Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 00:38:29 Player: Tmvn Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (138) 690 Value Destroyed (4061) 4061 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (746) 746 TOTAL SCORE: 12957 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 25 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1600 Matter 21/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Transmission Jammer Heavy Gauss Cannon Force Lance Peak State ------------ > --- POWER ------------ Light Ion Engine Angular Momentum Engine > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Triangulator Improved Signal Interpreter Improved Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Improved System Restoration Module > --- WEAPON ----------- Hypervelocity Coil Gun Power Sword Force Lance > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Nuclear Pulse Thruster Impulse Thruster Wave Gun Dispersion Rifle HERF Cannon Coil Gun Heavy Gauss Cannon Micro-nuke Launcher [Rating: 101] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . . 1 . . 1 . 1 . Utility 12 | . . . 1 . 2 . . 1 1 2 . 2 1 2 Weapon 1 | . . . . . . . . . . . 1 . . . Parts Attached 223 | . 12 2 18 9 22 9 31 38 30 4 32 7 3 6 Power 18 | . 1 . 5 . 1 . 2 . 4 . 3 1 1 . Engine 15 | . 1 . 5 . 1 . 2 . 4 . 2 . . . Core . | . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 1 1 1 . Propulsion 85 | . 4 1 6 4 6 2 12 27 6 2 9 3 1 2 Treads 4 | . . . . . 3 . . . . . . 1 . . Leg 54 | . 4 1 6 4 3 2 10 22 2 . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 Hover 17 | . . . . . . . 2 5 4 2 4 . . . Flight 9 | . . . . . . . . . . . 5 2 1 1 Utility 44 | . 4 1 2 2 5 . 2 3 10 2 10 2 1 . Device 19 | . 1 1 1 2 1 . 1 . 5 . 6 . 1 . Storage 7 | . 3 . 1 . . . . 1 . . . 2 . . Processor 8 | . . . . . . . . 2 2 1 3 . . . Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . . . . 4 . 1 . 3 1 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 76 | . 3 . 5 3 10 7 15 8 10 . 10 1 . 4 Energy Gun 19 | . . . 2 1 6 . 3 2 3 . 1 . . 1 Energy Cannon 3 | . . . . . . . . 1 1 . . . . 1 Ballistic Gun 30 | . 3 . 3 2 2 2 8 3 3 . 3 . . 1 Ballistic Cannon 8 | . . . . . 1 3 . 2 . . 2 . . . Launcher 10 | . . . . . 1 2 3 . 2 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . 1 . 2 . . . Piercing Weapon 2 | . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 1 . . 1 1 . 1 . 1 . Parts Lost 71 | . 2 . 9 4 4 2 15 11 1 . 11 . . 12 Power 7 | . . . 2 . . . 1 . . . 2 . . 2 Propulsion 25 | . . . 2 3 . 1 7 5 . . 2 . . 5 Utility 14 | . . . 1 . 1 . 2 2 . . 6 . . 2 Weapon 25 | . 2 . 4 1 3 1 5 4 1 . 1 . . 3 Highest Loss Streak 10 | . 2 . 4 3 1 1 4 5 1 . 3 . . 10 Average Slot Usage (%) 91 | . 99 100 94 92 90 100 90 98 93 80 83 57 58 16 Engine 9 | . 14 14 10 11 9 9 8 7 11 9 8 4 4 . Treads 1 | . . . . . 24 . . . . . . . . . Leg 19 | . 28 28 32 32 1 27 21 26 17 . . . . . Hover 3 | . . . . . . . . 2 8 23 11 . . . Flight 1 | . . . . . . . . . . . 7 14 14 3 Device 5 | . 6 14 7 4 4 . . . 6 11 13 14 16 4 Storage 16 | . 21 14 22 22 18 18 18 21 15 5 5 4 4 1 Processor 5 | . . . . . . . . 12 13 16 17 19 14 3 Protection 8 | . . . . . 14 27 22 11 7 6 6 . . . Energy Gun 3 | . . . 6 10 6 . 3 3 4 . . . . . Ballistic Gun 10 | . 28 28 14 11 8 9 11 4 2 . . . . . Ballistic Cannon 1 | . . . . . 1 6 1 2 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . 5 7 . . . Naked Turns 79 | . . . . . . . . . . . . . . 79 Heaviest Build 113 | 11 71 41 78 78 89 90 90 100 113 49 66 51 39 39 Greatest Support 66 | 20 20 20 30 30 66 39 39 65 65 45 64 27 52 52 Greatest Overweight (x) 24 | . 3 2 3 3 24 3 10 11 1 1 5 1 2 . Average Overweight (x) 1 | . 1 2 2 2 1 2 2 2 . . . . . . Largest Inventory Capacity 26 | . 20 12 20 20 20 20 20 26 26 10 10 14 8 8 Average Capacity 17 | . 13 12 19 20 20 20 20 24 20 10 10 8 8 5 Most Carried 26 | . 12 12 19 20 20 19 20 26 26 10 10 10 8 8 Average Carried 15 | . 9 12 12 19 19 18 17 22 20 9 8 8 7 4 Final Capacity 26 | 6 12 12 20 20 20 20 20 26 10 10 10 8 8 4 Final Carried 26 | 6 12 12 19 19 19 18 20 26 10 9 10 8 8 3 Class Distribution -------------------- 50% | Hauler-Mutant 21% | Mutant 21% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3683 | 200 182 116 272 157 257 290 765 619 437 86 275 12 . 15 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4645 | . 459 225 497 301 522 268 713 894 437 81 236 12 . . Parts 258 | . 20 15 41 22 32 13 36 33 18 5 20 3 . . Haulers Intercepted 6 | . . . 1 . 1 . 2 2 . . . . . . Recyclers Shooed 9 | . 4 1 . . . . 1 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 114 | . 8 5 14 14 13 11 18 18 7 . 6 . . . Melee 3 | . . . . . . . . . . . 3 . . . Guns 78 | . 8 5 14 14 8 4 11 8 5 . 1 . . . Cannons 17 | . . . . . 1 3 2 9 . . 2 . . . AOE 14 | . . . . . 4 4 5 . 1 . . . . . Classes Destroyed 14 | . 3 2 2 . 2 2 1 2 . . . . . . Worker 5 | . . . . . 1 . 1 . . 1 1 1 . . Builder 2 | . . . . . . . 1 . . . 1 . . . Tunneler 3 | . . 1 . . . . . . . 1 1 . . . Hauler 6 | . . . 1 . 1 . 2 2 . . . . . . Recycler 4 | . 1 1 . . 1 . 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . Watcher 3 | . 1 . . . . . . . 1 1 . . . . Swarmer 44 | . . 3 7 11 7 3 7 2 . . 4 . . . Grunt 47 | . 8 2 3 3 4 6 8 9 4 . . . . . Protector 1 | . . . . . . 1 . . . . . . . . Sentry 13 | . . . 4 . 2 . 3 2 2 . . . . . Demolisher 1 | . . . . . . 1 . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . Programmer 7 | . . . . . . . . 4 1 . 2 . . . Best Kill Streak 6 | . 2 3 5 4 6 5 4 3 3 3 4 1 . . Combat Bots Only 5 | . 2 3 5 4 4 5 4 3 3 . 3 . . . Max Kills in Single Turn 3 | . 1 2 1 2 3 2 2 1 1 1 1 1 . . Gunslinging 1 | . . 1 . 1 . . . . . . . . . . Exploded 3 | . . . . . 3 2 2 . 1 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Damage Taken 12986 | . 494 232 1061 627 804 781 2278 1680 640 80 1579 22 238 2470 Core 3201 | . 87 45 224 96 57 92 217 185 66 28 340 22 135 1607 Absorbed by Shields 28 | . . . . . . . . . . . 28 . . . Core Remaining (%) 72 | 100 . 47 . 20 . . 33 73 92 97 70 98 90 . Volleys Fired 395 | . 37 19 50 32 38 25 87 72 25 . 6 . . 4 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 . . 2 Hottest 120 | . 40 40 95 76 86 77 100 105 120 . 91 . . 118 Shots Fired 757 | . 74 38 90 63 73 47 167 135 50 . 13 . . 7 Gun 630 | . 74 38 90 63 67 22 137 84 44 . 7 . . 4 Cannon 109 | . . . . . 4 18 26 51 3 . 4 . . 3 Launcher 18 | . . . . . 2 7 4 . 3 . 2 . . . Special . | . . . . . . . . . . . . . . . Kinetic 539 | . 74 38 71 32 39 40 139 86 6 . 11 . . 3 Thermal 107 | . . . 19 23 19 . 5 15 25 . . . . 1 Explosive 18 | . . . . . 2 7 4 . 3 . 2 . . . Electromagnetic 93 | . . . . 8 13 . 19 34 16 . . . . 3 Robot Hit Streak 19 | . 19 5 10 7 7 8 11 12 10 . 7 . . 3 Robot Miss Streak 8 | . 4 3 6 3 2 2 3 8 2 . 2 . . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 13 | . 1 2 5 4 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . Shots Hit Robots 550 | . 52 23 54 45 46 29 128 108 38 4 19 1 . 3 Core Hits 276 | . 29 12 23 19 28 25 48 55 22 2 9 1 2 1 Critical Hits 14 | . 1 . 1 . . 1 1 6 1 . 2 . . 1 Critical Kills 6 | . . . 1 . . 1 . 4 . . . . . . Critical Parts Destroyed 7 | . 1 . . . . . 1 1 1 . 2 . . 1 Melee Attacks 51 | . . . . . . . 2 . 3 11 34 1 . . Impact . | . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . 2 . 3 11 31 . . . Piercing 4 | . . . . . . . . . . . 3 1 . . Sneak Attacks 10 | . . . . . . . . . . 3 6 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . Damage Inflicted 11906 | . 472 261 747 625 747 1122 2259 2221 984 564 1659 138 8 99 Guns 6606 | . 472 261 747 625 530 195 1558 1381 672 . 116 . . 49 Cannons 1755 | . . . . . 43 319 285 840 62 . 174 . . 32 Explosions 1549 | . . . . . 174 608 385 . 176 . 206 . . . Melee 1865 | . . . . . . . . . . 564 1163 138 . . Ramming 131 | . . . . . . . 31 . 74 . . . 8 18 Kinetic 5653 | . 472 261 380 232 219 514 1566 1545 125 . 290 . . 49 Thermal 1590 | . . . 367 313 237 . 122 245 306 . . . . . Explosive 1486 | . . . . . 174 608 322 . 176 . 206 . . . Electromagnetic 1181 | . . . . 80 117 . 218 431 303 . . . . 32 Impact . | . . . . . . . . . . . . . . . Slashing 1577 | . . . . . . . . . . 564 1013 . . . Piercing 288 | . . . . . . . . . . . 150 138 . . Highest Corruption 8 | . . . . . . . 6 3 1 . 8 . . . Average Corruption 3 | . . . . . . . 6 2 1 . 5 . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 36 | . . . . . . . 9 7 . . 20 . . . Message Errors 9 | . . . . . . . 1 2 . . 6 . . . Matter Fused 3 | . . . . . . . 1 1 . . 1 . . . Heat Flow Errors 7 | . . . . . . . 3 1 . . 3 . . . Energy Discharges 3 | . . . . . . . . 1 . . 2 . . . Data Loss (minor) 7 | . . . . . . . . 2 . . 5 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 3 | . . . . . . . 2 . . . 1 . . . Targeting Errors 3 | . . . . . . . 2 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 759 | . . . . . . 20 8 9 . 281 441 . . . Projectiles 9 | . . . . . . . . 9 . . . . . . Explosions 34 | . . . . . . 20 8 . . . 6 . . . Melee 716 | . . . . . . . . . . 281 435 . . . Knockbacks 18 | . . . . . . 5 8 4 . . 1 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . 4 6 4 . . 1 . . . Secondary 3 | . . . . . . 1 2 . . . . . . . Self-Inflicted Damage 311 | . . . . . . 107 132 . 8 . 52 . 4 8 Shots 7 | . . . . . . 3 3 . . . 1 . . . Rammed 12 | . . . . . . . 1 . 3 . . . 3 5 Targets Rammed 20 | . . . . . . . 3 . 9 . . . 3 5 Kicked 8 | . . . . . . . 2 . 6 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 422 | . 21 12 167 84 149 120 422 191 171 . 182 . . 8 Average Temperature 44 | . 11 7 58 32 29 43 124 25 51 . 10 . . 5 Received Heat Transfer 2856 | . 282 87 231 123 306 252 783 453 201 . 129 . 9 . Effects 3 | . . . . . . . 3 . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . . . Parts Fried 5 | . . . . . . . . 2 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . . . 3 . . . 2 . . . . . . Heat Transferred 3071 | . . . 629 740 555 . 148 370 629 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Peak Influence 501 | . 165 120 207 333 287 501 481 282 254 95 269 20 70 75 Initial 243 | . . 40 . 63 66 186 243 156 61 . 35 . 11 41 Average 147 | . 67 55 132 210 115 388 333 122 87 58 92 3 25 27 Maximum Alert Level 2 | . . . 1 1 1 2 2 1 1 . 1 . . . Low Security (%) 72 | . 100 100 62 55 90 12 4 84 95 100 92 100 100 100 Level 1 20 | . . . 37 44 9 20 74 15 4 . 7 . . . Level 2 6 | . . . . . . 66 21 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 1 2 . 2 . 2 6 1 1 2 . . 1 Investigation 5 | . 1 . 1 . 1 . . 1 . 1 . . . . Extermination 5 | . . . . . . . . 3 1 . 1 . . . Reinforcement 9 | . 1 . 1 . 1 . 2 2 . . 1 . . 1 Assault 1 | . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Distress Signals 17 | . 3 . 3 . 1 . 4 1 1 1 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 252 | . 18 5 25 15 18 17 37 24 11 6 41 1 6 28 Peak Tracking Total 16 | . 4 2 8 4 5 4 6 4 3 4 11 1 6 16 Tactical Retreats 32 | . 1 . . 1 . 6 2 1 . 1 16 . . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . 1 . . . . 2 . 3 . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . 1 1 . . 2 . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . 1 . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 36 | . 4 . 4 . 2 . 3 3 3 6 8 1 2 . Terminals 26 | . 4 . 3 . . . 3 2 1 4 7 . 2 . Fabricators 2 | . . . . . . . . . . . 1 1 . . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 1 . 1 . . . . Garrison Access 3 | . . . . . 1 . . . 1 1 . . . . Total Hacks 79 | . 13 . 11 . 2 . 8 5 6 15 15 1 3 . Successful 44 | . 9 . 10 . 2 . 3 1 3 9 6 . 1 . Failed 34 | . 4 . . . . . 5 4 3 6 9 1 2 . Catastrophic 7 | . . . . . . . . 1 . 1 5 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 56 | . 8 . 9 . 1 . 11 4 3 7 10 . 3 . Terminals 62 | . 13 . 7 . . . 8 4 3 11 13 . 3 . Fabricators 3 | . . . . . . . . . . . 2 1 . . Repair Stations 2 | . . . . . . . . . 2 . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers 8 | . . . 4 . . . . 1 . 3 . . . . Garrison Access 3 | . . . . . 1 . . . 1 1 . . . . Terminal Hacks 14 | . 5 . 4 . . . 2 . . 1 2 . . . Record 1 | . . . . . . . . . . . 1 . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . Zone Layout 8 | . 4 . 2 . . . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 4 . . . . . . 3 . . . . Insert Component 3 | . . . 2 . . . . . . 1 . . . . Analyze 4 | . . . 2 . . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 1 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . . . 1 1 . . . . Unauthorized Hacks 16 | . 4 . 2 . 1 . 1 1 . 4 2 . 1 . Terminals 15 | . 4 . 2 . . . 1 1 . 4 2 . 1 . Track 10 | . 4 . 2 . . . 1 1 . 1 1 . . . Botnet 4 | . . . . . . . . . . 2 1 . 1 . Operators 1 | . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 . 4 . . . 3 2 1 4 8 1 2 . Full Trace Events 4 | . 1 . 2 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . 318 . . . Time 169 | . . . . . . . . . . . 169 . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 38 | . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . 1 . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . 1 . . . . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 8 | . . . 8 . . . . . . . . . . . Total Damage 85 | . . . 85 . . . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9732 | . 737 986 571 775 754 526 1252 1563 872 505 879 76 109 127 Spaces Moved 6400 | 1 320 505 217 354 326 241 447 685 520 587 1599 147 235 216 Core 162 | . . . . . 1 . . . . . . . 2 159 Treads 302 | . . . . . 302 . . . . . . . . . Legs 3063 | 1 320 505 217 354 23 241 442 683 277 . . . . . Wheels 2 | . . . . . . . . . . . . . . 2 Hover 1696 | . . . . . . . 5 2 243 587 859 . . . Flight 1175 | . . . . . . . . . . . 740 147 233 55 Fastest Speed 29 | 120 120 180 180 180 165 180 180 150 45 43 29 32 29 29 Average Speed 118 | 120 175 180 181 180 170 180 201 181 128 76 36 37 31 45 Slowest Speed 1250 | 120 210 180 210 210 1250 210 680 720 152 108 385 108 150 80 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 1 . 1 2 Cave-ins Triggered 2 | . . . . . . . 1 . . . 1 . . . Exploration Rate (%) 30 | 2 63 86 25 68 31 55 31 14 8 20 26 5 6 10 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . Spaces Dug 30 | . . . . . . . 2 . 3 7 18 . . . Terrain Destroyed 206 | . . . . . 10 22 62 4 37 7 64 . . . Melee 30 | . . . . . . . 2 . 3 7 18 . . . Projectile 14 | . . . . . . . 8 4 . . 2 . . . AOE 162 | . . . . . 10 22 52 . 34 . 44 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total 7780 | . 441 549 309 432 462 285 626 874 675 626 1834 168 266 233 Wait 435 | . 49 20 14 29 45 . 34 46 43 10 116 2 23 4 Move 6377 | . 319 504 216 353 325 239 446 684 519 586 1596 146 232 212 Hop 4 | . . . . . . . . . . . 1 . 1 2 Pick Up 100 | . 11 1 9 3 10 1 13 15 17 5 11 2 2 . Fast Attach 59 | . 2 1 4 1 13 . 4 7 6 2 13 3 2 1 Attach 82 | . 3 . 9 5 3 2 11 15 8 1 15 4 1 5 Detach 38 | . 2 . 2 2 2 . . 6 5 1 13 4 1 . Swap 82 | . 7 1 5 3 6 7 16 16 16 1 4 . . . Drop 117 | . 11 3 . 4 20 1 10 13 24 9 15 6 1 . Fire 395 | . 37 19 50 32 38 25 87 72 25 . 6 . . 4 Melee 47 | . . . . . . . 2 . 3 11 30 1 . . Ram 8 | . . . . . . . . . . . . . 3 5 Kick 12 | . . . . . . . 3 . 9 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . 10 . . . . 14 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 10) 696 | -10/Materials | Discovered new exit (range 15) 738 | -10/Materials | Entered Mines 926 | -10/Mines | Discovered new exit (range 6) 981 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 986 | -10/Mines | Found Prototype Device 986 | -10/Mines | Identified Exp. Sensor Array 1070 | -10/Mines | Learned Materials emergency access door positions 1389 | -10/Mines | Core integrity fell below 50% 1459 | -10/Mines | Discovered new exit (range 11) 1462 | -10/Mines | Learned location of Storage (-9) 1624 | -10/Mines | Met a Derelict testing a Signal Generator 1724 | -10/Mines | Entered Materials 1724 | -9/Materials | Accompanied by 1 ally 1724 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1901 | -9/Materials | Lost 3 parts (1p1n1u) 1914 | -9/Materials | Discovered new exit (range 14) 1964 | -9/Materials | Lost 4 parts (1p1n2w) 2187 | -9/Materials | Discovered new exit (range 16) 2218 | -9/Materials | Core integrity fell below 50% 2277 | -9/Materials | Central database locked down 2295 | -9/Materials | Entered Mines 2404 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2434 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2481 | -9/Mines | Build established: Hauler-Mutant 2740 | -9/Mines | Discovered new exit (range 15) 2963 | -9/Mines | Lost 3 parts (2n1w) 3070 | -9/Mines | Entered Materials 3070 | -8/Materials | Evolved 2 slots: Utility x2 3822 | -8/Materials | Identified exit to Garrison 3824 | -8/Materials | Entered Garrison 3890 | -8/Garrison | Triggered checkpoint 3906 | -8/Garrison | Triggered checkpoint 4013 | -8/Garrison | Discovered new exit (range 14) 4074 | -8/Garrison | Triggered checkpoint 4309 | -8/Garrison | Discovered new exit (range 12) 4341 | -8/Garrison | Installed Relay Interface Framework 4350 | -8/Garrison | Entered Materials 5091 | -8/Materials | Lost 3 parts (1n1u1w) 5102 | -8/Materials | Discovered new exit (range 4) 5258 | -8/Materials | Crushed by falling debris 5258 | -8/Materials | Core integrity fell below 50% 5333 | -8/Materials | Lost 4 parts (2n2w) 5602 | -8/Materials | Entered Factory 5602 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5631 | -7/Factory | Lost 3 parts (1n2w) 5918 | -7/Factory | Lost 3 parts (1n1u1w) 6621 | -7/Factory | Lost 5 parts (3n2w) 6873 | -7/Factory | Discovered new exit (range 12) 6876 | -7/Factory | Build established: Scavenger-Mutant 7086 | -7/Factory | Discovered new exit (range 6) 7165 | -7/Factory | Entered another Factory area 7165 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7353 | -6/Factory | Build established: Hauler-Mutant 7504 | -6/Factory | Discovered new exit (range 12) 7554 | -6/Factory | Identified exit to Lower Caves 7710 | -6/Factory | Repaired Adv. Sensor Array 7977 | -6/Factory | Discovered new exit (range 10) 7985 | -6/Factory | Identified exit to Factory 8037 | -6/Factory | Entered another Factory area 8037 | -5/Factory | Evolved 2 slots: Utility x2 8310 | -5/Factory | Build established: Scavenger-Mutant 8527 | -5/Factory | Discovered new exit (range 12) 8534 | -5/Factory | Identified exit to Factory 8542 | -5/Factory | Entered another Factory area 8542 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8702 | -4/Factory | Discovered new exit (range 13) 8726 | -4/Factory | Identified exit to Upper Caves 8920 | -4/Factory | Crushed by falling debris 9087 | -4/Factory | Lost 3 parts (3u) 9129 | -4/Factory | Spotted B-86 Titan 9259 | -4/Factory | Build established: Sprinter 9395 | -4/Factory | Discovered new exit (range 15) 9417 | -4/Factory | Identified exit to Research 9421 | -4/Factory | Entered Research 9421 | -3/Research | Evolved 2 slots: Utility x2 9446 | -3/Research | Lost 3 parts (1p2n) 9487 | -3/Research | Discovered new exit (range 12) 9497 | -3/Research | Identified exit to Research 9497 | -3/Research | Entered another Research area 9497 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9594 | -2/Research | Discovered new exit (range 16) 9606 | -2/Research | Identified exit to Access 9606 | -2/Research | Entered Access 9606 | -1/Access | Evolved 2 slots: Utility x2 9647 | -1/Access | Released all parts (8) 9677 | -1/Access | Lost 10 parts (2p3n2u3w) 9718 | -1/Access | Core integrity fell below 50% 9725 | -1/Access | Core integrity fell below 20% 9733 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09718_ Slug penetrates Wall. 09718_ Acquired Wheel. 09720_ Penetrated by Slug. 09721_ Slug penetrates Wall. 09721_ Penetrated by Slug. 09721_ Wheel destroyed. 09723_ Slug penetrates A-15 Conveyor. 09723_ Slug penetrates Wall. 09723_ Penetrated by Slug. 09723_ W-44 Eye suffers critical hit. 09723_ Penetrated by Slug. 09724_ Slug penetrates A-15 Conveyor. 09724_ A-15 Conveyor suffers critical hit. 09724_ A-15 Conveyor destroyed. 09724_ H-88 Terminator suffers critical hit. 09724_ H-88 Terminator destroyed. 09724_ Penetrated by Slug. 09727_ Slug penetrates S-43 Plague. 09729_ Slug penetrates Wall. 09731_ Detecting nearby Garrison Access. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ???????????????? # ?????????????????????? | | ????????????????? ss # ????????????????????? | | ??????????????????#ss # "?????#?????????????? | | ??????????????????# # ???? #?????????????? | | ??????????????????# # ?? #?????????????? | | ??????????????????# # ? #?????????????? | | ??????????????????# # " #?????????????? | | ??????????????????# # """ #?????????????? | | ??????????????????# @# """ #?????????????? | | ??????????????????# # " ####????????### | | ??????????????????# # ## ????? # | | ??????????????????# # ## ???? # | | ??????????????????+ # | ## """"" # | | ??????????????????# # ??# """"" # | | ??????????????????# # ????# """" # | | ??????????????????# ss###+####??# " # | | ??????????????????# ss #??# # | | ??????????????????# #??# # | | ??????????????????# #??# # | | ??????????????????# #??? # | | ??????????????????# #????? ?? | | ??????????????????# !#??????? ???? | | ??????????????????# [%##########+###### | | ??????????????????######## [=!!= = ! | | ?????????????????????????# !%! !% | | ?????????????????????????# !!! | | ???????????????????????### | | ?????????????????????? | | ????????????????????? | | ???????????????????? | | ????????????????????################ ######+###### | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 34 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 375 Power Shielding 66 Utility Shielding 66 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 3 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Hacked Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Challenges ------------ None Game ------ Seed LaserThrusterHammer Manual? 0 Play Time 02:22:09 Cumulative 61.1 hours Start 2020.10.14 @ 19:53:51 End 2020.10.15 @ 00:38:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: 71b4842c-c80f-4b62-b1b3-693d7d717333