Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 18:31:14 Player: lexi^-^ Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (53) 265 Value Destroyed (732) 732 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1354) 1354 TOTAL SCORE: 10011 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 235 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Improved Transmission Jammer Advanced ECM Suite Advanced Shield Generator Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Gravmag Array Makeshift Hover Unit > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array 0b10 Decoder Chip [Scout] 0b10 Alert Chip Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Backup Power I Improved Light Armor Plating Shield Generator [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Surge Thruster Wheel Wheel Hover Unit Gravmag Array Flight Unit Surge Thruster Utility 0b10 Alert Chip Device Improved Terrain Scanner Storage Small Storage Unit Processor 0b10 Alert Chip Protection Hardened Light Armor Plating Weapon Makeshift Spear Energy Gun Small Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Guided Missile Launcher Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . 1 . 1 Utility 6 | . . . 1 . . . . . 2 . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 144 | 6 8 9 18 1 1 . 6 27 31 . . . 7 10 2 . 4 3 11 Power 24 | 1 . 2 1 . . . 2 5 6 . . . 2 3 . . . . 2 Engine 14 | 1 . 2 1 . . . 1 5 3 . . . . . . . . . 1 Core 9 | . . . . . . . 1 . 3 . . . 2 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 38 | 2 6 2 11 . . . 3 4 3 . . . 1 1 . . . 3 2 Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 5 | 2 3 . . . . . . . . . . . . . . . . . . Hover 10 | . 3 . . . . . . . . . . . 1 1 . . . 3 2 Flight 23 | . . 2 11 . . . 3 4 3 . . . . . . . . . . Utility 64 | 1 2 4 6 . 1 . 1 13 17 . . . 4 6 2 . 3 . 4 Device 44 | . 1 4 1 . . . . 11 14 . . . 2 6 2 . 1 . 2 Storage 3 | 1 . . 2 . . . . . . . . . . . . . . . . Processor 11 | . . . 1 . 1 . 1 2 1 . . . 2 . . . 2 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 6 | . 1 . 2 . . . . . 2 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 18 | 2 . 1 . 1 . . . 5 5 . . . . . . . 1 . 3 Energy Gun 7 | 1 . 1 . . . . . 3 1 . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . 1 . . . 1 2 . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 1 . 1 3 1 . . . . . . . 1 . 2 Parts Lost 31 | . 1 1 . . . . . 6 2 2 . . 5 . 1 1 . 5 7 Power 4 | . . 1 . . . . . 1 . . . . 1 . . 1 . . . Propulsion 14 | . 1 . . . . . . 3 1 2 . . 2 . 1 . . 2 2 Utility 10 | . . . . . . . . 2 . . . . 2 . . . . 2 4 Weapon 3 | . . . . . . . . . 1 . . . . . . . . 1 1 Highest Loss Streak 5 | . 1 1 . . . . . 5 1 2 . . 5 . 1 1 . 5 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 84 78 79 98 100 100 97 94 93 70 69 69 60 77 74 61 53 39 26 Engine 8 | . 14 9 11 11 11 11 11 10 8 . . . . . . . . . . Core 5 | . . . . . . . 4 6 4 7 7 7 8 12 13 7 5 2 . Hover 1 | . 4 . . . . . . . . . . . 2 12 10 6 5 3 3 Flight 25 | . . 26 33 33 33 33 34 33 26 17 15 15 5 . . . . . . Device 10 | . 4 13 12 22 16 11 9 8 14 15 15 15 5 12 17 13 8 4 4 Processor 17 | . . . 1 11 16 22 17 17 22 23 23 23 28 33 26 26 23 21 17 Energy Gun 7 | . 14 8 11 11 11 11 9 9 7 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 7 7 7 7 6 6 6 5 3 . Piercing Weapon 6 | . . . . 9 11 11 9 9 6 . . . . . . . 3 3 . Peak Build Rating 59 | 6 8 14 25 29 29 26 33 39 43 39 34 34 37 57 59 50 52 52 38 Average Rating 32 | 5 6 10 20 28 27 26 30 30 38 34 34 34 31 53 55 45 48 37 26 On Entrance 29 | . 6 8 14 25 29 26 26 33 27 39 34 34 34 37 57 50 45 52 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 22 | 11 16 7 11 8 8 7 12 12 18 12 12 12 15 21 22 19 15 15 6 Greatest Support 32 | 26 26 8 12 9 9 9 13 14 25 25 18 18 18 32 32 20 20 20 11 Greatest Overweight (x) 5 | . 5 2 . . . . . 1 1 . . . 2 1 1 . . . . Average Overweight (x) . | . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 3 5 5 5 Average Carried 4 | . 4 5 4 5 5 5 4 4 4 5 5 5 4 3 3 3 3 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 4 5 5 5 5 5 5 4 3 3 3 5 4 Class Distribution -------------------- 57% | Scout 11% | Scavenger-Scout 8% | Ninja 7% | Mutant 5% | Sprinter 5% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Scout | -9/Mines Scout | -9/Exiles Scout | -8/Mines Scout | -8/Materials Scout | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Infiltrator-Ninja | -6/Factory Infiltrator-Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -5/Factory Ninja | -5/DSF Scout | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Matter Collected 1962 | 184 153 86 131 112 . . 60 615 262 148 . . 58 100 20 . 21 . 12 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1920 | 112 249 86 156 106 . . 27 553 167 145 . . 92 146 26 10 21 . 24 Parts 111 | 4 16 11 17 5 . . 2 40 9 . . . 1 3 . . . . 3 Haulers Intercepted 2 | . . . . . . . . 1 1 . . . . . . . . . . Recyclers Shooed 6 | . 4 . 1 . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 1 . . 14 . 3 . . . . Prevented 4 | . . . . . . . . . . . . . 3 . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 21 | . 3 6 . . . . . 5 1 . . . 4 . . 1 . . 1 Melee 6 | . . . . . . . . 5 . . . . 1 . . . . . . Guns 10 | . 3 6 . . . . . . . . . . . . . . . . 1 Classes Destroyed 14 | 2 4 . . . . . . 4 . 1 . . 2 . . 1 . . . Worker 5 | . 1 . . . . . 1 2 . . . . . . . . 1 . . Builder 4 | . 1 . 1 1 . . . 1 . . . . . . . . . . . Tunneler 3 | 1 . . 2 . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . 1 1 . . . . . . . . . . Recycler 8 | 1 2 . 1 1 . . . 2 . . . . . 1 . . . . . Minesweeper 2 | . . . . . . . . . . . . . 1 . 1 . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . Operator 2 | . . . . . . . . 2 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . 1 . . . . . . Watcher 5 | . 1 . 2 . . . . 1 . . . . . 1 . . . . . Swarmer 17 | . 3 6 . . . . . 4 . . . . 3 . . . . . 1 Sentry 2 | . . . . . . . . 1 1 . . . . . . . . . . Samaritan 3 | . . . . . . . . . . 3 . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 4 | 2 3 3 2 1 . . 1 4 1 . . . 2 1 1 1 1 . 1 Combat Bots Only 4 | . 3 3 . . . . . 4 1 . . . 2 . . 1 . . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 1 1 1 . . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Hostile Shots Fired 498 | . 18 22 5 . . . . 41 73 52 . . 106 . 20 2 . 62 97 Missed 210 | . 2 10 2 . . . . 21 36 29 . . 42 . 7 1 . 23 37 Damage Taken 4835 | . 120 92 44 . . . . 684 333 194 . . 687 . 242 13 . 852 1574 Core 2536 | . 25 20 . . . . . 155 27 58 . . 424 . 22 . . 632 1173 Absorbed by Shields 66 | . . . . . . . . 26 2 . . . . . . . . 38 . Regen/Repaired (Parts) 28 | . . . . . . . . . 28 . . . . . . . . . . Core Remaining (%) 73 | 100 . 82 . . . 100 . 71 . . . . 27 . . 97 . 36 . Volleys Fired 124 | 11 31 14 50 . . . . 1 10 . . . . . . . . . 7 Largest 2 | 2 2 2 1 . . . . 1 1 . . . . . . . . . 1 Hottest 88 | 70 70 70 40 . . . . 40 45 . . . . . . . . . 88 Shots Fired 185 | 22 62 18 50 . . . 3 13 10 . . . . . . . . . 7 Gun 185 | 22 62 18 50 . . . 3 13 10 . . . . . . . . . 7 Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 56 | 11 31 14 . . . . . . . . . . . . . . . . . Thermal 119 | 11 31 4 50 . . . 3 13 . . . . . . . . . . 7 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . 10 . . . . . . . . . . Robot Hit Streak 10 | 6 5 3 5 . . . . 1 10 . . . . . . . . . 5 Robot Miss Streak 8 | 2 4 3 8 . . . 1 1 1 . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 145 | 17 29 9 21 2 . . 2 31 12 3 . . 8 2 2 1 1 . 5 Core Hits 62 | 4 12 8 8 2 . . 1 15 7 1 . . . 1 . . . . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . . 2 1 . . 1 . . Critical Strikes 13 | 2 . . . . . . . 5 1 . . . 2 1 . . 1 . 1 Burn 3 | 2 . . . . . . . . . . . . . . . . . . 1 Smash 4 | . . . . . . . . . . . . . 2 1 . . 1 . . Impale 6 | . . . . . . . . 5 1 . . . . . . . . . . Melee Attacks 297 | . . . . 2 . . 38 144 45 7 . . 14 4 6 3 33 1 . Impact 74 | . . . . . . . . . 9 7 . . 14 4 6 3 30 1 . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 223 | . . . . 2 . . 38 144 36 . . . . . . . 3 . . Sneak Attacks 26 | . . . . 2 . . 2 14 1 3 . . 1 1 1 . 1 . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4130 | 183 336 73 233 126 . . 122 1506 360 256 . . 389 85 104 57 108 5 187 Guns 1090 | 183 336 73 233 . . . . 11 122 . . . . . . . . . 132 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 2980 | . . . . 126 . . 122 1495 238 256 . . 389 85 104 57 108 . . Ramming 60 | . . . . . . . . . . . . . . . . . . 5 55 Kinetic 250 | 80 109 61 . . . . . . . . . . . . . . . . . Thermal 718 | 103 227 12 233 . . . . 11 . . . . . . . . . . 132 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 122 | . . . . . . . . . 122 . . . . . . . . . . Impact 999 | . . . . . . . . . . 256 . . 389 85 104 57 108 . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 1981 | . . . . 126 . . 122 1495 238 . . . . . . . . . . Highest Corruption 22 | . . . . . . . 7 22 . . . . . . . . . 2 . Average Corruption 8 | . . . . . . . 4 9 . . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 268 | . . . . . . . 29 239 . . . . . . . . . . . Message Errors 69 | . . . . . . . 8 61 . . . . . . . . . . . Matter Fused 60 | . . . . . . . 8 52 . . . . . . . . . . . Heat Flow Errors 40 | . . . . . . . 1 39 . . . . . . . . . . . Energy Discharges 30 | . . . . . . . 6 24 . . . . . . . . . . . Parts Rejected 2 | . . . . . . . . 2 . . . . . . . . . . . Parts Fused 2 | . . . . . . . . 2 . . . . . . . . . . . Data Loss (minor) 29 | . . . . . . . 2 27 . . . . . . . . . . . Data Loss (major) 17 | . . . . . . . . 17 . . . . . . . . . . . Misfires 15 | . . . . . . . 3 12 . . . . . . . . . . . Alerts 4 | . . . . . . . 1 3 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 773 | . . . . . . . 14 176 . 127 . . 233 59 42 14 108 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 773 | . . . . . . . 14 176 . 127 . . 233 59 42 14 108 . . Knockbacks 3 | . . . . . . . . . . . . . 2 . . 1 . . . Impact 3 | . . . . . . . . . . . . . 2 . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . . . . . . . . . . . . . 2 25 Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 17 | . . . . . . . . . . . . . . . . . . 1 16 Targets Rammed 17 | . . . . . . . . . . . . . . . . . . 1 16 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 358 | 80 358 100 134 . . . 181 279 140 . . . . . 303 . . . 293 Average Temperature 70 | 36 95 52 46 . . . 16 80 60 . . . . . 156 . . . 63 Received Heat Transfer 730 | . . . 15 . . . . 24 72 24 . . 108 . 334 . . . 153 Effects 5 | . 3 . . . . . . 2 . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . 1 . . . . . . 2 . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 1 1 . . 4 . 1 1 . . . Combat Hostiles 5 | . . . . . . . . . 1 . . . 3 . . 1 . . . Parts Fried 17 | . . . . . . . . . 2 3 . . 6 . 3 2 1 . . Impact Corruptions 27 | . . . . . . . . . . 12 . . 9 1 3 1 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 1956 | 444 666 37 525 . . . . 25 . . . . . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Peak Influence 739 | 10 161 180 364 85 . . 42 526 210 . . . . 739 . . 60 30 80 Initial 688 | . 6 5 70 75 . . . 5 196 . . . . 688 . . 24 11 15 Average 91 | 2 56 160 193 26 . . 14 92 115 . . . . 707 . . 34 8 36 Maximum Alert Level 3 | . . . 1 . . . . 2 1 . . . . 3 . . . . . Low Security (%) 85 | 100 100 100 52 100 . 100 100 81 87 . . . . . . . 100 100 100 Level 1 10 | . . . 47 . . . . 16 12 . . . . . . . . . . Level 2 1 | . . . . . . . . 2 . . . . . 22 . . . . . Level 3 1 | . . . . . . . . . . . . . . 77 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 . . . . 2 3 . . . . 1 . . 1 1 1 Investigation 2 | . 1 . . . . . . 1 . . . . . . . . . . . Extermination 3 | . . . . . . . . . 2 . . . . . . . 1 . . Reinforcement 6 | . . . 1 . . . . 1 1 . . . . 1 . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . 1 . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Distress Signals 6 | . . . . . . . 1 4 . . . . . . . . . . 1 Communications Jammed 1 | . . . . . . . . . . . . . 1 . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 116 | . 7 8 11 . . . 1 39 6 3 3 . 18 1 4 1 2 6 6 Peak Tracking Total 8 | . 3 3 8 . . . 1 8 2 1 4 . 4 1 1 1 3 6 4 Tactical Retreats 37 | . 1 . 2 . . . 1 19 3 1 1 . 4 . 4 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Traps Triggered 8 | . 1 . . . . . 2 1 2 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . 1 . 3 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 14 | . . . . . . . . . . . . . 2 . 12 . . . . Triggered 7 | . . . . . . . . . . 1 . . 2 . 3 1 . . . Most Traps Carried 3 | . . . . . . . . . . . . . . . 3 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Machines Disabled 9 | . . . . . . . . 8 . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Machines Accessed 43 | . 4 . 3 . 4 . 1 11 6 . . 4 . 3 . . 5 . 2 Terminals 25 | . 3 . 3 . . . 1 9 2 . . . . 2 . . 4 . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . 1 1 . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 . . . . 1 . . 1 . . Total Hacks 131 | . 10 . 7 . 27 . 3 25 13 . . 26 . 5 . . 11 . 4 Successful 87 | . 6 . 2 . 27 . 1 11 6 . . 26 . 3 . . 3 . 2 Failed 44 | . 4 . 5 . . . 2 14 7 . . . . 2 . . 8 . 2 Catastrophic 6 | . . . . . . . . 1 2 . . . . 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . . . . . . Terminals 59 | . 7 . 7 . . . 3 22 5 . . . . 4 . . 10 . 1 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 3 Repair Stations 5 | . . . . . . . . 2 3 . . . . . . . . . . Recycling Units 5 | . 3 . . . . . . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 4 . . . . 1 . . 1 . . Terminal Hacks 79 | . 4 . 2 . 27 . 1 10 3 . . 26 . 2 . . 3 . 1 Record 33 | . 1 . . . 26 . . . . . . 6 . . . . . . . Part Schematic 12 | . . . . . . . . . . . . 12 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . 1 . 1 Level Access Points 2 | . 1 . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . 1 . . . . . . . . . . . . 1 . . 1 . . Emergency Access Points 2 | . . . . . . . . 2 . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . . . . . . . . Dispatch Records 3 | . . . . . . . . 2 1 . . . . . . . . . . Surveillance Status 2 | . . . . . . . . 1 1 . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . . . . 1 . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . 1 2 . . . . . . . . . . Scan Component 2 | . . . . . . . . 1 1 . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . 3 . . . 1 9 5 . . . . 2 . . 5 . 2 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . 12 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . Time 32 | . . . . . . . . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Total Allies 1 | . . . . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . . . 1 1 1 . . . . Highest-Rated Group 96 | . . . . . . . . . . . . . 96 96 96 . . . . Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 96 96 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . . . . . 22 3 8 . . . . Total Damage 964 | . . . . . . . . . . . . . 629 95 240 . . . . Kills 9 | . . . . . . . . . . . . . 8 . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . . 1 1 . 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 32 | . . . . . . . . . . . . . . 11 . . 15 . 6 Traps 18 | . . . . . . . . . . . . . . 6 . . 7 . 5 Emergency Access 14 | . . . . . . . . . . . . . . 5 . . 8 . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Turns Passed 16499 | 79 596 375 454 1207 275 73 1816 6941 942 419 148 34 614 361 944 32 843 47 299 Spaces Moved 13678 | 41 340 560 683 365 942 194 766 2784 1605 746 388 99 772 488 1290 39 1063 45 468 Core 320 | 2 80 4 . . . . . . . . . . 139 . . . . 8 87 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 247 | 39 208 . . . . . . . . . . . . . . . . . . Hover 3539 | . 52 . . . . . . . . . . . 189 488 1290 39 1063 37 381 Flight 9572 | . . 556 683 365 942 194 766 2784 1605 746 388 99 444 . . . . . . Fastest Speed 24 | 50 56 37 29 29 29 29 26 26 24 27 34 34 34 60 60 60 60 40 40 Average Speed 42 | 88 133 38 30 29 29 29 26 27 36 32 34 34 63 63 61 60 60 55 42 Slowest Speed 300 | 100 300 150 34 29 29 29 29 83 88 34 34 34 150 140 110 60 60 60 60 Overloaded Moves 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . 4 . . . . 4 1 . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . . . . . . . . . . . Exploration Rate (%) 44 | 5 33 78 34 32 91 36 35 85 32 78 45 69 62 12 83 7 17 51 8 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 3 | . . 1 . . . . . . . . . . 1 . 1 . . . . Known Exits Taken 7 | . 1 1 . . . . . 1 . . . . 1 1 . 1 1 . . Unknown Exits Taken 11 | 1 . . 1 1 1 1 1 . 1 1 1 1 . . 1 . . . . Scrap Searched 10 | . . . . 1 . . . . . 2 2 . 3 . 2 . . . . Spaces Dug 190 | . . . . . . . 36 85 35 3 . . . 1 4 . 26 . . Terrain Destroyed 190 | . . . . . . . 36 85 35 3 . . . 1 4 . 26 . . Melee 190 | . . . . . . . 36 85 35 3 . . . 1 4 . 26 . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac DSF Fac Total 23846 | 60 422 709 876 1462 943 210 2339 8801 1896 907 403 98 869 531 1440 41 1215 62 562 Wait 9411 | . 35 107 114 1095 . 17 1524 5792 177 155 16 . 69 21 113 . 115 9 52 Move 13642 | 40 339 559 675 364 941 193 765 2775 1602 745 387 98 771 487 1289 38 1062 44 468 Hop 8 | . . . 3 . . . . 4 1 . . . . . . . . . . Pick Up 61 | 3 5 7 6 . . . 3 15 6 . . . 3 3 7 . 1 2 . Fast Attach 84 | 6 3 4 4 1 1 . 1 18 21 . . . 5 4 1 . 2 5 8 Attach 31 | . . 3 6 . . . 3 3 5 . . . . 5 1 . 2 . 3 Detach 15 | . . 2 2 . . . . . 4 . . . . 1 1 . 1 . 4 Swap 31 | . 5 2 8 . . . 2 6 5 . . . 2 1 . . . . . Drop 96 | . 4 11 8 . 1 . 3 25 20 . . . 3 5 10 . 2 . 4 Fire 124 | 11 31 14 50 . . . . 1 10 . . . . . . . . . 7 Melee 294 | . . . . 2 . . 38 144 45 7 . . 14 4 6 3 30 1 . Ram 17 | . . . . . . . . . . . . . . . . . . 1 16 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 14 | . . . . . . . . . . . . . 2 . 12 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Upp x2 / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Identified exit to Mines 163 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 676 | -10/Materials | Entered Mines 722 | -10/Mines | Learned Materials trap positions 771 | -10/Mines | Learned Materials garrison access intel 777 | -10/Mines | Learned location of Storage (-8) 816 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 818 | -10/Mines | Found Prototype Device 818 | -10/Mines | Identified Exp. Sensor Array 1048 | -10/Mines | Discovered exit to Materials (range 11) 1051 | -10/Mines | Entered Materials 1051 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1052 | -9/Materials | Loaded intel: 21 trap records 1351 | -9/Materials | Build established: Sprinter 1391 | -9/Materials | Discovered new exit (range 6) 1505 | -9/Materials | Entered Mines 1610 | -9/Mines | Discovered new exit (range 15) 1667 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1727 | -9/Mines | Build established: Scout 2689 | -9/Mines | Learned 2 Materials zone layouts 2707 | -9/Mines | Discovered new exit (range 6) 2710 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2712 | -9/Mines | Entered Exiles 2717 | -9/Exiles | Discovered new exit (range 14) 2720 | -9/Exiles | Met 8R-AWN 2726 | -9/Exiles | Met EX-HEX 2740 | -9/Exiles | Met EX-DEC 2780 | -9/Exiles | Visited The Gauntlet 2812 | -9/Exiles | Met EX-BIN 2817 | -9/Exiles | Aligned with FarCom system 2817 | -9/Exiles | Given EX-Vault access code 2833 | -9/Exiles | Opened EX-Vault 2849 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2859 | -9/Exiles | Found Prototype Processor 2859 | -9/Exiles | Identified 0b10 Alert Chip 2890 | -9/Exiles | Discovered new exit (range 14) 2987 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2987 | -9/Exiles | Entered Mines 3053 | -8/Mines | Discovered new exit (range 7) 3060 | -8/Mines | Entered Materials 3060 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3061 | -8/Materials | Identified exit to Factory 3062 | -8/Materials | Loaded intel: 1 garrison access location 3635 | -8/Materials | Build established: Scavenger-Scout 3752 | -8/Materials | Discovered new exit (range 14) 3791 | -8/Materials | Discovered exit to Factory (range 12) 4251 | -8/Materials | Build established: Scout 4876 | -8/Materials | Entered Storage 8884 | -8/Storage | Found Prototype Launcher 8884 | -8/Storage | Identified Gui. Missile Launcher 9908 | -8/Storage | Crushed by falling debris 9908 | -8/Storage | System corruption reached 10% 9912 | -8/Storage | Crushed by falling debris 9966 | -8/Storage | Lost 5 parts (1p2n2u) 10203 | -8/Storage | Build established: Sprinter 10701 | -8/Storage | Build established: Scavenger-Scout 11276 | -8/Storage | Search patrols dispatched 11312 | -8/Storage | Discovered exit to Factory (range 15) 11817 | -8/Storage | Entered Factory 11817 | -7/Factory | Evolved 2 slots: Utility x2 11870 | -7/Factory | Repaired Shield Generator 12059 | -7/Factory | Discovered new exit (range 5) 12240 | -7/Factory | Discovered new exit (range 5) 12585 | -7/Factory | Identified exit to Factory 12717 | -7/Factory | Build established: Scout 12759 | -7/Factory | Entered Lower Caves 12766 | -7/Lower Caves | Learned Factory terminal intel 12773 | -7/Lower Caves | Spotted B-75 Beast 12893 | -7/Lower Caves | Encountered a Warlord checkpoint 12961 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13164 | -7/Lower Caves | Discovered new exit (range 14) 13178 | -7/Lower Caves | Entered another Lower Caves area 13218 | -7/Lower Caves | Learned 8 Factory zone layouts 13322 | -7/Lower Caves | Discovered new exit (range 15) 13326 | -7/Lower Caves | Entered Data Miner 13326 | -7/Data Miner | Discovered new exit (range 6) 13333 | -7/Data Miner | Met Data Miner 13346 | -7/Data Miner | Received God Mode back door access code from Data Miner 13360 | -7/Data Miner | Entered Proximity Caves 13362 | -6/Proximity Caves | Spotter reported a threat 13363 | -6/Proximity Caves | Spotter reported a threat 13537 | -6/Proximity Caves | Learned location of Zion (-6) 13591 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13613 | -6/Proximity Caves | Core integrity fell below 50% 13628 | -6/Proximity Caves | Spotter reported a threat 13646 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 13664 | -6/Proximity Caves | Escorted by Enhanced Grunt 13720 | -6/Proximity Caves | Spotter reported a threat 13940 | -6/Proximity Caves | Discovered exit to Factory (range 13) 13974 | -6/Proximity Caves | Entered Factory 13974 | -6/Factory | Accompanied by 1 ally 13974 | -6/Factory | Evolved 2 slots: Utility x2 13975 | -6/Factory | Identified exit to Factory 13976 | -6/Factory | Loaded intel: 28 terminal locations 14169 | -6/Factory | Identified exit to Lower Caves 14169 | -6/Factory | Identified exit to Extension 14319 | -6/Factory | Build established: Infiltrator-Ninja 14324 | -6/Factory | Search patrols dispatched 14335 | -6/Factory | Entered Lower Caves 14335 | -6/Lower Caves | Accompanied by 1 ally 14832 | -6/Lower Caves | Spotted B-75 Beast 15171 | -6/Lower Caves | Learned Factory security intel 15185 | -6/Lower Caves | Build established: Ninja 15275 | -6/Lower Caves | Discovered new exit (range 8) 15279 | -6/Lower Caves | Entered another Lower Caves area 15305 | -6/Lower Caves | Discovered exit to Factory (range 9) 15311 | -6/Lower Caves | Entered Factory 15311 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15886 | -5/Factory | Identified exit to Upper Caves 16154 | -5/Factory | Identified exit to DSF 16154 | -5/Factory | Entered DSF 16170 | -5/DSF | Discovered new exit (range 19) 16186 | -5/DSF | Additional patrols routed to DSF 16194 | -5/DSF | Core integrity fell below 50% 16201 | -5/DSF | Entered Factory 16201 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16217 | -4/Factory | Lost 5 parts (2n2u1w) 16228 | -4/Factory | Spotted B-86 Titan 16482 | -4/Factory | Core integrity fell below 50% 16495 | -4/Factory | Core integrity fell below 20% 16500 | -4/Factory | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 16484_ Knocked back. 16485_ 0b10 Decoder Chip [Scout] destroyed. 16485_ Slammed into B-86 Titan. 16486_ B-86 Titan activates siege mode. 16486_ Slammed into B-86 Titan. 16487_ Knocked back. 16487_ Target Analyzer destroyed. 16488_ B-86 Titan suffers critical hit (Burn). 16488_ Slug penetrates B-86 Titan. 16488_ Slammed into B-86 Titan. 16490_ Knocked back. 16490_ Slug penetrates Wall. 16491_ Slammed into B-86 Titan. 16494_ Penetrated by Slug. 16494_ Slug penetrates Earth. 16494_ Slammed into B-86 Titan. 16496_ Penetrated by Slug. 16496_ Slammed into B-86 Titan. 16497_ Knocked back. 16498_ Slammed into B-86 Titan. Map ----- +----------------------------------------------------+ | ??""???# "F % | | "?"""??####/################# """ ########### | | "?"""???# # # "" #???????# | | "?"""???#"" # # #???????# | | ????????#"" # ! + #???????# | | ????????#""" # # /#???????# | | ????????#""" / # """ #???????# | | ????????#""" # # """ #???????# | | ????????+ * # # """ #???###?# | | ????????#"" # [ # #####"### | | ????????#"" # # / | | ????????#""" # # " | | ????????#""" # # # | | ????????#""" # # !!! + | | ????????# ###+########## ^!! ##"##"#### | | ????????# #?# #????????# !! ####?##??? | | ????????########?# #????????# #????????? | | ?????????????????# #????????# #????????? | | ?????????????????# #????????# %#????????? | | ?????????????????# #????????# ;# ###????????? | | ????????????????? ######### ## #??????????? | | ????????????????+ #####??????????? | | ????????????????? ########;;;;;#########???????? | | ?????????????????#### # """ " #???????? | | ??????????????????### ; BB %= ! #???????? | | ??????????????????# ; %@BB #???????? | | ?????????????????# # % Y #???????? | | ?????????????????###### """" """ """" #???????? | | ??????????????????????# """" """" """" #???????? | | ??????????????????????# """" """" """" #???????? | | ??????????????????????# """" """" """" #???????? | | ??????????????????????####################???????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Target Analysis 5 Item Schematics ----------------- Biomechanical Wings | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Trap Scanner | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Hardlight Generator | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer No Signal Challenges ------------ None Game ------ Seed ShadeSeismicTrap Manual? 0 Play Time 05:32:34 Cumulative 64.3 hours Start 2024.08.19 @ 12:13:48 End 2024.08.19 @ 18:31:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 28 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33df6fe4-71b8-4016-b6a6-129e1d5d734d