Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 21:55:49 Player: Lecithin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2028) 2028 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 5778 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 48 Cogmind --------- Core Integrity 569/700 Matter 290/300 Energy 350/350 System Corruption 0% Temperature Hot (256) Movement Hovering (131) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Improved Hover Unit Combat Airjet > --- UTILITY (5) ------ Medium Storage Unit Active Sensor Suite Reaction Control System > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Improved Shield Generator Light Assault Rifle High-powered Shotgun Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Combat Airjet > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Reaction Control System > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Improved Shield Generator Light Assault Rifle High-powered Shotgun Heavy Hammer [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . 1 . . . 1 1 Weapon 1 | . . . 1 . . . . . Parts Attached 85 | 9 3 10 20 1 3 6 29 4 Power 14 | 1 1 1 2 . . 1 5 3 Engine 9 | 1 1 1 2 . . . 3 1 Core 5 | . . . . . . 1 2 2 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 3 4 . . . 7 . Treads 7 | 2 . . 2 . . . 3 . Leg 4 | . . 3 1 . . . . . Wheel . | . . . . . . . . . Hover 5 | . . . 1 . . . 4 . Flight . | . . . . . . . . . Utility 17 | 2 1 3 4 . . 1 5 1 Device 11 | 1 . 2 2 . . 1 4 1 Storage 3 | 1 1 1 . . . . . . Processor 2 | . . . 1 . . . 1 . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 38 | 4 1 3 10 1 3 4 12 . Energy Gun 17 | 1 . 1 6 . . 2 7 . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 9 | 3 . 1 1 . . 1 3 . Ballistic Cannon 1 | . 1 . . . . . . . Launcher 6 | . . . 3 1 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . 2 1 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . Parts Lost 24 | . . 3 5 . . . 15 1 Power 4 | . . . 1 . . . 3 . Propulsion 9 | . . 1 2 . . . 5 1 Utility 4 | . . . 1 . . . 3 . Weapon 7 | . . 2 1 . . . 4 . Highest Loss Streak 14 | . . 2 5 . . . 14 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 99 96 100 100 100 82 82 Engine 9 | . 14 14 10 11 11 2 2 1 Core 2 | . . . . . . 9 5 13 Treads 14 | . 28 3 6 22 22 22 11 . Leg 6 | . . 24 11 . . . . . Hover 2 | . . . 2 . . . 11 21 Device 11 | . 14 11 10 11 11 11 13 15 Storage 11 | . 14 16 11 11 11 11 9 7 Processor 1 | . . . 8 . . . 1 . Protection 5 | . . . 2 11 11 11 2 . Energy Gun 18 | . . 9 24 28 22 21 17 23 Energy Cannon 2 | . . 9 3 . . . . . Ballistic Gun 4 | . 20 7 2 . . 7 3 . Launcher 1 | . . . 1 4 1 . . . Impact Weapon 3 | . . . . . 9 3 3 . Peak Build Rating 61 | 9 9 17 23 22 21 28 54 61 Average Rating 22 | 5 9 13 20 21 21 26 36 59 On Entrance 19 | . 9 9 17 22 21 21 26 54 Naked Turns . | . . . . . . . . . Heaviest Build 36 | 12 21 26 30 31 31 32 33 36 Greatest Support 69 | 40 40 40 52 46 46 46 69 26 Greatest Overweight (x) 4 | . . 1 4 . . . 4 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 Most Carried 10 | 4 9 10 10 10 10 10 10 9 Average Carried 9 | 2 7 9 9 10 10 10 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 9 10 10 10 10 10 10 9 Class Distribution -------------------- 39% | Mutant 18% | Scavenger-Mutant 13% | Tank 8% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Scout 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Scavenger-Tank | -8/Mines Scout | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1869 | 98 303 513 260 21 52 102 445 75 Remotely . | . . . . . . . . . Salvage Created 2668 | 15 159 237 607 36 287 321 908 98 Parts 124 | 4 10 6 34 5 2 11 47 5 Haulers Intercepted 4 | . 1 . 2 . . . 1 . Recyclers Shooed 2 | . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 64 | . 5 8 13 4 . 8 24 2 Melee 4 | . . . . . . 3 1 . Guns 43 | . 3 6 11 1 . 5 15 2 Cannons 4 | . 2 2 . . . . . . AOE 10 | . . . 2 3 . . 5 . Classes Destroyed 14 | 1 4 1 4 . . 1 3 . Worker 5 | . 1 2 1 . . . 1 . Builder 1 | . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 1 . 2 . . . 1 . Recycler 1 | . . . 1 . . . . . Watcher 2 | . . . 2 . . . . . Swarmer 19 | . 3 . 3 4 . 2 7 . Grunt 24 | . 2 2 6 . . 5 8 1 Brawler 1 | . . . . . . 1 . . Duelist 3 | . . . 1 . . . 1 1 Sentry 9 | . . . 3 . . . 6 . Hunter 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Assembled 6 | . . 6 . . . . . . Best Kill Streak 9 | 1 3 3 3 4 . 3 9 2 Combat Bots Only 8 | . 3 3 2 4 . 3 8 2 Max Kills in Single Turn 4 | 1 1 1 2 4 . 1 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . 2 3 . . 2 . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 401 | . 37 47 61 5 . 31 195 25 Missed 107 | . 7 9 18 3 . 9 60 1 Damage Taken 4165 | . 263 579 585 19 . 285 2028 406 Core 922 | . 85 105 103 19 . 18 461 131 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 51 | 100 . 24 . . . 65 16 . Volleys Fired 187 | 2 19 36 41 1 2 14 62 10 Largest 3 | 2 2 2 3 3 1 3 3 3 Hottest 190 | 40 55 125 190 145 33 147 183 183 Shots Fired 428 | 4 38 71 100 3 2 39 151 20 Gun 379 | 4 24 54 92 2 . 39 144 20 Cannon 36 | . 14 17 5 . . . . . Launcher 13 | . . . 3 1 2 . 7 . Special . | . . . . . . . . . Kinetic 170 | 4 38 58 18 . . 13 39 . Thermal 245 | . . 13 79 2 . 26 105 20 Explosive 13 | . . . 3 1 2 . 7 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 1 8 6 9 1 . 3 14 4 Robot Miss Streak 9 | 1 6 9 5 3 . 4 4 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . . 1 . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 272 | 2 20 31 62 1 17 20 109 10 Core Hits 124 | 2 8 17 33 4 4 9 42 5 Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed 11 | . . . . . 4 2 5 . Critical Strikes 24 | . 1 . 2 . 5 4 12 . Burn 10 | . . . 2 . . 2 6 . Destroy 2 | . . . . . . . 2 . Blast 1 | . 1 . . . . . . . Smash 11 | . . . . . 5 2 4 . Melee Attacks 71 | . . . . . 42 12 17 . Impact 71 | . . . . . 42 12 17 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7229 | 33 293 443 1239 179 1672 474 2696 200 Guns 3811 | 33 180 307 943 16 . 292 1840 200 Cannons 283 | . 113 136 34 . . . . . Explosions 891 | . . . 262 163 . . 466 . Melee 2244 | . . . . . 1672 182 390 . Ramming . | . . . . . . . . . Kinetic 1480 | 33 293 355 140 . . 40 619 . Thermal 2614 | . . 88 837 16 . 252 1221 200 Explosive 891 | . . . 262 163 . . 466 . Electromagnetic . | . . . . . . . . . Impact 2244 | . . . . . 1672 182 390 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1099 | . . . . . 824 95 180 . Projectiles . | . . . . . . . . . Explosions 13 | . . . . . . . 13 . Melee 1086 | . . . . . 824 95 167 . Knockbacks 4 | . . 2 . . 2 . . . Impact 2 | . . . . . 2 . . . Kinetic 2 | . . 2 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 93 | . . . . . . . 93 . Shots 2 | . . . . . . . 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 548 | . 6 207 548 54 . 321 475 544 Average Temperature 138 | . 4 68 128 33 . 108 147 350 Received Heat Transfer 1620 | . 42 546 177 . . 171 468 216 Effects 28 | . . . 2 . . 6 2 18 Shutdowns 7 | . . . 1 . . . . 6 Energy Bleed 8 | . . . 1 . . 3 1 3 Interference 9 | . . . . . . 3 1 5 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 10 | . . . . . 2 4 4 . Impact Corruptions 24 | . . . . . 15 2 7 . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 7 | . . . 3 . . . 4 . Heat Transferred 5893 | . . 185 1860 37 . 666 2775 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 667 | 5 164 60 393 188 . 309 667 354 Initial 303 | . 3 8 1 94 . . 43 303 Average 139 | 1 63 2 149 133 . 160 346 316 Maximum Alert Level 2 | . . . 1 . . 1 2 1 Low Security (%) 75 | 100 100 100 79 100 . 65 29 . Level 1 16 | . . . 20 . . 34 21 100 Level 2 8 | . . . . . . . 48 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 4 . . . 6 1 Investigation 3 | . . . 3 . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 1 . . . 2 1 Assault . | . . . . . . . . . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . 1 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 12 14 25 4 . 11 45 4 Peak Tracking Total 11 | . 5 11 7 4 . 3 7 3 Tactical Retreats 13 | . 1 2 2 . . 1 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . . 1 3 . 1 1 1 . Max in Single Turn 1 | . . 1 1 . 1 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 12 | . 2 . 7 . 1 . 1 1 Terminals 9 | . 1 . 6 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 3 . 22 . 3 . 4 1 Successful 18 | . 2 . 13 . 3 . . . Failed 15 | . 1 . 9 . . . 4 1 Catastrophic 4 | . . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 15 | . 1 . 9 . 2 . 2 1 Terminals 27 | . 1 . 21 . . . 4 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . 6 . 3 . . . Record 3 | . . . . . 3 . . . Prototype ID Bank 2 | . . . 2 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . 6 . . . . . Terminals 6 | . . . 6 . . . . . Botnet 6 | . . . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 . 6 . . . 1 1 Full Trace Events 4 | . . . 4 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 2 2 . Highest-Rated Group 16 | . . . . . 16 16 16 . Highest-Rated Ally 8 | . . . . . 8 8 8 . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . . 12 6 . Total Damage 110 | . . . . . . 110 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 6074 | 75 432 1152 804 341 1619 774 733 144 Spaces Moved 3289 | 36 219 585 356 211 916 427 450 89 Core 9 | 3 . . 1 . . . 5 . Treads 2096 | 33 219 65 107 211 916 427 118 . Legs 683 | . . 520 163 . . . . . Wheels . | . . . . . . . . . Hover 501 | . . . 85 . . . 327 89 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 150 160 160 160 58 121 Average Speed 153 | 150 160 173 172 160 160 160 95 122 Slowest Speed 250 | 160 160 240 250 160 160 160 250 131 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 39 85 37 58 95 90 45 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 3 . 1 . 1 . . Spaces Dug 17 | . . . . . 10 5 2 . Terrain Destroyed 93 | . . . 24 4 10 6 49 . Melee 10 | . . . . . 3 5 2 . Projectile 1 | . . . . . . 1 . . AOE 82 | . . . 24 4 7 . 47 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 3802 | 49 264 654 458 212 993 467 600 105 Wait 83 | . 15 10 29 . 1 4 22 2 Move 3281 | 35 218 584 355 210 915 426 449 89 Hop . | . . . . . . . . . Pick Up 39 | 3 6 8 7 . 1 1 13 . Fast Attach 15 | 7 . . 3 . . . 5 . Attach 22 | . . 4 4 . . . 12 2 Detach 2 | . . 1 . . . . 1 . Swap 48 | 2 3 6 13 1 3 6 12 2 Drop 26 | . 3 5 6 . 1 4 7 . Fire 187 | 2 19 36 41 1 2 14 62 10 Melee 71 | . . . . . 42 12 17 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 28 | . . . . . 28 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 9) 203 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 508 | -10/Materials | Entered Mines 527 | -10/Mines | Met a Derelict bent on vengeance 557 | -10/Mines | Assembled infested the area 620 | -10/Mines | Core integrity fell below 50% 748 | -10/Mines | Discovered new exit (range 6) 934 | -10/Mines | Discovered new exit (range 4) 1050 | -10/Mines | Learned location of 1 exit from Materials 1187 | -10/Mines | Build established: Scavenger-Mutant 1660 | -10/Mines | Entered Materials 1660 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1661 | -9/Materials | Identified exit to Mines 2053 | -9/Materials | Build established: Scavenger-Skirmisher 2094 | -9/Materials | Lost 5 parts (1p2n1u1w) 2464 | -9/Materials | Entered Mines 2472 | -9/Mines | Learned Materials emergency access door positions 2559 | -9/Mines | Discovered new exit (range 6) 2577 | -9/Mines | Build established: Tank 2799 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2799 | -9/Mines | Discovered new exit (range 5) 2805 | -9/Mines | Entered Exiles 2805 | -9/Exiles | Found Exiles lab destroyed 3384 | -9/Exiles | Build established: Mutant 3410 | -9/Exiles | Learned location of Zion (-7) 3971 | -9/Exiles | Discovered new exit (range 14) 4424 | -9/Exiles | Entered Mines 4424 | -8/Mines | Accompanied by 2 allies 4807 | -8/Mines | Build established: Scavenger-Tank 5139 | -8/Mines | Discovered new exit (range 5) 5198 | -8/Mines | Entered Materials 5198 | -8/Materials | Accompanied by 2 allies 5198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5503 | -8/Materials | Found Prototype Device 5520 | -8/Materials | Destroyed 8 combat bots 5544 | -8/Materials | Core integrity fell below 50% 5593 | -8/Materials | Lost 14 parts (3p4n3u4w) 5612 | -8/Materials | Identified Active Sensor Suite 5707 | -8/Materials | Core integrity fell below 20% 5914 | -8/Materials | Garrison activated, responded to threat 5925 | -8/Materials | Discovered new exit (range 10) 5931 | -8/Materials | Entered Factory 5931 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6075 | -7/Factory | Self-destructed Last Messages --------------- 06047_ Power failure, Lgt. Nuclear Core shutdown. 06048_ Acquired 53 matter. 06055_ Power failure, Imp. Deuterium Engine shutdown. 06055_ Broken Imp. Hover Unit destroyed. 06056_ Acquired 22 matter. 06062_ Power failure, Lgt. Nuclear Core shutdown. 06062_ Acquired Lgt. Nuclear Core. 06065_ Overheating: Energy bleed (-66). 06067_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06068_ O-16 Technician uses terminal to summon reinforcements. 06068_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 06068_ O-16 Technician locks terminal. 06070_ Critical hit (Burn: +37). 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""" # # | | ?????????????????????????# "" #######?## | | ?????????????????????????# "" #????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever I Spy Let's See Who's Tougher Challenges ------------ None Game ------ Seed ProcessingChargeMagmablaster Manual? 0 Play Time 01:09:41 Cumulative 33.8 hours Start 2025.02.27 @ 20:47:27 End 2025.02.27 @ 21:55:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fa63dd7-9738-4714-bad1-38dfc2e4c4e4