Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 17:34:32 Player: Conlarando Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (116) 580 Value Destroyed (3496) 3496 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5916 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 131/300 Energy 110/140 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Sensor Array Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor System Shield System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Salvage Targeting Computer Targeting Computer Core Shielding Hardlight Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Treads Weight Redist. System Structural Scanner Structural Scanner Visual Processing Unit Visual Processing Unit Sensor Array Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Salvage Targeting Computer Hacking Suite Hacking Suite Hacking Suite Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 90 | 7 14 27 35 7 Power 16 | 1 4 7 3 1 Engine 11 | 1 2 6 1 1 Core 5 | . 2 1 2 . Reactor . | . . . . . Propulsion 26 | 2 5 8 11 . Treads 18 | 2 3 8 5 . Leg 2 | . . . 2 . Wheel 5 | . 2 . 3 . Hover 1 | . . . 1 . Flight . | . . . . . Utility 26 | 1 4 5 11 5 Device 8 | . 1 3 3 1 Storage 4 | 1 2 . 1 . Processor 4 | . 1 . 3 . Hackware 4 | . . . . 4 Protection 6 | . . 2 4 . Artifact . | . . . . . Weapon 22 | 3 1 7 10 1 Energy Gun 6 | 2 . 4 . . Energy Cannon . | . . . . . Ballistic Gun 12 | 1 1 1 9 . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 1 | . 1 . . . System Corruption 2 | . 2 . . . Parts Lost 34 | . 2 11 17 4 Power 6 | . 1 3 1 1 Propulsion 9 | . 1 4 3 1 Utility 10 | . . 1 9 . Weapon 9 | . . 3 4 2 Highest Loss Streak 6 | . 1 6 5 2 To Critical Strikes . | . . . . . Average Backups 14 | 1 9 13 18 18 Power 1 | . 2 . 1 1 Propulsion 1 | . 2 2 . . Utility 9 | . 4 7 14 15 Weapon 1 | . . 1 1 . Tool/Special . | . . . . . Unused Backups 30 | . 10 5 2 13 Power 5 | . 2 1 1 1 Propulsion 6 | . 5 1 . . Utility 18 | . 3 2 1 12 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 96 94 94 68 Engine 6 | . 8 9 3 9 Core 4 | . 5 . 5 . Treads 20 | . 27 21 14 . Wheel 1 | . . . 3 . Device 4 | . 2 9 2 . Storage 11 | . 14 11 9 8 Processor 16 | . 9 11 25 25 Protection 6 | . . 7 13 . Energy Gun 4 | . 6 9 1 . Ballistic Gun 16 | . 21 11 15 4 Peak Build Rating 27 | 6 12 17 27 21 Average Rating 15 | 4 9 14 22 15 On Entrance 9 | . 6 9 15 15 Avg Prop Armor Cover (%) 10 | . . . 10 . Naked Turns . | . . . . . Heaviest Build 60 | 14 30 37 60 51 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 5 | . 4 1 4 5 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 15 | 6 10 15 19 19 Most Carried 20 | 3 10 15 20 20 Average Carried 14 | 1 9 13 18 18 Final Capacity 20 | 8 15 15 20 5 Final Carried 20 | 3 10 15 20 5 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2713 | 187 562 655 1309 . Remotely . | . . . . . Salvage Created 4117 | . 841 1310 1873 93 Parts 250 | . 54 82 111 3 Haulers Intercepted 5 | . 2 2 1 . Recyclers Shooed 6 | . 2 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 73 | . 11 26 32 4 Guns 53 | . 10 18 24 1 Cannons 1 | . . . 1 . AOE 17 | . . 7 7 3 Classes Destroyed 12 | . 7 2 3 . Worker 5 | . 2 1 2 . Builder 7 | . . 4 3 . Tunneler 2 | . 1 . 1 . Hauler 5 | . 2 2 1 . Recycler 5 | . 1 2 2 . Operator 8 | . 3 1 4 . Watcher 11 | . 3 4 4 . Swarmer 3 | . . . 3 . Grunt 53 | . 11 20 19 3 Duelist 2 | . . . 2 . Sentry 12 | . . 6 5 1 Hunter 3 | . . . 3 . Best Kill Streak 9 | . 4 9 6 3 Combat Bots Only 5 | . 2 5 4 3 Max Kills in Single Turn 4 | . 2 4 3 1 Gunslinging 1 | . . 1 1 . Exploded 4 | . . 4 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 536 | . 66 175 247 48 Missed 131 | . 8 43 66 14 Hits 405 | . 58 132 181 34 Melee 9 | . . . 9 . Projectile 396 | . 58 132 172 34 Critical Strikes 19 | . 2 8 6 3 Damage Taken 5979 | . 750 1855 2843 531 Core 862 | . 85 218 438 121 Absorbed by Shields 24 | . . . 24 . Redirected to Shielding 44 | . . . 44 . Regen/Repaired (Parts) 170 | . 170 . . . Core Remaining (%) 70 | 100 66 45 . . Volleys Fired 312 | . 85 94 123 10 Largest 2 | . 2 2 2 2 Hottest 121 | . 80 121 96 56 Shots Fired 607 | . 175 175 244 13 Gun 568 | . 175 166 224 3 Cannon 11 | . . . 11 . Launcher 28 | . . 9 9 10 Special . | . . . . . Kinetic 485 | . 141 114 227 3 Thermal 60 | . . 52 8 . Explosive 28 | . . 9 9 10 Electromagnetic 34 | . 34 . . . Robot Hit Streak 16 | . 8 16 14 12 Robot Miss Streak 5 | . 5 4 3 . Penetration Max 1 | . . . 1 . Secondary Targets 6 | . . 2 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 428 | . 108 134 174 12 Core Hits 218 | . 46 70 91 11 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 4 | . 1 1 2 . Critical Strikes 14 | . 2 6 6 . Burn 5 | . . 5 . . Destroy 7 | . 1 1 5 . Blast 1 | . . . 1 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8080 | . 1153 2484 3934 509 Guns 5446 | . 1109 1577 2717 43 Cannons 104 | . . . 104 . Explosions 2525 | . 44 902 1113 466 Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 4587 | . 814 979 2751 43 Thermal 712 | . 44 598 70 . Explosive 2481 | . . 902 1113 466 Electromagnetic 295 | . 295 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . 26 . . . Message Errors 3 | . 3 . . . Matter Fused 5 | . 5 . . . Heat Flow Errors 4 | . 4 . . . Energy Discharges 5 | . 5 . . . Parts Rejected 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Misfires 5 | . 5 . . . Alerts 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 119 | . . 22 97 . Shots 8 | . . 2 6 . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 231 | . 231 87 76 48 Average Temperature 29 | . 38 22 14 29 Received Heat Transfer 2746 | . 435 939 1129 243 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . . 4 . . Heat Transferred 2062 | . 50 1863 149 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 53 | 100 100 25 27 66 Level 1 46 | . . 74 72 33 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 320 | . 76 311 320 246 Initial 120 | . . 20 119 120 Average 151 | . 26 224 220 162 Influence Increases 2554 | . 456 906 1006 186 Destroy 0b10 Robot/C 1460 | . 220 520 640 80 Destroy 0b10 Robot/NC 215 | . 60 70 85 . Destroy Leader 402 | . 70 152 160 20 Successful Hack 50 | . 11 39 . . Disable Machine 45 | . . . 15 30 Destroy Structure 202 | . 5 65 76 56 Lose Combat Pursuer 180 | . 90 60 30 . Influence Decreases 2348 | . 408 670 1005 265 Entered New Map 358 | . . 28 165 165 Time Decay 1660 | . 398 532 670 60 Lost Part 330 | . 10 110 170 40 Squads Dispatched 16 | . 5 3 5 3 Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 9 | . 3 1 5 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 29 37 49 8 Peak Tracking Total 7 | . 4 7 6 4 Tactical Retreats 10 | . 6 2 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 15 | . 8 4 3 . Terminals 9 | . 5 1 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 48 | . 23 17 8 . Successful 21 | . 11 10 . . Failed 27 | . 12 7 8 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 5 | . 3 . 2 . Terminals 22 | . 12 2 8 . Fabricators . | . . . . . Repair Stations 8 | . 8 . . . Recycling Units 6 | . 3 3 . . Scanalyzers 12 | . . 12 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 4 1 . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 6 . . . Scan Component 3 | . 3 . . . Repair 3 | . 3 . . . Recycling Unit Hacks 3 | . 1 2 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer 7 | . . 7 . . Insert Component 4 | . . 4 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 6 3 3 . Full Trace Events 3 | . 1 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . 3 . . . Time 78 | . 78 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 787 | . . . 776 11 Optics 776 | . . . 776 . Sensors 11 | . . . . 11 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 6775 | 78 2305 1661 2596 135 Spaces Moved 2560 | 43 992 665 818 42 Core 12 | 2 1 . . 9 Treads 2276 | 41 980 665 590 . Legs 56 | . . . 23 33 Wheels 216 | . 11 . 205 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 105 100 Average Speed 173 | 154 159 160 199 245 Slowest Speed 470 | 160 250 240 400 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 98 35 47 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 229 | . 4 64 93 68 Melee . | . . . . . Projectile 5 | . . . 5 . AOE 224 | . 4 64 88 68 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 4308 | 52 1566 1090 1536 64 Wait 1178 | . 419 262 497 . Move 2556 | 42 991 664 817 42 Hop . | . . . . . Pick Up 61 | 2 23 16 20 . Fast Attach 62 | 7 15 14 26 . Attach 18 | . 3 5 3 7 Detach 3 | 1 . 2 . . Swap 36 | . 3 13 20 . Drop 80 | . 27 18 30 5 Fire 312 | . 85 94 123 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 16) 916 | -10/Materials | Discovered new exit (range 3) 1468 | -10/Materials | Discovered new exit (range 12) 2041 | -10/Materials | Discovered new exit (range 4) 2135 | -10/Materials | Repaired Assault Rifle 2164 | -10/Materials | Repaired Lgt. Assault Rifle 2192 | -10/Materials | Repaired Lgt. Treads 2384 | -10/Materials | Entered another Materials area 2384 | -9/Materials | Evolved 2 slots: Utility x2 2833 | -9/Materials | Lost 6 parts (1p3n2w) 3014 | -9/Materials | Discovered new exit (range 9) 3066 | -9/Materials | Build established: Scavenger-Mutant 3698 | -9/Materials | Core integrity fell below 50% 3750 | -9/Materials | Discovered new exit (range 16) 4045 | -9/Materials | Entered another Materials area 4045 | -8/Materials | Evolved 2 slots: Utility x2 4045 | -8/Materials | Discovered new exit (range 8) 4724 | -8/Materials | Core integrity fell below 50% 6597 | -8/Materials | Lost 5 parts (1n3u1w) 6641 | -8/Materials | Entered Storage 6693 | -8/Storage | Core integrity fell below 20% 6776 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06700_ Critical hit (Burn: +37). 06703_ G-47 Trooper destroyed. 06705_ Critical hit (Burn: +37). 06706_ G-47 Trooper destroyed. 06707_ Hvy. Assault Rifle destroyed. 06709_ G-50 Soldier destroyed. 06711_ The unstable cave ceiling collapses. 06729_ Aluminum Leg destroyed. 06731_ Transfer Shaft disabled. 06735_ The unstable cave ceiling collapses. 06738_ Critical hit (Burn: +37). 06739_ The unstable cave ceiling collapses. 06739_ Y-45 Defender destroyed. 06745_ The unstable cave ceiling collapses. 06761_ Imp. Ion Engine destroyed. 06762_ Discarded Targeting Computer. 06764_ Rocket Launcher destroyed. 06765_ Discarded Salvage Targeting Computer. 06767_ Dropped Aluminum Leg. 06768_ Dropped Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????#######??????????????? | | ???????????############## ###########????? | | ?????????? * #????? | | ?????????? " !!!! #????? | | ?????????? ^ @ !Y=!! #????? | | ?????????????????##+##### w####/######????? | | ????????????????????????## ## #?????? | | ?????????????????????????# ## """ #?????? | | ?????????????????????????# ## """ #?????? | | ?????????????????????????# ## """ #?????? | | ?????????????????????????# r## #?????? | | ?????????????????????????# ## """ #?????? | | ?????????????????????????# ## """ #?????? | | ?????????????????????????# ## #?????? | | ?????????????????????????# # #?????? | | ?????????????????????????# ## # ##?????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????? u# "??????? | | ????????????????????????? # "??????? | | ???????????????????????????? ?### ???????? | | ????????????????????????????????? # ??????? | | ????????????????????????????????? %# ???????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? % ?????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 42 Targeting Accuracy 10 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Salvage Targeting Computer | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 38% | -10/Materials Lgt. Assault Rifle | 48% | -10/Materials Lgt. Treads | 52% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed ZhirovExplosiveMultitool Manual? 0 Play Time 00:55:20 Cumulative 37.2 hours Start 2025.11.02 @ 13:00:05 End 2025.11.07 @ 17:34:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c1fb08f-0b6e-4c12-abb6-ac92ae3bbece