Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.04 @ 09:23:42 Player: Olga Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (32) 160 Value Destroyed (1399) 1399 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 6093 Bonus ------- Follower Combat Kills 114 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Treads Light Treads Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Antimatter Cannon > --- INVENTORY -------- Carbon-fiber Leg Makeshift Transmission Jammer Hardlight Generator Ion Cannon Ion Cannon Gauss Rifle [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Makeshift Terrain Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Antimatter Cannon Energy Gun Force Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . 2 . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 87 | 6 5 5 4 27 8 11 2 5 14 Power 9 | 1 . . . 5 . 1 . . 2 Engine 8 | 1 . . . 4 . 1 . . 2 Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 2 . 2 5 5 4 . . 4 Treads . | . . . . . . . . . . Leg 15 | 2 . . . 4 2 4 . . 3 Wheel 1 | . . . . . . . . . 1 Hover 5 | . 2 . 2 1 . . . . . Flight 3 | . . . . . 3 . . . . Utility 26 | 1 3 5 1 5 3 1 . 5 2 Device 7 | . 1 2 . 1 1 1 . 1 . Storage 6 | 1 . . . 1 1 . . 2 1 Processor 7 | . 1 1 1 2 1 . . 1 . Hackware 2 | . . 1 . . . . . 1 . Protection 4 | . 1 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 28 | 2 . . 1 12 . 5 2 . 6 Energy Gun 9 | 2 . . 1 4 . 1 1 . . Energy Cannon 6 | . . . . 3 . 2 . . 1 Ballistic Gun 2 | . . . . 1 . . . . 1 Ballistic Cannon 6 | . . . . . . 2 1 . 3 Launcher 2 | . . . . 2 . . . . . Special Weapon 3 | . . . . 2 . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 29 | . . . . 6 . 3 . . 20 Power 4 | . . . . . . . . . 4 Propulsion 10 | . . . . 1 . 2 . . 7 Utility 4 | . . . . . . . . . 4 Weapon 11 | . . . . 5 . 1 . . 5 Highest Loss Streak 11 | . . . . 2 . 3 . . 11 Average Slot Usage (%) 91 | . 98 91 100 92 77 96 93 92 83 Engine 10 | . 14 11 9 8 6 11 13 13 5 Leg 18 | . 21 . . 14 15 24 20 20 16 Hover 3 | . 5 22 36 14 . . . . . Device 6 | . 10 2 . . 6 12 13 6 1 Storage 9 | . 14 11 9 11 11 13 13 6 7 Processor 21 | . 1 11 15 18 21 20 20 25 25 Hackware 2 | . . 1 2 . . . . 5 6 Protection 1 | . . 11 9 6 1 . . . 2 Energy Gun 5 | . 28 22 18 4 . . 6 6 1 Energy Cannon 2 | . . . . 3 13 9 1 . . Ballistic Cannon 4 | . . . . . . 2 4 6 8 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 11 16 17 17 33 34 45 43 71 36 Greatest Support 72 | 20 20 16 32 72 72 72 51 51 65 Greatest Overweight (x) 3 | . 3 1 . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 6 12 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 5 Most Carried 12 | 6 6 6 5 6 6 6 6 12 6 Average Carried 5 | 4 5 5 4 5 5 4 5 6 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 6 6 6 5 6 6 5 6 6 3 Class Distribution -------------------- 53% | Mutant 31% | Derelict-Skirmisher 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Skirmisher | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 1460 | 217 51 . . 295 . 418 37 190 252 Remotely . | . . . . . . . . . . Salvage Created 1131 | . 113 . . 441 . 253 4 . 320 Parts 59 | . 8 . . 28 . 8 . . 15 Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 6 . 3 23 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 28 | . 3 . . 10 . 7 1 . 7 Guns 6 | . 2 . . 4 . . . . . Cannons 17 | . . . . 2 . 7 1 . 7 AOE 5 | . 1 . . 4 . . . . . Classes Destroyed 9 | . 3 . . 4 . 1 1 . . Hauler 2 | . 1 . . 1 . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 7 | . 3 . . 3 . 1 . . . Grunt 11 | . . . . 4 . 4 . . 3 Sentry 1 | . . . . . . 1 . . . Hunter 5 | . . . . 1 . . . . 4 Programmer 3 | . . . . 2 . 1 . . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 2 . . 6 . 3 1 . 2 Combat Bots Only 4 | . 2 . . 4 . 3 1 . 2 Max Kills in Single Turn 2 | . 1 . . 2 . 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Damage Taken 4457 | . 96 . 113 1033 . 798 134 . 2283 Core 969 | . 23 . 25 61 . 127 31 . 702 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 95 | 100 90 100 95 91 . . . . . Volleys Fired 138 | . 8 . 3 58 2 24 10 . 33 Largest 2 | . 2 . 2 2 2 2 2 . 2 Hottest 120 | . 90 . 85 110 120 120 120 . 120 Shots Fired 211 | . 16 . 6 79 4 45 13 . 48 Gun 68 | . 16 . 6 36 . . 3 . 7 Cannon 116 | . . . . 18 4 45 10 . 39 Launcher 9 | . . . . 9 . . . . . Special 18 | . . . . 16 . . . . 2 Kinetic 71 | . . . . 10 . 22 10 . 29 Thermal 103 | . 8 . . 48 4 23 3 . 17 Explosive 9 | . . . . 9 . . . . . Electromagnetic 26 | . 8 . 6 12 . . . . . Robot Hit Streak 19 | . 9 . 3 6 . 13 19 . 15 Robot Miss Streak 4 | . 2 . 1 4 . 2 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 139 | . 11 . 4 39 . 36 11 . 38 Core Hits 61 | . 6 . 1 25 . 12 3 . 14 Critical Hits 1 | . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3737 | . 159 . 54 1128 . 986 409 . 1001 Guns 799 | . 119 . 54 415 . . 71 . 140 Cannons 2429 | . . . . 247 . 986 338 . 858 Explosions 504 | . 38 . . 466 . . . . . Melee . | . . . . . . . . . . Ramming 5 | . 2 . . . . . . . 3 Kinetic 1670 | . . . . 188 . 550 338 . 594 Thermal 1370 | . 88 . . 371 . 436 71 . 404 Explosive 466 | . . . . 466 . . . . . Electromagnetic 226 | . 69 . 54 103 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 1 . 1 1 1 . Average Corruption 1 | . . . 2 1 . 1 1 1 . Corruption Purged . | . . . . . . . . . . Effects 5 | . . . 2 1 . . 2 . . Message Errors 2 | . . . . 1 . . 1 . . Heat Flow Errors 1 | . . . 1 . . . . . . Targeting Errors 2 | . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 122 | . . . . 64 . 23 35 . . Projectiles 73 | . . . . 15 . 23 35 . . Explosions 49 | . . . . 49 . . . . . Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . . 3 . . 7 Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . 3 . . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 105 | . 30 . . 74 . . . . 1 Shots 3 | . 1 . . 2 . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . 1 Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 551 | . 72 . 279 551 27 9 . . 187 Average Temperature 121 | . 34 . 117 148 18 7 . . 59 Received Heat Transfer 1115 | . . . . 333 . 267 20 . 495 Effects 9 | . . . . 9 . . . . . Shutdowns 7 | . . . . 7 . . . . . Interference 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . Heat Transferred 2344 | . 198 . . 814 . 703 111 . 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Peak Influence 306 | . 144 165 69 306 59 . . . . Initial 69 | . . 60 69 30 59 . . . . Average 107 | . 62 91 69 155 59 . . . . Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 82 | 100 100 100 100 63 100 . . . . Level 1 17 | . . . . 36 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 1 . 4 . . . . 1 Investigation 1 | . . . . 1 . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 4 | . 1 1 . 2 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 61 | . 9 5 1 14 1 7 1 . 23 Peak Tracking Total 9 | . 3 8 1 4 . 3 1 . 9 Tactical Retreats 5 | . 1 2 . 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 2 | . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 6 | . . . . 5 . . 1 . . Max in Single Turn 1 | . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 5 | . 2 . . 3 . . . . . Terminals 4 | . 2 . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 11 | . 3 . . 8 . . . . . Successful 3 | . . . . 3 . . . . . Failed 8 | . 3 . . 5 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 3 . . . . . . 1 . Terminals 8 | . 3 . . 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . . 2 . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . . 3 . . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Robots Rewired 5 | . . . . . . . 4 . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 14 | . . . . . . . 4 8 2 Largest Group 11 | . . . . . . . 4 11 2 Highest-Rated Group 343 | . . . . . . . 95 343 81 Highest-Rated Ally 81 | . . . . . . . 25 39 81 Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 Total Damage 275 | . . . . . . . . . 275 Kills 4 | . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . 2 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 5621 | 80 312 104 112 715 126 764 519 1593 1296 Spaces Moved 4430 | 61 249 153 182 549 82 551 368 1307 928 Core 76 | 15 1 . . . . . . . 60 Treads . | . . . . . . . . . . Legs 3588 | 46 161 . . 206 81 551 368 1307 868 Wheels . | . . . . . . . . . . Hover 765 | . 87 153 182 343 . . . . . Flight 1 | . . . . . 1 . . . . Fastest Speed 48 | 50 56 56 48 48 114 120 120 120 50 Average Speed 107 | 102 97 61 51 75 119 120 120 120 117 Slowest Speed 200 | 120 200 116 52 120 120 120 120 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 32 18 19 14 4 79 64 91 67 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 8 | . . . . . . 1 . 6 1 Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 12 | . . . . . . 3 2 5 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 61 | . 5 . . 45 . 5 . . 6 Melee . | . . . . . . . . . . Projectile 11 | . . . . . . 5 . . 6 AOE 50 | . 5 . . 45 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Total 5038 | 78 303 162 193 735 108 608 431 1332 1088 Wait 207 | . 24 . . 74 2 14 3 . 90 Move 4421 | 60 248 152 181 548 81 550 367 1306 928 Hop . | . . . . . . . . . . Pick Up 70 | 12 7 2 2 15 6 7 1 10 8 Fast Attach 15 | . 3 2 . 5 2 . . . 3 Attach 43 | 6 2 3 3 10 4 6 . 1 8 Detach 3 | . 1 1 . 1 . . . . . Swap 29 | . . . 1 12 2 5 2 4 3 Drop 48 | . 9 2 1 12 9 2 . 11 2 Fire 138 | . 8 . 3 58 2 24 10 . 33 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 62 | . . . 2 . . . 48 . 12 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 3) 380 | -10/Materials | Identified exit to Materials 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x2 465 | -9/Materials | Discovered new exit (range 14) 472 | -9/Materials | Identified exit to Storage 487 | -9/Materials | Discovered new exit (range 13) 493 | -9/Materials | Identified exit to Materials 497 | -9/Materials | Entered another Materials area 497 | -8/Materials | Evolved 2 slots: Propulsion x2 549 | -8/Materials | Discovered new exit (range 10) 553 | -8/Materials | Identified exit to Factory 609 | -8/Materials | Entered Factory 609 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1301 | -7/Factory | Discovered new exit (range 19) 1322 | -7/Factory | Identified exit to Factory 1324 | -7/Factory | Entered another Factory area 1324 | -6/Factory | Evolved 2 slots: Utility x2 1442 | -6/Factory | Discovered new exit (range 6) 1448 | -6/Factory | Identified exit to Lower Caves 1450 | -6/Factory | Entered Lower Caves 1566 | -6/Lower Caves | Encountered a Warlord checkpoint 1955 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2178 | -6/Lower Caves | Lost 3 parts (2n1w) 2194 | -6/Lower Caves | Discovered new exit (range 15) 2212 | -6/Lower Caves | Identified exit to Lower Caves 2214 | -6/Lower Caves | Entered another Lower Caves area 2572 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2718 | -6/Lower Caves | Discovered new exit (range 9) 2728 | -6/Lower Caves | Identified exit to Zion 2733 | -6/Lower Caves | Entered Zion 2733 | -6/Zion | Accompanied by 3 allies 2769 | -6/Zion | Discovered new exit (range 22) 2801 | -6/Zion | Learned location of Extension (-4) 2865 | -6/Zion | Identified exit to Proximity Caves 2980 | -6/Zion | System corruption cleaned by Quarantine Array 3088 | -6/Zion | Learned location of Quarantine (-3) 3099 | -6/Zion | Gained Derelict followers 3151 | -6/Zion | Given A8's code to call for help 3202 | -6/Zion | Build established: Derelict-Skirmisher 3264 | -6/Zion | Received a hallucinogenic algorithm 3532 | -6/Zion | Imprinted 3534 | -6/Zion | Declared Zion's savior 4326 | -6/Zion | Entered Proximity Caves 4326 | -5/Proximity Caves | Accompanied by 2 allies 4436 | -5/Proximity Caves | Lost 3 parts (2p1n) 4442 | -5/Proximity Caves | Learned Factory security intel 4455 | -5/Proximity Caves | Learned location of Armory (-3) 4643 | -5/Proximity Caves | Spotted B-75 Beast 5097 | -5/Proximity Caves | Build established: Scavenger-Mutant 5146 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5472 | -5/Proximity Caves | Core integrity fell below 50% 5493 | -5/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 5531 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5599 | -5/Proximity Caves | Core integrity fell below 20% 5622 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hrd. Light Armor Plating destroyed. Carbon-fiber Leg destroyed. Penetrated by Slug. Antimatter Cannon destroyed. Slug penetrates Wall. Imp. Melee Analysis Suite fries itself beyond repair. G-50 Soldier destroyed. Carbon-fiber Leg destroyed. Flexi-carbon Leg destroyed. Acquired 24 matter. Lgt. Angular Momentum Engine fries itself beyond repair. Hvy. Laser fries itself beyond repair. Arm. Wheel destroyed. Attempting to rewire B-60 Warrior. B-60 Warrior rewired. Attempting to rewire G-50 Soldier. Gauss Rifle destroyed. Warrior 6a destroyed. Slammed into G-50 Soldier. Mak. Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????##???##?????????????????????????? | | ????????????????# ?? ?????????????????????????? | | ?????????????### ??? ?????????????????????????? | | ????????????# ???? #?????????????????????????? | | ???????????? ????? #?????????????????????????? | | ???????????# ???### #?????????????????????????? | | ##????????# #???## ##????????????????????????? | | #???????? #???? #????????????????????????? | | ##???#### #?????? ????????????????????????? | | ##### ##????? ?????????????????????????? | | ##????# ?????????????????????????? | | " #????# ??????????????????????????? | | "%## #????# ????###???????????????????? | | # ##????# #???## ##??????????????????? | | %[# #?????# #??## ##?????????????????? | | [ % $ # ####??# #### #?????????????????? | | ##### #??# ## #?????????????????? | | ! ## #?## #?????????????????? | | !%! % # ### #??????????????????? | | *! #### #??????????????????? | | # # % ##### # b #??????????????????? | | #### %% """"# Y## #??????????????????? | | ### # %="# ## ##?????????????????? | | ### ! # ## g #????####?????????? | | ### % # g##??## #?????????? | | ### ### # "# @ g#??# ##????????? | | #?# ####?# #""""# #### #????????? | | ?# #????# ####### ## #????????? | | ## ????# #????????? | | ?## ????#### ##????????? | | ### ??????# m ### ## ##????????? | | ??# ??????# ??## ####### ###??????? | | ??# ### ????# #???# #????# #??????? | | ??##???## ????## #????## #????# #??????? | | ?????????##?????######??????###????########??????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 950 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 135 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Woof! Challenges ------------ None Game ------ Seed helloworld Manual? 1 Play Time 01:12:03 Cumulative 12.7 hours Start 2021.08.04 @ 08:06:42 End 2021.08.04 @ 09:23:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f25ffa32-62cd-47cd-b838-7d9fa4da637e