Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 20:53:03

Player: yua241

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (66)      330
Value Destroyed (1534)     1534
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 3740

 Bonus
-------
High Alert Combat Kills    76

 Cogmind 
---------
Core Integrity             0/550
Matter                     438/500
Energy                     98/100
System Corruption          0%
Temperature                Critical (602)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Matter Pod
       Advanced Visual Processing Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
                Aluminum Leg
       Improved Aluminum Leg

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Matter Pod
       Advanced Visual Processing Unit
>               --- WEAPON -----------
                Beam Rifle
                Field Laser
                Field Laser
>               --- INVENTORY --------
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
                Beam Rifle
                Field Laser
                Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    High-capacity Matter Pod
  Device                   Sensor Array
  Storage                  High-capacity Matter Pod
  Processor                Advanced Visual Processing Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             41   | 6   4   10  .   21  
  Power                    5    | 1   .   2   .   2   
    Engine                 4    | 1   .   2   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   1   3   .   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    13   | 2   1   3   .   7   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   3   .   2   
    Device                 3    | .   .   2   .   1   
    Storage                3    | 1   1   1   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   2   2   .   10  
    Energy Gun             13   | 2   1   1   .   9   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 23   | .   .   4   .   19  
  Power                    5    | .   .   2   .   3   
  Propulsion               5    | .   .   .   .   5   
  Utility                  3    | .   .   1   .   2   
  Weapon                   10   | .   .   1   .   9   
  Highest Loss Streak      16   | .   .   3   .   16  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  93  100 95  
  Engine                   10   | .   14  9   11  8   
  Leg                      30   | .   27  28  33  33  
  Device                   7    | .   .   10  11  8   
  Storage                  21   | .   24  22  22  17  
  Energy Gun               20   | .   27  13  11  23  
  Ballistic Gun            4    | .   .   8   11  2   
Peak Build Rating          20   | 6   9   12  12  20  
  Average Rating           12   | 4   7   11  12  16  
  On Entrance              7    | .   6   9   12  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 12  17  24  24  32  
  Greatest Support         40   | 20  20  30  30  40  
  Greatest Overweight (x)  5    | 1   5   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 6   8   9   10  9   
  Most Carried             10   | 3   8   10  10  10  
  Average Carried          8    | 1   6   8   10  9   
  Final Capacity           10   | 8   8   10  10  5   
  Final Carried            10   | 2   8   10  10  2   

 Class Distribution 
--------------------
 43% | Mutant
 24% | Scavenger-Mutant
 21% | Scavenger-Skirmisher
 10% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           1083 | 198  180  430  .    275  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2381 | .    236  1235 .    910  
  Parts                    141  | .    17   80   .    44   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           5    | .    .    3    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  36   | .   6   17  .   13  
  Guns                     36   | .   6   17  .   13  
Classes Destroyed          12   | .   4   5   .   3   
  Worker                   11   | .   1   8   .   2   
  Builder                  3    | .   .   2   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 6    | .   .   4   .   2   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  8    | .   3   3   .   2   
  Swarmer                  7    | .   3   4   .   .   
  Grunt                    19   | .   3   7   .   9   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   5   .   2   
  Specialist               1    | .   .   .   .   1   
Best Kill Streak           16   | .   4   16  .   3   
  Combat Bots Only         4    | .   3   4   .   3   
Max Kills in Single Turn   2    | .   1   2   .   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        240  | .    28   69   .    143  
  Missed                   67   | .    4    24   .    39   
Damage Taken               2839 | .    249  569  .    2021 
  Core                     766  | .    48   158  .    560  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   47   | .    18   .    .    29   
Core Remaining (%)         80   | 100  80   .    60   .    
Volleys Fired              187  | .    29   86   .    72   
  Largest                  3    | .    2    2    .    3    
  Hottest                  182  | .    106  106  .    182  
Shots Fired                413  | .    58   168  .    187  
  Gun                      411  | .    58   168  .    185  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 2    | .    .    .    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  94   | .    .    77   .    17   
  Thermal                  313  | .    54   91   .    168  
  Explosive                2    | .    .    .    .    2    
  Electromagnetic          4    | .    4    .    .    .    
  Robot Hit Streak         24   | .    6    15   .    24   
  Robot Miss Streak        6    | .    4    5    .    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    5    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           252  | .    31   99   .    122  
  Core Hits                106  | .    14   44   .    48   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         22   | .    4    7    .    11   
    Burn                   22   | .    4    7    .    11   
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3924 | .    404  1519 .    2001 
  Guns                     3800 | .    403  1519 .    1878 
  Cannons                  .    | .    .    .    .    .    
  Explosions               121  | .    .    .    .    121  
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    1    .    .    2    
  Kinetic                  767  | .    .    619  .    148  
  Thermal                  3021 | .    391  900  .    1730 
  Explosive                121  | .    .    .    .    121  
  Electromagnetic          12   | .    12   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            9    | .    .    .    .    9    
  Projectiles              .    | .    .    .    .    .    
  Explosions               9    | .    .    .    .    9    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      44   | .    .    .    .    44   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    1    .    .    1    
  Kicked                   2    | .    1    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        619  | .    448  315  .    619  
  Average Temperature      146  | .    151  60   .    213  
  Received Heat Transfer   846  | .    78   219  .    549  
  Effects                  30   | .    2    2    .    26   
    Shutdowns              5    | .    1    .    .    4    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           3    | .    .    1    .    2    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         7    | .    1    1    .    5    
    Damage (major)         6    | .    .    .    .    6    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             17   | .    4    8    .    5    
  Heat Transferred         9324 | .    1406 2849 .    5069 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             569  | .   165 569 163 223 
  Initial                  163  | .   .   69  163 63  
  Average                  155  | .   54  357 163 79  
Maximum Alert Level        2    | .   .   2   .   1   
  Low Security (%)         78   | 100 100 27  100 95  
  Level 1                  7    | .   .   20  .   4   
  Level 2                  14   | .   .   51  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   1   .   4   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   1   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           10   | .   1   7   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   11  31  .   23  
  Peak Tracking Total      8    | .   5   8   .   5   
  Tactical Retreats        5    | .   .   4   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          7    | .   5   .   .   2   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   20  .   .   6   
  Successful               15   | .   12  .   .   3   
  Failed                   11   | .   8   .   .   3   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   13  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   5   .   .   3   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   8   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   3   .   .   2   
  Scan Component           2    | .   1   .   .   1   
  Repair                   2    | .   1   .   .   1   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   
  Insert Component         1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   5   .   .   2   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   
  Time                     70   | .   26  .   .   44  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3221 | 72   738  884  289  1238 
Spaces Moved               1461 | 56   368  272  238  527  
  Core                     17   | 14   2    .    .    1    
  Treads                   .    | .    .    .    .    .    
  Legs                     1442 | 42   364  272  238  526  
  Wheels                   .    | .    .    .    .    .    
  Hover                    2    | .    2    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  
  Average Speed            125  | 105  134  125  120  123  
  Slowest Speed            300  | 120  300  190  120  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 5    48   18   67   19   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          16   | .    .    .    .    16   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      16   | .    .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      2491 | 69  556 651 243 972 
  Wait                     711  | .   136 260 4   311 
  Move                     1457 | 55  367 271 237 527 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  60   | 8   13  16  1   22  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   35   | 6   3   7   .   19  
  Detach                   2    | .   .   .   .   2   
  Swap                     6    | .   1   3   .   2   
  Drop                     31   | .   6   8   1   16  
  Fire                     187  | .   29  86  .   72  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   1   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  291 | -10/Materials | Identified exit to Mines
  302 | -10/Materials | Build established: Mutant
  565 | -10/Materials | Repaired Aluminum Leg
  793 | -10/Materials | Discovered new exit (range 15)
  811 | -10/Materials | Entered another Materials area
  811 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1642 | -9/Materials  | Lost 3 parts (1p1u1w)
 1653 | -9/Materials  | Discovered new exit (range 11)
 1695 | -9/Materials  | Entered Mines
 1696 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1913 | -9/Mines      | Build established: Scavenger-Mutant
 1965 | -9/Mines      | Discovered new exit (range 8)
 1968 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1984 | -9/Mines      | Entered Materials
 1984 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1985 | -8/Materials  | Identified exit to Factory
 2300 | -8/Materials  | Build established: Scavenger-Skirmisher
 2751 | -8/Materials  | Repaired Broken Beam Rifle
 3211 | -8/Materials  | Core integrity fell below 50%
 3219 | -8/Materials  | Core integrity fell below 20%
 3222 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03211_ Rocket Launcher temporarily disabled.
03212_ Power failure, Lgt. Nuclear Core
  shutdown.
03212_ Field Laser broken.
03212_ Overheating: Short circuit.
03213_ Penetrated by Slug.
03213_ Broken Field Laser destroyed.
03214_ K-01 Serf collects debris.
03215_ Critical hit (Burn: +37).
03216_ Overheating: Matter decay (-47).
03216_ Rocket Launcher destroyed.
03217_ Overheating: Core damaged (-82).
03217_ Lgt. Nuclear Core destroyed.
03217_ K-01 Serf collects debris.
03218_ Knocked back.
03220_ Overheating: Core damaged (-60).
03220_ Beam Rifle destroyed.
03222_ Overheating: System interference.
03222_ Adv. Visual Processing Unit temporarily
  disabled.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#      #!#?# [[  [#         #?????    |
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| ?????????????#      #[#?#      #         #?????    |
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| ?????????????#  ! [ + [!#      #         #?????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              NetworkArmoredWand
  Manual?         0
Play Time         00:22:11
  Cumulative      4.7 hours
  Start           2024.12.28 @ 20:31:43
  End             2024.12.28 @ 20:53:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05b03979-1d36-4527-824e-76b78fa0e257