Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.14 @ 16:50:59

Player: Knightshade

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (128)     640
Value Destroyed (5040)     5040
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1155)               1155
              TOTAL SCORE: 9295

 Bonus
-------
High Alert Combat Kills    450
Follower Combat Kills      647
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -642

 Cogmind 
---------
Core Integrity             0/550
Matter                     243/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (33)
Movement                   Rolling (135) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (6) ------
           Huge Storage Unit
  Improved Utility Shielding
           Relay Coupler [Grunt] (1)
           Relay Coupler [Brawler] (24)
           Relay Coupler [Hunter] (13)
           Corruption Screen
>          --- WEAPON (2) -------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY (25) ---
           Meta Core
  Improved Flight Unit
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
  Advanced Weight Redist. System
  Improved Sensor Array
  Improved Signal Interpreter
           System Shield
           Relay Coupler [NC] (38)
           Relay Coupler [NC] (34)
           Relay Coupler [NC] (34)
           Relay Coupler [NC] (34)
           Relay Coupler [NC] (26)
           Relay Coupler [Grunt] (38)
           Relay Coupler [Duelist] (32)
           Relay Coupler [Sentry] (28)
           Relay Coupler [Sentry] (24)
           Relay Coupler [Sentry] (24)
           Relay Coupler [Behemoth] (11)
     Heavy Missile Launcher
           Multitool

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Sensor Array
  Improved Terrain Scan Processor
           Hacking Suite
           Relay Coupler [Hunter]
           Corruption Screen
>          --- WEAPON -----------
  Improved Datajack
           Katana
>          --- INVENTORY --------
           Meta Core
  Improved Flight Unit
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
  Advanced Weight Redist. System
  Improved Signal Interpreter
  Improved Utility Shielding
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Brawler]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Behemoth]
     Heavy Missile Launcher
           Multitool
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Corruption Screen
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Slots Evolved              4    | .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             128  | 8   12  27  42  21  18  
  Power                    14   | 1   .   3   4   3   3   
    Engine                 6    | 1   .   2   1   1   1   
    Core                   8    | .   .   1   3   2   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 4   1   7   4   4   4   
    Treads                 4    | 2   .   1   1   .   .   
    Leg                    1    | .   .   1   .   .   .   
    Wheel                  19   | 2   1   5   3   4   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  37   | 1   3   2   16  8   7   
    Device                 11   | .   1   1   4   2   3   
    Storage                5    | 1   2   .   2   .   .   
    Processor              2    | .   .   .   2   .   .   
    Hackware               7    | .   .   .   .   4   3   
    Protection             12   | .   .   1   8   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   53   | 2   8   15  18  6   4   
    Energy Gun             12   | 1   4   4   1   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   1   1   .   2   
    Ballistic Cannon       14   | .   .   8   6   .   .   
    Launcher               7    | .   2   .   4   1   .   
    Special Weapon         4    | .   2   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   6   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   2   1   
  Unidentified Prototypes  4    | .   .   .   3   .   1   
Parts Lost                 36   | .   3   10  8   8   7   
  Power                    8    | .   .   2   2   2   2   
  Propulsion               8    | .   1   3   .   2   2   
  Utility                  11   | .   .   1   6   3   1   
  Weapon                   9    | .   2   4   .   1   2   
  Highest Loss Streak      4    | .   1   3   2   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  83  80  92  91  
  Engine                   5    | .   14  7   1   .   6   
  Core                     4    | .   .   5   6   7   2   
  Treads                   4    | .   21  3   1   .   .   
  Wheel                    12   | .   6   14  10  17  11  
  Device                   10   | .   13  7   13  8   6   
  Storage                  9    | .   14  8   9   9   9   
  Processor                6    | .   .   .   6   18  11  
  Hackware                 3    | .   .   .   .   4   20  
  Protection               8    | .   .   5   14  7   6   
  Energy Gun               3    | .   13  4   .   2   .   
  Ballistic Gun            2    | .   8   3   .   .   1   
  Ballistic Cannon         5    | .   .   18  5   .   .   
  Launcher                 1    | .   4   .   .   4   .   
  Slashing Weapon          6    | .   .   .   12  8   7   
  Special Melee Weapon     1    | .   .   .   .   3   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             111  | 13  51  54  101 111 95  
  Greatest Support         40   | 40  40  30  24  28  28  
  Greatest Overweight (x)  29   | .   5   16  10  8   29  
  Average Overweight (x)   3    | .   1   3   6   4   3   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  
  Average Capacity         19   | 7   13  13  22  25  25  
  Most Carried             25   | 7   18  20  25  25  25  
  Average Carried          17   | 3   10  12  17  24  24  
  Final Capacity           25   | 8   20  5   25  25  25  
  Final Carried            24   | 7   18  5   24  24  23  

 Class Distribution 
--------------------
 67% | Mutant
 17% | Bothacker-Mutant
 11% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -8   -8   -8   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Matter Collected           2850 | 282  197  764  1049 277  281  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4473 | 92   714  468  1590 989  620  
  Parts                    250  | 8    50   29   84   42   37   
Haulers Intercepted        10   | .    2    .    5    .    3    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    5    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Combat Hostiles Destroyed  90   | .   13  17  30  23  7   
  Melee                    32   | .   .   .   12  16  4   
  Guns                     21   | .   13  3   .   2   3   
  Cannons                  30   | .   .   14  16  .   .   
  AOE                      7    | .   .   .   2   5   .   
Classes Destroyed          15   | 2   5   4   3   1   .   
  Worker                   3    | .   1   .   2   .   .   
  Builder                  5    | .   1   .   1   .   3   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   10   | .   2   .   5   .   3   
  Recycler                 4    | 1   .   .   2   .   1   
  Operator                 3    | .   .   .   3   .   .   
  Watcher                  8    | .   3   .   5   .   .   
  Swarmer                  14   | .   .   2   3   9   .   
  Grunt                    47   | .   13  1   14  14  5   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  2    | .   .   .   2   .   .   
  Sentry                   14   | .   .   1   10  1   2   
  Hunter                   3    | .   .   .   1   2   .   
  Artisan                  1    | .   .   1   .   .   .   
  Subdweller               13   | .   .   13  .   .   .   
Best Kill Streak           5    | 2   5   3   5   5   2   
  Combat Bots Only         5    | .   5   3   5   5   2   
Max Kills in Single Turn   3    | 1   1   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   
  Melee                    1    | .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  
Hostile Shots Fired        636   | .    93   97   184  161  101  
  Missed                   158   | .    20   27   44   37   30   
Damage Taken               5529  | .    688  1110 1635 1189 907  
  Core                     800   | .    85   154  142  165  254  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Redirected to Shielding  93    | .    .    .    .    54   39   
  Ignored by Resistances   1601  | .    215  303  469  361  253  
  Regen/Repaired (Parts)   253   | .    .    .    201  .    52   
Core Remaining (%)         52    | 100  .    4    .    .    .    
Volleys Fired              278   | 2    94   80   63   18   21   
  Largest                  2     | 2    2    2    2    2    2    
  Hottest                  150   | 60   100  100  78   150  50   
Shots Fired                488   | 4    145  151  125  24   39   
  Gun                      242   | 4    130  51   .    18   39   
  Cannon                   212   | .    .    91   121  .    .    
  Launcher                 16    | .    6    .    4    6    .    
  Special                  18    | .    9    9    .    .    .    
  Kinetic                  364   | 2    80   122  121  .    39   
  Thermal                  69    | .    42   9    .    18   .    
  Explosive                16    | .    6    .    4    6    .    
  Electromagnetic          39    | 2    17   20   .    .    .    
  Robot Hit Streak         29    | 2    20   29   18   14   17   
  Robot Miss Streak        2     | .    2    2    2    1    2    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    
Shots Hit Robots           517   | 2    98   107  166  94   50   
  Core Hits                190   | 2    43   31   58   40   16   
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         25    | .    1    3    11   7    3    
    Burn                   3     | .    1    .    .    2    .    
    Blast                  10    | .    .    3    7    .    .    
    Sever                  12    | .    .    .    4    5    3    
Melee Attacks              268   | .    .    .    94   119  55   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 246   | .    .    .    94   106  46   
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            40    | .    .    .    18   13   9    
    Combat Hostiles        3     | .    .    .    .    .    3    
  Follow-up Attacks        12    | .    .    .    12   .    .    
Damage Inflicted           12800 | 28   1153 1734 5179 3419 1287 
  Guns                     2159  | 28   989  396  .    336  410  
  Cannons                  3291  | .    .    1338 1953 .    .    
  Explosions               1262  | .    164  .    317  781  .    
  Melee                    6088  | .    .    .    2909 2302 877  
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  4509  | .    512  1634 1953 .    410  
  Thermal                  648   | .    312  .    .    336  .    
  Explosive                1262  | .    164  .    317  781  .    
  Electromagnetic          293   | 28   165  100  .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 6088  | .    .    .    2909 2302 877  
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         1     | .    1    1    .    .    .    
  Average Corruption       1     | .    1    1    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       4     | .    .    .    .    .    4    
  Effects                  21    | .    7    14   .    .    .    
    Message Errors         7     | .    3    4    .    .    .    
    Matter Fused           5     | .    1    4    .    .    .    
    Heat Flow Errors       3     | .    1    2    .    .    .    
    Energy Discharges      3     | .    1    2    .    .    .    
    Data Loss (major)      1     | .    1    .    .    .    .    
    Misfires               2     | .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            686   | .    .    3    486  87   110  
  Projectiles              31    | .    .    3    28   .    .    
  Explosions               20    | .    .    .    .    20   .    
  Melee                    635   | .    .    .    458  67   110  
Knockbacks                 21    | .    .    11   10   .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  19    | .    .    11   8    .    .    
  Secondary                2     | .    .    .    2    .    .    
Self-Inflicted Damage      86    | .    16   .    9    61   .    
  Shots                    4     | .    1    .    1    2    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        491   | 20   361  252  491  291  42   
  Average Temperature      107   | 15   93   115  125  139  11   
  Received Heat Transfer   3165  | .    492  459  999  621  594  
  Effects                  13    | .    4    .    8    1    .    
    Shutdowns              2     | .    1    .    1    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    
    Interference           6     | .    3    .    2    1    .    
    Damage (major)         4     | .    .    .    4    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             3     | .    1    1    .    1    .    
  Heat Transferred         1702  | .    962  .    .    740  .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Peak Influence             1592 | 10   266  .    298  1592 932  
  Initial                  668  | .    5    .    24   25   668  
  Average                  377  | 3    72   .    105  845  762  
Maximum Alert Level        4    | .    1    .    1    4    3    
  Low Security (%)         52   | 100  83   .    86   3    .    
  Level 1                  12   | .    16   .    13   14   .    
  Level 2                  10   | .    .    .    .    16   38   
  Level 3                  17   | .    .    .    .    30   61   
  Level 4                  7    | .    .    .    .    34   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          14   | .    4    .    5    .    5    
  Investigation            7    | .    4    .    2    .    1    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            5    | .    .    .    2    .    3    
  Assault                  1    | .    .    .    .    .    1    
  Garrison                 1    | .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar Mat 
Distress Signals           5    | .   .   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              187  | .   30  17  58  45  37  
  Peak Tracking Total      9    | .   6   3   7   5   9   
  Tactical Retreats        26   | .   7   1   10  8   .   

 Traps                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Traps Triggered            12   | .   3   1   1   7   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         5    | .   .   .   .   5   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   3   .   
  Reused                   1    | .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -8  -8  -8  
----------                 Run  | Yrd Mat Sub Mat Gar Mat 
Machines Disabled          15   | .   4   .   1   8   2   
  Max in Single Turn       1    | .   1   .   1   1   .   
  Garrison Relay           6    | .   .   .   .   6   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar Mat 
Machines Accessed          43   | .   10  1   17  5   10  
  Terminals                29   | .   8   .   10  5   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   1   
  Recycling Units          5    | .   2   .   2   .   1   
  Scanalyzers              3    | .   .   .   2   .   1   
  Garrison Access          2    | .   .   .   1   .   1   
Total Hacks                129  | .   28  1   50  10  40  
  Successful               90   | .   17  1   36  4   32  
  Failed                   39   | .   11  .   14  6   8   
    Catastrophic           5    | .   .   .   3   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   71   | .   21  .   30  1   19  
  Terminals                86   | .   22  .   32  10  22  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   4   .   4   
  Recycling Units          17   | .   6   .   4   .   7   
  Scanalyzers              14   | .   .   .   8   .   6   
  Garrison Access          3    | .   .   .   2   .   1   
Terminal Hacks             28   | .   7   1   7   4   9   
  Part Schematic           1    | .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        6    | .   4   .   1   .   1   
  Open Door                1    | .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   
  Branch Access Points     4    | .   1   .   1   .   2   
  Terminal Index           3    | .   1   .   1   .   1   
  Garrison Index           1    | .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   2   
  Recall Investigation     2    | .   1   .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   4   .   4   
  Scan Component           4    | .   .   .   2   .   2   
  Repair                   4    | .   .   .   2   .   2   
Recycling Unit Hacks       6    | .   2   .   2   .   2   
  Report Inventory         2    | .   .   .   1   .   1   
  Retrieve Components      4    | .   2   .   1   .   1   
Scanalyzer                 14   | .   .   .   8   .   6   
  Insert Component         7    | .   .   .   4   .   3   
  Analyze                  7    | .   .   .   4   .   3   
Garrison Access Hacks      2    | .   .   .   1   .   1   
  Unlock Access            2    | .   .   .   1   .   1   
Unauthorized Hacks         32   | .   8   .   14  .   10  
  Terminals                23   | .   6   .   12  .   5   
    Assimilate             2    | .   .   .   2   .   .   
    Botnet                 20   | .   6   .   9   .   5   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   2   .   5   
    Monitor                1    | .   .   .   .   .   1   
    Reject                 3    | .   .   .   2   .   1   
    Recyclers              1    | .   .   .   .   .   1   
    Mask                   1    | .   .   .   .   .   1   
    Tunnel                 3    | .   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         37   | .   9   .   15  4   9   
  Full Trace Events        7    | .   3   .   2   1   1   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   4   .   3   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   2   
  Time                     146  | .   .   .   70  .   76  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     29   | .   11  .   9   .   9   
Parts Scanalyzed           6    | .   .   .   3   .   3   
  Part Schematics Acquired 6    | .   .   .   3   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  
------------               Run  | Yrd Mat Sub Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              10   | .   .   .   .   4   6   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   10   | .   .   .   .   4   6   
Robot Hacks Applied        11   | .   .   .   .   4   7   
  overwrite_iff            3    | .   .   .   .   .   3   
  formatsys_high           8    | .   .   .   .   4   4   
Relay Couplers Released    26   | .   .   .   .   26  .   
  Machine Destruction      26   | .   .   .   .   26  .   
  Attached                 6    | .   .   .   .   3   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   6   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Total Allies               16   | .    .    .    .    10   6    
  Largest Group            7    | .    .    .    .    7    3    
  Highest-Rated Group      137  | .    .    .    .    137  63   
  Highest-Rated Ally       31   | .    .    .    .    31   29   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               149  | .    .    .    .    59   90   
  Total Damage             2594 | .    .    .    .    918  1676 
  Kills                    28   | .    .    .    .    10   18   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  
Turns Passed               12121 | 120  1904 2364 3863 2207 1663 
Spaces Moved               6276  | 73   1035 1431 1782 1101 854  
  Core                     8     | 4    .    3    .    .    1    
  Treads                   531   | 46   485  .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   5737  | 23   550  1428 1782 1101 853  
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   125  107  135  135  135  
  Average Speed            152   | 128  143  136  173  152  145  
  Slowest Speed            1500  | 160  160  850  230  210  1500 
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       73    | 6    98   81   98   89   67   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     4     | .    2    1    .    .    1    
  Known Exits Taken        1     | .    .    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    
Scrap Searched             9     | .    .    9    .    .    .    
Spaces Dug                 46    | .    7    .    10   6    23   
Terrain Destroyed          179   | .    46   .    55   55   23   
  Melee                    36    | .    .    .    7    6    23   
  Projectile               13    | .    7    .    6    .    .    
  AOE                      130   | .    39   .    42   49   .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Total                      8032 | 95   1310 1677 2311 1454 1185 
  Wait                     793  | .    139  96   275  88   195  
  Move                     6271 | 72   1034 1430 1781 1100 854  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  161  | 13   23   16   55   29   25   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   70   | 6    4    12   21   13   14   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     60   | 2    8    15   21   9    5    
  Drop                     83   | .    8    21   21   17   16   
  Fire                     278  | 2    94   80   63   18   21   
  Melee                    248  | .    .    .    74   119  55   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            56   | .    .    .    .    56   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     5    | .    .    .    .    5    .    
  Miscellaneous            7    | .    .    7    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)

 History 
---------
  Turn | Location      | Event
    10 | -11/Scrapyard | Discovered new exit (range 15)
   121 | -11/Scrapyard | Entered Materials
   311 | -10/Materials | Build established: Mutant
   390 | -10/Materials | Discovered new exit (range 11)
   731 | -10/Materials | Discovered new exit (range 16)
  1090 | -10/Materials | Discovered new exit (range 15)
  1235 | -10/Materials | Discovered new exit (range 6)
  1380 | -10/Materials | Identified exit to Mines
  1862 | -10/Materials | Discovered new exit (range 7)
  2025 | -10/Materials | Entered Subcaves
  2258 | -10/Subcaves  | Learned location of Zion (-6)
  2258 | -10/Subcaves  | Met a Zionite searching for "candidates"
  2342 | -10/Subcaves  | Lost 3 parts (1p1n1w)
  2534 | -10/Subcaves  | Core integrity fell below 50%
  2770 | -10/Subcaves  | A Subdweller sparked back to life
  2770 | -10/Subcaves  | A Subdweller sparked back to life
  2822 | -10/Subcaves  | Lost 3 parts (1p2w)
  2828 | -10/Subcaves  | Found Prototype Power Core
  2845 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  2892 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  3001 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  3132 | -10/Subcaves  | Lost 3 parts (1n1u1w)
  3607 | -10/Subcaves  | Core integrity fell below 20%
  3868 | -10/Subcaves  | Visited 4L-MR0's lab
  3876 | -10/Subcaves  | Identified Meta Core
  4124 | -10/Subcaves  | Disturbed a concealed Subdweller
  4230 | -10/Subcaves  | Discovered new exit (range 11)
  4244 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Thermal Plating
  4248 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Laser
  4255 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Shrapnel Gun
  4294 | -10/Subcaves  | Discovered new exit (range 15)
  4359 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  4389 | -10/Subcaves  | Entered Materials
  4389 | -8/Materials  | Evolved 4 slots: Utility x4
  5020 | -8/Materials  | Repaired Lgt. Nuclear Core
  5110 | -8/Materials  | Garrison activated, responded to threat
  6120 | -8/Materials  | Discovered new exit (range 10)
  6447 | -8/Materials  | Build established: Gladiator
  6833 | -8/Materials  | Repaired Hrd. Light Armor Plating
  6981 | -8/Materials  | Discovered new exit (range 12)
  7588 | -8/Materials  | Discovered new exit (range 16)
  7806 | -8/Materials  | Build established: Mutant
  8243 | -8/Materials  | Identified exit to Garrison
  8252 | -8/Materials  | Entered Garrison
  8326 | -8/Garrison   | Triggered checkpoint
  8337 | -8/Garrison   | Garrison Relay disabled
  8422 | -8/Garrison   | Triggered checkpoint
  8448 | -8/Garrison   | Triggered checkpoint
  8543 | -8/Garrison   | Triggered checkpoint
  8556 | -8/Garrison   | Garrison Relay disabled
  8654 | -8/Garrison   | Triggered checkpoint
  8654 | -8/Garrison   | Discovered new exit (range 15)
  8880 | -8/Garrison   | Garrison Relay disabled
  9173 | -8/Garrison   | Garrison Relay disabled
  9256 | -8/Garrison   | Discovered new exit (range 9)
  9492 | -8/Garrison   | Triggered checkpoint
  9556 | -8/Garrison   | Garrison Relay disabled
  9573 | -8/Garrison   | Discovered new exit (range 32)
  9573 | -8/Garrison   | Discovered new exit (range 80)
  9573 | -8/Garrison   | Discovered new exit (range 27)
  9845 | -8/Garrison   | Installed Relay Interface Framework
 10026 | -8/Garrison   | Learned Materials security intel
 10142 | -8/Garrison   | Build established: Bothacker-Mutant
 10184 | -8/Garrison   | Triggered checkpoint
 10204 | -8/Garrison   | Core integrity fell below 50%
 10244 | -8/Garrison   | Triggered checkpoint
 10266 | -8/Garrison   | Garrison Relay disabled
 10347 | -8/Garrison   | Murdered 4 allies
 10459 | -8/Garrison   | Entered Materials
 10459 | -8/Materials  | Accompanied by 3 allies
 11150 | -8/Materials  | Repaired Katana
 11195 | -8/Materials  | Repaired Imp. Datajack
 11265 | -8/Materials  | Discovered new exit (range 3)
 11283 | -8/Materials  | Identified exit to Factory
 11659 | -8/Materials  | First assault squad dispatched
 11765 | -8/Materials  | Lost 4 allies
 11888 | -8/Materials  | Identified exit to Garrison
 11934 | -8/Materials  | Core integrity fell below 20%
 11993 | -8/Materials  | Lost 4 parts (1p1n2w)
 12122 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
11932_ Destroyed Wheel.
11934_ Atomic Centrifuge disabled.
11935_ U-05 Engineer destroyed.
11942_ Lgt. Nuclear Core destroyed.
11944_ Soldier 3a destroyed.
11946_ G-47 Trooper destroyed.
11952_ Acquired Wheel.
11954_ Katana destroyed.
11957_ Acquired Enh. Autogun.
11962_ Imp. Datajack destroyed.
11963_ G-47 Trooper destroyed.
11966_ Acquired 32 matter.
11978_ Acquired Enh. Autogun.
11985_ G-47 Trooper destroyed. <x2>
12000_ Acquired 46 matter.
12002_ K-01 Serf collects debris. <x2>
12015_ R-06 Scavenger destroyed.
12019_ Acquired Com. Wheel.
12061_ K-01 Serf collects debris. <x9>
12099_ Acquired 61 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Additional Mass Support    9
Corruption Block           8
Armor Coverage             1175
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Utility Shielding          66
Evasion (%)                44
Recoil Reduction           2
Offensive Hacking          20
Relay Coupler Types        3
Relay Coupler Value        71

 Item Schematics 
-----------------
          Hacking Suite | -8/Materials | Scanalyzed
          System Shield | -8/Materials | Hacked
 Imp. Utility Shielding | -8/Materials | Scanalyzed
   Imp. Power Shielding | -8/Materials | Scanalyzed
              Multitool | -8/Materials | Scanalyzed
       Imp. Flight Unit | -8/Materials | Scanalyzed
    Cesium-ion Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              OmegaMetaSuite
  Manual?         0
Play Time         02:56:45
  Cumulative      47.5 hours
  Start           2024.04.13 @ 20:16:20
  End             2024.04.14 @ 16:50:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          35
  Rogue           0
  Adventurer      35
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e760954-05a1-4500-af36-262270543e30