Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.30 @ 17:58:39 Player: viper Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (184) 920 Value Destroyed (6860) 6860 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (976) 976 TOTAL SCORE: 13336 Bonus ------- High Alert Combat Kills 573 Follower Combat Kills 403 Cogmind --------- Core Integrity 0/1150 Matter 695/800 Energy 301/310 System Corruption 3% Temperature Cool (6) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- Reinforced Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Cooling System Experimental Matter Compressor Experimental Signal Interpreter Seismic Analyzer Improved Target Analyzer Advanced System Shield > --- WEAPON (4) ------- Matter Neutralizer Hardcell Cannon > --- INVENTORY (4) ---- Improved Coolant Injector Large Storage Unit Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Experimental Matter Compressor Advanced Weight Redist. System Experimental Signal Interpreter Seismic Analyzer Improved Target Analyzer Precision Energy Filter > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Improved Coolant Injector Large Storage Unit Cooled Phase Gun [Rating: 100] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Device Structural Scanner Storage High-capacity Matter Pod Processor Seismic Analyzer Hackware Advanced System Shield Protection Core Shielding Weapon Railgun Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . 1 . . . . . 1 Propulsion 2 | . . . . . . 2 . Utility 7 | . . 2 2 2 . . 1 Weapon 2 | . . . . . 2 . . Parts Attached 133 | 8 3 13 16 20 17 11 45 Power 27 | 1 2 2 2 4 4 2 10 Engine 19 | 1 2 2 2 4 4 2 2 Core 4 | . . . . . . . 4 Reactor 4 | . . . . . . . 4 Propulsion 36 | 2 . 3 2 3 5 2 19 Treads . | . . . . . . . . Leg 36 | 2 . 3 2 3 5 2 19 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 2 1 5 5 6 2 6 9 Device 19 | 1 . 2 1 5 1 4 5 Storage 6 | 1 1 2 . 1 . . 1 Processor 6 | . . 1 2 . 1 2 . Hackware 1 | . . . . . . . 1 Protection 4 | . . . 2 . . . 2 Artifact . | . . . . . . . . Weapon 34 | 3 . 3 7 7 6 1 7 Energy Gun 4 | 1 . 1 1 . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 27 | 2 . 2 5 7 6 1 4 Ballistic Cannon 2 | . . . 1 . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 1 1 2 Parts Lost 50 | . . 2 4 1 2 6 35 Power 9 | . . . . . 1 2 6 Propulsion 14 | . . . 1 . 1 . 12 Utility 12 | . . . . 1 . 3 8 Weapon 15 | . . 2 3 . . 1 9 Highest Loss Streak 13 | . . 1 1 1 2 5 13 Average Slot Usage (%) 98 | . 100 99 98 99 99 96 89 Engine 13 | . 25 19 15 14 11 10 5 Leg 16 | . 25 20 15 13 11 22 17 Device 13 | . 4 10 8 20 14 10 13 Storage 14 | . 19 20 16 14 12 11 11 Processor 13 | . . 10 16 14 15 15 15 Protection 4 | . . . 7 7 6 2 2 Ballistic Gun 18 | . 25 19 11 14 24 22 15 Naked Turns . | . . . . . . . . Heaviest Build 104 | 17 25 41 46 74 86 79 104 Greatest Support 104 | 20 20 20 27 37 40 89 104 Greatest Overweight (x) 22 | . 1 4 2 2 22 . 6 Average Overweight (x) 1 | . 1 1 1 1 1 . . Largest Inventory Capacity 12 | 8 8 10 10 12 12 12 12 Average Capacity 10 | 6 8 8 10 10 12 12 11 Most Carried 12 | 6 8 10 10 11 12 11 12 Average Carried 8 | 2 5 7 8 9 9 9 8 Final Capacity 12 | 8 8 10 10 12 12 12 4 Final Carried 12 | 5 8 10 7 11 12 8 2 Class Distribution -------------------- 55% | Hacker-Mutant 32% | Hacker-Gunner 4% | Generator-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Generator-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 5837 | 157 473 409 654 865 1431 728 1120 Remotely . | . . . . . . . . Salvage Created 8958 | . 425 1079 1031 1511 2660 1168 1084 Parts 469 | . 24 65 48 74 145 56 57 Haulers Intercepted 8 | . 1 3 . 2 2 . . Recyclers Shooed 11 | . . 1 1 4 3 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 128 | . 8 16 22 17 36 14 15 Melee 2 | . . . . . 1 . 1 Guns 113 | . 8 16 13 17 33 14 12 Cannons 11 | . . . 9 . . . 2 AOE 2 | . . . . . 2 . . Classes Destroyed 16 | . 5 4 1 2 3 . 1 Worker 13 | . 2 1 . 1 9 . . Builder 5 | . . . . 1 3 1 . Tunneler 1 | . . . . . 1 . . Hauler 8 | . 1 3 . 2 2 . . Recycler 14 | . 1 3 . 5 2 2 1 Operator 3 | . . 1 . 1 1 . . Watcher 12 | . . 1 3 1 2 5 . Swarmer 13 | . 2 3 . . 5 3 . Saboteur 3 | . . . . . 2 . 1 Grunt 68 | . 6 7 17 7 15 7 9 Brawler 3 | . . 1 . . 2 . . Duelist 4 | . . . . . 3 . 1 Sentry 18 | . . 5 4 4 2 1 2 Hunter 8 | . . . 1 3 4 . . Programmer 10 | . . . . 3 3 3 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | . 4 4 4 7 8 8 5 Combat Bots Only 6 | . 3 4 4 4 5 6 5 Max Kills in Single Turn 4 | . 1 1 1 2 4 2 1 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . . . . . 2 . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9492 | . 200 461 1145 808 909 780 5189 Core 1632 | . 29 42 187 69 89 54 1162 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 88 89 66 90 89 94 . Volleys Fired 431 | . 30 78 86 66 79 29 63 Largest 4 | . 2 2 2 2 4 4 4 Hottest 205 | . 40 70 73 70 140 129 205 Shots Fired 1107 | . 60 147 169 132 313 115 171 Gun 1048 | . 60 147 129 132 313 115 152 Cannon 59 | . . . 40 . . . 19 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1086 | . 60 145 166 132 313 115 155 Thermal 21 | . . 2 3 . . . 16 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 64 | . 19 23 64 26 38 27 25 Robot Miss Streak 8 | . 2 2 2 1 6 1 8 Penetration Max 2 | . . . . 2 1 1 1 Secondary Targets 19 | . 2 2 1 . 5 3 6 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 Shots Hit Robots 873 | . 49 127 152 104 221 91 129 Core Hits 368 | . 20 46 60 40 99 42 61 Critical Hits 46 | . . 1 7 6 17 6 9 Critical Kills 15 | . . . 2 1 7 1 4 Critical Parts Destroyed 28 | . . 1 5 4 9 5 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 19180 | . 501 1476 2304 3036 6386 2435 3042 Guns 17119 | . 501 1476 1686 3013 5719 2435 2289 Cannons 1216 | . . . 618 . . . 598 Explosions 674 | . . . . 23 651 . . Melee . | . . . . . . . . Ramming 171 | . . . . . 16 . 155 Kinetic 17812 | . 501 1452 2265 3013 5719 2435 2427 Thermal 1174 | . . 24 39 . 651 . 460 Explosive 23 | . . . . 23 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 1 3 2 2 1 3 Average Corruption 1 | . . 1 1 1 1 1 2 Corruption Purged . | . . . . . . . . Effects 34 | . . . 3 11 19 . 1 Message Errors 7 | . . . . 4 3 . . Heat Flow Errors 8 | . . . . 3 5 . . Energy Discharges 7 | . . . 1 2 4 . . Data Loss (minor) 4 | . . . 1 . 3 . . Targeting Errors 6 | . . . . 2 4 . . Weapon Failures 2 | . . . 1 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 100 | . . . 7 . 88 . 5 Projectiles 12 | . . . 7 . . . 5 Explosions 88 | . . . . . 88 . . Melee . | . . . . . . . . Knockbacks 8 | . . . 8 . . . . Impact . | . . . . . . . . Kinetic 8 | . . . 8 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 199 | . . . . 102 65 . 32 Shots 4 | . . . . 2 2 . . Rammed 19 | . . . . . 1 . 18 Targets Rammed 39 | . . . . . 3 . 36 Kicked 20 | . . . . . 2 . 18 Crushed . | . . . . . . . . Highest Temperature 1319 | . 92 85 341 238 279 179 1319 Average Temperature 157 | . 28 19 96 79 82 102 516 Received Heat Transfer 2931 | . 126 258 882 288 270 135 972 Effects 46 | . . . 3 . . . 43 Shutdowns 8 | . . . 1 . . . 7 Energy Bleed 4 | . . . 1 . . . 3 Interference 11 | . . . . . . . 11 Matter Decay 4 | . . . . . . . 4 Short Circuit 6 | . . . 1 . . . 5 Damage (minor) 4 | . . . . . . . 4 Damage (major) 6 | . . . . . . . 6 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1103 | . . 74 111 . 400 . 518 Parts Sabotaged 4 | . . . . . 4 . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 727 | . 222 276 373 689 727 547 589 Initial 194 | . . 1 . 24 87 194 115 Average 256 | . 77 80 89 312 418 298 296 Maximum Alert Level 3 | . 1 1 1 2 3 2 2 Low Security (%) 52 | 100 86 97 88 37 17 15 59 Level 1 18 | . 13 2 11 28 21 66 . Level 2 27 | . . . . 33 55 17 40 Level 3 1 | . . . . . 5 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 45 | . 2 3 5 10 17 4 4 Investigation 22 | . 2 2 3 6 5 2 2 Extermination 11 | . . . . 3 5 2 1 Reinforcement 8 | . . 1 2 1 4 . . Assault 3 | . . . . . 2 . 1 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . . . 2 . 1 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 183 | . 12 21 30 25 50 24 21 Peak Tracking Total 10 | . 3 3 4 4 5 10 7 Tactical Retreats 3 | . 1 . . 2 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 2 2 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 24 | . 9 6 . 3 6 . . Reprogrammed 1 | . . . . . . . 1 Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 22 | . . . . 7 11 1 3 Max in Single Turn 3 | . . . . 1 3 1 1 Garrison Access 2 | . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 3 | . . . . 1 1 . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 32 | . 3 3 5 8 8 2 3 Terminals 20 | . 3 3 3 5 3 2 1 Fabricators 5 | . . . . 1 3 . 1 Repair Stations 5 | . . . 1 2 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 111 | . 10 11 26 27 20 6 11 Successful 79 | . 7 10 20 19 15 4 4 Failed 32 | . 3 1 6 8 5 2 7 Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 77 | . 10 11 18 19 10 6 3 Fabricators 12 | . . . . 2 5 . 5 Repair Stations 17 | . . . 6 6 5 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 2 . . . 3 Terminal Hacks 55 | . 7 10 12 13 7 4 2 Record 8 | . 1 4 3 . . . . Part Schematic 3 | . . . . 2 1 . . Robot Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 3 | . . . 1 . 1 1 . Emergency Access Points 3 | . . . . 2 . 1 . Terminal Index 1 | . . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . . Locate Traps 13 | . 2 2 1 4 2 1 1 Disarm Traps 7 | . 3 1 . 1 2 . . Reprogram Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . Patrol Status 1 | . . 1 . . . . . Transport Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Assault Status 1 | . . . 1 . . . . Registered Components 2 | . . . 1 1 . . . Zone Layout 5 | . 1 . 1 1 1 1 . Fabricator Hacks 7 | . . . . 2 4 . 1 Load Schematic 1 | . . . . . 1 . . Build 6 | . . . . 2 3 . 1 Repair Station Hacks 14 | . . . 6 4 4 . . Scan Component 8 | . . . 3 3 2 . . Repair 6 | . . . 3 1 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 Seal Access 2 | . . . 1 . . . 1 Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Track 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 3 3 4 8 6 2 3 Full Trace Events 24 | . 3 3 3 6 5 2 2 Feedback Events 4 | . . . 1 1 2 . . Corruption 4 | . . . 1 1 2 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built 6 | . . . . . 6 . . Matter 537 | . . . . . 537 . . Time 210 | . . . . . 210 . . Total Robot Build Rating 26 | . . . . . 26 . . Part Schematics Acquired 3 | . . . . 2 1 . . Parts Built 7 | . . . . 4 2 . 1 Matter 1064 | . . . . 468 212 . 384 Time 335 | . . . . 78 53 . 204 Total Part Build Rating 48 | . . . . 28 12 . 8 Parts Repaired 6 | . . . 3 1 2 . . Time 192 | . . . 109 19 64 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 6 | . . . . . 6 . . Largest Group 5 | . . . . . 5 . . Highest-Rated Group 115 | . . . . . 115 . . Highest-Rated Ally 41 | . . . . . 41 . . Total Orders . | . . . . . . . . Ally Attacks 76 | . . . . . 76 . . Total Damage 1788 | . . . . . 1788 . . Kills 15 | . . . . . 15 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 8728 | 82 481 1274 1216 1772 2314 623 966 Spaces Moved 3490 | 59 231 431 350 825 923 331 340 Core 27 | 12 . . . . 10 . 5 Treads . | . . . . . . . . Legs 3463 | 47 231 431 350 825 913 331 335 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 150 155 155 155 122 120 Average Speed 157 | 105 150 152 162 156 184 122 136 Slowest Speed 1150 | 120 150 240 190 185 1150 122 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 29 40 35 26 34 12 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . . . 2 3 . . Terrain Destroyed 258 | . . . 1 93 145 11 8 Melee . | . . . . . . . . Projectile 150 | . . . 1 49 81 11 8 AOE 108 | . . . . 44 64 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5809 | 75 311 916 827 1177 1328 476 699 Wait 1654 | 3 45 382 370 248 296 103 207 Move 3483 | 58 230 430 349 824 922 330 340 Hop . | . . . . . . . . Pick Up 28 | 5 2 4 2 7 4 2 2 Fast Attach 40 | 7 1 4 4 4 2 3 15 Attach 46 | 1 1 3 8 2 7 6 18 Detach 4 | 1 1 1 1 . . . . Swap 47 | . 1 6 4 14 8 2 12 Drop 32 | . . 8 3 12 2 1 6 Fire 431 | . 30 78 86 66 79 29 63 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick 37 | . . . . . 3 . 34 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 204 | -10/Materials | Identified exit to Mines 204 | -10/Materials | Discovered exit to Mines (range 16) 311 | -10/Materials | Build established: Hacker-Mutant 494 | -10/Materials | Identified exit to Materials 494 | -10/Materials | Discovered exit to Materials (range 4) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Utility x2 1358 | -9/Materials | Identified exit to Mines 1358 | -9/Materials | Discovered exit to Mines (range 16) 1720 | -9/Materials | Identified exit to Materials 1720 | -9/Materials | Discovered exit to Materials (range 15) 1838 | -9/Materials | Entered another Materials area 1838 | -8/Materials | Evolved 2 slots: Utility x2 2384 | -8/Materials | Repaired Hvy. Assault Rifle 2449 | -8/Materials | Repaired Hvy. Ion Engine 2525 | -8/Materials | Repaired Core Shielding 3031 | -8/Materials | Identified exit to Factory 3031 | -8/Materials | Discovered exit to Factory (range 3) 3054 | -8/Materials | Entered Factory 3054 | -7/Factory | Evolved 2 slots: Utility x2 3212 | -7/Factory | Fabricated Railgun (x2) 3264 | -7/Factory | Fabricated Railgun (x2) 3642 | -7/Factory | Local fabrication network quarantined 3741 | -7/Factory | Repaired Titanium Leg 3799 | -7/Factory | Identified exit to Lower Caves 3799 | -7/Factory | Discovered exit to Lower Caves (range 9) 4793 | -7/Factory | Identified exit to Factory 4793 | -7/Factory | Discovered exit to Factory (range 15) 4826 | -7/Factory | Entered another Factory area 4826 | -6/Factory | Evolved 2 slots: Weapon x2 4871 | -6/Factory | Repaired Railgun 5096 | -6/Factory | Fabricated S-27 Virus? 5139 | -6/Factory | Build established: Hacker-Gunner 5304 | -6/Factory | Fabricated H-66 Slayer (x2) 5489 | -6/Factory | Fabricated KE Penetrator (x2) 5530 | -6/Factory | Garrison activated, responded to threat 5633 | -6/Factory | Local fabrication network quarantined 5742 | -6/Factory | Found Prototype Processor 5743 | -6/Factory | Identified Exp. Signal Interpreter 5876 | -6/Factory | First assault squad dispatched 6109 | -6/Factory | Repaired Kinecellerator 6847 | -6/Factory | Identified exit to Lower Caves 7117 | -6/Factory | Identified exit to Factory 7117 | -6/Factory | Discovered exit to Factory (range 16) 7140 | -6/Factory | Entered another Factory area 7140 | -5/Factory | Evolved 2 slots: Propulsion x2 7448 | -5/Factory | Identified exit to Upper Caves 7448 | -5/Factory | Identified exit to Extension 7529 | -5/Factory | Lost 5 parts (2p3u) 7746 | -5/Factory | Identified exit to Factory 7746 | -5/Factory | Discovered exit to Factory (range 15) 7763 | -5/Factory | Entered another Factory area 7763 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8138 | -4/Factory | Build established: Generator-Gunner 8167 | -4/Factory | Local fabrication network quarantined 8172 | -4/Factory | Fabricated Exp. Matter Compressor (x1) 8263 | -4/Factory | First assault squad dispatched 8267 | -4/Factory | Core integrity fell below 50% 8298 | -4/Factory | Lost 9 parts (2p3n1u3w) 8496 | -4/Factory | Spotted B-86 Titan 8582 | -4/Factory | Core integrity fell below 20% 8601 | -4/Factory | Lost 13 parts (2p5n2u4w) 8622 | -4/Factory | Destroyed B-86 Titan 8649 | -4/Factory | Lost 6 parts (1p3n2u) 8729 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08721_ Y-64 Sentinel suffers critical hit. 08721_ Y-64 Sentinel destroyed. 08722_ Penetrated by Slug. 08722_ Slug penetrates Earth. 08722_ Slug penetrates Wall. 08722_ Penetrated by Slug. 08723_ U-05 Engineer builds a Wall. 08724_ P-70 Sage destroyed. 08725_ K-01 Serf collects debris. 08725_ Slug penetrates Earth. 08725_ Slug penetrates Wall. 08725_ Penetrated by Slug. 08726_ Slug penetrates Wall. 08726_ Penetrated by Slug. 08726_ Slug penetrates Wall. 08727_ Acquired 39 matter. 08728_ K-01 Serf collects debris. 08728_ U-05 Engineer builds a Door. 08728_ Slug penetrates P-70 Sage. 08729_ Slug penetrates Wall. 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"" + %%"%"%" | | ?????????????????????? # %%% %% | | ?????????????????????] = =# "%" """ ######### | | ????????????????????? ?# "%" """ ## #???? | | ?????????????????????+###+#??# "%" "?" #?##????? | | ?????????????????????????????# %%" ??" #???????? | | ?????????????????????????????? ? ??? #???????? | | ?????????????????????????????? ??? ??? #???????? | | ??????????????????????????????????????? #???????? | | ??????????????????????????????????????? #???????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 57 Energy Capacity 520 Matter Stores 800 Matter Capacity 1000 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 160 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Target Analysis 6 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Arm. Leg | -7/Factory | Hacked KE Penetrator | -7/Factory | Hacked Adv. Cryofiber Web | -6/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Railgun | x2 | -7/Factory | Preloaded S-27 Virus | x4 | -6/Factory | Preloaded H-66 Slayer | x2 | -6/Factory | Preloaded KE Penetrator | x2 | -6/Factory Exp. Matter Compressor | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatCoordinationGenerator Manual? 0 Play Time 01:18:44 Cumulative 950.5 hours Start 2021.09.30 @ 15:35:50 End 2021.09.30 @ 17:58:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 721 Rogue 62 Adventurer 0 Explorer 659 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0483313a-5ce5-4bbb-8078-02048f8c9357