Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 00:38:29

Player: Tmvn

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (138)     690
Value Destroyed (4061)     4061
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (746)                746
              TOTAL SCORE: 12957

 Bonus
-------
High Alert Combat Kills    21
Follower Combat Kills      25
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     21/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (14) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Transmission Jammer
     Heavy Gauss Cannon
           Force Lance

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
                Angular Momentum Engine
>               --- PROPULSION -------
         Cooled Nuclear Pulse Thruster
                Field Propulsion Array
                Field Propulsion Array
>               --- UTILITY ----------
       Advanced Coolant Injector
          Large Storage Unit
                Triangulator
       Improved Signal Interpreter
       Improved Signal Interpreter
       Improved Target Analyzer
       Advanced Target Analyzer
       Improved System Restoration Module
>               --- WEAPON -----------
  Hypervelocity Coil Gun
                Power Sword
                Force Lance
>               --- INVENTORY --------
                Antimatter Reactor
          Light Antimatter Reactor
                Nuclear Pulse Thruster
                Impulse Thruster
                Wave Gun
                Dispersion Rifle
                HERF Cannon
                Coil Gun
          Heavy Gauss Cannon
                Micro-nuke Launcher
[Rating: 101]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Field Propulsion Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   
  Utility                  12   | .   .   .   1   .   2   .   .   1   1   2   .   2   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             223  | .   12  2   18  9   22  9   31  38  30  4   32  7   3   6   
  Power                    18   | .   1   .   5   .   1   .   2   .   4   .   3   1   1   .   
    Engine                 15   | .   1   .   5   .   1   .   2   .   4   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Propulsion               85   | .   4   1   6   4   6   2   12  27  6   2   9   3   1   2   
    Treads                 4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
    Leg                    54   | .   4   1   6   4   3   2   10  22  2   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  17   | .   .   .   .   .   .   .   2   5   4   2   4   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   5   2   1   1   
  Utility                  44   | .   4   1   2   2   5   .   2   3   10  2   10  2   1   .   
    Device                 19   | .   1   1   1   2   1   .   1   .   5   .   6   .   1   .   
    Storage                7    | .   3   .   1   .   .   .   .   1   .   .   .   2   .   .   
    Processor              8    | .   .   .   .   .   .   .   .   2   2   1   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   4   .   1   .   3   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | .   3   .   5   3   10  7   15  8   10  .   10  1   .   4   
    Energy Gun             19   | .   .   .   2   1   6   .   3   2   3   .   1   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
    Ballistic Gun          30   | .   3   .   3   2   2   2   8   3   3   .   3   .   .   1   
    Ballistic Cannon       8    | .   .   .   .   .   1   3   .   2   .   .   2   .   .   .   
    Launcher               10   | .   .   .   .   .   1   2   3   .   2   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   1   .   1   .   .   1   1   .   1   .   1   .   
Parts Lost                 71   | .   2   .   9   4   4   2   15  11  1   .   11  .   .   12  
  Power                    7    | .   .   .   2   .   .   .   1   .   .   .   2   .   .   2   
  Propulsion               25   | .   .   .   2   3   .   1   7   5   .   .   2   .   .   5   
  Utility                  14   | .   .   .   1   .   1   .   2   2   .   .   6   .   .   2   
  Weapon                   25   | .   2   .   4   1   3   1   5   4   1   .   1   .   .   3   
  Highest Loss Streak      10   | .   2   .   4   3   1   1   4   5   1   .   3   .   .   10  
Average Slot Usage (%)     91   | .   99  100 94  92  90  100 90  98  93  80  83  57  58  16  
  Engine                   9    | .   14  14  10  11  9   9   8   7   11  9   8   4   4   .   
  Treads                   1    | .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   
  Leg                      19   | .   28  28  32  32  1   27  21  26  17  .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   2   8   23  11  .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   7   14  14  3   
  Device                   5    | .   6   14  7   4   4   .   .   .   6   11  13  14  16  4   
  Storage                  16   | .   21  14  22  22  18  18  18  21  15  5   5   4   4   1   
  Processor                5    | .   .   .   .   .   .   .   .   12  13  16  17  19  14  3   
  Protection               8    | .   .   .   .   .   14  27  22  11  7   6   6   .   .   .   
  Energy Gun               3    | .   .   .   6   10  6   .   3   3   4   .   .   .   .   .   
  Ballistic Gun            10   | .   28  28  14  11  8   9   11  4   2   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   1   6   1   2   1   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   5   7   .   .   .   
Naked Turns                79   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   79  
Heaviest Build             113  | 11  71  41  78  78  89  90  90  100 113 49  66  51  39  39  
  Greatest Support         66   | 20  20  20  30  30  66  39  39  65  65  45  64  27  52  52  
  Greatest Overweight (x)  24   | .   3   2   3   3   24  3   10  11  1   1   5   1   2   .   
  Average Overweight (x)   1    | .   1   2   2   2   1   2   2   2   .   .   .   .   .   .   
Largest Inventory Capacity 26   | .   20  12  20  20  20  20  20  26  26  10  10  14  8   8   
  Average Capacity         17   | .   13  12  19  20  20  20  20  24  20  10  10  8   8   5   
  Most Carried             26   | .   12  12  19  20  20  19  20  26  26  10  10  10  8   8   
  Average Carried          15   | .   9   12  12  19  19  18  17  22  20  9   8   8   7   4   
  Final Capacity           26   | 6   12  12  20  20  20  20  20  26  10  10  10  8   8   4   
  Final Carried            26   | 6   12  12  19  19  19  18  20  26  10  9   10  8   8   3   

 Class Distribution 
--------------------
 50% | Hauler-Mutant
 21% | Mutant
 21% | Scavenger-Mutant
  5% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
         Sprinter | -4/Factory
         Sprinter | -3/Research
         Sprinter | -2/Research
           Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           3683 | 200 182 116 272 157 257 290 765 619 437 86  275 12  .   15  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4645 | .   459 225 497 301 522 268 713 894 437 81  236 12  .   .   
  Parts                    258  | .   20  15  41  22  32  13  36  33  18  5   20  3   .   .   
Haulers Intercepted        6    | .   .   .   1   .   1   .   2   2   .   .   .   .   .   .   
Recyclers Shooed           9    | .   4   1   .   .   .   .   1   1   .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  114  | .   8   5   14  14  13  11  18  18  7   .   6   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Guns                     78   | .   8   5   14  14  8   4   11  8   5   .   1   .   .   .   
  Cannons                  17   | .   .   .   .   .   1   3   2   9   .   .   2   .   .   .   
  AOE                      14   | .   .   .   .   .   4   4   5   .   1   .   .   .   .   .   
Classes Destroyed          14   | .   3   2   2   .   2   2   1   2   .   .   .   .   .   .   
  Worker                   5    | .   .   .   .   .   1   .   1   .   .   1   1   1   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Tunneler                 3    | .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Hauler                   6    | .   .   .   1   .   1   .   2   2   .   .   .   .   .   .   
  Recycler                 4    | .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Swarmer                  44   | .   .   3   7   11  7   3   7   2   .   .   4   .   .   .   
  Grunt                    47   | .   8   2   3   3   4   6   8   9   4   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   4   .   2   .   3   2   2   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   4   1   .   2   .   .   .   
Best Kill Streak           6    | .   2   3   5   4   6   5   4   3   3   3   4   1   .   .   
  Combat Bots Only         5    | .   2   3   5   4   4   5   4   3   3   .   3   .   .   .   
Max Kills in Single Turn   3    | .   1   2   1   2   3   2   2   1   1   1   1   1   .   .   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   2   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               12986 | .    494  232  1061 627  804  781  2278 1680 640  80   1579 22   238  2470 
  Core                     3201  | .    87   45   224  96   57   92   217  185  66   28   340  22   135  1607 
  Absorbed by Shields      28    | .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    
Core Remaining (%)         72    | 100  .    47   .    20   .    .    33   73   92   97   70   98   90   .    
Volleys Fired              395   | .    37   19   50   32   38   25   87   72   25   .    6    .    .    4    
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    .    2    .    .    2    
  Hottest                  120   | .    40   40   95   76   86   77   100  105  120  .    91   .    .    118  
Shots Fired                757   | .    74   38   90   63   73   47   167  135  50   .    13   .    .    7    
  Gun                      630   | .    74   38   90   63   67   22   137  84   44   .    7    .    .    4    
  Cannon                   109   | .    .    .    .    .    4    18   26   51   3    .    4    .    .    3    
  Launcher                 18    | .    .    .    .    .    2    7    4    .    3    .    2    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  539   | .    74   38   71   32   39   40   139  86   6    .    11   .    .    3    
  Thermal                  107   | .    .    .    19   23   19   .    5    15   25   .    .    .    .    1    
  Explosive                18    | .    .    .    .    .    2    7    4    .    3    .    2    .    .    .    
  Electromagnetic          93    | .    .    .    .    8    13   .    19   34   16   .    .    .    .    3    
  Robot Hit Streak         19    | .    19   5    10   7    7    8    11   12   10   .    7    .    .    3    
  Robot Miss Streak        8     | .    4    3    6    3    2    2    3    8    2    .    2    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    1    2    5    4    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           550   | .    52   23   54   45   46   29   128  108  38   4    19   1    .    3    
  Core Hits                276   | .    29   12   23   19   28   25   48   55   22   2    9    1    2    1    
  Critical Hits            14    | .    1    .    1    .    .    1    1    6    1    .    2    .    .    1    
  Critical Kills           6     | .    .    .    1    .    .    1    .    4    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    1    .    .    .    .    .    1    1    1    .    2    .    .    1    
Melee Attacks              51    | .    .    .    .    .    .    .    2    .    3    11   34   1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 47    | .    .    .    .    .    .    .    2    .    3    11   31   .    .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    3    6    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Damage Inflicted           11906 | .    472  261  747  625  747  1122 2259 2221 984  564  1659 138  8    99   
  Guns                     6606  | .    472  261  747  625  530  195  1558 1381 672  .    116  .    .    49   
  Cannons                  1755  | .    .    .    .    .    43   319  285  840  62   .    174  .    .    32   
  Explosions               1549  | .    .    .    .    .    174  608  385  .    176  .    206  .    .    .    
  Melee                    1865  | .    .    .    .    .    .    .    .    .    .    564  1163 138  .    .    
  Ramming                  131   | .    .    .    .    .    .    .    31   .    74   .    .    .    8    18   
  Kinetic                  5653  | .    472  261  380  232  219  514  1566 1545 125  .    290  .    .    49   
  Thermal                  1590  | .    .    .    367  313  237  .    122  245  306  .    .    .    .    .    
  Explosive                1486  | .    .    .    .    .    174  608  322  .    176  .    206  .    .    .    
  Electromagnetic          1181  | .    .    .    .    80   117  .    218  431  303  .    .    .    .    32   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1577  | .    .    .    .    .    .    .    .    .    .    564  1013 .    .    .    
  Piercing                 288   | .    .    .    .    .    .    .    .    .    .    .    150  138  .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    6    3    1    .    8    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    .    6    2    1    .    5    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    .    .    .    .    9    7    .    .    20   .    .    .    
    Message Errors         9     | .    .    .    .    .    .    .    1    2    .    .    6    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    3    1    .    .    3    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    2    .    .    5    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    
    Targeting Errors       3     | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            759   | .    .    .    .    .    .    20   8    9    .    281  441  .    .    .    
  Projectiles              9     | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Explosions               34    | .    .    .    .    .    .    20   8    .    .    .    6    .    .    .    
  Melee                    716   | .    .    .    .    .    .    .    .    .    .    281  435  .    .    .    
Knockbacks                 18    | .    .    .    .    .    .    5    8    4    .    .    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    4    6    4    .    .    1    .    .    .    
  Secondary                3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
Self-Inflicted Damage      311   | .    .    .    .    .    .    107  132  .    8    .    52   .    4    8    
  Shots                    7     | .    .    .    .    .    .    3    3    .    .    .    1    .    .    .    
  Rammed                   12    | .    .    .    .    .    .    .    1    .    3    .    .    .    3    5    
Targets Rammed             20    | .    .    .    .    .    .    .    3    .    9    .    .    .    3    5    
  Kicked                   8     | .    .    .    .    .    .    .    2    .    6    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        422   | .    21   12   167  84   149  120  422  191  171  .    182  .    .    8    
  Average Temperature      44    | .    11   7    58   32   29   43   124  25   51   .    10   .    .    5    
  Received Heat Transfer   2856  | .    282  87   231  123  306  252  783  453  201  .    129  .    9    .    
  Effects                  3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    3    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         3071  | .    .    .    629  740  555  .    148  370  629  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             501  | .   165 120 207 333 287 501 481 282 254 95  269 20  70  75  
  Initial                  243  | .   .   40  .   63  66  186 243 156 61  .   35  .   11  41  
  Average                  147  | .   67  55  132 210 115 388 333 122 87  58  92  3   25  27  
Maximum Alert Level        2    | .   .   .   1   1   1   2   2   1   1   .   1   .   .   .   
  Low Security (%)         72   | .   100 100 62  55  90  12  4   84  95  100 92  100 100 100 
  Level 1                  20   | .   .   .   37  44  9   20  74  15  4   .   7   .   .   .   
  Level 2                  6    | .   .   .   .   .   .   66  21  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   1   2   .   2   .   2   6   1   1   2   .   .   1   
  Investigation            5    | .   1   .   1   .   1   .   .   1   .   1   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   3   1   .   1   .   .   .   
  Reinforcement            9    | .   1   .   1   .   1   .   2   2   .   .   1   .   .   1   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           17   | .   3   .   3   .   1   .   4   1   1   1   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              252  | .   18  5   25  15  18  17  37  24  11  6   41  1   6   28  
  Peak Tracking Total      16   | .   4   2   8   4   5   4   6   4   3   4   11  1   6   16  
  Tactical Retreats        32   | .   1   .   .   1   .   6   2   1   .   1   16  .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            9    | .   1   .   .   .   .   2   .   3   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          6    | .   .   .   1   1   .   .   2   .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          36   | .   4   .   4   .   2   .   3   3   3   6   8   1   2   .   
  Terminals                26   | .   4   .   3   .   .   .   3   2   1   4   7   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
Total Hacks                79   | .   13  .   11  .   2   .   8   5   6   15  15  1   3   .   
  Successful               44   | .   9   .   10  .   2   .   3   1   3   9   6   .   1   .   
  Failed                   34   | .   4   .   .   .   .   .   5   4   3   6   9   1   2   .   
    Catastrophic           7    | .   .   .   .   .   .   .   .   1   .   1   5   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   8   .   9   .   1   .   11  4   3   7   10  .   3   .   
  Terminals                62   | .   13  .   7   .   .   .   8   4   3   11  13  .   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   4   .   .   .   .   1   .   3   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
Terminal Hacks             14   | .   5   .   4   .   .   .   2   .   .   1   2   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              8    | .   4   .   2   .   .   .   1   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  4    | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         16   | .   4   .   2   .   1   .   1   1   .   4   2   .   1   .   
  Terminals                15   | .   4   .   2   .   .   .   1   1   .   4   2   .   1   .   
    Track                  10   | .   4   .   2   .   .   .   1   1   .   1   1   .   .   .   
    Botnet                 4    | .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   4   .   4   .   .   .   3   2   1   4   8   1   2   .   
  Full Trace Events        4    | .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 318  | .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             85   | .   .   .   85  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               9732 | .    737  986  571  775  754  526  1252 1563 872  505  879  76   109  127  
Spaces Moved               6400 | 1    320  505  217  354  326  241  447  685  520  587  1599 147  235  216  
  Core                     162  | .    .    .    .    .    1    .    .    .    .    .    .    .    2    159  
  Treads                   302  | .    .    .    .    .    302  .    .    .    .    .    .    .    .    .    
  Legs                     3063 | 1    320  505  217  354  23   241  442  683  277  .    .    .    .    .    
  Wheels                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Hover                    1696 | .    .    .    .    .    .    .    5    2    243  587  859  .    .    .    
  Flight                   1175 | .    .    .    .    .    .    .    .    .    .    .    740  147  233  55   
  Fastest Speed            29   | 120  120  180  180  180  165  180  180  150  45   43   29   32   29   29   
  Average Speed            118  | 120  175  180  181  180  170  180  201  181  128  76   36   37   31   45   
  Slowest Speed            1250 | 120  210  180  210  210  1250 210  680  720  152  108  385  108  150  80   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Exploration Rate (%)       30   | 2    63   86   25   68   31   55   31   14   8    20   26   5    6    10   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    .    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 30   | .    .    .    .    .    .    .    2    .    3    7    18   .    .    .    
Terrain Destroyed          206  | .    .    .    .    .    10   22   62   4    37   7    64   .    .    .    
  Melee                    30   | .    .    .    .    .    .    .    2    .    3    7    18   .    .    .    
  Projectile               14   | .    .    .    .    .    .    .    8    4    .    .    2    .    .    .    
  AOE                      162  | .    .    .    .    .    10   22   52   .    34   .    44   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      7780 | .    441  549  309  432  462  285  626  874  675  626  1834 168  266  233  
  Wait                     435  | .    49   20   14   29   45   .    34   46   43   10   116  2    23   4    
  Move                     6377 | .    319  504  216  353  325  239  446  684  519  586  1596 146  232  212  
  Hop                      4    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    
  Pick Up                  100  | .    11   1    9    3    10   1    13   15   17   5    11   2    2    .    
  Fast Attach              59   | .    2    1    4    1    13   .    4    7    6    2    13   3    2    1    
  Attach                   82   | .    3    .    9    5    3    2    11   15   8    1    15   4    1    5    
  Detach                   38   | .    2    .    2    2    2    .    .    6    5    1    13   4    1    .    
  Swap                     82   | .    7    1    5    3    6    7    16   16   16   1    4    .    .    .    
  Drop                     117  | .    11   3    .    4    20   1    10   13   24   9    15   6    1    .    
  Fire                     395  | .    37   19   50   32   38   25   87   72   25   .    6    .    .    4    
  Melee                    47   | .    .    .    .    .    .    .    2    .    3    11   30   1    .    .    
  Ram                      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    
  Kick                     12   | .    .    .    .    .    .    .    3    .    9    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    10   .    .    .    .    14   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  445 | -10/Materials | Discovered new exit (range 10)
  696 | -10/Materials | Discovered new exit (range 15)
  738 | -10/Materials | Entered Mines
  926 | -10/Mines     | Discovered new exit (range 6)
  981 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  986 | -10/Mines     | Found Prototype Device
  986 | -10/Mines     | Identified Exp. Sensor Array
 1070 | -10/Mines     | Learned Materials emergency access door positions
 1389 | -10/Mines     | Core integrity fell below 50%
 1459 | -10/Mines     | Discovered new exit (range 11)
 1462 | -10/Mines     | Learned location of Storage (-9)
 1624 | -10/Mines     | Met a Derelict testing a Signal Generator
 1724 | -10/Mines     | Entered Materials
 1724 | -9/Materials  | Accompanied by 1 ally
 1724 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1901 | -9/Materials  | Lost 3 parts (1p1n1u)
 1914 | -9/Materials  | Discovered new exit (range 14)
 1964 | -9/Materials  | Lost 4 parts (1p1n2w)
 2187 | -9/Materials  | Discovered new exit (range 16)
 2218 | -9/Materials  | Core integrity fell below 50%
 2277 | -9/Materials  | Central database locked down
 2295 | -9/Materials  | Entered Mines
 2404 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2434 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2481 | -9/Mines      | Build established: Hauler-Mutant
 2740 | -9/Mines      | Discovered new exit (range 15)
 2963 | -9/Mines      | Lost 3 parts (2n1w)
 3070 | -9/Mines      | Entered Materials
 3070 | -8/Materials  | Evolved 2 slots: Utility x2
 3822 | -8/Materials  | Identified exit to Garrison
 3824 | -8/Materials  | Entered Garrison
 3890 | -8/Garrison   | Triggered checkpoint
 3906 | -8/Garrison   | Triggered checkpoint
 4013 | -8/Garrison   | Discovered new exit (range 14)
 4074 | -8/Garrison   | Triggered checkpoint
 4309 | -8/Garrison   | Discovered new exit (range 12)
 4341 | -8/Garrison   | Installed Relay Interface Framework
 4350 | -8/Garrison   | Entered Materials
 5091 | -8/Materials  | Lost 3 parts (1n1u1w)
 5102 | -8/Materials  | Discovered new exit (range 4)
 5258 | -8/Materials  | Crushed by falling debris
 5258 | -8/Materials  | Core integrity fell below 50%
 5333 | -8/Materials  | Lost 4 parts (2n2w)
 5602 | -8/Materials  | Entered Factory
 5602 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5631 | -7/Factory    | Lost 3 parts (1n2w)
 5918 | -7/Factory    | Lost 3 parts (1n1u1w)
 6621 | -7/Factory    | Lost 5 parts (3n2w)
 6873 | -7/Factory    | Discovered new exit (range 12)
 6876 | -7/Factory    | Build established: Scavenger-Mutant
 7086 | -7/Factory    | Discovered new exit (range 6)
 7165 | -7/Factory    | Entered another Factory area
 7165 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 7353 | -6/Factory    | Build established: Hauler-Mutant
 7504 | -6/Factory    | Discovered new exit (range 12)
 7554 | -6/Factory    | Identified exit to Lower Caves
 7710 | -6/Factory    | Repaired Adv. Sensor Array
 7977 | -6/Factory    | Discovered new exit (range 10)
 7985 | -6/Factory    | Identified exit to Factory
 8037 | -6/Factory    | Entered another Factory area
 8037 | -5/Factory    | Evolved 2 slots: Utility x2
 8310 | -5/Factory    | Build established: Scavenger-Mutant
 8527 | -5/Factory    | Discovered new exit (range 12)
 8534 | -5/Factory    | Identified exit to Factory
 8542 | -5/Factory    | Entered another Factory area
 8542 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 8702 | -4/Factory    | Discovered new exit (range 13)
 8726 | -4/Factory    | Identified exit to Upper Caves
 8920 | -4/Factory    | Crushed by falling debris
 9087 | -4/Factory    | Lost 3 parts (3u)
 9129 | -4/Factory    | Spotted B-86 Titan
 9259 | -4/Factory    | Build established: Sprinter
 9395 | -4/Factory    | Discovered new exit (range 15)
 9417 | -4/Factory    | Identified exit to Research
 9421 | -4/Factory    | Entered Research
 9421 | -3/Research   | Evolved 2 slots: Utility x2
 9446 | -3/Research   | Lost 3 parts (1p2n)
 9487 | -3/Research   | Discovered new exit (range 12)
 9497 | -3/Research   | Identified exit to Research
 9497 | -3/Research   | Entered another Research area
 9497 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 9594 | -2/Research   | Discovered new exit (range 16)
 9606 | -2/Research   | Identified exit to Access
 9606 | -2/Research   | Entered Access
 9606 | -1/Access     | Evolved 2 slots: Utility x2
 9647 | -1/Access     | Released all parts (8)
 9677 | -1/Access     | Lost 10 parts (2p3n2u3w)
 9718 | -1/Access     | Core integrity fell below 50%
 9725 | -1/Access     | Core integrity fell below 20%
 9733 | -1/Access     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
09718_ Slug penetrates Wall.
09718_ Acquired Wheel.
09720_ Penetrated by Slug.
09721_ Slug penetrates Wall.
09721_ Penetrated by Slug.
09721_ Wheel destroyed.
09723_ Slug penetrates A-15 Conveyor.
09723_ Slug penetrates Wall.
09723_ Penetrated by Slug.
09723_ W-44 Eye suffers critical hit.
09723_ Penetrated by Slug.
09724_ Slug penetrates A-15 Conveyor.
09724_ A-15 Conveyor suffers critical hit.
09724_ A-15 Conveyor destroyed.
09724_ H-88 Terminator suffers critical hit.
09724_ H-88 Terminator destroyed.
09724_ Penetrated by Slug. <x3>
09727_ Slug penetrates S-43 Plague.
09729_ Slug penetrates Wall. <x2>
09731_ Detecting nearby Garrison Access.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          100
Energy Generation          34
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Additional Mass Support    16
Armor Coverage             375
Power Shielding            66
Utility Shielding          66
Evasion (%)                70
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           3

 Item Schematics 
-----------------
                EM Pulse Gun | -9/Materials | Scanalyzed
                  Ion Engine | -9/Materials | Scanalyzed
                  EM Shotgun | -9/Materials | Hacked
 Cld. Nuclear Pulse Thruster | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?

 Challenges 
------------
None

 Game 
------
Seed              LaserThrusterHammer
  Manual?         0
Play Time         02:22:09
  Cumulative      61.1 hours
  Start           2020.10.14 @ 19:53:51
  End             2020.10.15 @ 00:38:29
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          46
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(70)
Filters           SATURATION(65)|SHIFT_HUE(15)
Steam             1


RUN: 71b4842c-c80f-4b62-b1b3-693d7d717333