Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 00:14:46

Player: Mitsuru

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (116)     580
Value Destroyed (3537)     3537
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (472)                472
              TOTAL SCORE: 8569

 Bonus
-------
High Alert Combat Kills    172
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     131/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Large Matter Pod (0)
  Improved Signal Interpreter
  Advanced Targeting Computer
           Minigun
           Bore Cannon

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
      Advanced Treads
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
               Spectral Analyzer
               Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
      Advanced Assault Cannon
               Slug Cannon
               Slug Cannon
               Slug Cannon
>              --- INVENTORY --------
         Heavy Deuterium Engine
       Compact Wheel
         Large Matter Pod
      Improved Signal Interpreter
      Improved Signal Interpreter
               Bore Cannon
      Advanced EMP Blaster
      Advanced EMP Blaster
          Mini Grenade Launcher
          Mini Grenade Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Biomechanical Wings
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low 
Slots Evolved              8    | .   .   2   2   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   1   1   1   .   .   .   1   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   
Parts Attached             91   | 5   9   24  15  12  5   11  5   1   4   
  Power                    10   | 1   1   4   1   2   1   .   .   .   .   
    Engine                 8    | 1   1   4   .   1   1   .   .   .   .   
    Core                   2    | .   .   .   1   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   4   7   2   2   4   .   2   1   1   
    Treads                 18   | .   3   7   2   1   4   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   1   .   .   1   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   1   1   .   
  Utility                  23   | .   1   5   6   4   .   5   1   .   1   
    Device                 4    | .   1   1   1   .   .   1   .   .   .   
    Storage                2    | .   .   1   1   .   .   .   .   .   .   
    Processor              4    | .   .   1   1   .   .   2   .   .   .   
    Hackware               3    | .   .   .   .   1   .   1   .   .   1   
    Protection             10   | .   .   2   3   3   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   3   8   6   4   .   6   2   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   3   8   3   3   .   .   1   .   .   
    Ballistic Cannon       6    | .   .   .   .   1   .   5   .   .   .   
    Launcher               4    | .   .   .   1   .   .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   1   1   .   5   .   1   .   
Parts Lost                 30   | .   5   3   1   2   .   1   9   3   6   
  Power                    4    | .   1   2   .   .   .   .   1   .   .   
  Propulsion               10   | .   2   .   .   1   .   .   4   1   2   
  Utility                  8    | .   .   1   1   1   .   1   1   1   2   
  Weapon                   8    | .   2   .   .   .   .   .   3   1   2   
  Highest Loss Streak      5    | .   3   2   1   1   .   1   5   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   70  93  97  98  92  99  76  33  18  
  Engine                   6    | .   11  10  3   5   5   7   2   .   .   
  Core                     1    | .   .   .   5   1   1   .   .   .   .   
  Treads                   18   | .   16  21  18  21  21  23  8   .   2   
  Wheel                    1    | .   8   .   .   .   1   .   2   .   .   
  Device                   6    | .   7   7   3   7   7   9   .   .   .   
  Storage                  6    | .   .   8   9   7   7   7   7   6   3   
  Processor                3    | .   .   9   4   .   .   3   7   6   3   
  Hackware                 5    | .   .   .   .   6   7   11  15  12  3   
  Protection               6    | .   .   2   17  15  7   3   4   .   .   
  Ballistic Gun            17   | .   25  32  33  25  23  1   1   2   .   
  Ballistic Cannon         9    | .   .   .   .   4   7   27  19  .   .   
Peak Build Rating          53   | 5   6   18  29  37  39  53  52  29  26  
  Average Rating           29   | 4   4   14  24  35  36  48  41  26  14  
  On Entrance              22   | .   5   6   16  28  33  36  52  29  21  
Naked Turns                116  | .   .   .   .   .   .   .   .   .   116 
Heaviest Build             61   | 7   7   24  40  48  39  61  54  13  11  
  Greatest Support         70   | 20  40  46  40  60  70  62  62  6   28  
  Greatest Overweight (x)  5    | .   .   2   .   2   2   .   5   4   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 10   | 5   5   8   10  10  10  10  10  10  10  
  Average Capacity         8    | 5   5   7   9   10  10  10  10  10  7   
  Most Carried             10   | 1   4   8   10  10  10  10  10  9   9   
  Average Carried          8    | .   2   7   8   9   10  9   9   9   7   
  Final Capacity           10   | 5   5   8   10  10  10  10  10  10  5   
  Final Carried            10   | 1   4   8   10  10  10  10  9   9   5   

 Class Distribution 
--------------------
 25% | Scavenger-Tank
 15% | Hacker-Gunner
 10% | Mutant
 10% | Tank
  8% | Derelict-Tank
  7% | Gunner
  7% | Scavenger-Mutant
  5% | Scavenger-Gunner
  4% | Hacker-Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Gunner | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
             Tank | -7/Lower Caves
    Hacker-Gunner | -7/Zion
      Hacker-Tank | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Low  
Matter Collected           3667 | 237  397  657  838  474  288  166  392  .    218  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4210 | .    367  1318 1350 518  342  .    264  .    51   
  Parts                    235  | .    23   73   87   24   6    .    19   .    3    
Haulers Intercepted        7    | .    1    3    2    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    8    .    16   .    3    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low 
Combat Hostiles Destroyed  95   | .   9   22  28  10  7   .   17  .   2   
  Guns                     68   | .   9   22  25  7   4   .   1   .   .   
  Cannons                  7    | .   .   .   .   2   3   .   2   .   .   
  AOE                      20   | .   .   .   3   1   .   .   14  .   2   
Classes Destroyed          13   | .   4   5   3   .   .   .   1   .   .   
  Worker                   5    | .   1   .   3   1   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   7    | .   1   3   2   1   .   .   .   .   .   
  Recycler                 5    | .   .   2   3   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   2   .   .   .   .   .   .   
  Swarmer                  32   | .   3   4   11  2   .   .   11  .   1   
  Grunt                    41   | .   6   9   10  6   6   .   4   .   .   
  Brawler                  3    | .   .   1   2   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   1   .   1   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   13   | .   .   7   2   2   .   .   1   .   1   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   4   7   7   3   4   .   7   .   1   
  Combat Bots Only         7    | .   3   7   6   3   4   .   7   .   1   
Max Kills in Single Turn   3    | .   1   1   2   2   1   .   3   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   1   .   .   3   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Low  
Hostile Shots Fired        670  | .    54   73   102  101  32   .    83   66   159  
  Missed                   210  | .    11   18   29   30   10   .    23   30   59   
Damage Taken               5936 | .    548  783  1014 885  378  .    958  269  1101 
  Core                     1393 | .    74   93   145  100  18   .    105  137  721  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  70   76   73   .    .    .    68   .    .    
Volleys Fired              264  | .    44   56   53   22   14   38   28   .    9    
  Largest                  4    | .    2    3    4    4    4    2    4    .    1    
  Hottest                  201  | .    40   69   104  121  121  105  201  .    30   
Shots Fired                701  | .    71   168  202  88   56   41   66   .    9    
  Gun                      552  | .    71   168  199  69   42   .    3    .    .    
  Cannon                   123  | .    .    .    .    19   14   41   49   .    .    
  Launcher                 26   | .    .    .    3    .    .    .    14   .    9    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  675  | .    71   168  199  88   56   41   52   .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                26   | .    .    .    3    .    .    .    14   .    9    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34   | .    9    34   18   9    7    .    4    .    3    
  Robot Miss Streak        6    | .    2    1    3    2    2    .    6    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           418  | .    52   127  121  53   35   .    26   .    4    
  Core Hits                210  | .    21   48   71   24   16   .    24   .    6    
  Critical Kills           4    | .    .    2    1    .    .    .    1    .    .    
  Critical Parts Destroyed 9    | .    1    2    .    1    1    .    4    .    .    
  Critical Strikes         13   | .    1    4    1    1    1    .    5    .    .    
    Destroy                13   | .    1    4    1    1    1    .    5    .    .    
Melee Attacks              2    | .    .    .    2    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8257 | .    544  1802 2288 1031 660  .    1695 .    237  
  Guns                     5473 | .    544  1802 1869 765  463  .    30   .    .    
  Cannons                  909  | .    .    .    .    176  197  .    536  .    .    
  Explosions               1866 | .    .    .    417  83   .    .    1129 .    237  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    2    7    .    .    .    .    .    
  Kinetic                  6382 | .    544  1802 1869 941  660  .    566  .    .    
  Thermal                  83   | .    .    .    .    83   .    .    .    .    .    
  Explosive                1783 | .    .    .    417  .    .    .    1129 .    237  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    6    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            86   | .    .    .    2    .    10   .    72   .    2    
  Projectiles              22   | .    .    .    .    .    10   .    12   .    .    
  Explosions               64   | .    .    .    2    .    .    .    60   .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    3    2    .    12   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    3    2    .    12   .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      226  | .    .    .    24   62   .    .    41   .    99   
  Shots                    7    | .    .    .    2    1    .    .    1    .    3    
  Rammed                   3    | .    .    .    2    1    .    .    .    .    .    
Targets Rammed             3    | .    .    .    2    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        513  | .    20   68   427  142  260  .    513  .    .    
  Average Temperature      85   | .    7    12   94   52   136  .    198  .    .    
  Received Heat Transfer   1854 | .    315  189  351  309  198  .    171  84   237  
  Effects                  10   | .    .    .    4    .    .    .    6    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    .    .    .    
    Interference           5    | .    .    .    2    .    .    .    3    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    
    Damage (major)         1    | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    50   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low 
Peak Influence             996  | .   192 446 584 437 .   .   .   996 .   
  Initial                  981  | .   .   14  141 265 .   .   .   981 .   
  Average                  254  | .   56  188 369 273 .   .   .   983 .   
Maximum Alert Level        3    | .   .   2   2   2   .   .   .   3   .   
  Low Security (%)         48   | 100 100 56  24  17  .   .   .   .   .   
  Level 1                  27   | .   .   31  23  73  .   .   .   .   .   
  Level 2                  20   | .   .   11  52  9   .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   100 .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   1   5   5   .   .   .   .   .   
  Investigation            4    | .   2   .   1   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   3   1   .   .   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low 
Distress Signals           13   | .   3   4   4   1   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              140  | .   23  28  35  14  8   .   22  2   8   
  Peak Tracking Total      8    | .   4   7   8   5   4   .   6   2   4   
  Tactical Retreats        9    | .   3   1   3   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low 
Traps Triggered            4    | .   2   1   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         34   | .   .   .   34  .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low 
Machines Disabled          4    | .   .   .   .   4   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   4   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low 
Machines Accessed          18   | .   6   5   4   2   .   1   .   .   .   
  Terminals                16   | .   6   5   3   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                52   | .   20  12  10  8   .   2   .   .   .   
  Successful               23   | .   9   5   3   4   .   2   .   .   .   
  Failed                   29   | .   11  7   7   4   .   .   .   .   .   
    Catastrophic           3    | .   1   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   20  12  8   8   .   1   .   .   .   
  Terminals                48   | .   20  12  8   8   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             12   | .   6   2   .   2   .   2   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   2   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   1   .   1   .   .   .   .   .   
  Terminal Index           3    | .   1   1   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   3   3   2   2   .   .   .   .   .   
  Terminals                10   | .   3   3   2   2   .   .   .   .   .   
    Botnet                 10   | .   3   3   2   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   5   3   2   .   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   16  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   2   .   .   .   .   .   .   
  no_distress              2    | .   .   .   2   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   2   1   2   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Low  
Turns Passed               8269 | 43   938  1203 1325 696  746  2141 576  150  451  
Spaces Moved               4780 | 44   658  549  587  358  443  1302 285  100  454  
  Core                     416  | 2    .    1    .    .    .    .    46   34   333  
  Treads                   3645 | .    306  548  587  324  357  1302 105  .    116  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   637  | 42   352  .    .    34   86   .    123  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   82   | .    .    .    .    .    .    .    11   66   5    
  Fastest Speed            50   | 50   80   150  160  130  130  155  130  105  50   
  Average Speed            144  | 78   118  159  160  157  150  155  164  146  92   
  Slowest Speed            355  | 80   160  160  160  240  225  155  355  250  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    81   53   49   10   56   89   58   4    65   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    1    1    .    .    .    
  Known Exits Taken        5    | .    1    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    .    1    .    .    .    .    
Scrap Searched             6    | .    .    .    .    .    1    2    .    .    3    
Spaces Dug                 22   | .    .    .    .    .    .    9    13   .    .    
Terrain Destroyed          233  | .    .    .    22   38   4    11   114  .    44   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               44   | .    .    .    1    6    4    11   22   .    .    
  AOE                      189  | .    .    .    21   32   .    .    92   .    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Low  
Total                      5647 | 49   746  755  843  450  497  1386 344  102  475  
  Wait                     386  | .    31   101  137  38   30   16   23   2    8    
  Move                     4771 | 43   657  548  586  357  442  1301 284  99   454  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  30   | 1    4    7    4    7    .    6    1    .    .    
  Fast Attach              49   | 5    8    11   5    4    3    7    2    1    3    
  Attach                   13   | .    .    2    3    3    .    2    2    .    1    
  Detach                   10   | .    .    3    3    1    1    1    1    .    .    
  Swap                     30   | .    1    11   7    5    2    3    1    .    .    
  Drop                     55   | .    1    16   7    12   5    12   2    .    .    
  Fire                     264  | .    44   56   53   22   14   38   28   .    9    
  Melee                    2    | .    .    .    2    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    2    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     34   | .    .    .    34   .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / *Low)
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 16)
   44 | -11/Scrapyard      | Entered Materials
   78 | -10/Materials      | Discovered new exit (range 11)
  216 | -10/Materials      | Lost 3 parts (1p1n1w)
  229 | -10/Materials      | Discovered new exit (range 15)
  311 | -10/Materials      | Build established: Mutant
  582 | -10/Materials      | Discovered new exit (range 16)
  704 | -10/Materials      | Discovered new exit (range 7)
  732 | -10/Materials      | Build established: Scavenger-Mutant
  863 | -10/Materials      | Identified exit to Mines
  863 | -10/Materials      | Identified exit to Materials
  982 | -10/Materials      | Entered another Materials area
  982 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1382 | -9/Materials       | Discovered new exit (range 12)
 1406 | -9/Materials       | Identified exit to Mines
 1610 | -9/Materials       | Build established: Gunner
 1805 | -9/Materials       | Destroyed 7 combat bots
 1946 | -9/Materials       | Discovered new exit (range 14)
 2185 | -9/Materials       | Entered another Materials area
 2185 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2187 | -8/Materials       | Build established: Scavenger-Gunner
 2516 | -8/Materials       | Build established: Scavenger-Tank
 3267 | -8/Materials       | Discovered new exit (range 5)
 3385 | -8/Materials       | First assault squad dispatched
 3510 | -8/Materials       | Entered Factory
 3510 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3995 | -7/Factory         | Garrison activated, responded to threat
 4091 | -7/Factory         | Identified exit to Lower Caves
 4206 | -7/Factory         | Entered Lower Caves
 4243 | -7/Lower Caves     | Learned Factory emergency access door positions
 4374 | -7/Lower Caves     | Learned location of Extension (-4)
 4499 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4637 | -7/Lower Caves     | Build established: Tank
 4943 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 4952 | -7/Lower Caves     | Entered Zion
 5110 | -7/Zion            | Discovered new exit (range 14)
 5280 | -7/Zion            | Learned location of Data Miner (-6)
 5474 | -7/Zion            | Build established: Derelict-Tank
 5599 | -7/Zion            | Received a hallucinogenic algorithm
 5886 | -7/Zion            | Found Prototype Hackware
 5886 | -7/Zion            | Identified Exp. Hacking Suite
 5893 | -7/Zion            | Found Prototype Processor
 5893 | -7/Zion            | Identified Exp. Targeting Computer
 5896 | -7/Zion            | Found Prototype Processor
 5896 | -7/Zion            | Identified Spectral Analyzer
 5899 | -7/Zion            | Found Prototype Processor
 5899 | -7/Zion            | Identified Exp. Signal Interpreter
 5967 | -7/Zion            | Learned location of 1 exit from Factory
 6179 | -7/Zion            | Build established: Hacker-Gunner
 6342 | -7/Zion            | Given the Hacking Drone Bay
 6400 | -7/Zion            | Met Imprinter
 7088 | -7/Zion            | Identified exit to Proximity Caves
 7093 | -7/Zion            | Entered Proximity Caves
 7116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7270 | -6/Proximity Caves | Spotter reported a threat
 7323 | -6/Proximity Caves | Spotter reported a threat
 7346 | -6/Proximity Caves | Lost 4 parts (1p3n)
 7361 | -6/Proximity Caves | Learned Factory security intel
 7409 | -6/Proximity Caves | Spotter reported a threat
 7440 | -6/Proximity Caves | Spotter reported a threat
 7464 | -6/Proximity Caves | Build established: Hacker-Tank
 7495 | -6/Proximity Caves | Learned location of 1 exit from Factory
 7505 | -6/Proximity Caves | Spotter reported a threat
 7559 | -6/Proximity Caves | Destroyed 7 combat bots
 7564 | -6/Proximity Caves | Lost 5 parts (1n1u3w)
 7644 | -6/Proximity Caves | Discovered new exit (range 11)
 7652 | -6/Proximity Caves | Spotter reported a threat
 7666 | -6/Proximity Caves | Identified exit to Factory
 7669 | -6/Proximity Caves | Entered Factory
 7669 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7670 | -6/Factory         | Identified exit to Factory
 7687 | -6/Factory         | Discovered new exit (range 16)
 7818 | -6/Factory         | Identified exit to Lower Caves
 7819 | -6/Factory         | Entered Lower Caves
 7988 | -6/Lower Caves     | Learned Factory terminal intel
 7994 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 8041 | -6/Lower Caves     | Core integrity fell below 50%
 8075 | -6/Lower Caves     | Lost 4 parts (2n1u1w)
 8086 | -6/Lower Caves     | Spotted B-75 Beast
 8090 | -6/Lower Caves     | Build established: Mutant
 8099 | -6/Lower Caves     | Core integrity fell below 20%
 8270 | -6/Lower Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08080_ Acquired 12 matter.
08084_ Acquired 6 matter.
08087_ Exp. Signal Interpreter blasted off.
08201_ Searching scrap...
08201_ Found System Shield.
08201_ Found Imp. EM Pulse Cannon.
08201_ Found Greatsword.
08201_ Found Ion Cannon.
08201_ Found 51 Matter.
08202_ Acquired 51 matter.
08203_ Acquired Greatsword.
08206_ Acquired System Shield.
08217_ Searching scrap...
08217_ Found Mak. Terrain Scan Processor.
08217_ Found Imp. Titanium Leg.
08217_ Found System Restoration Module.
08217_ Found Plasma Rifle.
08217_ Found 64 Matter.
08218_ Acquired 64 matter.
08263_ Greatsword destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          26
Defensive Hacking          10

 Item Schematics 
-----------------
    Imp. Target Analyzer | -7/Zion | Archive
           Arc Projector | -7/Zion | Archive
       Imp. Titanium Leg | -7/Zion | Archive
   Adv. Shield Generator | -7/Zion | Archive
           Plasma Cannon | -7/Zion | Archive
     EM Disruption Field | -7/Zion | Archive
     Variable Charge Gun | -7/Zion | Archive
          Gravmag System | -7/Zion | Archive
        Hpw. Shock Rifle | -7/Zion | Archive
 Shock Absorption System | -7/Zion | Archive
    Adv. Terrain Scanner | -7/Zion | Archive
            Plasma Rifle | -7/Zion | Archive
           Gatling Laser | -7/Zion | Archive
      Enh. Optical Array | -7/Zion | Archive
           Battle Cannon | -7/Zion | Free
                  Flamer | -7/Zion | Free

 Robot Schematics 
------------------
   W-25 Informer | -7/Zion | Archive
 X-57 Shotgunner | -7/Zion | Archive
       K-01 Serf | -7/Zion | Archive
   H-77 Assassin | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackPlatingRigger
  Manual?         0
Play Time         01:29:52
  Cumulative      47.7 hours
  Start           2024.10.30 @ 22:42:31
  End             2024.10.31 @ 00:14:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           26
  Adventurer      4
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          37
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 91ae5ac1-03b1-4a40-9852-2a2ba0212dc5