Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 10:20:06 Player: AUSBird Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (620) 620 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 2998 Bonus ------- Follower Combat Kills 307 Met Imprinter 300 Was Imprinted 300 Friendly Fire -129 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Armored Wheel > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON (2) ------- Medium Laser Beamcaster > --- INVENTORY (10) --- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Targeting Computer Makeshift System Shield Particle Gun Beamcaster Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Medium Laser Beamcaster > --- INVENTORY -------- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Targeting Computer Makeshift System Shield Particle Gun Beamcaster [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Targeting Computer Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 37 | 5 16 8 . 1 7 Power 8 | 1 3 2 . . 2 Engine 8 | 1 3 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 1 6 2 . . 2 Treads 2 | . 2 . . . . Leg 3 | 1 1 . . . 1 Wheel 6 | . 3 2 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 4 1 . 1 . Device 2 | . 1 1 . . . Storage 2 | 1 1 . . . . Processor 3 | . 2 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 3 3 . . 3 Energy Gun 3 | . . 1 . . 2 Energy Cannon 2 | . . 2 . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 6 . . . 7 Power 3 | . 1 . . . 2 Propulsion 4 | . 2 . . . 2 Utility 1 | . 1 . . . . Weapon 5 | . 2 . . . 3 Highest Loss Streak 7 | . 3 . . . 7 To Critical Strikes . | . . . . . . Average Backups 8 | 6 8 8 7 8 8 Power 1 | . . . 2 2 1 Propulsion . | 4 3 2 . . . Utility 3 | . 1 1 2 3 4 Weapon 2 | . 2 4 3 3 2 Tool/Special . | . . . . . . Unused Backups 8 | . . 2 . . 6 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 88 87 88 98 97 Engine 20 | . 11 14 22 22 21 Leg 1 | . 3 . . . 2 Wheel 20 | . 21 22 22 22 17 Device 1 | . 7 7 . . . Storage 11 | . 14 11 11 11 11 Processor 18 | . 3 11 11 20 22 Energy Gun 3 | . . 8 . . 6 Energy Cannon 14 | . . 4 22 22 14 Ballistic Gun 2 | . 22 . . . . Peak Build Rating 20 | 5 8 13 13 15 20 Average Rating 13 | 4 6 10 13 14 15 On Entrance 8 | . 5 5 13 13 15 Naked Turns . | . . . . . . Heaviest Build 37 | 13 20 37 32 32 32 Greatest Support 20 | 10 20 20 20 20 20 Greatest Overweight (x) 8 | 1 1 1 1 1 8 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 7 10 10 7 9 10 Average Carried 8 | 6 8 8 7 8 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 7 8 7 7 9 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 680 | 178 315 49 . 64 74 Remotely 117 | . 117 . . . . Salvage Created 745 | . 217 69 . . 459 Parts 39 | . 16 10 . . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 10 | . . . . . 10 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 8 4 . . 6 Guns 9 | . 6 1 . . 2 Cannons 2 | . . . . . 2 AOE 5 | . 2 3 . . . Classes Destroyed 5 | . 3 1 . . 1 Builder 1 | . 1 . . . . Swarmer 9 | . 4 3 . . 2 Grunt 6 | . 4 . . . 2 Sentry 2 | . . 1 . . 1 Hunter 1 | . . . . . 1 Wasp 1 | . . . . . 1 Best Kill Streak 3 | . 3 3 . . 2 Combat Bots Only 3 | . 2 3 . . 2 Max Kills in Single Turn 2 | . 2 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 174 | . 69 15 . . 90 Missed 51 | . 21 3 . . 27 Hits 123 | . 48 12 . . 63 Projectile 123 | . 48 12 . . 63 Critical Strikes 3 | . . 1 . . 2 Damage Taken 1765 | . 578 108 . . 1079 Core 570 | . 148 26 . . 396 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 40 . . . . Volleys Fired 53 | . 27 3 . . 23 Largest 2 | . 2 2 . . 2 Hottest 112 | . 50 80 . . 112 Shots Fired 99 | . 54 6 . . 39 Gun 60 | . 52 3 . . 5 Cannon 34 | . . . . . 34 Launcher 5 | . 2 3 . . . Special . | . . . . . . Kinetic 55 | . 52 . . . 3 Thermal 8 | . . 3 . . 5 Explosive 5 | . 2 3 . . . Electromagnetic 31 | . . . . . 31 Robot Hit Streak 9 | . 7 3 . . 9 Robot Miss Streak 6 | . 6 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 61 | . 27 3 . . 31 Core Hits 36 | . 17 4 . . 15 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . . . 2 Destroy 1 | . 1 . . . . Corrupt 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1170 | . 338 147 . . 685 Guns 312 | . 230 25 . . 57 Cannons 628 | . . . . . 628 Explosions 230 | . 108 122 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 267 | . 230 . . . 37 Thermal 82 | . . 25 . . 57 Explosive 230 | . 108 122 . . . Electromagnetic 591 | . . . . . 591 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 137 | . 88 20 . . 29 Projectiles 29 | . . . . . 29 Explosions 108 | . 88 20 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 97 | . 97 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 337 | . 10 54 . . 337 Average Temperature 123 | . 3 28 . . 145 Received Heat Transfer 516 | . 162 21 . . 333 Effects 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 259 | . . 74 . . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 186 | . 186 126 35 . . Initial 61 | . . 61 35 . . Average 42 | . 43 87 35 . . Influence Increases 837 | . 321 150 . . 366 Destroy 0b10 Robot/C 520 | . 160 80 . . 280 Destroy 0b10 Robot/NC 10 | . 5 . . . 5 Destroy Leader 80 | . 40 20 . . 20 Allied During Kill 61 | . . . . . 61 Successful Hack 7 | . 7 . . . . Disable Machine 90 | . 60 30 . . . Destroy Structure 69 | . 49 20 . . . Influence Decreases 837 | . 175 205 56 35 366 Entered New Map 176 | . . 85 56 35 . Time Decay 541 | . 115 120 . . 306 Lost Part 80 | . 60 . . . 20 Lost Ally 40 | . . . . . 40 Squads Dispatched 5 | . 3 1 . . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 10 6 . . 16 Peak Tracking Total 7 | . 3 4 . . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 8 | . 4 2 . . 2 Max in Single Turn 4 | . 4 1 . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 . . . 1 Terminals 5 | . 4 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 12 . . . 3 Successful 9 | . 6 . . . 3 Failed 6 | . 6 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 5 1 Terminals 15 | . 12 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 . . . 3 Record 6 | . 3 . . . 3 Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . . . 1 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 5 Highest-Rated Group 283 | . . . . 283 135 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks 34 | . . . . . 34 Total Damage 746 | . . . . . 746 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4886 | 288 607 257 10 1861 1863 Spaces Moved 4641 | 155 562 247 11 1955 1711 Core 14 | 10 . . . . 4 Treads . | . . . . . . Legs 189 | 145 44 . . . . Wheels 4438 | . 518 247 11 1955 1707 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 95 95 Average Speed 99 | 175 86 92 95 95 103 Slowest Speed 450 | 190 120 95 95 95 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 8 63 15 2 93 86 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 75 | . 52 23 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 75 | . 52 23 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4823 | 171 647 269 10 1958 1768 Wait 23 | . . . . . 23 Move 4636 | 154 561 246 10 1954 1711 Hop . | . . . . . . Pick Up 48 | 12 20 9 . 3 4 Fast Attach . | . . . . . . Attach 40 | 5 19 8 . 1 7 Detach 8 | . 8 . . . . Swap . | . . . . . . Drop 15 | . 12 3 . . . Fire 53 | . 27 3 . . 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 289 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Met a group of wandering Federalists 317 | -10/Materials | Build established: Mutant 677 | -10/Materials | Discovered new exit (range 12) 778 | -10/Materials | Core integrity fell below 50% 822 | -10/Materials | Lost 3 parts (1n2w) 882 | -10/Materials | Discovered new exit (range 15) 896 | -10/Materials | Entered another Materials area 896 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1030 | -9/Materials | Discovered new exit (range 5) 1153 | -9/Materials | Entered Mines 1154 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1163 | -9/Mines | Entered Zion 1326 | -7/Zion | Gained Derelict followers 1605 | -7/Zion | Identified exit to Deep Caves 1757 | -7/Zion | Received a visual enhancement algorithm 1953 | -7/Zion | Given A8's code to call for help 2056 | -7/Zion | Met Imprinter 2076 | -7/Zion | Imprinted 2078 | -7/Zion | Declared Zion's savior 3008 | -7/Zion | Discovered new exit (range 15) 3024 | -7/Zion | Entered Proximity Caves 3024 | -6/Proximity Caves | Accompanied by 5 allies 3862 | -6/Proximity Caves | Learned Factory garrison access intel 3946 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4217 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4231 | -6/Proximity Caves | Core integrity fell below 50% 4239 | -6/Proximity Caves | Core integrity fell below 20% 4265 | -6/Proximity Caves | Lost 7 parts (2p2n3w) 4886 | -6/Proximity Caves | Spotted B-75 Beast 4887 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Acquired 47 matter. Connecting with Outpost Terminal... >>Query(Status Report 598R) COMPLETED REPAIRS. >>Query(Status Report 410C) DETECTED INCREASED ACTIVITY IN CAVE 17. >>Query(Status Report 123X) INTERCEPTED DERELICT INTEL. Data stored: Upper Caves entrances (x2). ALERT: Suspicious activity at Terminal P001. Dispatching Investigation squad. Acquired Beamcaster. Acquired 1 matter. Acquired 4 matter. Acquired 1 matter. Acquired 5 matter. Searching scrap... Found Mak. Light Armor Plating. Found Great Maul. Found 68 Matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #??????????????????????#????????????????????????? | | #?????????????????????? ?##?????????????????????? | | #?????????????????????? ? ?????????????????????? | | #?????????????????????? ? ?????????????????????? | | ##????????????????????? ? ????#??###???????????? | | ##???????????????????? # #??? #? #???????????? | | ##???????????????????# #?? # #??????????? | | ##??????????????????# #?# ??????????? | | #??????????????????# ## ???????????? | | # ##??????????######## #????????????? | | # ##??????#### ## #????????????? | | #####??# ##???????????? | | ##### BB #???????????? | | ### ## ### @ BB #????????????? | | ##### ## ##;;# #????????????? | | # #### ## #???#???????????????????? | | # ## ## i #???????????????????????? | | #! ## ## ##??????????????????????? | | %[= #??????????????????????? | | *!## ## #?????????????????????? | | [### ### ##?????????????????????? | | #?## ####?### ######??????????????????????? | | #??####??????########???????????????????????????? | | ##???????????????????????????????????????????????? | | #??####???##########?????????????????????????????? | | #### ##?## ##????????????????????????????? | | ## ### ##???????????????????????????? | | #### #???????????????????????????? | | ##??# ###???????????????????????????? | | ##???####?????????????????????????????? | | ##?????????????????????????????????????? | | ###??????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ######?????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab GoHome() Robot Respite The More The Merrier The One Tourist Use The Force Challenges ------------ None Game ------ Seed InertialHellfireAutobeam Manual? 0 Play Time 01:00:57 Cumulative 2.2 hours Start 2025.06.25 @ 19:27:50 End 2025.06.26 @ 10:20:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa90ba81-023e-4e72-9fab-a7cb18867891