Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 00:14:46 Player: Mitsuru Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (3537) 3537 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (472) 472 TOTAL SCORE: 8569 Bonus ------- High Alert Combat Kills 172 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 131/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (0) Improved Signal Interpreter Advanced Targeting Computer Minigun Bore Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Spectral Analyzer Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Slug Cannon Slug Cannon Slug Cannon > --- INVENTORY -------- Heavy Deuterium Engine Compact Wheel Large Matter Pod Improved Signal Interpreter Improved Signal Interpreter Bore Cannon Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Mini Grenade Launcher [Rating: 53] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 4 | . . 1 1 1 . . . 1 . Weapon 2 | . . 1 1 . . . . . . Parts Attached 91 | 5 9 24 15 12 5 11 5 1 4 Power 10 | 1 1 4 1 2 1 . . . . Engine 8 | 1 1 4 . 1 1 . . . . Core 2 | . . . 1 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 4 7 2 2 4 . 2 1 1 Treads 18 | . 3 7 2 1 4 . . . 1 Leg . | . . . . . . . . . . Wheel 5 | 2 1 . . 1 . . 1 . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . 1 1 . Utility 23 | . 1 5 6 4 . 5 1 . 1 Device 4 | . 1 1 1 . . 1 . . . Storage 2 | . . 1 1 . . . . . . Processor 4 | . . 1 1 . . 2 . . . Hackware 3 | . . . . 1 . 1 . . 1 Protection 10 | . . 2 3 3 . 1 1 . . Artifact . | . . . . . . . . . . Weapon 33 | 2 3 8 6 4 . 6 2 . 2 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 20 | 2 3 8 3 3 . . 1 . . Ballistic Cannon 6 | . . . . 1 . 5 . . . Launcher 4 | . . . 1 . . 1 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . 2 . . . . . . Unidentified Prototypes 9 | . . 1 1 1 . 5 . 1 . Parts Lost 30 | . 5 3 1 2 . 1 9 3 6 Power 4 | . 1 2 . . . . 1 . . Propulsion 10 | . 2 . . 1 . . 4 1 2 Utility 8 | . . 1 1 1 . 1 1 1 2 Weapon 8 | . 2 . . . . . 3 1 2 Highest Loss Streak 5 | . 3 2 1 1 . 1 5 2 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 70 93 97 98 92 99 76 33 18 Engine 6 | . 11 10 3 5 5 7 2 . . Core 1 | . . . 5 1 1 . . . . Treads 18 | . 16 21 18 21 21 23 8 . 2 Wheel 1 | . 8 . . . 1 . 2 . . Device 6 | . 7 7 3 7 7 9 . . . Storage 6 | . . 8 9 7 7 7 7 6 3 Processor 3 | . . 9 4 . . 3 7 6 3 Hackware 5 | . . . . 6 7 11 15 12 3 Protection 6 | . . 2 17 15 7 3 4 . . Ballistic Gun 17 | . 25 32 33 25 23 1 1 2 . Ballistic Cannon 9 | . . . . 4 7 27 19 . . Peak Build Rating 53 | 5 6 18 29 37 39 53 52 29 26 Average Rating 29 | 4 4 14 24 35 36 48 41 26 14 On Entrance 22 | . 5 6 16 28 33 36 52 29 21 Naked Turns 116 | . . . . . . . . . 116 Heaviest Build 61 | 7 7 24 40 48 39 61 54 13 11 Greatest Support 70 | 20 40 46 40 60 70 62 62 6 28 Greatest Overweight (x) 5 | . . 2 . 2 2 . 5 4 3 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 10 | 5 5 8 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 7 9 10 10 10 10 10 7 Most Carried 10 | 1 4 8 10 10 10 10 10 9 9 Average Carried 8 | . 2 7 8 9 10 9 9 9 7 Final Capacity 10 | 5 5 8 10 10 10 10 10 10 5 Final Carried 10 | 1 4 8 10 10 10 10 9 9 5 Class Distribution -------------------- 25% | Scavenger-Tank 15% | Hacker-Gunner 10% | Mutant 10% | Tank 8% | Derelict-Tank 7% | Gunner 7% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Hacker-Tank 3% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Tank | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Matter Collected 3667 | 237 397 657 838 474 288 166 392 . 218 Remotely . | . . . . . . . . . . Salvage Created 4210 | . 367 1318 1350 518 342 . 264 . 51 Parts 235 | . 23 73 87 24 6 . 19 . 3 Haulers Intercepted 7 | . 1 3 2 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 8 . 16 . 3 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Combat Hostiles Destroyed 95 | . 9 22 28 10 7 . 17 . 2 Guns 68 | . 9 22 25 7 4 . 1 . . Cannons 7 | . . . . 2 3 . 2 . . AOE 20 | . . . 3 1 . . 14 . 2 Classes Destroyed 13 | . 4 5 3 . . . 1 . . Worker 5 | . 1 . 3 1 . . . . . Builder 1 | . . . 1 . . . . . . Hauler 7 | . 1 3 2 1 . . . . . Recycler 5 | . . 2 3 . . . . . . Watcher 3 | . . 1 2 . . . . . . Swarmer 32 | . 3 4 11 2 . . 11 . 1 Grunt 41 | . 6 9 10 6 6 . 4 . . Brawler 3 | . . 1 2 . . . . . . Duelist 3 | . . 1 1 . 1 . . . . Protector 1 | . . . 1 . . . . . . Sentry 13 | . . 7 2 2 . . 1 . 1 Hunter 1 | . . . 1 . . . . . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 4 7 7 3 4 . 7 . 1 Combat Bots Only 7 | . 3 7 6 3 4 . 7 . 1 Max Kills in Single Turn 3 | . 1 1 2 2 1 . 3 . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . 2 1 . . 3 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Hostile Shots Fired 670 | . 54 73 102 101 32 . 83 66 159 Missed 210 | . 11 18 29 30 10 . 23 30 59 Damage Taken 5936 | . 548 783 1014 885 378 . 958 269 1101 Core 1393 | . 74 93 145 100 18 . 105 137 721 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 70 76 73 . . . 68 . . Volleys Fired 264 | . 44 56 53 22 14 38 28 . 9 Largest 4 | . 2 3 4 4 4 2 4 . 1 Hottest 201 | . 40 69 104 121 121 105 201 . 30 Shots Fired 701 | . 71 168 202 88 56 41 66 . 9 Gun 552 | . 71 168 199 69 42 . 3 . . Cannon 123 | . . . . 19 14 41 49 . . Launcher 26 | . . . 3 . . . 14 . 9 Special . | . . . . . . . . . . Kinetic 675 | . 71 168 199 88 56 41 52 . . Thermal . | . . . . . . . . . . Explosive 26 | . . . 3 . . . 14 . 9 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 34 | . 9 34 18 9 7 . 4 . 3 Robot Miss Streak 6 | . 2 1 3 2 2 . 6 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 2 3 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 418 | . 52 127 121 53 35 . 26 . 4 Core Hits 210 | . 21 48 71 24 16 . 24 . 6 Critical Kills 4 | . . 2 1 . . . 1 . . Critical Parts Destroyed 9 | . 1 2 . 1 1 . 4 . . Critical Strikes 13 | . 1 4 1 1 1 . 5 . . Destroy 13 | . 1 4 1 1 1 . 5 . . Melee Attacks 2 | . . . 2 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8257 | . 544 1802 2288 1031 660 . 1695 . 237 Guns 5473 | . 544 1802 1869 765 463 . 30 . . Cannons 909 | . . . . 176 197 . 536 . . Explosions 1866 | . . . 417 83 . . 1129 . 237 Melee . | . . . . . . . . . . Ramming 9 | . . . 2 7 . . . . . Kinetic 6382 | . 544 1802 1869 941 660 . 566 . . Thermal 83 | . . . . 83 . . . . . Explosive 1783 | . . . 417 . . . 1129 . 237 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . . Average Corruption 1 | . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . 6 . . Matter Fused 1 | . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 86 | . . . 2 . 10 . 72 . 2 Projectiles 22 | . . . . . 10 . 12 . . Explosions 64 | . . . 2 . . . 60 . 2 Melee . | . . . . . . . . . . Knockbacks 17 | . . . . 3 2 . 12 . . Impact . | . . . . . . . . . . Kinetic 17 | . . . . 3 2 . 12 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 226 | . . . 24 62 . . 41 . 99 Shots 7 | . . . 2 1 . . 1 . 3 Rammed 3 | . . . 2 1 . . . . . Targets Rammed 3 | . . . 2 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 513 | . 20 68 427 142 260 . 513 . . Average Temperature 85 | . 7 12 94 52 136 . 198 . . Received Heat Transfer 1854 | . 315 189 351 309 198 . 171 84 237 Effects 10 | . . . 4 . . . 6 . . Energy Bleed 2 | . . . 2 . . . . . . Interference 5 | . . . 2 . . . 3 . . Matter Decay 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 50 | . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Peak Influence 996 | . 192 446 584 437 . . . 996 . Initial 981 | . . 14 141 265 . . . 981 . Average 254 | . 56 188 369 273 . . . 983 . Maximum Alert Level 3 | . . 2 2 2 . . . 3 . Low Security (%) 48 | 100 100 56 24 17 . . . . . Level 1 27 | . . 31 23 73 . . . . . Level 2 20 | . . 11 52 9 . . . . . Level 3 3 | . . . . . . . . 100 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 2 1 5 5 . . . . . Investigation 4 | . 2 . 1 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . 1 3 1 . . . . . Assault 1 | . . . 1 . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Distress Signals 13 | . 3 4 4 1 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 23 28 35 14 8 . 22 2 8 Peak Tracking Total 8 | . 4 7 8 5 4 . 6 2 4 Tactical Retreats 9 | . 3 1 3 . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Traps Triggered 4 | . 2 1 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 34 | . . . 34 . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Machines Disabled 4 | . . . . 4 . . . . . Max in Single Turn 4 | . . . . 4 . . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Machines Accessed 18 | . 6 5 4 2 . 1 . . . Terminals 16 | . 6 5 3 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 52 | . 20 12 10 8 . 2 . . . Successful 23 | . 9 5 3 4 . 2 . . . Failed 29 | . 11 7 7 4 . . . . . Catastrophic 3 | . 1 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 49 | . 20 12 8 8 . 1 . . . Terminals 48 | . 20 12 8 8 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 12 | . 6 2 . 2 . 2 . . . Part Schematic 2 | . . . . . . 2 . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 10 | . 3 3 2 2 . . . . . Terminals 10 | . 3 3 2 2 . . . . . Botnet 10 | . 3 3 2 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 5 5 3 2 . . . . . Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . 16 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat 1 | . . . 1 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . no_distress 2 | . . . 2 . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 2 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Turns Passed 8269 | 43 938 1203 1325 696 746 2141 576 150 451 Spaces Moved 4780 | 44 658 549 587 358 443 1302 285 100 454 Core 416 | 2 . 1 . . . . 46 34 333 Treads 3645 | . 306 548 587 324 357 1302 105 . 116 Legs . | . . . . . . . . . . Wheels 637 | 42 352 . . 34 86 . 123 . . Hover . | . . . . . . . . . . Flight 82 | . . . . . . . 11 66 5 Fastest Speed 50 | 50 80 150 160 130 130 155 130 105 50 Average Speed 144 | 78 118 159 160 157 150 155 164 146 92 Slowest Speed 355 | 80 160 160 160 240 225 155 355 250 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 81 53 49 10 56 89 58 4 65 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . . Known Exits Taken 5 | . 1 . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . . Scrap Searched 6 | . . . . . 1 2 . . 3 Spaces Dug 22 | . . . . . . 9 13 . . Terrain Destroyed 233 | . . . 22 38 4 11 114 . 44 Melee . | . . . . . . . . . . Projectile 44 | . . . 1 6 4 11 22 . . AOE 189 | . . . 21 32 . . 92 . 44 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Total 5647 | 49 746 755 843 450 497 1386 344 102 475 Wait 386 | . 31 101 137 38 30 16 23 2 8 Move 4771 | 43 657 548 586 357 442 1301 284 99 454 Hop . | . . . . . . . . . . Pick Up 30 | 1 4 7 4 7 . 6 1 . . Fast Attach 49 | 5 8 11 5 4 3 7 2 1 3 Attach 13 | . . 2 3 3 . 2 2 . 1 Detach 10 | . . 3 3 1 1 1 1 . . Swap 30 | . 1 11 7 5 2 3 1 . . Drop 55 | . 1 16 7 12 5 12 2 . . Fire 264 | . 44 56 53 22 14 38 28 . 9 Melee 2 | . . . 2 . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . 2 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 34 | . . . 34 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 11) 216 | -10/Materials | Lost 3 parts (1p1n1w) 229 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Discovered new exit (range 7) 732 | -10/Materials | Build established: Scavenger-Mutant 863 | -10/Materials | Identified exit to Mines 863 | -10/Materials | Identified exit to Materials 982 | -10/Materials | Entered another Materials area 982 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1382 | -9/Materials | Discovered new exit (range 12) 1406 | -9/Materials | Identified exit to Mines 1610 | -9/Materials | Build established: Gunner 1805 | -9/Materials | Destroyed 7 combat bots 1946 | -9/Materials | Discovered new exit (range 14) 2185 | -9/Materials | Entered another Materials area 2185 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2187 | -8/Materials | Build established: Scavenger-Gunner 2516 | -8/Materials | Build established: Scavenger-Tank 3267 | -8/Materials | Discovered new exit (range 5) 3385 | -8/Materials | First assault squad dispatched 3510 | -8/Materials | Entered Factory 3510 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3995 | -7/Factory | Garrison activated, responded to threat 4091 | -7/Factory | Identified exit to Lower Caves 4206 | -7/Factory | Entered Lower Caves 4243 | -7/Lower Caves | Learned Factory emergency access door positions 4374 | -7/Lower Caves | Learned location of Extension (-4) 4499 | -7/Lower Caves | Encountered a Warlord checkpoint 4637 | -7/Lower Caves | Build established: Tank 4943 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4952 | -7/Lower Caves | Entered Zion 5110 | -7/Zion | Discovered new exit (range 14) 5280 | -7/Zion | Learned location of Data Miner (-6) 5474 | -7/Zion | Build established: Derelict-Tank 5599 | -7/Zion | Received a hallucinogenic algorithm 5886 | -7/Zion | Found Prototype Hackware 5886 | -7/Zion | Identified Exp. Hacking Suite 5893 | -7/Zion | Found Prototype Processor 5893 | -7/Zion | Identified Exp. Targeting Computer 5896 | -7/Zion | Found Prototype Processor 5896 | -7/Zion | Identified Spectral Analyzer 5899 | -7/Zion | Found Prototype Processor 5899 | -7/Zion | Identified Exp. Signal Interpreter 5967 | -7/Zion | Learned location of 1 exit from Factory 6179 | -7/Zion | Build established: Hacker-Gunner 6342 | -7/Zion | Given the Hacking Drone Bay 6400 | -7/Zion | Met Imprinter 7088 | -7/Zion | Identified exit to Proximity Caves 7093 | -7/Zion | Entered Proximity Caves 7116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7270 | -6/Proximity Caves | Spotter reported a threat 7323 | -6/Proximity Caves | Spotter reported a threat 7346 | -6/Proximity Caves | Lost 4 parts (1p3n) 7361 | -6/Proximity Caves | Learned Factory security intel 7409 | -6/Proximity Caves | Spotter reported a threat 7440 | -6/Proximity Caves | Spotter reported a threat 7464 | -6/Proximity Caves | Build established: Hacker-Tank 7495 | -6/Proximity Caves | Learned location of 1 exit from Factory 7505 | -6/Proximity Caves | Spotter reported a threat 7559 | -6/Proximity Caves | Destroyed 7 combat bots 7564 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 7644 | -6/Proximity Caves | Discovered new exit (range 11) 7652 | -6/Proximity Caves | Spotter reported a threat 7666 | -6/Proximity Caves | Identified exit to Factory 7669 | -6/Proximity Caves | Entered Factory 7669 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7670 | -6/Factory | Identified exit to Factory 7687 | -6/Factory | Discovered new exit (range 16) 7818 | -6/Factory | Identified exit to Lower Caves 7819 | -6/Factory | Entered Lower Caves 7988 | -6/Lower Caves | Learned Factory terminal intel 7994 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8041 | -6/Lower Caves | Core integrity fell below 50% 8075 | -6/Lower Caves | Lost 4 parts (2n1u1w) 8086 | -6/Lower Caves | Spotted B-75 Beast 8090 | -6/Lower Caves | Build established: Mutant 8099 | -6/Lower Caves | Core integrity fell below 20% 8270 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08080_ Acquired 12 matter. 08084_ Acquired 6 matter. 08087_ Exp. Signal Interpreter blasted off. 08201_ Searching scrap... 08201_ Found System Shield. 08201_ Found Imp. EM Pulse Cannon. 08201_ Found Greatsword. 08201_ Found Ion Cannon. 08201_ Found 51 Matter. 08202_ Acquired 51 matter. 08203_ Acquired Greatsword. 08206_ Acquired System Shield. 08217_ Searching scrap... 08217_ Found Mak. Terrain Scan Processor. 08217_ Found Imp. Titanium Leg. 08217_ Found System Restoration Module. 08217_ Found Plasma Rifle. 08217_ Found 64 Matter. 08218_ Acquired 64 matter. 08263_ Greatsword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##???#####????##????????????????? | | ????????????????## ### #???? ##???????????####? | | ????????????????# ##?## #?????????### ## | | ????????????##### #?# #?????????# # | | ????????????# ### #??????????# # | | ???????????# #??????????#### | | ??????????# @ #?????????????## | | ??????????# ##?????????????## | | ?????????? ## #?????????????## | | ??????????? " #?# ####??????????# | | ??????????? ? """" ??# ##?????????# | | ???????????????" ???# ######????# ## | | ?????????????? " ???## ##???###?? | | ????????????? """ ##?????## ##??????? | | ???????????????""" ????????# #??????# | | ????????????????" ?????????# #??????# | | ???????????????? ??????????# ##????## | | ??????????????? ???????????## ##???# | | ????????????????#????????????######### ##### | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# #### | | ?????????????????????????????????????## ##??# | | ??????????????????????????????????????## ##??# | | ???????????????????????????????????????####??# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Imp. Target Analyzer | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackPlatingRigger Manual? 0 Play Time 01:29:52 Cumulative 47.7 hours Start 2024.10.30 @ 22:42:31 End 2024.10.31 @ 00:14:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 26 Adventurer 4 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 37 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91ae5ac1-03b1-4a40-9852-2a2ba0212dc5