Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 00:20:23 Player: 4R-ZE3 Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (513) 2565 Value Destroyed (30576) 30576 Prototype IDs (384) 7680 Alien Tech Used (8) 1600 Bonus (59493) 59493 TOTAL SCORE: 111214 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 7678 Follower Combat Kills 566 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1416 MAIN.C Attacked Proxy Base 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Recovered Sigix Corpse 4000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Warlord at Command 2000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -2667 Cogmind --------- Core Integrity 1084/1600 Matter 251/300 Energy 1824/2182 System Corruption 1% Temperature Cool (9) Movement Flying (46) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Chain-Quantum Reactor > --- PROPULSION (8) --- Flying Surge-HC Exoskeleton > --- UTILITY (12) ----- Armored Scrap Engine Experimental Cooling System Huge Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Experimental Powered Armor > --- WEAPON (4) ------- Shotgun Kinetic Linear Construct/C > --- INVENTORY (25) --- Quantum Reactor Experimental Q-thruster Experimental Cooling System Experimental Cooling System Experimental Core Analyzer Precision Matter Filter Advanced Weapon Cycler Advanced Weapon Cycler Experimental Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter Experimental Phase Shifter Experimental Powered Armor Graphene Brace Thermal Barrier Experimental Force Field Advanced Point Defense System Long-range Tractor Beam Dimensional Node Initializer Dimensional Node Initializer High-powered Transdimensional Reconstructor Integrity Redistributor Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Chain-Quantum Reactor > --- PROPULSION ------- Flying Surge-HC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Desublimator Experimental Cooling System Huge Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter > --- WEAPON ----------- Shotgun Kinetic Linear Construct/C > --- INVENTORY -------- Quantum Reactor Experimental Q-thruster Experimental Cooling System Experimental Cooling System Experimental Core Analyzer Precision Matter Filter Advanced Weapon Cycler Advanced Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Graphene Brace Thermal Barrier Advanced Point Defense System System Purifier Long-range Tractor Beam Dimensional Node Initializer Dimensional Node Initializer High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Sigix Corpse [Rating: 244] Favorites ----------- Power Constructs Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Experimental Core Analyzer Protection Layered Medium Armor Plating Artifact Phase Redirector Weapon Constructs Energy Gun Heavy Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Constructs Launcher Heavy Missile Launcher Special Weapon Welding Torch Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 4 2 . . 4 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . 1 . . . . . . . . . 1 . . . . 1 . . Utility 10 | . . . 2 1 . . 1 . . . . 2 . . . . 1 . 2 . . 1 . . Weapon 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Parts Attached 183 | 6 2 11 17 16 10 12 16 2 1 3 9 4 3 3 10 1 2 20 5 7 3 1 15 4 Power 20 | 1 . 3 2 2 1 1 5 1 1 1 . . . . 2 . . . . . . . . . Engine 7 | 1 . 3 1 1 1 . . . . . . . . . . . . . . . . . . . Core 10 | . . . 1 1 . 1 4 1 1 . . . . . 1 . . . . . . . . . Reactor 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Propulsion 26 | 2 . 3 6 6 3 4 . . . . 1 . . . . . 1 . . . . . . . Treads 20 | 2 . 1 6 6 2 2 . . . . . . . . . . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . 2 . . . 2 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Utility 90 | 1 2 . 3 4 3 2 9 1 . 2 5 3 3 3 8 1 1 11 4 6 1 1 12 4 Device 59 | . 1 . 3 2 2 1 6 1 . 1 4 1 3 2 5 1 . 7 2 4 . . 11 2 Storage 6 | 1 1 . . . . . . . . . . 2 . . . . . . 1 . . 1 . . Processor 15 | . . . . 1 1 1 2 . . . . . . . 3 . 1 3 . 1 . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 9 | . . . . 1 . . 1 . . 1 1 . . 1 . . . 1 1 1 . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 47 | 2 . 5 6 4 3 5 2 . . . 3 1 . . . . . 9 1 1 2 . 3 . Energy Gun 20 | . . . 2 4 3 3 1 . . . 2 . . . . . . 3 . . 1 . 1 . Energy Cannon 8 | . . 3 . . . . . . . . . . . . . . . 4 . . . . 1 . Ballistic Gun 11 | 2 . . 3 . . . . . . . 1 1 . . . . . 1 1 . 1 . 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Launcher 5 | . . 2 1 . . 1 1 . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . 3 3 3 1 . 1 . 4 . . . . 8 . . 13 1 8 2 . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . System Corruption 12 | . . . . . . . . . . . . . 12 . . . . . . . . . . . Parts Lost 43 | . . 6 4 8 5 5 2 . 1 . 1 . 3 3 1 . . . . 2 . . 1 1 Power 11 | . . 2 1 1 . 1 2 . . . . . 2 1 1 . . . . . . . . . Propulsion 12 | . . 3 1 3 3 2 . . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 1 2 . . . 1 . 1 . 1 2 . . . . . 1 . . 1 1 Weapon 8 | . . 1 1 3 . 2 . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 4 | . . 3 2 4 1 3 1 . 1 . 1 . 2 2 1 . . . . 1 . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 1 7 8 14 13 14 13 13 14 11 5 4 6 8 9 15 23 24 23 21 22 21 23 23 23 Power . | . 1 . . . 1 1 2 3 2 1 . . . . . . . . . . . . . 1 Propulsion 1 | 1 2 1 1 1 . 3 . 2 1 . . 1 2 2 2 3 2 . . 1 . . . 1 Utility 9 | . . 1 1 1 1 3 7 7 6 3 4 4 6 7 12 18 18 19 18 16 15 17 15 16 Weapon 3 | . 3 5 10 10 11 4 2 . . 1 . . . . 1 2 2 2 3 1 . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 133 | . . . 6 1 . 38 11 1 6 . 2 . 1 . . . 3 16 9 11 2 . 7 19 Power 6 | . . . . . . . 1 . 1 . 1 . . . . . . 1 . . 1 . . 1 Propulsion 49 | . . . 1 1 . 32 2 . 2 . . . . . . . 3 3 1 1 1 . 1 1 Utility 42 | . . . . . . . 2 1 2 . 1 . . . . . . 10 7 5 . . 2 12 Weapon 31 | . . . 5 . . 6 6 . . . . . 1 . . . . 2 1 5 . . 4 1 Tool/Special 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 4 Average Slot Usage (%) 59 | . 96 93 89 94 98 65 52 50 49 49 45 48 50 48 52 45 45 48 53 53 54 50 53 52 Engine 1 | . 14 12 4 5 5 . . . . . . . . . 2 . . . . . . . . . Core 2 | . . . 3 1 1 6 9 5 5 5 2 . . . 2 4 3 . . . . . . . Reactor 2 | . . . . . . . . 5 5 5 3 5 5 5 3 . . 4 4 4 4 3 3 3 Treads 5 | . 28 20 28 29 25 5 1 5 5 5 4 4 . . . 2 4 4 . . 2 2 . . Wheel 1 | . . 4 3 . . 8 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 3 . . . . . . . 4 5 5 2 . . 3 4 1 . . . Device 17 | . 10 14 20 21 14 15 10 11 12 15 16 19 20 24 24 15 13 12 19 16 15 15 19 22 Storage 4 | . 14 14 9 7 7 7 5 5 3 . . 3 5 5 5 5 4 4 4 4 4 3 3 3 Processor 12 | . . . . 3 13 8 10 11 11 11 11 10 9 3 2 10 12 17 16 18 20 19 18 15 Energy Gun 2 | . . . 3 15 22 7 . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 12 4 . . 4 3 . . . 2 . 4 5 3 . . 2 2 . 3 3 1 . Ballistic Gun 1 | . 28 14 9 6 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 5 5 5 2 5 . . 1 5 4 1 1 4 . . 1 3 Peak Build Rating 244 | 6 9 15 31 48 50 55 102 91 96 98 108 123 126 117 156 158 173 186 216 212 221 207 238 244 Average Rating 131 | 4 8 10 23 38 47 48 78 85 90 92 98 117 119 112 122 155 163 169 200 206 208 206 214 241 On Entrance 109 | . 6 9 15 29 48 46 51 91 85 92 97 103 123 117 113 156 156 173 173 204 208 206 206 238 Avg Prop Armor Cover (%) 6 | . . 10 12 . 3 . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 196 | 12 29 43 43 61 61 46 67 70 67 51 53 133 101 98 143 133 139 144 165 176 175 165 196 168 Greatest Support 456 | 40 40 40 86 91 80 96 144 144 144 163 196 305 305 305 305 305 292 292 292 250 250 250 456 221 Greatest Overweight (x) 2 | . . 2 2 1 1 2 . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 5 5 25 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 6 9 15 15 15 15 15 15 15 11 5 5 17 20 20 23 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 8 13 15 15 15 15 15 15 15 5 5 8 11 11 23 24 25 25 25 25 25 23 25 25 Average Carried 17 | 1 7 8 14 13 14 13 13 14 11 5 4 6 9 9 16 23 24 24 24 24 23 23 24 24 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 5 5 5 20 20 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 8 13 15 12 15 7 14 15 5 5 5 8 9 11 23 23 25 25 24 24 25 23 24 24 Scrap Engine Consumption 536 | . . . . . . 88 57 2 4 5 34 17 20 . 25 1 11 18 27 21 7 2 193 4 Constructs Created 9 | . . . . . . 2 2 . . . 1 . . . 1 . . . . 1 . . 2 . Constructs Modified 229 | . . . . . . 35 20 1 2 1 18 6 11 . 6 3 4 6 11 5 5 1 93 1 Class Distribution -------------------- 45% | Construct 32% | Scavenger-Construct 6% | Mutant 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Construct | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Testing Construct | -2/Research Scavenger-Construct | -2/Quarantine Construct | -2/Section 7 Construct | -1/Access Scavenger-Construct | -1/Command Scavenger-Construct | -1/Access_0 Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 10201 | 119 132 416 257 378 217 539 1609 163 265 . 563 276 221 139 196 58 200 830 1129 461 253 . 1197 583 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 47050 | . 122 502 730 942 1272 4422 2920 79 342 . 1414 1160 1240 577 594 183 771 1582 6927 2383 1517 . 15012 2359 Parts 2184 | . 13 34 34 39 48 141 167 6 20 . 53 63 64 23 26 18 64 113 363 144 102 . 564 85 Haulers Intercepted 5 | . . . 3 . . . . . . . . . . 1 . . . . . 1 . . . . Recyclers Shooed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 201 | . . 11 . . . . . 5 17 . 75 . 52 25 . 16 . . . . . . . . Prevented 52 | . . . . . . . . . . . 43 . 9 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 410 | . 7 12 12 22 28 13 46 1 8 . 13 19 23 5 8 4 8 15 81 17 17 . 19 32 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Guns 79 | . 7 5 8 19 27 13 . . . . . . . . . . . . . . . . . . Cannons 305 | . . 5 4 . . . 39 1 4 . 12 15 21 5 8 4 8 15 80 16 17 . 19 32 AOE 19 | . . 2 . 3 . . 6 . 4 . . 4 . . . . . . . . . . . . Classes Destroyed 31 | . 2 1 3 3 2 3 3 . . . 2 . 1 . 4 . . 2 2 1 . . 2 . Worker 17 | . . . . . . 1 10 . . . . . . . . . 1 2 2 1 . . . . Builder 24 | . . . . . 1 17 2 . . . . . . . . . 2 1 . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 5 | . . . 3 . . . . . . . . . . 1 . . . . . 1 . . . . Recycler 35 | . . . . 2 . 30 1 . . . . . . . . . . 1 . 1 . . . . Mechanic 3 | . . . . . . . . . . . 1 1 . . . . . 1 . . . . . . Operator 7 | . . . . . 1 . . . . . . . . . . . . . . 4 2 . . . Drone 3 | . . . . . . . 1 . . . . . . . . 2 . . . . . . . . Watcher 12 | . . . . . . . 1 . . . . . . . . . 1 3 3 2 2 . . . Swarmer 69 | . 6 . . 4 4 1 10 . 4 . . 4 13 . . . 1 5 13 . 4 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Grunt 110 | . 1 4 8 9 11 1 17 . 3 . 6 9 5 5 2 . . 2 23 4 . . . . Brawler 5 | . . . . . . . . . . . . . 1 . . . . . 4 . . . . . Duelist 10 | . . . . . . . . . . . 2 . 1 . . . . . 5 2 . . . . Protector 8 | . . . . . . 3 . . . . . . . . . . . . 3 2 . . . . Researcher 6 | . . . . . . . . . . . . . . . . . . 4 . 1 1 . . . Sentry 35 | . . . 3 1 10 3 1 1 . . . . 2 . . . 2 . 6 1 4 . 1 . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 27 | . . . 1 3 . 1 5 . . . 4 . . . 1 . 2 . 8 . 2 . . . Programmer 53 | . . . . 4 3 2 11 . . . 1 6 . . . 2 2 5 6 5 5 . 1 . Heavy 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Behemoth 4 | . . . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 6 | . . . . . . . . . . . . . . . 2 . . 2 2 . . . . . Executioner 10 | . . . . . . . . . . . . . . . 1 . . . 9 . . . . . Alpha 7 4 | . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Subdweller 10 | . . 8 . . . 2 . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Thug 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Marauder 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Mutant 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Commander 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Troll 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 22 | . 2 2 4 6 6 5 9 1 4 . 4 10 6 2 3 3 7 7 22 5 6 . 4 12 Combat Bots Only 21 | . 2 2 4 6 6 5 6 1 4 . 3 9 6 2 3 3 5 7 21 5 6 . 4 12 Max Kills in Single Turn 3 | . 2 2 1 2 1 2 3 1 2 . 2 3 2 1 2 1 2 2 2 3 1 . 1 2 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 2 . . 2 . 2 . . 3 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 6 MAIN.C Shell (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2305 | . 45 55 76 213 168 106 325 1 33 . 83 47 121 64 36 12 26 26 82 67 40 . 86 593 Missed 1150 | . 18 16 17 60 64 44 88 . 9 . 37 16 48 25 14 5 19 15 63 38 16 . 42 496 Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . Hits 1155 | . 27 39 59 153 104 62 237 1 24 . 46 31 73 39 22 7 7 11 19 29 24 . 44 97 Melee 5 | . . . . . . . 1 . . . . . 2 . . . . . . 1 . . . 1 Projectile 1150 | . 27 39 59 153 104 62 236 1 24 . 46 31 71 39 22 7 7 11 19 28 24 . 44 96 AOE 7 | . . . . . . . . . . . . . . . 3 . . . . . . . 4 . Critical Strikes 48 | . . 1 4 7 3 . 8 . . . . 2 2 5 3 . . 1 3 . 1 . 2 6 Part Disruptions 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Damage Taken 20984 | . 217 797 985 2340 1114 662 4694 28 516 . 919 506 1269 659 724 158 120 236 566 924 363 . 1726 1461 Core 2189 | . 14 105 139 265 131 67 582 . 75 . 128 45 90 45 62 . . 64 . 43 12 . 218 104 Absorbed by Shields 1585 | . . . . . . . . . . . . 39 . 94 17 . . . . . 191 . . 1244 Reduced by Siege Mode 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . Ignored by Resistances 382 | . . . . 215 6 . . . . . . . . . . . . . . . 75 . 86 . Regen/Repaired (Parts) 10073 | . . . . . . 10 2046 146 744 207 606 555 663 . 1027 178 291 77 266 154 1181 211 1319 392 Core Remaining (%) 67 | 100 . 52 74 . . 33 . . . . 21 . . . . 78 . 95 . . 88 . . 67 Volleys Fired 2140 | . 19 40 42 63 71 187 219 2 20 . 61 50 47 28 26 9 22 50 129 84 66 14 606 285 Largest 3 | . 2 2 2 3 3 3 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 358 | . 40 160 160 211 211 206 115 115 115 . 134 105 358 358 358 358 358 291 97 73 73 73 333 106 Shots Fired 2491 | . 38 71 76 157 167 265 219 2 20 . 61 50 47 27 26 9 22 50 129 84 66 14 606 285 Gun 905 | . 38 35 47 153 166 140 . . . . . . . . . . . . . . . . 326 . Cannon 1565 | . . 32 29 . . 124 212 2 16 . 61 50 47 27 26 9 22 50 129 84 66 14 280 285 Launcher 21 | . . 4 . 4 1 1 7 . 4 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 919 | . 38 35 44 26 . 5 41 2 16 . 35 35 11 27 11 9 22 26 123 46 . 14 68 285 Thermal 1149 | . . 32 32 127 166 257 138 . . . 26 15 32 . 15 . . 24 6 38 66 . 175 . Explosive 21 | . . 4 . 4 1 1 7 . 4 . . . . . . . . . . . . . . . Electromagnetic 402 | . . . . . . 2 33 . . . . . 4 . . . . . . . . . 363 . Robot Hit Streak 54 | . 4 7 8 10 26 22 43 2 6 . 10 8 8 14 9 6 14 8 18 26 10 . 54 22 Robot Miss Streak 8 | . 5 2 4 7 6 4 3 . 1 . 3 2 3 2 4 3 4 4 8 3 2 . 3 7 Penetration Max 2 | . . . . . . . 1 . . . . 1 1 . . . 1 1 2 1 . . 2 . Secondary Targets 7 | . 2 2 1 1 . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 1856 | . 18 46 52 113 115 194 139 1 13 . 43 24 32 20 25 8 16 30 119 62 36 . 504 246 Core Hits 1161 | . 10 17 24 68 101 138 94 1 10 . 13 20 21 6 19 5 18 29 104 57 17 . 254 135 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 34 | . . . . 3 9 6 2 . . . . . . . . . . 1 . . . . 8 5 Burn 20 | . . . . 3 9 6 2 . . . . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Blast 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 5 Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 165425 | . 242 981 1205 2707 2662 4693 9179 128 1885 . 4331 3359 3545 2208 2431 558 1687 4343 17299 8167 8109 . 44664 41042 Guns 15361 | . 242 312 735 2331 2630 1992 . . . . . . . . . . . . . . . . 7119 . Cannons 144718 | . . 536 470 . . 2663 7196 128 1453 . 4331 2823 3545 2208 2431 558 1687 4343 17299 7435 8109 . 36461 41042 Explosions 5346 | . . 133 . 376 32 38 1983 . 432 . . 536 . . . . . . . 732 . . 1084 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 90326 | . 242 312 675 396 . 35 1570 128 1453 . 2277 2408 1227 2208 1309 558 1687 2664 16822 3923 . . 9390 41042 Thermal 60772 | . . 536 530 1935 2630 4603 5016 . . . 2054 713 2034 . 1122 . . 1679 477 3512 8109 . 25822 . Explosive 3679 | . . 133 . 376 32 . 1736 . 432 . . 238 . . . . . . . 732 . . . . Electromagnetic 10648 | . . . . . . 55 857 . . . . . 284 . . . . . . . . . 9452 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 3 7 9 8 8 8 8 8 2 14 14 14 2 . 4 . 2 3 . . 1 Average Corruption 5 | . . . . 1 6 8 2 8 8 8 8 1 3 14 6 1 . 3 . 2 2 . . 1 Corruption Purged 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 381 | . . . . 16 36 131 22 14 21 10 45 1 17 24 2 4 . 15 . 9 8 . . 6 Message Errors 85 | . . . . 2 8 38 2 . 8 1 12 . 2 2 1 1 . 5 . 1 1 . . 1 Matter Fused 98 | . . . . 6 5 37 9 4 3 1 13 1 3 9 . . . 3 . 2 1 . . 1 Heat Flow Errors 39 | . . . . . 1 10 4 2 3 . 4 . 4 4 . 1 . 3 . 1 1 . . 1 Energy Discharges 53 | . . . . 3 4 19 2 2 1 3 7 . 5 1 . 1 . 1 . 1 1 . . 2 Parts Rejected 7 | . . . . . 3 2 1 . . . 1 . . . . . . . . . . . . . Parts Fused 6 | . . . . . 1 1 . . . . 2 . . . . . . . . . 2 . . . Data Loss (minor) 50 | . . . . 3 6 12 2 3 5 2 4 . 2 4 . . . 2 . 3 1 . . 1 Data Loss (major) 17 | . . . . . 1 3 1 2 . 3 1 . 1 2 1 1 . . . . 1 . . . Misfires 6 | . . . . 1 2 3 . . . . . . . . . . . . . . . . . . Alerts 12 | . . . . . 2 3 1 1 1 . 1 . . 1 . . . 1 . 1 . . . . Weapon Failures 8 | . . . . 1 3 3 . . . . . . . 1 . . . . . . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 14895 | . . . . . . 166 989 . 212 . 821 439 228 255 142 13 35 395 1318 267 1486 . 6511 1618 Projectiles 14786 | . . . . . . 146 967 . 199 . 821 392 228 255 142 13 35 395 1318 267 1486 . 6504 1618 Explosions 109 | . . . . . . 20 22 . 13 . . 47 . . . . . . . . . . 7 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 323 | . . . . . . 2 13 . 4 . 11 5 5 7 7 2 5 6 45 10 . . 10 191 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 310 | . . . . . . 2 10 . 3 . 10 5 4 7 7 2 5 6 42 10 . . 8 189 Secondary 13 | . . . . . . . 3 . 1 . 1 . 1 . . . . . 3 . . . 2 2 Self-Inflicted Damage 139 | . . 10 . . . 25 3 . . . . . . . . . . . . . . . 101 . Shots 4 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 550 | . . 96 182 335 62 246 335 249 351 . 319 199 550 392 416 365 365 223 126 30 39 . 522 25 Average Temperature 85 | . . 43 43 112 12 42 89 100 140 . 118 88 154 130 186 143 96 61 33 30 15 . 67 25 Received Heat Transfer 3343 | . 6 150 558 522 324 78 817 . 156 . 36 69 148 255 48 . 9 . 27 36 25 . 45 34 Effects 23 | . . . . 1 . . 1 . 5 . 1 . 8 2 1 1 . . . . . . 3 . Shutdowns 7 | . . . . . . . . . 2 . . . 4 . 1 . . . . . . . . . Energy Bleed 6 | . . . . 1 . . 1 . . . 1 . . 1 . 1 . . . . . . 1 . Interference 7 | . . . . . . . . . 3 . . . 2 1 . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Turns 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Longest Duration 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 55 | . . . . . . . 1 . . . . . 2 . . . . . 1 . . . 51 . Combat Hostiles 51 | . . . . . . . 1 . . . . . 2 . . . . . 1 . . . 47 . Parts Fried 149 | . . . . . . . 5 . 1 . 1 . 1 . . . . . 4 . . . 137 . Impact Corruptions 11 | . . . . . . . . . 1 . . . 1 . . . . . 3 . . . 6 . Robots Melted 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . Parts Melted 70 | . . 1 2 4 10 18 10 . . . 5 . 3 . 7 . . 2 4 . 3 . 1 . Heat Transferred 32789 | . . 703 740 3124 4345 8539 4154 . . . 703 385 814 . 1959 . . 719 185 1287 1369 . 3763 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . 1 2 1 4 . . . . 3 . . . . 1 2 5 5 5 4 3 . Low Security (%) 67 | 100 100 . 100 90 12 94 10 . . . . 52 . . . . 76 7 13 . . . 97 . Level 1 9 | . . . . 9 63 5 5 . . . . 8 . . . . 23 46 33 . . . . . Level 2 8 | . . . . . 24 . 33 . . . . 31 . . . . . 45 4 . . . . . Level 3 5 | . . . . . . . 35 . . . . 7 . . . . . . 6 . . 15 2 . Level 4 4 | . . . . . . . 15 . . . . . . . . . . . 8 5 88 84 . . Level 5 2 | . . . . . . . . . . . . . . . . . . . 2 84 . . . . High Security 1 | . . . . . . . . . . . . . . . . . . . 30 10 11 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2380 | . 168 . 83 359 560 258 1471 . . . . 763 . . . . 304 518 2380 2121 1652 1145 830 . Initial 1338 | . . . . . 155 208 230 . . . . 86 . . . . . 171 191 1338 1192 1100 732 . Average 422 | . 73 . 23 68 329 53 675 . . . . 251 . . . . 80 382 977 1881 1404 1110 792 . Influence Increases 14277 | . 283 100 459 721 1125 644 2162 35 235 . 600 999 718 150 250 60 394 771 2557 1089 650 85 190 . Destroy 0b10 Robot/C 7320 | . 140 80 240 440 660 160 900 20 160 . 400 380 560 100 160 40 160 380 1560 320 360 . 100 . Destroy 0b10 Robot/NC 650 | . . . 15 10 10 325 75 . . . 15 5 . 5 . 10 20 40 40 60 20 . . . Destroy Leader 1352 | . 30 20 76 120 200 . 172 . 30 . 50 50 50 . . 10 52 36 306 46 84 . 20 . Allied During Kill 228 | . . . . . 75 . . . . . 135 . 18 . . . . . . . . . . . Successful Hack 209 | . 23 . 38 . 14 . 38 . . . . . . . . . 24 20 . 48 . . 4 . Select Force Hacks 240 | . 30 . 30 60 30 90 . . . . . . . . . . . . . . . . . . Disable Machine 1155 | . . . 15 . 60 30 165 . . . . 315 . . . . 30 90 75 240 75 45 15 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . 150 . . . . Destroy Structure 1693 | . . . 15 16 16 39 252 . . . . 174 . . . . 78 160 561 225 66 40 51 . Advance Influence 200 | . . . . . . . 200 . . . . . . . . . . . . . . . . . Partial Spotted 75 | . . . . . . . . . . . . . . . . . . 15 15 . 45 . . . Lose Combat Pursuer 1005 | . 60 . 30 75 60 . 360 15 45 . . 75 90 45 90 . 30 30 . . . . . . Influence Decreases 13564 | . 145 238 459 379 931 1106 766 774 452 514 462 392 813 384 507 219 90 735 517 1348 1119 701 513 . Entered New Map 6179 | . . 67 . . 187 328 44 544 140 514 . 52 277 124 416 159 . 133 149 1042 929 661 413 . Time Decay 6460 | . 145 171 270 319 494 702 702 230 302 . 412 340 486 230 81 60 90 452 368 286 190 40 90 . Lost Part 331 | . . . 31 60 50 50 20 . 10 . 10 . 30 30 10 . . . . 20 . . 10 . Lost Ally 260 | . . . . . 200 . . . . . 40 . 20 . . . . . . . . . . . Purge Threat 334 | . . . 158 . . 26 . . . . . . . . . . . 150 . . . . . . Squads Dispatched 70 | . 2 . 3 15 7 . 18 . . . 1 5 . . . . 3 3 1 7 2 . 3 . Investigation 17 | . 2 . 2 7 2 . 1 . . . 1 . . . . . . . 1 . . . 1 . Extermination 22 | . . . . 3 3 . 6 . . . . 3 . . . . 1 2 . 2 1 . 1 . Reinforcement 18 | . . . 1 5 2 . 3 . . . . 2 . . . . 2 1 . 1 1 . . . Assault 6 | . . . . . . . 2 . . . . . . . . . . . . 3 . . 1 . Garrison 7 | . . . . . . . 6 . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 31 | . 1 . 1 2 2 2 10 . . . . . . . . . 2 . 6 3 2 . . . Communications Jammed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 631 | . 14 10 18 33 40 11 95 1 10 . 27 18 33 8 51 4 14 17 69 22 20 . 17 99 Peak Tracking Total 14 | . 4 3 4 4 8 5 13 2 4 . 5 5 7 5 14 2 6 3 11 6 4 . 6 5 Tactical Retreats 38 | . 2 . 1 2 3 2 12 1 2 . . 2 5 1 3 . 1 1 . . . . . . Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 33 | . 1 . . 2 5 . 7 . . . . 2 . . . . . 3 1 . 2 . 10 . Indirectly 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 104 | . . 2 1 . 4 2 11 . . . . 21 1 . 1 . 2 6 5 19 5 3 7 14 Max in Single Turn 15 | . . 1 1 . 1 1 3 . . . . 15 1 . 1 . 1 1 1 4 1 1 2 1 Garrison Access 7 | . . . . 1 . . 1 . . . . 1 . . . . 1 . 2 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 96 | . 4 1 6 9 4 10 13 . . 4 3 3 . 1 12 . 3 7 . 7 5 1 1 2 Terminals 53 | . 3 . 4 6 3 5 9 . . . 2 2 . . . . 1 6 . 6 4 1 1 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . 1 2 1 4 . . . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . . . Garrison Access 7 | . . . . 1 . . 3 . . . . 1 . . . . 2 . . . . . . . Total Hacks 204 | . 11 1 13 22 6 18 19 . . 17 5 4 . 1 26 . 5 14 . 12 7 1 2 20 Successful 118 | . 5 1 8 4 4 6 5 . . 17 3 2 . 1 26 . 2 5 . 5 3 . 1 20 Failed 84 | . 5 . 4 18 2 12 14 . . . 2 2 . . . . 3 9 . 7 4 1 1 . Catastrophic 24 | . . . 1 3 . 1 7 . . . . . . . . . 2 4 . 2 3 1 . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 11 . 7 11 5 15 4 . . . . 1 . . . . 1 3 . 1 3 . 1 . Terminals 102 | . 10 . 10 15 5 9 15 . . . 3 3 . . . . 2 13 . 10 4 1 2 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 1 . 1 4 1 7 . . . . 2 . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 . . . . . . . . . . . . . . 1 . 2 3 . . . Garrison Access 10 | . . . . 3 . . 3 . . . . 1 . . . . 3 . . . . . . . Terminal Hacks 93 | . 3 1 4 . 2 3 3 . . 17 3 1 . 1 26 . . 4 . 4 . . 1 20 Record 52 | . . . . . . . . . . 5 2 . . 1 25 . . . . 3 . . . 16 Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 5 | . . . . . 1 . . . . . 1 . . . 1 . . 1 . . . . 1 . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 4 | . . . 2 . . 1 . . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 5 | . 1 . 1 . 1 . 1 . . . . . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 1 . . . . . . . . . . . . . . . . . 3 . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . Seal Access 4 | . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . Unauthorized Hacks 17 | . 2 . 3 3 2 3 1 . . . . . . . . . 1 1 . 1 . . . . Terminals 9 | . 1 . 2 1 1 . 1 . . . . . . . . . 1 1 . 1 . . . . Botnet 9 | . 1 . 2 1 1 . 1 . . . . . . . . . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 1 2 1 3 . . . . . . . . . . . . . . . . . . Tunnel 8 | . 1 . 1 2 1 3 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 2 . 2 7 3 8 10 . . . 1 2 . . . . 3 6 . 6 4 1 . . Full Trace Events 6 | . . . . 4 . 1 . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . 4 . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 4 . . . . . . . 7 . 2 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . 3 3 . . . . Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . 3 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 22 | . . . . . 10 . . . . . 5 . 1 . . . . . . . . 3 3 . Largest Group 10 | . . . . . 10 . . . . . 4 . 1 . . . . . . . . 3 3 . Highest-Rated Group 379 | . . . . . 173 . . . . . 230 . 47 . . . . . . . . 379 368 . Highest-Rated Ally 135 | . . . . . 29 . . . . . 68 . 47 . . . . . . . . 135 135 . Total Orders 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . GUARD 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 90 | . . . . . 42 . . . . . 32 . 11 . . . . . . . . . 5 . Total Damage 2134 | . . . . . 551 . . . . . 1358 . 202 . . . . . . . . . 23 . Kills 17 | . . . . . 5 . . . . . 7 . 5 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 23542 | . . . . 572 1314 20 1766 456 596 272 996 956 1093 . 511 339 339 1137 1207 710 443 89 9495 1231 Optics 15501 | . . . . . . . . . . . . . . . 511 339 339 1137 1207 710 443 89 9495 1231 Sensors 8754 | . . . . . . . 1757 456 596 272 996 956 1093 . . . . 707 864 397 334 89 213 24 Machine Analysis 1906 | . . . . 572 1314 20 . . . . . . . . . . . . . . . . . . Jamming 18 | . . . . . . . 9 . . . . . . . . 9 . . . . . . . . Robot Analysis Total 5 | . 1 . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . 1 1 . 2 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 33974 | 81 334 969 875 1641 1314 4090 3028 490 677 283 1349 956 1264 493 1140 339 339 1137 1207 710 443 89 9495 1231 Spaces Moved 25066 | 45 131 501 422 838 573 1965 2045 501 567 157 1588 879 918 331 916 369 348 1615 1960 1061 727 181 4735 1693 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . Treads 10738 | 42 131 379 346 838 573 335 652 501 567 157 1424 846 33 . . 186 336 1615 186 . 560 119 912 . Legs 2040 | . . . . . . 67 1393 . . . . . . . . . . . . . . . 580 . Wheels 1765 | . . 122 76 . . 1563 . . . . . . . . . . . . . . . . 4 . Hover 7366 | . . . . . . . . . . . 164 . 885 331 916 183 12 . 1774 1061 167 . 1873 . Flight 3154 | . . . . . . . . . . . . 33 . . . . . . . . . 62 1366 1693 Fastest Speed 31 | 50 160 105 130 160 165 93 91 91 91 105 52 38 114 114 77 77 60 43 43 43 32 32 31 46 Average Speed 85 | 152 160 164 154 164 168 133 104 91 106 115 60 82 121 114 113 77 70 44 43 43 34 32 71 46 Slowest Speed 260 | 160 160 260 240 250 250 202 181 91 116 116 105 130 130 114 114 77 77 60 43 43 43 32 218 46 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Exploration Rate (%) 56 | 3 33 25 38 32 84 99 43 66 68 61 94 26 79 42 91 78 21 96 56 81 42 8 87 69 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 12 | . 1 . 1 2 1 3 . . . 3 . . . 1 . . . . . . . . . . Known Exits Taken 15 | . . . . . . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . . . 1 1 . . . . . . . . . Scrap Searched 10 | . . 2 . . . . . 2 1 . 2 . 1 . . 2 . . . . . . . . Spaces Dug 178 | . . . 1 . 1 . 52 1 1 . . 19 . 1 . 3 18 34 . 19 11 7 10 . Terrain Destroyed 1330 | . . 33 14 16 14 39 125 1 54 . 23 108 14 6 8 16 47 90 206 90 24 11 157 234 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 937 | . . 3 14 1 2 15 85 1 7 . 23 37 14 6 8 16 47 90 180 60 24 11 59 234 AOE 393 | . . 30 . 15 12 24 40 . 47 . . 71 . . . . . . 26 30 . . 98 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 35977 | 54 218 572 566 979 789 3205 2713 533 621 257 1922 1080 1042 419 994 414 423 2000 2249 1255 879 204 10549 2040 Wait 7776 | . 62 8 55 37 115 941 353 18 19 88 221 137 39 52 24 31 36 236 109 50 42 8 5064 31 Move 25039 | 44 130 500 421 837 572 1964 2043 500 566 156 1587 878 917 330 915 368 347 1614 1959 1060 726 180 4733 1692 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 235 | 4 4 8 12 5 6 39 27 2 3 . 5 5 6 4 7 . 9 25 13 12 9 . 19 11 Fast Attach 126 | 6 1 3 10 9 11 9 7 3 1 7 9 3 . 2 9 . 1 11 2 9 5 1 4 3 Attach 71 | . . 4 3 7 2 4 6 . 2 . 1 2 2 2 . . 1 6 2 3 3 . 18 3 Detach 33 | . . . 1 1 1 2 2 1 1 . . 1 . . 5 1 . 2 . 4 . . 11 . Swap 172 | . 1 8 7 9 4 2 32 3 5 . 3 2 2 . 3 4 . 18 21 16 19 . 9 4 Drop 275 | . 1 1 15 11 7 57 23 4 4 6 17 2 3 1 5 1 7 38 14 17 9 1 20 11 Fire 2140 | . 19 40 42 63 71 187 219 2 20 . 61 50 47 28 26 9 22 50 129 84 66 14 606 285 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . 1 . . . . . . . . . . . . . . . 45 . Rewire 64 | . . . . . . . . . . . 18 . 26 . . . . . . . . . 20 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Sto / [*Low]) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 10) 224 | -10/Materials | Central database locked down 275 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 4) 416 | -10/Materials | Entered Subcaves 424 | -10/Subcaves | Learned Materials security intel 789 | -10/Subcaves | Discovered new exit (range 5) 885 | -10/Subcaves | Learned 2 Materials zone layouts 1119 | -10/Subcaves | Visited 4L-MR0's lab 1175 | -10/Subcaves | Found Gun Armor 1180 | -10/Subcaves | Lost 3 parts (1p2n) 1244 | -10/Subcaves | Discovered new exit (range 15) 1385 | -10/Subcaves | Entered Materials 1385 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1826 | -8/Materials | Build established: Scavenger-Mutant 1901 | -8/Materials | Met 7R-MNS 2118 | -8/Materials | Central database locked down 2249 | -8/Materials | Discovered new exit (range 5) 2260 | -8/Materials | Entered Factory 2260 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2261 | -7/Factory | Caught up to 7R-MNS 2361 | -7/Factory | Noticed a derelict Sapper rigging charges 2533 | -7/Factory | Discovered new exit (range 11) 2653 | -7/Factory | Build established: Scavenger-Gunner 2974 | -7/Factory | Discovered new exit (range 12) 3376 | -7/Factory | Lost 3 parts (1p2w) 3480 | -7/Factory | Build established: Skirmisher 3823 | -7/Factory | Lost 4 parts (2n1u1w) 3882 | -7/Factory | Build established: Tank 3893 | -7/Factory | Discovered new exit (range 5) 3901 | -7/Factory | Entered Storage 3947 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4025 | -7/Storage | Lost 5 allies 4139 | -7/Storage | Lost 3 allies 4423 | -7/Storage | Build established: Gunner 4784 | -7/Storage | Core integrity fell below 50% 4831 | -7/Storage | Discovered new exit (range 15) 5209 | -7/Storage | Used back door to open Recycling access 5209 | -7/Storage | Discovered new exit (range 5) 5215 | -7/Storage | Entered Recycling 5519 | -7/Recycling | Lost 3 parts (2n1w) 5717 | -7/Recycling | Entered Scraplab 5723 | -7/Recycling | Found Prototype Device 5723 | -7/Recycling | Identified Scrap Engine 6056 | -7/Recycling | Discovered new exit (range 16) 6459 | -7/Recycling | Build established: Mutant 7241 | -7/Recycling | Build established: Construct 9305 | -7/Recycling | Entered Factory 9305 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 9577 | -5/Factory | Identified exit to DSF 9929 | -5/Factory | Crushed by falling debris 10698 | -5/Factory | Garrison activated, responded to threat 11080 | -5/Factory | Allied Derelicts emerged from ambush trap array 11137 | -5/Factory | Spotted B-75 Beast 11232 | -5/Factory | Lost 3 allies 11232 | -5/Factory | Garrison activated, responded to threat 11250 | -5/Factory | Destroyed B-75 Beast 11705 | -5/Factory | First assault squad dispatched 11952 | -5/Factory | Core integrity fell below 50% 12038 | -5/Factory | Discovered new exit (range 13) 12053 | -5/Factory | Identified exit to Upper Caves 12333 | -5/Factory | Entered Upper Caves 12423 | -5/Upper Caves | Found Alien Artifact 12423 | -5/Upper Caves | Identified Core Expander 12423 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 12663 | -5/Upper Caves | Learned 4 Factory zone layouts 12759 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12812 | -5/Upper Caves | Discovered new exit (range 3) 12814 | -5/Upper Caves | Identified exit to Upper Caves 12823 | -5/Upper Caves | Entered another Upper Caves area 12946 | -5/Upper Caves | Spotted B-75 Beast 12970 | -5/Upper Caves | Destroyed B-75 Beast 12994 | -5/Upper Caves | Discovered new exit (range 10) 13008 | -5/Upper Caves | Identified exit to Factory 13442 | -5/Upper Caves | Discovered new exit (range 16) 13452 | -5/Upper Caves | Learned 4 Factory zone layouts 13458 | -5/Upper Caves | Identified exit to Zhirov 13500 | -5/Upper Caves | Entered Zhirov 13500 | -5/Zhirov | Discovered new exit (range 3) 13521 | -5/Zhirov | Met Zhirov 13543 | -5/Zhirov | Learned location of Quarantine (-2) 13561 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13579 | -5/Zhirov | Found Alien Artifact 13579 | -5/Zhirov | Identified Integrated Reactor 13579 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13782 | -5/Zhirov | Identified exit to Proximity Caves 13783 | -5/Zhirov | Entered Proximity Caves 13785 | -4/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 13902 | -4/Proximity Caves | Former 0b10 base attacked by MAIN.C 13962 | -4/Proximity Caves | Learned Research trap positions 14155 | -4/Proximity Caves | P-70 Sage assimilated allied D1-35Y(g) 14178 | -4/Proximity Caves | Build established: Commander-Construct 14201 | -4/Proximity Caves | Learned 8 Research zone layouts 14248 | -4/Proximity Caves | Lost 4 allies 14283 | -4/Proximity Caves | 0b10 base defense nominally successful 14680 | -4/Proximity Caves | Build established: Construct 14986 | -4/Proximity Caves | Spotted B-86 Titan 15011 | -4/Proximity Caves | Destroyed B-86 Titan 15086 | -4/Proximity Caves | Discovered exit to Factory (range 15) 15132 | -4/Proximity Caves | Entered Factory 15132 | -4/Factory | Evolved 2 slots: Utility x2 15183 | -4/Factory | Identified exit to Upper Caves 15329 | -4/Factory | Discovered new exit (range 15) 15677 | -4/Factory | Destroyed 8 combat bots 16041 | -4/Factory | Destroyed 9 combat bots 16088 | -4/Factory | Entered Upper Caves 16133 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16522 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16625 | -4/Upper Caves | Spotted B-86 Titan 16663 | -4/Upper Caves | Destroyed B-86 Titan 16719 | -4/Upper Caves | Discovered new exit (range 9) 16731 | -4/Upper Caves | Identified exit to Upper Caves 17170 | -4/Upper Caves | System corruption reached 10% 17352 | -4/Upper Caves | Entered another Upper Caves area 17778 | -4/Upper Caves | Entered a destroyed Warlord outpost 17839 | -4/Upper Caves | Discovered new exit (range 6) 17845 | -4/Upper Caves | Entered Warlord 17884 | -4/Warlord | System corruption cleaned by Quarantine Array 17997 | -4/Warlord | Visited the Vortex Lab 18007 | -4/Warlord | Found Prototype Energy Gun 18010 | -4/Warlord | Found Prototype Energy Gun 18013 | -4/Warlord | Warlord's base attacked by MAIN.C 18350 | -4/Warlord | Learned Quarantine emergency access door positions 18350 | -4/Warlord | Learned 4 Armory zone layouts 18350 | -4/Warlord | Learned 4 Research zone layouts 18350 | -4/Warlord | Learned 4 Research zone layouts 18351 | -4/Warlord | Learned Research security intel 18351 | -4/Warlord | Learned Factory repair station intel 18351 | -4/Warlord | Learned Armory fabricator intel 18363 | -4/Warlord | Warlord forces counterattacked 18380 | -4/Warlord | Met Warlord 18458 | -4/Warlord | Found Prototype Device 18458 | -4/Warlord | Identified System Purifier 18464 | -4/Warlord | Found Prototype Device 18464 | -4/Warlord | Identified Exp. Phase Shifter 18474 | -4/Warlord | Found Prototype Processor 18474 | -4/Warlord | Identified Spectral Analyzer 18685 | -4/Warlord | Spotted Executioner 18687 | -4/Warlord | Spotted Executioner 18688 | -4/Warlord | Warlord base infiltrated, sounded retreat 18756 | -4/Warlord | Spotted Striker 18767 | -4/Warlord | Destroyed Striker 18783 | -4/Warlord | Lost 6 allies 18788 | -4/Warlord | Spotted Striker 18854 | -4/Warlord | Spotted Striker 18863 | -4/Warlord | Found Prototype Device 18863 | -4/Warlord | Identified Exp. Shock Absorption System 18865 | -4/Warlord | Spotted Executioner 18866 | -4/Warlord | Destroyed Striker 18876 | -4/Warlord | Spotted Executioner 18917 | -4/Warlord | Found Prototype Processor 18917 | -4/Warlord | Identified Exp. Core Analyzer 18918 | -4/Warlord | Spotted Striker 18922 | -4/Warlord | Lost 13 allies 18922 | -4/Warlord | Spotted Executioner 18923 | -4/Warlord | Found Exp. Core Analyzer 18963 | -4/Warlord | Destroyed Executioner 18979 | -4/Warlord | Discovered new exit (range 9) 18985 | -4/Warlord | Entered Proximity Caves 18986 | -3/Proximity Caves | Identified exit to Research 18996 | -3/Proximity Caves | Lost 15 allies 19324 | -3/Proximity Caves | Entered Research 19324 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19325 | -3/Research | Identified exit to Testing 19326 | -3/Research | Identified exit to Armory 19327 | -3/Research | Loaded intel: 80 trap records 19663 | -3/Research | Entered Testing 19683 | -3/Testing | Found Prototype Energy Cannon 19683 | -3/Testing | Identified Null Cannon 19786 | -3/Testing | Destroyed 7 combat bots 19788 | -3/Testing | Found Prototype Energy Gun 19788 | -3/Testing | Identified Hyp. EM Gauss Rifle 19805 | -3/Testing | Spotted Striker 19805 | -3/Testing | Spotted Striker 19850 | -3/Testing | Identified Vortex Shotgun (x2) 19956 | -3/Testing | Found System Purifier 20111 | -3/Testing | Found Prototype Energy Cannon 20111 | -3/Testing | Identified Cld. Nova Cannon 20230 | -3/Testing | Discovered new exit (range 10) 20234 | -3/Testing | Identified exit to Research 20248 | -3/Testing | Found Prototype Device 20255 | -3/Testing | Identified Adv. EM Shield 20484 | -3/Testing | Found Prototype Protection 20496 | -3/Testing | Identified SHELL Armor 20671 | -3/Testing | Destroyed Striker 20677 | -3/Testing | Spotted Alpha 7 20680 | -3/Testing | Destroyed Striker 20693 | -3/Testing | Destroyed Alpha 7 20698 | -3/Testing | Found Prototype Processor 20698 | -3/Testing | Identified Exp. Targeting Computer 20701 | -3/Testing | Found Prototype Energy Gun 20701 | -3/Testing | Identified Enh. Gamma Rifle 20703 | -3/Testing | Found Prototype Ballistic Gun 20703 | -3/Testing | Identified Multirail 20736 | -3/Testing | Stole the SGEMP Prototype 20800 | -3/Testing | Entered Research 20800 | -2/Research | Warlord forces began assault on 0b10 20800 | -2/Research | Evolved 2 slots: Utility x2 20910 | -2/Research | Research machine network offline 21003 | -2/Research | Met up with Warlord 21018 | -2/Research | Destroyed 8 combat bots 21129 | -2/Research | Found Adv. Powered Armor 21181 | -2/Research | Discovered new exit (range 14) 21260 | -2/Research | Discovered new exit (range 2) 21260 | -2/Research | Identified exit to Quarantine 21304 | -2/Research | Spotted DP-W5X(L) 21306 | -2/Research | Destroyed DP-W5X(L) 21354 | -2/Research | Spotted Executioner 21355 | -2/Research | Spotted Executioner 21364 | -2/Research | Destroyed Executioner 21371 | -2/Research | Spotted Executioner 21371 | -2/Research | Destroyed Executioner 21374 | -2/Research | Destroyed Executioner 21395 | -2/Research | Lost 3 allies 21414 | -2/Research | Borebot progress halted 21460 | -2/Research | Borebot progress halted 21484 | -2/Research | Destroyed 21 combat bots 21495 | -2/Research | Spotted Executioner 21495 | -2/Research | Spotted Striker 21495 | -2/Research | Destroyed Striker 21498 | -2/Research | Destroyed Executioner 21532 | -2/Research | Spotted Executioner 21532 | -2/Research | Found Prototype Device 21535 | -2/Research | Destroyed Executioner 21537 | -2/Research | Spotted Executioner 21537 | -2/Research | Destroyed Executioner 21552 | -2/Research | Spotted Executioner 21556 | -2/Research | Destroyed Executioner 21577 | -2/Research | Destroyed 19 combat bots 21579 | -2/Research | Spotted Executioner 21582 | -2/Research | Destroyed Executioner 21599 | -2/Research | Identified Adv. Kinecellerator 21627 | -2/Research | Discovered new exit (range 12) 21632 | -2/Research | Identified exit to Access 21633 | -2/Research | Discovered exit to Access (range 5) 21640 | -2/Research | High security lockdown imminent 21720 | -2/Research | High security lockdown engaged 21930 | -2/Research | Met DD-05H 21930 | -2/Research | Warlord invited to help at Command 21930 | -2/Research | Given Cave Seal Controls access code 21930 | -2/Research | Spotted Executioner 21932 | -2/Research | Spotted Striker 21940 | -2/Research | Destroyed Executioner 21943 | -2/Research | Destroyed Striker 21992 | -2/Research | Destroyed 12 combat bots 22007 | -2/Research | Entered Quarantine 22019 | -2/Quarantine | Spotted Alpha 7 22032 | -2/Quarantine | Destroyed Alpha 7 22037 | -2/Quarantine | Garrison activated, responded to threat 22079 | -2/Quarantine | Found Alien Artifact 22090 | -2/Quarantine | Found Alien Artifact 22250 | -2/Quarantine | Found Alien Artifact 22250 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 22250 | -2/Quarantine | Warped through subspace 22275 | -2/Quarantine | Found Alien Artifact 22275 | -2/Quarantine | Identified Dimensional Node Initializer 22275 | -2/Quarantine | Initialized slip node 22278 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 22281 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 22285 | -2/Quarantine | Found Dimensional Node Initializer 22293 | -2/Quarantine | Found Dimensional Node Initializer 22462 | -2/Quarantine | Build established: Scavenger-Construct 22490 | -2/Quarantine | Discovered exit to Access (range 13) 22507 | -2/Quarantine | First assault squad dispatched 22566 | -2/Quarantine | Spotted Fortress 22635 | -2/Quarantine | Destroyed Fortress 22641 | -2/Quarantine | High security lockdown imminent 22657 | -2/Quarantine | Found Prototype Device 22657 | -2/Quarantine | Identified Exp. EM Shield 22668 | -2/Quarantine | Found Prototype Device 22668 | -2/Quarantine | Identified Thermal Barrier 22670 | -2/Quarantine | Found Prototype Device 22670 | -2/Quarantine | Identified Exp. Force Field 22712 | -2/Quarantine | Discovered new exit (range 6) 22712 | -2/Quarantine | Discovered new exit (range 7) 22714 | -2/Quarantine | Identified exit to Protoforge 22716 | -2/Quarantine | Identified exit to Section 7 22717 | -2/Quarantine | Entered Section 7 22722 | -2/Section 7 | Spotted S7 Guard 22727 | -2/Section 7 | Found Alien Artifact 22728 | -2/Section 7 | Identified Phase Redirector 22752 | -2/Section 7 | Found Alien Artifact 22782 | -2/Section 7 | Found Alien Artifact 22832 | -2/Section 7 | Identified Integrated Mediator (x2) 22832 | -2/Section 7 | Identified Integrity Redistributor 22833 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 22834 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 22856 | -2/Section 7 | Found Alien Artifact 22864 | -2/Section 7 | Identified Integrated Dissipator 22864 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22966 | -2/Section 7 | Build established: Construct 22972 | -2/Section 7 | Found Integrated Reactor 22972 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23021 | -2/Section 7 | Spotted Alpha 7 23038 | -2/Section 7 | Spotted Alpha 7 23046 | -2/Section 7 | Destroyed Alpha 7 23058 | -2/Section 7 | Destroyed Alpha 7 23068 | -2/Section 7 | Found Prototype Device 23110 | -2/Section 7 | High security lockdown imminent 23125 | -2/Section 7 | Discovered exit to Access (range 21) 23160 | -2/Section 7 | Entered Access 23160 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 23161 | -1/Access | Delivered the SGEMP Prototype to Zhirov 23161 | -1/Access | Zhirov transferred Access data 23162 | -1/Access | Loaded intel: 117 machine locations 23162 | -1/Access | Loaded intel: 59 trap records 23162 | -1/Access | Identified exit to Surface 23162 | -1/Access | Discovered exit to Surface (range 109) 23162 | -1/Access | Identified exit to Command 23162 | -1/Access | Discovered exit to Command (range 78) 23249 | -1/Access | Entered Command 23249 | -1/Command | Accompanied by 1 ally (Zhirov) 23253 | -1/Command | Zhirov warped through subspace 23265 | -1/Command | Disengaged cave seal 23265 | -1/Command | Derelicts emerged from the dark tunnel 23265 | -1/Command | Welcomed Warlord to Command 23316 | -1/Command | Spotted M Guard 23316 | -1/Command | Spotted M Guard 23318 | -1/Command | Spotted Combat Programmer 23318 | -1/Command | Spotted Combat Programmer 23327 | -1/Command | Destroyed Combat Programmer 23332 | -1/Command | Warlord commented on Warlord statues 23333 | -1/Command | Destroyed Combat Programmer 23374 | -1/Command | All MAIN.C guards destroyed 23402 | -1/Command | Lost 9 allies 23430 | -1/Command | Met MAIN.C 23432 | -1/Command | Warlord shut down involuntarily 23437 | -1/Command | Destroyed MAIN.C Shell 23439 | -1/Command | MAIN.C activated Command garrisons 23440 | -1/Command | 0b10 Conduit disabled 23448 | -1/Command | Zhirov arrived to use SGEMP to disable MAIN.C 23464 | -1/Command | Identified Exp. ECM Suite 23464 | -1/Command | Identified Subatomic Replicator 23464 | -1/Command | Discovered exit to Surface (range 34) 23464 | -1/Command | Discovered exit to Surface (range 106) 23464 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 23486 | -1/Command | Attacked by Warlord forces 23488 | -1/Command | Spotted MT-MK4(K) 23491 | -1/Command | Destroyed MT-MK4(K) 23549 | -1/Command | Build established: Scavenger-Construct 24018 | -1/Command | Spotted G6-1J3(B) 24035 | -1/Command | Spotted BZ-P9M(B) 24063 | -1/Command | Destroyed G6-1J3(B) 24071 | -1/Command | Destroyed BZ-P9M(B) 24209 | -1/Command | Found Multirail 24590 | -1/Command | Spotted FJ-KZ7(g) 24594 | -1/Command | Destroyed FJ-KZ7(g) 25550 | -1/Command | Phase Generator disabled 30488 | -1/Command | Found Corrupted Multirail 30520 | -1/Command | Found Corrupted Multirail 31608 | -1/Command | Found Exp. Force Field 31610 | -1/Command | Found Exp. Weapon Cycler 32538 | -1/Command | Found Exp. Powered Armor 32659 | -1/Command | Found Exp. Powered Armor 32740 | -1/Command | Warped through subspace to slip node 32740 | -1/Command | Discovered new exit (range 5) 32743 | -1/Command | Identified exit to Access_0 32744 | -1/Command | Entered Access_0 32746 | -1/Access_0 | Met Architect 32747 | -1/Access_0 | Destroyed A8 32754 | -1/Access_0 | Architect warped through subspace 32785 | -1/Access_0 | Architect warped through subspace 32803 | -1/Access_0 | Found Exp. Core Analyzer 32805 | -1/Access_0 | Found Exp. Targeting Computer 32814 | -1/Access_0 | Architect warped through subspace 32822 | -1/Access_0 | Subspace Access Node disabled 32831 | -1/Access_0 | Architect warped through subspace 32848 | -1/Access_0 | Architect warped through subspace 32865 | -1/Access_0 | Architect warped through subspace 32865 | -1/Access_0 | Found Exp. Phase Shifter 32870 | -1/Access_0 | Found Exp. Phase Shifter 32880 | -1/Access_0 | Architect warped through subspace 32895 | -1/Access_0 | Architect warped through subspace 32915 | -1/Access_0 | Architect warped through subspace 32936 | -1/Access_0 | Architect warped through subspace 32948 | -1/Access_0 | Architect warped through subspace 32954 | -1/Access_0 | A6 warped into view 32960 | -1/Access_0 | Destroyed A6 32969 | -1/Access_0 | Architect warped through subspace 32982 | -1/Access_0 | Architect warped through subspace 32992 | -1/Access_0 | Architect warped through subspace 33003 | -1/Access_0 | Architect warped through subspace 33009 | -1/Access_0 | Subspace Access Node disabled 33023 | -1/Access_0 | Architect warped through subspace 33023 | -1/Access_0 | Subspace Access Node disabled 33037 | -1/Access_0 | Architect warped through subspace 33050 | -1/Access_0 | Architect warped through subspace 33069 | -1/Access_0 | A5 warped into view 33075 | -1/Access_0 | Architect warped through subspace 33084 | -1/Access_0 | Destroyed A5 33086 | -1/Access_0 | Found Sigix Corpse 33100 | -1/Access_0 | Architect warped through subspace 33130 | -1/Access_0 | Architect warped through subspace 33153 | -1/Access_0 | Architect warped through subspace 33169 | -1/Access_0 | Architect warped through subspace 33184 | -1/Access_0 | Architect warped through subspace 33194 | -1/Access_0 | Architect warped through subspace 33201 | -1/Access_0 | Architect warped through subspace 33205 | -1/Access_0 | Architect warped through subspace 33208 | -1/Access_0 | Architect warped through subspace 33226 | -1/Access_0 | Architect warped through subspace 33247 | -1/Access_0 | Architect warped through subspace 33264 | -1/Access_0 | Architect warped through subspace 33280 | -1/Access_0 | Architect warped through subspace 33291 | -1/Access_0 | Architect warped through subspace 33300 | -1/Access_0 | Architect warped through subspace 33309 | -1/Access_0 | Architect warped through subspace 33318 | -1/Access_0 | Architect warped through subspace 33323 | -1/Access_0 | Architect warped through subspace 33328 | -1/Access_0 | A4 warped into view 33354 | -1/Access_0 | Architect warped through subspace 33364 | -1/Access_0 | Destroyed A4 33373 | -1/Access_0 | Architect warped through subspace 33392 | -1/Access_0 | Architect warped through subspace 33399 | -1/Access_0 | Architect warped through subspace 33423 | -1/Access_0 | Architect warped through subspace 33437 | -1/Access_0 | Architect warped through subspace 33446 | -1/Access_0 | Architect warped through subspace 33452 | -1/Access_0 | Architect warped through subspace 33456 | -1/Access_0 | Architect warped through subspace 33464 | -1/Access_0 | Architect warped through subspace 33470 | -1/Access_0 | Architect warped through subspace 33492 | -1/Access_0 | Architect warped through subspace 33524 | -1/Access_0 | Architect warped through subspace 33546 | -1/Access_0 | Architect warped through subspace 33572 | -1/Access_0 | Architect warped through subspace 33582 | -1/Access_0 | Destroyed A2 33596 | -1/Access_0 | Found Prototype Device 33596 | -1/Access_0 | Identified Desublimator 33601 | -1/Access_0 | Architect warped through subspace 33602 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 33603 | -1/Access_0 | Found Exp. Weapon Cycler 33633 | -1/Access_0 | Started Test 138-B, establishing a local singularity 33635 | -1/Access_0 | Destroyed 12 combat bots 33661 | -1/Access_0 | Architect warped through subspace 33706 | -1/Access_0 | Architect warped through subspace 33738 | -1/Access_0 | Architect warped through subspace 33781 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 33794 | -1/Access_0 | Architect warped through subspace 33844 | -1/Access_0 | Architect warped through subspace 33872 | -1/Access_0 | Architect warped through subspace 33893 | -1/Access_0 | Architect warped through subspace 33910 | -1/Access_0 | Architect warped through subspace 33919 | -1/Access_0 | Architect warped through subspace 33934 | -1/Access_0 | Architect warped through subspace 33939 | -1/Access_0 | Architect warped through subspace 33949 | -1/Access_0 | Architect warped through subspace 33950 | -1/Access_0 | Subspace Access Node disabled 33965 | -1/Access_0 | Destroyed Architect 33966 | -1/Access_0 | Architect triggered a singularity event 33966 | -1/Access_0 | Warped through subspace to slip node 33966 | -1/Access_0 | Discovered exit to Surface (range 8) 33968 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Corpse 33975 | *** | Escaped singularity! Last Messages --------------- singularity event. Goodbye. 33966_ Warped through subspace, drawn to slip node. 33966_ EXIT=FOUND: SURFACE 33967_ A0_COM: 10. 33968_ A0_COM: 9. 33968_ Dropped Sigix Corpse. 33968_ Replicated Sigix Corpse. 33969_ A0_COM: 8. 33969_ Acquired Sigix Corpse. 33970_ A0_COM: 7. 33971_ A0_COM: 6. 33971_ Acquired Sigix Corpse. 33972_ A0_COM: 5. 33973_ A0_COM: 4. 33974_ A0_COM: 3. 33975_ A0_COM: 2. [Achievement: Force of Scrap] [Achievement: 100k Club] [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 80 Energy Generation 85 Energy Capacity 2182 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 30 Resistance: EM 75 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 94 Targeting Accuracy 24 Core Analysis 12 Recoil Reduction 8 Kinecelleration 50 Salvage Targeting 3 Item Schematics ----------------- Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Neutron Missile Launcher | -3/Testing | Archive Exp. Target Analyzer | -3/Testing | Archive Spectral Analyzer | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Hds. Centrium Wheel | -3/Testing | Archive Imp. Energy Well | -3/Testing | Archive Cld. Plasma Rifle | -3/Testing | Archive Exp. Utility Shielding | -2/Quarantine | Archive Tactical Quantum Warhead | -2/Quarantine | Archive Exp. Melee Analysis Suite | -2/Section 7 | Archive Prc. Matter Filter | -2/Section 7 | Archive Robot Schematics ------------------ A-15 Conveyor | -3/Testing | Archive A-27 Freighter | -3/Testing | Archive S-43 Plague | -3/Testing | Archive R-10 Processor | -3/Testing | Archive A-02 Transporter | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor High-powered Transdimensional Reconstructor Dimensional Node Initializer Phase Redirector Integrated Mediator Integrated Dissipator Subatomic Replicator Achievements -------------- 100k Club Behind The Curtain Force of Scrap Irresistible Scrap Planet Killer Safety First Sorry Old Pal Stay Cool Under Fire The Bigger They Are Challenges ------------ None Game ------ Seed ConstructMetafiberMatter Manual? 0 Play Time 06:21:03 Cumulative 365.5 hours Start 2026.09.09 @ 17:44:09 End 2026.09.10 @ 00:20:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 284 Adventurer 54 Explorer 0 Win Type 6 Total 19 Types 12/1/1/1/1/0/1/1/0/1 Lore% 82 Gallery% 69 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce986b3b-cea3-4587-9380-0dd84701e9bd