . 254 . . 1390 Explosive 4644 | . . . . . . . . . . . . 944 505 189 481 . 2026 499 . . . . . . . . . . Electromagnetic 6380 | . . . . . . . . 76 . 16 . 37 330 87 408 . . 2408 162 . . . 835 580 1441 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 177 | . . . . . . . . . . . . . 144 . . . . 33 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 28 Average Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 11 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . 1 . Effects 61 | . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 . 4 49 Message Errors 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 1 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 Targeting Errors 41 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 36 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 416 | . . . . . 22 . . 13 . . . 12 . . 3 . 112 208 . . . . . . . . 11 35 Projectiles 212 | . . . . . 22 . . . . . . . . . . . 16 160 . . . . . . . . . 14 Explosions 159 | . . . . . . . . . . . . 12 . . 3 . 96 48 . . . . . . . . . . Melee 45 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . 11 21 Knockbacks 40 | . . . . . 24 . 2 . . . . . . . . . . 9 . . . . 2 . . 2 . 1 Impact 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 1 Kinetic 31 | . . . . . 21 . 2 . . . . . . . . . . 8 . . . . . . . . . . Secondary 4 | . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 344 | . . . . . . . . . . . . 2 . . 40 . 74 142 . . . . 34 . 43 . . 9 Shots 13 | . . . . . . . . . . . . 1 . . 1 . 4 5 . . . . 1 . 1 . . . Rammed 26 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . 9 . . 2 5 6 Targets Rammed 28 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . 11 . . 2 5 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Highest Temperature 459 | . 2 . . . 289 238 238 231 . 172 . 123 459 198 121 . 383 314 160 389 . 27 158 182 402 20 116 161 Average Temperature 81 | . 2 . . . 78 122 64 59 . 109 . 49 151 70 57 . 122 74 61 197 . 10 43 52 180 9 31 53 Received Heat Transfer 4595 | . 132 . . . 297 . 351 99 . 138 . 135 141 63 183 . 336 393 18 135 . 93 630 147 24 . 63 1217 Effects 8 | . . . . . 1 . . 1 . . . . 1 . . . 1 1 . . . . . . 3 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Energy Bleed 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 2 . . . Damage (minor) 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Siege Activations 25 | . . . . . . . . . . . . . . . . . . . . . . . 10 3 3 . 5 4 Total Turns 873 | . . . . . . . . . . . . . . . . . . . . . . . 241 20 72 . 56 484 Longest Duration 230 | . . . . . . . . . . . . . . . . . . . . . . . 109 11 25 . 19 230 Robots Corrupted 20 | . . . . . . . . . . . . . . . . . . 7 1 . . . 2 3 7 . . . Combat Hostiles 19 | . . . . . . . . . . . . . . . . . . 7 1 . . . 2 2 7 . . . Parts Fried 39 | . . . . . . . . 1 . . . . 3 . . . . 12 3 . . . 2 7 11 . . . Impact Corruptions 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . 2 2 . 1 . . . . . . . . 1 1 . . . . . . . . . 1 Heat Transferred 5571 | . . . . . 518 333 296 814 . . . . . 100 . . 550 1029 200 . . . 407 . 200 . . 1124 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Peak Influence 3727 | 25 124 110 . 100 591 429 631 134 . . . . 232 . . . . 418 . . . . 421 237 426 294 386 3727 Initial 223 | . 13 40 . . 33 204 180 80 . . . . 11 . . . . 117 . . . . . 69 102 223 53 180 Average 348 | 9 86 83 . 86 367 382 360 70 . . . . 95 . . . . 201 . . . . 141 125 268 192 210 2741 Maximum Alert Level 5 | . . . . . 2 2 2 . . . . . 1 . . . . 2 . . . . 2 1 2 1 1 5 Low Security (%) 54 | 100 100 100 . 100 14 . 15 100 . . . . 87 . . . . 50 . . . . 63 85 25 41 41 . Level 1 30 | . . . . . 35 38 37 . . . . . 12 . . . . 46 . . . . 34 14 55 58 58 . Level 2 9 | . . . . . 50 61 47 . . . . . . . . . . 2 . . . . 1 . 19 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 85 | . . . . . 8 . 5 1 . . . . . . . . 1 4 . . . 1 11 3 . 4 5 42 Investigation 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 3 . . Extermination 12 | . . . . . . . . 1 . . . . . . . . . 3 . . . . 4 . . . 4 . Reinforcement 14 | . . . . . 3 . 2 . . . . . . . . . . . . . . . 5 2 . 1 1 . Assault 44 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 42 Garrison 8 | . . . . . 5 . 3 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Distress Signals 27 | . 1 . . . 6 . 4 1 . . . . . . . . . 2 . . . . 6 2 . 3 1 1 Communications Jammed 86 | . . . . . . . . . . . . . 1 . . . . . . . . . . 35 . 1 22 27 Distress Signals 84 | . . . . . . . . . . . . . . . . . . . . . . . . 35 . . 22 27 Times Spotted 619 | . 11 8 . 2 48 4 27 10 . 6 . 9 11 8 11 . 23 42 7 4 . 11 58 25 17 19 31 227 Peak Tracking Total 51 | . 4 13 . 2 7 5 5 3 . 4 . 4 4 3 6 . 9 4 5 4 . 6 6 4 5 4 5 51 Tactical Retreats 23 | . . . . . 4 1 2 . . 1 . . 1 . . . 1 1 . . . 1 2 2 1 . 1 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Traps Triggered 12 | . . . . . 1 . . . . . . . 1 . . . . 4 . . . . 5 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Machines Disabled 20 | . . . . . 1 . 1 . . . . . . . . . 2 5 . . . . 8 1 1 . 1 . Max in Single Turn 3 | . . . . . 1 . 1 . . . . . . . . . 1 3 . . . . 3 . 1 . 1 . Garrison Access 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Machines Accessed 60 | . 5 . 1 1 6 . 5 3 . . . . 4 1 . 2 . 9 1 . 4 . 9 3 . 3 3 . Terminals 42 | . 5 . . 1 5 . 5 3 . . . . 3 . . . . 5 . . . . 7 3 . 2 3 . Fabricators 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . . Total Hacks 191 | . 23 . 1 5 18 . 20 14 . . . . 9 1 . 13 . 19 1 . 16 . 27 10 . 6 8 . Successful 124 | . 14 . 1 3 12 . 10 10 . . . . 5 1 . 13 . 9 1 . 16 . 17 4 . 3 5 . Failed 65 | . 8 . . 2 6 . 10 3 . . . . 4 . . . . 10 . . . . 10 6 . 3 3 . Catastrophic 5 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . Database Lockouts 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 97 | . 14 . 1 5 13 . 16 11 . . . . 5 . . . . 10 . . . . 7 6 . 3 6 . Terminals 146 | . 23 . . 5 17 . 20 14 . . . . 8 . . . . 12 . . . . 24 10 . 5 8 . Fabricators 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . . Terminal Hacks 81 | . 9 . 1 3 5 . 5 7 . . . . 2 1 . 13 . 2 1 . 16 . 12 . . 2 2 . Record 7 | . . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . . Part Schematic 11 | . 1 . . . . . . 1 . . . . . . . 5 . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 11 | . 2 . . 3 . . . 1 . . . . . . . . . . . . 4 . 1 . . . . . Prototype ID Bank 10 | . 1 . . . 1 . . . . . . . . . . 3 . . . . 4 . 1 . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Level Access Points 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 4 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 7 | . 1 . . . 1 . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . Unreport Threat 6 | . . . . . 1 . 2 . . . . . . . . . . . . . . . 2 . . 1 . . Locate Traps 6 | . 1 . . . 1 . 1 1 . . . . . . . . . . . . . . 1 . . . 1 . Registered Components 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Zone Layout 5 | . 2 . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . . Unauthorized Hacks 31 | . 5 . . . 6 . 5 3 . . . . 2 . . . . 1 . . . . 2 4 . . 3 . Terminals 31 | . 5 . . . 6 . 5 3 . . . . 2 . . . . 1 . . . . 2 4 . . 3 . Track 8 | . 3 . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . 1 . Botnet 15 | . 2 . . . 2 . 2 2 . . . . 1 . . . . 1 . . . . 2 2 . . 1 . Disrupt 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . Operators 5 | . . . . . 1 . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . . 1 5 . 5 3 . . . . 3 . . . . 7 . . . . 8 3 . 2 3 . Full Trace Events 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . . 285 . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 . . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . 1 . . . . . . . 5 . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . . . 318 . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 25 | . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 4 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 11 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . 8 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Total Allies 18 | . . . . . . . . . . . . . . . . . 3 3 . . . 1 . 11 . . . . Largest Group 11 | . . . . . . . . . . . . . . . . . 3 3 . . . 1 . 11 4 . . . Highest-Rated Group 562 | . . . . . . . . . . . . . . . . . 153 87 . . . 47 . 562 237 . . . Highest-Rated Ally 156 | . . . . . . . . . . . . . . . . . 94 29 . . . 47 . 156 115 . . . Total Orders 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 7 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . GUARD 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 169 | . . . . . . . . . . . . . . . . . 30 7 . . . 3 . 121 8 . . . Total Damage 4120 | . . . . . . . . . . . . . . . . . 1135 107 . . . 100 . 2607 171 . . . Kills 22 | . . . . . . . . . . . . . . . . . 7 . . . . 1 . 13 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Robot Analysis Total 11 | . 2 . . 3 . . . 1 . . . . . . . . . . . . 4 . 1 . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 1 1 . . . 1 . . 2 . 1 . . 1 . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Turns Passed 20187 | 85 643 413 431 127 1296 201 863 1103 352 464 175 458 748 419 653 120 781 2009 429 316 233 477 2636 1175 386 664 1588 942 Spaces Moved 9772 | 40 324 230 266 63 546 111 360 606 222 269 113 266 349 234 320 76 404 943 230 173 139 243 1140 574 131 364 806 230 Core 19 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Treads 9753 | 29 324 230 266 63 546 111 360 606 222 269 113 266 349 234 320 76 404 943 230 173 139 243 1140 574 131 364 806 222 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 156 156 156 156 156 156 160 160 160 160 160 160 160 160 160 160 155 155 155 150 50 Average Speed 159 | 129 160 160 160 160 160 160 163 156 156 156 156 156 158 160 160 160 160 164 160 160 160 165 163 159 155 155 154 158 Slowest Speed 183 | 160 160 160 160 160 180 160 183 156 156 176 156 156 180 160 180 160 180 180 180 160 160 180 166 160 155 155 175 179 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 54 54 69 18 44 40 40 24 44 57 13 58 15 58 56 73 79 32 48 40 61 53 35 68 59 16 26 27 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 6 | . . . . . . . . . 1 1 . . . 1 . . . . . . 3 . . . . . . . Known Exits Taken 12 | . 1 . . . 1 . 1 1 . 1 . . 1 . . . . 1 . 1 . . 1 . 1 1 1 . Unknown Exits Taken 15 | 1 . 1 1 1 . . . . 1 . 1 1 . 1 1 1 1 . 1 . 1 1 . 1 . . . . Scrap Searched 21 | . . 1 . 1 . . . . 2 1 . 3 . 1 2 . . . 3 2 . 5 . . . . . . Spaces Dug 101 | . . . . . 8 . 3 4 2 . . . 15 2 2 . 11 18 . . . 1 22 . . . 12 1 Terrain Destroyed 500 | . . . . . 13 . 4 4 2 . . 44 37 10 29 . 139 54 5 1 . 5 52 6 36 2 22 35 Melee 29 | . . . . . . . . 4 2 . . . 15 . 2 . . 4 . . . 1 1 . . . . . Projectile 195 | . . . . . 13 . 4 . . . . . . 2 2 . 18 30 5 1 . 4 51 6 . 2 22 35 AOE 276 | . . . . . . . . . . . . 44 22 8 25 . 121 20 . . . . . . 36 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Res Qua Total 12265 | 61 375 251 272 78 761 118 519 706 224 287 112 288 459 253 384 75 475 1217 271 193 150 284 1534 739 243 424 1019 493 Wait 301 | . 7 . 2 2 30 . 7 14 . . . . . . 1 . . 31 9 . . . 62 20 18 4 78 16 Move 9743 | 39 323 229 265 62 545 109 359 605 221 268 112 265 348 233 319 75 403 942 229 172 138 242 1139 573 130 363 805 230 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 188 | 6 2 . 3 2 19 . 18 15 . . . . 15 . 4 . 2 27 1 2 2 . 28 13 15 7 6 1 Fast Attach 77 | 5 . 2 . 2 6 . 7 4 . . . 1 3 . . . . 13 2 . 4 2 10 . 5 4 3 4 Attach 127 | 1 1 2 . . 10 . 4 6 . 2 . . 10 . 7 . 8 15 1 1 1 4 14 1 9 2 5 23 Detach 29 | . . . . . 3 . 1 2 . 1 . . 3 . 2 . . 5 . 1 1 1 2 . 3 2 2 . Swap 402 | . 3 . 1 . 23 . 25 10 1 5 . 14 23 8 14 . 13 50 13 5 . 5 77 16 16 7 38 35 Drop 182 | . 2 1 1 1 14 . 29 17 . . . 1 14 . 3 . . 21 5 1 4 . 19 15 16 9 8 1 Fire 1076 | 10 37 17 . 9 111 9 68 28 . 11 . 7 27 12 32 . 39 106 11 11 . 19 171 51 31 24 69 166 Melee 31 | . . . . . . . . 4 2 . . . 16 . 2 . . 5 . . . 1 1 . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . 11 . . 2 5 2 Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Rewire 70 | . . . . . . . . . . . . . . . . . 10 . . . . 10 . 50 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / *Ext x2) -4/Extension (discovered 2 exits: *Res / [*Cet]) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -3/Research (discovered 4 exits: *Res x3 / Arm) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 15) 641 | -10/Materials | Central database locked down 729 | -10/Materials | Entered Mines 893 | -10/Mines | Assembled infested the area 951 | -10/Mines | Lost 4 parts (1n1u2w) 1135 | -10/Mines | Discovered new exit (range 5) 1142 | -10/Mines | Entered Exiles 1179 | -10/Exiles | Met 8R-AWN 1210 | -10/Exiles | Met EX-HEX 1258 | -10/Exiles | Met EX-BIN 1279 | -10/Exiles | Aligned with FarCom system 1280 | -10/Exiles | Given EX-Vault access code 1317 | -10/Exiles | Opened EX-Vault 1330 | -10/Exiles | Found Modified TNC 1339 | -10/Exiles | Build established: Scavenger-Mutant 1365 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1457 | -10/Exiles | Met EX-DEC 1561 | -10/Exiles | Discovered new exit (range 10) 1573 | -10/Exiles | Left Exiles lab with Modified TNC 1573 | -10/Exiles | Entered Mines 1584 | -9/Mines | Met a Derelict bent on vengeance 1686 | -9/Mines | Discovered new exit (range 9) 1700 | -9/Mines | Entered Materials 1700 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1820 | -8/Materials | Garrison activated, responded to threat 2004 | -8/Materials | Build established: Scavenger-Skirmisher 2320 | -8/Materials | Garrison activated, responded to threat 2451 | -8/Materials | Garrison activated, responded to threat 2646 | -8/Materials | Discovered new exit (range 15) 2992 | -8/Materials | Identified exit to Garrison 2996 | -8/Materials | Entered Garrison 3106 | -8/Garrison | Triggered checkpoint 3160 | -8/Garrison | Discovered new exit (range 14) 3189 | -8/Garrison | Installed Relay Interface Framework 3197 | -8/Garrison | Entered Materials 3409 | -8/Materials | Garrison activated, responded to threat 3837 | -8/Materials | Identified exit to Factory 4060 | -8/Materials | Entered Factory 4060 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4329 | -7/Factory | Build established: Hauler-Skirmisher 4527 | -7/Factory | Identified exit to Lower Caves 5079 | -7/Factory | Central database locked down 5140 | -7/Factory | Found Powered Armor 5163 | -7/Factory | Entered Lower Caves 5399 | -7/Lower Caves | Build established: Hauler-Assassin 5469 | -7/Lower Caves | Discovered new exit (range 7) 5515 | -7/Lower Caves | Entered another Lower Caves area 5555 | -7/Lower Caves | Imp. Assault Rifle stolen by Master Thief 5655 | -7/Lower Caves | Spotted B-75 Beast 5846 | -7/Lower Caves | Build established: Hauler-Skirmisher 5946 | -7/Lower Caves | Discovered new exit (range 15) 5958 | -7/Lower Caves | Encountered a Warlord checkpoint 5977 | -7/Lower Caves | Identified exit to Zion 5979 | -7/Lower Caves | Entered Zion 6056 | -7/Zion | Discovered new exit (range 16) 6061 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6154 | -7/Zion | Entered Proximity Caves 6239 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6575 | -6/Proximity Caves | Discovered new exit (range 10) 6579 | -6/Proximity Caves | Spotted B-75 Beast 6612 | -6/Proximity Caves | Entered Factory 6612 | -6/Factory | Evolved 2 slots: Utility x2 6875 | -6/Factory | Spotted B-75 Beast 6931 | -6/Factory | Destroyed B-75 Beast 7034 | -6/Factory | Discovered new exit (range 20) 7293 | -6/Factory | Identified exit to Lower Caves 7315 | -6/Factory | Build established: Hauler-Assassin 7360 | -6/Factory | Entered Lower Caves 7361 | -6/Lower Caves | Encountered a Warlord checkpoint 7733 | -6/Lower Caves | Discovered new exit (range 15) 7779 | -6/Lower Caves | Entered another Lower Caves area 7807 | -6/Lower Caves | Discovered new exit (range 15) 8058 | -6/Lower Caves | Build established: Hauler-Skirmisher 8137 | -6/Lower Caves | Spotted B-75 Beast 8138 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8266 | -6/Lower Caves | Destroyed B-75 Beast 8409 | -6/Lower Caves | Discovered new exit (range 15) 8432 | -6/Lower Caves | Entered Data Miner 8432 | -6/Data Miner | Discovered new exit (range 7) 8453 | -6/Data Miner | Met Data Miner 8516 | -6/Data Miner | Received God Mode back door access code from Data Miner 8552 | -6/Data Miner | Entered Proximity Caves 8570 | -5/Proximity Caves | Escorted by Enhanced Grunt 8570 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8616 | -5/Proximity Caves | Destroyed 7 combat bots 8873 | -5/Proximity Caves | Spotted B-75 Beast 9212 | -5/Proximity Caves | Lost 3 parts (1n2w) 9309 | -5/Proximity Caves | Discovered new exit (range 12) 9330 | -5/Proximity Caves | Learned Factory emergency access door positions 9333 | -5/Proximity Caves | Entered Factory 9333 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9334 | -5/Factory | Identified exit to Upper Caves 9461 | -5/Factory | Assembled infested ambush trap array 9478 | -5/Factory | Incoming assault squad redirected 9618 | -5/Factory | Lost 4 parts (1p1n2w) 9751 | -5/Factory | Build established: Hacker-Assassin 10072 | -5/Factory | Fabricated G-50 Soldier? 10172 | -5/Factory | P-70 Sage assimilated allied Soldier 6d 10432 | -5/Factory | Discovered new exit (range 19) 10800 | -5/Factory | Repaired Imp. Medium Treads 11221 | -5/Factory | Discovered new exit (range 4) 11254 | -5/Factory | Build established: Scavenger-Skirmisher 11342 | -5/Factory | Entered Upper Caves 11371 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11711 | -5/Upper Caves | Encountered a Warlord checkpoint 11726 | -5/Upper Caves | Discovered new exit (range 16) 11771 | -5/Upper Caves | Entered another Upper Caves area 11923 | -5/Upper Caves | Discovered new exit (range 19) 12008 | -5/Upper Caves | Encountered a Warlord checkpoint 12058 | -5/Upper Caves | Discovered new exit (range 17) 12085 | -5/Upper Caves | Identified exit to Zhirov 12087 | -5/Upper Caves | Entered Zhirov 12087 | -5/Zhirov | Discovered new exit (range 3) 12116 | -5/Zhirov | Met Zhirov 12152 | -5/Zhirov | Found Alien Artifact 12152 | -5/Zhirov | Identified Integrated Dissipator 12152 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12223 | -5/Zhirov | Found Alien Artifact 12267 | -5/Zhirov | Learned location of Quarantine (-2) 12267 | -5/Zhirov | Learned location of Testing (-3) 12267 | -5/Zhirov | Learned location of Command (-1) 12277 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12320 | -5/Zhirov | Entered Proximity Caves 12333 | -4/Proximity Caves | Learned Research emergency access door positions 12441 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12575 | -4/Proximity Caves | Lost 4 parts (1p3n) 12582 | -4/Proximity Caves | Spotted B-86 Titan 12733 | -4/Proximity Caves | Discovered new exit (range 21) 12797 | -4/Proximity Caves | Entered Factory 12797 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12898 | -4/Factory | Fabricated Exp. Optical Array? 13895 | -4/Factory | Identified exit to Research 13919 | -4/Factory | Discovered new exit (range 11) 14145 | -4/Factory | Destroyed 10 combat bots 14233 | -4/Factory | Build established: Hauler-Skirmisher 14267 | -4/Factory | Identified exit to Upper Caves 14267 | -4/Factory | Identified exit to Extension 14286 | -4/Factory | Incoming investigation squad redirected 15433 | -4/Factory | Entered Extension 15921 | -4/Extension | Incoming investigation squad redirected 15925 | -4/Extension | Rescued A7 15960 | -4/Extension | Rescued a captive Derelict 15961 | -4/Extension | Rescued a captive Derelict 16282 | -4/Extension | Spotted B-86 Titan 16312 | -4/Extension | Allies destroyed B-86 Titan 16314 | -4/Extension | Spotted B-86 Titan 16336 | -4/Extension | Destroyed B-86 Titan 16483 | -4/Extension | Disrupted transfer network 16569 | -4/Extension | Discovered new exit (range 23) 16571 | -4/Extension | Discovered exit to Research (range 22) 16608 | -4/Extension | Entered Cetus 16608 | -4/Cetus | Accompanied by 4 allies (A7) 16613 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 16631 | -4/Cetus | Spotted Cetus Guard 16631 | -4/Cetus | Spotted Cetus Guard 16631 | -4/Cetus | Spotted Cetus Guard 16631 | -4/Cetus | Spotted Cetus Guard 16643 | -4/Cetus | Destroyed Cetus Guard 16646 | -4/Cetus | Destroyed A7 16653 | -4/Cetus | Destroyed Cetus Guard 16660 | -4/Cetus | Destroyed Cetus Guard 16669 | -4/Cetus | Destroyed Cetus Guard 16679 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 16857 | -4/Cetus | Discovered new exit (range 23) 16891 | -4/Cetus | Spotted Cetus Guard 16891 | -4/Cetus | Spotted Cetus Guard 16891 | -4/Cetus | Spotted Cetus Guard 16891 | -4/Cetus | Spotted Cetus Guard 16894 | -4/Cetus | Discovered exit to Research (range 22) 16903 | -4/Cetus | Destroyed Cetus Guard 16916 | -4/Cetus | Destroyed Cetus Guard 16920 | -4/Cetus | Destroyed Cetus Guard 16921 | -4/Cetus | Destroyed Cetus Guard 16955 | -4/Cetus | Met Revision 17 16994 | -4/Cetus | Entered Research 16994 | -3/Research | Evolved 2 slots: Utility x2 16995 | -3/Research | Identified exit to Armory 17194 | -3/Research | Revision forces began assault on 0b10 17275 | -3/Research | Met up with Revision 17++ 17361 | -3/Research | Identified exit to Research 17579 | -3/Research | Found Prototype Device 17579 | -3/Research | Identified EM Dispersion Field 17658 | -3/Research | Entered another Research area 17658 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17971 | -2/Research | Identified exit to Quarantine 18700 | -2/Research | Spotted B-90 Cyclops 18713 | -2/Research | Destroyed B-90 Cyclops 19112 | -2/Research | Found Prototype Device 19112 | -2/Research | Identified Exp. Thermal Shield 19246 | -2/Research | Entered Quarantine 19247 | -2/Quarantine | Maximum security lockdown engaged 19502 | -2/Quarantine | Destroyed Striker 19533 | -2/Quarantine | Scanned by Researcher 19554 | -2/Quarantine | Destroyed Investigator 19635 | -2/Quarantine | Identified Transdimensional Reconstructor 19635 | -2/Quarantine | Warped through subspace 19652 | -2/Quarantine | Destroyed 49 combat bots 19873 | -2/Quarantine | Spotted Striker 19884 | -2/Quarantine | Destroyed Striker 19916 | -2/Quarantine | Spotted Investigator 19933 | -2/Quarantine | Spotted Executioner 19933 | -2/Quarantine | Spotted Striker 19950 | -2/Quarantine | Destroyed Striker 19968 | -2/Quarantine | Destroyed Investigator 19971 | -2/Quarantine | Destroyed Executioner 19990 | -2/Quarantine | Spotted Striker 19994 | -2/Quarantine | Destroyed Striker 19995 | -2/Quarantine | Spotted Executioner 19999 | -2/Quarantine | Spotted Executioner 20017 | -2/Quarantine | Destroyed Executioner 20037 | -2/Quarantine | System corruption reached 10% 20039 | -2/Quarantine | Destroyed Executioner 20100 | -2/Quarantine | Lost 11 parts (2p2n3u4w) 20106 | -2/Quarantine | Destroyed 35 combat bots 20124 | -2/Quarantine | Spotted Executioner 20137 | -2/Quarantine | Destroyed Executioner 20158 | -2/Quarantine | Spotted Executioner 20161 | -2/Quarantine | Spotted Executioner 20179 | -2/Quarantine | Released all parts (13) 20180 | -2/Quarantine | Core integrity fell below 50% 20181 | -2/Quarantine | Found Alien Artifact 20181 | -2/Quarantine | Identified Core Reset Matrix 20181 | -2/Quarantine | Used Core Reset Matrix 20184 | -2/Quarantine | Spotted Striker 20185 | -2/Quarantine | Detected hypermatrix surge 20185 | -2/Quarantine | Emitted hypermatrix ping 20185 | -2/Quarantine | Sensed 13 artifacts in vicinity 20185 | -2/Quarantine | Core integrity fell below 20% 20185 | -2/Quarantine | Spotted Executioner 20185 | -2/Quarantine | Spotted Executioner 20188 | -2/Quarantine | Core destroyed Last Messages --------------- 20184_ C-30 ARC bursts open, deploying its payload. 20184_ P-80 Master unfolds itself. 20184_ Striker unfolds itself. 20184_ E-15 Imp unfolds itself. 20184_ C-30 ARC bursts open, deploying its payload. 20184_ H-88 Terminator unfolds itself. 20184_ P-80 Master unfolds itself. 20184_ I-47 Archangel unfolds itself. 20184_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 20184_ Penetrated by Slug. 20184_ C-30 ARC bursts open, deploying its payload. 20184_ Executioner unfolds itself. 20184_ P-80 Master unfolds itself. 20184_ M-36 Artificer unfolds itself. 20185_ Detected hypermatrix surge. 20185_ Emitted hypermatrix ping. 20185_ Sensed 13 artifacts in vicinity. 20185_ Slug penetrates H-88 Terminator. 20187_ Penetrated by Slug. 20188_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????[![!?????????????????????? | | ????????? !=*?????????????????????? | | ?????????=*!%%????????????????????? | | ?????????#=*/;????????????????????? | | ?????????#%!!%????????????????????? | | ?????????#=h!%??p?????????????????? | | ??????##?#!g=*?pp?????????????????? | | ??????#%%#!i=#??????eY????????????? | | ???????#%#!m|#????????????????????? | | ????????#%p!K#???????????YY???????? | | ?????????#%%*#######??????????????? | | ?????????#pEg#!["""#?i????????????? | | ?????????#*%E#ll!""#??????????????? | | ?????????#hgEggg !"#?i????????????? | | ?????????#iphEhg"""#??????????????? | | ?????????#pheggi"""#??????????????? | | ?????????#gph###g###?g????????????? | | ?????????#@ iT###g#???????????????? | | ?????????#"""##??#g#?g????????????? | | ??????????????????#g#p????????????? | | ???????????????????#g ????????????? | | ????????????????????# #???????????? | | ????????????????????? ??????????? | | ??????????????????????#"#?????????? | | ???????????????????????? ?????????? | | ????????????????????????? ????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 53 Energy Capacity 590 Matter Stores 550 Matter Capacity 550 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 EM Shielding 4 Armor Coverage 900 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 95 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 50 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 5 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -5/Factory Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Boltbath Origins Challenges ------------ None Game ------ Seed GodBorePod Manual? 0 Play Time 04:50:08 Cumulative 276.4 hours Start 2021.09.15 @ 19:35:03 End 2021.09.16 @ 01:33:32 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 112 Rogue 14 Adventurer 96 Explorer 2 Win Type - Total 15 Types 13/2/0/0/0/0/0/0/0 Lore% 47 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4a3301b-3ca5-44d8-ad71-45fd77157b8b