Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 14:33:15

Player: Bardic Entropy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (437)      437
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3387

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             534/550
Matter                     166/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (125) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
        Armored Treads
                Wheel
>               --- UTILITY (4) ------
                Coolant Injector
          Large Storage Unit
                Transmission Jammer
          Light Armor Plating
>               --- WEAPON (3) -------
                Shock Rifle
                Autogun
       Improved Light Cannon
>               --- INVENTORY (15) ---
          Light Ion Engine
  High-capacity Matter Pod (200)
                Seismic Detector
                Hardlight Generator
                Shield Generator
          Heavy EM Pulse Gun
                YOLO Cannon
          Light Assault Rifle
          Light Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
                Wheel
>               --- UTILITY ----------
                Coolant Injector
          Large Storage Unit
                Transmission Jammer
          Light Armor Plating
>               --- WEAPON -----------
                Shock Rifle
                Autogun
       Improved Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
  High-capacity Matter Pod
                Seismic Detector
                Hardlight Generator
                Shield Generator
          Heavy EM Pulse Gun
                YOLO Cannon
          Light Assault Rifle
          Light Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             35   | 9   10  1   .   2   13  
  Power                    4    | 1   1   .   .   1   1   
    Engine                 3    | 1   1   .   .   1   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   2   .   .   1   1   
    Treads                 4    | 1   2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 1   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 2   2   1   .   .   5   
    Device                 4    | 1   .   .   .   .   3   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             3    | .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 4   5   .   .   .   6   
    Energy Gun             5    | 1   2   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 3   1   .   .   .   2   
    Ballistic Cannon       3    | .   2   .   .   .   1   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 2    | .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   .   
  Highest Loss Streak      2    | .   2   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 100 100 95  
  Engine                   13   | .   14  14  14  14  7   
  Treads                   22   | .   17  28  28  25  17  
  Wheel                    4    | .   10  .   .   2   9   
  Device                   3    | .   5   .   .   .   15  
  Storage                  13   | .   14  14  14  14  9   
  Hackware                 2    | .   8   3   .   .   .   
  Protection               9    | .   .   10  14  14  8   
  Energy Gun               3    | .   10  .   .   .   7   
  Ballistic Gun            13   | .   14  14  14  14  10  
  Ballistic Cannon         10   | .   1   14  14  14  6   
Peak Build Rating          28   | 7   12  11  12  12  28  
  Average Rating           12   | 5   8   10  11  12  24  
  On Entrance              8    | .   7   11  10  12  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 13  33  35  35  35  40  
  Greatest Support         40   | 10  40  40  40  40  10  
  Greatest Overweight (x)  3    | 1   2   .   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  
  Most Carried             14   | 3   11  12  13  14  14  
  Average Carried          10   | 1   4   11  12  12  12  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            14   | 2   11  11  13  12  14  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           699  | 332 90  40  .   135 102 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            699  | 163 289 .   .   147 100 
  Parts                    54   | 17  18  .   .   14  5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  15   | .   7   .   .   6   2   
  Guns                     11   | .   5   .   .   5   1   
  Cannons                  2    | .   .   .   .   1   1   
  AOE                      2    | .   2   .   .   .   .   
Classes Destroyed          9    | 3   4   .   .   1   1   
  Worker                   1    | 1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  8    | .   2   .   .   6   .   
  Grunt                    6    | .   5   .   .   .   1   
  Brawler                  1    | .   .   .   .   .   1   
Best Kill Streak           5    | 5   3   .   .   4   2   
  Combat Bots Only         3    | .   3   .   .   3   2   
Max Kills in Single Turn   2    | 1   2   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        86   | .   27  .   .   52  7   
  Missed                   19   | .   7   .   .   10  2   
Damage Taken               667  | .   234 .   .   338 95  
  Core                     92   | .   28  .   .   48  16  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         84   | 100 .   .   .   69  .   
Volleys Fired              80   | 22  25  .   .   21  12  
  Largest                  3    | 2   2   .   .   2   3   
  Hottest                  112  | 60  60  .   .   59  112 
Shots Fired                155  | 44  43  .   .   42  26  
  Gun                      120  | 44  41  .   .   21  14  
  Cannon                   30   | .   2   .   .   21  7   
  Launcher                 5    | .   .   .   .   .   5   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  125  | 42  27  .   .   42  14  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                5    | .   .   .   .   .   5   
  Electromagnetic          25   | 2   16  .   .   .   7   
  Robot Hit Streak         8    | 6   7   .   .   4   8   
  Robot Miss Streak        5    | 2   5   .   .   4   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           77   | 26  23  .   .   17  11  
  Core Hits                39   | 11  14  .   .   10  4   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   .   
    Blast                  1    | .   1   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1078 | 216 400 .   .   264 198 
  Guns                     674  | 216 254 .   .   90  114 
  Cannons                  277  | .   19  .   .   174 84  
  Explosions               127  | .   127 .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  692  | 189 124 .   .   264 115 
  Thermal                  127  | .   127 .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          259  | 27  149 .   .   .   83  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            2    | .   2   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 4    | .   .   .   .   3   1   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  4    | .   .   .   .   3   1   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      52   | .   36  .   .   .   16  
  Shots                    2    | .   1   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        194  | 20  56  .   .   147 194 
  Average Temperature      56   | 15  21  .   .   59  119 
  Received Heat Transfer   96   | .   60  .   .   .   36  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              3    | .   3   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         200  | .   200 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      2    | .   2   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             242  | 30  242 51  .   195 153 
  Initial                  51   | .   19  51  .   .   17  
  Average                  57   | 12  110 51  .   34  46  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         97   | 100 92  100 .   100 100 
  Level 1                  2    | .   7   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   2   .   .   .   1   
Communications Jammed      7    | .   .   .   .   .   7   
  Distress Signals         7    | .   .   .   .   .   7   
Times Spotted              30   | .   16  .   .   8   6   
  Peak Tracking Total      4    | .   4   .   .   3   4   
  Tactical Retreats        4    | .   2   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          9    | .   5   .   1   .   3   
  Terminals                4    | .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   17  .   1   .   6   
  Successful               13   | .   10  .   1   .   2   
  Failed                   10   | .   6   .   .   .   4   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   7    | .   6   .   1   .   .   
  Terminals                17   | .   14  .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   7   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         5    | .   2   .   .   .   3   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2641 | 149 579 311 416 800 386 
Spaces Moved               1496 | 83  288 191 260 480 194 
  Core                     3    | 3   .   .   .   .   .   
  Treads                   1027 | .   196 191 260 380 .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   466  | 80  92  .   .   100 194 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  95  160 160 125 125 
  Average Speed            150  | 91  165 160 160 152 125 
  Slowest Speed            240  | 95  240 160 160 160 125 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       40   | 5   38  55  61  62  21  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .   2   1   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          39   | .   5   .   .   .   34  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      39   | .   5   .   .   .   34  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1743 | 116 348 196 260 509 314 
  Wait                     108  | .   16  4   .   2   86  
  Move                     1491 | 82  287 190 259 479 194 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  22   | 3   10  1   1   2   5   
  Fast Attach              11   | 6   1   .   .   .   4   
  Attach                   5    | 1   3   .   .   .   1   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     19   | 2   6   1   .   2   8   
  Drop                     7    | .   .   .   .   3   4   
  Fire                     80   | 22  25  .   .   21  12  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  150 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Central database locked down
  224 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  729 | -10/Materials | Entered Mines
  909 | -10/Mines     | Learned Materials non-interactive machine intel
  926 | -10/Mines     | Discovered new exit (range 5)
  999 | -10/Mines     | Learned location of Storage (-7)
 1032 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1032 | -10/Mines     | Discovered new exit (range 5)
 1040 | -10/Mines     | Entered Exiles
 1077 | -10/Exiles    | Met 8R-AWN
 1108 | -10/Exiles    | Met EX-HEX
 1157 | -10/Exiles    | Met EX-BIN
 1176 | -10/Exiles    | Aligned with FarCom system
 1178 | -10/Exiles    | Given EX-Vault access code
 1215 | -10/Exiles    | Opened EX-Vault
 1223 | -10/Exiles    | Found YOLO Cannon
 1257 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1342 | -10/Exiles    | Met EX-DEC
 1443 | -10/Exiles    | Discovered new exit (range 10)
 1456 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 1456 | -10/Exiles    | Entered Mines
 2111 | -9/Mines      | Found a hidden stash of uninstalled traps
 2148 | -9/Mines      | Discovered new exit (range 7)
 2256 | -9/Mines      | Entered Materials
 2256 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2257 | -8/Materials  | Loaded intel: 29 non-interactive machine locations
 2547 | -8/Materials  | Build established: Skirmisher
 2642 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02554_ B-36 Bruiser destroyed.
02560_ G-47 Trooper knocked back.
02563_ Atomic Centrifuge disabled.
02567_ G-47 Trooper destroyed.
02570_ Acquired 53 matter.
02572_ Dropped Hrd. Light Armor Plating.
02573_ Acquired Lgt. Armor Plating.
02574_ Acquired 1 matter.
02576_ K-01 Serf collects debris.
02577_ Acquired Lgt. Nuclear Core.
02578_ Acquired 47 matter.
02580_ U-05 Engineer builds a Door.
02581_ K-01 Serf collects debris. <x8>
02621_ Acquired 1 matter.
02636_ W-25 Informer distress signal jammed. <x3>
02639_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M010.
02639_ W-25 Informer distress signal jammed. <x4>
02642_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M002.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          65
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MultitargetingBladeCleaver
  Manual?         0
Play Time         00:31:30
  Cumulative      28.6 hours
  Start           2024.08.28 @ 14:04:07
  End             2024.08.28 @ 14:33:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c140fab-b960-4a79-9199-6384ad2f33bf