Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 00:53:18 Player: Qwertychrish Result: Destroyed by C-57 Dissector with Advanced Concussive RPG Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (45) 225 Value Destroyed (1835) 1835 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9940 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Melee Analysis Suite Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Focal Shield Improved Hacking Suite System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Array Advanced Melee Analysis Suite [Rating: 150] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Q-thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 7 | . . . . 1 . . . . 1 . 2 2 . 1 Utility 9 | . . . 2 . 2 . . . 1 1 . . 2 1 Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 111 | 6 1 8 5 6 4 2 . 7 8 25 7 6 11 15 Power 13 | 1 . 1 1 1 . 1 . . 2 1 2 . 1 2 Engine 6 | 1 . 1 1 1 . . . . 1 1 . . . . Core 3 | . . . . . . 1 . . 1 . 1 . . . Reactor 4 | . . . . . . . . . . . 1 . 1 2 Propulsion 37 | 2 . 3 2 1 . . . 2 1 6 1 3 7 9 Treads 3 | . . 3 . . . . . . . . . . . . Leg 7 | . . . 2 1 . . . 2 1 1 . . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 25 | . . . . . . . . . . 5 1 3 7 9 Utility 40 | 1 1 2 2 1 3 1 . 3 3 11 3 3 2 4 Device 21 | . . 1 2 . 1 1 . 1 2 7 1 3 2 . Storage 2 | 1 1 . . . . . . . . . . . . . Processor 9 | . . . . . 1 . . . 1 1 2 . . 4 Hackware 2 | . . . . . 1 . . . . 1 . . . . Protection 6 | . . 1 . 1 . . . 2 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 2 . 2 . 3 1 . . 2 2 7 1 . 1 . Energy Gun 4 | 1 . . . 1 1 . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 12 | 1 . 2 . 2 . . . 1 1 3 1 . 1 . Ballistic Cannon 2 | . . . . . . . . . . 2 . . . . Launcher 2 | . . . . . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 . 1 . 1 Parts Lost 53 | . . 6 . 1 . . . 5 1 9 1 2 4 24 Power 5 | . . 1 . . . . . . 1 . 1 . . 2 Propulsion 24 | . . 3 . . . . . 2 . 3 . 1 1 14 Utility 16 | . . . . 1 . . . 2 . 5 . 1 . 7 Weapon 8 | . . 2 . . . . . 1 . 1 . . 3 1 Highest Loss Streak 14 | . . 3 . 1 . . . 3 1 4 1 1 4 14 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 85 96 88 97 90 95 92 91 94 84 77 83 87 72 Engine 4 | . 14 13 . 9 7 2 . . . 4 3 . . . Core 2 | . . . . . . 4 7 7 5 . 3 4 3 . Treads 3 | . . 23 1 . . . . . . . . . . . Leg 14 | . . . 20 27 23 23 23 22 26 15 . . . . Wheel 1 | . 28 3 . . . . . . . . . . . . Flight 3 | . . . . . . . . . . 2 15 23 23 24 Device 10 | . . 8 22 11 2 7 7 8 16 14 5 2 12 8 Storage 7 | . 14 14 11 9 7 7 7 7 6 3 . . . . Processor 8 | . . . . . 6 7 7 7 9 11 24 23 21 24 Hackware 4 | . . . . . 3 7 7 7 6 5 10 9 8 7 Protection 5 | . . 2 11 13 15 10 7 6 6 4 . . . . Energy Gun 4 | . 14 1 . 9 7 7 7 7 6 2 . . . . Ballistic Gun 13 | . 14 25 22 18 15 15 15 13 6 4 7 9 7 . Slashing Weapon 1 | . . . . . . . . . 1 5 5 4 4 . Naked Turns 5 | . . . . . . . . . . . . . . 5 Heaviest Build 59 | 13 28 29 31 37 39 39 39 39 49 59 33 34 38 29 Greatest Support 71 | 26 26 40 40 39 39 39 39 39 52 52 39 55 63 71 Greatest Overweight (x) 3 | 3 1 1 2 . . . . 1 . 2 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 7 10 15 15 15 15 15 15 15 15 12 5 5 5 5 Most Carried 15 | 5 6 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Carried 11 | 3 5 11 13 14 14 15 15 13 14 12 4 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 5 6 15 15 15 15 15 15 15 15 5 5 5 5 2 Class Distribution -------------------- 52% | Mutant 15% | Scavenger-Gunner 9% | Hacker-Sprinter 7% | Tank 5% | Hacker-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Matter Collected 1632 | 222 41 175 86 164 . 19 . 226 66 298 111 91 69 64 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1924 | . . 458 122 301 . . . 287 68 427 81 111 69 . Parts 107 | . . 26 12 20 . . . 15 5 14 6 5 4 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 2 . 13 . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 41 | . . 11 2 8 . . . 6 1 10 1 1 1 . Melee 3 | . . . . . . . . . . . 1 1 1 . Guns 33 | . . 11 2 8 . . . 4 1 7 . . . . Cannons 3 | . . . . . . . . . . 3 . . . . AOE 2 | . . . . . . . . 2 . . . . . . Classes Destroyed 7 | . . 4 1 . . . . 1 . 1 . . . . Tunneler 2 | . . 2 . . . . . . . . . . . . Watcher 2 | . . . 1 . . . . . . . . 1 . . Swarmer 10 | . . 3 . 3 . . . . . 4 . . . . Grunt 18 | . . 6 1 2 . . . 3 . 5 . 1 . . Sentry 9 | . . 2 1 3 . . . 1 1 . 1 . . . Hunter 1 | . . . . . . . . . . 1 . . . . Programmer 3 | . . . . . . . . 2 . . . . 1 . Best Kill Streak 4 | . . 3 1 3 . . . 2 1 4 1 1 1 . Combat Bots Only 4 | . . 2 1 3 . . . 2 1 4 1 1 1 . Max Kills in Single Turn 2 | . . 1 1 1 . . . 2 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 640 | . . 86 15 31 . . . 69 18 98 20 38 39 226 Missed 250 | . . 18 2 8 . . . 22 5 30 12 24 18 111 Damage Taken 7015 | . . 847 191 287 . . . 582 104 1222 158 301 591 2732 Core 2300 | . . 206 62 24 . . . 63 11 124 24 61 108 1617 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 16 | . . . 11 5 . . . . . . . . . . Ignored by Resistances 422 | . . . . . . . . . . . . . 171 251 Core Remaining (%) 85 | 100 . 17 84 95 . . . 91 98 87 97 95 92 . Volleys Fired 130 | . 3 46 9 16 . . . 20 2 33 . . 1 . Largest 3 | . 2 2 2 3 . . . 3 2 2 . . 2 . Hottest 117 | . 70 70 40 104 . . . 117 92 97 . . 61 . Shots Fired 277 | . 6 89 18 48 . . . 51 4 59 . . 2 . Gun 265 | . 6 89 18 48 . . . 48 4 50 . . 2 . Cannon 9 | . . . . . . . . . . 9 . . . . Launcher 3 | . . . . . . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 190 | . 3 65 18 32 . . . 31 2 37 . . 2 . Thermal 84 | . 3 24 . 16 . . . 17 2 22 . . . . Explosive 3 | . . . . . . . . 3 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 3 14 23 10 . . . 6 4 11 . . . . Robot Miss Streak 4 | . 2 3 1 2 . . . 4 . 4 . . 2 . Penetration Max 1 | . . . . . . . . . . 1 . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 206 | . 3 66 13 28 . . . 25 4 48 3 6 8 2 Core Hits 92 | . . 26 6 13 . . . 17 3 19 2 3 3 . Critical Kills 1 | . . . . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . Critical Strikes 7 | . . . 1 . . . . . . 3 1 1 1 . Destroy 2 | . . . 1 . . . . . . 1 . . . . Blast 1 | . . . . . . . . . . 1 . . . . Sever 4 | . . . . . . . . . . 1 1 1 1 . Melee Attacks 29 | . . . . . . . . . 1 4 5 8 9 2 Impact . | . . . . . . . . . . . . . . . Slashing 29 | . . . . . . . . . 1 4 5 8 9 2 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4267 | . 27 694 146 422 . . . 697 89 1180 166 332 335 179 Guns 2601 | . 27 694 146 421 . . . 444 55 814 . . . . Cannons 181 | . . . . . . . . . . 181 . . . . Explosions 253 | . . . . . . . . 253 . . . . . . Melee 1231 | . . . . . . . . . 34 185 166 332 335 179 Ramming 1 | . . . . 1 . . . . . . . . . . Kinetic 1894 | . 14 503 146 292 . . . 248 17 674 . . . . Thermal 888 | . 13 191 . 129 . . . 196 38 321 . . . . Explosive 253 | . . . . . . . . 253 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1231 | . . . . . . . . . 34 185 166 332 335 179 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . 4 . Average Corruption 3 | . . . . . . . . . . . . . 3 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 72 | . . . . . . . . . . 31 . 14 . 27 Projectiles 31 | . . . . . . . . . . 31 . . . . Explosions . | . . . . . . . . . . . . . . . Melee 41 | . . . . . . . . . . . . 14 . 27 Knockbacks 1 | . . . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . 1 . . . . . . . . . 3 Kicked 1 | . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 353 | . 50 170 19 285 . . . 255 27 353 . 39 114 304 Average Temperature 104 | . 26 82 4 93 . . . 92 13 184 . 6 50 132 Received Heat Transfer 1310 | . . 363 102 81 . . . 172 36 280 27 87 . 162 Effects 5 | . . . . 2 . . . . . 1 . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 . . . . Interference 4 | . . . . 2 . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . . 2 . . . . Heat Transferred 1961 | . 37 555 . 333 . . . 333 74 629 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Peak Influence 540 | . 7 192 128 312 141 . . . 35 90 264 200 178 540 Initial 141 | . . 2 . 53 141 . . . . 16 31 138 106 19 Average 82 | . 5 66 46 181 141 . . . 8 24 102 160 93 258 Maximum Alert Level 2 | . . . . 1 . . . . . . 1 1 . 2 Low Security (%) 89 | 100 100 100 100 43 100 . . . 100 100 86 97 100 38 Level 1 8 | . . . . 56 . . . . . . 13 2 . 37 Level 2 2 | . . . . . . . . . . . . . . 24 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 2 . 1 . . . 1 2 1 1 1 5 Investigation 4 | . 1 . 1 . . . . . . . . 1 . 1 Extermination 3 | . . . . . . . . . 1 1 . . . 1 Reinforcement 8 | . . . 1 . 1 . . . . 1 1 . 1 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Distress Signals 7 | . . . 3 1 . . . . . 1 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 160 | . 1 11 4 11 1 . . 7 2 16 14 15 9 69 Peak Tracking Total 28 | . 1 3 2 4 1 . . 3 1 5 7 12 6 28 Tactical Retreats 19 | . . . 1 1 . . . 1 . 2 2 . 1 11 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Traps Triggered 7 | . 1 . 1 . . . . . . 1 . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Machines Accessed 20 | . 2 . 3 1 1 1 4 . . 2 1 1 2 2 Terminals 15 | . 2 . 3 1 1 . . . . 2 1 1 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 64 | . 6 . 6 2 2 1 29 . . 7 2 1 6 2 Successful 50 | . 4 . 4 2 . 1 29 . . 5 1 . 3 1 Failed 14 | . 2 . 2 . 2 . . . . 2 1 1 3 1 Catastrophic 1 | . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 31 | . 6 . 6 2 2 . . . . 6 . 1 6 2 Terminals 34 | . 6 . 6 2 2 . . . . 7 2 1 6 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 35 | . . . . . . 1 29 . . 3 1 . 1 . Record 12 | . . . . . . . 11 . . 1 . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . Unreport Threat 3 | . . . . . . . . . . 2 . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 4 . 4 2 . . . . . 2 . . 2 1 Terminals 15 | . 4 . 4 2 . . . . . 2 . . 2 1 Track 4 | . 2 . 1 1 . . . . . . . . . . Botnet 11 | . 2 . 3 1 . . . . . 2 . . 2 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . 3 . 1 . . . . 1 . 1 2 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Turns Passed 5556 | 62 113 879 372 334 223 206 104 1081 514 839 194 105 147 383 Spaces Moved 5540 | 50 107 446 260 199 180 168 87 830 384 716 487 266 359 1001 Core 51 | 5 . . . . . . . . . 4 . . . 42 Treads 411 | . . 404 7 . . . . . . . . . . . Legs 2478 | . . . 253 199 180 168 87 830 384 377 . . . . Wheels 194 | 45 107 42 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2406 | . . . . . . . . . . 335 487 266 359 959 Fastest Speed 19 | 50 90 90 120 120 120 120 120 120 120 29 34 28 22 19 Average Speed 84 | 97 95 154 121 120 120 120 120 121 120 95 34 28 27 28 Slowest Speed 260 | 200 105 160 260 120 120 120 120 190 120 190 34 31 31 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . . . . 2 6 6 2 32 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 21 78 29 18 5 29 75 89 10 24 16 9 16 37 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . . . . Known Exits Taken 4 | . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 4 | . . 1 . . . 1 . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 23 | . . . . . . . . 16 . 6 . . 1 . Melee . | . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . 6 . . 1 . AOE 16 | . . . . . . . . 16 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Res Acc Total 6077 | 60 112 556 303 265 188 172 86 861 438 811 500 278 389 1058 Wait 176 | . . 33 14 34 . . . . 27 8 . . . 60 Move 5441 | 49 106 445 259 198 179 167 86 829 383 713 475 254 354 944 Hop 37 | . . . . . . . . . . . 5 5 2 25 Pick Up 74 | 5 1 19 7 5 2 1 . 4 7 8 4 2 5 4 Fast Attach 54 | 6 1 2 2 1 3 . . 1 4 14 5 2 7 6 Attach 40 | . . 5 3 3 . . . 5 2 6 2 4 3 7 Detach 9 | . . . 1 1 . . . 1 1 2 1 2 . . Swap 17 | . . 1 . 2 1 2 . 1 2 5 . . 1 2 Drop 64 | . 1 5 8 4 3 2 . . 9 18 3 1 7 3 Fire 130 | . 3 46 9 16 . . . 20 2 33 . . 1 . Melee 29 | . . . . . . . . . 1 4 5 8 9 2 Ram 3 | . . . . . . . . . . . . . . 3 Kick 1 | . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 16) 176 | -10/Materials | Entered Mines 223 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 281 | -10/Mines | Learned location of Storage (-7) 292 | -10/Mines | Core integrity fell below 50% 324 | -10/Mines | Build established: Mutant 324 | -10/Mines | Lost 3 parts (2n1w) 760 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 764 | -10/Mines | Found Prototype Device 858 | -10/Mines | Core integrity fell below 20% 1016 | -10/Mines | Discovered new exit (range 13) 1055 | -10/Mines | Entered Materials 1055 | -9/Materials | Evolved 2 slots: Utility x2 1329 | -9/Materials | Discovered new exit (range 7) 1427 | -9/Materials | Entered another Materials area 1427 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1740 | -8/Materials | Discovered new exit (range 10) 1761 | -8/Materials | Entered Factory 1761 | -7/Factory | Evolved 2 slots: Utility x2 1918 | -7/Factory | Discovered new exit (range 8) 1924 | -7/Factory | Build established: Tank 1984 | -7/Factory | Entered Lower Caves 2179 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2190 | -7/Lower Caves | Entered Data Miner 2190 | -7/Data Miner | Discovered new exit (range 6) 2213 | -7/Data Miner | Met Data Miner 2248 | -7/Data Miner | Learned location of Section 7 (-2) 2248 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2267 | -7/Data Miner | Received God Mode back door access code from Data Miner 2294 | -7/Data Miner | Entered Proximity Caves 2296 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2350 | -6/Proximity Caves | Build established: Scavenger-Gunner 2580 | -6/Proximity Caves | Learned Factory terminal intel 2769 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 3360 | -6/Proximity Caves | Discovered new exit (range 5) 3375 | -6/Proximity Caves | Entered Factory 3375 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3376 | -6/Factory | Loaded intel: 27 terminal locations 3483 | -6/Factory | Build established: Mutant 3711 | -6/Factory | Discovered new exit (range 12) 3806 | -6/Factory | Identified Exp. Sensor Array 3889 | -6/Factory | Entered another Factory area 3889 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4064 | -5/Factory | Discovered new exit (range 10) 4271 | -5/Factory | Lost 4 parts (1n3u) 4577 | -5/Factory | Lost 4 parts (2n1u1w) 4703 | -5/Factory | Discovered new exit (range 3) 4719 | -5/Factory | Identified exit to Factory 4728 | -5/Factory | Entered another Factory area 4728 | -4/Factory | Evolved 2 slots: Propulsion x2 4845 | -4/Factory | Spotted B-86 Titan 4907 | -4/Factory | Discovered new exit (range 13) 4912 | -4/Factory | Identified exit to Research 4922 | -4/Factory | Entered Research 4922 | -3/Research | Evolved 2 slots: Propulsion x2 4944 | -3/Research | Found Prototype Device 4944 | -3/Research | Identified Exp. Focal Shield 5022 | -3/Research | Discovered new exit (range 18) 5027 | -3/Research | Identified exit to Research 5027 | -3/Research | Entered another Research area 5027 | -2/Research | Evolved 2 slots: Utility x2 5078 | -2/Research | Spotted B-90 Cyclops 5161 | -2/Research | Discovered new exit (range 10) 5163 | -2/Research | Identified exit to Access 5174 | -2/Research | Entered Access 5174 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5223 | -1/Access | Build established: Hacker-Sprinter 5226 | -1/Access | Lost 5 parts (1n4w) 5323 | -1/Access | Spotted B-99 Colossus 5333 | -1/Access | Lost 4 parts (1p2n1u) 5371 | -1/Access | Found Prototype Processor 5371 | -1/Access | Identified Exp. Signal Interpreter 5469 | -1/Access | Incoming investigation squad redirected 5475 | -1/Access | Lost 5 parts (5n) 5535 | -1/Access | Core integrity fell below 50% 5546 | -1/Access | Core integrity fell below 20% 5557 | -1/Access | Destroyed by C-57 Dissector with Advanced Concussive RPG Last Messages --------------- 05530_ Impulse Thruster destroyed. 05530_ Dropped Adv. Trap Scanner. 05531_ Dropped Mic. Antimatter Reactor. 05531_ Adv. Melee Analysis Suite destroyed. 05533_ Impulse Thruster destroyed. 05533_ Slammed into S-43 Plague. 05535_ Adv. Melee Analysis Suite destroyed. 05535_ Slammed into S-43 Plague. 05535_ Destabilizing: Core damaged (-32). 05535_ Adv. Melee Analysis Suite severed. 05537_ S-43 Plague IFF system glitched. 05541_ Exp. Signal Interpreter destroyed. 05545_ System Shield destroyed. 05551_ Enh. Optical Array severed. 05552_ Triggered Segregator Trap. 05552_ Arcs of energy rise from the floor. 05552_ Adv. Signal Interpreter blown off. 05556_ P-80 Master knocked back. 05557_ W-44 Eye sends out distress signal. 05557_ Knocked back. Map ----- +----------------------------------------------------+ | """ #?????????????????????????????????????? | | " #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | * #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????#"""#???????????????????????? | | #####+################ #???????????????????????? | | ??# #???????????????????????? | | ??# ########s #???????????????????????? | | ??# #??????#ss #???????????????????????? | | #??????# #???????????????????????? | | ### #??????# #???????????????????????? | | ??# #??????# s #???????????????????????? | | ??# #??????# #???????????????????????? | | ??# ########??????# cc#???????????????????????? | | ??# #?????????????# c #???????????????????????? | | ??# ?????????????# ##############??????????? | | ??+ #??????# ?????# # #??????????? | | ??# #??????# ??# # #??????????? | | ??# #??????# w # " #??????????? | | ??# #??????# "" ????????????? | | ??# ??????# @ "" ????????????? | | ??# ??????# "" ????????????? | | ??# ??????# p "" ?????????????? | | ??# ??????# # "" ?????????????? | | ??######??????# "" ??????????????? | | ??????????????# # " ??????????????? | | ??????????????######## # ?????????????? | | ?????????????????????# # ?????????????? | | ?????????????????????# ###########?????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????+ ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 30 Core Shielding 20 Weapon Cycling 20 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 32 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Target Analyzer | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Rockin' Loadout Challenges ------------ None Game ------ Seed FireBurstAutocannon Manual? 0 Play Time 01:41:47 Cumulative 44.7 hours Start 2024.03.07 @ 22:50:59 End 2024.03.08 @ 00:53:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b174b21-512c-4898-a937-0810279bd09f